Mercurial > touhou
annotate pytouhou/game/player.py @ 235:e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Sat, 31 Dec 2011 16:31:10 +0100 |
parents | 2d35565b5608 |
children | 741860192b56 |
rev | line source |
---|---|
52
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
1 # -*- encoding: utf-8 -*- |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
2 ## |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
4 ## |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
5 ## This program is free software; you can redistribute it and/or modify |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
6 ## it under the terms of the GNU General Public License as published |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
7 ## by the Free Software Foundation; version 3 only. |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
8 ## |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
9 ## This program is distributed in the hope that it will be useful, |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
12 ## GNU General Public License for more details. |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
13 ## |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
14 |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
15 |
130 | 16 from pytouhou.game.sprite import Sprite |
17 from pytouhou.vm.anmrunner import ANMRunner | |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
18 from pytouhou.game.bullettype import BulletType |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
19 from pytouhou.game.bullet import Bullet |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
20 |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
21 from math import pi |
130 | 22 |
23 | |
24 class PlayerState(object): | |
25 def __init__(self, character=0, score=0, power=0, lives=0, bombs=0): | |
26 self.character = character # ReimuA/ReimuB/MarisaA/MarisaB/... | |
27 | |
28 self.score = score | |
29 self.lives = lives | |
30 self.bombs = bombs | |
31 self.power = power | |
32 | |
33 self.graze = 0 | |
34 self.points = 0 | |
35 | |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
36 self.x = 192.0 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
37 self.y = 384.0 |
130 | 38 |
191
d2b58a26c908
Set the correct invulnerability time.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
190
diff
changeset
|
39 self.invulnerable_time = 240 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
40 self.touchable = True |
199
8ec34c56fed0
Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
198
diff
changeset
|
41 self.focused = False |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
42 |
197
e1bc8c4cbb1a
Do the right action when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
196
diff
changeset
|
43 self.power_bonus = 0 # Never goes over 30. |
e1bc8c4cbb1a
Do the right action when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
196
diff
changeset
|
44 |
130 | 45 |
46 class Player(object): | |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
47 def __init__(self, state, game, anm_wrapper): |
130 | 48 self._sprite = None |
49 self._anmrunner = None | |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
50 self._game = game |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
51 self.anm_wrapper = anm_wrapper |
130 | 52 |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
53 self.speeds = (self.sht.horizontal_vertical_speed, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
54 self.sht.diagonal_speed, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
55 self.sht.horizontal_vertical_focused_speed, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
56 self.sht.diagonal_focused_speed) |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
57 |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
58 self.hitbox_half_size = self.sht.hitbox / 2. |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
59 self.graze_hitbox_half_size = self.sht.graze_hitbox / 2. |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
60 |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
61 self.fire_time = 0 |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
130
diff
changeset
|
62 |
130 | 63 self.state = state |
64 self.direction = None | |
65 | |
66 self.set_anim(0) | |
67 | |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
68 self.death_time = 0 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
69 |
130 | 70 |
71 @property | |
72 def x(self): | |
73 return self.state.x | |
74 | |
75 | |
76 @property | |
77 def y(self): | |
78 return self.state.y | |
79 | |
80 | |
199
8ec34c56fed0
Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
198
diff
changeset
|
81 def objects(self): |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
82 return [] |
199
8ec34c56fed0
Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
198
diff
changeset
|
83 |
8ec34c56fed0
Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
198
diff
changeset
|
84 |
130 | 85 def set_anim(self, index): |
86 self._sprite = Sprite() | |
87 self._anmrunner = ANMRunner(self.anm_wrapper, index, self._sprite) | |
88 self._anmrunner.run_frame() | |
89 | |
90 | |
156
ebfd328e700c
Rename a few functions, move a few things around...
Thibaut Girka <thib@sitedethib.com>
parents:
152
diff
changeset
|
91 def collide(self): |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
92 if not self.state.invulnerable_time and not self.death_time and self.state.touchable: # Border Between Life and Death |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
93 self.death_time = self._game.frame |
181
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
176
diff
changeset
|
94 self._game.new_death((self.state.x, self.state.y), 2) |
198
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
95 self._game.modify_difficulty(-1600) |
190
dbe6b7b2d3fc
Fix a few things about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
184
diff
changeset
|
96 for i in range(16): |
193
9f58e2a6e950
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
191
diff
changeset
|
97 self._game.new_particle((self.state.x, self.state.y), 2, 4., 256) #TODO: find the real size and range. |
152
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
142
diff
changeset
|
98 |
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
142
diff
changeset
|
99 |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
100 def start_focusing(self): |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
101 self.state.focused = True |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
102 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
103 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
104 def stop_focusing(self): |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
105 self.state.focused = False |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
106 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
107 |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
108 def fire(self): |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
109 sht = self.focused_sht if self.state.focused else self.sht |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
110 power = min(power for power in sht.shots if self.state.power < power) |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
111 |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
112 bullets = self._game.players_bullets |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
113 nb_bullets_max = self._game.nb_bullets_max |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
114 |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
115 for shot in sht.shots[power]: |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
116 if shot.type == 3: # TODO: Lasers aren't implemented yet |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
117 continue |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
118 |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
119 if (self.fire_time + shot.delay) % shot.interval != 0: |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
120 continue |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
121 |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
122 if nb_bullets_max is not None and len(bullets) == nb_bullets_max: |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
123 break |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
124 |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
125 origin = self.orbs[shot.orb - 1] if shot.orb else self |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
126 x = origin.x + shot.pos[0] |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
127 y = origin.y + shot.pos[1] |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
128 |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
129 #TODO: find a better way to do that. |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
130 bullet_type = BulletType(self.anm_wrapper, shot.sprite % 256, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
131 shot.sprite % 256 + 32, #TODO: find the real cancel anim |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
132 0, 0, 0, 0.) |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
133 if shot.type == 2: |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
134 #TODO: triple-check acceleration! |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
135 bullets.append(Bullet((x, y), bullet_type, 0, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
136 shot.angle, shot.speed, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
137 (-1, 0, 0, 0, 0.15, -pi/2., 0., 0.), |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
138 16, self, self._game, player_bullet=True, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
139 damage=shot.damage, hitbox=shot.hitbox)) |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
140 #TODO: types 1 and 4 |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
141 else: |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
142 bullets.append(Bullet((x, y), bullet_type, 0, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
143 shot.angle, shot.speed, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
144 (0, 0, 0, 0, 0., 0., 0., 0.), |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
145 0, self, self._game, player_bullet=True, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
146 damage=shot.damage, hitbox=shot.hitbox)) |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
147 |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
148 |
130 | 149 def update(self, keystate): |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
150 if self.death_time == 0 or self._game.frame - self.death_time > 60: |
220
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
211
diff
changeset
|
151 speed, diag_speed = self.speeds[2:] if self.state.focused else self.speeds[:2] |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
152 try: |
220
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
211
diff
changeset
|
153 dx, dy = {16: (0.0, -speed), 32: (0.0, speed), 64: (-speed, 0.0), 128: (speed, 0.0), |
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
211
diff
changeset
|
154 16|64: (-diag_speed, -diag_speed), 16|128: (diag_speed, -diag_speed), |
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
211
diff
changeset
|
155 32|64: (-diag_speed, diag_speed), 32|128: (diag_speed, diag_speed)}[keystate & (16|32|64|128)] |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
156 except KeyError: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
157 dx, dy = 0.0, 0.0 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
158 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
159 if dx < 0 and self.direction != -1: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
160 self.set_anim(1) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
161 self.direction = -1 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
162 elif dx > 0 and self.direction != +1: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
163 self.set_anim(3) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
164 self.direction = +1 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
165 elif dx == 0 and self.direction is not None: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
166 self.set_anim({-1: 2, +1: 4}[self.direction]) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
167 self.direction = None |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
168 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
169 self.state.x += dx |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
170 self.state.y += dy |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
171 |
199
8ec34c56fed0
Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
198
diff
changeset
|
172 if not self.state.focused and keystate & 4: |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
173 self.start_focusing() |
199
8ec34c56fed0
Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
198
diff
changeset
|
174 elif self.state.focused and not keystate & 4: |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
175 self.stop_focusing() |
199
8ec34c56fed0
Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
198
diff
changeset
|
176 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
177 if self.state.invulnerable_time > 0: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
178 self.state.invulnerable_time -= 1 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
179 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
180 m = self.state.invulnerable_time % 8 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
181 if m == 0: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
182 self._sprite.color = (255, 255, 255) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
183 self._sprite._changed = True |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
184 elif m == 2: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
185 self._sprite.color = (64, 64, 64) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
186 self._sprite._changed = True |
130 | 187 |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
188 if keystate & 1 and self.fire_time == 0: |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
189 self.fire_time = 30 |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
190 if self.fire_time > 0: |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
191 self.fire() |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
192 self.fire_time -= 1 |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
193 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
194 if self.death_time: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
195 time = self._game.frame - self.death_time |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
196 if time == 6: # too late, you are dead :( |
175
5dc243bcf312
Don’t collect the items you drop while dying…
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
197 self.state.touchable = False |
184
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
198 self.state.lives -= 1 |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
199 if self.state.power > 16: |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
200 self.state.power -= 16 |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
201 else: |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
202 self.state.power = 0 |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
203 |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
204 self._game.drop_bonus(self.state.x, self.state.y, 2, |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
205 end_pos=(self._game.prng.rand_double() * 288 + 48, # 102h.exe@0x41f3dc |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
206 self._game.prng.rand_double() * 192 - 64)) # @0x41f3 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
207 for i in range(5): |
184
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
208 self._game.drop_bonus(self.state.x, self.state.y, 0, |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
209 end_pos=(self._game.prng.rand_double() * 288 + 48, |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
210 self._game.prng.rand_double() * 192 - 64)) |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
211 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
212 elif time == 7: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
213 self._sprite.mirrored = False |
211
a765ef90c2b0
Make death animation closer to the original
Thibaut Girka <thib@sitedethib.com>
parents:
206
diff
changeset
|
214 self._sprite.blendfunc = 0 |
a765ef90c2b0
Make death animation closer to the original
Thibaut Girka <thib@sitedethib.com>
parents:
206
diff
changeset
|
215 self._sprite.rescale = 0.75, 1.5 |
a765ef90c2b0
Make death animation closer to the original
Thibaut Girka <thib@sitedethib.com>
parents:
206
diff
changeset
|
216 self._sprite.fade(26, 96, lambda x: x) |
a765ef90c2b0
Make death animation closer to the original
Thibaut Girka <thib@sitedethib.com>
parents:
206
diff
changeset
|
217 self._sprite.scale_in(26, 0.00, 2.5, lambda x: x) |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
218 |
211
a765ef90c2b0
Make death animation closer to the original
Thibaut Girka <thib@sitedethib.com>
parents:
206
diff
changeset
|
219 elif time == 32: |
225
2d35565b5608
Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents:
220
diff
changeset
|
220 self.state.x = float(self._game.width) / 2. #TODO |
2d35565b5608
Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents:
220
diff
changeset
|
221 self.state.y = float(self._game.width) #TODO |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
222 self.direction = None |
130 | 223 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
224 self._sprite = Sprite() |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
225 self._anmrunner = ANMRunner(self.anm_wrapper, 0, self._sprite) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
226 self._sprite.alpha = 128 |
211
a765ef90c2b0
Make death animation closer to the original
Thibaut Girka <thib@sitedethib.com>
parents:
206
diff
changeset
|
227 self._sprite.rescale = 0.0, 2.5 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
228 self._sprite.fade(30, 255, lambda x: x) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
229 self._sprite.blendfunc = 1 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
230 self._sprite.scale_in(30, 1., 1., lambda x: x) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
231 self._anmrunner.run_frame() |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
232 |
211
a765ef90c2b0
Make death animation closer to the original
Thibaut Girka <thib@sitedethib.com>
parents:
206
diff
changeset
|
233 elif time == 61: # respawned |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
234 self.state.touchable = True |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
235 self.state.invulnerable_time = 240 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
236 self._sprite.blendfunc = 0 |
211
a765ef90c2b0
Make death animation closer to the original
Thibaut Girka <thib@sitedethib.com>
parents:
206
diff
changeset
|
237 self._sprite._changed = True |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
238 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
239 if time > 30: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
240 for bullet in self._game.bullets: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
241 bullet.cancel() |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
242 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
243 if time > 90: # start the bullet hell again |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
244 self.death_time = 0 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
245 |
130 | 246 self._anmrunner.run_frame() |
247 |