Mercurial > touhou
annotate pytouhou/ui/opengl/renderer.pyx @ 576:f3778145d7e7
Allow setup.py to be called without arguments.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Tue, 12 Aug 2014 15:07:54 +0200 |
parents | c759b97f4f81 |
children | b8df946d394d |
rev | line source |
---|---|
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
1 # -*- encoding: utf-8 -*- |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
2 ## |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
4 ## |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
5 ## This program is free software; you can redistribute it and/or modify |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
6 ## it under the terms of the GNU General Public License as published |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
7 ## by the Free Software Foundation; version 3 only. |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
8 ## |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
9 ## This program is distributed in the hope that it will be useful, |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
12 ## GNU General Public License for more details. |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
13 ## |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
14 |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
15 from libc.stdlib cimport malloc, free |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
16 from libc.string cimport memset |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
17 from os.path import join |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
18 |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
19 from pytouhou.lib.opengl cimport \ |
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
20 (glVertexPointer, glTexCoordPointer, glColorPointer, |
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
21 glVertexAttribPointer, glEnableVertexAttribArray, glBlendFunc, |
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
22 glBindTexture, glDrawElements, glBindBuffer, glBufferData, |
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
23 GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW, GL_UNSIGNED_BYTE, |
518
75ae628522c9
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
515
diff
changeset
|
24 GL_UNSIGNED_SHORT, GL_SHORT, GL_FLOAT, GL_SRC_ALPHA, |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
25 GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO, GL_TEXTURE_2D, GL_TRIANGLES, |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
26 glGenBuffers, glBindFramebuffer, glViewport, glDeleteBuffers, |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
27 glGenTextures, glTexParameteri, glTexImage2D, glGenRenderbuffers, |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
28 glBindRenderbuffer, glRenderbufferStorage, glGenFramebuffers, |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
29 glFramebufferTexture2D, glFramebufferRenderbuffer, |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
30 glCheckFramebufferStatus, GL_FRAMEBUFFER, GL_TEXTURE_MIN_FILTER, |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
31 GL_LINEAR, GL_TEXTURE_MAG_FILTER, GL_RGBA, GL_RENDERBUFFER, |
559
1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
558
diff
changeset
|
32 GL_DEPTH_COMPONENT16, GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT, |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
33 GL_FRAMEBUFFER_COMPLETE, glClear, GL_COLOR_BUFFER_BIT, |
520
c0b3f8709f74
Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
518
diff
changeset
|
34 GL_DEPTH_BUFFER_BIT, GLuint, glDeleteTextures, |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
35 GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW, glGenVertexArrays, |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
36 glDeleteVertexArrays, glBindVertexArray) |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
37 |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
38 from pytouhou.lib.sdl import SDLError |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
39 |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
40 from pytouhou.game.element cimport Element |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
41 from .sprite cimport get_sprite_rendering_data |
560
c759b97f4f81
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
559
diff
changeset
|
42 from .backend cimport is_legacy, use_vao |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
43 |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
44 from pytouhou.utils.helpers import get_logger |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
45 |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
46 logger = get_logger(__name__) |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
47 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
48 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
49 cdef class Texture: |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
50 def __cinit__(self, GLuint texture, Renderer renderer): |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
51 self.texture = texture |
515
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
52 |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
53 # Find an unused key in the textures array. |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
54 for key in xrange(MAX_TEXTURES): |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
55 if renderer.textures[key] == 0: |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
56 break |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
57 else: |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
58 raise MemoryError('Too many textures currently loaded, consider increasing MAX_TEXTURES (currently %d).' % MAX_TEXTURES) |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
59 |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
60 self.key = key |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
61 self.pointer = &renderer.textures[key] |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
62 self.pointer[0] = texture |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
63 for i in xrange(2): |
515
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
64 renderer.indices[key][i] = self.indices[i] |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
65 |
537
63440d1e0717
Fix a segfault happening at exit time on Windows.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
532
diff
changeset
|
66 #XXX: keep a reference so that when __dealloc__ is called self.pointer is still valid. |
63440d1e0717
Fix a segfault happening at exit time on Windows.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
532
diff
changeset
|
67 self.renderer = renderer |
63440d1e0717
Fix a segfault happening at exit time on Windows.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
532
diff
changeset
|
68 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
69 def __dealloc__(self): |
515
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
70 if self.texture: |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
71 glDeleteTextures(1, &self.texture) |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
72 if self.pointer != NULL: |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
73 self.pointer[0] = 0 |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
74 # The dangling pointers in renderer.indices doesn’t matter, since we |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
75 # won’t use them if no texture is loaded in that slot. |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
76 |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
77 |
468
feecdb4a8928
Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
464
diff
changeset
|
78 cdef long find_objects(Renderer self, object elements) except -1: |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
79 # Don’t type element as Element, or else the overriding of objects won’t work. |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
80 cdef Element obj |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
81 cdef long i = 0 |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
82 for element in elements: |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
83 for obj in element.objects: |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
84 sprite = obj.sprite |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
85 if sprite and sprite.visible: |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
86 # warning: no reference is preserved on the object—assuming the object will not die accidentally |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
87 self.elements[i] = <PyObject*>obj |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
88 i += 1 |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
89 if i >= 640*3-4: |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
90 return i |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
91 return i |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
92 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
93 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
94 cdef class Renderer: |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
95 def __dealloc__(self): |
560
c759b97f4f81
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
559
diff
changeset
|
96 if not is_legacy: |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
97 glDeleteBuffers(1, &self.framebuffer_vbo) |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
98 glDeleteBuffers(1, &self.vbo) |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
99 |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
100 if use_vao: |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
101 glDeleteVertexArrays(1, &self.vao) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
102 glDeleteVertexArrays(1, &self.framebuffer_vao) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
103 |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
104 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
105 def __init__(self, resource_loader): |
520
c0b3f8709f74
Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
518
diff
changeset
|
106 # Only used in modern GL. |
c0b3f8709f74
Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
518
diff
changeset
|
107 cdef unsigned short framebuffer_indices[6] |
c0b3f8709f74
Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
518
diff
changeset
|
108 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
109 self.texture_manager = TextureManager(resource_loader, self, Texture) |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
110 font_name = join(resource_loader.game_dir, 'font.ttf') |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
111 try: |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
112 self.font_manager = FontManager(font_name, 16, self, Texture) |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
113 except SDLError: |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
114 self.font_manager = None |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
115 logger.error('Font file “%s” not found, disabling text rendering altogether.', font_name) |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
116 |
560
c759b97f4f81
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
559
diff
changeset
|
117 if not is_legacy: |
520
c0b3f8709f74
Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
518
diff
changeset
|
118 framebuffer_indices[:] = [0, 1, 2, 2, 3, 0] |
c0b3f8709f74
Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
518
diff
changeset
|
119 |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
120 glGenBuffers(1, &self.vbo) |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
121 glGenBuffers(1, &self.framebuffer_vbo) |
520
c0b3f8709f74
Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
518
diff
changeset
|
122 glGenBuffers(1, &self.framebuffer_ibo) |
c0b3f8709f74
Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
518
diff
changeset
|
123 |
c0b3f8709f74
Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
518
diff
changeset
|
124 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, self.framebuffer_ibo) |
c0b3f8709f74
Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
518
diff
changeset
|
125 glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(framebuffer_indices), framebuffer_indices, GL_STATIC_DRAW) |
c0b3f8709f74
Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
518
diff
changeset
|
126 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
127 |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
128 if use_vao: |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
129 glGenVertexArrays(1, &self.vao) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
130 glBindVertexArray(self.vao) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
131 self.set_state() |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
132 |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
133 glGenVertexArrays(1, &self.framebuffer_vao) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
134 glBindVertexArray(self.framebuffer_vao) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
135 self.set_framebuffer_state() |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
136 glBindVertexArray(0) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
137 |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
138 |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
139 cdef void set_state(self) nogil: |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
140 glBindBuffer(GL_ARRAY_BUFFER, self.vbo) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
141 |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
142 #TODO: find a way to use offsetof() instead of those ugly substractions. |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
143 glVertexAttribPointer(0, 3, GL_SHORT, False, sizeof(Vertex), <void*>0) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
144 glEnableVertexAttribArray(0) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
145 glVertexAttribPointer(1, 2, GL_FLOAT, False, sizeof(Vertex), <void*>8) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
146 glEnableVertexAttribArray(1) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
147 glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, True, sizeof(Vertex), <void*>16) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
148 glEnableVertexAttribArray(2) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
149 |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
150 glBindBuffer(GL_ARRAY_BUFFER, 0) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
151 |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
152 |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
153 cdef void set_framebuffer_state(self) nogil: |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
154 glBindBuffer(GL_ARRAY_BUFFER, self.framebuffer_vbo) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
155 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, self.framebuffer_ibo) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
156 |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
157 #TODO: find a way to use offsetof() instead of those ugly hardcoded values. |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
158 glVertexAttribPointer(0, 2, GL_SHORT, False, sizeof(PassthroughVertex), <void*>0) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
159 glEnableVertexAttribArray(0) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
160 glVertexAttribPointer(1, 2, GL_FLOAT, False, sizeof(PassthroughVertex), <void*>4) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
161 glEnableVertexAttribArray(1) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
162 |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
163 glBindBuffer(GL_ARRAY_BUFFER, 0) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
164 |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
165 |
468
feecdb4a8928
Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
464
diff
changeset
|
166 cdef void render_elements(self, elements): |
532
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
diff
changeset
|
167 cdef Element element |
301
6f1ca1cb5238
Avoid segfaults in the unlikely case a huge number of sprites is rendered.
Thibaut Girka <thib@sitedethib.com>
parents:
245
diff
changeset
|
168 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
169 nb_elements = find_objects(self, elements) |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
170 if not nb_elements: |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
171 return |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
172 |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
173 nb_vertices = 0 |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
174 memset(self.last_indices, 0, sizeof(self.last_indices)) |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
175 |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
176 for element_idx in xrange(nb_elements): |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
177 element = <object>self.elements[element_idx] |
532
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
diff
changeset
|
178 ox, oy = <short>element.x, <short>element.y |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
diff
changeset
|
179 data = get_sprite_rendering_data(element.sprite) |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
diff
changeset
|
180 key = data.key |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
181 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
182 blendfunc = key & 1 |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
183 texture = key >> 1 |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
184 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
185 rec = self.indices[texture][blendfunc] |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
186 next_indice = self.last_indices[key] |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
187 |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
188 # Pack data in buffer |
532
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
diff
changeset
|
189 x1, x2, x3, x4, y1, y2, y3, y4, z1, z2, z3, z4 = <short>data.pos[0], <short>data.pos[1], <short>data.pos[2], <short>data.pos[3], <short>data.pos[4], <short>data.pos[5], <short>data.pos[6], <short>data.pos[7], <short>data.pos[8], <short>data.pos[9], <short>data.pos[10], <short>data.pos[11] |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
diff
changeset
|
190 r, g, b, a = data.color[0], data.color[1], data.color[2], data.color[3] |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
diff
changeset
|
191 self.vertex_buffer[nb_vertices] = Vertex(x1 + ox, y1 + oy, z1, 0, data.left, data.bottom, r, g, b, a) |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
diff
changeset
|
192 self.vertex_buffer[nb_vertices+1] = Vertex(x2 + ox, y2 + oy, z2, 0, data.right, data.bottom, r, g, b, a) |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
diff
changeset
|
193 self.vertex_buffer[nb_vertices+2] = Vertex(x3 + ox, y3 + oy, z3, 0, data.right, data.top, r, g, b, a) |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
diff
changeset
|
194 self.vertex_buffer[nb_vertices+3] = Vertex(x4 + ox, y4 + oy, z4, 0, data.left, data.top, r, g, b, a) |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
195 |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
196 # Add indices |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
197 rec[next_indice] = nb_vertices |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
198 rec[next_indice+1] = nb_vertices + 1 |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
199 rec[next_indice+2] = nb_vertices + 2 |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
200 rec[next_indice+3] = nb_vertices + 2 |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
201 rec[next_indice+4] = nb_vertices + 3 |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
202 rec[next_indice+5] = nb_vertices |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
203 self.last_indices[key] += 6 |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
204 |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
205 nb_vertices += 4 |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
206 |
560
c759b97f4f81
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
559
diff
changeset
|
207 if is_legacy: |
518
75ae628522c9
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
515
diff
changeset
|
208 glVertexPointer(3, GL_SHORT, sizeof(Vertex), &self.vertex_buffer[0].x) |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
209 glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &self.vertex_buffer[0].u) |
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
210 glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), &self.vertex_buffer[0].r) |
395
43413d4ff05b
Don’t change the vertex attributes for each texture.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
394
diff
changeset
|
211 else: |
396
34a91f918e7c
Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
395
diff
changeset
|
212 glBindBuffer(GL_ARRAY_BUFFER, self.vbo) |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
213 glBufferData(GL_ARRAY_BUFFER, nb_vertices * sizeof(Vertex), &self.vertex_buffer[0], GL_DYNAMIC_DRAW) |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
214 glBindBuffer(GL_ARRAY_BUFFER, 0) |
396
34a91f918e7c
Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
395
diff
changeset
|
215 |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
216 if use_vao: |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
217 glBindVertexArray(self.vao) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
218 else: |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
219 self.set_state() |
395
43413d4ff05b
Don’t change the vertex attributes for each texture.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
394
diff
changeset
|
220 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
221 # Don’t change the state when it’s not needed. |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
222 previous_blendfunc = -1 |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
223 previous_texture = -1 |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
224 |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
225 for key in xrange(2 * MAX_TEXTURES): |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
226 nb_indices = self.last_indices[key] |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
227 if not nb_indices: |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
228 continue |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
229 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
230 blendfunc = key & 1 |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
231 texture = key >> 1 |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
232 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
233 if blendfunc != previous_blendfunc: |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
234 glBlendFunc(GL_SRC_ALPHA, (GL_ONE_MINUS_SRC_ALPHA, GL_ONE)[blendfunc]) |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
235 if texture != previous_texture: |
515
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
236 glBindTexture(GL_TEXTURE_2D, self.textures[texture]) |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
237 glDrawElements(GL_TRIANGLES, nb_indices, GL_UNSIGNED_SHORT, self.indices[texture][blendfunc]) |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
238 |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
239 previous_blendfunc = blendfunc |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
240 previous_texture = texture |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
241 |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
242 glBindTexture(GL_TEXTURE_2D, 0) |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
243 |
560
c759b97f4f81
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
559
diff
changeset
|
244 if not is_legacy and use_vao: |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
245 glBindVertexArray(0) |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
246 |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
247 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
248 cdef void render_quads(self, rects, colors, GLuint texture): |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
249 # There is nothing that batch more than two quads on the same texture, currently. |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
250 cdef Vertex buf[8] |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
251 cdef unsigned short indices[12] |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
252 indices[:] = [0, 1, 2, 2, 3, 0, 4, 5, 6, 6, 7, 4] |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
253 |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
254 length = len(rects) |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
255 assert length == len(colors) |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
256 |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
257 for i, r in enumerate(rects): |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
258 c1, c2, c3, c4 = colors[i] |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
259 |
518
75ae628522c9
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
515
diff
changeset
|
260 buf[4*i] = Vertex(r.x, r.y, 0, 0, 0, 0, c1.r, c1.g, c1.b, c1.a) |
75ae628522c9
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
515
diff
changeset
|
261 buf[4*i+1] = Vertex(r.x + r.w, r.y, 0, 0, 1, 0, c2.r, c2.g, c2.b, c2.a) |
75ae628522c9
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
515
diff
changeset
|
262 buf[4*i+2] = Vertex(r.x + r.w, r.y + r.h, 0, 0, 1, 1, c3.r, c3.g, c3.b, c3.a) |
75ae628522c9
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
515
diff
changeset
|
263 buf[4*i+3] = Vertex(r.x, r.y + r.h, 0, 0, 0, 1, c4.r, c4.g, c4.b, c4.a) |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
264 |
560
c759b97f4f81
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
559
diff
changeset
|
265 if is_legacy: |
518
75ae628522c9
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
515
diff
changeset
|
266 glVertexPointer(3, GL_SHORT, sizeof(Vertex), &buf[0].x) |
461
6af3854ed826
Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
456
diff
changeset
|
267 glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &buf[0].u) |
6af3854ed826
Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
456
diff
changeset
|
268 glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), &buf[0].r) |
6af3854ed826
Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
456
diff
changeset
|
269 else: |
6af3854ed826
Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
456
diff
changeset
|
270 glBindBuffer(GL_ARRAY_BUFFER, self.vbo) |
6af3854ed826
Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
456
diff
changeset
|
271 glBufferData(GL_ARRAY_BUFFER, 4 * length * sizeof(Vertex), buf, GL_DYNAMIC_DRAW) |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
272 glBindBuffer(GL_ARRAY_BUFFER, 0) |
461
6af3854ed826
Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
456
diff
changeset
|
273 |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
274 if use_vao: |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
275 glBindVertexArray(self.vao) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
276 else: |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
277 self.set_state() |
461
6af3854ed826
Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
456
diff
changeset
|
278 |
539
d6d9a711253d
Fix text sometimes being drawn with a wrong blend func.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
537
diff
changeset
|
279 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
280 glBindTexture(GL_TEXTURE_2D, texture) |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
281 glDrawElements(GL_TRIANGLES, 6 * length, GL_UNSIGNED_SHORT, indices) |
461
6af3854ed826
Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
456
diff
changeset
|
282 |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
283 |
503
c622eaf64428
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
468
diff
changeset
|
284 cdef void render_framebuffer(self, Framebuffer fb): |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
285 cdef PassthroughVertex[4] buf |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
286 |
560
c759b97f4f81
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
559
diff
changeset
|
287 assert not is_legacy |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
288 |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
289 glBindFramebuffer(GL_FRAMEBUFFER, 0) |
503
c622eaf64428
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
468
diff
changeset
|
290 glViewport(self.x, self.y, self.width, self.height) |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
291 glBlendFunc(GL_ONE, GL_ZERO) |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
292 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT) |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
293 |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
294 if use_vao: |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
295 glBindVertexArray(self.framebuffer_vao) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
296 else: |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
297 self.set_framebuffer_state() |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
298 |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
299 buf[0] = PassthroughVertex(fb.x, fb.y, 0, 1) |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
300 buf[1] = PassthroughVertex(fb.x + fb.width, fb.y, 1, 1) |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
301 buf[2] = PassthroughVertex(fb.x + fb.width, fb.y + fb.height, 1, 0) |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
302 buf[3] = PassthroughVertex(fb.x, fb.y + fb.height, 0, 0) |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
303 |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
304 glBindBuffer(GL_ARRAY_BUFFER, self.framebuffer_vbo) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
305 glBufferData(GL_ARRAY_BUFFER, sizeof(buf), buf, GL_DYNAMIC_DRAW) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
306 glBindBuffer(GL_ARRAY_BUFFER, 0) |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
307 |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
308 glBindTexture(GL_TEXTURE_2D, fb.texture) |
520
c0b3f8709f74
Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
518
diff
changeset
|
309 glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, NULL) |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
310 glBindTexture(GL_TEXTURE_2D, 0) |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
311 |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
312 if use_vao: |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
313 glBindVertexArray(0) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
314 else: |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
315 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0) |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
316 |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
317 |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
318 cdef class Framebuffer: |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
319 def __init__(self, int x, int y, int width, int height): |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
320 self.x = x |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
321 self.y = y |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
322 self.width = width |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
323 self.height = height |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
324 |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
325 glGenTextures(1, &self.texture) |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
326 glBindTexture(GL_TEXTURE_2D, self.texture) |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
327 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR) |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
328 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR) |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
329 glTexImage2D(GL_TEXTURE_2D, 0, |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
330 GL_RGBA, |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
331 width, height, |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
332 0, |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
333 GL_RGBA, GL_UNSIGNED_BYTE, |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
334 NULL) |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
335 glBindTexture(GL_TEXTURE_2D, 0) |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
336 |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
337 glGenRenderbuffers(1, &self.rbo) |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
338 glBindRenderbuffer(GL_RENDERBUFFER, self.rbo) |
559
1be60813f7cb
Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
558
diff
changeset
|
339 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height) |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
340 glBindRenderbuffer(GL_RENDERBUFFER, 0) |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
341 |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
342 glGenFramebuffers(1, &self.fbo) |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
343 glBindFramebuffer(GL_FRAMEBUFFER, self.fbo) |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
344 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, self.texture, 0) |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
345 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, self.rbo) |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
346 assert glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
347 glBindFramebuffer(GL_FRAMEBUFFER, 0) |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
348 |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
349 cpdef bind(self): |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
350 glBindFramebuffer(GL_FRAMEBUFFER, self.fbo) |