Mercurial > touhou
annotate pytouhou/games/eosd.py @ 467:5bb7d2c0ff46
Fix lasers sprite handling
author | Thibaut Girka <thib@sitedethib.com> |
---|---|
date | Thu, 12 Sep 2013 14:43:38 +0200 |
parents | 5f5955635d2c |
children | 98995d8ac744 |
rev | line source |
---|---|
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
1 # -*- encoding: utf-8 -*- |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
2 ## |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
4 ## |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
5 ## This program is free software; you can redistribute it and/or modify |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
6 ## it under the terms of the GNU General Public License as published |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
7 ## by the Free Software Foundation; version 3 only. |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
8 ## |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
9 ## This program is distributed in the hope that it will be useful, |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
12 ## GNU General Public License for more details. |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
13 ## |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
14 |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
15 from pytouhou.utils.interpolator import Interpolator |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
16 |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
17 from pytouhou.game.game import Game |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
18 from pytouhou.game.bullettype import BulletType |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
19 from pytouhou.game.lasertype import LaserType |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
20 from pytouhou.game.itemtype import ItemType |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
21 from pytouhou.game.player import Player |
199
8ec34c56fed0
Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
22 from pytouhou.game.orb import Orb |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
23 from pytouhou.game.effect import Effect |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
434
diff
changeset
|
24 from pytouhou.game.text import Text, Counter, Gauge, NativeText |
428
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
25 from pytouhou.game.background import Background |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
26 |
428
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
27 from pytouhou.vm.eclrunner import ECLMainRunner |
220
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
216
diff
changeset
|
28 |
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
216
diff
changeset
|
29 |
434
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
30 class EoSDCommon(object): |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
31 def __init__(self, resource_loader): |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
32 self.etama = resource_loader.get_multi_anm(('etama3.anm', 'etama4.anm')) |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
33 self.bullet_types = [BulletType(self.etama[0], 0, 11, 14, 15, 16, hitbox_size=2, |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
34 type_id=0), |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
35 BulletType(self.etama[0], 1, 12, 17, 18, 19, hitbox_size=3, |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
36 type_id=1), |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
37 BulletType(self.etama[0], 2, 12, 17, 18, 19, hitbox_size=2, |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
38 type_id=2), |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
39 BulletType(self.etama[0], 3, 12, 17, 18, 19, hitbox_size=3, |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
40 type_id=3), |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
41 BulletType(self.etama[0], 4, 12, 17, 18, 19, hitbox_size=2.5, |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
42 type_id=4), |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
43 BulletType(self.etama[0], 5, 12, 17, 18, 19, hitbox_size=2, |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
44 type_id=5), |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
45 BulletType(self.etama[0], 6, 13, 20, 20, 20, hitbox_size=8, |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
46 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0), |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
47 type_id=6), |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
48 BulletType(self.etama[0], 7, 13, 20, 20, 20, hitbox_size=5.5, |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
49 launch_anim_offsets=(1,)*28, |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
50 type_id=7), |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
51 BulletType(self.etama[0], 8, 13, 20, 20, 20, hitbox_size=4.5, |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
52 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0), |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
53 type_id=8), |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
54 BulletType(self.etama[1], 0, 1, 2, 2, 2, hitbox_size=16, |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
55 launch_anim_offsets=(0, 1, 2, 3, 4, 5, 6, 7, 8), |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
56 type_id=9)] |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
57 |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
58 self.laser_types = [LaserType(self.etama[0], 9), |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
59 LaserType(self.etama[0], 10)] |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
60 |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
61 self.item_types = [ItemType(self.etama[0], 0, 7), #Power |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
62 ItemType(self.etama[0], 1, 8), #Point |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
63 ItemType(self.etama[0], 2, 9), #Big power |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
64 ItemType(self.etama[0], 3, 10), #Bomb |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
65 ItemType(self.etama[0], 4, 11), #Full power |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
66 ItemType(self.etama[0], 5, 12), #1up |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
67 ItemType(self.etama[0], 6, 13)] #Star |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
68 |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
69 self.enemy_face = [('face03a.anm', 'face03b.anm'), |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
70 ('face05a.anm',), |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
71 ('face06a.anm', 'face06b.anm'), |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
72 ('face08a.anm', 'face08b.anm'), |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
73 ('face09a.anm', 'face09b.anm'), |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
74 ('face09b.anm', 'face10a.anm', 'face10b.anm'), |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
75 ('face08a.anm', 'face12a.anm', 'face12b.anm', 'face12c.anm')] |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
76 |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
77 self.characters = resource_loader.get_eosd_characters() |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
78 self.interface = EoSDInterface(resource_loader) |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
79 |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
80 |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
81 |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
82 class EoSDGame(Game): |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
83 def __init__(self, resource_loader, player_states, stage, rank, difficulty, |
434
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
84 common, nb_bullets_max=640, width=384, height=448, prng=None, |
465
5f5955635d2c
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
456
diff
changeset
|
85 hints=None): |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
233
diff
changeset
|
86 |
434
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
87 self.etama = common.etama #XXX |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
88 try: |
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
89 self.enm_anm = resource_loader.get_multi_anm(('stg%denm.anm' % stage, |
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
90 'stg%denm2.anm' % stage)) |
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
91 except KeyError: |
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
92 self.enm_anm = resource_loader.get_anm('stg%denm.anm' % stage) |
428
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
93 ecl = resource_loader.get_ecl('ecldata%d.ecl' % stage) |
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
94 self.ecl_runners = [ECLMainRunner(main, ecl.subs, self) for main in ecl.mains] |
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
95 |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
96 self.spellcard_effect_anm = resource_loader.get_single_anm('eff0%d.anm' % stage) |
428
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
97 |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
98 player_face = player_states[0].character // 2 |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
99 self.msg = resource_loader.get_msg('msg%d.dat' % stage) |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
100 msg_anm = [resource_loader.get_multi_anm(('face0%da.anm' % player_face, |
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
101 'face0%db.anm' % player_face, |
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
102 'face0%dc.anm' % player_face)), |
434
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
103 resource_loader.get_multi_anm(common.enemy_face[stage - 1])] |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
104 |
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
105 self.msg_anm = [[], []] |
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
106 for i, anms in enumerate(msg_anm): |
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
107 for anm in anms: |
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
108 for sprite in anm.sprites.values(): |
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
109 self.msg_anm[i].append((anm, sprite)) |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
110 |
434
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
111 players = [EoSDPlayer(state, self, resource_loader, common.characters[state.character]) for state in player_states] |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
112 |
428
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
113 # Load stage data |
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
114 self.std = resource_loader.get_stage('stage%d.std' % stage) |
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
115 |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
116 background_anm = resource_loader.get_single_anm('stg%dbg.anm' % stage) |
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
117 self.background = Background(self.std, background_anm) |
428
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
118 |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
434
diff
changeset
|
119 common.interface.start_stage(self, stage) |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
434
diff
changeset
|
120 self.native_texts = [common.interface.stage_name, common.interface.song_name] |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
434
diff
changeset
|
121 |
428
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
122 self.resource_loader = resource_loader #XXX: currently used for texture preload in pytouhou.ui.gamerunner. Wipe it! |
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
123 |
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
124 Game.__init__(self, players, stage, rank, difficulty, |
434
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
125 common.bullet_types, common.laser_types, |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
126 common.item_types, nb_bullets_max, width, height, prng, |
465
5f5955635d2c
Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
456
diff
changeset
|
127 common.interface, hints) |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
128 |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
129 |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
130 |
322
4e8192aadcaa
Give a better interface for text handling.
Thibaut Girka <thib@sitedethib.com>
parents:
321
diff
changeset
|
131 class EoSDInterface(object): |
434
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
132 def __init__(self, resource_loader): |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
133 self.game = None |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
134 front = resource_loader.get_single_anm('front.anm') |
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
135 self.ascii_anm = resource_loader.get_single_anm('ascii.anm') |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
136 |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
137 self.width = 640 |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
138 self.height = 480 |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
139 self.game_pos = (32, 16) |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
140 |
303
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
141 self.highscore = 1000000 #TODO: read score.dat |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
142 self.items = ([Effect((0, 32 * i), 6, front) for i in range(15)] + |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
143 [Effect((416 + 32 * i, 32 * j), 6, front) for i in range(7) for j in range(15)] + |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
144 [Effect((32 + 32 * i, 0), 7, front) for i in range(12)] + |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
145 [Effect((32 + 32 * i, 464), 8, front) for i in range(12)] + |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
146 [Effect((0, 0), 5, front)] + |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
147 [Effect((0, 0), i, front) for i in range(5) + range(9, 16)]) |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
148 for item in self.items: |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
149 item.sprite.allow_dest_offset = True #XXX |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
150 |
434
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
151 self.level_start = [] |
387
e1f5dcd4b83e
Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
384
diff
changeset
|
152 |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
153 self.labels = { |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
154 'highscore': Text((500, 58), self.ascii_anm, front, text='0'), |
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
155 'score': Text((500, 82), self.ascii_anm, front, text='0'), |
323
2fcdb8966957
Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents:
322
diff
changeset
|
156 'player': Counter((500, 122), front, front, script=16, value=0), |
2fcdb8966957
Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents:
322
diff
changeset
|
157 'bombs': Counter((500, 146), front, front, script=17, value=0), |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
158 'power': Text((500, 186), self.ascii_anm, front, text='0'), |
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
159 'graze': Text((500, 206), self.ascii_anm, front, text='0'), |
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
160 'points': Text((500, 226), self.ascii_anm, front, text='0'), |
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
161 'framerate': Text((512, 464), self.ascii_anm, front), |
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
162 'debug?': Text((0, 464), self.ascii_anm, front), |
345
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
163 |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
164 # Only when there is a boss. |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
165 'boss_lives': Text((80, 16), self.ascii_anm), |
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
166 'timeout': Text((384, 16), self.ascii_anm), |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
167 } |
345
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
168 self.labels['boss_lives'].set_color('yellow') |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
169 |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
170 self.boss_items = [ |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
171 Effect((0, 0), 19, front), # Enemy |
346
862011266f2c
Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
172 Gauge((100, 24), front), # Gauge |
347
b150ed7188a2
Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
346
diff
changeset
|
173 Gauge((100, 24), front), # Spellcard gauge |
345
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
174 ] |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
175 for item in self.boss_items: |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
176 item.sprite.allow_dest_offset = True #XXX |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
177 |
346
862011266f2c
Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
178 |
434
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
179 def start_stage(self, game, stage): |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
180 self.game = game |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
181 if stage < 6: |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
182 text = 'STAGE %d' % stage |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
183 elif stage == 6: |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
184 text = 'FINAL STAGE' |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
185 elif stage == 7: |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
186 text = 'EXTRA STAGE' |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
434
diff
changeset
|
187 |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
434
diff
changeset
|
188 self.stage_name = NativeText((192, 200), unicode(game.std.name), shadow=True, align='center') |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
434
diff
changeset
|
189 self.stage_name.set_timeout(240, effect='fadeout', duration=60, start=120) |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
434
diff
changeset
|
190 |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
434
diff
changeset
|
191 self.set_song_name(game.std.bgms[0][0]) |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
434
diff
changeset
|
192 |
434
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
193 self.level_start = [Text((16+384/2, 200), self.ascii_anm, text=text, align='center')] #TODO: find the exact location. |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
194 self.level_start[0].set_timeout(240, effect='fadeout', duration=60, start=120) |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
195 self.level_start[0].set_color('yellow') |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
434
diff
changeset
|
196 |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
434
diff
changeset
|
197 |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
434
diff
changeset
|
198 def set_song_name(self, name): |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
434
diff
changeset
|
199 #TODO: use the correct animation. |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
434
diff
changeset
|
200 self.song_name = NativeText((384, 432), u'♪ ' + name, shadow=True, align='right') |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
434
diff
changeset
|
201 self.song_name.set_timeout(240, effect='fadeout', duration=60, start=120) |
434
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
202 |
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
203 |
346
862011266f2c
Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
204 def set_boss_life(self): |
356 | 205 if not self.game.boss: |
206 return | |
349 | 207 self.boss_items[1].maximum = self.game.boss._enemy.life or 1 |
208 self.boss_items[2].maximum = self.game.boss._enemy.life or 1 | |
347
b150ed7188a2
Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
346
diff
changeset
|
209 |
b150ed7188a2
Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
346
diff
changeset
|
210 |
b150ed7188a2
Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
346
diff
changeset
|
211 def set_spell_life(self): |
348
685b782a4da4
Fix issue when disabling low life trigger
Thibaut Girka <thib@sitedethib.com>
parents:
347
diff
changeset
|
212 self.boss_items[2].set_value(self.game.boss._enemy.low_life_trigger if self.game.boss else 0) |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
213 |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
214 |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
215 def update(self): |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
216 for elem in self.items: |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
217 elem.update() |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
218 |
387
e1f5dcd4b83e
Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
384
diff
changeset
|
219 for elem in self.level_start: |
e1f5dcd4b83e
Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
384
diff
changeset
|
220 elem.update() |
e1f5dcd4b83e
Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
384
diff
changeset
|
221 if elem.removed: #XXX |
e1f5dcd4b83e
Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
384
diff
changeset
|
222 self.level_start = [] |
e1f5dcd4b83e
Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
384
diff
changeset
|
223 |
345
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
224 player_state = self.game.players[0].state |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
225 |
303
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
226 self.highscore = max(self.highscore, player_state.effective_score) |
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
227 self.labels['highscore'].set_text('%09d' % self.highscore) |
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
300
diff
changeset
|
228 self.labels['score'].set_text('%09d' % player_state.effective_score) |
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
229 self.labels['power'].set_text('%d' % player_state.power) |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
230 self.labels['graze'].set_text('%d' % player_state.graze) |
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
231 self.labels['points'].set_text('%d' % player_state.points) |
323
2fcdb8966957
Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents:
322
diff
changeset
|
232 self.labels['player'].set_value(player_state.lives) |
2fcdb8966957
Display lives and bombs.
Thibaut Girka <thib@sitedethib.com>
parents:
322
diff
changeset
|
233 self.labels['bombs'].set_value(player_state.bombs) |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
234 |
350
b3049fb5c448
Fix remaining lives display issue
Thibaut Girka <thib@sitedethib.com>
parents:
349
diff
changeset
|
235 if self.game.boss: |
345
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
236 boss = self.game.boss._enemy |
346
862011266f2c
Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
237 |
862011266f2c
Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
238 life_gauge = self.boss_items[1] |
862011266f2c
Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
239 life_gauge.set_value(boss.life) |
862011266f2c
Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
240 |
347
b150ed7188a2
Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
346
diff
changeset
|
241 spell_gauge = self.boss_items[2] |
b150ed7188a2
Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
346
diff
changeset
|
242 spell_gauge.sprite.color = (255, 192, 192) |
b150ed7188a2
Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
346
diff
changeset
|
243 if boss.life < spell_gauge.value: |
b150ed7188a2
Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
346
diff
changeset
|
244 spell_gauge.set_value(boss.life) |
b150ed7188a2
Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
346
diff
changeset
|
245 |
345
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
246 for item in self.boss_items: |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
247 item.update() |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
248 |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
249 self.labels['boss_lives'].set_text('%d' % boss.remaining_lives) |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
250 self.labels['boss_lives'].changed = True |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
251 |
351
a628b48a745f
Fix timeout display issue (> 99 should be displayed as 99)
Thibaut Girka <thib@sitedethib.com>
parents:
350
diff
changeset
|
252 timeout = min((boss.timeout - boss.frame) // 60, 99) |
345
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
253 timeout_label = self.labels['timeout'] |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
254 if timeout >= 20: |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
255 timeout_label.set_color('blue') |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
256 elif timeout >= 10: |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
257 timeout_label.set_color('darkblue') |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
258 else: |
379
e0e284fcb288
Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
356
diff
changeset
|
259 if timeout >= 5: |
e0e284fcb288
Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
356
diff
changeset
|
260 timeout_label.set_color('purple') |
e0e284fcb288
Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
356
diff
changeset
|
261 else: |
e0e284fcb288
Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
356
diff
changeset
|
262 timeout_label.set_color('red') |
e0e284fcb288
Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
356
diff
changeset
|
263 if (boss.timeout - boss.frame) % 60 == 0 and boss.timeout != 0: |
e0e284fcb288
Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
356
diff
changeset
|
264 self.game.sfx_player.play('timeout.wav', volume=1.) |
345
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
265 timeout_label.set_text('%02d' % (timeout if timeout >= 0 else 0)) |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
266 timeout_label.changed = True |
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
267 |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
268 |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
269 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
270 class EoSDPlayer(Player): |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
233
diff
changeset
|
271 def __init__(self, state, game, resource_loader, character): |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
233
diff
changeset
|
272 self.sht = character[0] |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
233
diff
changeset
|
273 self.focused_sht = character[1] |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
274 self.anm = resource_loader.get_single_anm('player0%d.anm' % (state.character // 2)) |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
275 |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
276 Player.__init__(self, state, game, self.anm) |
229
5afc75f71fed
Add “SHT” support to EoSD, and do a little cleanup.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
220
diff
changeset
|
277 |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
278 self.orbs = [Orb(self.anm, 128, self.state, None), |
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
279 Orb(self.anm, 129, self.state, None)] |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
280 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
281 self.orbs[0].offset_x = -24 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
282 self.orbs[1].offset_x = 24 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
283 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
284 self.orb_dx_interpolator = None |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
285 self.orb_dy_interpolator = None |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
286 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
287 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
288 def start_focusing(self): |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
289 self.orb_dx_interpolator = Interpolator((24,), self._game.frame, |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
290 (8,), self._game.frame + 8, |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
291 lambda x: x ** 2) |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
292 self.orb_dy_interpolator = Interpolator((0,), self._game.frame, |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
293 (-32,), self._game.frame + 8) |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
294 self.state.focused = True |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
295 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
296 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
297 def stop_focusing(self): |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
298 self.orb_dx_interpolator = Interpolator((8,), self._game.frame, |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
299 (24,), self._game.frame + 8, |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
300 lambda x: x ** 2) |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
301 self.orb_dy_interpolator = Interpolator((-32,), self._game.frame, |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
302 (0,), self._game.frame + 8) |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
303 self.state.focused = False |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
304 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
305 |
384
690b5faaa0e6
Make rendering of multiple-sprites elements work like single-sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
379
diff
changeset
|
306 @property |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
307 def objects(self): |
384
690b5faaa0e6
Make rendering of multiple-sprites elements work like single-sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
379
diff
changeset
|
308 return [self] + (self.orbs if self.state.power >= 8 else []) |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
309 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
310 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
311 def update(self, keystate): |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
312 Player.update(self, keystate) |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
313 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
314 if self.death_time == 0 or self._game.frame - self.death_time > 60: |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
315 if self.orb_dx_interpolator: |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
316 self.orb_dx_interpolator.update(self._game.frame) |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
317 dx, = self.orb_dx_interpolator.values |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
318 self.orbs[0].offset_x = -dx |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
319 self.orbs[1].offset_x = dx |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
320 if self.orb_dy_interpolator: |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
321 self.orb_dy_interpolator.update(self._game.frame) |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
322 dy, = self.orb_dy_interpolator.values |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
323 self.orbs[0].offset_y = dy |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
324 self.orbs[1].offset_y = dy |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
325 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
326 for orb in self.orbs: |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
327 orb.update() |