annotate pytouhou/ui/gamerunner.pyx @ 524:7f016dfbdfb1

Make vector a struct, allocate it directly on the stack, and thus pass it by copy, which is much less expensive than a python allocation.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 18 Dec 2013 18:15:40 +0100
parents 2e8ceaa85d5c
children 7c3c90468996
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fab7ad2f0d8b Use Cython, improve performances!
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 cimport cython
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16
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17 from pytouhou.lib cimport sdl
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18
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19 from .window cimport Window, Runner
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20 from .music import MusicPlayer, SFXPlayer, NullPlayer
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21 from pytouhou.game.game cimport Game
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22
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23
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24 cdef class GameRunner(Runner):
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25 cdef object background, con, resource_loader, keys, replay_level, common
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26 cdef Game game
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27 cdef Window window
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28 cdef list save_keystates
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36bc577b2392 Make the window resizable, and scale its content correctly.
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29 cdef bint skip
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31 # Since we want to support multiple renderers, don’t specify its type.
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32 #TODO: find a way to still specify its interface.
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33 cdef object renderer
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34
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35 def __init__(self, Window window, renderer, common, resource_loader,
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36 bint skip=False, con=None):
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37 self.renderer = renderer
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38 self.common = common
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39 self.resource_loader = resource_loader
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40
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41 self.window = window
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42 self.replay_level = None
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43 self.skip = skip
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44 self.con = con
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45
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46 self.width = common.interface.width
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47 self.height = common.interface.height
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50 def load_game(self, Game game, background=None, bgms=None, replay=None,
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51 save_keystates=None):
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52 self.game = game
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53 self.background = background
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54
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55 if self.renderer is not None:
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56 self.renderer.load_textures(self.resource_loader.instanced_anms)
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57 self.renderer.load_background(background)
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58
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59 self.set_input(replay)
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60 if replay and replay.levels[game.stage - 1]:
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61 game.players[0].lives = self.replay_level.lives
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62 game.players[0].power = self.replay_level.power
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63 game.players[0].bombs = self.replay_level.bombs
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64 game.difficulty = self.replay_level.difficulty
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65
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66 self.save_keystates = save_keystates
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67
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68 null_player = NullPlayer()
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69 if bgms is not None:
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70 game.music = MusicPlayer(self.resource_loader, bgms)
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71 game.music.play(0)
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72 else:
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73 game.music = null_player
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74
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75 game.sfx_player = SFXPlayer(self.resource_loader) if not self.skip else null_player
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78 cdef void set_input(self, replay=None) except *:
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79 if not replay or not replay.levels[self.game.stage-1]:
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80 self.replay_level = None
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81 else:
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82 self.replay_level = replay.levels[self.game.stage-1]
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83 self.keys = self.replay_level.iter_keystates()
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84
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86 @cython.cdivision(True)
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87 cdef void set_renderer_size(self, long width, long height) except *:
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88 if self.renderer is not None:
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89 runner_width = float(self.width)
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90 runner_height = float(self.height)
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91
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92 scale = min(width / runner_width,
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93 height / runner_height)
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95 new_width = <long>(runner_width * scale)
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96 new_height = <long>(runner_height * scale)
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98 x = (width - new_width) // 2
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99 y = (height - new_height) // 2
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100
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101 self.renderer.size = x, y, new_width, new_height
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102
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103
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104 cdef void start(self) except *:
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105 if self.renderer is not None:
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106 self.set_renderer_size(self.width, self.height)
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107 self.renderer.start(self.common)
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110 cdef bint update(self) except *:
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111 cdef long keystate
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112
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113 if self.background is not None:
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114 self.background.update(self.game.frame)
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115 for event in sdl.poll_events():
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116 type_ = event[0]
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117 if type_ == sdl.KEYDOWN:
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118 scancode = event[1]
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119 if scancode == sdl.SCANCODE_ESCAPE:
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120 return False #TODO: implement the pause.
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
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diff changeset
121 elif type_ == sdl.QUIT:
422
52829ebe2561 Refactor window management in its own class.
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diff changeset
122 return False
464
36bc577b2392 Make the window resizable, and scale its content correctly.
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diff changeset
123 elif type_ == sdl.WINDOWEVENT:
36bc577b2392 Make the window resizable, and scale its content correctly.
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diff changeset
124 event_ = event[1]
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diff changeset
125 if event_ == sdl.WINDOWEVENT_RESIZED:
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
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parents: 494
diff changeset
126 self.set_renderer_size(event[2], event[3])
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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diff changeset
127 if self.window is not None:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
128 self.window.set_size(event[2], event[3])
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parents: 504
diff changeset
129 if self.replay_level is None:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
130 #TODO: allow user settings
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parents: 504
diff changeset
131 keys = sdl.get_keyboard_state()
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
132 keystate = 0
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
133 if keys[sdl.SCANCODE_Z]:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
134 keystate |= 1
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
135 if keys[sdl.SCANCODE_X]:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
136 keystate |= 2
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
137 if keys[sdl.SCANCODE_LSHIFT]:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
138 keystate |= 4
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
139 if keys[sdl.SCANCODE_UP]:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
140 keystate |= 16
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
141 if keys[sdl.SCANCODE_DOWN]:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
142 keystate |= 32
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
143 if keys[sdl.SCANCODE_LEFT]:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
144 keystate |= 64
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
145 if keys[sdl.SCANCODE_RIGHT]:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
146 keystate |= 128
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
147 if keys[sdl.SCANCODE_LCTRL]:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
148 keystate |= 256
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
149 else:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
150 try:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
151 keystate = self.keys.next()
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
152 except StopIteration:
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
153 keystate = 0
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
154 if self.skip:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
155 self.set_input()
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parents: 504
diff changeset
156 self.skip = False
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
157 self.game.sfx_player = SFXPlayer(self.resource_loader)
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
158
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
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parents: 504
diff changeset
159 if self.save_keystates is not None:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
160 self.save_keystates.append(keystate)
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
161
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
162 if self.con is not None:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
163 self.con.run_iter(self.game, keystate)
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
164 else:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
165 self.game.run_iter([keystate])
373
6deab6ad8be8 Add the ability to save a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
166
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
167 if self.window is not None:
459
6e733ed817bd Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 458
diff changeset
168 self.game.interface.labels['framerate'].set_text('%.2ffps' % self.window.get_fps())
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
169 if not self.skip and self.renderer is not None:
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
170 self.renderer.render(self.game)
422
52829ebe2561 Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 421
diff changeset
171 return True