annotate pytouhou/game/enemymanager.py @ 48:8353c33d53d4

Support a few more instructions
author Thibaut Girka <thib@sitedethib.com>
date Mon, 22 Aug 2011 15:45:42 +0200
parents 25ca15f714ad
children cbe1cb50f2fd
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1 from itertools import chain
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2 from io import BytesIO
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3 import os
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4 from struct import unpack, pack
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5 from pytouhou.utils.interpolator import Interpolator
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6 from pytouhou.game.eclrunner import ECLRunner
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7 from pytouhou.game.sprite import Sprite
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8 from math import cos, sin, atan2
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9
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11 from pytouhou.utils.random import Random
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12 random = Random(0x39f4)
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14
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15 class Enemy(object):
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16 def __init__(self, pos, life, _type, ecl_runner, anm_wrapper):
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17 self.anm_wrapper = anm_wrapper
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18 self.anm = None
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19 self.ecl_runner = ecl_runner
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20 self.x, self.y = pos
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21 self.life = life
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22 self.max_life = life
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23 self.type = _type
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24 self.frame = 0
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25 self.sprite = None
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26 self.pending_bullets = []
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27 self.bullet_attributes = None
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28 self.bullet_launch_offset = (0, 0)
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29 self.vulnerable = True
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30 self.death_callback = None
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31 self.low_life_callback = None
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32 self.low_life_trigger = None
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33 self.timeout = None
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34 self.remaining_lives = -1
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35
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36 self.bullet_launch_interval = 0
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37 self.delay_attack = False
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38
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39 self.death_sprite = None
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40 self.movement_dependant_sprites = None
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41 self.direction = None
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42 self.interpolator = None #TODO
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43 self.angle = 0.
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44 self.speed = 0.
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45 self.rotation_speed = 0.
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46 self.acceleration = 0.
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48 self.hitbox = (0, 0)
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49
48
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50 self.ecl_runner.implementation.update({67: self.set_bullet_attributes,
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51 97: self.set_sprite,
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52 98: self.set_multiple_sprites,
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53 45: self.set_angle_speed,
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54 43: self.set_pos,
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55 46: self.set_rotation_speed,
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56 47: self.set_speed,
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57 48: self.set_acceleration,
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58 51: self.target_player,
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59 57: self.move_to,
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60 77: self.set_bullet_interval,
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61 78: self.set_delay_attack,
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62 79: self.set_no_delay_attack,
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63 81: self.set_bullet_launch_offset,
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64 100: self.set_death_sprite,
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65 103: self.set_hitbox,
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66 105: self.set_vulnerable,
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67 108: self.set_death_callback,
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68 113: self.set_low_life_trigger,
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69 114: self.set_low_life_callback,
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70 115: self.set_timeout,
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71 126: self.set_remaining_lives}) #TODO
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72
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73
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74 def set_remaining_lives(self, lives):
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75 self.remaining_lives = lives
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76
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77
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78 def set_death_callback(self, sub):
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79 self.death_callback = sub
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80
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81
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82 def set_low_life_trigger(self, value):
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83 self.low_life_trigger = value
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84
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86 def set_low_life_callback(self, sub):
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87 self.low_life_callback = sub
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88
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89
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90 def set_timeout(self, timeout):
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91 self.timeout = timeout
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92
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93
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94 def set_vulnerable(self, vulnerable):
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95 self.vulnerable = bool(vulnerable & 1)
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96
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97
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98 def set_bullet_launch_offset(self, x, y, z):
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99 self.bullet_launch_offset = (x, y)
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100
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101
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102 def set_bullet_attributes(self, bullet_anim, launch_anim, bullets_per_shot,
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103 number_of_shots, speed, unknown, launch_angle,
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104 angle, flags):
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105 self.bullet_attributes = (1, bullet_anim, launch_anim, bullets_per_shot,
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106 number_of_shots, speed, unknown, launch_angle,
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107 angle, flags)
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108 if not self.delay_attack:
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109 pass
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110 #TODO: actually fire
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111
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112
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113 def set_bullet_interval(self, value):
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114 self.bullet_launch_interval = value
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115
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116
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117 def set_delay_attack(self):
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118 self.delay_attack = True
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119
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120
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121 def set_no_delay_attack(self):
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122 self.delay_attack = False
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123
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124
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125 def set_death_sprite(self, sprite_index):
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126 self.death_sprite = sprite_index % 256 #TODO
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127
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128
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129 def set_hitbox(self, width, height, depth):
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130 self.hitbox = (width, height)
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131
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132
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133 def set_sprite(self, sprite_index):
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134 self.anm, self.sprite = self.anm_wrapper.get_sprite(sprite_index)
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135
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136
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137 def set_multiple_sprites(self, default, end_left, end_right, left, right):
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138 self.movement_dependant_sprites = end_left, end_right, left, right
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139 self.anm, self.sprite = self.anm_wrapper.get_sprite(default)
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140
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diff changeset
141
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diff changeset
142 def set_angle_speed(self, angle, speed):
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diff changeset
143 self.angle, self.speed = angle, speed
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diff changeset
144
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diff changeset
145
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parents: 22
diff changeset
146 def set_pos(self, x, y, z):
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diff changeset
147 self.x, self.y = x, y
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diff changeset
148 self.interpolator = Interpolator((x, y))
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diff changeset
149 self.interpolator.set_interpolation_start(self.frame, (x, y))
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diff changeset
150
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diff changeset
151
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diff changeset
152 def set_rotation_speed(self, speed):
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diff changeset
153 self.rotation_speed = speed
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diff changeset
154
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diff changeset
155
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diff changeset
156 def set_speed(self, speed):
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diff changeset
157 self.speed = speed
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diff changeset
158
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diff changeset
159
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diff changeset
160 def set_acceleration(self, acceleration):
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diff changeset
161 self.acceleration = acceleration
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diff changeset
162
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diff changeset
163
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164 def target_player(self, unknown, speed):
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165 self.speed = speed #TODO: unknown
48
8353c33d53d4 Support a few more instructions
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166 player_x, player_y = 192., 384.#TODO
23
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167 self.angle = atan2(player_y - self.y, player_x - self.x)
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diff changeset
168
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diff changeset
169
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diff changeset
170 def move_to(self, duration, x, y, z):
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diff changeset
171 self.interpolator.set_interpolation_end(self.frame + duration, (x, y))
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172
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173
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174 def is_visible(self, screen_width, screen_height):
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175 if not self.sprite:
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176 return False
29
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177
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178 tx, ty, tw, th = self.sprite.texcoords
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179 if self.sprite.corner_relative_placement:
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diff changeset
180 raise Exception #TODO
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181 else:
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182 max_x = tw / 2.
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183 max_y = th / 2.
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diff changeset
184 min_x = -max_x
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diff changeset
185 min_y = -max_y
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diff changeset
186
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diff changeset
187 if any((min_x >= screen_width - self.x,
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diff changeset
188 max_x <= -self.x,
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diff changeset
189 min_y >= screen_height - self.y,
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diff changeset
190 max_y <= -self.y)):
23
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191 return False
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192 return True
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diff changeset
193
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194
36
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195 def get_objects_by_texture(self):
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196 objects_by_texture = {}
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diff changeset
197 key = self.anm.first_name, self.anm.secondary_name
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diff changeset
198 if not key in objects_by_texture:
37
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diff changeset
199 objects_by_texture[key] = (0, [], [], [])
36
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diff changeset
200 vertices = tuple((x + self.x, y + self.y, z) for x, y, z in self.sprite._vertices)
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diff changeset
201 objects_by_texture[key][1].extend(vertices)
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diff changeset
202 objects_by_texture[key][2].extend(self.sprite._uvs)
37
a10e3f44a883 Add alpha (anm0 instruction 3) support
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diff changeset
203 objects_by_texture[key][3].extend(self.sprite._colors)
36
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diff changeset
204 #TODO: effects/bullet launch
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diff changeset
205 return objects_by_texture
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diff changeset
206
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diff changeset
207
18
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diff changeset
208 def update(self, frame):
23
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parents: 22
diff changeset
209 self.ecl_runner.update()
18
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diff changeset
210
21
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parents: 20
diff changeset
211 x, y = self.x, self.y
20
6ebf9539c077 Handle more enemies types and movements
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parents: 18
diff changeset
212 if self.interpolator:
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parents: 18
diff changeset
213 self.interpolator.update(self.frame)
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parents: 18
diff changeset
214 x, y = self.interpolator.values
21
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parents: 20
diff changeset
215
18
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216 self.speed += self.acceleration #TODO: units? Execution order?
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parents:
diff changeset
217 self.angle += self.rotation_speed #TODO: units? Execution order?
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parents:
diff changeset
218
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diff changeset
219 dx, dy = cos(self.angle) * self.speed, sin(self.angle) * self.speed
20
6ebf9539c077 Handle more enemies types and movements
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parents: 18
diff changeset
220 if self.type & 2:
21
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parents: 20
diff changeset
221 x -= dx
18
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222 else:
21
bf225780973f Small refactoring, and Rumia \o/
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parents: 20
diff changeset
223 x += dx
bf225780973f Small refactoring, and Rumia \o/
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parents: 20
diff changeset
224 y += dy
bf225780973f Small refactoring, and Rumia \o/
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parents: 20
diff changeset
225
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parents: 20
diff changeset
226 if self.movement_dependant_sprites:
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parents: 20
diff changeset
227 #TODO: is that really how it works?
22
fa87db09fc3a Fix Rumia's animations
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parents: 21
diff changeset
228 if x < self.x:
fa87db09fc3a Fix Rumia's animations
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parents: 21
diff changeset
229 self.anm, self.sprite = self.anm_wrapper.get_sprite(self.movement_dependant_sprites[2])
fa87db09fc3a Fix Rumia's animations
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parents: 21
diff changeset
230 self.direction = -1
fa87db09fc3a Fix Rumia's animations
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parents: 21
diff changeset
231 elif x > self.x:
fa87db09fc3a Fix Rumia's animations
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parents: 21
diff changeset
232 self.anm, self.sprite = self.anm_wrapper.get_sprite(self.movement_dependant_sprites[3])
fa87db09fc3a Fix Rumia's animations
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parents: 21
diff changeset
233 self.direction = +1
fa87db09fc3a Fix Rumia's animations
Thibaut Girka <thib@sitedethib.com>
parents: 21
diff changeset
234 elif self.direction is not None:
fa87db09fc3a Fix Rumia's animations
Thibaut Girka <thib@sitedethib.com>
parents: 21
diff changeset
235 self.anm, self.sprite = self.anm_wrapper.get_sprite(self.movement_dependant_sprites[{-1: 0, +1:1}[self.direction]])
fa87db09fc3a Fix Rumia's animations
Thibaut Girka <thib@sitedethib.com>
parents: 21
diff changeset
236 self.direction = None
21
bf225780973f Small refactoring, and Rumia \o/
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parents: 20
diff changeset
237
bf225780973f Small refactoring, and Rumia \o/
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parents: 20
diff changeset
238 self.x, self.y = x, y
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parents: 20
diff changeset
239 if self.sprite:
32
47543594ff66 Can't stop optimizing!
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parents: 29
diff changeset
240 changed = self.sprite.update()
47543594ff66 Can't stop optimizing!
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diff changeset
241 visible = self.is_visible(384, 448)
47543594ff66 Can't stop optimizing!
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diff changeset
242 if changed and visible:
37
a10e3f44a883 Add alpha (anm0 instruction 3) support
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parents: 36
diff changeset
243 self.sprite.update_vertices_uvs_colors()
34
4d93d45ecb62 Fix animation script flow handling
Thibaut Girka <thib@sitedethib.com>
parents: 33
diff changeset
244 elif not self.sprite.playing:
4d93d45ecb62 Fix animation script flow handling
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parents: 33
diff changeset
245 visible = False
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parents: 33
diff changeset
246 self.sprite = None
32
47543594ff66 Can't stop optimizing!
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diff changeset
247 else:
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diff changeset
248 visible = False
18
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249
36
f46c18872796 Minor refactoring
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diff changeset
250
18
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diff changeset
251 self.frame += 1
32
47543594ff66 Can't stop optimizing!
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parents: 29
diff changeset
252 return visible
18
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253
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parents:
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254
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parents:
diff changeset
255
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parents:
diff changeset
256 class EnemyManager(object):
21
bf225780973f Small refactoring, and Rumia \o/
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parents: 20
diff changeset
257 def __init__(self, stage, anm_wrapper, ecl):
18
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diff changeset
258 self.stage = stage
21
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parents: 20
diff changeset
259 self.anm_wrapper = anm_wrapper
18
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diff changeset
260 self.main = []
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
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parents: 22
diff changeset
261 self.ecl = ecl
18
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parents:
diff changeset
262 self.objects_by_texture = {}
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parents:
diff changeset
263 self.enemies = []
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parents:
diff changeset
264
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parents:
diff changeset
265 # Populate main
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parents:
diff changeset
266 for frame, sub, instr_type, args in ecl.main:
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parents:
diff changeset
267 if not self.main or self.main[-1][0] < frame:
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parents:
diff changeset
268 self.main.append((frame, [(sub, instr_type, args)]))
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diff changeset
269 elif self.main[-1][0] == frame:
ca26a84916cb Add preliminary ECL viewer/interpreter.
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parents:
diff changeset
270 self.main[-1][1].append((sub, instr_type, args))
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diff changeset
271
ca26a84916cb Add preliminary ECL viewer/interpreter.
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parents:
diff changeset
272
33
1f21bcc0845b Fix scoping issue with _enemy_deleter
Thibaut Girka <thib@sitedethib.com>
parents: 32
diff changeset
273 def make_enemy_deleter(self, enemy):
1f21bcc0845b Fix scoping issue with _enemy_deleter
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parents: 32
diff changeset
274 def _enemy_deleter(unknown): #TODO: unknown
1f21bcc0845b Fix scoping issue with _enemy_deleter
Thibaut Girka <thib@sitedethib.com>
parents: 32
diff changeset
275 self.enemies.remove(enemy)
1f21bcc0845b Fix scoping issue with _enemy_deleter
Thibaut Girka <thib@sitedethib.com>
parents: 32
diff changeset
276 return _enemy_deleter
1f21bcc0845b Fix scoping issue with _enemy_deleter
Thibaut Girka <thib@sitedethib.com>
parents: 32
diff changeset
277
1f21bcc0845b Fix scoping issue with _enemy_deleter
Thibaut Girka <thib@sitedethib.com>
parents: 32
diff changeset
278
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ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
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279 def update(self, frame):
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
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280 if self.main and self.main[0][0] == frame:
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
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281 for sub, instr_type, args in self.main.pop(0)[1]:
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6ebf9539c077 Handle more enemies types and movements
Thibaut Girka <thib@sitedethib.com>
parents: 18
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282 if instr_type in (0, 2, 4, 6): # Normal/mirrored enemy
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ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
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283 x, y, z, life, unknown1, unknown2, unknown3 = args
40
ce662b372ee0 HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/
Thibaut Girka <thib@sitedethib.com>
parents: 37
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284 if instr_type & 4:
ce662b372ee0 HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/
Thibaut Girka <thib@sitedethib.com>
parents: 37
diff changeset
285 if x < -990:
ce662b372ee0 HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/
Thibaut Girka <thib@sitedethib.com>
parents: 37
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286 x = random.rand_double() * 368 #102h.exe@0x411820
ce662b372ee0 HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/
Thibaut Girka <thib@sitedethib.com>
parents: 37
diff changeset
287 if y < -990:
ce662b372ee0 HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/
Thibaut Girka <thib@sitedethib.com>
parents: 37
diff changeset
288 y = random.rand_double() * 416 #102h.exe@0x41184b
ce662b372ee0 HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/
Thibaut Girka <thib@sitedethib.com>
parents: 37
diff changeset
289 if z < -990:
ce662b372ee0 HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/
Thibaut Girka <thib@sitedethib.com>
parents: 37
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290 y = random.rand_double() * 800 #102h.exe@0x411881
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444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
291 ecl_runner = ECLRunner(self.ecl, sub)
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
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292 enemy = Enemy((x, y), life, instr_type, ecl_runner, self.anm_wrapper)
42
1b0ca2fb89f9 Refactor ECL parsing/etc.
Thibaut Girka <thib@sitedethib.com>
parents: 40
diff changeset
293 ecl_runner.implementation[1] = self.make_enemy_deleter(enemy)
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
294
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
295 self.enemies.append(enemy)
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ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
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296
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
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297 # Update enemies
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47543594ff66 Can't stop optimizing!
Thibaut Girka <thib@sitedethib.com>
parents: 29
diff changeset
298 visible_enemies = [enemy for enemy in self.enemies if enemy.update(frame)]
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
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299
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
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300 # Add enemies to vertices/uvs
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
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301 self.objects_by_texture = {}
32
47543594ff66 Can't stop optimizing!
Thibaut Girka <thib@sitedethib.com>
parents: 29
diff changeset
302 for enemy in visible_enemies:
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents: 22
diff changeset
303 if enemy.is_visible(384, 448): #TODO
37
a10e3f44a883 Add alpha (anm0 instruction 3) support
Thibaut Girka <thib@sitedethib.com>
parents: 36
diff changeset
304 for key, (count, vertices, uvs, colors) in enemy.get_objects_by_texture().items():
36
f46c18872796 Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 34
diff changeset
305 if not key in self.objects_by_texture:
37
a10e3f44a883 Add alpha (anm0 instruction 3) support
Thibaut Girka <thib@sitedethib.com>
parents: 36
diff changeset
306 self.objects_by_texture[key] = (0, [], [], [])
36
f46c18872796 Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 34
diff changeset
307 self.objects_by_texture[key][1].extend(vertices)
f46c18872796 Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 34
diff changeset
308 self.objects_by_texture[key][2].extend(uvs)
37
a10e3f44a883 Add alpha (anm0 instruction 3) support
Thibaut Girka <thib@sitedethib.com>
parents: 36
diff changeset
309 self.objects_by_texture[key][3].extend(colors)
a10e3f44a883 Add alpha (anm0 instruction 3) support
Thibaut Girka <thib@sitedethib.com>
parents: 36
diff changeset
310 for key, (nb_vertices, vertices, uvs, colors) in self.objects_by_texture.items():
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
311 nb_vertices = len(vertices)
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
312 vertices = pack('f' * (3 * nb_vertices), *chain(*vertices))
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
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313 uvs = pack('f' * (2 * nb_vertices), *chain(*uvs))
37
a10e3f44a883 Add alpha (anm0 instruction 3) support
Thibaut Girka <thib@sitedethib.com>
parents: 36
diff changeset
314 colors = pack('B' * (4 * nb_vertices), *chain(*colors))
a10e3f44a883 Add alpha (anm0 instruction 3) support
Thibaut Girka <thib@sitedethib.com>
parents: 36
diff changeset
315 self.objects_by_texture[key] = (nb_vertices, vertices, uvs, colors)
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
316