Mercurial > touhou
annotate src/th06/enemy.rs @ 732:5f00b2e0c06a
ecl_vm: remilia lasers done
author | Gauvain "GovanifY" Roussel-Tarbouriech <gauvain@govanify.com> |
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date | Sun, 03 Nov 2019 02:07:18 +0100 |
parents | 414f8611f344 |
children | b9928db975e1 |
rev | line source |
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Port the Enemy struct from Python, for now without its methods.
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1 //! Module providing an Enemy struct, to be changed by EclRunner. |
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2 |
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3 use crate::th06::anm0::Anm0; |
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4 use crate::th06::anm0_vm::{Sprite, AnmRunner}; |
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5 use crate::th06::ecl::Rank; |
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6 use crate::th06::interpolator::{Interpolator1, Interpolator2}; |
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7 use crate::util::prng::Prng; |
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8 use std::cell::RefCell; |
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9 use std::collections::HashMap; |
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10 use std::rc::{Rc, Weak}; |
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11 |
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12 /// The 2D position of an object in the game. |
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13 #[derive(Debug, Clone, Copy, Default, PartialEq)] |
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14 pub struct Position { |
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15 pub(crate) x: f32, |
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16 pub(crate) y: f32, |
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17 } |
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18 |
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19 /// An offset which can be added to a Position. |
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20 #[derive(Debug, Clone, Copy, Default, PartialEq)] |
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21 pub struct Offset { |
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22 pub(crate) dx: f32, |
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23 pub(crate) dy: f32, |
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24 } |
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25 |
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26 impl Position { |
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27 /// Create said position. |
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28 pub fn new(x: f32, y: f32) -> Position { |
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29 Position { x, y } |
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30 } |
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31 } |
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32 |
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33 impl Offset { |
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34 /// Create said offset. |
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35 pub fn new(dx: f32, dy: f32) -> Offset { |
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36 Offset { dx, dy } |
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37 } |
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38 } |
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39 |
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40 impl std::ops::Add<Offset> for Position { |
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41 type Output = Position; |
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42 fn add(self, offset: Offset) -> Position { |
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43 Position { |
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44 x: self.x + offset.dx, |
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45 y: self.y + offset.dy, |
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46 } |
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47 } |
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48 } |
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49 |
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50 impl std::ops::Sub<Position> for Position { |
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51 type Output = Offset; |
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52 fn sub(self, other: Position) -> Offset { |
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53 Offset { |
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54 dx: other.x - self.x, |
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55 dy: other.y - self.y, |
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56 } |
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57 } |
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58 } |
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59 |
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60 type Callback = i32; |
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61 |
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62 #[derive(Debug, Clone)] |
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63 /// XXX |
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64 pub struct Laser { |
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65 /// XXX |
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66 pub placeholder: u32 |
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67 } |
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68 |
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69 #[derive(Debug, Clone, Default)] |
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70 struct Process; |
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71 |
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72 /// Struct representing the player. |
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73 pub struct Player { |
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74 pos: Position, |
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75 } |
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76 |
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77 /// Struct representing an enemy bullet. |
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78 pub struct Bullet { |
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79 /// Current position of the bullet. |
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80 pub pos: Position, |
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81 |
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82 /// Current speed of the bullet. |
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83 pub speed: f32, |
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84 |
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85 /// Current XXX of the bullet. |
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86 pub dpos: [f32; 3], |
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87 |
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88 /// Current XXX of the bullet. |
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89 pub flags: u32, |
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90 |
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91 /// Current frame of the bullet. |
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92 pub frame: i32, |
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93 |
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94 /// Current attributes of the bullet. |
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95 pub attributes: [f32; 2], |
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96 } |
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97 |
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98 /// God struct of our game. |
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99 pub struct Game { |
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100 enemies: Vec<Rc<RefCell<Enemy>>>, |
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101 anmrunners: Vec<Rc<RefCell<AnmRunner>>>, |
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102 pub(crate) bullets: Vec<Rc<RefCell<Bullet>>>, |
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103 player: Rc<RefCell<Player>>, |
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104 pub(crate) prng: Rc<RefCell<Prng>>, |
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105 rank: Rank, |
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106 difficulty: i32, |
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107 } |
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108 |
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109 impl Game { |
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110 /// Create said god struct. |
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111 pub fn new(prng: Rc<RefCell<Prng>>, rank: Rank) -> Game { |
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112 Game { |
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113 enemies: Vec::new(), |
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114 anmrunners: Vec::new(), |
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115 bullets: Vec::new(), |
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116 player: Rc::new(RefCell::new(Player { pos: Position { x: 192., y: 384. } })), |
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117 prng, |
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118 rank, |
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119 difficulty: 0, |
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120 } |
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121 } |
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122 |
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123 /// Run the simulation for a single frame. |
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124 pub fn run_frame(&mut self) { |
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125 /* |
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126 for eclrunner in self.eclrunners { |
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127 eclrunner.run_frame(); |
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128 } |
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129 */ |
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130 |
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131 for anmrunner in self.anmrunners.iter() { |
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132 let mut anmrunner = anmrunner.borrow_mut(); |
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133 anmrunner.run_frame(); |
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134 } |
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135 } |
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136 |
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137 /// Returns a list of all sprites currently being displayed on screen. |
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138 pub fn get_sprites(&self) -> Vec<(f32, f32, f32, Rc<RefCell<Sprite>>)> { |
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139 let mut sprites = vec![]; |
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140 for enemy in self.enemies.iter() { |
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141 let enemy = enemy.borrow(); |
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142 let anmrunner = enemy.anmrunner.upgrade().unwrap(); |
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143 let anmrunner = anmrunner.borrow(); |
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144 let sprite = anmrunner.get_sprite(); |
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145 sprites.push((enemy.pos.x, enemy.pos.y, enemy.z, sprite)); |
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146 } |
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147 sprites |
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148 } |
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149 |
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150 // TODO: Fix this function so we can stop making Game::bullets pub. |
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151 /* |
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152 /// Apply a function on all bullets. |
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153 pub fn iter_bullets(&mut self, mut f: impl FnMut(Bullet)) { |
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154 self.bullets.iter().map(|bullet| { |
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155 let mut bullet = bullet.borrow_mut(); |
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156 f(*bullet) |
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157 }); |
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158 } |
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159 */ |
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160 |
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161 pub(crate) fn get_player(&self) -> Rc<RefCell<Player>> { |
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162 self.player.clone() |
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163 } |
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164 } |
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165 |
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166 /// Common to all elements in game. |
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167 struct Element { |
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168 pos: Position, |
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169 removed: bool, |
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170 anmrunner: AnmRunner, |
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171 } |
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172 |
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173 #[derive(PartialEq)] |
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174 pub(crate) struct DifficultyCoeffs { |
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175 pub(crate) speed_a: f32, |
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176 pub(crate) speed_b: f32, |
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177 pub(crate) nb_a: i16, |
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178 pub(crate) nb_b: i16, |
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179 pub(crate) shots_a: i16, |
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180 pub(crate) shots_b: i16, |
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181 } |
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182 |
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183 impl Default for DifficultyCoeffs { |
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184 fn default() -> DifficultyCoeffs { |
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185 DifficultyCoeffs { |
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186 speed_a: -0.5, |
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187 speed_b: 0.5, |
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188 nb_a: 0, |
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189 nb_b: 0, |
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190 shots_a: 0, |
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191 shots_b: 0, |
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192 } |
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193 } |
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194 } |
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195 |
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196 #[derive(Debug, Clone, Default, PartialEq)] |
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197 pub(crate) struct BulletAttributes { |
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198 pub(crate) anim: i16, |
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199 pub(crate) sprite_index_offset: i16, |
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200 pub(crate) pos: Position, // Doesn’t have a z field. |
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201 pub(crate) launch_angle: f32, |
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202 pub(crate) angle: f32, |
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203 pub(crate) speed: f32, |
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204 pub(crate) speed2: f32, |
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205 pub(crate) extended_attributes: (i32, i32, i32, i32, f32, f32, f32, f32), |
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206 // unknown: x32, |
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207 pub(crate) bullets_per_shot: i16, |
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208 pub(crate) number_of_shots: i16, |
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209 pub(crate) bullet_type: i16, |
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210 // zero: x32, |
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211 pub(crate) flags: u32, |
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212 |
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213 /// Which sound to play when the bullet gets fired. |
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214 pub sound: Option<u8>, |
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215 } |
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216 |
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217 impl BulletAttributes { |
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218 /// Fire! |
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219 pub fn fire(&mut self) { |
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220 println!("PAN!"); |
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221 } |
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222 } |
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223 |
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224 #[derive(PartialEq)] |
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225 pub(crate) enum Direction { |
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226 Left, |
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227 Center, |
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228 Right, |
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229 } |
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230 |
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231 impl Default for Direction { |
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232 fn default() -> Direction { |
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233 Direction::Center |
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234 } |
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235 } |
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236 |
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237 /// The enemy struct, containing everything pertaining to an enemy. |
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238 #[derive(Default)] |
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239 pub struct Enemy { |
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240 // Common to all elements in game. |
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241 pub(crate) pos: Position, |
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242 pub(crate) removed: bool, |
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243 pub(crate) anmrunner: Weak<RefCell<AnmRunner>>, |
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244 |
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245 // Specific to enemy. |
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246 // Floats. |
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247 pub(crate) z: f32, |
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248 pub(crate) angle: f32, |
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249 pub(crate) speed: f32, |
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250 pub(crate) rotation_speed: f32, |
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251 pub(crate) acceleration: f32, |
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252 |
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253 // Ints. |
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254 pub(crate) type_: u32, |
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255 pub(crate) bonus_dropped: u32, |
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256 pub(crate) die_score: u32, |
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257 /// XXX |
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258 pub frame: u32, |
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259 pub(crate) life: u32, |
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260 pub(crate) death_flags: u32, |
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261 pub(crate) current_laser_id: u32, |
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262 pub(crate) low_life_trigger: Option<u32>, |
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263 pub(crate) timeout: Option<u32>, |
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264 pub(crate) remaining_lives: u32, |
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265 bullet_launch_interval: u32, |
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266 bullet_launch_timer: u32, |
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267 pub(crate) death_anim: i32, |
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268 pub(crate) direction: Direction, |
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269 pub(crate) update_mode: u32, |
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270 |
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271 // Bools. |
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272 pub(crate) visible: bool, |
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273 pub(crate) was_visible: bool, |
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274 pub(crate) touchable: bool, |
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275 pub(crate) collidable: bool, |
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276 pub(crate) damageable: bool, |
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277 pub(crate) boss: bool, |
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278 pub(crate) automatic_orientation: bool, |
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279 pub(crate) delay_attack: bool, |
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280 |
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281 // Tuples. |
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282 pub(crate) difficulty_coeffs: DifficultyCoeffs, |
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283 pub(crate) bullet_attributes: BulletAttributes, |
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284 pub(crate) bullet_offset: Offset, |
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285 pub(crate) movement_dependant_sprites: Option<(u8, u8, u8, u8)>, |
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286 pub(crate) screen_box: Option<(f32, f32, f32, f32)>, |
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287 |
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288 // Callbacks. |
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289 pub(crate) death_callback: Option<Callback>, |
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290 pub(crate) boss_callback: Option<Callback>, |
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291 pub(crate) low_life_callback: Option<Callback>, |
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292 pub(crate) timeout_callback: Option<Callback>, |
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293 |
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294 // Laser. |
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295 pub(crate) laser_by_id: HashMap<u32, Laser>, |
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296 |
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297 // Options. |
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298 // TODO: actually a 8 element array. |
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299 options: Vec<Element>, |
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300 |
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301 // Interpolators. |
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302 pub(crate) interpolator: Option<Interpolator2<f32>>, |
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303 pub(crate) speed_interpolator: Option<Interpolator1<f32>>, |
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304 |
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305 // Misc stuff, do we need them? |
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306 pub(crate) anm0: Weak<RefCell<Anm0>>, |
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307 process: Rc<RefCell<Process>>, |
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308 pub(crate) game: Weak<RefCell<Game>>, |
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309 pub(crate) prng: Weak<RefCell<Prng>>, |
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310 pub(crate) hitbox_half_size: [f32; 2], |
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311 } |
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312 |
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313 impl Enemy { |
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314 /// Create a new enemy. |
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315 pub fn new(pos: Position, life: i32, bonus_dropped: u32, die_score: u32, anm0: Weak<RefCell<Anm0>>, game: Weak<RefCell<Game>>) -> Rc<RefCell<Enemy>> { |
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316 let game_rc = game.upgrade().unwrap(); |
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317 let mut enemy = Enemy { |
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318 pos, |
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319 anm0, |
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320 game, |
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321 visible: true, |
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322 bonus_dropped, |
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323 die_score, |
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324 life: if life < 0 { 1 } else { life as u32 }, |
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325 touchable: true, |
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326 collidable: true, |
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327 damageable: true, |
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328 ..Default::default() |
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329 }; |
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330 let mut game = game_rc.borrow_mut(); |
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331 enemy.prng = Rc::downgrade(&game.prng); |
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332 let enemy = Rc::new(RefCell::new(enemy)); |
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333 game.enemies.push(enemy.clone()); |
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334 enemy |
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335 } |
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336 |
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337 /// Sets the animation to the one indexed by index in the current anm0. |
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338 pub fn set_anim(&mut self, index: u8) { |
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339 let anm0 = self.anm0.upgrade().unwrap(); |
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340 let game = self.game.upgrade().unwrap(); |
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341 let sprite = Rc::new(RefCell::new(Sprite::new())); |
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342 let anmrunner = AnmRunner::new(&*anm0.borrow(), index, sprite, self.prng.clone(), 0); |
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343 let anmrunner = Rc::new(RefCell::new(anmrunner)); |
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344 self.anmrunner = Rc::downgrade(&anmrunner); |
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345 (*game.borrow_mut()).anmrunners.push(anmrunner); |
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346 } |
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347 |
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348 /// Sets the current position of the enemy. |
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349 pub fn set_pos(&mut self, x: f32, y: f32, z: f32) { |
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350 self.pos.x = x; |
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351 self.pos.y = y; |
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352 self.z = z; |
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353 } |
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354 |
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355 /// Sets the hitbox around the enemy. |
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356 pub fn set_hitbox(&mut self, width: f32, height: f32) { |
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357 self.hitbox_half_size = [width / 2., height / 2.]; |
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358 } |
660
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359 |
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360 /// Defines the attributes for the next bullet fired, and fire it if delay_attack isn’t set! |
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361 pub fn set_bullet_attributes(&mut self, opcode: u16, anim: i16, sprite_index_offset: i16, |
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362 bullets_per_shot: i16, number_of_shots: i16, speed: f32, |
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363 speed2: f32, launch_angle: f32, angle: f32, flags: u32) { |
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364 // Get the coeffs for the current difficulty. |
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365 let difficulty = self.get_difficulty() as i16; |
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366 let coeff_nb = self.difficulty_coeffs.nb_a + (self.difficulty_coeffs.nb_b - self.difficulty_coeffs.nb_a) * difficulty / 32; |
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367 let coeff_shots = self.difficulty_coeffs.shots_a + (self.difficulty_coeffs.shots_b - self.difficulty_coeffs.shots_a) * difficulty / 32; |
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368 let coeff_speed = self.difficulty_coeffs.speed_a + (self.difficulty_coeffs.speed_b - self.difficulty_coeffs.speed_a) * difficulty as f32 / 32.; |
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369 |
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370 let opcode = 67; |
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371 let mut bullet = &mut self.bullet_attributes; |
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372 |
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373 bullet.anim = anim; |
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374 bullet.bullet_type = opcode - 67; |
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375 bullet.sprite_index_offset = sprite_index_offset; |
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376 |
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377 bullet.bullets_per_shot = bullets_per_shot + coeff_nb; |
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378 if bullet.bullets_per_shot < 1 { |
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379 bullet.bullets_per_shot = 1; |
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380 } |
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381 |
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382 bullet.number_of_shots = number_of_shots + coeff_shots; |
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383 if bullet.number_of_shots < 1 { |
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384 bullet.number_of_shots = 1; |
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385 } |
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386 |
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387 bullet.pos = self.pos + self.bullet_offset; |
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388 |
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389 bullet.speed = speed + coeff_speed; |
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390 if bullet.speed < 0.3 { |
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391 bullet.speed = 0.3; |
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392 } |
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393 |
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394 bullet.speed2 = speed2 + coeff_speed / 2.; |
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395 if bullet.speed2 < 0.3 { |
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396 bullet.speed2 = 0.3; |
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397 } |
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398 |
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399 bullet.launch_angle = launch_angle.atan2(0.); |
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400 bullet.angle = angle; |
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401 bullet.flags = flags; |
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402 |
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403 if !self.delay_attack { |
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404 bullet.fire(); |
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405 } |
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406 } |
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407 |
688
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408 /// Sets the bullet launch interval. |
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409 pub(crate) fn set_bullet_launch_interval(&mut self, rand_start: u32, interval: i32) { |
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410 let coeff_interval = interval / 5; |
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411 let difficulty_modifier = coeff_interval + (-coeff_interval * 2) * self.get_difficulty() / 32; |
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412 self.bullet_launch_interval = (interval + difficulty_modifier) as u32; |
689
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413 if self.bullet_launch_interval > 0 { |
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414 self.bullet_launch_timer = rand_start % self.bullet_launch_interval; |
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415 } |
688
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416 } |
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417 |
692
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418 /// Stubbed for now. |
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419 pub(crate) fn play_sound(&self, sound_index: i32) { |
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420 println!("Playing sound {}!", sound_index); |
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421 } |
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422 |
699
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423 /// Stubbed for now. |
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424 pub(crate) fn set_boss(&self, enable: bool) { |
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425 match enable { |
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426 true => println!("Enemy is now boss!"), |
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427 false => println!("Enemy is not boss anymore."), |
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428 } |
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429 } |
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|
430 |
662
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431 /// Run all interpolators and such, and update internal variables once per |
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432 /// frame. |
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433 pub fn update(&mut self) { |
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434 let Position { mut x, mut y } = self.pos; |
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
661
diff
changeset
|
435 |
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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diff
changeset
|
436 let speed = if self.update_mode == 1 { |
667
904849807fd8
Implement update_mode 1 on enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
666
diff
changeset
|
437 let mut speed = 0.; |
904849807fd8
Implement update_mode 1 on enemy.
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diff
changeset
|
438 if let Some(interpolator) = &self.interpolator { |
709
6d4802abe134
Make interpolators use u32 instead of u16.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
703
diff
changeset
|
439 let values = interpolator.values(self.frame); |
667
904849807fd8
Implement update_mode 1 on enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
666
diff
changeset
|
440 x = values[0]; |
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Implement update_mode 1 on enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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changeset
|
441 y = values[1]; |
904849807fd8
Implement update_mode 1 on enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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diff
changeset
|
442 } |
904849807fd8
Implement update_mode 1 on enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
666
diff
changeset
|
443 if let Some(interpolator) = &self.speed_interpolator { |
709
6d4802abe134
Make interpolators use u32 instead of u16.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
703
diff
changeset
|
444 let values = interpolator.values(self.frame); |
667
904849807fd8
Implement update_mode 1 on enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
666
diff
changeset
|
445 speed = values[0]; |
904849807fd8
Implement update_mode 1 on enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
666
diff
changeset
|
446 } |
904849807fd8
Implement update_mode 1 on enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
666
diff
changeset
|
447 speed |
662
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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diff
changeset
|
448 } else { |
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
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parents:
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diff
changeset
|
449 let speed = self.speed; |
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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changeset
|
450 self.speed += self.acceleration; |
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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|
451 self.angle += self.rotation_speed; |
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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changeset
|
452 speed |
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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diff
changeset
|
453 }; |
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
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parents:
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diff
changeset
|
454 |
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
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changeset
|
455 let dx = self.angle.cos() * speed; |
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
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parents:
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|
456 let dy = self.angle.sin() * speed; |
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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changeset
|
457 if self.type_ & 2 != 0 { |
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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changeset
|
458 x -= dx; |
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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changeset
|
459 } else { |
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
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changeset
|
460 x += dx; |
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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|
461 } |
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
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|
462 y += dy; |
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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diff
changeset
|
463 |
666
838d9402b12f
Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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diff
changeset
|
464 if let Some((end_left, end_right, left, right)) = self.movement_dependant_sprites { |
838d9402b12f
Implement ECL instruction 98, for directional sprites.
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parents:
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changeset
|
465 if x < self.pos.x && self.direction != Direction::Left { |
838d9402b12f
Implement ECL instruction 98, for directional sprites.
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changeset
|
466 self.set_anim(left); |
838d9402b12f
Implement ECL instruction 98, for directional sprites.
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changeset
|
467 self.direction = Direction::Left; |
838d9402b12f
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diff
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|
468 } else if x > self.pos.x && self.direction != Direction::Right { |
838d9402b12f
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changeset
|
469 self.set_anim(right); |
838d9402b12f
Implement ECL instruction 98, for directional sprites.
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changeset
|
470 self.direction = Direction::Right; |
838d9402b12f
Implement ECL instruction 98, for directional sprites.
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parents:
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changeset
|
471 } else if x == self.pos.x && self.direction != Direction::Center { |
838d9402b12f
Implement ECL instruction 98, for directional sprites.
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changeset
|
472 let anim = if self.direction == Direction::Left { |
838d9402b12f
Implement ECL instruction 98, for directional sprites.
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changeset
|
473 end_left |
838d9402b12f
Implement ECL instruction 98, for directional sprites.
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changeset
|
474 } else { |
838d9402b12f
Implement ECL instruction 98, for directional sprites.
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parents:
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diff
changeset
|
475 end_right |
838d9402b12f
Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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diff
changeset
|
476 }; |
838d9402b12f
Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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diff
changeset
|
477 self.set_anim(anim); |
838d9402b12f
Implement ECL instruction 98, for directional sprites.
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parents:
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diff
changeset
|
478 self.direction = Direction::Center; |
838d9402b12f
Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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diff
changeset
|
479 } |
838d9402b12f
Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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diff
changeset
|
480 } |
838d9402b12f
Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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diff
changeset
|
481 |
662
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
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|
482 self.pos = Position { x, y }; |
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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diff
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|
483 |
688
1adecaddf442
ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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diff
changeset
|
484 if self.bullet_launch_interval != 0 { |
1adecaddf442
ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
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diff
changeset
|
485 if self.bullet_launch_timer == 0 { |
1adecaddf442
ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
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|
486 self.bullet_attributes.fire(); |
1adecaddf442
ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
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parents:
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diff
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|
487 self.bullet_launch_timer = self.bullet_launch_interval; |
1adecaddf442
ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
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parents:
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diff
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|
488 } |
1adecaddf442
ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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changeset
|
489 self.bullet_launch_timer += 1; |
1adecaddf442
ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
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parents:
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diff
changeset
|
490 self.bullet_launch_timer %= self.bullet_launch_interval; |
1adecaddf442
ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
687
diff
changeset
|
491 } |
1adecaddf442
ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
687
diff
changeset
|
492 |
662
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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diff
changeset
|
493 self.frame += 1; |
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
661
diff
changeset
|
494 } |
107bb5ca5cc8
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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diff
changeset
|
495 |
664
f08e8e3c6196
Use bitflags for the rank, instead of an u16.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
662
diff
changeset
|
496 pub(crate) fn get_rank(&self) -> Rank { |
660
31fc0d881105
Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
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parents:
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diff
changeset
|
497 let game = self.game.upgrade().unwrap(); |
31fc0d881105
Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
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diff
changeset
|
498 let game = game.borrow(); |
31fc0d881105
Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
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diff
changeset
|
499 game.rank |
31fc0d881105
Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
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parents:
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diff
changeset
|
500 } |
31fc0d881105
Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
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parents:
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diff
changeset
|
501 |
31fc0d881105
Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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diff
changeset
|
502 pub(crate) fn get_difficulty(&self) -> i32 { |
31fc0d881105
Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
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parents:
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diff
changeset
|
503 let game = self.game.upgrade().unwrap(); |
31fc0d881105
Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
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parents:
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diff
changeset
|
504 let game = game.borrow(); |
31fc0d881105
Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
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parents:
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diff
changeset
|
505 game.difficulty |
31fc0d881105
Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
658
diff
changeset
|
506 } |
693
14fddc27e6f5
ecl_vm: implement TargetPlayer, and add a dummy Player to Game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
692
diff
changeset
|
507 |
14fddc27e6f5
ecl_vm: implement TargetPlayer, and add a dummy Player to Game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
692
diff
changeset
|
508 // TODO: use a trait for positionable entities. |
14fddc27e6f5
ecl_vm: implement TargetPlayer, and add a dummy Player to Game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
692
diff
changeset
|
509 pub(crate) fn get_angle_to(&self, player: Rc<RefCell<Player>>) -> f32 { |
14fddc27e6f5
ecl_vm: implement TargetPlayer, and add a dummy Player to Game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
692
diff
changeset
|
510 let player = player.borrow(); |
14fddc27e6f5
ecl_vm: implement TargetPlayer, and add a dummy Player to Game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
692
diff
changeset
|
511 let offset = self.pos - player.pos; |
14fddc27e6f5
ecl_vm: implement TargetPlayer, and add a dummy Player to Game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
692
diff
changeset
|
512 offset.dy.atan2(offset.dx) |
14fddc27e6f5
ecl_vm: implement TargetPlayer, and add a dummy Player to Game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
692
diff
changeset
|
513 } |
657
ff7b6355cdf1
Port the Enemy struct from Python, for now without its methods.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
514 } |
658
3a9d82a02c88
Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
657
diff
changeset
|
515 |
661
598f3125cbac
Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
660
diff
changeset
|
516 trait Renderable { |
598f3125cbac
Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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diff
changeset
|
517 fn get_sprites(&self) -> Vec<Rc<RefCell<Sprite>>>; |
598f3125cbac
Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
660
diff
changeset
|
518 } |
598f3125cbac
Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
660
diff
changeset
|
519 |
598f3125cbac
Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
660
diff
changeset
|
520 impl Renderable for Enemy { |
598f3125cbac
Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
660
diff
changeset
|
521 fn get_sprites(&self) -> Vec<Rc<RefCell<Sprite>>> { |
598f3125cbac
Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
660
diff
changeset
|
522 let anmrunner = self.anmrunner.upgrade().unwrap(); |
598f3125cbac
Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
660
diff
changeset
|
523 let anmrunner = anmrunner.borrow(); |
598f3125cbac
Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
660
diff
changeset
|
524 vec![anmrunner.get_sprite()] |
598f3125cbac
Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
660
diff
changeset
|
525 } |
598f3125cbac
Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
660
diff
changeset
|
526 } |
598f3125cbac
Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
660
diff
changeset
|
527 |
658
3a9d82a02c88
Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
657
diff
changeset
|
528 #[cfg(test)] |
3a9d82a02c88
Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
657
diff
changeset
|
529 mod tests { |
3a9d82a02c88
Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
657
diff
changeset
|
530 use super::*; |
3a9d82a02c88
Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
657
diff
changeset
|
531 use std::io::{self, Read}; |
3a9d82a02c88
Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
657
diff
changeset
|
532 use std::fs::File; |
3a9d82a02c88
Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
657
diff
changeset
|
533 |
3a9d82a02c88
Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
657
diff
changeset
|
534 #[test] |
3a9d82a02c88
Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
657
diff
changeset
|
535 fn enemy() { |
3a9d82a02c88
Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
657
diff
changeset
|
536 let file = File::open("EoSD/ST/stg1enm.anm").unwrap(); |
3a9d82a02c88
Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
657
diff
changeset
|
537 let mut file = io::BufReader::new(file); |
3a9d82a02c88
Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
657
diff
changeset
|
538 let mut buf = vec![]; |
3a9d82a02c88
Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
657
diff
changeset
|
539 file.read_to_end(&mut buf).unwrap(); |
701
b6c351ca0a35
anm0: return the nom IResult and the list of Anm0s.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
699
diff
changeset
|
540 let (_, mut anms) = Anm0::from_slice(&buf).unwrap(); |
b6c351ca0a35
anm0: return the nom IResult and the list of Anm0s.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
699
diff
changeset
|
541 let anm0 = anms.pop().unwrap(); |
658
3a9d82a02c88
Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
657
diff
changeset
|
542 let anm0 = Rc::new(RefCell::new(anm0)); |
3a9d82a02c88
Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
657
diff
changeset
|
543 let prng = Rc::new(RefCell::new(Prng::new(0))); |
703
81232dac8136
ecl: simplify parsing with more combinators.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
701
diff
changeset
|
544 let game = Game::new(prng, Rank::EASY); |
658
3a9d82a02c88
Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
657
diff
changeset
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545 let game = Rc::new(RefCell::new(game)); |
665
965ecdbf0316
Make rank user-defined in eclrenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
664
diff
changeset
|
546 let enemy = Enemy::new(Position::new(0., 0.), 500, 0, 640, Rc::downgrade(&anm0), Rc::downgrade(&game)); |
965ecdbf0316
Make rank user-defined in eclrenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
664
diff
changeset
|
547 let mut enemy = enemy.borrow_mut(); |
658
3a9d82a02c88
Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
657
diff
changeset
|
548 assert!(enemy.anmrunner.upgrade().is_none()); |
3a9d82a02c88
Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
657
diff
changeset
|
549 enemy.set_anim(0); |
3a9d82a02c88
Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
657
diff
changeset
|
550 assert!(enemy.anmrunner.upgrade().is_some()); |
3a9d82a02c88
Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
657
diff
changeset
|
551 } |
3a9d82a02c88
Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
657
diff
changeset
|
552 } |