annotate pytouhou/games/eosd.py @ 586:4b0593da29d5

Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 08 Oct 2014 16:34:24 +0200
parents 1e9ea6519f3c
children
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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eca53abdfeab Fix ReimuA, and refactor Player a bit.
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15 from pytouhou.utils.interpolator import Interpolator
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16
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17 from pytouhou.game.game import Game
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18 from pytouhou.game.bullettype import BulletType
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f037bca24f2d Partially implement lasers.
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19 from pytouhou.game.lasertype import LaserType
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20 from pytouhou.game.itemtype import ItemType
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21 from pytouhou.game.player import Player
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8ec34c56fed0 Implement orbs.
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22 from pytouhou.game.orb import Orb
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23 from pytouhou.game.background import Background
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24
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e35bef07290d Always import runners from pytouhou.vm, to allow their replacement.
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25 from pytouhou.vm import ECLMainRunner
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0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
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26
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27
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28 class EoSDCommon(object):
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29 def __init__(self, resource_loader, player_characters, continues, stage,
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30 width=384, height=448):
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31 self.width, self.height = width, height
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32
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33 self.etama = resource_loader.get_multi_anm(('etama3.anm', 'etama4.anm'))
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34 self.bullet_types = [BulletType(self.etama[0], 0, 11, 14, 15, 16, hitbox_size=2,
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35 type_id=0),
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36 BulletType(self.etama[0], 1, 12, 17, 18, 19, hitbox_size=3,
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37 type_id=1),
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38 BulletType(self.etama[0], 2, 12, 17, 18, 19, hitbox_size=2,
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39 type_id=2),
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40 BulletType(self.etama[0], 3, 12, 17, 18, 19, hitbox_size=3,
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41 type_id=3),
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42 BulletType(self.etama[0], 4, 12, 17, 18, 19, hitbox_size=2.5,
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43 type_id=4),
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44 BulletType(self.etama[0], 5, 12, 17, 18, 19, hitbox_size=2,
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45 type_id=5),
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46 BulletType(self.etama[0], 6, 13, 20, 20, 20, hitbox_size=8,
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47 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0),
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48 type_id=6),
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49 BulletType(self.etama[0], 7, 13, 20, 20, 20, hitbox_size=5.5,
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50 launch_anim_offsets=(1, 1, 1, 1),
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51 type_id=7),
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52 BulletType(self.etama[0], 8, 13, 20, 20, 20, hitbox_size=4.5,
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53 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0),
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54 type_id=8),
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55 BulletType(self.etama[1], 0, 1, 2, 2, 2, hitbox_size=16,
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56 launch_anim_offsets=(0, 1, 2, 3),
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57 type_id=9)]
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58
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59 self.laser_types = [LaserType(self.etama[0], 9),
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60 LaserType(self.etama[0], 10)]
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61
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62 self.item_types = [ItemType(self.etama[0], 0, 7), #Power
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63 ItemType(self.etama[0], 1, 8), #Point
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64 ItemType(self.etama[0], 2, 9), #Big power
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65 ItemType(self.etama[0], 3, 10), #Bomb
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66 ItemType(self.etama[0], 4, 11), #Full power
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67 ItemType(self.etama[0], 5, 12), #1up
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68 ItemType(self.etama[0], 6, 13)] #Star
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69
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70 self.enemy_face = [('face03a.anm', 'face03b.anm'),
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71 ('face05a.anm',),
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72 ('face06a.anm', 'face06b.anm'),
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73 ('face08a.anm', 'face08b.anm'),
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74 ('face09a.anm', 'face09b.anm'),
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75 ('face09b.anm', 'face10a.anm', 'face10b.anm'),
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76 ('face08a.anm', 'face12a.anm', 'face12b.anm', 'face12c.anm')]
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77
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78 default_power = [0, 64, 128, 128, 128, 128, 0][stage]
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79
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80 eosd_characters = resource_loader.get_eosd_characters()
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81 self.first_character = player_characters[0] // 2
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82 self.player_anms = {}
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83 self.players = [None] * len(player_characters)
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84 for i, player_character in enumerate(player_characters):
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85 character = player_character // 2
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86 if character not in self.player_anms:
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87 face = resource_loader.get_multi_anm(('face0%da.anm' % character,
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88 'face0%db.anm' % character,
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89 'face0%dc.anm' % character))
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90 anm = resource_loader.get_single_anm('player0%d.anm' % character)
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91 self.player_anms[character] = (anm, face)
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92
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93 self.players[i] = EoSDPlayer(i, self.player_anms[character][0],
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94 eosd_characters[player_character],
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95 character, default_power, continues)
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96
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97
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98
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99 class EoSDGame(Game):
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100 def __init__(self, resource_loader, stage, rank, difficulty,
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101 common, prng, hints=None, friendly_fire=True,
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102 nb_bullets_max=640):
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103
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104 self.etama = common.etama #XXX
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105 try:
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106 self.enm_anm = resource_loader.get_multi_anm(('stg%denm.anm' % stage,
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107 'stg%denm2.anm' % stage))
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108 except KeyError:
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109 self.enm_anm = resource_loader.get_anm('stg%denm.anm' % stage)
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110 ecl = resource_loader.get_ecl('ecldata%d.ecl' % stage)
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111 self.ecl_runners = [ECLMainRunner(main, ecl.subs, self) for main in ecl.mains]
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
112
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
113 self.spellcard_effect_anm = resource_loader.get_single_anm('eff0%d.anm' % stage)
428
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
114
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
115 self.msg = resource_loader.get_msg('msg%d.dat' % stage)
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
116 msg_anm = [common.player_anms[common.first_character][1], #TODO: does it break bomb face of non-first player?
434
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
117 resource_loader.get_multi_anm(common.enemy_face[stage - 1])]
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
118
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
119 self.msg_anm = [[], []]
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
120 for i, anms in enumerate(msg_anm):
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
121 for anm in anms:
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
122 for sprite in anm.sprites.values():
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
123 self.msg_anm[i].append((anm, sprite))
286
4838e9bab0f9 Implement dialogs (MSG files).
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parents: 274
diff changeset
124
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
125 for player in common.players:
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
126 player._game = self
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
127
428
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
128 # Load stage data
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
129 self.std = resource_loader.get_stage('stage%d.std' % stage)
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
130
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
131 background_anm = resource_loader.get_single_anm('stg%dbg.anm' % stage)
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
132 self.background = Background(self.std, background_anm)
428
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
133
456
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 434
diff changeset
134 common.interface.start_stage(self, stage)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 434
diff changeset
135
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
136 Game.__init__(self, common.players, stage, rank, difficulty,
434
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
137 common.bullet_types, common.laser_types,
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
138 common.item_types, nb_bullets_max, common.width,
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
139 common.height, prng, common.interface, hints,
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
140 friendly_fire)
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
141
548
1e9ea6519f3c Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
142 try:
1e9ea6519f3c Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
143 self.texts['stage_name'] = common.interface.stage_name
1e9ea6519f3c Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
144 except AttributeError:
1e9ea6519f3c Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
145 pass
456
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 434
diff changeset
146
548
1e9ea6519f3c Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
147 try:
1e9ea6519f3c Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
148 self.texts['song_name'] = common.interface.song_name
1e9ea6519f3c Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
149 except AttributeError:
1e9ea6519f3c Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
150 pass
345
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
151
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
152
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
153
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
154 class EoSDPlayer(Player):
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
155 def __init__(self, number, anm, shts, character, power, continues):
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
156 self.sht = shts[0]
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
157 self.focused_sht = shts[1]
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
158
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
159 Player.__init__(self, number, anm, character, power, continues)
229
5afc75f71fed Add “SHT” support to EoSD, and do a little cleanup.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 220
diff changeset
160
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
161 self.orbs = [Orb(anm, 128, self),
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
162 Orb(anm, 129, self)]
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
163
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
164 self.orbs[0].offset_x = -24
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
165 self.orbs[1].offset_x = 24
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
166
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
167 self.orb_dx_interpolator = None
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
168 self.orb_dy_interpolator = None
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
169
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
170
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
171 def start_focusing(self):
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
172 self.orb_dx_interpolator = Interpolator((24,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
173 (8,), self._game.frame + 8,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
174 lambda x: x ** 2)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
175 self.orb_dy_interpolator = Interpolator((0,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
176 (-32,), self._game.frame + 8)
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
177 self.focused = True
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
178
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
179
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
180 def stop_focusing(self):
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
181 self.orb_dx_interpolator = Interpolator((8,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
182 (24,), self._game.frame + 8,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
183 lambda x: x ** 2)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
184 self.orb_dy_interpolator = Interpolator((-32,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
185 (0,), self._game.frame + 8)
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
186 self.focused = False
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
187
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
188
384
690b5faaa0e6 Make rendering of multiple-sprites elements work like single-sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
189 @property
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
190 def objects(self):
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
191 return [self] + (self.orbs if self.power >= 8 else [])
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
192
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
193
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
194 def update(self, keystate):
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
195 Player.update(self, keystate)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
196
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
197 if self.death_time == 0 or self._game.frame - self.death_time > 60:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
198 if self.orb_dx_interpolator:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
199 self.orb_dx_interpolator.update(self._game.frame)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
200 dx, = self.orb_dx_interpolator.values
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
201 self.orbs[0].offset_x = -dx
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
202 self.orbs[1].offset_x = dx
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
203 if self.orb_dy_interpolator:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
204 self.orb_dy_interpolator.update(self._game.frame)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
205 dy, = self.orb_dy_interpolator.values
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
206 self.orbs[0].offset_y = dy
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
207 self.orbs[1].offset_y = dy
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
208
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
209 for orb in self.orbs:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
210 orb.update()