Mercurial > touhou
annotate pytouhou/ui/gamerunner.pyx @ 507:507d446dc6cf
Divide the damages inflicted by the number of players.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 17 Nov 2013 17:36:47 +0100 |
parents | 69c73023f7a0 |
children | 1bc014f9d572 |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 cimport cython |
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16 |
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17 from pytouhou.lib cimport sdl |
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18 |
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19 from .window cimport Window, Runner |
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20 from .gamerenderer cimport GameRenderer |
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21 from .music import MusicPlayer, SFXPlayer, NullPlayer |
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22 from pytouhou.game.game cimport Game |
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23 |
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24 |
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25 cdef class GameRunner(Runner): |
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26 cdef object background, con, resource_loader, keys, replay_level, common |
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27 cdef Game game |
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28 cdef GameRenderer renderer |
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29 cdef Window window |
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30 cdef list save_keystates |
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31 cdef bint skip |
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32 |
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33 def __init__(self, Window window, common, resource_loader, bint skip=False, |
486 | 34 con=None): |
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35 self.renderer = GameRenderer(resource_loader, window.use_fixed_pipeline) |
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36 self.common = common |
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37 self.resource_loader = resource_loader |
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38 |
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39 self.window = window |
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40 self.replay_level = None |
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41 self.skip = skip |
486 | 42 self.con = con |
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43 |
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44 self.width = common.interface.width |
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45 self.height = common.interface.height |
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46 |
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47 |
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48 def load_game(self, Game game, background=None, bgms=None, replay=None, save_keystates=None): |
422
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49 self.game = game |
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50 self.background = background |
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51 |
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52 self.renderer.texture_manager.load(self.resource_loader.instanced_anms) |
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53 self.renderer.load_background(background) |
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54 |
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55 self.set_input(replay) |
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56 if replay and replay.levels[game.stage - 1]: |
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57 game.players[0].lives = self.replay_level.lives |
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58 game.players[0].power = self.replay_level.power |
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59 game.players[0].bombs = self.replay_level.bombs |
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60 game.difficulty = self.replay_level.difficulty |
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61 |
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62 self.save_keystates = save_keystates |
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63 |
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64 null_player = NullPlayer() |
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65 if bgms: |
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66 game.music = MusicPlayer(self.resource_loader, bgms) |
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67 game.music.play(0) |
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68 else: |
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69 game.music = null_player |
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70 |
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71 game.sfx_player = SFXPlayer(self.resource_loader) if not self.skip else null_player |
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72 |
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73 |
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74 cdef void set_input(self, replay=None) except *: |
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75 if not replay or not replay.levels[self.game.stage-1]: |
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76 self.replay_level = None |
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77 else: |
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78 self.replay_level = replay.levels[self.game.stage-1] |
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79 self.keys = self.replay_level.iter_keystates() |
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80 |
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81 |
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82 @cython.cdivision(True) |
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83 cdef void set_renderer_size(self, long width, long height) nogil: |
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84 runner_width = float(self.width) |
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85 runner_height = float(self.height) |
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86 |
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87 scale = min(width / runner_width, |
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88 height / runner_height) |
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89 |
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90 self.renderer.width = int(runner_width * scale) |
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91 self.renderer.height = int(runner_height * scale) |
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92 |
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93 self.renderer.x = (width - self.renderer.width) // 2 |
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94 self.renderer.y = (height - self.renderer.height) // 2 |
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95 |
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96 |
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97 cdef void start(self) except *: |
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98 self.set_renderer_size(self.width, self.height) |
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99 self.renderer.start(self.common) |
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100 |
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101 |
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102 cdef bint update(self) except *: |
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103 cdef long keystate |
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104 |
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105 if self.background: |
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106 self.background.update(self.game.frame) |
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107 for event in sdl.poll_events(): |
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108 type_ = event[0] |
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109 if type_ == sdl.KEYDOWN: |
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110 scancode = event[1] |
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111 if scancode == sdl.SCANCODE_ESCAPE: |
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112 return False #TODO: implement the pause. |
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113 elif type_ == sdl.QUIT: |
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114 return False |
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115 elif type_ == sdl.WINDOWEVENT: |
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116 event_ = event[1] |
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117 if event_ == sdl.WINDOWEVENT_RESIZED: |
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118 self.set_renderer_size(event[2], event[3]) |
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119 self.window.set_size(event[2], event[3]) |
131
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120 if self.game: |
458
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121 if self.replay_level is None: |
187
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122 #TODO: allow user settings |
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123 keys = sdl.get_keyboard_state() |
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124 keystate = 0 |
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125 if keys[sdl.SCANCODE_Z]: |
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126 keystate |= 1 |
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127 if keys[sdl.SCANCODE_X]: |
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128 keystate |= 2 |
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129 if keys[sdl.SCANCODE_LSHIFT]: |
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130 keystate |= 4 |
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131 if keys[sdl.SCANCODE_UP]: |
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132 keystate |= 16 |
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133 if keys[sdl.SCANCODE_DOWN]: |
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134 keystate |= 32 |
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135 if keys[sdl.SCANCODE_LEFT]: |
187
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136 keystate |= 64 |
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137 if keys[sdl.SCANCODE_RIGHT]: |
187
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138 keystate |= 128 |
418
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139 if keys[sdl.SCANCODE_LCTRL]: |
187
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140 keystate |= 256 |
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141 else: |
374
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142 try: |
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143 keystate = self.keys.next() |
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144 except StopIteration: |
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145 keystate = 0 |
378
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146 if self.skip: |
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147 self.set_input() |
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148 self.skip = False |
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149 self.game.sfx_player = SFXPlayer(self.resource_loader) |
187
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150 |
373
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151 if self.save_keystates is not None: |
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152 self.save_keystates.append(keystate) |
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153 |
487
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154 if self.con is not None: |
475
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155 self.con.run_iter(self.game, keystate) |
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156 else: |
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157 self.game.run_iter([keystate]) |
131
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158 |
459
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159 self.game.interface.labels['framerate'].set_text('%.2ffps' % self.window.get_fps()) |
422
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160 if not self.skip: |
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161 self.renderer.render(self.game) |
422
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162 return True |