annotate pytouhou/ui/gamerunner.pyx @ 507:507d446dc6cf

Divide the damages inflicted by the number of players.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 17 Nov 2013 17:36:47 +0100
parents 69c73023f7a0
children 1bc014f9d572
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 cimport cython
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16
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17 from pytouhou.lib cimport sdl
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18
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19 from .window cimport Window, Runner
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20 from .gamerenderer cimport GameRenderer
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21 from .music import MusicPlayer, SFXPlayer, NullPlayer
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22 from pytouhou.game.game cimport Game
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23
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24
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25 cdef class GameRunner(Runner):
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26 cdef object background, con, resource_loader, keys, replay_level, common
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27 cdef Game game
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28 cdef GameRenderer renderer
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29 cdef Window window
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30 cdef list save_keystates
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31 cdef bint skip
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32
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33 def __init__(self, Window window, common, resource_loader, bint skip=False,
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34 con=None):
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35 self.renderer = GameRenderer(resource_loader, window.use_fixed_pipeline)
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36 self.common = common
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37 self.resource_loader = resource_loader
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38
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39 self.window = window
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40 self.replay_level = None
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41 self.skip = skip
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42 self.con = con
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43
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44 self.width = common.interface.width
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45 self.height = common.interface.height
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46
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47
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48 def load_game(self, Game game, background=None, bgms=None, replay=None, save_keystates=None):
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49 self.game = game
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50 self.background = background
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51
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52 self.renderer.texture_manager.load(self.resource_loader.instanced_anms)
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53 self.renderer.load_background(background)
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54
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55 self.set_input(replay)
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56 if replay and replay.levels[game.stage - 1]:
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57 game.players[0].lives = self.replay_level.lives
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58 game.players[0].power = self.replay_level.power
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59 game.players[0].bombs = self.replay_level.bombs
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60 game.difficulty = self.replay_level.difficulty
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61
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62 self.save_keystates = save_keystates
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63
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64 null_player = NullPlayer()
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65 if bgms:
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66 game.music = MusicPlayer(self.resource_loader, bgms)
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67 game.music.play(0)
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68 else:
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69 game.music = null_player
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70
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71 game.sfx_player = SFXPlayer(self.resource_loader) if not self.skip else null_player
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72
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74 cdef void set_input(self, replay=None) except *:
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75 if not replay or not replay.levels[self.game.stage-1]:
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76 self.replay_level = None
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77 else:
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78 self.replay_level = replay.levels[self.game.stage-1]
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79 self.keys = self.replay_level.iter_keystates()
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81
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82 @cython.cdivision(True)
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83 cdef void set_renderer_size(self, long width, long height) nogil:
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84 runner_width = float(self.width)
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85 runner_height = float(self.height)
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86
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87 scale = min(width / runner_width,
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88 height / runner_height)
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89
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90 self.renderer.width = int(runner_width * scale)
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91 self.renderer.height = int(runner_height * scale)
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92
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93 self.renderer.x = (width - self.renderer.width) // 2
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94 self.renderer.y = (height - self.renderer.height) // 2
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96
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97 cdef void start(self) except *:
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98 self.set_renderer_size(self.width, self.height)
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99 self.renderer.start(self.common)
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102 cdef bint update(self) except *:
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103 cdef long keystate
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104
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105 if self.background:
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106 self.background.update(self.game.frame)
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107 for event in sdl.poll_events():
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108 type_ = event[0]
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109 if type_ == sdl.KEYDOWN:
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110 scancode = event[1]
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111 if scancode == sdl.SCANCODE_ESCAPE:
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112 return False #TODO: implement the pause.
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113 elif type_ == sdl.QUIT:
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114 return False
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115 elif type_ == sdl.WINDOWEVENT:
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116 event_ = event[1]
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117 if event_ == sdl.WINDOWEVENT_RESIZED:
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118 self.set_renderer_size(event[2], event[3])
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119 self.window.set_size(event[2], event[3])
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120 if self.game:
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121 if self.replay_level is None:
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122 #TODO: allow user settings
418
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
123 keys = sdl.get_keyboard_state()
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
124 keystate = 0
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
125 if keys[sdl.SCANCODE_Z]:
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
126 keystate |= 1
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
127 if keys[sdl.SCANCODE_X]:
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
128 keystate |= 2
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
129 if keys[sdl.SCANCODE_LSHIFT]:
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
130 keystate |= 4
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
131 if keys[sdl.SCANCODE_UP]:
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
132 keystate |= 16
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
133 if keys[sdl.SCANCODE_DOWN]:
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
134 keystate |= 32
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
135 if keys[sdl.SCANCODE_LEFT]:
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
136 keystate |= 64
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
137 if keys[sdl.SCANCODE_RIGHT]:
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
138 keystate |= 128
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
139 if keys[sdl.SCANCODE_LCTRL]:
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
140 keystate |= 256
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
141 else:
374
6a63fd3deb76 Use an iterator to get the keystates from a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 373
diff changeset
142 try:
6a63fd3deb76 Use an iterator to get the keystates from a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 373
diff changeset
143 keystate = self.keys.next()
6a63fd3deb76 Use an iterator to get the keystates from a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 373
diff changeset
144 except StopIteration:
6a63fd3deb76 Use an iterator to get the keystates from a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 373
diff changeset
145 keystate = 0
378
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 374
diff changeset
146 if self.skip:
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 374
diff changeset
147 self.set_input()
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 374
diff changeset
148 self.skip = False
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
149 self.game.sfx_player = SFXPlayer(self.resource_loader)
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
150
373
6deab6ad8be8 Add the ability to save a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
151 if self.save_keystates is not None:
6deab6ad8be8 Add the ability to save a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
152 self.save_keystates.append(keystate)
6deab6ad8be8 Add the ability to save a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
153
487
711c75115675 Various netplay-related fixes.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 486
diff changeset
154 if self.con is not None:
475
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 225
diff changeset
155 self.con.run_iter(self.game, keystate)
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 225
diff changeset
156 else:
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 225
diff changeset
157 self.game.run_iter([keystate])
131
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
158
459
6e733ed817bd Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 458
diff changeset
159 self.game.interface.labels['framerate'].set_text('%.2ffps' % self.window.get_fps())
422
52829ebe2561 Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 421
diff changeset
160 if not self.skip:
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
161 self.renderer.render(self.game)
422
52829ebe2561 Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 421
diff changeset
162 return True