annotate pytouhou/games/eosd.py @ 503:c622eaf64428

Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Fri, 04 Oct 2013 14:27:11 +0200
parents 6be9c99a3a24
children 1bc014f9d572
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
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15 from pytouhou.utils.interpolator import Interpolator
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16
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17 from pytouhou.game.game import Game
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18 from pytouhou.game.bullettype import BulletType
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f037bca24f2d Partially implement lasers.
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19 from pytouhou.game.lasertype import LaserType
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20 from pytouhou.game.itemtype import ItemType
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21 from pytouhou.game.player import Player
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8ec34c56fed0 Implement orbs.
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22 from pytouhou.game.orb import Orb
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da53bc29b94a Add the game interface.
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23 from pytouhou.game.effect import Effect
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cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
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24 from pytouhou.game.text import Text, Counter, Gauge, NativeText
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f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
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25 from pytouhou.game.background import Background
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26
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27 from pytouhou.vm.eclrunner import ECLMainRunner
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0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
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28
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29
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30 class EoSDCommon(object):
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31 def __init__(self, resource_loader, player_characters, continues, stage,
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32 width=384, height=448):
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33 self.width, self.height = width, height
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34
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35 self.etama = resource_loader.get_multi_anm(('etama3.anm', 'etama4.anm'))
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36 self.bullet_types = [BulletType(self.etama[0], 0, 11, 14, 15, 16, hitbox_size=2,
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37 type_id=0),
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38 BulletType(self.etama[0], 1, 12, 17, 18, 19, hitbox_size=3,
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39 type_id=1),
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40 BulletType(self.etama[0], 2, 12, 17, 18, 19, hitbox_size=2,
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41 type_id=2),
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42 BulletType(self.etama[0], 3, 12, 17, 18, 19, hitbox_size=3,
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43 type_id=3),
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44 BulletType(self.etama[0], 4, 12, 17, 18, 19, hitbox_size=2.5,
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45 type_id=4),
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46 BulletType(self.etama[0], 5, 12, 17, 18, 19, hitbox_size=2,
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47 type_id=5),
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48 BulletType(self.etama[0], 6, 13, 20, 20, 20, hitbox_size=8,
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49 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0),
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50 type_id=6),
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51 BulletType(self.etama[0], 7, 13, 20, 20, 20, hitbox_size=5.5,
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52 launch_anim_offsets=(1, 1, 1, 1),
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53 type_id=7),
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54 BulletType(self.etama[0], 8, 13, 20, 20, 20, hitbox_size=4.5,
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55 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0),
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56 type_id=8),
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57 BulletType(self.etama[1], 0, 1, 2, 2, 2, hitbox_size=16,
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58 launch_anim_offsets=(0, 1, 2, 3),
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59 type_id=9)]
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60
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61 self.laser_types = [LaserType(self.etama[0], 9),
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62 LaserType(self.etama[0], 10)]
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63
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64 self.item_types = [ItemType(self.etama[0], 0, 7), #Power
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65 ItemType(self.etama[0], 1, 8), #Point
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66 ItemType(self.etama[0], 2, 9), #Big power
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67 ItemType(self.etama[0], 3, 10), #Bomb
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68 ItemType(self.etama[0], 4, 11), #Full power
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69 ItemType(self.etama[0], 5, 12), #1up
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70 ItemType(self.etama[0], 6, 13)] #Star
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71
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72 self.enemy_face = [('face03a.anm', 'face03b.anm'),
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73 ('face05a.anm',),
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74 ('face06a.anm', 'face06b.anm'),
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75 ('face08a.anm', 'face08b.anm'),
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76 ('face09a.anm', 'face09b.anm'),
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77 ('face09b.anm', 'face10a.anm', 'face10b.anm'),
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78 ('face08a.anm', 'face12a.anm', 'face12b.anm', 'face12c.anm')]
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79
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80 default_power = [0, 64, 128, 128, 128, 128, 0][stage]
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81
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82 eosd_characters = resource_loader.get_eosd_characters()
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83 self.first_character = player_characters[0] // 2
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84 self.player_anms = {}
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85 self.players = [None] * len(player_characters)
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86 for i, player_character in enumerate(player_characters):
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87 character = player_character // 2
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88 if character not in self.player_anms:
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89 face = resource_loader.get_multi_anm(('face0%da.anm' % character,
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90 'face0%db.anm' % character,
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91 'face0%dc.anm' % character))
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92 anm = resource_loader.get_single_anm('player0%d.anm' % character)
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93 self.player_anms[character] = (anm, face)
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94
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95 self.players[i] = EoSDPlayer(i, self.player_anms[character][0],
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96 eosd_characters[player_character],
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97 character, default_power, continues)
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98
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99 self.interface = EoSDInterface(resource_loader, self.players[0]) #XXX
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100
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101
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102
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103 class EoSDGame(Game):
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104 def __init__(self, resource_loader, stage, rank, difficulty,
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105 common, prng=None, hints=None, friendly_fire=True,
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106 nb_bullets_max=640):
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107
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108 self.etama = common.etama #XXX
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109 try:
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110 self.enm_anm = resource_loader.get_multi_anm(('stg%denm.anm' % stage,
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111 'stg%denm2.anm' % stage))
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112 except KeyError:
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diff changeset
113 self.enm_anm = resource_loader.get_anm('stg%denm.anm' % stage)
428
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114 ecl = resource_loader.get_ecl('ecldata%d.ecl' % stage)
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diff changeset
115 self.ecl_runners = [ECLMainRunner(main, ecl.subs, self) for main in ecl.mains]
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116
430
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117 self.spellcard_effect_anm = resource_loader.get_single_anm('eff0%d.anm' % stage)
428
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diff changeset
118
286
4838e9bab0f9 Implement dialogs (MSG files).
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119 self.msg = resource_loader.get_msg('msg%d.dat' % stage)
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120 msg_anm = [common.player_anms[common.first_character][1], #TODO: does it break bomb face of non-first player?
434
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121 resource_loader.get_multi_anm(common.enemy_face[stage - 1])]
430
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122
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123 self.msg_anm = [[], []]
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124 for i, anms in enumerate(msg_anm):
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125 for anm in anms:
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126 for sprite in anm.sprites.values():
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127 self.msg_anm[i].append((anm, sprite))
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128
494
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129 for player in common.players:
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130 player._game = self
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
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131
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132 # Load stage data
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133 self.std = resource_loader.get_stage('stage%d.std' % stage)
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134
430
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135 background_anm = resource_loader.get_single_anm('stg%dbg.anm' % stage)
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136 self.background = Background(self.std, background_anm)
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137
456
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diff changeset
138 common.interface.start_stage(self, stage)
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139 self.native_texts = [common.interface.stage_name, common.interface.song_name]
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140
494
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diff changeset
141 Game.__init__(self, common.players, stage, rank, difficulty,
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142 common.bullet_types, common.laser_types,
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
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diff changeset
143 common.item_types, nb_bullets_max, common.width,
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diff changeset
144 common.height, prng, common.interface, hints,
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diff changeset
145 friendly_fire)
300
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diff changeset
146
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147
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148
322
4e8192aadcaa Give a better interface for text handling.
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diff changeset
149 class EoSDInterface(object):
487
711c75115675 Various netplay-related fixes.
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diff changeset
150 def __init__(self, resource_loader, player_state):
434
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151 self.game = None
487
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152 self.player_state = player_state
430
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diff changeset
153 front = resource_loader.get_single_anm('front.anm')
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154 self.ascii_anm = resource_loader.get_single_anm('ascii.anm')
300
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155
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156 self.width = 640
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157 self.height = 480
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158 self.game_pos = (32, 16)
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diff changeset
159
303
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
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160 self.highscore = 1000000 #TODO: read score.dat
300
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diff changeset
161 self.items = ([Effect((0, 32 * i), 6, front) for i in range(15)] +
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diff changeset
162 [Effect((416 + 32 * i, 32 * j), 6, front) for i in range(7) for j in range(15)] +
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diff changeset
163 [Effect((32 + 32 * i, 0), 7, front) for i in range(12)] +
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parents: 289
diff changeset
164 [Effect((32 + 32 * i, 464), 8, front) for i in range(12)] +
494
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diff changeset
165 [Effect((0, 0), i, front) for i in reversed(range(6))] +
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diff changeset
166 [Effect((0, 0), i, front) for i in range(9, 16)])
300
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diff changeset
167 for item in self.items:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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diff changeset
168 item.sprite.allow_dest_offset = True #XXX
300
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diff changeset
169
434
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diff changeset
170 self.level_start = []
387
e1f5dcd4b83e Display something at the start of a stage.
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diff changeset
171
300
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diff changeset
172 self.labels = {
430
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diff changeset
173 'highscore': Text((500, 58), self.ascii_anm, front, text='0'),
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diff changeset
174 'score': Text((500, 82), self.ascii_anm, front, text='0'),
323
2fcdb8966957 Display lives and bombs.
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diff changeset
175 'player': Counter((500, 122), front, front, script=16, value=0),
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parents: 322
diff changeset
176 'bombs': Counter((500, 146), front, front, script=17, value=0),
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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diff changeset
177 'power': Text((500, 186), self.ascii_anm, front, text='0'),
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diff changeset
178 'graze': Text((500, 206), self.ascii_anm, front, text='0'),
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diff changeset
179 'points': Text((500, 226), self.ascii_anm, front, text='0'),
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diff changeset
180 'framerate': Text((512, 464), self.ascii_anm, front),
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diff changeset
181 'debug?': Text((0, 464), self.ascii_anm, front),
345
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diff changeset
182
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diff changeset
183 # Only when there is a boss.
430
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diff changeset
184 'boss_lives': Text((80, 16), self.ascii_anm),
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diff changeset
185 'timeout': Text((384, 16), self.ascii_anm),
300
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diff changeset
186 }
345
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diff changeset
187 self.labels['boss_lives'].set_color('yellow')
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diff changeset
188
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diff changeset
189 self.boss_items = [
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diff changeset
190 Effect((0, 0), 19, front), # Enemy
346
862011266f2c Add a gauge and use it for the enemy life bar.
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parents: 345
diff changeset
191 Gauge((100, 24), front), # Gauge
347
b150ed7188a2 Show the size of the spellcard life.
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diff changeset
192 Gauge((100, 24), front), # Spellcard gauge
345
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diff changeset
193 ]
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diff changeset
194 for item in self.boss_items:
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diff changeset
195 item.sprite.allow_dest_offset = True #XXX
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diff changeset
196
346
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diff changeset
197
434
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diff changeset
198 def start_stage(self, game, stage):
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diff changeset
199 self.game = game
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diff changeset
200 if stage < 6:
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diff changeset
201 text = 'STAGE %d' % stage
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diff changeset
202 elif stage == 6:
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diff changeset
203 text = 'FINAL STAGE'
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diff changeset
204 elif stage == 7:
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diff changeset
205 text = 'EXTRA STAGE'
456
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diff changeset
206
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diff changeset
207 self.stage_name = NativeText((192, 200), unicode(game.std.name), shadow=True, align='center')
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diff changeset
208 self.stage_name.set_timeout(240, effect='fadeout', duration=60, start=120)
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diff changeset
209
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diff changeset
210 self.set_song_name(game.std.bgms[0][0])
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diff changeset
211
434
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diff changeset
212 self.level_start = [Text((16+384/2, 200), self.ascii_anm, text=text, align='center')] #TODO: find the exact location.
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diff changeset
213 self.level_start[0].set_timeout(240, effect='fadeout', duration=60, start=120)
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diff changeset
214 self.level_start[0].set_color('yellow')
456
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diff changeset
215
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parents: 434
diff changeset
216
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diff changeset
217 def set_song_name(self, name):
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diff changeset
218 #TODO: use the correct animation.
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diff changeset
219 self.song_name = NativeText((384, 432), u'♪ ' + name, shadow=True, align='right')
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diff changeset
220 self.song_name.set_timeout(240, effect='fadeout', duration=60, start=120)
434
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diff changeset
221
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diff changeset
222
346
862011266f2c Add a gauge and use it for the enemy life bar.
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diff changeset
223 def set_boss_life(self):
356
a5595de3fe7e Fix crasher
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diff changeset
224 if not self.game.boss:
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diff changeset
225 return
349
96e30d6268dd Quick and dirty fixes
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diff changeset
226 self.boss_items[1].maximum = self.game.boss._enemy.life or 1
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diff changeset
227 self.boss_items[2].maximum = self.game.boss._enemy.life or 1
347
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diff changeset
228
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diff changeset
229
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diff changeset
230 def set_spell_life(self):
348
685b782a4da4 Fix issue when disabling low life trigger
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parents: 347
diff changeset
231 self.boss_items[2].set_value(self.game.boss._enemy.low_life_trigger if self.game.boss else 0)
300
da53bc29b94a Add the game interface.
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parents: 289
diff changeset
232
da53bc29b94a Add the game interface.
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parents: 289
diff changeset
233
da53bc29b94a Add the game interface.
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diff changeset
234 def update(self):
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diff changeset
235 for elem in self.items:
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diff changeset
236 elem.update()
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parents: 289
diff changeset
237
387
e1f5dcd4b83e Display something at the start of a stage.
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parents: 384
diff changeset
238 for elem in self.level_start:
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parents: 384
diff changeset
239 elem.update()
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 384
diff changeset
240 if elem.removed: #XXX
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diff changeset
241 self.level_start = []
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diff changeset
242
487
711c75115675 Various netplay-related fixes.
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parents: 471
diff changeset
243 player_state = self.player_state
300
da53bc29b94a Add the game interface.
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parents: 289
diff changeset
244
303
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
245 self.highscore = max(self.highscore, player_state.effective_score)
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
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parents: 300
diff changeset
246 self.labels['highscore'].set_text('%09d' % self.highscore)
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
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parents: 300
diff changeset
247 self.labels['score'].set_text('%09d' % player_state.effective_score)
300
da53bc29b94a Add the game interface.
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parents: 289
diff changeset
248 self.labels['power'].set_text('%d' % player_state.power)
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parents: 289
diff changeset
249 self.labels['graze'].set_text('%d' % player_state.graze)
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
250 self.labels['points'].set_text('%d' % player_state.points)
323
2fcdb8966957 Display lives and bombs.
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parents: 322
diff changeset
251 self.labels['player'].set_value(player_state.lives)
2fcdb8966957 Display lives and bombs.
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parents: 322
diff changeset
252 self.labels['bombs'].set_value(player_state.bombs)
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
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parents:
diff changeset
253
350
b3049fb5c448 Fix remaining lives display issue
Thibaut Girka <thib@sitedethib.com>
parents: 349
diff changeset
254 if self.game.boss:
345
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
255 boss = self.game.boss._enemy
346
862011266f2c Add a gauge and use it for the enemy life bar.
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parents: 345
diff changeset
256
862011266f2c Add a gauge and use it for the enemy life bar.
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parents: 345
diff changeset
257 life_gauge = self.boss_items[1]
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parents: 345
diff changeset
258 life_gauge.set_value(boss.life)
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 345
diff changeset
259
347
b150ed7188a2 Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 346
diff changeset
260 spell_gauge = self.boss_items[2]
b150ed7188a2 Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 346
diff changeset
261 spell_gauge.sprite.color = (255, 192, 192)
b150ed7188a2 Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 346
diff changeset
262 if boss.life < spell_gauge.value:
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 346
diff changeset
263 spell_gauge.set_value(boss.life)
b150ed7188a2 Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 346
diff changeset
264
345
2c4589370cc6 Display a boss remaining lives and timeout.
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parents: 341
diff changeset
265 for item in self.boss_items:
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parents: 341
diff changeset
266 item.update()
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parents: 341
diff changeset
267
2c4589370cc6 Display a boss remaining lives and timeout.
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parents: 341
diff changeset
268 self.labels['boss_lives'].set_text('%d' % boss.remaining_lives)
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
269 self.labels['boss_lives'].changed = True
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
270
351
a628b48a745f Fix timeout display issue (> 99 should be displayed as 99)
Thibaut Girka <thib@sitedethib.com>
parents: 350
diff changeset
271 timeout = min((boss.timeout - boss.frame) // 60, 99)
345
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
272 timeout_label = self.labels['timeout']
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
273 if timeout >= 20:
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
274 timeout_label.set_color('blue')
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
275 elif timeout >= 10:
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
276 timeout_label.set_color('darkblue')
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
277 else:
379
e0e284fcb288 Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 356
diff changeset
278 if timeout >= 5:
e0e284fcb288 Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 356
diff changeset
279 timeout_label.set_color('purple')
e0e284fcb288 Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 356
diff changeset
280 else:
e0e284fcb288 Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 356
diff changeset
281 timeout_label.set_color('red')
e0e284fcb288 Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 356
diff changeset
282 if (boss.timeout - boss.frame) % 60 == 0 and boss.timeout != 0:
e0e284fcb288 Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 356
diff changeset
283 self.game.sfx_player.play('timeout.wav', volume=1.)
345
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
284 timeout_label.set_text('%02d' % (timeout if timeout >= 0 else 0))
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
285 timeout_label.changed = True
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
286
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
287
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
288
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
289 class EoSDPlayer(Player):
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
290 def __init__(self, number, anm, shts, character, power, continues):
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
291 self.sht = shts[0]
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
292 self.focused_sht = shts[1]
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
293
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
294 Player.__init__(self, number, anm, character, power, continues)
229
5afc75f71fed Add “SHT” support to EoSD, and do a little cleanup.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 220
diff changeset
295
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
296 self.orbs = [Orb(anm, 128, self),
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
297 Orb(anm, 129, self)]
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
298
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
299 self.orbs[0].offset_x = -24
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
300 self.orbs[1].offset_x = 24
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
301
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
302 self.orb_dx_interpolator = None
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
303 self.orb_dy_interpolator = None
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
304
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
305
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
306 def start_focusing(self):
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
307 self.orb_dx_interpolator = Interpolator((24,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
308 (8,), self._game.frame + 8,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
309 lambda x: x ** 2)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
310 self.orb_dy_interpolator = Interpolator((0,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
311 (-32,), self._game.frame + 8)
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
312 self.focused = True
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
313
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
314
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
315 def stop_focusing(self):
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
316 self.orb_dx_interpolator = Interpolator((8,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
317 (24,), self._game.frame + 8,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
318 lambda x: x ** 2)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
319 self.orb_dy_interpolator = Interpolator((-32,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
320 (0,), self._game.frame + 8)
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
321 self.focused = False
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
322
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
323
384
690b5faaa0e6 Make rendering of multiple-sprites elements work like single-sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
324 @property
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
325 def objects(self):
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
326 return [self] + (self.orbs if self.power >= 8 else [])
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
327
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
328
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
329 def update(self, keystate):
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
330 Player.update(self, keystate)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
331
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
332 if self.death_time == 0 or self._game.frame - self.death_time > 60:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
333 if self.orb_dx_interpolator:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
334 self.orb_dx_interpolator.update(self._game.frame)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
335 dx, = self.orb_dx_interpolator.values
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
336 self.orbs[0].offset_x = -dx
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
337 self.orbs[1].offset_x = dx
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
338 if self.orb_dy_interpolator:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
339 self.orb_dy_interpolator.update(self._game.frame)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
340 dy, = self.orb_dy_interpolator.values
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
341 self.orbs[0].offset_y = dy
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
342 self.orbs[1].offset_y = dy
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
343
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
344 for orb in self.orbs:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
345 orb.update()