Mercurial > touhou
annotate pytouhou/game/enemy.py @ 104:6c59d0eeb5fa
Implement ECL instruction 75 in the same exact way as 102h.exe
author | Thibaut Girka <thib@sitedethib.com> |
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date | Mon, 05 Sep 2011 17:18:23 +0200 |
parents | 789994275968 |
children | 572740acdb25 |
rev | line source |
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52
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 from itertools import chain |
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17 from io import BytesIO |
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18 import os |
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19 from struct import unpack, pack |
20
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20 from pytouhou.utils.interpolator import Interpolator |
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21 from pytouhou.vm.eclrunner import ECLRunner |
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22 from pytouhou.vm.anmrunner import ANMRunner |
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23 from pytouhou.game.sprite import Sprite |
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24 from pytouhou.game.bullet import Bullet |
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25 from math import cos, sin, atan2, pi |
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26 |
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27 |
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28 class Enemy(object): |
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29 def __init__(self, pos, life, _type, anm_wrapper, game_state): |
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30 self._game_state = game_state |
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31 self._anm_wrapper = anm_wrapper |
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32 self._sprite = None |
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33 self._anmrunner = None |
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34 self._removed = False |
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35 self._type = _type |
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36 self._was_visible = False |
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37 |
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38 self.frame = 0 |
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39 |
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40 self.x, self.y = pos |
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41 self.life = life |
36 | 42 self.max_life = life |
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43 self.touchable = True |
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44 self.damageable = True |
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45 self.death_flags = 0 |
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46 self.bullets = [] |
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47 self.extended_bullet_attributes = (0, 0, 0, 0, 0., 0., 0., 0.) |
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48 self.bullet_attributes = None |
36 | 49 self.bullet_launch_offset = (0, 0) |
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50 self.death_callback = None |
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51 self.boss_callback = None |
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52 self.low_life_callback = None |
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53 self.low_life_trigger = None |
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54 self.timeout = None |
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55 self.timeout_callback = None |
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56 self.remaining_lives = -1 |
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57 |
75
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58 self.automatic_orientation = False |
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59 |
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60 self.bullet_launch_interval = 0 |
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61 self.bullet_launch_timer = 0 |
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62 self.delay_attack = False |
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63 |
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64 self.death_anim = None |
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65 self.movement_dependant_sprites = None |
22 | 66 self.direction = None |
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67 self.interpolator = None #TODO |
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68 self.speed_interpolator = None |
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69 self.angle = 0. |
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70 self.speed = 0. |
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71 self.rotation_speed = 0. |
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72 self.acceleration = 0. |
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73 |
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74 self.hitbox = (0, 0) |
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75 self.screen_box = None |
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76 |
48
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77 |
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78 def set_bullet_attributes(self, type_, anim, sprite_idx_offset, |
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79 bullets_per_shot, number_of_shots, speed, speed2, |
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80 launch_angle, angle, flags): |
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81 self.bullet_attributes = (type_, anim, sprite_idx_offset, bullets_per_shot, |
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82 number_of_shots, speed, speed2, launch_angle, |
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83 angle, flags) |
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84 if not self.delay_attack: |
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85 self.fire() |
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86 |
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87 |
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88 def fire(self): |
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89 (type_, anim, sprite_idx_offset, bullets_per_shot, number_of_shots, |
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90 speed, speed2, launch_angle, angle, flags) = self.bullet_attributes |
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91 |
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92 if speed2 < 0.3: |
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93 speed2 = 0.3 |
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94 |
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95 self.bullet_launch_timer = 0 |
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96 |
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97 player = self.select_player() |
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98 |
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99 if type_ in (67, 69, 71): |
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100 launch_angle += self.get_player_angle(player) |
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101 if type_ in (69, 70, 71): |
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102 angle = 2. * pi / bullets_per_shot |
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103 if type_ == 71: |
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104 launch_angle += pi / bullets_per_shot |
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105 if type_ != 75: |
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106 launch_angle -= angle * (bullets_per_shot - 1) / 2. |
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107 |
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108 for shot_nb in range(number_of_shots): |
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109 shot_speed = speed if shot_nb == 0 else speed + (speed2 - speed) * float(shot_nb) / float(number_of_shots) |
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110 bullet_angle = launch_angle |
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111 for bullet_nb in range(bullets_per_shot): |
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112 if type_ == 75: # 102.h@0x4138cf |
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113 bullet_angle = self._game_state.prng.rand_double() * (launch_angle - angle) + angle |
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Implement ECL instruction 75 in the same exact way as 102h.exe
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103
diff
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|
114 shot_speed = self._game_state.prng.rand_double() * (speed - speed2) + speed2 |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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115 self.bullets.append(Bullet((self.x, self.y), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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116 anim, sprite_idx_offset, |
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Basic bullet handling! Clean up as soon as possible :p
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117 bullet_angle, shot_speed, |
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Basic bullet handling! Clean up as soon as possible :p
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118 self.extended_bullet_attributes, |
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Basic bullet handling! Clean up as soon as possible :p
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119 flags, player, self._game_state)) |
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Basic bullet handling! Clean up as soon as possible :p
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|
120 bullet_angle += angle |
48
8353c33d53d4
Support a few more instructions
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diff
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|
121 |
8353c33d53d4
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diff
changeset
|
122 |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
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75
diff
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123 def select_player(self, players=None): |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
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|
124 return (players or self._game_state.players)[0] #TODO |
50
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Fix a few bugs and add support for a few instructions
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49
diff
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125 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
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changeset
|
126 |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
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diff
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127 def get_player_angle(self, player=None): |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
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128 player = player or self.select_player() |
50
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Fix a few bugs and add support for a few instructions
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129 return atan2(player.y - self.y, player.x - self.x) |
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Fix a few bugs and add support for a few instructions
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130 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
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diff
changeset
|
131 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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48
diff
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132 def set_anim(self, index): |
69
a142e57218a0
Refactor. Move VMs to pytouhou.vm.
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diff
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133 self._sprite = Sprite() |
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Refactor. Move VMs to pytouhou.vm.
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134 self._anmrunner = ANMRunner(self._anm_wrapper, index, self._sprite) |
23
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Refacto ECL stuff, add support for a few instructions, and add some culling
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135 |
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136 |
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
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diff
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137 def set_pos(self, x, y, z): |
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
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138 self.x, self.y = x, y |
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
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139 self.interpolator = Interpolator((x, y)) |
100
5c40cc1b8019
Use game's frame for interpolation. No more time manipulation interfering with interpolators!
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140 self.interpolator.set_interpolation_start(self._game_state.frame, (x, y)) |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
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141 |
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
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142 |
62
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
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57
diff
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143 def move_to(self, duration, x, y, z, formula): |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
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144 if not self.interpolator: |
100
5c40cc1b8019
Use game's frame for interpolation. No more time manipulation interfering with interpolators!
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|
145 frame = self._game_state.frame |
62
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changeset
|
146 self.interpolator = Interpolator((self.x, self.y), formula) |
100
5c40cc1b8019
Use game's frame for interpolation. No more time manipulation interfering with interpolators!
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147 self.interpolator.set_interpolation_start(frame, (self.x, self.y)) |
5c40cc1b8019
Use game's frame for interpolation. No more time manipulation interfering with interpolators!
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|
148 self.interpolator.set_interpolation_end(frame + duration - 1, (x, y)) |
23
444ac7bca7bc
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149 |
75
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changeset
|
150 self.speed = 0. |
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changeset
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151 self.angle = atan2(y - self.y, x - self.x) |
23
444ac7bca7bc
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152 |
75
b3bd421bb895
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changeset
|
153 |
b3bd421bb895
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changeset
|
154 def stop_in(self, duration, formula): |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
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|
155 if not self.speed_interpolator: |
100
5c40cc1b8019
Use game's frame for interpolation. No more time manipulation interfering with interpolators!
Thibaut Girka <thib@sitedethib.com>
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98
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changeset
|
156 frame = self._game_state.frame |
75
b3bd421bb895
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changeset
|
157 self.speed_interpolator = Interpolator((self.speed,), formula) |
100
5c40cc1b8019
Use game's frame for interpolation. No more time manipulation interfering with interpolators!
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|
158 self.speed_interpolator.set_interpolation_start(frame, (self.speed,)) |
5c40cc1b8019
Use game's frame for interpolation. No more time manipulation interfering with interpolators!
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diff
changeset
|
159 self.speed_interpolator.set_interpolation_end(frame + duration - 1, (0.,)) |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
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diff
changeset
|
160 |
75
b3bd421bb895
Handle a few more ECL instructions
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diff
changeset
|
161 self.speed = 0. |
b3bd421bb895
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diff
changeset
|
162 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
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56
diff
changeset
|
163 |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
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22
diff
changeset
|
164 def is_visible(self, screen_width, screen_height): |
73
e4af16a019d3
Do not remove enemies as soon as they lose their animation (Daiyousei...)
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diff
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165 if self._sprite: |
e4af16a019d3
Do not remove enemies as soon as they lose their animation (Daiyousei...)
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diff
changeset
|
166 tx, ty, tw, th = self._sprite.texcoords |
e4af16a019d3
Do not remove enemies as soon as they lose their animation (Daiyousei...)
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72
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changeset
|
167 if self._sprite.corner_relative_placement: |
e4af16a019d3
Do not remove enemies as soon as they lose their animation (Daiyousei...)
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|
168 raise Exception #TODO |
e4af16a019d3
Do not remove enemies as soon as they lose their animation (Daiyousei...)
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72
diff
changeset
|
169 else: |
e4af16a019d3
Do not remove enemies as soon as they lose their animation (Daiyousei...)
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parents:
72
diff
changeset
|
170 tx, ty, tw, th = 0., 0., 0., 0. |
29
afa91be769ae
Don't lose time updating off-screen enemies' sprites
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23
diff
changeset
|
171 |
73
e4af16a019d3
Do not remove enemies as soon as they lose their animation (Daiyousei...)
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parents:
72
diff
changeset
|
172 max_x = tw / 2. |
e4af16a019d3
Do not remove enemies as soon as they lose their animation (Daiyousei...)
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parents:
72
diff
changeset
|
173 max_y = th / 2. |
e4af16a019d3
Do not remove enemies as soon as they lose their animation (Daiyousei...)
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parents:
72
diff
changeset
|
174 min_x = -max_x |
e4af16a019d3
Do not remove enemies as soon as they lose their animation (Daiyousei...)
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parents:
72
diff
changeset
|
175 min_y = -max_y |
29
afa91be769ae
Don't lose time updating off-screen enemies' sprites
Thibaut Girka <thib@sitedethib.com>
parents:
23
diff
changeset
|
176 |
56
299de3a9b69f
Filter out off-screen enemies (the same way the official game does)
Thibaut Girka <thib@sitedethib.com>
parents:
52
diff
changeset
|
177 if any((min_x > screen_width - self.x, |
299de3a9b69f
Filter out off-screen enemies (the same way the official game does)
Thibaut Girka <thib@sitedethib.com>
parents:
52
diff
changeset
|
178 max_x < -self.x, |
299de3a9b69f
Filter out off-screen enemies (the same way the official game does)
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parents:
52
diff
changeset
|
179 min_y > screen_height - self.y, |
299de3a9b69f
Filter out off-screen enemies (the same way the official game does)
Thibaut Girka <thib@sitedethib.com>
parents:
52
diff
changeset
|
180 max_y < -self.y)): |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
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22
diff
changeset
|
181 return False |
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
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22
diff
changeset
|
182 return True |
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
22
diff
changeset
|
183 |
18
ca26a84916cb
Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
184 |
85 | 185 def get_objects_by_texture(self, objects_by_texture): |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
79
diff
changeset
|
186 for bullet in self.bullets: |
85 | 187 bullet.get_objects_by_texture(objects_by_texture) |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
79
diff
changeset
|
188 |
73
e4af16a019d3
Do not remove enemies as soon as they lose their animation (Daiyousei...)
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parents:
72
diff
changeset
|
189 if not self._sprite: |
85 | 190 return |
73
e4af16a019d3
Do not remove enemies as soon as they lose their animation (Daiyousei...)
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72
diff
changeset
|
191 |
94
ca571697ec83
Various minor optimisations and refactoring
Thibaut Girka <thib@sitedethib.com>
parents:
93
diff
changeset
|
192 sprite = self._sprite |
ca571697ec83
Various minor optimisations and refactoring
Thibaut Girka <thib@sitedethib.com>
parents:
93
diff
changeset
|
193 sprite.update_vertices_uvs_colors() |
90 | 194 |
94
ca571697ec83
Various minor optimisations and refactoring
Thibaut Girka <thib@sitedethib.com>
parents:
93
diff
changeset
|
195 key = sprite.anm.first_name, sprite.anm.secondary_name |
ca571697ec83
Various minor optimisations and refactoring
Thibaut Girka <thib@sitedethib.com>
parents:
93
diff
changeset
|
196 key = (key, sprite.blendfunc) |
ca571697ec83
Various minor optimisations and refactoring
Thibaut Girka <thib@sitedethib.com>
parents:
93
diff
changeset
|
197 rec = objects_by_texture.setdefault(key, ([], [], [])) |
ca571697ec83
Various minor optimisations and refactoring
Thibaut Girka <thib@sitedethib.com>
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93
diff
changeset
|
198 vertices = ((x + self.x, y + self.y, z) for x, y, z in sprite._vertices) |
ca571697ec83
Various minor optimisations and refactoring
Thibaut Girka <thib@sitedethib.com>
parents:
93
diff
changeset
|
199 rec[0].extend(vertices) |
ca571697ec83
Various minor optimisations and refactoring
Thibaut Girka <thib@sitedethib.com>
parents:
93
diff
changeset
|
200 rec[1].extend(sprite._uvs) |
ca571697ec83
Various minor optimisations and refactoring
Thibaut Girka <thib@sitedethib.com>
parents:
93
diff
changeset
|
201 rec[2].extend(sprite._colors) |
36 | 202 |
203 | |
69
a142e57218a0
Refactor. Move VMs to pytouhou.vm.
Thibaut Girka <thib@sitedethib.com>
parents:
68
diff
changeset
|
204 def update(self): |
21
bf225780973f
Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents:
20
diff
changeset
|
205 x, y = self.x, self.y |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
56
diff
changeset
|
206 if self.interpolator: |
100
5c40cc1b8019
Use game's frame for interpolation. No more time manipulation interfering with interpolators!
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98
diff
changeset
|
207 self.interpolator.update(self._game_state.frame) |
20
6ebf9539c077
Handle more enemies types and movements
Thibaut Girka <thib@sitedethib.com>
parents:
18
diff
changeset
|
208 x, y = self.interpolator.values |
21
bf225780973f
Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents:
20
diff
changeset
|
209 |
18
ca26a84916cb
Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
210 self.speed += self.acceleration #TODO: units? Execution order? |
ca26a84916cb
Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
211 self.angle += self.rotation_speed #TODO: units? Execution order? |
ca26a84916cb
Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
212 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
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56
diff
changeset
|
213 |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
56
diff
changeset
|
214 if self.speed_interpolator: |
100
5c40cc1b8019
Use game's frame for interpolation. No more time manipulation interfering with interpolators!
Thibaut Girka <thib@sitedethib.com>
parents:
98
diff
changeset
|
215 self.speed_interpolator.update(self._game_state.frame) |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
56
diff
changeset
|
216 self.speed, = self.speed_interpolator.values |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
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parents:
56
diff
changeset
|
217 |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
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parents:
56
diff
changeset
|
218 |
18
ca26a84916cb
Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
219 dx, dy = cos(self.angle) * self.speed, sin(self.angle) * self.speed |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
220 if self._type & 2: |
21
bf225780973f
Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents:
20
diff
changeset
|
221 x -= dx |
18
ca26a84916cb
Add preliminary ECL viewer/interpreter.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
222 else: |
21
bf225780973f
Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents:
20
diff
changeset
|
223 x += dx |
bf225780973f
Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents:
20
diff
changeset
|
224 y += dy |
bf225780973f
Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents:
20
diff
changeset
|
225 |
bf225780973f
Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
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20
diff
changeset
|
226 if self.movement_dependant_sprites: |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
56
diff
changeset
|
227 #TODO: is that really how it works? Almost. |
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228 # Sprite determination is done only once per changement, and is |
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229 # superseeded by ins_97. |
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230 end_left, end_right, left, right = self.movement_dependant_sprites |
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231 if x < self.x and self.direction != -1: |
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232 self.set_anim(left) |
22 | 233 self.direction = -1 |
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234 elif x > self.x and self.direction != +1: |
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235 self.set_anim(right) |
22 | 236 self.direction = +1 |
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237 elif x == self.x and self.direction is not None: |
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238 self.set_anim({-1: end_left, +1: end_right}[self.direction]) |
22 | 239 self.direction = None |
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240 |
50
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241 |
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242 if self.screen_box: |
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243 xmin, ymin, xmax, ymax = self.screen_box |
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244 x = max(xmin, min(x, xmax)) |
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245 y = max(ymin, min(y, ymax)) |
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246 |
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247 |
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248 self.x, self.y = x, y |
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249 |
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250 #TODO |
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251 if self._anmrunner and not self._anmrunner.run_frame(): |
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252 self._anmrunner = None |
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253 |
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254 if self._sprite: |
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255 if self._sprite._removed: |
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256 self._sprite = None |
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257 else: |
90 | 258 self._sprite.update(angle_base=self.angle, |
259 force_rotation=self.automatic_orientation) | |
36 | 260 |
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261 |
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262 if self.bullet_launch_interval != 0: |
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263 self.bullet_launch_timer += 1 |
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264 if self.bullet_launch_timer == self.bullet_launch_interval: |
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265 self.fire() |
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266 |
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267 |
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268 for bullet in self.bullets: |
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269 bullet.update() |
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270 |
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271 |
18
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272 self.frame += 1 |
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273 |