Mercurial > touhou
annotate pytouhou/vm/eclrunner.py @ 104:6c59d0eeb5fa
Implement ECL instruction 75 in the same exact way as 102h.exe
author | Thibaut Girka <thib@sitedethib.com> |
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date | Mon, 05 Sep 2011 17:18:23 +0200 |
parents | 789994275968 |
children | 572740acdb25 |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 from math import atan2, cos, sin |
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17 |
58 | 18 from pytouhou.utils.helpers import get_logger |
19 | |
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20 from pytouhou.vm.common import MetaRegistry, instruction |
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21 |
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22 logger = get_logger(__name__) |
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23 |
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24 |
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25 |
97 | 26 class ECLMainRunner(object): |
27 __metaclass__ = MetaRegistry | |
28 __slots__ = ('_ecl', '_new_enemy_func', '_game_state', 'processes', | |
29 'instruction_pointer') | |
30 | |
31 def __init__(self, ecl, new_enemy_func, game_state): | |
32 self._ecl = ecl | |
33 self._new_enemy_func = new_enemy_func | |
34 self._game_state = game_state | |
35 | |
36 self.processes = [] | |
37 | |
38 self.instruction_pointer = 0 | |
39 | |
40 | |
41 def run_iter(self): | |
42 while True: | |
43 try: | |
44 frame, sub, instr_type, args = self._ecl.main[self.instruction_pointer] | |
45 except IndexError: | |
46 break | |
47 | |
48 if frame > self._game_state.frame: | |
49 break | |
50 else: | |
51 self.instruction_pointer += 1 | |
52 | |
53 if frame == self._game_state.frame: | |
54 try: | |
55 callback = self._handlers[instr_type] | |
56 except KeyError: | |
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57 logger.warn('unhandled main opcode %d (args: %r)', instr_type, args) |
97 | 58 else: |
59 callback(self, sub, instr_type, *args) | |
60 | |
61 self.processes[:] = (process for process in self.processes | |
62 if process.run_iteration()) | |
63 | |
64 | |
65 @instruction(0) | |
66 @instruction(2) | |
67 @instruction(4) | |
68 @instruction(6) | |
69 def pop_enemy(self, sub, instr_type, x, y, z, life, unknown1, unknown2, unknown3): | |
70 if self._game_state.boss: | |
71 return | |
72 if instr_type & 4: | |
73 if x < -990: #102h.exe@0x411820 | |
74 x = self._game_state.prng.rand_double() * 368 | |
75 if y < -990: #102h.exe@0x41184b | |
76 y = self._game_state.prng.rand_double() * 416 | |
77 if z < -990: #102h.exe@0x411881 | |
78 y = self._game_state.prng.rand_double() * 800 | |
79 enemy = self._new_enemy_func((x, y), life, instr_type) | |
80 self.processes.append(ECLRunner(self._ecl, sub, enemy, self._game_state)) | |
81 | |
82 | |
83 | |
84 | |
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85 class ECLRunner(object): |
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86 __metaclass__ = MetaRegistry |
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87 __slots__ = ('_ecl', '_enemy', '_game_state', 'variables', 'sub', 'frame', |
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88 'instruction_pointer', 'comparison_reg', 'stack') |
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89 |
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90 def __init__(self, ecl, sub, enemy, game_state): |
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91 # Things not supposed to change |
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92 self._ecl = ecl |
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93 self._enemy = enemy |
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94 self._game_state = game_state |
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95 |
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96 # Things supposed to change (and be put in the stack) |
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97 self.variables = [0, 0, 0, 0, |
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98 0., 0., 0., 0., |
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99 0, 0, 0, 0] |
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100 self.comparison_reg = 0 |
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101 self.sub = sub |
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102 self.frame = 0 |
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103 self.instruction_pointer = 0 |
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104 |
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105 self.stack = [] |
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106 |
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107 |
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108 def handle_callbacks(self): |
103
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109 #TODO: implement missing callbacks and clean up! |
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110 enm = self._enemy |
103
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111 if enm.boss_callback is not None: #XXX: MSG's job! |
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112 self.frame = 0 |
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113 self.sub = enm.boss_callback |
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114 self.instruction_pointer = 0 |
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115 enm.boss_callback = None |
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116 if enm.life == 0 and enm.death_callback is not None: |
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117 self.frame = 0 |
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118 self.sub = enm.death_callback |
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119 self.instruction_pointer = 0 |
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120 #TODO: various things, like deleting the character |
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121 enm.death_callback = None #XXX |
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122 elif enm.timeout and enm.frame == enm.timeout: |
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123 enm.frame = 0 |
103
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124 if enm.timeout_callback is not None: |
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125 self.frame = 0 |
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126 self.sub = enm.timeout_callback |
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127 self.instruction_pointer = 0 |
103
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128 enm.timeout_callback = None |
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129 else: |
103
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130 enm.life = 0 |
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131 #TODO: other callbacks (low life, etc.) |
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132 |
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133 |
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134 def run_iteration(self): |
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135 # First, if enemy is dead, return |
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136 if self._enemy._removed: |
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137 return False |
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138 |
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139 # Then, check for callbacks |
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140 self.handle_callbacks() |
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141 |
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142 # Now, process script |
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143 while True: |
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144 try: |
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145 frame, instr_type, rank_mask, param_mask, args = self._ecl.subs[self.sub][self.instruction_pointer] |
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146 except IndexError: |
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147 return False |
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148 |
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149 if frame > self.frame: |
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150 break |
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151 else: |
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152 self.instruction_pointer += 1 |
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153 |
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154 |
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155 #TODO: skip bad ranks |
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156 if not rank_mask & (0x100 << self._game_state.rank): |
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157 continue |
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158 |
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159 |
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160 if frame == self.frame: |
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161 try: |
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162 callback = self._handlers[instr_type] |
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163 except KeyError: |
58 | 164 logger.warn('unhandled opcode %d (args: %r)', instr_type, args) |
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165 else: |
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166 callback(self, *args) |
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167 logger.debug('executed opcode %d (args: %r)', instr_type, args) |
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168 |
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169 self.frame += 1 |
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170 return True |
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171 |
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172 |
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173 def _getval(self, value): |
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174 if -10012 <= value <= -10001: |
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175 return self.variables[int(-10001-value)] |
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176 elif -10025 <= value <= -10013: |
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177 if value == -10013: |
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178 return self._game_state.rank |
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179 elif value == -10014: |
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180 return self._game_state.difficulty |
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181 elif value == -10015: |
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182 return self._enemy.x |
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183 elif value == -10016: |
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184 return self._enemy.y |
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185 elif value == -10017: |
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186 return self._enemy.z |
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187 elif value == -10018: |
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188 player = self._enemy.select_player() |
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189 return player.x |
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190 elif value == -10019: |
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191 player = self._enemy.select_player() |
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192 return player.y |
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193 elif value == -10021: |
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194 return self._enemy.get_player_angle() |
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195 elif value == -10022: |
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196 return self._enemy.frame |
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197 elif value == -10024: |
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198 return self._enemy.life |
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199 elif value == -10025: |
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200 return self._enemy.select_player().character |
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201 raise NotImplementedError(value) #TODO |
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202 else: |
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203 return value |
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204 |
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205 |
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206 def _setval(self, variable_id, value): |
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207 if -10012 <= variable_id <= -10001: |
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208 self.variables[int(-10001-variable_id)] = value |
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209 elif -10025 <= variable_id <= -10013: |
55 | 210 if variable_id == -10015: |
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211 self._enemy.x = value |
55 | 212 elif variable_id == -10016: |
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213 self._enemy.y = value |
55 | 214 elif variable_id == -10017: |
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215 self._enemy.z = value |
55 | 216 elif variable_id == -10022: |
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217 self._enemy.frame = value |
55 | 218 elif variable_id == -10024: |
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219 self._enemy.life = value |
55 | 220 else: |
221 raise IndexError #TODO: proper exception | |
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222 else: |
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223 raise IndexError #TODO: proper exception |
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224 |
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225 |
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226 @instruction(0) |
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227 def noop(self): |
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228 pass #TODO: Really? |
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229 |
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230 |
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231 @instruction(1) |
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232 def destroy(self, arg): |
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233 #TODO: arg? |
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234 self._enemy._removed = True |
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235 |
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236 |
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237 @instruction(2) |
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238 def relative_jump(self, frame, instruction_pointer): |
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239 """Jumps to a relative offset in the same subroutine. |
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240 |
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241 Warning: the relative offset has been translated to an instruction pointer |
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242 by the ECL parsing code (see pytouhou.formats.ecl). |
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243 """ |
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244 self.frame, self.instruction_pointer = frame, instruction_pointer |
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245 |
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246 |
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247 @instruction(3) |
53 | 248 def relative_jump_ex(self, frame, instruction_pointer, variable_id): |
52
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249 """If the given variable is non-zero, decrease it by 1 and jump to a |
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250 relative offset in the same subroutine. |
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251 |
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252 Warning: the relative offset has been translated to an instruction pointer |
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253 by the ECL parsing code (see pytouhou.formats.ecl). |
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254 """ |
91 | 255 counter_value = self._getval(variable_id) - 1 |
256 if counter_value > 0: | |
257 self._setval(variable_id, counter_value) | |
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258 self.frame, self.instruction_pointer = frame, instruction_pointer |
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259 |
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260 |
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261 @instruction(4) |
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262 @instruction(5) |
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263 def set_variable(self, variable_id, value): |
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264 self._setval(variable_id, self._getval(value)) |
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265 |
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266 |
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267 @instruction(6) |
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268 def set_random_int(self, variable_id, maxval): |
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269 """Set the specified variable to a random int in the [0, maxval) range. |
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270 """ |
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271 self._setval(variable_id, int(self._getval(maxval) * self._game_state.prng.rand_double())) |
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272 |
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273 |
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274 @instruction(8) |
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275 def set_random_float(self, variable_id, maxval): |
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276 """Set the specified variable to a random float in [0, maxval) range. |
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277 """ |
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278 self._setval(variable_id, self._getval(maxval) * self._game_state.prng.rand_double()) |
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279 |
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280 |
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281 @instruction(9) |
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282 def set_random_float2(self, variable_id, minval, amp): |
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283 self._setval(variable_id, self._getval(minval) + self._getval(amp) * self._game_state.prng.rand_double()) |
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284 |
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285 |
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286 @instruction(10) |
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287 def store_x(self, variable_id): |
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288 self._setval(variable_id, self._enemy.x) |
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289 |
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290 |
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291 @instruction(14) |
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292 @instruction(21) |
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293 def substract(self, variable_id, a, b): |
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294 #TODO: 14 takes only ints and 21 only floats. |
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295 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case. |
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296 self._setval(variable_id, self._getval(a) - self._getval(b)) |
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297 |
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298 |
87 | 299 @instruction(13) |
300 @instruction(20) | |
301 def add(self, variable_id, a, b): | |
302 #TODO: 13 takes only ints and 20 only floats. | |
303 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case. | |
304 self._setval(variable_id, self._getval(a) + self._getval(b)) | |
305 | |
306 | |
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307 @instruction(15) |
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308 def multiply_int(self, variable_id, a, b): |
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309 #TODO: takes only ints. |
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310 self._setval(variable_id, self._getval(a) * self._getval(b)) |
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311 |
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312 |
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313 @instruction(16) |
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314 def divide_int(self, variable_id, a, b): |
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315 #TODO: takes only ints. |
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316 self._setval(variable_id, self._getval(a) // self._getval(b)) |
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317 |
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318 |
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319 @instruction(17) |
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320 def modulo(self, variable_id, a, b): |
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321 self._setval(variable_id, self._getval(a) % self._getval(b)) |
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322 |
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323 |
96
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324 @instruction(18) |
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325 def increment(self, variable_id): |
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326 self._setval(variable_id, self._getval(variable_id) + 1) |
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327 |
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328 |
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329 @instruction(23) |
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330 def divide_float(self, variable_id, a, b): |
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331 #TODO: takes only floats. |
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332 self._setval(variable_id, self._getval(a) / self._getval(b)) |
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333 |
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334 |
77
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335 @instruction(25) |
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336 def get_direction(self, variable_id, x1, y1, x2, y2): |
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337 #TODO: takes only floats. |
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338 self._setval(variable_id, math.atan2(self._getval(y2) - self._getval(y1), self._getval(x2) - self._getval(x1))) |
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339 |
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340 |
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341 @instruction(27) |
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342 @instruction(28) |
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343 def compare(self, a, b): |
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344 #TODO: 27 takes only ints and 28 only floats. |
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345 a, b = self._getval(a), self._getval(b) |
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346 if a < b: |
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347 self.comparison_reg = -1 |
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348 elif a == b: |
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349 self.comparison_reg = 0 |
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350 else: |
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351 self.comparison_reg = 1 |
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352 |
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353 |
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354 @instruction(29) |
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355 def relative_jump_if_lower_than(self, frame, instruction_pointer): |
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356 if self.comparison_reg == -1: |
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357 self.relative_jump(frame, instruction_pointer) |
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358 |
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359 |
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360 @instruction(30) |
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361 def relative_jump_if_lower_or_equal(self, frame, instruction_pointer): |
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362 if self.comparison_reg != 1: |
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363 self.relative_jump(frame, instruction_pointer) |
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364 |
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365 |
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366 @instruction(31) |
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367 def relative_jump_if_equal(self, frame, instruction_pointer): |
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368 if self.comparison_reg == 0: |
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369 self.relative_jump(frame, instruction_pointer) |
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370 |
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371 |
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372 @instruction(32) |
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373 def relative_jump_if_greater_than(self, frame, instruction_pointer): |
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374 if self.comparison_reg == 1: |
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375 self.relative_jump(frame, instruction_pointer) |
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376 |
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377 |
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378 @instruction(33) |
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379 def relative_jump_if_greater_or_equal(self, frame, instruction_pointer): |
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380 if self.comparison_reg != -1: |
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381 self.relative_jump(frame, instruction_pointer) |
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382 |
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383 |
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384 @instruction(34) |
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385 def relative_jump_if_not_equal(self, frame, instruction_pointer): |
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386 if self.comparison_reg != 0: |
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387 self.relative_jump(frame, instruction_pointer) |
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388 |
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389 |
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390 @instruction(35) |
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391 def call(self, sub, param1, param2): |
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392 self.stack.append((self.sub, self.frame, self.instruction_pointer, |
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393 self.variables, self.comparison_reg)) |
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394 self.sub = sub |
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395 self.frame = 0 |
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396 self.instruction_pointer = 0 |
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397 self.variables = [param1, 0, 0, 0, |
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398 param2, 0., 0., 0., |
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399 0, 0, 0, 0] |
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400 |
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401 |
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402 @instruction(36) |
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403 def ret(self): |
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404 self.sub, self.frame, self.instruction_pointer, self.variables, self.comparison_reg = self.stack.pop() |
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405 |
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406 |
50
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407 @instruction(39) |
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408 def call_if_equal(self, sub, param1, param2, a, b): |
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409 if self._getval(a) == self._getval(b): |
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Fix a few bugs and add support for a few instructions
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changeset
|
410 self.call(sub, param1, param2) |
49
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
411 |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
412 |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
413 @instruction(43) |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
414 def set_pos(self, x, y, z): |
74
adac26098408
Handle variables in set_pos instruction (Daiyousei...)
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diff
changeset
|
415 self._enemy.set_pos(self._getval(x), self._getval(y), self._getval(z)) |
49
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
416 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
417 |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
418 @instruction(45) |
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|
419 def set_angle_speed(self, angle, speed): |
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420 self._enemy.angle, self._enemy.speed = angle, speed |
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changeset
|
421 |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
422 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
423 @instruction(46) |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
424 def set_rotation_speed(self, speed): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
425 self._enemy.rotation_speed = speed |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
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changeset
|
426 |
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
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changeset
|
427 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
428 @instruction(47) |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
429 def set_speed(self, speed): |
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430 self._enemy.speed = speed |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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|
431 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
432 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
433 @instruction(48) |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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|
434 def set_acceleration(self, acceleration): |
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435 self._enemy.acceleration = acceleration |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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|
436 |
cbe1cb50f2fd
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changeset
|
437 |
70
7c1f20407b3e
Add set_random_angle support
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diff
changeset
|
438 @instruction(49) |
7c1f20407b3e
Add set_random_angle support
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changeset
|
439 def set_random_angle(self, min_angle, max_angle): |
7c1f20407b3e
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440 angle = self._game_state.prng.rand_double() * (max_angle - min_angle) + min_angle |
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441 self._enemy.angle = angle |
7c1f20407b3e
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|
442 |
7c1f20407b3e
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changeset
|
443 |
51
0707ff53e7b5
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changeset
|
444 @instruction(50) |
70
7c1f20407b3e
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changeset
|
445 def set_random_angle_ex(self, min_angle, max_angle): |
59
4fe37a620b22
Handle set_random_angle properly! At last!
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|
446 if self._enemy.screen_box: |
4fe37a620b22
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447 minx, miny, maxx, maxy = self._enemy.screen_box |
4fe37a620b22
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changeset
|
448 else: |
4fe37a620b22
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|
449 minx, miny, maxx, maxy = (0., 0., 0., 0.) |
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|
450 |
51
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|
451 angle = self._game_state.prng.rand_double() * (max_angle - min_angle) + min_angle |
59
4fe37a620b22
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|
452 sa, ca = sin(angle), cos(angle) |
4fe37a620b22
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|
453 |
4fe37a620b22
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changeset
|
454 distx = min(96.0, (maxx - minx) / 2.) |
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455 disty = min(96.0, (maxy - miny) / 2.) |
4fe37a620b22
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changeset
|
456 |
4fe37a620b22
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changeset
|
457 if self._enemy.x > maxx - 96.0: |
4fe37a620b22
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changeset
|
458 ca = -abs(ca) |
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459 elif self._enemy.x < minx + 96.0: |
4fe37a620b22
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|
460 ca = abs(ca) |
4fe37a620b22
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changeset
|
461 |
4fe37a620b22
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changeset
|
462 if self._enemy.y > maxy - 48.0: |
4fe37a620b22
Handle set_random_angle properly! At last!
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changeset
|
463 sa = -abs(sa) |
4fe37a620b22
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changeset
|
464 elif self._enemy.y < miny + 48.0: |
4fe37a620b22
Handle set_random_angle properly! At last!
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|
465 sa = abs(sa) |
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|
466 self._enemy.angle = atan2(sa, ca) |
51
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changeset
|
467 |
0707ff53e7b5
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diff
changeset
|
468 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
469 @instruction(51) |
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changeset
|
470 def target_player(self, unknown, speed): |
50
811cefefb5c8
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49
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changeset
|
471 #TODO: unknown |
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|
472 self._enemy.speed = speed |
79
ffe2c2b9912c
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|
473 self._enemy.angle = self._enemy.get_player_angle() |
43
7195aaf95f6e
Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
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42
diff
changeset
|
474 |
7195aaf95f6e
Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
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42
diff
changeset
|
475 |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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75
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changeset
|
476 @instruction(56) |
f305c0e406d6
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diff
changeset
|
477 def move_to_linear(self, duration, x, y, z): |
f305c0e406d6
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changeset
|
478 self._enemy.move_to(duration, x, y, z, lambda x: x) |
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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75
diff
changeset
|
479 |
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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75
diff
changeset
|
480 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
481 @instruction(57) |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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diff
changeset
|
482 def move_to_decel(self, duration, x, y, z): |
62
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
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diff
changeset
|
483 self._enemy.move_to(duration, x, y, z, lambda x: 2. * x - x ** 2) |
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
59
diff
changeset
|
484 |
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
59
diff
changeset
|
485 |
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
59
diff
changeset
|
486 @instruction(59) |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
487 def move_to_accel(self, duration, x, y, z): |
75
b3bd421bb895
Handle a few more ECL instructions
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parents:
74
diff
changeset
|
488 self._enemy.move_to(duration, x, y, z, lambda x: x ** 2) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
489 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
490 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
491 @instruction(61) |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
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parents:
55
diff
changeset
|
492 def stop_in(self, duration): |
75
b3bd421bb895
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changeset
|
493 self._enemy.stop_in(duration, lambda x: x) |
b3bd421bb895
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74
diff
changeset
|
494 |
b3bd421bb895
Handle a few more ECL instructions
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parents:
74
diff
changeset
|
495 |
b3bd421bb895
Handle a few more ECL instructions
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parents:
74
diff
changeset
|
496 @instruction(63) |
b3bd421bb895
Handle a few more ECL instructions
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74
diff
changeset
|
497 def stop_in_accel(self, duration): |
b3bd421bb895
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74
diff
changeset
|
498 self._enemy.stop_in(duration, lambda x: 1. - x) |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
499 |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
500 |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
501 @instruction(65) |
811cefefb5c8
Fix a few bugs and add support for a few instructions
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parents:
49
diff
changeset
|
502 def set_screen_box(self, xmin, ymin, xmax, ymax): |
811cefefb5c8
Fix a few bugs and add support for a few instructions
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parents:
49
diff
changeset
|
503 self._enemy.screen_box = xmin, ymin, xmax, ymax |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
504 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
505 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
506 @instruction(66) |
811cefefb5c8
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49
diff
changeset
|
507 def clear_screen_box(self): |
811cefefb5c8
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49
diff
changeset
|
508 self._enemy.screen_box = None |
811cefefb5c8
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parents:
49
diff
changeset
|
509 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
510 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
511 @instruction(67) |
82 | 512 def set_bullet_attributes1(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
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78
diff
changeset
|
513 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
514 angle, flags): |
82 | 515 self._enemy.set_bullet_attributes(67, anim, |
516 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
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parents:
78
diff
changeset
|
517 self._getval(bullets_per_shot), |
ffe2c2b9912c
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parents:
78
diff
changeset
|
518 self._getval(number_of_shots), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
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parents:
78
diff
changeset
|
519 self._getval(speed), |
ffe2c2b9912c
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Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
520 self._getval(speed2), |
ffe2c2b9912c
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parents:
78
diff
changeset
|
521 self._getval(launch_angle), |
ffe2c2b9912c
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parents:
78
diff
changeset
|
522 self._getval(angle), |
ffe2c2b9912c
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78
diff
changeset
|
523 flags) |
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524 |
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525 |
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526 @instruction(68) |
82 | 527 def set_bullet_attributes2(self, anim, sprite_idx_offset, bullets_per_shot, |
79
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528 number_of_shots, speed, speed2, launch_angle, |
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529 angle, flags): |
82 | 530 self._enemy.set_bullet_attributes(68, anim, |
531 self._getval(sprite_idx_offset), | |
79
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532 self._getval(bullets_per_shot), |
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533 self._getval(number_of_shots), |
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534 self._getval(speed), |
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535 self._getval(speed2), |
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536 self._getval(launch_angle), |
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537 self._getval(angle), |
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538 flags) |
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539 |
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540 |
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diff
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|
541 @instruction(69) |
82 | 542 def set_bullet_attributes3(self, anim, sprite_idx_offset, bullets_per_shot, |
79
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543 number_of_shots, speed, speed2, launch_angle, |
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544 angle, flags): |
82 | 545 self._enemy.set_bullet_attributes(69, anim, |
546 self._getval(sprite_idx_offset), | |
79
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547 self._getval(bullets_per_shot), |
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548 self._getval(number_of_shots), |
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549 self._getval(speed), |
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550 self._getval(speed2), |
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551 self._getval(launch_angle), |
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552 self._getval(angle), |
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553 flags) |
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554 |
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555 |
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parents:
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556 @instruction(70) |
82 | 557 def set_bullet_attributes4(self, anim, sprite_idx_offset, bullets_per_shot, |
79
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558 number_of_shots, speed, speed2, launch_angle, |
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559 angle, flags): |
82 | 560 self._enemy.set_bullet_attributes(70, anim, |
561 self._getval(sprite_idx_offset), | |
79
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562 self._getval(bullets_per_shot), |
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563 self._getval(number_of_shots), |
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|
564 self._getval(speed), |
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|
565 self._getval(speed2), |
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|
566 self._getval(launch_angle), |
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567 self._getval(angle), |
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568 flags) |
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569 |
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|
570 |
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parents:
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diff
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571 @instruction(71) |
82 | 572 def set_bullet_attributes5(self, anim, sprite_idx_offset, bullets_per_shot, |
79
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573 number_of_shots, speed, speed2, launch_angle, |
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574 angle, flags): |
82 | 575 self._enemy.set_bullet_attributes(71, anim, |
576 self._getval(sprite_idx_offset), | |
79
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Thibaut Girka <thib@sitedethib.com>
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577 self._getval(bullets_per_shot), |
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578 self._getval(number_of_shots), |
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579 self._getval(speed), |
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580 self._getval(speed2), |
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581 self._getval(launch_angle), |
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582 self._getval(angle), |
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parents:
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583 flags) |
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584 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
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parents:
55
diff
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585 |
83
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|
586 @instruction(74) |
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|
587 def set_bullet_attributes6(self, anim, sprite_idx_offset, bullets_per_shot, |
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parents:
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diff
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588 number_of_shots, speed, speed2, launch_angle, |
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589 angle, flags): |
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parents:
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diff
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|
590 #TODO |
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Basic bullet handling! Clean up as soon as possible :p
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parents:
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591 self._enemy.set_bullet_attributes(74, anim, |
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parents:
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592 self._getval(sprite_idx_offset), |
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|
593 self._getval(bullets_per_shot), |
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parents:
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594 self._getval(number_of_shots), |
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diff
changeset
|
595 self._getval(speed), |
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changeset
|
596 self._getval(speed2), |
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parents:
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diff
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|
597 self._getval(launch_angle), |
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Basic bullet handling! Clean up as soon as possible :p
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parents:
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|
598 self._getval(angle), |
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Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
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diff
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|
599 flags) |
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Basic bullet handling! Clean up as soon as possible :p
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diff
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|
600 |
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Basic bullet handling! Clean up as soon as possible :p
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parents:
82
diff
changeset
|
601 |
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Basic bullet handling! Clean up as soon as possible :p
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parents:
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diff
changeset
|
602 @instruction(75) |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
603 def set_bullet_attributes6(self, anim, sprite_idx_offset, bullets_per_shot, |
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Basic bullet handling! Clean up as soon as possible :p
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parents:
82
diff
changeset
|
604 number_of_shots, speed, speed2, launch_angle, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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|
605 angle, flags): |
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Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
606 #TODO |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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parents:
82
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changeset
|
607 self._enemy.set_bullet_attributes(75, anim, |
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Basic bullet handling! Clean up as soon as possible :p
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parents:
82
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|
608 self._getval(sprite_idx_offset), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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changeset
|
609 self._getval(bullets_per_shot), |
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Basic bullet handling! Clean up as soon as possible :p
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parents:
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610 self._getval(number_of_shots), |
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Basic bullet handling! Clean up as soon as possible :p
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|
611 self._getval(speed), |
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Basic bullet handling! Clean up as soon as possible :p
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|
612 self._getval(speed2), |
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Basic bullet handling! Clean up as soon as possible :p
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613 self._getval(launch_angle), |
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Basic bullet handling! Clean up as soon as possible :p
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|
614 self._getval(angle), |
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Basic bullet handling! Clean up as soon as possible :p
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|
615 flags) |
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Basic bullet handling! Clean up as soon as possible :p
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616 |
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Basic bullet handling! Clean up as soon as possible :p
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|
617 |
78
bcf965ede96c
Fix/rename/comment a few things
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|
618 @instruction(76) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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619 def set_bullet_interval(self, value): |
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620 self._enemy.bullet_launch_interval = value |
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621 |
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622 |
78
bcf965ede96c
Fix/rename/comment a few things
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|
623 @instruction(77) |
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624 def set_bullet_interval_ex(self, value): |
82 | 625 self._enemy.bullet_launch_interval = value |
626 self._enemy.bullet_launch_timer = int(self._game_state.prng.rand_double() * value) #TODO: check | |
78
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Fix/rename/comment a few things
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627 |
bcf965ede96c
Fix/rename/comment a few things
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changeset
|
628 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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|
629 @instruction(78) |
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630 def set_delay_attack(self): |
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631 self._enemy.delay_attack = True |
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632 |
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|
633 |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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634 @instruction(79) |
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|
635 def set_no_delay_attack(self): |
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636 self._enemy.delay_attack = False |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
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changeset
|
637 |
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
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changeset
|
638 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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|
639 @instruction(81) |
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640 def set_bullet_launch_offset(self, x, y, z): |
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641 self._enemy.bullet_launch_offset = (x, y) |
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642 |
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|
643 |
79
ffe2c2b9912c
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|
644 @instruction(82) |
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645 def set_extended_bullet_attributes(self, *attributes): |
102
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646 self._enemy.extended_bullet_attributes = tuple(self._getval(attr) for attr in attributes) |
79
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647 |
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648 |
95
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93
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|
649 @instruction(93) |
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650 def set_spellcard(self, unknown, number, name): |
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651 #TODO: display it on the game. |
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652 print("%d - %s" % (number, name)) |
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93
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|
653 |
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|
654 |
49
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655 @instruction(97) |
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656 def set_anim(self, sprite_index): |
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657 self._enemy.set_anim(sprite_index) |
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658 |
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|
659 |
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660 @instruction(98) |
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661 def set_multiple_anims(self, default, end_left, end_right, left, right): |
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662 self._enemy.movement_dependant_sprites = end_left, end_right, left, right |
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663 self._enemy.set_anim(default) |
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664 |
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665 |
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666 @instruction(100) |
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667 def set_death_anim(self, sprite_index): |
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668 self._enemy.death_anim = sprite_index % 256 #TODO |
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669 |
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670 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
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671 @instruction(101) |
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672 def set_boss_mode(self, unknown): |
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673 #TODO: unknown |
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diff
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674 self._game_state.boss = self._enemy |
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diff
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675 |
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|
676 |
49
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677 @instruction(103) |
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678 def set_hitbox(self, width, height, depth): |
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679 self._enemy.hitbox = (width, height) |
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680 |
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diff
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681 |
79
ffe2c2b9912c
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682 @instruction(104) |
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683 def set_collidable(self, collidable): |
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diff
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684 """Defines whether the enemy is “collidable”. |
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685 A collision between a collidable enemy and the player will kill the player. |
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686 """ |
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687 self._enemy.collidable = bool(collidable & 1) |
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diff
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|
688 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
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78
diff
changeset
|
689 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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48
diff
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|
690 @instruction(105) |
75
b3bd421bb895
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diff
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|
691 def set_damageable(self, damageable): |
b3bd421bb895
Handle a few more ECL instructions
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diff
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692 self._enemy.damageable = bool(damageable & 1) |
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74
diff
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|
693 |
b3bd421bb895
Handle a few more ECL instructions
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74
diff
changeset
|
694 |
b3bd421bb895
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74
diff
changeset
|
695 @instruction(107) |
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74
diff
changeset
|
696 def set_death_flags(self, death_flags): |
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74
diff
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|
697 self._enemy.death_flags = death_flags |
49
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
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48
diff
changeset
|
698 |
23
444ac7bca7bc
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Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
699 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
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48
diff
changeset
|
700 @instruction(108) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
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48
diff
changeset
|
701 def set_death_callback(self, sub): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
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diff
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|
702 self._enemy.death_callback = sub |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
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48
diff
changeset
|
703 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
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48
diff
changeset
|
704 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
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48
diff
changeset
|
705 @instruction(109) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
706 def memory_write(self, value, index): |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
707 #TODO |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
708 #XXX: this is a hack to display bosses although we don't handle MSG :) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
709 if index == 0: |
103
789994275968
Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents:
102
diff
changeset
|
710 self._enemy.boss_callback = value |
789994275968
Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents:
102
diff
changeset
|
711 else: |
789994275968
Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents:
102
diff
changeset
|
712 raise Exception #TODO |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
713 |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
714 |
51
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
715 @instruction(111) |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
716 def set_life(self, value): |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
717 self._enemy.life = value |
0707ff53e7b5
Add support for a few instructions
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parents:
50
diff
changeset
|
718 |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
719 |
67
e2cb9d434dc2
Add support for a few opcodes.
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65
diff
changeset
|
720 @instruction(112) |
e2cb9d434dc2
Add support for a few opcodes.
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65
diff
changeset
|
721 def set_ellapsed_time(self, value): |
e2cb9d434dc2
Add support for a few opcodes.
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65
diff
changeset
|
722 """Sets the enemy's frame counter. |
e2cb9d434dc2
Add support for a few opcodes.
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diff
changeset
|
723 This is used for timeouts, where the framecounter is compared to the |
e2cb9d434dc2
Add support for a few opcodes.
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diff
changeset
|
724 timeout value (what's displayed is (enemy.timeout - enemy.frame) // 60). |
e2cb9d434dc2
Add support for a few opcodes.
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diff
changeset
|
725 """ |
e2cb9d434dc2
Add support for a few opcodes.
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65
diff
changeset
|
726 self._enemy.frame = value |
e2cb9d434dc2
Add support for a few opcodes.
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65
diff
changeset
|
727 |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
728 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
729 @instruction(113) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents:
48
diff
changeset
|
730 def set_low_life_trigger(self, value): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
731 self._enemy.low_life_trigger = value |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents:
48
diff
changeset
|
732 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents:
48
diff
changeset
|
733 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
734 @instruction(114) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
735 def set_low_life_callback(self, sub): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
736 self._enemy.low_life_callback = sub |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
737 |
23
444ac7bca7bc
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Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
738 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
739 @instruction(115) |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
740 def set_timeout(self, timeout): |
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changeset
|
741 self._enemy.timeout = timeout |
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changeset
|
742 |
cbe1cb50f2fd
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diff
changeset
|
743 |
67
e2cb9d434dc2
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diff
changeset
|
744 @instruction(116) |
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changeset
|
745 def set_timeout_callback(self, sub): |
e2cb9d434dc2
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changeset
|
746 self._enemy.timeout_callback = sub |
e2cb9d434dc2
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changeset
|
747 |
e2cb9d434dc2
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diff
changeset
|
748 |
e2cb9d434dc2
Add support for a few opcodes.
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65
diff
changeset
|
749 @instruction(117) |
e2cb9d434dc2
Add support for a few opcodes.
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changeset
|
750 def set_touchable(self, value): |
e2cb9d434dc2
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changeset
|
751 """Defines whether the enemy is “touchable”. |
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|
752 Bullets only collide with an enemy if it is “touchable”. |
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|
753 Likewise, ReimuA's homing attacks only target “touchable” enemies. |
e2cb9d434dc2
Add support for a few opcodes.
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diff
changeset
|
754 """ |
e2cb9d434dc2
Add support for a few opcodes.
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65
diff
changeset
|
755 self._enemy.touchable = bool(value) |
e2cb9d434dc2
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diff
changeset
|
756 |
e2cb9d434dc2
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65
diff
changeset
|
757 |
75
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758 @instruction(120) |
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759 def set_automatic_orientation(self, flags): |
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760 #TODO: does it change anything else than the sprite's rotation? |
82 | 761 self._enemy.automatic_orientation = bool(flags & 1) |
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762 |
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763 |
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764 @instruction(123) |
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765 def skip_frames(self, frames): |
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766 #TODO: is that all? |
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767 self.frame += self._getval(frames) |
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768 |
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769 |
49
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770 @instruction(126) |
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771 def set_remaining_lives(self, lives): |
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772 self._enemy.remaining_lives = lives |
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773 |