Mercurial > touhou
annotate pytouhou/ui/gamerunner.pyx @ 783:ec1e06402a97
Replace SDL2_mixer with the kira crate
| author | Link Mauve <linkmauve@linkmauve.fr> |
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| date | Fri, 21 Nov 2025 10:21:59 +0100 |
| parents | 80687f258001 |
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| rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 cimport cython |
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16 |
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17 from pytouhou.lib.gui cimport EXIT, PAUSE, SCREENSHOT, RESIZE, FULLSCREEN |
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18 |
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19 from .window cimport Window, Runner |
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20 from libtouhou import Audio |
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21 from pytouhou.game.game cimport Game |
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22 |
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23 |
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24 class DummyAudio: |
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25 def play(self, name): |
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26 pass |
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27 |
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28 def play_bgm(self, track): |
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29 pass |
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30 |
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31 |
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32 cdef class GameRunner(Runner): |
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33 cdef object background, con, resource_loader, keys, replay_level, common |
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34 cdef Game game |
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35 cdef Window window |
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36 cdef list save_keystates |
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37 cdef bint skip, audio |
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38 |
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39 # Since we want to support multiple renderers, don’t specify its type. |
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40 #TODO: find a way to still specify its interface. |
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41 cdef object renderer |
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42 |
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43 def __init__(self, Window window, renderer, common, resource_loader, |
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44 bint skip=False, con=None, bint audio=True): |
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45 self.renderer = renderer |
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46 self.common = common |
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47 self.resource_loader = resource_loader |
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48 |
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49 self.window = window |
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50 self.replay_level = None |
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51 self.skip = skip |
| 486 | 52 self.con = con |
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53 self.audio = audio |
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54 |
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55 self.width = common.interface.width |
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56 self.height = common.interface.height |
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57 |
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58 |
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59 def load_game(self, Game game, background=None, bgms=None, replay=None, |
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60 save_keystates=None): |
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61 self.game = game |
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62 self.background = background |
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63 |
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64 if self.renderer is not None: |
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65 self.renderer.load_textures(self.resource_loader.instanced_anms) |
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66 self.renderer.load_background(background) |
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67 |
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68 self.set_input(replay) |
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69 if replay and replay.levels[game.stage - 1]: |
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70 game.players[0].lives = self.replay_level.lives |
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71 game.players[0].power = self.replay_level.power |
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72 game.players[0].bombs = self.replay_level.bombs |
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73 game.difficulty = self.replay_level.difficulty |
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74 |
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75 self.save_keystates = save_keystates |
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76 |
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77 if self.audio: |
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78 game.music = Audio(self.resource_loader, bgms) |
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79 else: |
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80 game.music = DummyAudio() |
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81 if bgms is not None: |
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82 game.music.play_bgm(0) |
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83 |
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84 game.sfx_player = game.music if not self.skip else DummyAudio() |
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85 |
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86 |
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87 cdef bint set_input(self, replay=None) except True: |
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88 if not replay or not replay.levels[self.game.stage-1]: |
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89 self.replay_level = None |
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90 else: |
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91 self.replay_level = replay.levels[self.game.stage-1] |
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92 self.keys = self.replay_level.iter_keystates() |
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93 |
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94 |
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95 @cython.cdivision(True) |
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96 cdef bint set_renderer_size(self, long width, long height) except True: |
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97 if self.renderer is not None: |
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98 runner_width = float(self.width) |
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99 runner_height = float(self.height) |
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100 |
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101 scale = min(width / runner_width, |
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102 height / runner_height) |
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103 |
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104 new_width = <long>(runner_width * scale) |
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105 new_height = <long>(runner_height * scale) |
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106 |
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107 x = (width - new_width) // 2 |
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108 y = (height - new_height) // 2 |
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109 |
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110 self.renderer.size = x, y, new_width, new_height |
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111 |
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112 |
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617
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113 cdef bint start(self) except True: |
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114 if self.renderer is not None: |
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115 self.set_renderer_size(self.width, self.height) |
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116 self.renderer.start(self.common) |
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370
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117 |
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131
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118 |
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617
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119 cdef bint capture(self) except True: |
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120 if self.renderer is not None: |
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121 filename = 'screenshot/frame%06d.ppm' % self.game.frame |
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122 self.renderer.capture(filename, self.width, self.height) |
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123 |
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124 |
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606
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125 cpdef bint update(self, bint render) except -1: |
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458
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126 cdef long keystate |
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127 capture = False |
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128 |
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129 if self.background is not None: |
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151
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130 self.background.update(self.game.frame) |
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131 for event, args in self.window.get_events(): |
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132 if event == EXIT: |
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133 return False |
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134 elif event == PAUSE: |
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135 return False # TODO: implement the pause. |
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136 elif event == FULLSCREEN: |
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137 self.window.toggle_fullscreen() |
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138 elif event == SCREENSHOT: |
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139 capture = True |
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140 elif event == RESIZE: |
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141 width, height = args |
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142 self.set_renderer_size(width, height) |
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143 if self.window is not None: |
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144 self.window.set_size(width, height) |
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145 if self.replay_level is None: |
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146 keystate = self.window.get_keystate() |
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147 else: |
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148 try: |
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149 keystate = self.keys.next() |
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150 except StopIteration: |
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187
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151 keystate = 0 |
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152 if self.skip: |
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153 self.set_input() |
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154 self.skip = False |
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155 self.game.sfx_player = self.game.music |
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156 |
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157 if self.save_keystates is not None: |
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158 self.save_keystates.append(keystate) |
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187
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159 |
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160 if self.con is not None: |
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161 self.con.run_iter(self.game, keystate) |
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162 else: |
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163 self.game.run_iter([keystate]) |
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373
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164 |
|
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165 labels = self.game.interface.labels |
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166 if self.window is not None and 'framerate' in labels: |
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167 labels['framerate'].set_text('%.2ffps' % self.window.get_fps()) |
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168 |
|
594
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Make frameskip actually skip the rendering part, not just the buffer swap.
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169 if render and not self.skip and self.renderer is not None: |
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170 self.renderer.render(self.game) |
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171 |
|
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172 if capture: |
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173 self.capture() |
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174 |
|
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175 return True |
