annotate eosd @ 439:723a3e67a223

Make pytouhou.game.sprite an extension type.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 10 Aug 2013 20:48:17 +0200
parents 18e4b121646b
children b0abb05811f7
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b0b8825296d0 Follow the PEP-0394 guidelines, migrating from python to python2.
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1 #!/usr/bin/env python2
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2 # -*- encoding: utf-8 -*-
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3 ##
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4 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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5 ##
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6 ## This program is free software; you can redistribute it and/or modify
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7 ## it under the terms of the GNU General Public License as published
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8 ## by the Free Software Foundation; version 3 only.
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9 ##
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10 ## This program is distributed in the hope that it will be useful,
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11 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 ## GNU General Public License for more details.
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14 ##
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15
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16 import argparse
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17 import os
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18
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19
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20 pathsep = os.path.pathsep
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21 default_data = (pathsep.join(('CM.DAT', 'th06*_CM.DAT', '*CM.DAT', '*cm.dat')),
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22 pathsep.join(('ST.DAT', 'th6*ST.DAT', '*ST.DAT', '*st.dat')),
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23 pathsep.join(('IN.DAT', 'th6*IN.DAT', '*IN.DAT', '*in.dat')),
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24 pathsep.join(('MD.DAT', 'th6*MD.DAT', '*MD.DAT', '*md.dat')),
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25 pathsep.join(('102h.exe', '102*.exe', '東方紅魔郷.exe', '*.exe')))
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27
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28 parser = argparse.ArgumentParser(description='Libre reimplementation of the Touhou 6 engine.')
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29
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30 parser.add_argument('data', metavar='DAT', default=default_data, nargs='*', help='Game’s data files')
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31 parser.add_argument('-p', '--path', metavar='DIRECTORY', default='.', help='Game directory path.')
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32 parser.add_argument('-s', '--stage', metavar='STAGE', type=int, default=None, help='Stage, 1 to 7 (Extra).')
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33 parser.add_argument('-r', '--rank', metavar='RANK', type=int, default=0, help='Rank, from 0 (Easy, default) to 3 (Lunatic).')
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34 parser.add_argument('-c', '--character', metavar='CHARACTER', type=int, default=0, help='Select the character to use, from 0 (ReimuA, default) to 3 (MarisaB).')
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35 parser.add_argument('--replay', metavar='REPLAY', help='Select a replay')
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36 parser.add_argument('--save-replay', metavar='REPLAY', help='Save the upcoming game into a replay file')
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37 parser.add_argument('--skip-replay', action='store_true', help='Skip the replay and start to play when it’s finished')
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38 parser.add_argument('-b', '--boss-rush', action='store_true', help='Fight only bosses')
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39 parser.add_argument('--single-buffer', action='store_true', help='Disable double buffering')
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40 parser.add_argument('--fps-limit', metavar='FPS', default=60, type=int, help='Set fps limit')
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41 parser.add_argument('--debug', action='store_true', help='Set unlimited continues, and perhaps other debug features.')
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42 parser.add_argument('--fixed-pipeline', action='store_true', help='Use the fixed pipeline instead of the new programmable one.')
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43 parser.add_argument('--no-background', action='store_false', help='Disable background display (huge performance boost on slow systems).')
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44 parser.add_argument('--no-particles', action='store_false', help='Disable particles handling (huge performance boost on slow systems).')
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45 parser.add_argument('--no-music', action='store_false', help='Disable background music.')
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46 parser.add_argument('--hints', metavar='HINTS', default=None, help='Hints file, to display text while playing.')
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47 parser.add_argument('--verbosity', metavar='VERBOSITY', choices=['DEBUG', 'INFO', 'WARNING', 'ERROR', 'CRITICAL'], help='Select the wanted logging level.')
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48
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49 args = parser.parse_args()
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50
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51
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52 import sys
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53 import logging
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54
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55 from pytouhou.ui.window import Window
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56 from pytouhou.resource.loader import Loader
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57 from pytouhou.ui.gamerunner import GameRunner
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58 from pytouhou.games.eosd import EoSDCommon, EoSDGame
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59 from pytouhou.game.game import GameOver
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60 from pytouhou.game.player import PlayerState
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61 from pytouhou.formats.t6rp import T6RP, Level
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62 from pytouhou.utils.random import Random
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63 from pytouhou.vm.msgrunner import NextStage
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64 from pytouhou.formats.hint import Hint
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66
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67 class EoSDGameBossRush(EoSDGame):
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68 def run_iter(self, keystate):
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69 for i in range(20):
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70 skip = not (self.enemies or self.items or self.lasers
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71 or self.bullets or self.cancelled_bullets)
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72 if skip:
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73 keystate &= ~1
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74 EoSDGame.run_iter(self, keystate | 256 if i == 0 else 0)
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75 if not self.enemies and self.frame % 90 == 0:
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76 for player in self.players:
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77 if player.state.power < 128:
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78 player.state.power += 1
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79 if not skip:
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80 break
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81
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82 def cleanup(self):
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83 boss_wait = any(ecl_runner.boss_wait for ecl_runner in self.ecl_runners)
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84 if not (self.boss or self.msg_wait or boss_wait):
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85 self.enemies = [enemy for enemy in self.enemies
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86 if enemy.boss_callback != -1 or enemy.frame > 1]
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87 self.lasers = [laser for laser in self.lasers if laser.frame > 1]
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88 self.effects = [effect for effect in self.effects
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89 if not hasattr(effect, '_laser')
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90 or effect._laser in self.lasers]
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91 self.bullets = [bullet for bullet in self.bullets if bullet.frame > 1]
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92 EoSDGame.cleanup(self)
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93
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94
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95 def main(path, data, stage_num, rank, character, replay, save_filename,
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96 skip_replay, boss_rush, fps_limit, single_buffer, debug,
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97 fixed_pipeline, enable_background, enable_particles, enable_music,
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98 hints, verbosity):
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99
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100 resource_loader = Loader(path)
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101
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102 try:
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103 resource_loader.scan_archives(data)
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104 except IOError:
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105 sys.stderr.write('Some data files were not found, did you forget the -p option?\n')
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106 exit(1)
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107
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108 window = Window(double_buffer=(not single_buffer), fps_limit=fps_limit, fixed_pipeline=fixed_pipeline)
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109
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110 if stage_num is None:
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111 story = True
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112 stage_num = 1
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113 continues = 3
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114 else:
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115 story = False
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116 continues = 0
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117
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118 if debug:
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119 if not verbosity:
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120 verbosity = 'DEBUG'
339
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121 continues = float('inf')
331
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122
415
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123 if verbosity:
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124 logging.basicConfig(level=logging.__getattribute__(verbosity))
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125
187
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126 if replay:
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127 with open(replay, 'rb') as file:
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128 replay = T6RP.read(file)
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129 rank = replay.rank
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130 character = replay.character
331
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131
373
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132 save_keystates = None
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133 if save_filename:
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134 save_replay = T6RP()
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135 save_replay.rank = rank
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136 save_replay.character = character
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137
404
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138 if hints:
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139 with open(hints, 'rb') as file:
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140 hints = Hint.read(file)
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141
331
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142 difficulty = 16
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143 default_power = [0, 64, 128, 128, 128, 128, 0][stage_num - 1]
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144 states = [PlayerState(character=character, power=default_power)]
187
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145
332
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146 game_class = EoSDGameBossRush if boss_rush else EoSDGame
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147
434
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148 common = EoSDCommon(resource_loader)
422
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149 runner = GameRunner(window, resource_loader, skip=skip_replay)
331
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150 while True:
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151 if replay:
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152 level = replay.levels[stage_num - 1]
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153 if not level:
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154 raise Exception
262
8fa660da5f0c Automatically search data files using different names.
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diff changeset
155
331
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156 prng = Random(level.random_seed)
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
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diff changeset
157
331
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158 #TODO: apply the replay to the other players.
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159 #TODO: see if the stored score is used or if it’s the one from the previous stage.
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160 if stage_num != 1 and stage_num - 2 in replay.levels:
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161 previous_level = replay.levels[stage_num - 1]
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162 states[0].score = previous_level.score
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163 states[0].effective_score = previous_level.score
373
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164 states[0].point_items = level.point_items
331
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165 states[0].power = level.power
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166 states[0].lives = level.lives
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167 states[0].bombs = level.bombs
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168 difficulty = level.difficulty
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169 else:
373
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170 prng = Random()
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171
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172 if save_filename:
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diff changeset
173 if not replay:
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174 save_replay.levels[stage_num - 1] = level = Level()
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diff changeset
175 level.score = states[0].score
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diff changeset
176 level.random_seed = prng.seed
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177 level.point_items = states[0].points
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178 level.power = states[0].power
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179 level.lives = states[0].lives
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180 level.bombs = states[0].bombs
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181 level.difficulty = difficulty
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182 save_keystates = []
18
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183
404
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diff changeset
184 hints_stage = hints.stages[stage_num - 1] if hints else None
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diff changeset
185
434
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
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diff changeset
186 game = game_class(resource_loader, states, stage_num, rank, difficulty, common, prng=prng, continues=continues, hints=hints_stage)
331
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diff changeset
187
428
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 422
diff changeset
188 if not enable_particles:
407
b4be9b50557e Add a --no-particles option to remove particles.
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parents: 404
diff changeset
189 def new_particle(pos, anim, amp, number=1, reverse=False, duration=24):
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parents: 404
diff changeset
190 pass
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diff changeset
191 game.new_particle = new_particle
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diff changeset
192
428
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
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diff changeset
193 background = game.background if enable_background else None
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diff changeset
194 bgms = game.std.bgms if enable_music else None
18
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parents:
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195
331
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diff changeset
196 # Main loop
428
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
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diff changeset
197 runner.load_game(game, background, bgms, replay, save_keystates)
422
52829ebe2561 Refactor window management in its own class.
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diff changeset
198 window.set_runner(runner)
331
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diff changeset
199 try:
422
52829ebe2561 Refactor window management in its own class.
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parents: 421
diff changeset
200 window.run()
331
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diff changeset
201 break
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diff changeset
202 except NextStage:
333
d369a369204a Prevent story mode in easy to go beyond stage 5.
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parents: 332
diff changeset
203 if not story or stage_num == (7 if boss_rush else 6 if rank > 0 else 5):
331
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diff changeset
204 break
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diff changeset
205 stage_num += 1
416
e23871eddb7a Importing everything makes the --help slow, call parse_args before the imports.
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parents: 415
diff changeset
206 states = [player.state.copy() for player in game.players] # if player.state.lives >= 0]
339
7a05edbab88a Implement continues when the lives fall bellow 0.
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diff changeset
207 except GameOver:
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diff changeset
208 print('Game over')
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diff changeset
209 break
373
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diff changeset
210 finally:
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diff changeset
211 if save_filename:
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diff changeset
212 last_key = -1
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diff changeset
213 for time, key in enumerate(save_keystates):
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diff changeset
214 if key != last_key:
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diff changeset
215 level.keys.append((time, key, 0))
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diff changeset
216 last_key = key
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diff changeset
217
6deab6ad8be8 Add the ability to save a replay.
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diff changeset
218 if save_filename:
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diff changeset
219 with open(save_filename, 'wb+') as file:
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diff changeset
220 save_replay.write(file)
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
221
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
222
334
4eca6130f118 Add options to set FPS limit and disable double buffering
Thibaut Girka <thib@sitedethib.com>
parents: 333
diff changeset
223 main(args.path, tuple(args.data), args.stage, args.rank, args.character,
378
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 375
diff changeset
224 args.replay, args.save_replay, args.skip_replay, args.boss_rush,
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 375
diff changeset
225 args.fps_limit, args.single_buffer, args.debug, args.fixed_pipeline,
428
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
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parents: 422
diff changeset
226 args.no_background, args.no_particles, args.no_music, args.hints,
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diff changeset
227 args.verbosity)