annotate src/th06/enemy.rs @ 703:81232dac8136

ecl: simplify parsing with more combinators.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 23 Aug 2019 17:37:22 +0200
parents b6c351ca0a35
children 6d4802abe134
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1 //! Module providing an Enemy struct, to be changed by EclRunner.
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2
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3 use crate::th06::anm0::Anm0;
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4 use crate::th06::anm0_vm::{Sprite, AnmRunner};
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5 use crate::th06::ecl::Rank;
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6 use crate::th06::interpolator::{Interpolator1, Interpolator2};
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7 use crate::util::prng::Prng;
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8 use std::cell::RefCell;
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9 use std::collections::HashMap;
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10 use std::rc::{Rc, Weak};
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11
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12 /// The 2D position of an object in the game.
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13 #[derive(Debug, Clone, Copy, Default, PartialEq)]
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14 pub struct Position {
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15 pub(crate) x: f32,
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16 pub(crate) y: f32,
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17 }
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18
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19 /// An offset which can be added to a Position.
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20 #[derive(Debug, Clone, Copy, Default, PartialEq)]
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21 pub struct Offset {
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22 pub(crate) dx: f32,
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23 pub(crate) dy: f32,
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24 }
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25
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26 impl Position {
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27 /// Create said position.
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28 pub fn new(x: f32, y: f32) -> Position {
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29 Position { x, y }
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30 }
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31 }
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32
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33 impl Offset {
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34 /// Create said offset.
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35 pub fn new(dx: f32, dy: f32) -> Offset {
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36 Offset { dx, dy }
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37 }
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38 }
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39
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40 impl std::ops::Add<Offset> for Position {
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41 type Output = Position;
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42 fn add(self, offset: Offset) -> Position {
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43 Position {
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44 x: self.x + offset.dx,
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45 y: self.y + offset.dy,
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46 }
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47 }
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48 }
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49
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50 impl std::ops::Sub<Position> for Position {
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51 type Output = Offset;
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52 fn sub(self, other: Position) -> Offset {
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53 Offset {
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54 dx: other.x - self.x,
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55 dy: other.y - self.y,
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56 }
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57 }
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58 }
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59
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60 type Callback = i32;
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61
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62 #[derive(Debug, Clone)]
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63 /// XXX
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64 pub struct Laser {
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65 /// XXX
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66 pub placeholder: u32
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67 }
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68
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69 #[derive(Debug, Clone, Default)]
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70 struct Process;
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71
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72 /// Struct representing the player.
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73 pub struct Player {
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74 pos: Position,
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75 }
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76
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77 /// God struct of our game.
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78 pub struct Game {
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79 enemies: Vec<Rc<RefCell<Enemy>>>,
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80 anmrunners: Vec<Rc<RefCell<AnmRunner>>>,
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81 player: Rc<RefCell<Player>>,
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82 prng: Rc<RefCell<Prng>>,
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83 rank: Rank,
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84 difficulty: i32,
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85 }
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86
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87 impl Game {
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88 /// Create said god struct.
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89 pub fn new(prng: Rc<RefCell<Prng>>, rank: Rank) -> Game {
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90 Game {
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91 enemies: Vec::new(),
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92 anmrunners: Vec::new(),
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93 player: Rc::new(RefCell::new(Player { pos: Position { x: 192., y: 384. } })),
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94 prng,
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95 rank,
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96 difficulty: 0,
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97 }
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98 }
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99
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100 /// Run the simulation for a single frame.
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101 pub fn run_frame(&mut self) {
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102 /*
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103 for eclrunner in self.eclrunners {
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104 eclrunner.run_frame();
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105 }
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106 */
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107
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108 for anmrunner in self.anmrunners.iter() {
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109 let mut anmrunner = anmrunner.borrow_mut();
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110 anmrunner.run_frame();
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111 }
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112 }
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113
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114 /// Returns a list of all sprites currently being displayed on screen.
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115 pub fn get_sprites(&self) -> Vec<(f32, f32, f32, Rc<RefCell<Sprite>>)> {
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116 let mut sprites = vec![];
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117 for enemy in self.enemies.iter() {
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118 let enemy = enemy.borrow();
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119 let anmrunner = enemy.anmrunner.upgrade().unwrap();
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120 let anmrunner = anmrunner.borrow();
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121 let sprite = anmrunner.get_sprite();
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122 sprites.push((enemy.pos.x, enemy.pos.y, enemy.z, sprite));
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123 }
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124 sprites
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125 }
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126
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127 pub(crate) fn get_player(&self) -> Rc<RefCell<Player>> {
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128 self.player.clone()
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129 }
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130 }
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131
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132 /// Common to all elements in game.
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133 struct Element {
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134 pos: Position,
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135 removed: bool,
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136 anmrunner: AnmRunner,
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137 }
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138
666
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139 #[derive(PartialEq)]
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140 pub(crate) struct DifficultyCoeffs {
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141 pub(crate) speed_a: f32,
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142 pub(crate) speed_b: f32,
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143 pub(crate) nb_a: i16,
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144 pub(crate) nb_b: i16,
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145 pub(crate) shots_a: i16,
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146 pub(crate) shots_b: i16,
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147 }
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148
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149 impl Default for DifficultyCoeffs {
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150 fn default() -> DifficultyCoeffs {
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151 DifficultyCoeffs {
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152 speed_a: -0.5,
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153 speed_b: 0.5,
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154 nb_a: 0,
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155 nb_b: 0,
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156 shots_a: 0,
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157 shots_b: 0,
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158 }
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159 }
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160 }
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161
686
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162 #[derive(Debug, Clone, Default, PartialEq)]
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163 pub(crate) struct BulletAttributes {
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164 pub(crate) anim: i16,
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165 pub(crate) sprite_index_offset: i16,
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166 pub(crate) pos: Position, // Doesn’t have a z field.
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167 pub(crate) launch_angle: f32,
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168 pub(crate) angle: f32,
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169 pub(crate) speed: f32,
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170 pub(crate) speed2: f32,
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171 pub(crate) extended_attributes: (i32, i32, i32, i32, f32, f32, f32, f32),
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172 // unknown: x32,
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173 pub(crate) bullets_per_shot: i16,
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174 pub(crate) number_of_shots: i16,
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175 pub(crate) bullet_type: i16,
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176 // zero: x32,
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177 pub(crate) flags: u32,
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178 pub(crate) ins84_param: i32,
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179 }
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180
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181 impl BulletAttributes {
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182 /// Fire!
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183 pub fn fire(&mut self) {
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184 println!("PAN!");
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185 }
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186 }
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187
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188 #[derive(PartialEq)]
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189 pub(crate) enum Direction {
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190 Left,
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191 Center,
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192 Right,
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193 }
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194
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195 impl Default for Direction {
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196 fn default() -> Direction {
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197 Direction::Center
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198 }
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199 }
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200
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201 /// The enemy struct, containing everything pertaining to an enemy.
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202 #[derive(Default)]
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203 pub struct Enemy {
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204 // Common to all elements in game.
660
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205 pub(crate) pos: Position,
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206 pub(crate) removed: bool,
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207 pub(crate) anmrunner: Weak<RefCell<AnmRunner>>,
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208
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209 // Specific to enemy.
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210 // Floats.
660
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211 pub(crate) z: f32,
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212 pub(crate) angle: f32,
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213 pub(crate) speed: f32,
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214 pub(crate) rotation_speed: f32,
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215 pub(crate) acceleration: f32,
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216
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217 // Ints.
660
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218 pub(crate) type_: u32,
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219 pub(crate) bonus_dropped: u32,
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220 pub(crate) die_score: u32,
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221 /// XXX
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222 pub frame: u32,
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223 pub(crate) life: u32,
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224 pub(crate) death_flags: u32,
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225 pub(crate) current_laser_id: u32,
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226 pub(crate) low_life_trigger: Option<u32>,
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227 pub(crate) timeout: Option<u32>,
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228 pub(crate) remaining_lives: u32,
688
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229 bullet_launch_interval: u32,
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230 bullet_launch_timer: u32,
661
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231 pub(crate) death_anim: i32,
666
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232 pub(crate) direction: Direction,
660
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233 pub(crate) update_mode: u32,
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234
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235 // Bools.
660
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236 pub(crate) visible: bool,
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237 pub(crate) was_visible: bool,
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238 pub(crate) touchable: bool,
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239 pub(crate) collidable: bool,
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240 pub(crate) damageable: bool,
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241 pub(crate) boss: bool,
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242 pub(crate) automatic_orientation: bool,
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243 pub(crate) delay_attack: bool,
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244
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245 // Tuples.
677
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246 pub(crate) difficulty_coeffs: DifficultyCoeffs,
686
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247 pub(crate) bullet_attributes: BulletAttributes,
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248 pub(crate) bullet_offset: Offset,
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249 pub(crate) movement_dependant_sprites: Option<(u8, u8, u8, u8)>,
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250 pub(crate) screen_box: Option<(f32, f32, f32, f32)>,
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251
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252 // Callbacks.
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253 pub(crate) death_callback: Option<Callback>,
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254 pub(crate) boss_callback: Option<Callback>,
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255 pub(crate) low_life_callback: Option<Callback>,
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256 pub(crate) timeout_callback: Option<Callback>,
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257
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258 // Laser.
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259 pub(crate) laser_by_id: HashMap<u32, Laser>,
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260
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261 // Options.
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262 // TODO: actually a 8 element array.
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263 options: Vec<Element>,
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264
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265 // Interpolators.
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266 pub(crate) interpolator: Option<Interpolator2<f32>>,
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267 pub(crate) speed_interpolator: Option<Interpolator1<f32>>,
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268
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269 // Misc stuff, do we need them?
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270 pub(crate) anm0: Weak<RefCell<Anm0>>,
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271 process: Rc<RefCell<Process>>,
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272 pub(crate) game: Weak<RefCell<Game>>,
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273 pub(crate) prng: Weak<RefCell<Prng>>,
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274 pub(crate) hitbox_half_size: [f32; 2],
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275 }
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276
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277 impl Enemy {
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278 /// Create a new enemy.
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279 pub fn new(pos: Position, life: i32, bonus_dropped: u32, die_score: u32, anm0: Weak<RefCell<Anm0>>, game: Weak<RefCell<Game>>) -> Rc<RefCell<Enemy>> {
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280 let game_rc = game.upgrade().unwrap();
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281 let mut enemy = Enemy {
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282 pos,
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283 anm0,
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284 game,
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285 visible: true,
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286 bonus_dropped,
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287 die_score,
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288 life: if life < 0 { 1 } else { life as u32 },
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289 touchable: true,
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290 collidable: true,
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291 damageable: true,
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292 ..Default::default()
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293 };
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294 let mut game = game_rc.borrow_mut();
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295 enemy.prng = Rc::downgrade(&game.prng);
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296 let enemy = Rc::new(RefCell::new(enemy));
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297 game.enemies.push(enemy.clone());
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298 enemy
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299 }
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300
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301 /// Sets the animation to the one indexed by index in the current anm0.
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302 pub fn set_anim(&mut self, index: u8) {
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303 let anm0 = self.anm0.upgrade().unwrap();
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304 let game = self.game.upgrade().unwrap();
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305 let sprite = Rc::new(RefCell::new(Sprite::new()));
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306 let anmrunner = AnmRunner::new(&*anm0.borrow(), index, sprite, self.prng.clone(), 0);
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307 let anmrunner = Rc::new(RefCell::new(anmrunner));
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308 self.anmrunner = Rc::downgrade(&anmrunner);
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309 (*game.borrow_mut()).anmrunners.push(anmrunner);
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310 }
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311
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312 /// Sets the current position of the enemy.
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313 pub fn set_pos(&mut self, x: f32, y: f32, z: f32) {
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314 self.pos.x = x;
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315 self.pos.y = y;
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316 self.z = z;
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317 }
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318
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319 /// Sets the hitbox around the enemy.
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320 pub fn set_hitbox(&mut self, width: f32, height: f32) {
668
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321 self.hitbox_half_size = [width / 2., height / 2.];
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322 }
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323
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324 /// Defines the attributes for the next bullet fired, and fire it if delay_attack isn’t set!
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325 pub fn set_bullet_attributes(&mut self, opcode: u16, anim: i16, sprite_index_offset: i16,
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326 bullets_per_shot: i16, number_of_shots: i16, speed: f32,
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327 speed2: f32, launch_angle: f32, angle: f32, flags: u32) {
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328 // Get the coeffs for the current difficulty.
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329 let difficulty = self.get_difficulty() as i16;
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330 let coeff_nb = self.difficulty_coeffs.nb_a + (self.difficulty_coeffs.nb_b - self.difficulty_coeffs.nb_a) * difficulty / 32;
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331 let coeff_shots = self.difficulty_coeffs.shots_a + (self.difficulty_coeffs.shots_b - self.difficulty_coeffs.shots_a) * difficulty / 32;
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332 let coeff_speed = self.difficulty_coeffs.speed_a + (self.difficulty_coeffs.speed_b - self.difficulty_coeffs.speed_a) * difficulty as f32 / 32.;
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333
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334 let opcode = 67;
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335 let mut bullet = &mut self.bullet_attributes;
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336
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337 bullet.anim = anim;
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338 bullet.bullet_type = opcode - 67;
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339 bullet.sprite_index_offset = sprite_index_offset;
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340
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341 bullet.bullets_per_shot = bullets_per_shot + coeff_nb;
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342 if bullet.bullets_per_shot < 1 {
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343 bullet.bullets_per_shot = 1;
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344 }
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345
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346 bullet.number_of_shots = number_of_shots + coeff_shots;
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347 if bullet.number_of_shots < 1 {
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348 bullet.number_of_shots = 1;
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349 }
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350
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351 bullet.pos = self.pos + self.bullet_offset;
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352
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353 bullet.speed = speed + coeff_speed;
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354 if bullet.speed < 0.3 {
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355 bullet.speed = 0.3;
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356 }
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357
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358 bullet.speed2 = speed2 + coeff_speed / 2.;
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359 if bullet.speed2 < 0.3 {
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360 bullet.speed2 = 0.3;
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361 }
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362
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363 bullet.launch_angle = launch_angle.atan2(0.);
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364 bullet.angle = angle;
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365 bullet.flags = flags;
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diff changeset
366
aefe5b5f481e ecl_vm: implement the SetBulletAttributes opcodes.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 684
diff changeset
367 if !self.delay_attack {
aefe5b5f481e ecl_vm: implement the SetBulletAttributes opcodes.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 684
diff changeset
368 bullet.fire();
aefe5b5f481e ecl_vm: implement the SetBulletAttributes opcodes.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 684
diff changeset
369 }
aefe5b5f481e ecl_vm: implement the SetBulletAttributes opcodes.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 684
diff changeset
370 }
aefe5b5f481e ecl_vm: implement the SetBulletAttributes opcodes.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 684
diff changeset
371
688
1adecaddf442 ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 687
diff changeset
372 /// Sets the bullet launch interval.
1adecaddf442 ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 687
diff changeset
373 pub(crate) fn set_bullet_launch_interval(&mut self, rand_start: u32, interval: i32) {
1adecaddf442 ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 687
diff changeset
374 let coeff_interval = interval / 5;
1adecaddf442 ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 687
diff changeset
375 let difficulty_modifier = coeff_interval + (-coeff_interval * 2) * self.get_difficulty() / 32;
1adecaddf442 ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 687
diff changeset
376 self.bullet_launch_interval = (interval + difficulty_modifier) as u32;
689
482d81f50a11 ecl_vm: fix panic when bullet_interval is zero (disabled).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 688
diff changeset
377 if self.bullet_launch_interval > 0 {
482d81f50a11 ecl_vm: fix panic when bullet_interval is zero (disabled).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 688
diff changeset
378 self.bullet_launch_timer = rand_start % self.bullet_launch_interval;
482d81f50a11 ecl_vm: fix panic when bullet_interval is zero (disabled).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 688
diff changeset
379 }
688
1adecaddf442 ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 687
diff changeset
380 }
1adecaddf442 ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 687
diff changeset
381
692
a35df65e0d57 ecl_vm: stub PlaySound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 690
diff changeset
382 /// Stubbed for now.
a35df65e0d57 ecl_vm: stub PlaySound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 690
diff changeset
383 pub(crate) fn play_sound(&self, sound_index: i32) {
a35df65e0d57 ecl_vm: stub PlaySound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 690
diff changeset
384 println!("Playing sound {}!", sound_index);
a35df65e0d57 ecl_vm: stub PlaySound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 690
diff changeset
385 }
a35df65e0d57 ecl_vm: stub PlaySound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 690
diff changeset
386
699
2a60f12bd5bd ecl_vm: stub SetBossMode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 698
diff changeset
387 /// Stubbed for now.
2a60f12bd5bd ecl_vm: stub SetBossMode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 698
diff changeset
388 pub(crate) fn set_boss(&self, enable: bool) {
2a60f12bd5bd ecl_vm: stub SetBossMode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 698
diff changeset
389 match enable {
2a60f12bd5bd ecl_vm: stub SetBossMode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 698
diff changeset
390 true => println!("Enemy is now boss!"),
2a60f12bd5bd ecl_vm: stub SetBossMode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 698
diff changeset
391 false => println!("Enemy is not boss anymore."),
2a60f12bd5bd ecl_vm: stub SetBossMode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 698
diff changeset
392 }
2a60f12bd5bd ecl_vm: stub SetBossMode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 698
diff changeset
393 }
2a60f12bd5bd ecl_vm: stub SetBossMode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 698
diff changeset
394
662
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
395 /// Run all interpolators and such, and update internal variables once per
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
396 /// frame.
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
397 pub fn update(&mut self) {
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
398 let Position { mut x, mut y } = self.pos;
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
399
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
400 let speed = if self.update_mode == 1 {
667
904849807fd8 Implement update_mode 1 on enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 666
diff changeset
401 let mut speed = 0.;
904849807fd8 Implement update_mode 1 on enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 666
diff changeset
402 if let Some(interpolator) = &self.interpolator {
904849807fd8 Implement update_mode 1 on enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 666
diff changeset
403 let values = interpolator.values(self.frame as u16);
904849807fd8 Implement update_mode 1 on enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 666
diff changeset
404 x = values[0];
904849807fd8 Implement update_mode 1 on enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 666
diff changeset
405 y = values[1];
904849807fd8 Implement update_mode 1 on enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 666
diff changeset
406 }
904849807fd8 Implement update_mode 1 on enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 666
diff changeset
407 if let Some(interpolator) = &self.speed_interpolator {
904849807fd8 Implement update_mode 1 on enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 666
diff changeset
408 let values = interpolator.values(self.frame as u16);
904849807fd8 Implement update_mode 1 on enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 666
diff changeset
409 speed = values[0];
904849807fd8 Implement update_mode 1 on enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 666
diff changeset
410 }
904849807fd8 Implement update_mode 1 on enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 666
diff changeset
411 speed
662
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
412 } else {
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
413 let speed = self.speed;
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
414 self.speed += self.acceleration;
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
415 self.angle += self.rotation_speed;
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
416 speed
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
417 };
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
418
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
419 let dx = self.angle.cos() * speed;
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
420 let dy = self.angle.sin() * speed;
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
421 if self.type_ & 2 != 0 {
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
422 x -= dx;
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
423 } else {
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
424 x += dx;
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
425 }
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
426 y += dy;
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
427
666
838d9402b12f Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 665
diff changeset
428 if let Some((end_left, end_right, left, right)) = self.movement_dependant_sprites {
838d9402b12f Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 665
diff changeset
429 if x < self.pos.x && self.direction != Direction::Left {
838d9402b12f Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 665
diff changeset
430 self.set_anim(left);
838d9402b12f Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 665
diff changeset
431 self.direction = Direction::Left;
838d9402b12f Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 665
diff changeset
432 } else if x > self.pos.x && self.direction != Direction::Right {
838d9402b12f Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 665
diff changeset
433 self.set_anim(right);
838d9402b12f Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 665
diff changeset
434 self.direction = Direction::Right;
838d9402b12f Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 665
diff changeset
435 } else if x == self.pos.x && self.direction != Direction::Center {
838d9402b12f Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 665
diff changeset
436 let anim = if self.direction == Direction::Left {
838d9402b12f Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 665
diff changeset
437 end_left
838d9402b12f Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 665
diff changeset
438 } else {
838d9402b12f Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 665
diff changeset
439 end_right
838d9402b12f Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 665
diff changeset
440 };
838d9402b12f Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 665
diff changeset
441 self.set_anim(anim);
838d9402b12f Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 665
diff changeset
442 self.direction = Direction::Center;
838d9402b12f Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 665
diff changeset
443 }
838d9402b12f Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 665
diff changeset
444 }
838d9402b12f Implement ECL instruction 98, for directional sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 665
diff changeset
445
662
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
446 self.pos = Position { x, y };
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
447
688
1adecaddf442 ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 687
diff changeset
448 if self.bullet_launch_interval != 0 {
1adecaddf442 ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 687
diff changeset
449 if self.bullet_launch_timer == 0 {
1adecaddf442 ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 687
diff changeset
450 self.bullet_attributes.fire();
1adecaddf442 ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 687
diff changeset
451 self.bullet_launch_timer = self.bullet_launch_interval;
1adecaddf442 ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 687
diff changeset
452 }
1adecaddf442 ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 687
diff changeset
453 self.bullet_launch_timer += 1;
1adecaddf442 ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 687
diff changeset
454 self.bullet_launch_timer %= self.bullet_launch_interval;
1adecaddf442 ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 687
diff changeset
455 }
1adecaddf442 ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 687
diff changeset
456
662
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
457 self.frame += 1;
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
458 }
107bb5ca5cc8 Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 661
diff changeset
459
664
f08e8e3c6196 Use bitflags for the rank, instead of an u16.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 662
diff changeset
460 pub(crate) fn get_rank(&self) -> Rank {
660
31fc0d881105 Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 658
diff changeset
461 let game = self.game.upgrade().unwrap();
31fc0d881105 Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 658
diff changeset
462 let game = game.borrow();
31fc0d881105 Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 658
diff changeset
463 game.rank
31fc0d881105 Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 658
diff changeset
464 }
31fc0d881105 Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 658
diff changeset
465
31fc0d881105 Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 658
diff changeset
466 pub(crate) fn get_difficulty(&self) -> i32 {
31fc0d881105 Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 658
diff changeset
467 let game = self.game.upgrade().unwrap();
31fc0d881105 Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 658
diff changeset
468 let game = game.borrow();
31fc0d881105 Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 658
diff changeset
469 game.difficulty
31fc0d881105 Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 658
diff changeset
470 }
693
14fddc27e6f5 ecl_vm: implement TargetPlayer, and add a dummy Player to Game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 692
diff changeset
471
14fddc27e6f5 ecl_vm: implement TargetPlayer, and add a dummy Player to Game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 692
diff changeset
472 // TODO: use a trait for positionable entities.
14fddc27e6f5 ecl_vm: implement TargetPlayer, and add a dummy Player to Game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 692
diff changeset
473 pub(crate) fn get_angle_to(&self, player: Rc<RefCell<Player>>) -> f32 {
14fddc27e6f5 ecl_vm: implement TargetPlayer, and add a dummy Player to Game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 692
diff changeset
474 let player = player.borrow();
14fddc27e6f5 ecl_vm: implement TargetPlayer, and add a dummy Player to Game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 692
diff changeset
475 let offset = self.pos - player.pos;
14fddc27e6f5 ecl_vm: implement TargetPlayer, and add a dummy Player to Game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 692
diff changeset
476 offset.dy.atan2(offset.dx)
14fddc27e6f5 ecl_vm: implement TargetPlayer, and add a dummy Player to Game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 692
diff changeset
477 }
657
ff7b6355cdf1 Port the Enemy struct from Python, for now without its methods.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
478 }
658
3a9d82a02c88 Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 657
diff changeset
479
661
598f3125cbac Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 660
diff changeset
480 trait Renderable {
598f3125cbac Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 660
diff changeset
481 fn get_sprites(&self) -> Vec<Rc<RefCell<Sprite>>>;
598f3125cbac Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 660
diff changeset
482 }
598f3125cbac Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 660
diff changeset
483
598f3125cbac Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 660
diff changeset
484 impl Renderable for Enemy {
598f3125cbac Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 660
diff changeset
485 fn get_sprites(&self) -> Vec<Rc<RefCell<Sprite>>> {
598f3125cbac Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 660
diff changeset
486 let anmrunner = self.anmrunner.upgrade().unwrap();
598f3125cbac Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 660
diff changeset
487 let anmrunner = anmrunner.borrow();
598f3125cbac Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 660
diff changeset
488 vec![anmrunner.get_sprite()]
598f3125cbac Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 660
diff changeset
489 }
598f3125cbac Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 660
diff changeset
490 }
598f3125cbac Implement enough instructions to execute sub 0 from stage 1.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 660
diff changeset
491
658
3a9d82a02c88 Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 657
diff changeset
492 #[cfg(test)]
3a9d82a02c88 Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 657
diff changeset
493 mod tests {
3a9d82a02c88 Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 657
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494 use super::*;
3a9d82a02c88 Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 657
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495 use std::io::{self, Read};
3a9d82a02c88 Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 657
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496 use std::fs::File;
3a9d82a02c88 Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 657
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497
3a9d82a02c88 Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 657
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498 #[test]
3a9d82a02c88 Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 657
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499 fn enemy() {
3a9d82a02c88 Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 657
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500 let file = File::open("EoSD/ST/stg1enm.anm").unwrap();
3a9d82a02c88 Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 657
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501 let mut file = io::BufReader::new(file);
3a9d82a02c88 Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 657
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502 let mut buf = vec![];
3a9d82a02c88 Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 657
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503 file.read_to_end(&mut buf).unwrap();
701
b6c351ca0a35 anm0: return the nom IResult and the list of Anm0s.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 699
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504 let (_, mut anms) = Anm0::from_slice(&buf).unwrap();
b6c351ca0a35 anm0: return the nom IResult and the list of Anm0s.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 699
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505 let anm0 = anms.pop().unwrap();
658
3a9d82a02c88 Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 657
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506 let anm0 = Rc::new(RefCell::new(anm0));
3a9d82a02c88 Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 657
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507 let prng = Rc::new(RefCell::new(Prng::new(0)));
703
81232dac8136 ecl: simplify parsing with more combinators.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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508 let game = Game::new(prng, Rank::EASY);
658
3a9d82a02c88 Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 657
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509 let game = Rc::new(RefCell::new(game));
665
965ecdbf0316 Make rank user-defined in eclrenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 664
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510 let enemy = Enemy::new(Position::new(0., 0.), 500, 0, 640, Rc::downgrade(&anm0), Rc::downgrade(&game));
965ecdbf0316 Make rank user-defined in eclrenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 664
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511 let mut enemy = enemy.borrow_mut();
658
3a9d82a02c88 Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 657
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512 assert!(enemy.anmrunner.upgrade().is_none());
3a9d82a02c88 Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 657
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513 enemy.set_anim(0);
3a9d82a02c88 Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 657
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514 assert!(enemy.anmrunner.upgrade().is_some());
3a9d82a02c88 Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 657
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515 }
3a9d82a02c88 Add a contructor for enemy, and a new example.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 657
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516 }