Mercurial > touhou
annotate pytouhou/vm/eclrunner.py @ 132:fba45c37ec99
Fix initial angle of bullets with bullet_launch_offset enabled.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 11 Sep 2011 05:13:43 -0700 |
parents | 8ba018617829 |
children | e9ac3640280b |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 from math import atan2, cos, sin, pi |
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17 |
58 | 18 from pytouhou.utils.helpers import get_logger |
19 | |
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20 from pytouhou.vm.common import MetaRegistry, instruction |
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21 |
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22 logger = get_logger(__name__) |
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23 |
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24 |
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25 |
97 | 26 class ECLMainRunner(object): |
27 __metaclass__ = MetaRegistry | |
28 __slots__ = ('_ecl', '_new_enemy_func', '_game_state', 'processes', | |
29 'instruction_pointer') | |
30 | |
31 def __init__(self, ecl, new_enemy_func, game_state): | |
32 self._ecl = ecl | |
33 self._new_enemy_func = new_enemy_func | |
34 self._game_state = game_state | |
35 | |
36 self.processes = [] | |
37 | |
38 self.instruction_pointer = 0 | |
39 | |
40 | |
41 def run_iter(self): | |
42 while True: | |
43 try: | |
44 frame, sub, instr_type, args = self._ecl.main[self.instruction_pointer] | |
45 except IndexError: | |
46 break | |
47 | |
48 if frame > self._game_state.frame: | |
49 break | |
50 else: | |
51 self.instruction_pointer += 1 | |
52 | |
53 if frame == self._game_state.frame: | |
54 try: | |
55 callback = self._handlers[instr_type] | |
56 except KeyError: | |
99
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57 logger.warn('unhandled main opcode %d (args: %r)', instr_type, args) |
97 | 58 else: |
59 callback(self, sub, instr_type, *args) | |
60 | |
61 self.processes[:] = (process for process in self.processes | |
62 if process.run_iteration()) | |
63 | |
64 | |
65 @instruction(0) | |
66 @instruction(2) | |
67 @instruction(4) | |
68 @instruction(6) | |
69 def pop_enemy(self, sub, instr_type, x, y, z, life, unknown1, unknown2, unknown3): | |
70 if self._game_state.boss: | |
71 return | |
72 if instr_type & 4: | |
73 if x < -990: #102h.exe@0x411820 | |
74 x = self._game_state.prng.rand_double() * 368 | |
75 if y < -990: #102h.exe@0x41184b | |
76 y = self._game_state.prng.rand_double() * 416 | |
77 if z < -990: #102h.exe@0x411881 | |
78 y = self._game_state.prng.rand_double() * 800 | |
79 enemy = self._new_enemy_func((x, y), life, instr_type) | |
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80 process = ECLRunner(self._ecl, sub, enemy, self._game_state) |
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81 self.processes.append(process) |
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82 process.run_iteration() |
97 | 83 |
84 | |
85 | |
86 | |
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87 class ECLRunner(object): |
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88 __metaclass__ = MetaRegistry |
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89 __slots__ = ('_ecl', '_enemy', '_game_state', 'variables', 'sub', 'frame', |
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90 'instruction_pointer', 'comparison_reg', 'stack') |
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91 |
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92 def __init__(self, ecl, sub, enemy, game_state): |
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93 # Things not supposed to change |
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94 self._ecl = ecl |
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95 self._enemy = enemy |
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96 self._game_state = game_state |
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97 |
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98 # Things supposed to change (and be put in the stack) |
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99 self.variables = [0, 0, 0, 0, |
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100 0., 0., 0., 0., |
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101 0, 0, 0, 0] |
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102 self.comparison_reg = 0 |
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103 self.sub = sub |
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104 self.frame = 0 |
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105 self.instruction_pointer = 0 |
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106 |
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107 self.stack = [] |
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108 |
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109 |
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110 def handle_callbacks(self): |
103
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111 #TODO: implement missing callbacks and clean up! |
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112 enm = self._enemy |
103
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113 if enm.boss_callback is not None: #XXX: MSG's job! |
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114 self.frame = 0 |
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115 self.sub = enm.boss_callback |
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116 self.instruction_pointer = 0 |
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117 enm.boss_callback = None |
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118 if enm.life == 0 and enm.death_callback is not None: |
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119 self.frame = 0 |
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120 self.sub = enm.death_callback |
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121 self.instruction_pointer = 0 |
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122 #TODO: various things, like deleting the character |
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123 enm.death_callback = None #XXX |
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124 elif enm.timeout and enm.frame == enm.timeout: |
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125 enm.frame = 0 |
103
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126 if enm.timeout_callback is not None: |
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127 self.frame = 0 |
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128 self.sub = enm.timeout_callback |
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129 self.instruction_pointer = 0 |
103
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130 enm.timeout_callback = None |
93
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131 else: |
103
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132 enm.life = 0 |
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133 #TODO: other callbacks (low life, etc.) |
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134 |
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135 |
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136 def run_iteration(self): |
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137 # First, if enemy is dead, return |
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138 if self._enemy._removed: |
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139 return False |
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140 |
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141 # Then, check for callbacks |
93
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142 self.handle_callbacks() |
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143 |
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144 # Now, process script |
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145 while True: |
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146 try: |
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147 frame, instr_type, rank_mask, param_mask, args = self._ecl.subs[self.sub][self.instruction_pointer] |
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148 except IndexError: |
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149 return False |
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150 |
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151 if frame > self.frame: |
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152 break |
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153 else: |
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154 self.instruction_pointer += 1 |
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155 |
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156 |
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157 #TODO: skip bad ranks |
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158 if not rank_mask & (0x100 << self._game_state.rank): |
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159 continue |
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160 |
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161 |
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162 if frame == self.frame: |
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163 try: |
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164 callback = self._handlers[instr_type] |
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165 except KeyError: |
58 | 166 logger.warn('unhandled opcode %d (args: %r)', instr_type, args) |
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167 else: |
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168 callback(self, *args) |
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169 logger.debug('executed opcode %d (args: %r)', instr_type, args) |
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170 |
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171 self.frame += 1 |
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172 return True |
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173 |
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174 |
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175 def _getval(self, value): |
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176 if -10012 <= value <= -10001: |
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177 return self.variables[int(-10001-value)] |
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178 elif -10025 <= value <= -10013: |
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179 if value == -10013: |
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180 return self._game_state.rank |
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181 elif value == -10014: |
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182 return self._game_state.difficulty |
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183 elif value == -10015: |
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184 return self._enemy.x |
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185 elif value == -10016: |
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186 return self._enemy.y |
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187 elif value == -10017: |
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188 return self._enemy.z |
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189 elif value == -10018: |
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190 player = self._enemy.select_player() |
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191 return player.x |
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192 elif value == -10019: |
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193 player = self._enemy.select_player() |
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194 return player.y |
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195 elif value == -10021: |
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196 return self._enemy.get_player_angle() |
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197 elif value == -10022: |
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198 return self._enemy.frame |
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199 elif value == -10024: |
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200 return self._enemy.life |
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201 elif value == -10025: |
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202 return self._enemy.select_player().character |
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203 raise NotImplementedError(value) #TODO |
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204 else: |
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205 return value |
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206 |
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207 |
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208 def _setval(self, variable_id, value): |
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209 if -10012 <= variable_id <= -10001: |
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210 self.variables[int(-10001-variable_id)] = value |
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211 elif -10025 <= variable_id <= -10013: |
55 | 212 if variable_id == -10015: |
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213 self._enemy.x = value |
55 | 214 elif variable_id == -10016: |
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215 self._enemy.y = value |
55 | 216 elif variable_id == -10017: |
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217 self._enemy.z = value |
55 | 218 elif variable_id == -10022: |
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219 self._enemy.frame = value |
55 | 220 elif variable_id == -10024: |
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221 self._enemy.life = value |
55 | 222 else: |
223 raise IndexError #TODO: proper exception | |
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224 else: |
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225 raise IndexError #TODO: proper exception |
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226 |
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227 |
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228 @instruction(0) |
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229 def noop(self): |
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230 pass #TODO: Really? |
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231 |
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232 |
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233 @instruction(1) |
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234 def destroy(self, arg): |
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235 #TODO: arg? |
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236 self._enemy._removed = True |
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237 |
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238 |
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239 @instruction(2) |
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240 def relative_jump(self, frame, instruction_pointer): |
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241 """Jumps to a relative offset in the same subroutine. |
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242 |
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243 Warning: the relative offset has been translated to an instruction pointer |
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244 by the ECL parsing code (see pytouhou.formats.ecl). |
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245 """ |
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246 self.frame, self.instruction_pointer = frame, instruction_pointer |
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247 |
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248 |
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249 @instruction(3) |
53 | 250 def relative_jump_ex(self, frame, instruction_pointer, variable_id): |
52
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251 """If the given variable is non-zero, decrease it by 1 and jump to a |
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252 relative offset in the same subroutine. |
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253 |
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254 Warning: the relative offset has been translated to an instruction pointer |
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255 by the ECL parsing code (see pytouhou.formats.ecl). |
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256 """ |
91 | 257 counter_value = self._getval(variable_id) - 1 |
258 if counter_value > 0: | |
259 self._setval(variable_id, counter_value) | |
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260 self.frame, self.instruction_pointer = frame, instruction_pointer |
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261 |
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262 |
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263 @instruction(4) |
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264 @instruction(5) |
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265 def set_variable(self, variable_id, value): |
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266 self._setval(variable_id, self._getval(value)) |
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267 |
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268 |
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269 @instruction(6) |
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270 def set_random_int(self, variable_id, maxval): |
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271 """Set the specified variable to a random int in the [0, maxval) range. |
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272 """ |
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273 self._setval(variable_id, int(self._getval(maxval) * self._game_state.prng.rand_double())) |
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274 |
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275 |
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276 @instruction(8) |
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277 def set_random_float(self, variable_id, maxval): |
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278 """Set the specified variable to a random float in [0, maxval) range. |
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279 """ |
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280 self._setval(variable_id, self._getval(maxval) * self._game_state.prng.rand_double()) |
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281 |
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282 |
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283 @instruction(9) |
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284 def set_random_float2(self, variable_id, minval, amp): |
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285 self._setval(variable_id, self._getval(minval) + self._getval(amp) * self._game_state.prng.rand_double()) |
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286 |
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287 |
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288 @instruction(10) |
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289 def store_x(self, variable_id): |
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290 self._setval(variable_id, self._enemy.x) |
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291 |
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292 |
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293 @instruction(14) |
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294 @instruction(21) |
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295 def substract(self, variable_id, a, b): |
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296 #TODO: 14 takes only ints and 21 only floats. |
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297 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case. |
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298 self._setval(variable_id, self._getval(a) - self._getval(b)) |
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299 |
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300 |
87 | 301 @instruction(13) |
302 @instruction(20) | |
303 def add(self, variable_id, a, b): | |
304 #TODO: 13 takes only ints and 20 only floats. | |
305 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case. | |
306 self._setval(variable_id, self._getval(a) + self._getval(b)) | |
307 | |
308 | |
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309 @instruction(15) |
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310 def multiply_int(self, variable_id, a, b): |
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311 #TODO: takes only ints. |
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312 self._setval(variable_id, self._getval(a) * self._getval(b)) |
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313 |
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314 |
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315 @instruction(16) |
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316 def divide_int(self, variable_id, a, b): |
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317 #TODO: takes only ints. |
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318 self._setval(variable_id, self._getval(a) // self._getval(b)) |
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319 |
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320 |
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321 @instruction(17) |
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322 def modulo(self, variable_id, a, b): |
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323 self._setval(variable_id, self._getval(a) % self._getval(b)) |
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324 |
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325 |
96
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326 @instruction(18) |
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327 def increment(self, variable_id): |
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328 self._setval(variable_id, self._getval(variable_id) + 1) |
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329 |
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330 |
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331 @instruction(23) |
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332 def divide_float(self, variable_id, a, b): |
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333 #TODO: takes only floats. |
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334 self._setval(variable_id, self._getval(a) / self._getval(b)) |
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335 |
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336 |
77
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337 @instruction(25) |
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338 def get_direction(self, variable_id, x1, y1, x2, y2): |
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339 #TODO: takes only floats. |
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340 self._setval(variable_id, math.atan2(self._getval(y2) - self._getval(y1), self._getval(x2) - self._getval(x1))) |
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341 |
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342 |
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343 @instruction(27) |
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344 @instruction(28) |
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345 def compare(self, a, b): |
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346 #TODO: 27 takes only ints and 28 only floats. |
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347 a, b = self._getval(a), self._getval(b) |
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348 if a < b: |
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349 self.comparison_reg = -1 |
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350 elif a == b: |
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351 self.comparison_reg = 0 |
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352 else: |
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353 self.comparison_reg = 1 |
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354 |
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355 |
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356 @instruction(29) |
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357 def relative_jump_if_lower_than(self, frame, instruction_pointer): |
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358 if self.comparison_reg == -1: |
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359 self.relative_jump(frame, instruction_pointer) |
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360 |
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361 |
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362 @instruction(30) |
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363 def relative_jump_if_lower_or_equal(self, frame, instruction_pointer): |
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364 if self.comparison_reg != 1: |
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365 self.relative_jump(frame, instruction_pointer) |
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366 |
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367 |
51
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368 @instruction(31) |
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369 def relative_jump_if_equal(self, frame, instruction_pointer): |
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370 if self.comparison_reg == 0: |
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371 self.relative_jump(frame, instruction_pointer) |
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372 |
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373 |
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374 @instruction(32) |
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375 def relative_jump_if_greater_than(self, frame, instruction_pointer): |
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376 if self.comparison_reg == 1: |
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377 self.relative_jump(frame, instruction_pointer) |
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378 |
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379 |
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380 @instruction(33) |
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381 def relative_jump_if_greater_or_equal(self, frame, instruction_pointer): |
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382 if self.comparison_reg != -1: |
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383 self.relative_jump(frame, instruction_pointer) |
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384 |
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385 |
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386 @instruction(34) |
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387 def relative_jump_if_not_equal(self, frame, instruction_pointer): |
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388 if self.comparison_reg != 0: |
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389 self.relative_jump(frame, instruction_pointer) |
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390 |
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391 |
49
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392 @instruction(35) |
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393 def call(self, sub, param1, param2): |
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394 self.stack.append((self.sub, self.frame, self.instruction_pointer, |
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395 self.variables, self.comparison_reg)) |
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396 self.sub = sub |
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397 self.frame = 0 |
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398 self.instruction_pointer = 0 |
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399 self.variables = [param1, 0, 0, 0, |
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400 param2, 0., 0., 0., |
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401 0, 0, 0, 0] |
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402 |
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403 |
49
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404 @instruction(36) |
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405 def ret(self): |
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406 self.sub, self.frame, self.instruction_pointer, self.variables, self.comparison_reg = self.stack.pop() |
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407 |
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408 |
50
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changeset
|
409 @instruction(39) |
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changeset
|
410 def call_if_equal(self, sub, param1, param2, a, b): |
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|
411 if self._getval(a) == self._getval(b): |
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Fix a few bugs and add support for a few instructions
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changeset
|
412 self.call(sub, param1, param2) |
49
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
413 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
414 |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
415 @instruction(43) |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
416 def set_pos(self, x, y, z): |
74
adac26098408
Handle variables in set_pos instruction (Daiyousei...)
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changeset
|
417 self._enemy.set_pos(self._getval(x), self._getval(y), self._getval(z)) |
49
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
418 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
419 |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
420 @instruction(45) |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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421 def set_angle_speed(self, angle, speed): |
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|
422 self._enemy.angle, self._enemy.speed = angle, speed |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
423 |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
424 |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
425 @instruction(46) |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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|
426 def set_rotation_speed(self, speed): |
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changeset
|
427 self._enemy.rotation_speed = speed |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
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changeset
|
428 |
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
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changeset
|
429 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
430 @instruction(47) |
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431 def set_speed(self, speed): |
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432 self._enemy.speed = speed |
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|
433 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
434 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
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435 @instruction(48) |
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436 def set_acceleration(self, acceleration): |
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437 self._enemy.acceleration = acceleration |
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changeset
|
438 |
cbe1cb50f2fd
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changeset
|
439 |
70
7c1f20407b3e
Add set_random_angle support
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diff
changeset
|
440 @instruction(49) |
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changeset
|
441 def set_random_angle(self, min_angle, max_angle): |
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442 angle = self._game_state.prng.rand_double() * (max_angle - min_angle) + min_angle |
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changeset
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443 self._enemy.angle = angle |
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changeset
|
444 |
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changeset
|
445 |
51
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changeset
|
446 @instruction(50) |
70
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changeset
|
447 def set_random_angle_ex(self, min_angle, max_angle): |
59
4fe37a620b22
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448 if self._enemy.screen_box: |
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449 minx, miny, maxx, maxy = self._enemy.screen_box |
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|
450 else: |
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|
451 minx, miny, maxx, maxy = (0., 0., 0., 0.) |
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changeset
|
452 |
51
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|
453 angle = self._game_state.prng.rand_double() * (max_angle - min_angle) + min_angle |
59
4fe37a620b22
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|
454 sa, ca = sin(angle), cos(angle) |
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changeset
|
455 |
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|
456 distx = min(96.0, (maxx - minx) / 2.) |
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457 disty = min(96.0, (maxy - miny) / 2.) |
4fe37a620b22
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changeset
|
458 |
4fe37a620b22
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changeset
|
459 if self._enemy.x > maxx - 96.0: |
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changeset
|
460 ca = -abs(ca) |
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461 elif self._enemy.x < minx + 96.0: |
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|
462 ca = abs(ca) |
4fe37a620b22
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changeset
|
463 |
4fe37a620b22
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changeset
|
464 if self._enemy.y > maxy - 48.0: |
4fe37a620b22
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changeset
|
465 sa = -abs(sa) |
4fe37a620b22
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changeset
|
466 elif self._enemy.y < miny + 48.0: |
4fe37a620b22
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|
467 sa = abs(sa) |
4fe37a620b22
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|
468 self._enemy.angle = atan2(sa, ca) |
51
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diff
changeset
|
469 |
0707ff53e7b5
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50
diff
changeset
|
470 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
471 @instruction(51) |
cbe1cb50f2fd
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changeset
|
472 def target_player(self, unknown, speed): |
50
811cefefb5c8
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changeset
|
473 #TODO: unknown |
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|
474 self._enemy.speed = speed |
79
ffe2c2b9912c
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|
475 self._enemy.angle = self._enemy.get_player_angle() |
43
7195aaf95f6e
Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents:
42
diff
changeset
|
476 |
7195aaf95f6e
Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents:
42
diff
changeset
|
477 |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
478 @instruction(56) |
f305c0e406d6
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diff
changeset
|
479 def move_to_linear(self, duration, x, y, z): |
f305c0e406d6
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diff
changeset
|
480 self._enemy.move_to(duration, x, y, z, lambda x: x) |
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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75
diff
changeset
|
481 |
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
482 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents:
48
diff
changeset
|
483 @instruction(57) |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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diff
changeset
|
484 def move_to_decel(self, duration, x, y, z): |
62
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
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parents:
59
diff
changeset
|
485 self._enemy.move_to(duration, x, y, z, lambda x: 2. * x - x ** 2) |
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
59
diff
changeset
|
486 |
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
59
diff
changeset
|
487 |
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
59
diff
changeset
|
488 @instruction(59) |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
489 def move_to_accel(self, duration, x, y, z): |
75
b3bd421bb895
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parents:
74
diff
changeset
|
490 self._enemy.move_to(duration, x, y, z, lambda x: x ** 2) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
491 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
492 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
493 @instruction(61) |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
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parents:
55
diff
changeset
|
494 def stop_in(self, duration): |
75
b3bd421bb895
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diff
changeset
|
495 self._enemy.stop_in(duration, lambda x: x) |
b3bd421bb895
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parents:
74
diff
changeset
|
496 |
b3bd421bb895
Handle a few more ECL instructions
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parents:
74
diff
changeset
|
497 |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
498 @instruction(63) |
b3bd421bb895
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parents:
74
diff
changeset
|
499 def stop_in_accel(self, duration): |
b3bd421bb895
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74
diff
changeset
|
500 self._enemy.stop_in(duration, lambda x: 1. - x) |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
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parents:
55
diff
changeset
|
501 |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
502 |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
503 @instruction(65) |
811cefefb5c8
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Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
504 def set_screen_box(self, xmin, ymin, xmax, ymax): |
811cefefb5c8
Fix a few bugs and add support for a few instructions
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parents:
49
diff
changeset
|
505 self._enemy.screen_box = xmin, ymin, xmax, ymax |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
506 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
507 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
508 @instruction(66) |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
509 def clear_screen_box(self): |
811cefefb5c8
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parents:
49
diff
changeset
|
510 self._enemy.screen_box = None |
811cefefb5c8
Fix a few bugs and add support for a few instructions
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parents:
49
diff
changeset
|
511 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
512 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
513 @instruction(67) |
82 | 514 def set_bullet_attributes1(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
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parents:
78
diff
changeset
|
515 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
516 angle, flags): |
82 | 517 self._enemy.set_bullet_attributes(67, anim, |
518 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
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Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
519 self._getval(bullets_per_shot), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
520 self._getval(number_of_shots), |
ffe2c2b9912c
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Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
521 self._getval(speed), |
ffe2c2b9912c
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Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
522 self._getval(speed2), |
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523 self._getval(launch_angle), |
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524 self._getval(angle), |
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525 flags) |
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|
526 |
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diff
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527 |
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parents:
78
diff
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|
528 @instruction(68) |
82 | 529 def set_bullet_attributes2(self, anim, sprite_idx_offset, bullets_per_shot, |
79
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diff
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530 number_of_shots, speed, speed2, launch_angle, |
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531 angle, flags): |
82 | 532 self._enemy.set_bullet_attributes(68, anim, |
533 self._getval(sprite_idx_offset), | |
79
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534 self._getval(bullets_per_shot), |
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535 self._getval(number_of_shots), |
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536 self._getval(speed), |
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537 self._getval(speed2), |
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538 self._getval(launch_angle), |
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539 self._getval(angle), |
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540 flags) |
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541 |
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542 |
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543 @instruction(69) |
82 | 544 def set_bullet_attributes3(self, anim, sprite_idx_offset, bullets_per_shot, |
79
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545 number_of_shots, speed, speed2, launch_angle, |
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546 angle, flags): |
82 | 547 self._enemy.set_bullet_attributes(69, anim, |
548 self._getval(sprite_idx_offset), | |
79
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549 self._getval(bullets_per_shot), |
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550 self._getval(number_of_shots), |
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551 self._getval(speed), |
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552 self._getval(speed2), |
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553 self._getval(launch_angle), |
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554 self._getval(angle), |
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555 flags) |
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556 |
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557 |
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558 @instruction(70) |
82 | 559 def set_bullet_attributes4(self, anim, sprite_idx_offset, bullets_per_shot, |
79
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560 number_of_shots, speed, speed2, launch_angle, |
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561 angle, flags): |
82 | 562 self._enemy.set_bullet_attributes(70, anim, |
563 self._getval(sprite_idx_offset), | |
79
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564 self._getval(bullets_per_shot), |
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diff
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|
565 self._getval(number_of_shots), |
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566 self._getval(speed), |
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|
567 self._getval(speed2), |
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parents:
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|
568 self._getval(launch_angle), |
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569 self._getval(angle), |
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570 flags) |
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571 |
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572 |
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573 @instruction(71) |
82 | 574 def set_bullet_attributes5(self, anim, sprite_idx_offset, bullets_per_shot, |
79
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575 number_of_shots, speed, speed2, launch_angle, |
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576 angle, flags): |
82 | 577 self._enemy.set_bullet_attributes(71, anim, |
578 self._getval(sprite_idx_offset), | |
79
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579 self._getval(bullets_per_shot), |
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580 self._getval(number_of_shots), |
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581 self._getval(speed), |
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582 self._getval(speed2), |
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diff
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|
583 self._getval(launch_angle), |
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584 self._getval(angle), |
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585 flags) |
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parents:
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diff
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586 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
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55
diff
changeset
|
587 |
83
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parents:
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|
588 @instruction(74) |
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parents:
82
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589 def set_bullet_attributes6(self, anim, sprite_idx_offset, bullets_per_shot, |
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parents:
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|
590 number_of_shots, speed, speed2, launch_angle, |
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Basic bullet handling! Clean up as soon as possible :p
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parents:
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diff
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|
591 angle, flags): |
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parents:
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diff
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|
592 #TODO |
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parents:
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diff
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|
593 self._enemy.set_bullet_attributes(74, anim, |
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parents:
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diff
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594 self._getval(sprite_idx_offset), |
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Basic bullet handling! Clean up as soon as possible :p
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parents:
82
diff
changeset
|
595 self._getval(bullets_per_shot), |
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Basic bullet handling! Clean up as soon as possible :p
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parents:
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diff
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|
596 self._getval(number_of_shots), |
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Basic bullet handling! Clean up as soon as possible :p
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diff
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|
597 self._getval(speed), |
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changeset
|
598 self._getval(speed2), |
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Basic bullet handling! Clean up as soon as possible :p
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parents:
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|
599 self._getval(launch_angle), |
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Basic bullet handling! Clean up as soon as possible :p
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parents:
82
diff
changeset
|
600 self._getval(angle), |
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Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
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|
601 flags) |
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Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
602 |
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Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
603 |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
604 @instruction(75) |
106 | 605 def set_bullet_attributes7(self, anim, sprite_idx_offset, bullets_per_shot, |
83
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Basic bullet handling! Clean up as soon as possible :p
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diff
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|
606 number_of_shots, speed, speed2, launch_angle, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
607 angle, flags): |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
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|
608 #TODO |
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Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
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|
609 self._enemy.set_bullet_attributes(75, anim, |
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Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
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|
610 self._getval(sprite_idx_offset), |
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Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
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|
611 self._getval(bullets_per_shot), |
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Basic bullet handling! Clean up as soon as possible :p
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|
612 self._getval(number_of_shots), |
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Basic bullet handling! Clean up as soon as possible :p
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613 self._getval(speed), |
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Basic bullet handling! Clean up as soon as possible :p
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614 self._getval(speed2), |
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Basic bullet handling! Clean up as soon as possible :p
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615 self._getval(launch_angle), |
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Basic bullet handling! Clean up as soon as possible :p
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616 self._getval(angle), |
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Basic bullet handling! Clean up as soon as possible :p
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|
617 flags) |
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Basic bullet handling! Clean up as soon as possible :p
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|
618 |
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|
619 |
78
bcf965ede96c
Fix/rename/comment a few things
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|
620 @instruction(76) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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621 def set_bullet_interval(self, value): |
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622 self._enemy.bullet_launch_interval = value |
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623 |
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624 |
78
bcf965ede96c
Fix/rename/comment a few things
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625 @instruction(77) |
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|
626 def set_bullet_interval_ex(self, value): |
82 | 627 self._enemy.bullet_launch_interval = value |
628 self._enemy.bullet_launch_timer = int(self._game_state.prng.rand_double() * value) #TODO: check | |
78
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629 |
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Fix/rename/comment a few things
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|
630 |
49
cbe1cb50f2fd
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|
631 @instruction(78) |
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632 def set_delay_attack(self): |
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633 self._enemy.delay_attack = True |
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634 |
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|
635 |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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636 @instruction(79) |
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|
637 def set_no_delay_attack(self): |
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638 self._enemy.delay_attack = False |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
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changeset
|
639 |
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
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changeset
|
640 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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641 @instruction(81) |
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642 def set_bullet_launch_offset(self, x, y, z): |
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643 self._enemy.bullet_launch_offset = (x, y) |
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644 |
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645 |
79
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646 @instruction(82) |
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647 def set_extended_bullet_attributes(self, *attributes): |
102
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648 self._enemy.extended_bullet_attributes = tuple(self._getval(attr) for attr in attributes) |
79
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649 |
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650 |
95
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93
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|
651 @instruction(93) |
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652 def set_spellcard(self, unknown, number, name): |
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653 #TODO: display it on the game. |
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654 print("%d - %s" % (number, name)) |
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655 |
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|
656 |
49
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657 @instruction(97) |
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658 def set_anim(self, sprite_index): |
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659 self._enemy.set_anim(sprite_index) |
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660 |
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661 |
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662 @instruction(98) |
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663 def set_multiple_anims(self, default, end_left, end_right, left, right): |
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664 self._enemy.movement_dependant_sprites = end_left, end_right, left, right |
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665 self._enemy.set_anim(default) |
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666 |
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667 |
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668 @instruction(100) |
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669 def set_death_anim(self, sprite_index): |
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670 self._enemy.death_anim = sprite_index % 256 #TODO |
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671 |
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672 |
57
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673 @instruction(101) |
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674 def set_boss_mode(self, unknown): |
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675 #TODO: unknown |
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676 self._game_state.boss = self._enemy |
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677 |
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|
678 |
49
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679 @instruction(103) |
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680 def set_hitbox(self, width, height, depth): |
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681 self._enemy.hitbox = (width, height) |
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682 |
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|
683 |
79
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684 @instruction(104) |
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685 def set_collidable(self, collidable): |
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686 """Defines whether the enemy is “collidable”. |
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687 A collision between a collidable enemy and the player will kill the player. |
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688 """ |
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689 self._enemy.collidable = bool(collidable & 1) |
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690 |
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changeset
|
691 |
49
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|
692 @instruction(105) |
75
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|
693 def set_damageable(self, damageable): |
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694 self._enemy.damageable = bool(damageable & 1) |
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|
695 |
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74
diff
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|
696 |
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74
diff
changeset
|
697 @instruction(107) |
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74
diff
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|
698 def set_death_flags(self, death_flags): |
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699 self._enemy.death_flags = death_flags |
49
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diff
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|
700 |
23
444ac7bca7bc
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Thibaut Girka <thib@sitedethib.com>
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diff
changeset
|
701 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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48
diff
changeset
|
702 @instruction(108) |
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48
diff
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|
703 def set_death_callback(self, sub): |
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|
704 self._enemy.death_callback = sub |
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diff
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|
705 |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
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48
diff
changeset
|
706 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
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diff
changeset
|
707 @instruction(109) |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
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48
diff
changeset
|
708 def memory_write(self, value, index): |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
709 #TODO |
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48
diff
changeset
|
710 #XXX: this is a hack to display bosses although we don't handle MSG :) |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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48
diff
changeset
|
711 if index == 0: |
103
789994275968
Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents:
102
diff
changeset
|
712 self._enemy.boss_callback = value |
789994275968
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Thibaut Girka <thib@sitedethib.com>
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102
diff
changeset
|
713 else: |
789994275968
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102
diff
changeset
|
714 raise Exception #TODO |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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48
diff
changeset
|
715 |
23
444ac7bca7bc
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Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
716 |
51
0707ff53e7b5
Add support for a few instructions
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50
diff
changeset
|
717 @instruction(111) |
0707ff53e7b5
Add support for a few instructions
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50
diff
changeset
|
718 def set_life(self, value): |
0707ff53e7b5
Add support for a few instructions
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50
diff
changeset
|
719 self._enemy.life = value |
0707ff53e7b5
Add support for a few instructions
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50
diff
changeset
|
720 |
0707ff53e7b5
Add support for a few instructions
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parents:
50
diff
changeset
|
721 |
67
e2cb9d434dc2
Add support for a few opcodes.
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diff
changeset
|
722 @instruction(112) |
e2cb9d434dc2
Add support for a few opcodes.
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65
diff
changeset
|
723 def set_ellapsed_time(self, value): |
e2cb9d434dc2
Add support for a few opcodes.
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65
diff
changeset
|
724 """Sets the enemy's frame counter. |
e2cb9d434dc2
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diff
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|
725 This is used for timeouts, where the framecounter is compared to the |
e2cb9d434dc2
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|
726 timeout value (what's displayed is (enemy.timeout - enemy.frame) // 60). |
e2cb9d434dc2
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diff
changeset
|
727 """ |
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Add support for a few opcodes.
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diff
changeset
|
728 self._enemy.frame = value |
e2cb9d434dc2
Add support for a few opcodes.
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diff
changeset
|
729 |
e2cb9d434dc2
Add support for a few opcodes.
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65
diff
changeset
|
730 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
731 @instruction(113) |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
732 def set_low_life_trigger(self, value): |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
733 self._enemy.low_life_trigger = value |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
734 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
735 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
736 @instruction(114) |
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diff
changeset
|
737 def set_low_life_callback(self, sub): |
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changeset
|
738 self._enemy.low_life_callback = sub |
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changeset
|
739 |
23
444ac7bca7bc
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diff
changeset
|
740 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
741 @instruction(115) |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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|
742 def set_timeout(self, timeout): |
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|
743 self._enemy.timeout = timeout |
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changeset
|
744 |
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diff
changeset
|
745 |
67
e2cb9d434dc2
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diff
changeset
|
746 @instruction(116) |
e2cb9d434dc2
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changeset
|
747 def set_timeout_callback(self, sub): |
e2cb9d434dc2
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changeset
|
748 self._enemy.timeout_callback = sub |
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|
749 |
e2cb9d434dc2
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diff
changeset
|
750 |
e2cb9d434dc2
Add support for a few opcodes.
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diff
changeset
|
751 @instruction(117) |
e2cb9d434dc2
Add support for a few opcodes.
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diff
changeset
|
752 def set_touchable(self, value): |
e2cb9d434dc2
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changeset
|
753 """Defines whether the enemy is “touchable”. |
e2cb9d434dc2
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|
754 Bullets only collide with an enemy if it is “touchable”. |
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|
755 Likewise, ReimuA's homing attacks only target “touchable” enemies. |
e2cb9d434dc2
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changeset
|
756 """ |
e2cb9d434dc2
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757 self._enemy.touchable = bool(value) |
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758 |
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759 |
75
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760 @instruction(120) |
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761 def set_automatic_orientation(self, flags): |
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762 #TODO: does it change anything else than the sprite's rotation? |
82 | 763 self._enemy.automatic_orientation = bool(flags & 1) |
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764 |
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765 |
107
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766 @instruction(121) |
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767 def call_special_function(self, function, arg): |
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768 if function == 0: # Cirno |
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769 if arg == 0: |
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770 for bullet in self._game_state.bullets: |
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771 bullet.speed = bullet.angle = 0. |
128
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772 bullet.delta = (0., 0.) |
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773 bullet.set_anim(sprite_idx_offset=15) #TODO: check |
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774 else: |
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775 for bullet in self._game_state.bullets: |
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776 bullet.speed = 2.0 #TODO |
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777 bullet.angle = self._game_state.prng.rand_double() * pi #TODO |
128
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778 bullet.delta = (cos(bullet.angle) * bullet.speed, sin(bullet.angle) * bullet.speed) |
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779 else: |
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780 logger.warn("Unimplemented special function %d!", function) |
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781 |
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782 |
75
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783 @instruction(123) |
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784 def skip_frames(self, frames): |
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785 #TODO: is that all? |
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786 self.frame += self._getval(frames) |
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787 |
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788 |
49
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789 @instruction(126) |
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790 def set_remaining_lives(self, lives): |
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791 self._enemy.remaining_lives = lives |
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792 |