annotate pytouhou/ui/gamerunner.pyx @ 495:b32cef75df59

Drop an useless dependency on Player from Orb, on Game from Laser.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Mon, 14 Oct 2013 12:12:52 +0200
parents 6be9c99a3a24
children c622eaf64428
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fab7ad2f0d8b Use Cython, improve performances!
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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6864a38b2413 Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
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15 from pytouhou.lib cimport sdl
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16
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17 from .window cimport Window, Runner
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18 from .gamerenderer cimport GameRenderer
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e0e284fcb288 Make a sound when an enemy is hit.
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19 from .music import MusicPlayer, SFXPlayer, NullPlayer
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9bb26dbb8438 Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
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20
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21
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22 cdef class GameRunner(Runner):
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23 cdef object game, background, con
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24 cdef GameRenderer renderer
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25 cdef Window window
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26 cdef object replay_level, save_keystates
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27 cdef bint skip
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28
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29 def __init__(self, Window window, resource_loader, bint skip=False,
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30 con=None):
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31 self.renderer = GameRenderer(resource_loader, window.use_fixed_pipeline)
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32
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33 self.window = window
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34 self.replay_level = None
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35 self.skip = skip
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36 self.con = con
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37
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38 self.width = window.width #XXX
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39 self.height = window.height #XXX
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40
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41
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42 def load_game(self, game=None, background=None, bgms=None, replay=None, save_keystates=None):
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43 self.game = game
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44 self.background = background
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45
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46 self.renderer.texture_manager.load(game.resource_loader.instanced_anms.values())
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47 self.renderer.load_background(background)
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48
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49 self.set_input(replay)
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50 if replay and replay.levels[game.stage - 1]:
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51 game.players[0].lives = self.replay_level.lives
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52 game.players[0].power = self.replay_level.power
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53 game.players[0].bombs = self.replay_level.bombs
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54 game.difficulty = self.replay_level.difficulty
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55
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56 self.save_keystates = save_keystates
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57
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58 null_player = NullPlayer()
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59 if bgms:
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60 game.music = MusicPlayer(game.resource_loader, bgms)
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61 game.music.play(0)
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62 else:
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63 game.music = null_player
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65 game.sfx_player = SFXPlayer(game.resource_loader) if not self.skip else null_player
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66
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67
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68 def set_input(self, replay=None):
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69 if not replay or not replay.levels[self.game.stage-1]:
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70 self.replay_level = None
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71 else:
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72 self.replay_level = replay.levels[self.game.stage-1]
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73 self.keys = self.replay_level.iter_keystates()
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74
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75
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76 cdef void start(self) except *:
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77 cdef long width, height
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78 width = self.game.interface.width if self.game is not None else 640
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79 height = self.game.interface.height if self.game is not None else 480
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80 if width != self.width or height != self.height:
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81 self.window.set_size(width, height)
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82
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83 self.renderer.start(self.game)
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74471afbac37 Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
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86 cdef bint update(self) except *:
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87 cdef long keystate
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88
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89 if self.background:
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90 self.background.update(self.game.frame)
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91 for event in sdl.poll_events():
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92 type_ = event[0]
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93 if type_ == sdl.KEYDOWN:
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94 scancode = event[1]
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95 if scancode == sdl.SCANCODE_ESCAPE:
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96 return False #TODO: implement the pause.
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97 elif type_ == sdl.QUIT:
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98 return False
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99 elif type_ == sdl.WINDOWEVENT:
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100 event_ = event[1]
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101 if event_ == sdl.WINDOWEVENT_RESIZED:
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102 self.window.set_size(event[2], event[3])
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103 if self.game:
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104 if self.replay_level is None:
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105 #TODO: allow user settings
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106 keys = sdl.get_keyboard_state()
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107 keystate = 0
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108 if keys[sdl.SCANCODE_Z]:
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109 keystate |= 1
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110 if keys[sdl.SCANCODE_X]:
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111 keystate |= 2
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112 if keys[sdl.SCANCODE_LSHIFT]:
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113 keystate |= 4
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114 if keys[sdl.SCANCODE_UP]:
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115 keystate |= 16
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116 if keys[sdl.SCANCODE_DOWN]:
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117 keystate |= 32
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118 if keys[sdl.SCANCODE_LEFT]:
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119 keystate |= 64
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120 if keys[sdl.SCANCODE_RIGHT]:
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121 keystate |= 128
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122 if keys[sdl.SCANCODE_LCTRL]:
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123 keystate |= 256
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124 else:
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6a63fd3deb76 Use an iterator to get the keystates from a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 373
diff changeset
125 try:
6a63fd3deb76 Use an iterator to get the keystates from a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 373
diff changeset
126 keystate = self.keys.next()
6a63fd3deb76 Use an iterator to get the keystates from a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 373
diff changeset
127 except StopIteration:
6a63fd3deb76 Use an iterator to get the keystates from a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 373
diff changeset
128 keystate = 0
378
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 374
diff changeset
129 if self.skip:
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 374
diff changeset
130 self.set_input()
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 374
diff changeset
131 self.skip = False
379
e0e284fcb288 Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 378
diff changeset
132 self.game.sfx_player = SFXPlayer(self.game.resource_loader)
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
133
373
6deab6ad8be8 Add the ability to save a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
134 if self.save_keystates is not None:
6deab6ad8be8 Add the ability to save a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
135 self.save_keystates.append(keystate)
6deab6ad8be8 Add the ability to save a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
136
487
711c75115675 Various netplay-related fixes.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 486
diff changeset
137 if self.con is not None:
475
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 225
diff changeset
138 self.con.run_iter(self.game, keystate)
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 225
diff changeset
139 else:
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 225
diff changeset
140 self.game.run_iter([keystate])
131
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
141
459
6e733ed817bd Move every rendering function from gamerunner to gamerenderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 458
diff changeset
142 self.game.interface.labels['framerate'].set_text('%.2ffps' % self.window.get_fps())
422
52829ebe2561 Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 421
diff changeset
143 if not self.skip:
464
36bc577b2392 Make the window resizable, and scale its content correctly.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 463
diff changeset
144 self.renderer.render(self.game, self.window)
422
52829ebe2561 Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 421
diff changeset
145 return True