Mercurial > touhou
annotate pytouhou/ui/opengl/gamerenderer.pyx @ 587:6c9d8a3d853f
Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Wed, 08 Oct 2014 18:34:27 +0200 |
parents | 4b0593da29d5 |
children | e15672733c93 |
rev | line source |
---|---|
108
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
1 # -*- encoding: utf-8 -*- |
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
2 ## |
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
4 ## |
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
5 ## This program is free software; you can redistribute it and/or modify |
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
6 ## it under the terms of the GNU General Public License as published |
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
7 ## by the Free Software Foundation; version 3 only. |
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
8 ## |
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
9 ## This program is distributed in the hope that it will be useful, |
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
12 ## GNU General Public License for more details. |
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
13 ## |
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
14 |
523
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
15 from libc.stdlib cimport free |
201 | 16 from itertools import chain |
131
fab7ad2f0d8b
Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
130
diff
changeset
|
17 |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
422
diff
changeset
|
18 from pytouhou.lib.opengl cimport \ |
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
422
diff
changeset
|
19 (glClear, glMatrixMode, glLoadIdentity, glLoadMatrixf, glDisable, |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
20 glEnable, glFogi, glFogf, glFogfv, GL_PROJECTION, GL_MODELVIEW, |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
21 GL_FOG, GL_FOG_MODE, GL_LINEAR, GL_FOG_START, GL_FOG_END, |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
22 GL_FOG_COLOR, GL_COLOR_BUFFER_BIT, GLfloat, glViewport, glScissor, |
579
b8df946d394d
Add grouping for OpenGL calls, making traces much more readable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
569
diff
changeset
|
23 GL_SCISSOR_TEST, GL_DEPTH_BUFFER_BIT, glPushDebugGroup, |
b8df946d394d
Add grouping for OpenGL calls, making traces much more readable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
569
diff
changeset
|
24 GL_DEBUG_SOURCE_APPLICATION, glPopDebugGroup) |
108
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
25 |
523
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
26 from pytouhou.utils.matrix cimport mul, new_identity |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
27 from pytouhou.utils.maths cimport perspective, setup_camera, ortho_2d |
473
1c891c71cf22
Cythonize pytouhou.game.text.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
468
diff
changeset
|
28 from pytouhou.game.text cimport NativeText, GlyphCollection |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
459
diff
changeset
|
29 from .shaders.eosd import GameShader, BackgroundShader, PassthroughShader |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
30 from .renderer cimport Texture |
582
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
31 from .backend cimport is_legacy, use_debug_group |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
32 |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
33 from collections import namedtuple |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
34 Rect = namedtuple('Rect', 'x y w h') |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
35 Color = namedtuple('Color', 'r g b a') |
370
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
36 |
108
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
37 |
458
1b56d62250ab
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
38 cdef class GameRenderer(Renderer): |
553
8f51e34d911c
Refactor graphics backend selection, to make them fallbackable and optional.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
540
diff
changeset
|
39 def __init__(self, resource_loader, _): |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
221
diff
changeset
|
40 Renderer.__init__(self, resource_loader) |
254
6bd565019f9a
Preload textures to avoid slowdowns during gameplay
Thibaut Girka <thib@sitedethib.com>
parents:
242
diff
changeset
|
41 |
560
c759b97f4f81
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
553
diff
changeset
|
42 if not is_legacy: |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
43 self.game_shader = GameShader() |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
44 self.background_shader = BackgroundShader() |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
45 self.interface_shader = self.game_shader |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
459
diff
changeset
|
46 self.passthrough_shader = PassthroughShader() |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
459
diff
changeset
|
47 |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
459
diff
changeset
|
48 self.framebuffer = Framebuffer(0, 0, 640, 480) |
108
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
49 |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
50 |
523
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
51 def __dealloc__(self): |
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
52 if self.game_mvp != NULL: |
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
53 free(self.game_mvp) |
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
54 if self.interface_mvp != NULL: |
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
55 free(self.interface_mvp) |
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
56 if self.proj != NULL: |
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
57 free(self.proj) |
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
58 |
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
59 |
511
2e8ceaa85d5c
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
505
diff
changeset
|
60 property size: |
2e8ceaa85d5c
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
505
diff
changeset
|
61 # We never need to get back the computed size, so size is write-only. |
2e8ceaa85d5c
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
505
diff
changeset
|
62 def __set__(self, tuple size): |
2e8ceaa85d5c
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
505
diff
changeset
|
63 self.x, self.y, self.width, self.height = size |
2e8ceaa85d5c
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
505
diff
changeset
|
64 |
2e8ceaa85d5c
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
505
diff
changeset
|
65 |
2e8ceaa85d5c
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
505
diff
changeset
|
66 def load_textures(self, dict anms): |
2e8ceaa85d5c
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
505
diff
changeset
|
67 self.texture_manager.load(anms) |
2e8ceaa85d5c
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
505
diff
changeset
|
68 |
2e8ceaa85d5c
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
505
diff
changeset
|
69 |
2e8ceaa85d5c
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
505
diff
changeset
|
70 def load_background(self, background): |
519
b18f0bd30ad0
Optimise background rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
517
diff
changeset
|
71 self.background = background |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
72 if background is not None: |
560
c759b97f4f81
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
553
diff
changeset
|
73 self.background_renderer = BackgroundRenderer() |
586
4b0593da29d5
Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
582
diff
changeset
|
74 self.background_renderer.load(background, self.textures) |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
75 else: |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
76 self.background_renderer = None |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
77 |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
78 |
511
2e8ceaa85d5c
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
505
diff
changeset
|
79 def start(self, common): |
503
c622eaf64428
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
473
diff
changeset
|
80 self.proj = perspective(30, float(common.width) / float(common.height), |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
81 101010101./2010101., 101010101./10101.) |
523
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
82 self.game_mvp = setup_camera(0, 0, 1) |
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
83 mul(self.game_mvp, self.proj) |
503
c622eaf64428
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
473
diff
changeset
|
84 self.interface_mvp = ortho_2d(0., float(common.interface.width), |
c622eaf64428
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
473
diff
changeset
|
85 float(common.interface.height), 0.) |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
86 |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
87 |
511
2e8ceaa85d5c
Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
505
diff
changeset
|
88 def render(self, Game game): |
560
c759b97f4f81
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
553
diff
changeset
|
89 if not is_legacy: |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
459
diff
changeset
|
90 self.framebuffer.bind() |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
459
diff
changeset
|
91 |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
92 self.render_game(game) |
516
577c3a88fb67
Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
515
diff
changeset
|
93 self.render_text(game.texts) |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
94 self.render_interface(game.interface, game.boss) |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
95 |
560
c759b97f4f81
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
553
diff
changeset
|
96 if not is_legacy: |
582
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
97 if use_debug_group: |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
98 glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Scaled rendering") |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
99 |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
459
diff
changeset
|
100 self.passthrough_shader.bind() |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
459
diff
changeset
|
101 self.passthrough_shader.uniform_matrix('mvp', self.interface_mvp) |
587
6c9d8a3d853f
Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
586
diff
changeset
|
102 self.framebuffer.render(self.x, self.y, self.width, self.height) |
582
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
103 |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
104 if use_debug_group: |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
105 glPopDebugGroup() |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
459
diff
changeset
|
106 |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
107 |
468
feecdb4a8928
Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
464
diff
changeset
|
108 cdef void render_game(self, Game game): |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
109 cdef long game_x, game_y |
540
53fa73932e9a
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
523
diff
changeset
|
110 cdef float x, y, z, dx, dy, dz |
53fa73932e9a
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
523
diff
changeset
|
111 cdef float fog_data[4] |
53fa73932e9a
Fix warnings introduced in Cython 0.20, when more than one pointer is defined on the same line.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
523
diff
changeset
|
112 cdef float fog_start, fog_end |
458
1b56d62250ab
Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
113 cdef unsigned char fog_r, fog_g, fog_b |
523
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
114 cdef Matrix *mvp |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
422
diff
changeset
|
115 |
582
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
116 if use_debug_group: |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
117 glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Game rendering") |
579
b8df946d394d
Add grouping for OpenGL calls, making traces much more readable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
569
diff
changeset
|
118 |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
119 game_x, game_y = game.interface.game_pos |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
120 glViewport(game_x, game_y, game.width, game.height) |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
121 glClear(GL_DEPTH_BUFFER_BIT) |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
122 glScissor(game_x, game_y, game.width, game.height) |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
123 glEnable(GL_SCISSOR_TEST) |
108
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
124 |
560
c759b97f4f81
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
553
diff
changeset
|
125 if is_legacy: |
370
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
126 glMatrixMode(GL_PROJECTION) |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
127 glLoadIdentity() |
217
577f45454402
Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
205
diff
changeset
|
128 |
569
b21922a03830
Don’t render spellcard background when --no-background is passed.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
560
diff
changeset
|
129 if self.background_renderer is None: |
b21922a03830
Don’t render spellcard background when --no-background is passed.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
560
diff
changeset
|
130 glClear(GL_COLOR_BUFFER_BIT) |
b21922a03830
Don’t render spellcard background when --no-background is passed.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
560
diff
changeset
|
131 elif game is not None and game.spellcard_effect is not None: |
560
c759b97f4f81
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
553
diff
changeset
|
132 if is_legacy: |
370
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
133 glMatrixMode(GL_MODELVIEW) |
523
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
134 glLoadMatrixf(<GLfloat*>self.game_mvp) |
370
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
135 glDisable(GL_FOG) |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
136 else: |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
137 self.game_shader.bind() |
424
f4d76d3d6f2a
Make the Shader class use cython too.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
diff
changeset
|
138 self.game_shader.uniform_matrix('mvp', self.game_mvp) |
370
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
139 |
306
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
304
diff
changeset
|
140 self.render_elements([game.spellcard_effect]) |
569
b21922a03830
Don’t render spellcard background when --no-background is passed.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
560
diff
changeset
|
141 else: |
519
b18f0bd30ad0
Optimise background rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
517
diff
changeset
|
142 back = self.background |
108
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
143 x, y, z = back.position_interpolator.values |
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
144 dx, dy, dz = back.position2_interpolator.values |
399
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
145 fog_b, fog_g, fog_r, fog_start, fog_end = back.fog_interpolator.values |
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
146 |
401
3ce4065840e9
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
399
diff
changeset
|
147 # Those two lines may come from the difference between Direct3D and |
3ce4065840e9
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
399
diff
changeset
|
148 # OpenGL’s distance handling. The first one seem to calculate fog |
3ce4065840e9
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
399
diff
changeset
|
149 # from the eye, while the second does that starting from the near |
3ce4065840e9
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
399
diff
changeset
|
150 # plane. |
3ce4065840e9
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
399
diff
changeset
|
151 #TODO: investigate, and use a variable to keep the near plane |
3ce4065840e9
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
399
diff
changeset
|
152 # distance at a single place. |
3ce4065840e9
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
399
diff
changeset
|
153 fog_start -= 101010101./2010101. |
3ce4065840e9
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
399
diff
changeset
|
154 fog_end -= 101010101./2010101. |
3ce4065840e9
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
399
diff
changeset
|
155 |
523
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
156 mvp = new_identity() |
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
157 mvp_data = <GLfloat*>mvp |
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
158 mvp_data[12] = -x |
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
159 mvp_data[13] = -y |
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
160 mvp_data[14] = -z |
412
5fe6cd6ceb48
Refactor the maths functions out of Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
406
diff
changeset
|
161 view = setup_camera(dx, dy, dz) |
523
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
162 mul(mvp, view) |
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
163 free(view) |
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
164 mul(mvp, self.proj) |
108
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
165 |
560
c759b97f4f81
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
553
diff
changeset
|
166 if is_legacy: |
401
3ce4065840e9
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
399
diff
changeset
|
167 glMatrixMode(GL_MODELVIEW) |
523
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
168 glLoadMatrixf(mvp_data) |
370
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
169 |
401
3ce4065840e9
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
399
diff
changeset
|
170 glEnable(GL_FOG) |
3ce4065840e9
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
399
diff
changeset
|
171 glFogi(GL_FOG_MODE, GL_LINEAR) |
3ce4065840e9
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
399
diff
changeset
|
172 glFogf(GL_FOG_START, fog_start) |
3ce4065840e9
Calculate the fog per-fragment and remove the fixed-pipeline glFog* functions; now both vertex shaders are the same.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
399
diff
changeset
|
173 glFogf(GL_FOG_END, fog_end) |
424
f4d76d3d6f2a
Make the Shader class use cython too.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
diff
changeset
|
174 |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
422
diff
changeset
|
175 fog_data[0] = fog_r / 255. |
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
422
diff
changeset
|
176 fog_data[1] = fog_g / 255. |
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
422
diff
changeset
|
177 fog_data[2] = fog_b / 255. |
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
422
diff
changeset
|
178 fog_data[3] = 1. |
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
422
diff
changeset
|
179 glFogfv(GL_FOG_COLOR, fog_data) |
370
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
180 else: |
399
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
181 self.background_shader.bind() |
424
f4d76d3d6f2a
Make the Shader class use cython too.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
diff
changeset
|
182 self.background_shader.uniform_matrix('mvp', mvp) |
399
1c773544eaeb
Make the background use a single vbo and offsets, just like the 2D code.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
398
diff
changeset
|
183 |
424
f4d76d3d6f2a
Make the Shader class use cython too.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
diff
changeset
|
184 self.background_shader.uniform_1('fog_scale', 1. / (fog_end - fog_start)) |
f4d76d3d6f2a
Make the Shader class use cython too.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
diff
changeset
|
185 self.background_shader.uniform_1('fog_end', fog_end) |
f4d76d3d6f2a
Make the Shader class use cython too.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
diff
changeset
|
186 self.background_shader.uniform_4('fog_color', fog_r / 255., fog_g / 255., fog_b / 255., 1.) |
108
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
187 |
523
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
188 free(mvp) |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
422
diff
changeset
|
189 self.background_renderer.render_background() |
108
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
190 |
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
191 if game is not None: |
560
c759b97f4f81
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
553
diff
changeset
|
192 if is_legacy: |
370
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
193 glMatrixMode(GL_MODELVIEW) |
523
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
194 glLoadMatrixf(<GLfloat*>self.game_mvp) |
370
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
195 glDisable(GL_FOG) |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
196 else: |
74471afbac37
Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
345
diff
changeset
|
197 self.game_shader.bind() |
424
f4d76d3d6f2a
Make the Shader class use cython too.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
423
diff
changeset
|
198 self.game_shader.uniform_matrix('mvp', self.game_mvp) |
108
2a03940deea3
Move everything graphical to pytouhou.opengl!
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
199 |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
200 self.render_elements([enemy for enemy in game.enemies if enemy.visible]) |
166
dcf32488a2c9
Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
164
diff
changeset
|
201 self.render_elements(game.effects) |
201 | 202 self.render_elements(chain(game.players_bullets, |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
286
diff
changeset
|
203 game.lasers_sprites(), |
201 | 204 game.players, |
384
690b5faaa0e6
Make rendering of multiple-sprites elements work like single-sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
383
diff
changeset
|
205 game.msg_sprites())) |
315
e935ed8dc5e6
Add out-of-screen item indicators.
Thibaut Girka <thib@sitedethib.com>
parents:
306
diff
changeset
|
206 self.render_elements(chain(game.bullets, game.lasers, |
e935ed8dc5e6
Add out-of-screen item indicators.
Thibaut Girka <thib@sitedethib.com>
parents:
306
diff
changeset
|
207 game.cancelled_bullets, game.items, |
384
690b5faaa0e6
Make rendering of multiple-sprites elements work like single-sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
383
diff
changeset
|
208 game.labels)) |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
209 |
468
feecdb4a8928
Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
464
diff
changeset
|
210 if game.msg_runner is not None: |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
211 rect = Rect(48, 368, 288, 48) |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
212 color1 = Color(0, 0, 0, 192) |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
213 color2 = Color(0, 0, 0, 128) |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
214 self.render_quads([rect], [(color1, color1, color2, color2)], 0) |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
215 |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
216 glDisable(GL_SCISSOR_TEST) |
582
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
217 |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
218 if use_debug_group: |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
219 glPopDebugGroup() |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
220 |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
221 |
516
577c3a88fb67
Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
515
diff
changeset
|
222 cdef void render_text(self, dict texts): |
473
1c891c71cf22
Cythonize pytouhou.game.text.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
468
diff
changeset
|
223 cdef NativeText label |
1c891c71cf22
Cythonize pytouhou.game.text.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
468
diff
changeset
|
224 |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
225 if self.font_manager is None: |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
226 return |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
227 |
517
dec43940f092
Don’t crash if SDL2_ttf couldn’t render a specific string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
516
diff
changeset
|
228 self.font_manager.load(texts) |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
229 |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
230 black = Color(0, 0, 0, 255) |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
231 |
517
dec43940f092
Don’t crash if SDL2_ttf couldn’t render a specific string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
516
diff
changeset
|
232 for label in texts.itervalues(): |
dec43940f092
Don’t crash if SDL2_ttf couldn’t render a specific string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
516
diff
changeset
|
233 texture = (<Texture>label.texture).texture |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
234 rect = Rect(label.x, label.y, label.width, label.height) |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
235 gradient = [Color(*color, a=label.alpha) for color in label.gradient] |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
236 |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
237 if label.shadow: |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
238 shadow_rect = Rect(label.x + 1, label.y + 1, label.width, label.height) |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
239 shadow = [black._replace(a=label.alpha)] * 4 |
517
dec43940f092
Don’t crash if SDL2_ttf couldn’t render a specific string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
516
diff
changeset
|
240 self.render_quads([shadow_rect, rect], [shadow, gradient], texture) |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
241 else: |
517
dec43940f092
Don’t crash if SDL2_ttf couldn’t render a specific string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
516
diff
changeset
|
242 self.render_quads([rect], [gradient], texture) |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
243 |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
244 |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
245 cdef void render_interface(self, interface, game_boss): |
473
1c891c71cf22
Cythonize pytouhou.game.text.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
468
diff
changeset
|
246 cdef GlyphCollection label |
1c891c71cf22
Cythonize pytouhou.game.text.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
468
diff
changeset
|
247 |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
248 elements = [] |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
249 |
582
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
250 if use_debug_group: |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
251 glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Interface rendering") |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
252 |
560
c759b97f4f81
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
553
diff
changeset
|
253 if is_legacy: |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
254 glMatrixMode(GL_MODELVIEW) |
523
6e3b3d5d4691
Make matrix a struct.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
519
diff
changeset
|
255 glLoadMatrixf(<GLfloat*>self.interface_mvp) |
459
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
256 glDisable(GL_FOG) |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
257 else: |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
258 self.interface_shader.bind() |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
259 self.interface_shader.uniform_matrix('mvp', self.interface_mvp) |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
260 glViewport(0, 0, interface.width, interface.height) |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
261 |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
262 items = [item for item in interface.items if item.anmrunner and item.anmrunner.running] |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
263 labels = interface.labels.values() |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
264 |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
265 if items: |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
266 # Redraw all the interface |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
267 elements.extend(items) |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
268 else: |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
269 # Redraw only changed labels |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
270 labels = [label for label in labels if label.changed] |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
271 |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
272 elements.extend(interface.level_start) |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
273 |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
274 if game_boss is not None: |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
275 elements.extend(interface.boss_items) |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
276 |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
277 elements.extend(labels) |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
278 self.render_elements(elements) |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
279 for label in labels: |
6e733ed817bd
Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
458
diff
changeset
|
280 label.changed = False |
582
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
281 |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
282 if use_debug_group: |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
283 glPopDebugGroup() |