annotate pytouhou/ui/opengl/renderer.pxd @ 755:fc937d93a57c

Bump nom to version 6, and image to 0.23.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 04 Jan 2021 21:14:02 +0100
parents ec972eb44391
children
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d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
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1 from cpython cimport PyObject
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a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
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2 from pytouhou.lib.opengl cimport GLuint
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3 from .texture cimport TextureManager, FontManager
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4b0593da29d5 Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
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4 from .framebuffer cimport Framebuffer
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5
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6 cdef struct Vertex:
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7 short x, y, z, padding
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8 float u, v
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9 unsigned char r, g, b, a
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12 cdef struct TextVertex:
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13 short x, y
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14 float u, v
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15 unsigned char r, g, b, a
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16
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17
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18 cdef class Texture:
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19 cdef long key
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53fa73932e9a Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
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20 cdef GLuint texture
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21 cdef GLuint *pointer
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22 cdef unsigned short indices[2][65536]
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23
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24 #XXX: keep a reference so that when __dealloc__ is called self.pointer is still valid.
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25 cdef Renderer renderer
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28 cdef class Renderer:
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29 cdef TextureManager texture_manager
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30 cdef FontManager font_manager
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31 cdef Vertex vertex_buffer[MAX_ELEMENTS]
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c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
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32 cdef long x, y, width, height
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33
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34 # For modern GL.
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35 cdef GLuint vbo, text_vbo
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36 cdef GLuint vao, text_vao
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37
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38 cdef GLuint textures[MAX_TEXTURES]
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39 cdef unsigned short *indices[MAX_TEXTURES][2]
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parents: 423
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40 cdef unsigned short last_indices[2 * MAX_TEXTURES]
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parents: 423
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41 cdef PyObject *elements[640*3]
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parents: 423
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42
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43 cdef void set_state(self) nogil
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44 cdef void set_text_state(self) nogil
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45 cdef bint render_elements(self, elements) except True
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46 cdef bint render_quads(self, rects, colors, GLuint texture) except True