annotate pytouhou/vm/eclrunner.py @ 103:789994275968

Fix boss callback, handle a few more callbacks
author Thibaut Girka <thib@sitedethib.com>
date Mon, 05 Sep 2011 01:07:43 +0200
parents ad9297e0fbf2
children 572740acdb25
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15
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16 from math import atan2, cos, sin
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17
58
3da4de9decd0 Use logging module
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18 from pytouhou.utils.helpers import get_logger
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19
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a142e57218a0 Refactor. Move VMs to pytouhou.vm.
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20 from pytouhou.vm.common import MetaRegistry, instruction
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21
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22 logger = get_logger(__name__)
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23
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24
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25
97
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26 class ECLMainRunner(object):
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27 __metaclass__ = MetaRegistry
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28 __slots__ = ('_ecl', '_new_enemy_func', '_game_state', 'processes',
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29 'instruction_pointer')
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30
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31 def __init__(self, ecl, new_enemy_func, game_state):
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32 self._ecl = ecl
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33 self._new_enemy_func = new_enemy_func
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34 self._game_state = game_state
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35
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36 self.processes = []
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37
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38 self.instruction_pointer = 0
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39
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40
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41 def run_iter(self):
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42 while True:
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43 try:
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44 frame, sub, instr_type, args = self._ecl.main[self.instruction_pointer]
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45 except IndexError:
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46 break
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47
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48 if frame > self._game_state.frame:
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49 break
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50 else:
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51 self.instruction_pointer += 1
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52
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53 if frame == self._game_state.frame:
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54 try:
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55 callback = self._handlers[instr_type]
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56 except KeyError:
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57 logger.warn('unhandled main opcode %d (args: %r)', instr_type, args)
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58 else:
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59 callback(self, sub, instr_type, *args)
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60
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61 self.processes[:] = (process for process in self.processes
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62 if process.run_iteration())
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63
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64
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65 @instruction(0)
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66 @instruction(2)
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67 @instruction(4)
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68 @instruction(6)
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69 def pop_enemy(self, sub, instr_type, x, y, z, life, unknown1, unknown2, unknown3):
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70 if self._game_state.boss:
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71 return
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72 if instr_type & 4:
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73 if x < -990: #102h.exe@0x411820
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74 x = self._game_state.prng.rand_double() * 368
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75 if y < -990: #102h.exe@0x41184b
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76 y = self._game_state.prng.rand_double() * 416
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77 if z < -990: #102h.exe@0x411881
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78 y = self._game_state.prng.rand_double() * 800
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79 enemy = self._new_enemy_func((x, y), life, instr_type)
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80 self.processes.append(ECLRunner(self._ecl, sub, enemy, self._game_state))
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81
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82
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83
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84
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85 class ECLRunner(object):
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86 __metaclass__ = MetaRegistry
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87 __slots__ = ('_ecl', '_enemy', '_game_state', 'variables', 'sub', 'frame',
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88 'instruction_pointer', 'comparison_reg', 'stack')
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89
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90 def __init__(self, ecl, sub, enemy, game_state):
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91 # Things not supposed to change
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92 self._ecl = ecl
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93 self._enemy = enemy
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94 self._game_state = game_state
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95
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96 # Things supposed to change (and be put in the stack)
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97 self.variables = [0, 0, 0, 0,
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98 0., 0., 0., 0.,
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99 0, 0, 0, 0]
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100 self.comparison_reg = 0
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101 self.sub = sub
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102 self.frame = 0
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103 self.instruction_pointer = 0
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104
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105 self.stack = []
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106
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107
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108 def handle_callbacks(self):
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109 #TODO: implement missing callbacks and clean up!
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110 enm = self._enemy
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111 if enm.boss_callback is not None: #XXX: MSG's job!
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112 self.frame = 0
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113 self.sub = enm.boss_callback
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114 self.instruction_pointer = 0
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115 enm.boss_callback = None
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116 if enm.life == 0 and enm.death_callback is not None:
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117 self.frame = 0
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118 self.sub = enm.death_callback
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119 self.instruction_pointer = 0
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120 #TODO: various things, like deleting the character
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121 enm.death_callback = None #XXX
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122 elif enm.timeout and enm.frame == enm.timeout:
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123 enm.frame = 0
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124 if enm.timeout_callback is not None:
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125 self.frame = 0
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126 self.sub = enm.timeout_callback
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127 self.instruction_pointer = 0
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128 enm.timeout_callback = None
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129 else:
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130 enm.life = 0
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131 #TODO: other callbacks (low life, etc.)
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132
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133
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134 def run_iteration(self):
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135 # First, if enemy is dead, return
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136 if self._enemy._removed:
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137 return False
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138
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139 # Then, check for callbacks
93
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140 self.handle_callbacks()
49
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141
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142 # Now, process script
50
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143 while True:
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144 try:
49
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145 frame, instr_type, rank_mask, param_mask, args = self._ecl.subs[self.sub][self.instruction_pointer]
50
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146 except IndexError:
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147 return False
49
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148
50
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149 if frame > self.frame:
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diff changeset
150 break
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151 else:
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152 self.instruction_pointer += 1
57
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153
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154
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155 #TODO: skip bad ranks
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156 if not rank_mask & (0x100 << self._game_state.rank):
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157 continue
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158
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diff changeset
159
50
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160 if frame == self.frame:
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161 try:
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162 callback = self._handlers[instr_type]
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163 except KeyError:
58
3da4de9decd0 Use logging module
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164 logger.warn('unhandled opcode %d (args: %r)', instr_type, args)
50
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165 else:
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166 callback(self, *args)
100
5c40cc1b8019 Use game's frame for interpolation. No more time manipulation interfering with interpolators!
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167 logger.debug('executed opcode %d (args: %r)', instr_type, args)
49
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168
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169 self.frame += 1
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170 return True
47
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171
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172
49
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173 def _getval(self, value):
48
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174 if -10012 <= value <= -10001:
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175 return self.variables[int(-10001-value)]
49
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176 elif -10025 <= value <= -10013:
50
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177 if value == -10013:
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178 return self._game_state.rank
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179 elif value == -10014:
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180 return self._game_state.difficulty
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181 elif value == -10015:
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182 return self._enemy.x
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183 elif value == -10016:
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184 return self._enemy.y
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185 elif value == -10017:
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186 return self._enemy.z
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187 elif value == -10018:
79
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188 player = self._enemy.select_player()
50
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189 return player.x
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190 elif value == -10019:
79
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191 player = self._enemy.select_player()
50
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192 return player.y
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193 elif value == -10021:
79
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194 return self._enemy.get_player_angle()
50
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195 elif value == -10022:
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196 return self._enemy.frame
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197 elif value == -10024:
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198 return self._enemy.life
57
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199 elif value == -10025:
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200 return self._enemy.select_player().character
57
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201 raise NotImplementedError(value) #TODO
48
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202 else:
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203 return value
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204
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diff changeset
205
49
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diff changeset
206 def _setval(self, variable_id, value):
50
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207 if -10012 <= variable_id <= -10001:
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208 self.variables[int(-10001-variable_id)] = value
50
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209 elif -10025 <= variable_id <= -10013:
55
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diff changeset
210 if variable_id == -10015:
50
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211 self._enemy.x = value
55
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212 elif variable_id == -10016:
50
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213 self._enemy.y = value
55
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214 elif variable_id == -10017:
50
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215 self._enemy.z = value
55
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216 elif variable_id == -10022:
50
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217 self._enemy.frame = value
55
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218 elif variable_id == -10024:
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219 self._enemy.life = value
55
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220 else:
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221 raise IndexError #TODO: proper exception
49
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222 else:
50
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223 raise IndexError #TODO: proper exception
49
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224
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225
51
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diff changeset
226 @instruction(0)
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diff changeset
227 def noop(self):
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228 pass #TODO: Really?
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229
0707ff53e7b5 Add support for a few instructions
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diff changeset
230
49
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diff changeset
231 @instruction(1)
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diff changeset
232 def destroy(self, arg):
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233 #TODO: arg?
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234 self._enemy._removed = True
48
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235
8353c33d53d4 Support a few more instructions
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diff changeset
236
49
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diff changeset
237 @instruction(2)
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238 def relative_jump(self, frame, instruction_pointer):
52
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239 """Jumps to a relative offset in the same subroutine.
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240
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diff changeset
241 Warning: the relative offset has been translated to an instruction pointer
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242 by the ECL parsing code (see pytouhou.formats.ecl).
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243 """
49
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diff changeset
244 self.frame, self.instruction_pointer = frame, instruction_pointer
48
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245
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diff changeset
246
49
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diff changeset
247 @instruction(3)
53
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diff changeset
248 def relative_jump_ex(self, frame, instruction_pointer, variable_id):
52
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249 """If the given variable is non-zero, decrease it by 1 and jump to a
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250 relative offset in the same subroutine.
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diff changeset
251
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diff changeset
252 Warning: the relative offset has been translated to an instruction pointer
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diff changeset
253 by the ECL parsing code (see pytouhou.formats.ecl).
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254 """
91
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diff changeset
255 counter_value = self._getval(variable_id) - 1
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diff changeset
256 if counter_value > 0:
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257 self._setval(variable_id, counter_value)
49
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diff changeset
258 self.frame, self.instruction_pointer = frame, instruction_pointer
47
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diff changeset
259
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diff changeset
260
49
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diff changeset
261 @instruction(4)
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diff changeset
262 @instruction(5)
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diff changeset
263 def set_variable(self, variable_id, value):
50
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diff changeset
264 self._setval(variable_id, self._getval(value))
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diff changeset
265
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diff changeset
266
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diff changeset
267 @instruction(6)
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268 def set_random_int(self, variable_id, maxval):
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269 """Set the specified variable to a random int in the [0, maxval) range.
52
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270 """
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271 self._setval(variable_id, int(self._getval(maxval) * self._game_state.prng.rand_double()))
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272
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273
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274 @instruction(8)
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275 def set_random_float(self, variable_id, maxval):
52
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276 """Set the specified variable to a random float in [0, maxval) range.
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277 """
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278 self._setval(variable_id, self._getval(maxval) * self._game_state.prng.rand_double())
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279
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280
59
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281 @instruction(9)
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282 def set_random_float2(self, variable_id, minval, amp):
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283 self._setval(variable_id, self._getval(minval) + self._getval(amp) * self._game_state.prng.rand_double())
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284
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285
75
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diff changeset
286 @instruction(10)
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287 def store_x(self, variable_id):
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288 self._setval(variable_id, self._enemy.x)
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289
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290
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291 @instruction(14)
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292 @instruction(21)
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293 def substract(self, variable_id, a, b):
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294 #TODO: 14 takes only ints and 21 only floats.
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295 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case.
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296 self._setval(variable_id, self._getval(a) - self._getval(b))
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297
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298
87
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299 @instruction(13)
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300 @instruction(20)
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301 def add(self, variable_id, a, b):
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302 #TODO: 13 takes only ints and 20 only floats.
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303 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case.
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304 self._setval(variable_id, self._getval(a) + self._getval(b))
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diff changeset
305
fda176f07d6d Fix add_int
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306
63
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307 @instruction(15)
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308 def multiply_int(self, variable_id, a, b):
65
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309 #TODO: takes only ints.
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310 self._setval(variable_id, self._getval(a) * self._getval(b))
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311
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312
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313 @instruction(16)
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314 def divide_int(self, variable_id, a, b):
65
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315 #TODO: takes only ints.
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316 self._setval(variable_id, self._getval(a) // self._getval(b))
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317
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318
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319 @instruction(17)
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320 def modulo(self, variable_id, a, b):
65
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321 self._setval(variable_id, self._getval(a) % self._getval(b))
63
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322
8527fe640844 Implement simple arithmetic instructions.
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diff changeset
323
96
54929d495654 Handle ECL instruction 18
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diff changeset
324 @instruction(18)
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325 def increment(self, variable_id):
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326 self._setval(variable_id, self._getval(variable_id) + 1)
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diff changeset
327
54929d495654 Handle ECL instruction 18
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diff changeset
328
63
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329 @instruction(23)
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330 def divide_float(self, variable_id, a, b):
65
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331 #TODO: takes only floats.
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332 self._setval(variable_id, self._getval(a) / self._getval(b))
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diff changeset
333
8527fe640844 Implement simple arithmetic instructions.
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diff changeset
334
77
6fa6d74a049a Handle a new ECL instruction, and add some names.
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diff changeset
335 @instruction(25)
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336 def get_direction(self, variable_id, x1, y1, x2, y2):
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337 #TODO: takes only floats.
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diff changeset
338 self._setval(variable_id, math.atan2(self._getval(y2) - self._getval(y1), self._getval(x2) - self._getval(x1)))
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339
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diff changeset
340
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341 @instruction(27)
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342 @instruction(28)
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diff changeset
343 def compare(self, a, b):
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344 #TODO: 27 takes only ints and 28 only floats.
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345 a, b = self._getval(a), self._getval(b)
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346 if a < b:
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347 self.comparison_reg = -1
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348 elif a == b:
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349 self.comparison_reg = 0
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350 else:
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351 self.comparison_reg = 1
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352
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diff changeset
353
64
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354 @instruction(29)
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355 def relative_jump_if_lower_than(self, frame, instruction_pointer):
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356 if self.comparison_reg == -1:
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357 self.relative_jump(frame, instruction_pointer)
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358
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diff changeset
359
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diff changeset
360 @instruction(30)
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361 def relative_jump_if_lower_or_equal(self, frame, instruction_pointer):
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diff changeset
362 if self.comparison_reg != 1:
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diff changeset
363 self.relative_jump(frame, instruction_pointer)
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diff changeset
364
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diff changeset
365
51
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diff changeset
366 @instruction(31)
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367 def relative_jump_if_equal(self, frame, instruction_pointer):
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diff changeset
368 if self.comparison_reg == 0:
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diff changeset
369 self.relative_jump(frame, instruction_pointer)
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diff changeset
370
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diff changeset
371
64
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diff changeset
372 @instruction(32)
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diff changeset
373 def relative_jump_if_greater_than(self, frame, instruction_pointer):
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diff changeset
374 if self.comparison_reg == 1:
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diff changeset
375 self.relative_jump(frame, instruction_pointer)
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diff changeset
376
d469012368b3 Implement conditional jumps.
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diff changeset
377
d469012368b3 Implement conditional jumps.
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diff changeset
378 @instruction(33)
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diff changeset
379 def relative_jump_if_greater_or_equal(self, frame, instruction_pointer):
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diff changeset
380 if self.comparison_reg != -1:
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diff changeset
381 self.relative_jump(frame, instruction_pointer)
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diff changeset
382
d469012368b3 Implement conditional jumps.
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diff changeset
383
d469012368b3 Implement conditional jumps.
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diff changeset
384 @instruction(34)
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diff changeset
385 def relative_jump_if_not_equal(self, frame, instruction_pointer):
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diff changeset
386 if self.comparison_reg != 0:
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diff changeset
387 self.relative_jump(frame, instruction_pointer)
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diff changeset
388
d469012368b3 Implement conditional jumps.
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parents: 63
diff changeset
389
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents: 48
diff changeset
390 @instruction(35)
47
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diff changeset
391 def call(self, sub, param1, param2):
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diff changeset
392 self.stack.append((self.sub, self.frame, self.instruction_pointer,
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diff changeset
393 self.variables, self.comparison_reg))
47
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diff changeset
394 self.sub = sub
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diff changeset
395 self.frame = 0
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diff changeset
396 self.instruction_pointer = 0
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diff changeset
397 self.variables = [param1, 0, 0, 0,
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diff changeset
398 param2, 0., 0., 0.,
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diff changeset
399 0, 0, 0, 0]
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parents: 43
diff changeset
400
1f1793e7ec8e Handle a few more opcodes
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parents: 43
diff changeset
401
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents: 48
diff changeset
402 @instruction(36)
47
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parents: 43
diff changeset
403 def ret(self):
51
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diff changeset
404 self.sub, self.frame, self.instruction_pointer, self.variables, self.comparison_reg = self.stack.pop()
47
1f1793e7ec8e Handle a few more opcodes
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parents: 43
diff changeset
405
1f1793e7ec8e Handle a few more opcodes
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parents: 43
diff changeset
406
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
407 @instruction(39)
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
408 def call_if_equal(self, sub, param1, param2, a, b):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
409 if self._getval(a) == self._getval(b):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
410 self.call(sub, param1, param2)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
411
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
412
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
413 @instruction(43)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
414 def set_pos(self, x, y, z):
74
adac26098408 Handle variables in set_pos instruction (Daiyousei...)
Thibaut Girka <thib@sitedethib.com>
parents: 70
diff changeset
415 self._enemy.set_pos(self._getval(x), self._getval(y), self._getval(z))
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
416
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
417
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
418 @instruction(45)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
419 def set_angle_speed(self, angle, speed):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
420 self._enemy.angle, self._enemy.speed = angle, speed
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
421
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
422
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
423 @instruction(46)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
424 def set_rotation_speed(self, speed):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
425 self._enemy.rotation_speed = speed
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
426
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
427
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
428 @instruction(47)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
429 def set_speed(self, speed):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
430 self._enemy.speed = speed
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
431
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
432
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
433 @instruction(48)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
434 def set_acceleration(self, acceleration):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
435 self._enemy.acceleration = acceleration
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
436
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
437
70
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
438 @instruction(49)
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
439 def set_random_angle(self, min_angle, max_angle):
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
440 angle = self._game_state.prng.rand_double() * (max_angle - min_angle) + min_angle
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
441 self._enemy.angle = angle
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
442
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
443
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
444 @instruction(50)
70
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
445 def set_random_angle_ex(self, min_angle, max_angle):
59
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
446 if self._enemy.screen_box:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
447 minx, miny, maxx, maxy = self._enemy.screen_box
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
448 else:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
449 minx, miny, maxx, maxy = (0., 0., 0., 0.)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
450
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
451 angle = self._game_state.prng.rand_double() * (max_angle - min_angle) + min_angle
59
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
452 sa, ca = sin(angle), cos(angle)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
453
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
454 distx = min(96.0, (maxx - minx) / 2.)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
455 disty = min(96.0, (maxy - miny) / 2.)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
456
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
457 if self._enemy.x > maxx - 96.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
458 ca = -abs(ca)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
459 elif self._enemy.x < minx + 96.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
460 ca = abs(ca)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
461
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
462 if self._enemy.y > maxy - 48.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
463 sa = -abs(sa)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
464 elif self._enemy.y < miny + 48.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
465 sa = abs(sa)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
466 self._enemy.angle = atan2(sa, ca)
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
467
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
468
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
469 @instruction(51)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
470 def target_player(self, unknown, speed):
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
471 #TODO: unknown
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
472 self._enemy.speed = speed
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
473 self._enemy.angle = self._enemy.get_player_angle()
43
7195aaf95f6e Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents: 42
diff changeset
474
7195aaf95f6e Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents: 42
diff changeset
475
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
476 @instruction(56)
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
477 def move_to_linear(self, duration, x, y, z):
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
478 self._enemy.move_to(duration, x, y, z, lambda x: x)
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
479
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
480
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
481 @instruction(57)
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
482 def move_to_decel(self, duration, x, y, z):
62
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 59
diff changeset
483 self._enemy.move_to(duration, x, y, z, lambda x: 2. * x - x ** 2)
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 59
diff changeset
484
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 59
diff changeset
485
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 59
diff changeset
486 @instruction(59)
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
487 def move_to_accel(self, duration, x, y, z):
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
488 self._enemy.move_to(duration, x, y, z, lambda x: x ** 2)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
489
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
490
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
491 @instruction(61)
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
492 def stop_in(self, duration):
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
493 self._enemy.stop_in(duration, lambda x: x)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
494
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
495
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
496 @instruction(63)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
497 def stop_in_accel(self, duration):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
498 self._enemy.stop_in(duration, lambda x: 1. - x)
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
499
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
500
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
501 @instruction(65)
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
502 def set_screen_box(self, xmin, ymin, xmax, ymax):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
503 self._enemy.screen_box = xmin, ymin, xmax, ymax
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
504
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
505
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
506 @instruction(66)
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
507 def clear_screen_box(self):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
508 self._enemy.screen_box = None
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
509
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
510
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
511 @instruction(67)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
512 def set_bullet_attributes1(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
513 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
514 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
515 self._enemy.set_bullet_attributes(67, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
516 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
517 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
518 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
519 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
520 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
521 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
522 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
523 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
524
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
525
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
526 @instruction(68)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
527 def set_bullet_attributes2(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
528 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
529 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
530 self._enemy.set_bullet_attributes(68, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
531 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
532 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
533 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
534 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
535 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
536 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
537 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
538 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
539
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
540
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
541 @instruction(69)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
542 def set_bullet_attributes3(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
543 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
544 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
545 self._enemy.set_bullet_attributes(69, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
546 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
547 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
548 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
549 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
550 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
551 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
552 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
553 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
554
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
555
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
556 @instruction(70)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
557 def set_bullet_attributes4(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
558 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
559 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
560 self._enemy.set_bullet_attributes(70, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
561 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
562 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
563 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
564 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
565 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
566 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
567 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
568 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
569
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
570
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
571 @instruction(71)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
572 def set_bullet_attributes5(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
573 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
574 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
575 self._enemy.set_bullet_attributes(71, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
576 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
577 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
578 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
579 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
580 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
581 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
582 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
583 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
584
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
585
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
586 @instruction(74)
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
587 def set_bullet_attributes6(self, anim, sprite_idx_offset, bullets_per_shot,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
588 number_of_shots, speed, speed2, launch_angle,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
589 angle, flags):
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
590 #TODO
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
591 self._enemy.set_bullet_attributes(74, anim,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
592 self._getval(sprite_idx_offset),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
593 self._getval(bullets_per_shot),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
594 self._getval(number_of_shots),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
595 self._getval(speed),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
596 self._getval(speed2),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
597 self._getval(launch_angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
598 self._getval(angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
599 flags)
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
600
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
601
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
602 @instruction(75)
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
603 def set_bullet_attributes6(self, anim, sprite_idx_offset, bullets_per_shot,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
604 number_of_shots, speed, speed2, launch_angle,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
605 angle, flags):
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
606 #TODO
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
607 self._enemy.set_bullet_attributes(75, anim,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
608 self._getval(sprite_idx_offset),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
609 self._getval(bullets_per_shot),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
610 self._getval(number_of_shots),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
611 self._getval(speed),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
612 self._getval(speed2),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
613 self._getval(launch_angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
614 self._getval(angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
615 flags)
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
616
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
617
78
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
618 @instruction(76)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
619 def set_bullet_interval(self, value):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
620 self._enemy.bullet_launch_interval = value
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
621
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
622
78
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
623 @instruction(77)
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
624 def set_bullet_interval_ex(self, value):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
625 self._enemy.bullet_launch_interval = value
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
626 self._enemy.bullet_launch_timer = int(self._game_state.prng.rand_double() * value) #TODO: check
78
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
627
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
628
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
629 @instruction(78)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
630 def set_delay_attack(self):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
631 self._enemy.delay_attack = True
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
632
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
633
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
634 @instruction(79)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
635 def set_no_delay_attack(self):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
636 self._enemy.delay_attack = False
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
637
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
638
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
639 @instruction(81)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
640 def set_bullet_launch_offset(self, x, y, z):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
641 self._enemy.bullet_launch_offset = (x, y)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
642
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
643
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
644 @instruction(82)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
645 def set_extended_bullet_attributes(self, *attributes):
102
ad9297e0fbf2 Handle variables in ECL instruction 82
Thibaut Girka <thib@sitedethib.com>
parents: 100
diff changeset
646 self._enemy.extended_bullet_attributes = tuple(self._getval(attr) for attr in attributes)
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
647
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
648
95
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
649 @instruction(93)
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
650 def set_spellcard(self, unknown, number, name):
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
651 #TODO: display it on the game.
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
652 print("%d - %s" % (number, name))
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
653
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
654
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
655 @instruction(97)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
656 def set_anim(self, sprite_index):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
657 self._enemy.set_anim(sprite_index)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
658
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
659
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
660 @instruction(98)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
661 def set_multiple_anims(self, default, end_left, end_right, left, right):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
662 self._enemy.movement_dependant_sprites = end_left, end_right, left, right
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
663 self._enemy.set_anim(default)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
664
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
665
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
666 @instruction(100)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
667 def set_death_anim(self, sprite_index):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
668 self._enemy.death_anim = sprite_index % 256 #TODO
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
669
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
670
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
671 @instruction(101)
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
672 def set_boss_mode(self, unknown):
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
673 #TODO: unknown
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
674 self._game_state.boss = self._enemy
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
675
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
676
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
677 @instruction(103)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
678 def set_hitbox(self, width, height, depth):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
679 self._enemy.hitbox = (width, height)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
680
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
681
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
682 @instruction(104)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
683 def set_collidable(self, collidable):
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
684 """Defines whether the enemy is “collidable”.
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
685 A collision between a collidable enemy and the player will kill the player.
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
686 """
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
687 self._enemy.collidable = bool(collidable & 1)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
688
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
689
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
690 @instruction(105)
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
691 def set_damageable(self, damageable):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
692 self._enemy.damageable = bool(damageable & 1)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
693
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
694
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
695 @instruction(107)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
696 def set_death_flags(self, death_flags):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
697 self._enemy.death_flags = death_flags
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
698
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
699
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
700 @instruction(108)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
701 def set_death_callback(self, sub):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
702 self._enemy.death_callback = sub
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
703
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
704
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
705 @instruction(109)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
706 def memory_write(self, value, index):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
707 #TODO
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
708 #XXX: this is a hack to display bosses although we don't handle MSG :)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
709 if index == 0:
103
789994275968 Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 102
diff changeset
710 self._enemy.boss_callback = value
789994275968 Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 102
diff changeset
711 else:
789994275968 Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 102
diff changeset
712 raise Exception #TODO
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
713
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
714
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
715 @instruction(111)
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
716 def set_life(self, value):
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
717 self._enemy.life = value
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
718
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
719
67
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
720 @instruction(112)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
721 def set_ellapsed_time(self, value):
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
722 """Sets the enemy's frame counter.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
723 This is used for timeouts, where the framecounter is compared to the
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
724 timeout value (what's displayed is (enemy.timeout - enemy.frame) // 60).
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
725 """
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
726 self._enemy.frame = value
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
727
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
728
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
729 @instruction(113)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
730 def set_low_life_trigger(self, value):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
731 self._enemy.low_life_trigger = value
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
732
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
733
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
734 @instruction(114)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
735 def set_low_life_callback(self, sub):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
736 self._enemy.low_life_callback = sub
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
737
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
738
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
739 @instruction(115)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
740 def set_timeout(self, timeout):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
741 self._enemy.timeout = timeout
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
742
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
743
67
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
744 @instruction(116)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
745 def set_timeout_callback(self, sub):
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
746 self._enemy.timeout_callback = sub
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
747
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
748
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
749 @instruction(117)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
750 def set_touchable(self, value):
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
751 """Defines whether the enemy is “touchable”.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
752 Bullets only collide with an enemy if it is “touchable”.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
753 Likewise, ReimuA's homing attacks only target “touchable” enemies.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
754 """
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
755 self._enemy.touchable = bool(value)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
756
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
757
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
758 @instruction(120)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
759 def set_automatic_orientation(self, flags):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
760 #TODO: does it change anything else than the sprite's rotation?
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
761 self._enemy.automatic_orientation = bool(flags & 1)
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
762
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
763
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
764 @instruction(123)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
765 def skip_frames(self, frames):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
766 #TODO: is that all?
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
767 self.frame += self._getval(frames)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
768
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
769
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
770 @instruction(126)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
771 def set_remaining_lives(self, lives):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
772 self._enemy.remaining_lives = lives
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
773