Mercurial > touhou
comparison pytouhou/ui/renderer.pxd @ 222:5cac48b328ad
Refactor rendering code a bit.
Move duplicated camera setup code to a new “setup_camera” method,
and move common methods to a new “Renderer” module in order to make
individual sprite rendering easier.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Sun, 18 Dec 2011 20:47:48 +0100 |
parents | |
children | 74471afbac37 |
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221:5c3600e0f0cd | 222:5cac48b328ad |
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1 cdef struct Vertex: | |
2 int x, y, z | |
3 float u, v | |
4 unsigned char r, g, b, a | |
5 | |
6 | |
7 cdef class Renderer: | |
8 cdef public texture_manager | |
9 cdef Vertex *vertex_buffer | |
10 | |
11 cpdef render_elements(self, elements) | |
12 cpdef setup_camera(self, dx, dy, dz) |