annotate eosd @ 395:43413d4ff05b

Don’t change the vertex attributes for each texture.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 06 Feb 2013 21:01:45 +0100
parents 11d895b6c0dc
children 6c0cb3eee33e
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1 #!/usr/bin/env python
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2 # -*- encoding: utf-8 -*-
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3 ##
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4 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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5 ##
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6 ## This program is free software; you can redistribute it and/or modify
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7 ## it under the terms of the GNU General Public License as published
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8 ## by the Free Software Foundation; version 3 only.
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9 ##
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10 ## This program is distributed in the hope that it will be useful,
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11 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 ## GNU General Public License for more details.
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14 ##
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15
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16 import argparse
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17 import os
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18 import sys
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19 import logging
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20
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21 import pyximport
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22 pyximport.install()
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23
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24 from pytouhou.resource.loader import Loader
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25 from pytouhou.game.background import Background
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26 from pytouhou.ui.gamerunner import GameRunner
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27 from pytouhou.games.eosd import EoSDGame
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28 from pytouhou.game.game import GameOver
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29 from pytouhou.game.player import PlayerState
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30 from pytouhou.formats.t6rp import T6RP, Level
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31 from pytouhou.utils.random import Random
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32 from pytouhou.vm.msgrunner import NextStage
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34
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35 class EoSDGameBossRush(EoSDGame):
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36 def run_iter(self, keystate):
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37 for i in range(20):
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38 skip = not (self.enemies or self.items or self.lasers
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39 or self.bullets or self.cancelled_bullets)
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40 if skip:
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41 keystate &= ~1
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42 EoSDGame.run_iter(self, keystate | 256 if i == 0 else 0)
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43 if not self.enemies and self.frame % 90 == 0:
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44 for player in self.players:
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45 if player.state.power < 128:
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46 player.state.power += 1
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47 if not skip:
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48 break
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51 def cleanup(self):
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52 boss_wait = any(ecl_runner.boss_wait for ecl_runner in self.ecl_runners)
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53 if not (self.boss or self.msg_wait or boss_wait):
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54 self.enemies = [enemy for enemy in self.enemies
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55 if enemy.boss_callback != -1 or enemy.frame > 1]
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56 self.lasers = [laser for laser in self.lasers if laser.frame > 1]
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57 self.effects = [effect for effect in self.effects
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58 if not hasattr(effect, '_laser')
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59 or effect._laser in self.lasers]
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60 self.bullets = [bullet for bullet in self.bullets if bullet.frame > 1]
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61 EoSDGame.cleanup(self)
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64
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65 def main(path, data, stage_num, rank, character, replay, save_filename,
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66 skip_replay, boss_rush, fps_limit, single_buffer, debug,
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67 fixed_pipeline, display_background):
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68
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69 resource_loader = Loader(path)
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70
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71 try:
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72 resource_loader.scan_archives(data)
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73 except IOError:
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74 sys.stderr.write('Some data files were not found, did you forget the -p option?\n')
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75 exit(1)
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76
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77 if stage_num is None:
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78 story = True
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79 stage_num = 1
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80 continues = 3
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81 else:
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82 story = False
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83 continues = 0
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84
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85 if debug:
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86 logging.basicConfig(level=logging.DEBUG)
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87 continues = float('inf')
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88
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89 if replay:
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90 with open(replay, 'rb') as file:
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91 replay = T6RP.read(file)
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92 rank = replay.rank
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93 character = replay.character
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94
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95 save_keystates = None
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96 if save_filename:
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97 save_replay = T6RP()
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98 save_replay.rank = rank
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99 save_replay.character = character
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100
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101 difficulty = 16
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102 default_power = [0, 64, 128, 128, 128, 128, 0][stage_num - 1]
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103 states = [PlayerState(character=character, power=default_power)]
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104
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105 game_class = EoSDGameBossRush if boss_rush else EoSDGame
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106
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107 runner = GameRunner(resource_loader, fps_limit=fps_limit, double_buffer=(not single_buffer), fixed_pipeline=fixed_pipeline, skip=skip_replay)
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108 while True:
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109 if replay:
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110 level = replay.levels[stage_num - 1]
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111 if not level:
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112 raise Exception
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113
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114 prng = Random(level.random_seed)
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115
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116 #TODO: apply the replay to the other players.
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117 #TODO: see if the stored score is used or if it’s the one from the previous stage.
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118 if stage_num != 1 and stage_num - 2 in replay.levels:
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119 previous_level = replay.levels[stage_num - 1]
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120 states[0].score = previous_level.score
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121 states[0].effective_score = previous_level.score
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122 states[0].point_items = level.point_items
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123 states[0].power = level.power
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124 states[0].lives = level.lives
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125 states[0].bombs = level.bombs
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126 difficulty = level.difficulty
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127 else:
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128 prng = Random()
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129
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130 if save_filename:
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131 if not replay:
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132 save_replay.levels[stage_num - 1] = level = Level()
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133 level.score = states[0].score
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134 level.random_seed = prng.seed
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135 level.point_items = states[0].points
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136 level.power = states[0].power
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137 level.lives = states[0].lives
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138 level.bombs = states[0].bombs
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139 level.difficulty = difficulty
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140 save_keystates = []
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141
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142 # Load stage data
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143 stage = resource_loader.get_stage('stage%d.std' % stage_num)
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144
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145 game = game_class(resource_loader, states, stage_num, rank, difficulty, prng=prng, continues=continues)
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146
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147 if display_background:
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148 background_anm_wrapper = resource_loader.get_anm_wrapper(('stg%dbg.anm' % stage_num,))
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149 background = Background(stage, background_anm_wrapper)
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150 else:
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151 background = None
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152
331
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153 # Main loop
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154 runner.load_game(game, background, stage.bgms, replay, save_keystates)
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155 try:
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156 runner.start()
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157 break
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158 except NextStage:
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159 game.music.pause()
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160 if not story or stage_num == (7 if boss_rush else 6 if rank > 0 else 5):
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161 break
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162 stage_num += 1
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163 states = [player.state.copy() for player in game.players] # if player.state.lives >= 0]
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164 except GameOver:
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165 print('Game over')
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166 break
373
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167 finally:
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168 if save_filename:
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169 last_key = -1
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170 for time, key in enumerate(save_keystates):
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171 if key != last_key:
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172 level.keys.append((time, key, 0))
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173 last_key = key
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174
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175 if save_filename:
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176 with open(save_filename, 'wb+') as file:
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177 save_replay.write(file)
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178
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179
297
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180 pathsep = os.path.pathsep
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181 default_data = (pathsep.join(('CM.DAT', 'th06*_CM.DAT', '*CM.DAT', '*cm.dat')),
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182 pathsep.join(('ST.DAT', 'th6*ST.DAT', '*ST.DAT', '*st.dat')),
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183 pathsep.join(('IN.DAT', 'th6*IN.DAT', '*IN.DAT', '*in.dat')),
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184 pathsep.join(('MD.DAT', 'th6*MD.DAT', '*MD.DAT', '*md.dat')),
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185 pathsep.join(('102h.exe', '102*.exe', '東方紅魔郷.exe', '*.exe')))
262
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186
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187
186
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188 parser = argparse.ArgumentParser(description='Libre reimplementation of the Touhou 6 engine.')
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189
262
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190 parser.add_argument('data', metavar='DAT', default=default_data, nargs='*', help='Game’s data files')
186
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191 parser.add_argument('-p', '--path', metavar='DIRECTORY', default='.', help='Game directory path.')
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192 parser.add_argument('-s', '--stage', metavar='STAGE', type=int, default=None, help='Stage, 1 to 7 (Extra).')
186
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193 parser.add_argument('-r', '--rank', metavar='RANK', type=int, default=0, help='Rank, from 0 (Easy, default) to 3 (Lunatic).')
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194 parser.add_argument('-c', '--character', metavar='CHARACTER', type=int, default=0, help='Select the character to use, from 0 (ReimuA, default) to 3 (MarisaB).')
187
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195 parser.add_argument('--replay', metavar='REPLAY', help='Select a replay')
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196 parser.add_argument('--save-replay', metavar='REPLAY', help='Save the upcoming game into a replay file')
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197 parser.add_argument('--skip-replay', action='store_true', help='Skip the replay and start to play when it’s finished')
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198 parser.add_argument('-b', '--boss-rush', action='store_true', help='Fight only bosses')
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199 parser.add_argument('--single-buffer', action='store_true', help='Disable double buffering')
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200 parser.add_argument('--fps-limit', metavar='FPS', default=60, type=int, help='Set fps limit')
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201 parser.add_argument('--debug', action='store_true', help='Set unlimited continues, and perhaps other debug features.')
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202 parser.add_argument('--fixed-pipeline', action='store_true', help='Use the fixed pipeline instead of the new programmable one.')
375
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203 parser.add_argument('--no-background', action='store_false', help='Disable background display (huge performance boost on slow systems).')
186
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204
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205 args = parser.parse_args()
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206
334
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207 main(args.path, tuple(args.data), args.stage, args.rank, args.character,
378
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208 args.replay, args.save_replay, args.skip_replay, args.boss_rush,
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209 args.fps_limit, args.single_buffer, args.debug, args.fixed_pipeline,
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diff changeset
210 args.no_background)