Mercurial > touhou
annotate pytouhou/vm/eclrunner.py @ 144:cadfc5e5ad7a
Fix a stupid inversion of properties.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 30 Sep 2011 11:19:33 -0700 |
parents | a9d46c4b5764 |
children | a61c96265779 |
rev | line source |
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52
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 from math import atan2, cos, sin, pi |
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17 |
58 | 18 from pytouhou.utils.helpers import get_logger |
19 | |
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20 from pytouhou.vm.common import MetaRegistry, instruction |
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21 |
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22 logger = get_logger(__name__) |
49
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23 |
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24 |
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25 |
97 | 26 class ECLMainRunner(object): |
27 __metaclass__ = MetaRegistry | |
28 __slots__ = ('_ecl', '_new_enemy_func', '_game_state', 'processes', | |
29 'instruction_pointer') | |
30 | |
31 def __init__(self, ecl, new_enemy_func, game_state): | |
32 self._ecl = ecl | |
33 self._new_enemy_func = new_enemy_func | |
34 self._game_state = game_state | |
35 | |
36 self.processes = [] | |
37 | |
38 self.instruction_pointer = 0 | |
39 | |
40 | |
41 def run_iter(self): | |
42 while True: | |
43 try: | |
44 frame, sub, instr_type, args = self._ecl.main[self.instruction_pointer] | |
45 except IndexError: | |
46 break | |
47 | |
48 if frame > self._game_state.frame: | |
49 break | |
50 else: | |
51 self.instruction_pointer += 1 | |
52 | |
53 if frame == self._game_state.frame: | |
54 try: | |
55 callback = self._handlers[instr_type] | |
56 except KeyError: | |
99
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57 logger.warn('unhandled main opcode %d (args: %r)', instr_type, args) |
97 | 58 else: |
59 callback(self, sub, instr_type, *args) | |
60 | |
61 self.processes[:] = (process for process in self.processes | |
62 if process.run_iteration()) | |
63 | |
64 | |
140
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65 def _pop_enemy(self, sub, instr_type, x, y, z, life, bonus_dropped, unknown2, unknown3): |
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66 if instr_type & 4: |
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67 if x < -990: #102h.exe@0x411820 |
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68 x = self._game_state.prng.rand_double() * 368 |
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69 if y < -990: #102h.exe@0x41184b |
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70 y = self._game_state.prng.rand_double() * 416 |
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71 if z < -990: #102h.exe@0x411881 |
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72 y = self._game_state.prng.rand_double() * 800 |
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73 enemy = self._new_enemy_func((x, y), life, instr_type, self._pop_enemy) |
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74 process = ECLRunner(self._ecl, sub, enemy, self._game_state) |
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75 self.processes.append(process) |
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76 process.run_iteration() |
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77 |
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78 |
97 | 79 @instruction(0) |
80 @instruction(2) | |
81 @instruction(4) | |
82 @instruction(6) | |
134
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83 def pop_enemy(self, sub, instr_type, x, y, z, life, bonus_dropped, unknown2, unknown3): |
97 | 84 if self._game_state.boss: |
85 return | |
140
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86 self._pop_enemy(sub, instr_type, x, y, z, life, bonus_dropped, unknown2, unknown3) |
97 | 87 |
88 | |
89 | |
90 | |
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91 class ECLRunner(object): |
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92 __metaclass__ = MetaRegistry |
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93 __slots__ = ('_ecl', '_enemy', '_game_state', 'variables', 'sub', 'frame', |
51
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94 'instruction_pointer', 'comparison_reg', 'stack') |
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95 |
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96 def __init__(self, ecl, sub, enemy, game_state): |
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97 # Things not supposed to change |
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98 self._ecl = ecl |
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99 self._enemy = enemy |
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100 self._game_state = game_state |
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101 |
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102 # Things supposed to change (and be put in the stack) |
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103 self.variables = [0, 0, 0, 0, |
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104 0., 0., 0., 0., |
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105 0, 0, 0, 0] |
51
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106 self.comparison_reg = 0 |
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107 self.sub = sub |
49
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108 self.frame = 0 |
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109 self.instruction_pointer = 0 |
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110 |
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111 self.stack = [] |
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112 |
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113 |
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114 def handle_callbacks(self): |
103
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115 #TODO: implement missing callbacks and clean up! |
93
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116 enm = self._enemy |
103
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117 if enm.boss_callback is not None: #XXX: MSG's job! |
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118 self.frame = 0 |
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119 self.sub = enm.boss_callback |
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120 self.instruction_pointer = 0 |
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121 enm.boss_callback = None |
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122 if enm.life == 0 and enm.death_callback is not None: |
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123 self.frame = 0 |
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124 self.sub = enm.death_callback |
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125 self.instruction_pointer = 0 |
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126 #TODO: various things, like deleting the character |
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127 enm.death_callback = None #XXX |
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128 elif enm.timeout and enm.frame == enm.timeout: |
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129 enm.frame = 0 |
103
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130 if enm.timeout_callback is not None: |
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131 self.frame = 0 |
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132 self.sub = enm.timeout_callback |
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133 self.instruction_pointer = 0 |
103
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134 enm.timeout_callback = None |
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135 else: |
103
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136 enm.life = 0 |
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137 #TODO: other callbacks (low life, etc.) |
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138 |
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139 |
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140 def run_iteration(self): |
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141 # First, if enemy is dead, return |
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142 if self._enemy._removed: |
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143 return False |
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144 |
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145 # Then, check for callbacks |
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146 self.handle_callbacks() |
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147 |
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148 # Now, process script |
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149 while True: |
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150 try: |
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151 frame, instr_type, rank_mask, param_mask, args = self._ecl.subs[self.sub][self.instruction_pointer] |
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152 except IndexError: |
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153 return False |
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154 |
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155 if frame > self.frame: |
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156 break |
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157 else: |
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158 self.instruction_pointer += 1 |
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159 |
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160 |
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161 #TODO: skip bad ranks |
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162 if not rank_mask & (0x100 << self._game_state.rank): |
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163 continue |
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164 |
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165 |
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166 if frame == self.frame: |
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167 try: |
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168 callback = self._handlers[instr_type] |
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169 except KeyError: |
58 | 170 logger.warn('unhandled opcode %d (args: %r)', instr_type, args) |
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171 else: |
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172 callback(self, *args) |
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173 logger.debug('executed opcode %d (args: %r)', instr_type, args) |
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174 |
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175 self.frame += 1 |
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176 return True |
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177 |
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178 |
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179 def _getval(self, value): |
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180 if -10012 <= value <= -10001: |
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181 return self.variables[int(-10001-value)] |
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182 elif -10025 <= value <= -10013: |
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183 if value == -10013: |
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184 return self._game_state.rank |
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185 elif value == -10014: |
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186 return self._game_state.difficulty |
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187 elif value == -10015: |
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188 return self._enemy.x |
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189 elif value == -10016: |
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190 return self._enemy.y |
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191 elif value == -10017: |
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192 return self._enemy.z |
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193 elif value == -10018: |
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194 player = self._enemy.select_player() |
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195 return player.x |
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196 elif value == -10019: |
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197 player = self._enemy.select_player() |
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198 return player.y |
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199 elif value == -10021: |
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200 return self._enemy.get_player_angle() |
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201 elif value == -10022: |
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202 return self._enemy.frame |
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203 elif value == -10024: |
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204 return self._enemy.life |
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205 elif value == -10025: |
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206 return self._enemy.select_player().character |
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207 raise NotImplementedError(value) #TODO |
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208 else: |
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209 return value |
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210 |
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211 |
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212 def _setval(self, variable_id, value): |
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213 if -10012 <= variable_id <= -10001: |
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214 self.variables[int(-10001-variable_id)] = value |
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215 elif -10025 <= variable_id <= -10013: |
55 | 216 if variable_id == -10015: |
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217 self._enemy.x = value |
55 | 218 elif variable_id == -10016: |
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219 self._enemy.y = value |
55 | 220 elif variable_id == -10017: |
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221 self._enemy.z = value |
55 | 222 elif variable_id == -10022: |
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223 self._enemy.frame = value |
55 | 224 elif variable_id == -10024: |
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225 self._enemy.life = value |
55 | 226 else: |
227 raise IndexError #TODO: proper exception | |
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228 else: |
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229 raise IndexError #TODO: proper exception |
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230 |
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231 |
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232 @instruction(0) |
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233 def noop(self): |
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234 pass #TODO: Really? |
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235 |
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236 |
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237 @instruction(1) |
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238 def destroy(self, arg): |
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239 #TODO: arg? |
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240 self._enemy._removed = True |
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241 |
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242 |
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243 @instruction(2) |
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244 def relative_jump(self, frame, instruction_pointer): |
52
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245 """Jumps to a relative offset in the same subroutine. |
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246 |
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247 Warning: the relative offset has been translated to an instruction pointer |
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248 by the ECL parsing code (see pytouhou.formats.ecl). |
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249 """ |
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250 self.frame, self.instruction_pointer = frame, instruction_pointer |
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251 |
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252 |
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253 @instruction(3) |
53 | 254 def relative_jump_ex(self, frame, instruction_pointer, variable_id): |
52
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255 """If the given variable is non-zero, decrease it by 1 and jump to a |
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256 relative offset in the same subroutine. |
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257 |
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258 Warning: the relative offset has been translated to an instruction pointer |
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259 by the ECL parsing code (see pytouhou.formats.ecl). |
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260 """ |
91 | 261 counter_value = self._getval(variable_id) - 1 |
262 if counter_value > 0: | |
263 self._setval(variable_id, counter_value) | |
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264 self.frame, self.instruction_pointer = frame, instruction_pointer |
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265 |
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266 |
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267 @instruction(4) |
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268 @instruction(5) |
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269 def set_variable(self, variable_id, value): |
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270 self._setval(variable_id, self._getval(value)) |
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271 |
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272 |
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273 @instruction(6) |
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274 def set_random_int(self, variable_id, maxval): |
63
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275 """Set the specified variable to a random int in the [0, maxval) range. |
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276 """ |
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277 self._setval(variable_id, int(self._getval(maxval) * self._game_state.prng.rand_double())) |
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278 |
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279 |
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280 @instruction(8) |
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281 def set_random_float(self, variable_id, maxval): |
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282 """Set the specified variable to a random float in [0, maxval) range. |
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283 """ |
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284 self._setval(variable_id, self._getval(maxval) * self._game_state.prng.rand_double()) |
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285 |
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286 |
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287 @instruction(9) |
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288 def set_random_float2(self, variable_id, amp, minval): |
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289 self._setval(variable_id, self._getval(minval) + self._getval(amp) * self._game_state.prng.rand_double()) |
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290 |
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291 |
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292 @instruction(10) |
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293 def store_x(self, variable_id): |
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294 self._setval(variable_id, self._enemy.x) |
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295 |
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296 |
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297 @instruction(14) |
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298 @instruction(21) |
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299 def substract(self, variable_id, a, b): |
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300 #TODO: 14 takes only ints and 21 only floats. |
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301 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case. |
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302 self._setval(variable_id, self._getval(a) - self._getval(b)) |
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303 |
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304 |
87 | 305 @instruction(13) |
306 @instruction(20) | |
307 def add(self, variable_id, a, b): | |
308 #TODO: 13 takes only ints and 20 only floats. | |
309 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case. | |
310 self._setval(variable_id, self._getval(a) + self._getval(b)) | |
311 | |
312 | |
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313 @instruction(15) |
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314 def multiply_int(self, variable_id, a, b): |
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315 #TODO: takes only ints. |
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316 self._setval(variable_id, self._getval(a) * self._getval(b)) |
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317 |
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318 |
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319 @instruction(16) |
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320 def divide_int(self, variable_id, a, b): |
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321 #TODO: takes only ints. |
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322 self._setval(variable_id, self._getval(a) // self._getval(b)) |
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323 |
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324 |
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325 @instruction(17) |
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326 def modulo(self, variable_id, a, b): |
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327 self._setval(variable_id, self._getval(a) % self._getval(b)) |
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328 |
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329 |
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330 @instruction(18) |
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331 def increment(self, variable_id): |
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332 self._setval(variable_id, self._getval(variable_id) + 1) |
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333 |
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334 |
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335 @instruction(23) |
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336 def divide_float(self, variable_id, a, b): |
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337 #TODO: takes only floats. |
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338 self._setval(variable_id, self._getval(a) / self._getval(b)) |
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339 |
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340 |
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341 @instruction(25) |
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342 def get_direction(self, variable_id, x1, y1, x2, y2): |
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343 #TODO: takes only floats. |
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344 self._setval(variable_id, math.atan2(self._getval(y2) - self._getval(y1), self._getval(x2) - self._getval(x1))) |
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345 |
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346 |
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347 @instruction(27) |
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348 @instruction(28) |
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349 def compare(self, a, b): |
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350 #TODO: 27 takes only ints and 28 only floats. |
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351 a, b = self._getval(a), self._getval(b) |
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352 if a < b: |
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353 self.comparison_reg = -1 |
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354 elif a == b: |
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355 self.comparison_reg = 0 |
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356 else: |
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357 self.comparison_reg = 1 |
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358 |
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359 |
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360 @instruction(29) |
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361 def relative_jump_if_lower_than(self, frame, instruction_pointer): |
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362 if self.comparison_reg == -1: |
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363 self.relative_jump(frame, instruction_pointer) |
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364 |
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365 |
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366 @instruction(30) |
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367 def relative_jump_if_lower_or_equal(self, frame, instruction_pointer): |
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368 if self.comparison_reg != 1: |
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369 self.relative_jump(frame, instruction_pointer) |
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370 |
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371 |
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372 @instruction(31) |
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373 def relative_jump_if_equal(self, frame, instruction_pointer): |
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374 if self.comparison_reg == 0: |
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375 self.relative_jump(frame, instruction_pointer) |
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376 |
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377 |
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378 @instruction(32) |
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379 def relative_jump_if_greater_than(self, frame, instruction_pointer): |
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380 if self.comparison_reg == 1: |
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381 self.relative_jump(frame, instruction_pointer) |
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382 |
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383 |
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384 @instruction(33) |
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385 def relative_jump_if_greater_or_equal(self, frame, instruction_pointer): |
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386 if self.comparison_reg != -1: |
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387 self.relative_jump(frame, instruction_pointer) |
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388 |
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389 |
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390 @instruction(34) |
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391 def relative_jump_if_not_equal(self, frame, instruction_pointer): |
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392 if self.comparison_reg != 0: |
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393 self.relative_jump(frame, instruction_pointer) |
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394 |
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395 |
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396 @instruction(35) |
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397 def call(self, sub, param1, param2): |
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398 self.stack.append((self.sub, self.frame, self.instruction_pointer, |
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399 self.variables, self.comparison_reg)) |
47
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|
400 self.sub = sub |
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|
401 self.frame = 0 |
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|
402 self.instruction_pointer = 0 |
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403 self.variables = [param1, 0, 0, 0, |
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|
404 param2, 0., 0., 0., |
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changeset
|
405 0, 0, 0, 0] |
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changeset
|
406 |
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changeset
|
407 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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|
408 @instruction(36) |
47
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|
409 def ret(self): |
51
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|
410 self.sub, self.frame, self.instruction_pointer, self.variables, self.comparison_reg = self.stack.pop() |
47
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changeset
|
411 |
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changeset
|
412 |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
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413 @instruction(39) |
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414 def call_if_equal(self, sub, param1, param2, a, b): |
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415 if self._getval(a) == self._getval(b): |
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changeset
|
416 self.call(sub, param1, param2) |
49
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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|
417 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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|
418 |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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419 @instruction(43) |
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420 def set_pos(self, x, y, z): |
74
adac26098408
Handle variables in set_pos instruction (Daiyousei...)
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|
421 self._enemy.set_pos(self._getval(x), self._getval(y), self._getval(z)) |
49
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
422 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
423 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
424 @instruction(45) |
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425 def set_angle_speed(self, angle, speed): |
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426 self._enemy.angle, self._enemy.speed = angle, speed |
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changeset
|
427 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
428 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
429 @instruction(46) |
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|
430 def set_rotation_speed(self, speed): |
cbe1cb50f2fd
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431 self._enemy.rotation_speed = speed |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
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changeset
|
432 |
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
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changeset
|
433 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
434 @instruction(47) |
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435 def set_speed(self, speed): |
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436 self._enemy.speed = speed |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
437 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
438 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
439 @instruction(48) |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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440 def set_acceleration(self, acceleration): |
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441 self._enemy.acceleration = acceleration |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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|
442 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
443 |
70
7c1f20407b3e
Add set_random_angle support
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69
diff
changeset
|
444 @instruction(49) |
7c1f20407b3e
Add set_random_angle support
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changeset
|
445 def set_random_angle(self, min_angle, max_angle): |
7c1f20407b3e
Add set_random_angle support
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|
446 angle = self._game_state.prng.rand_double() * (max_angle - min_angle) + min_angle |
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Add set_random_angle support
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changeset
|
447 self._enemy.angle = angle |
7c1f20407b3e
Add set_random_angle support
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69
diff
changeset
|
448 |
7c1f20407b3e
Add set_random_angle support
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diff
changeset
|
449 |
51
0707ff53e7b5
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diff
changeset
|
450 @instruction(50) |
70
7c1f20407b3e
Add set_random_angle support
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changeset
|
451 def set_random_angle_ex(self, min_angle, max_angle): |
59
4fe37a620b22
Handle set_random_angle properly! At last!
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changeset
|
452 if self._enemy.screen_box: |
4fe37a620b22
Handle set_random_angle properly! At last!
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changeset
|
453 minx, miny, maxx, maxy = self._enemy.screen_box |
4fe37a620b22
Handle set_random_angle properly! At last!
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changeset
|
454 else: |
4fe37a620b22
Handle set_random_angle properly! At last!
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58
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changeset
|
455 minx, miny, maxx, maxy = (0., 0., 0., 0.) |
4fe37a620b22
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58
diff
changeset
|
456 |
51
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diff
changeset
|
457 angle = self._game_state.prng.rand_double() * (max_angle - min_angle) + min_angle |
59
4fe37a620b22
Handle set_random_angle properly! At last!
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diff
changeset
|
458 sa, ca = sin(angle), cos(angle) |
4fe37a620b22
Handle set_random_angle properly! At last!
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58
diff
changeset
|
459 |
4fe37a620b22
Handle set_random_angle properly! At last!
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58
diff
changeset
|
460 distx = min(96.0, (maxx - minx) / 2.) |
4fe37a620b22
Handle set_random_angle properly! At last!
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changeset
|
461 disty = min(96.0, (maxy - miny) / 2.) |
4fe37a620b22
Handle set_random_angle properly! At last!
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parents:
58
diff
changeset
|
462 |
4fe37a620b22
Handle set_random_angle properly! At last!
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parents:
58
diff
changeset
|
463 if self._enemy.x > maxx - 96.0: |
4fe37a620b22
Handle set_random_angle properly! At last!
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parents:
58
diff
changeset
|
464 ca = -abs(ca) |
4fe37a620b22
Handle set_random_angle properly! At last!
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58
diff
changeset
|
465 elif self._enemy.x < minx + 96.0: |
4fe37a620b22
Handle set_random_angle properly! At last!
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parents:
58
diff
changeset
|
466 ca = abs(ca) |
4fe37a620b22
Handle set_random_angle properly! At last!
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parents:
58
diff
changeset
|
467 |
4fe37a620b22
Handle set_random_angle properly! At last!
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parents:
58
diff
changeset
|
468 if self._enemy.y > maxy - 48.0: |
4fe37a620b22
Handle set_random_angle properly! At last!
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58
diff
changeset
|
469 sa = -abs(sa) |
4fe37a620b22
Handle set_random_angle properly! At last!
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parents:
58
diff
changeset
|
470 elif self._enemy.y < miny + 48.0: |
4fe37a620b22
Handle set_random_angle properly! At last!
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parents:
58
diff
changeset
|
471 sa = abs(sa) |
4fe37a620b22
Handle set_random_angle properly! At last!
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diff
changeset
|
472 self._enemy.angle = atan2(sa, ca) |
51
0707ff53e7b5
Add support for a few instructions
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parents:
50
diff
changeset
|
473 |
0707ff53e7b5
Add support for a few instructions
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parents:
50
diff
changeset
|
474 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
475 @instruction(51) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
476 def target_player(self, unknown, speed): |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
477 #TODO: unknown |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
478 self._enemy.speed = speed |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
479 self._enemy.angle = self._enemy.get_player_angle() |
43
7195aaf95f6e
Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents:
42
diff
changeset
|
480 |
7195aaf95f6e
Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents:
42
diff
changeset
|
481 |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
482 @instruction(56) |
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
483 def move_to_linear(self, duration, x, y, z): |
140
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
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parents:
134
diff
changeset
|
484 self._enemy.move_to(duration, |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
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parents:
134
diff
changeset
|
485 self._getval(x), self._getval(y), self._getval(z), |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
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parents:
134
diff
changeset
|
486 lambda x: x) |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
487 |
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
488 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
489 @instruction(57) |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
490 def move_to_decel(self, duration, x, y, z): |
140
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
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parents:
134
diff
changeset
|
491 self._enemy.move_to(duration, |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
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parents:
134
diff
changeset
|
492 self._getval(x), self._getval(y), self._getval(z), |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
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parents:
134
diff
changeset
|
493 lambda x: 2. * x - x ** 2) |
62
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
59
diff
changeset
|
494 |
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
59
diff
changeset
|
495 |
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
59
diff
changeset
|
496 @instruction(59) |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
497 def move_to_accel(self, duration, x, y, z): |
140
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
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parents:
134
diff
changeset
|
498 self._enemy.move_to(duration, |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
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parents:
134
diff
changeset
|
499 self._getval(x), self._getval(y), self._getval(z), |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
500 lambda x: x ** 2) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
501 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
502 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
503 @instruction(61) |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
504 def stop_in(self, duration): |
75
b3bd421bb895
Handle a few more ECL instructions
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parents:
74
diff
changeset
|
505 self._enemy.stop_in(duration, lambda x: x) |
b3bd421bb895
Handle a few more ECL instructions
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parents:
74
diff
changeset
|
506 |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
507 |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
508 @instruction(63) |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
509 def stop_in_accel(self, duration): |
b3bd421bb895
Handle a few more ECL instructions
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parents:
74
diff
changeset
|
510 self._enemy.stop_in(duration, lambda x: 1. - x) |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
511 |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
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diff
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512 |
50
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Fix a few bugs and add support for a few instructions
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513 @instruction(65) |
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parents:
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diff
changeset
|
514 def set_screen_box(self, xmin, ymin, xmax, ymax): |
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parents:
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diff
changeset
|
515 self._enemy.screen_box = xmin, ymin, xmax, ymax |
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Fix a few bugs and add support for a few instructions
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516 |
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Fix a few bugs and add support for a few instructions
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changeset
|
517 |
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Fix a few bugs and add support for a few instructions
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|
518 @instruction(66) |
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|
519 def clear_screen_box(self): |
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parents:
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diff
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520 self._enemy.screen_box = None |
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changeset
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521 |
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Fix a few bugs and add support for a few instructions
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|
522 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
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changeset
|
523 @instruction(67) |
82 | 524 def set_bullet_attributes1(self, anim, sprite_idx_offset, bullets_per_shot, |
79
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525 number_of_shots, speed, speed2, launch_angle, |
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Thibaut Girka <thib@sitedethib.com>
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|
526 angle, flags): |
82 | 527 self._enemy.set_bullet_attributes(67, anim, |
528 self._getval(sprite_idx_offset), | |
79
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Thibaut Girka <thib@sitedethib.com>
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529 self._getval(bullets_per_shot), |
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parents:
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|
530 self._getval(number_of_shots), |
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parents:
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|
531 self._getval(speed), |
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parents:
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|
532 self._getval(speed2), |
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parents:
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|
533 self._getval(launch_angle), |
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|
534 self._getval(angle), |
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|
535 flags) |
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536 |
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changeset
|
537 |
ffe2c2b9912c
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parents:
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diff
changeset
|
538 @instruction(68) |
82 | 539 def set_bullet_attributes2(self, anim, sprite_idx_offset, bullets_per_shot, |
79
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|
540 number_of_shots, speed, speed2, launch_angle, |
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parents:
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diff
changeset
|
541 angle, flags): |
82 | 542 self._enemy.set_bullet_attributes(68, anim, |
543 self._getval(sprite_idx_offset), | |
79
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parents:
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diff
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|
544 self._getval(bullets_per_shot), |
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changeset
|
545 self._getval(number_of_shots), |
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|
546 self._getval(speed), |
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diff
changeset
|
547 self._getval(speed2), |
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parents:
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|
548 self._getval(launch_angle), |
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parents:
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diff
changeset
|
549 self._getval(angle), |
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changeset
|
550 flags) |
ffe2c2b9912c
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changeset
|
551 |
ffe2c2b9912c
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parents:
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diff
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|
552 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
553 @instruction(69) |
82 | 554 def set_bullet_attributes3(self, anim, sprite_idx_offset, bullets_per_shot, |
79
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diff
changeset
|
555 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
556 angle, flags): |
82 | 557 self._enemy.set_bullet_attributes(69, anim, |
558 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
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Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
559 self._getval(bullets_per_shot), |
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Thibaut Girka <thib@sitedethib.com>
parents:
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diff
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|
560 self._getval(number_of_shots), |
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parents:
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changeset
|
561 self._getval(speed), |
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parents:
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diff
changeset
|
562 self._getval(speed2), |
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parents:
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diff
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|
563 self._getval(launch_angle), |
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parents:
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|
564 self._getval(angle), |
ffe2c2b9912c
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parents:
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diff
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|
565 flags) |
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Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
566 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
567 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
568 @instruction(70) |
82 | 569 def set_bullet_attributes4(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
570 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
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Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
571 angle, flags): |
82 | 572 self._enemy.set_bullet_attributes(70, anim, |
573 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
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Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
574 self._getval(bullets_per_shot), |
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Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
575 self._getval(number_of_shots), |
ffe2c2b9912c
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parents:
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|
576 self._getval(speed), |
ffe2c2b9912c
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Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
577 self._getval(speed2), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
578 self._getval(launch_angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
579 self._getval(angle), |
ffe2c2b9912c
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Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
580 flags) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
581 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
582 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
583 @instruction(71) |
82 | 584 def set_bullet_attributes5(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
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Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
585 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
586 angle, flags): |
82 | 587 self._enemy.set_bullet_attributes(71, anim, |
588 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
589 self._getval(bullets_per_shot), |
ffe2c2b9912c
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Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
590 self._getval(number_of_shots), |
ffe2c2b9912c
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Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
591 self._getval(speed), |
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parents:
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diff
changeset
|
592 self._getval(speed2), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
593 self._getval(launch_angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
594 self._getval(angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
595 flags) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
596 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
597 |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
598 @instruction(74) |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
599 def set_bullet_attributes6(self, anim, sprite_idx_offset, bullets_per_shot, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
600 number_of_shots, speed, speed2, launch_angle, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
601 angle, flags): |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
602 #TODO |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
603 self._enemy.set_bullet_attributes(74, anim, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
604 self._getval(sprite_idx_offset), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
605 self._getval(bullets_per_shot), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
606 self._getval(number_of_shots), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
607 self._getval(speed), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
608 self._getval(speed2), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
609 self._getval(launch_angle), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
610 self._getval(angle), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
611 flags) |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
612 |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
613 |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
614 @instruction(75) |
106 | 615 def set_bullet_attributes7(self, anim, sprite_idx_offset, bullets_per_shot, |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
616 number_of_shots, speed, speed2, launch_angle, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
617 angle, flags): |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
618 #TODO |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
619 self._enemy.set_bullet_attributes(75, anim, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
620 self._getval(sprite_idx_offset), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
621 self._getval(bullets_per_shot), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
622 self._getval(number_of_shots), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
623 self._getval(speed), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
624 self._getval(speed2), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
625 self._getval(launch_angle), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
626 self._getval(angle), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
627 flags) |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
628 |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
629 |
78
bcf965ede96c
Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents:
77
diff
changeset
|
630 @instruction(76) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
631 def set_bullet_interval(self, value): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
632 self._enemy.bullet_launch_interval = value |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
633 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
634 |
78
bcf965ede96c
Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents:
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635 @instruction(77) |
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636 def set_bullet_interval_ex(self, value): |
82 | 637 self._enemy.bullet_launch_interval = value |
638 self._enemy.bullet_launch_timer = int(self._game_state.prng.rand_double() * value) #TODO: check | |
78
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639 |
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640 |
49
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641 @instruction(78) |
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642 def set_delay_attack(self): |
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643 self._enemy.delay_attack = True |
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644 |
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645 |
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646 @instruction(79) |
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647 def set_no_delay_attack(self): |
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648 self._enemy.delay_attack = False |
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649 |
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650 |
49
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651 @instruction(81) |
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652 def set_bullet_launch_offset(self, x, y, z): |
134
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653 self._enemy.bullet_launch_offset = (self._getval(x), self._getval(y)) |
49
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654 |
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655 |
79
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656 @instruction(82) |
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657 def set_extended_bullet_attributes(self, *attributes): |
102
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658 self._enemy.extended_bullet_attributes = tuple(self._getval(attr) for attr in attributes) |
79
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659 |
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660 |
95
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661 @instruction(93) |
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662 def set_spellcard(self, unknown, number, name): |
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663 #TODO: display it on the game. |
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664 print("%d - %s" % (number, name)) |
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665 |
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666 |
134
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667 @instruction(95) |
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668 def pop_enemy(self, sub, x, y, z, life, bonus_dropped, unknown2): |
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669 self._enemy.pop_enemy(sub, 0, self._getval(x), self._getval(y), 0, life, bonus_dropped, unknown2, 0) # TODO: check about unknown values |
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670 |
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|
671 |
49
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672 @instruction(97) |
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673 def set_anim(self, sprite_index): |
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674 self._enemy.set_anim(sprite_index) |
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675 |
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676 |
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677 @instruction(98) |
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678 def set_multiple_anims(self, default, end_left, end_right, left, right): |
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679 self._enemy.movement_dependant_sprites = end_left, end_right, left, right |
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680 self._enemy.set_anim(default) |
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681 |
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682 |
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683 @instruction(100) |
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684 def set_death_anim(self, sprite_index): |
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685 self._enemy.death_anim = sprite_index % 256 #TODO |
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686 |
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|
687 |
57
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688 @instruction(101) |
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689 def set_boss_mode(self, unknown): |
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690 #TODO: unknown |
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691 self._game_state.boss = self._enemy |
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692 |
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|
693 |
49
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694 @instruction(103) |
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695 def set_hitbox(self, width, height, depth): |
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696 self._enemy.hitbox = (width, height) |
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|
697 |
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|
698 |
79
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|
699 @instruction(104) |
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700 def set_collidable(self, collidable): |
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Thibaut Girka <thib@sitedethib.com>
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diff
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|
701 """Defines whether the enemy is “collidable”. |
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diff
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702 A collision between a collidable enemy and the player will kill the player. |
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|
703 """ |
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|
704 self._enemy.collidable = bool(collidable & 1) |
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705 |
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Handle a few more ECL instructions. Prepare for bullet handling \o/
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|
706 |
49
cbe1cb50f2fd
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48
diff
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|
707 @instruction(105) |
75
b3bd421bb895
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diff
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|
708 def set_damageable(self, damageable): |
b3bd421bb895
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diff
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709 self._enemy.damageable = bool(damageable & 1) |
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diff
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|
710 |
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diff
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|
711 |
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74
diff
changeset
|
712 @instruction(107) |
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|
713 def set_death_flags(self, death_flags): |
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714 self._enemy.death_flags = death_flags |
49
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diff
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|
715 |
23
444ac7bca7bc
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diff
changeset
|
716 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
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|
717 @instruction(108) |
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diff
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|
718 def set_death_callback(self, sub): |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
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|
719 self._enemy.death_callback = sub |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
720 |
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diff
changeset
|
721 |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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|
722 @instruction(109) |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
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|
723 def memory_write(self, value, index): |
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diff
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|
724 #TODO |
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diff
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|
725 #XXX: this is a hack to display bosses although we don't handle MSG :) |
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|
726 if index == 0: |
103
789994275968
Fix boss callback, handle a few more callbacks
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diff
changeset
|
727 self._enemy.boss_callback = value |
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102
diff
changeset
|
728 else: |
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diff
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|
729 raise Exception #TODO |
49
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diff
changeset
|
730 |
23
444ac7bca7bc
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diff
changeset
|
731 |
51
0707ff53e7b5
Add support for a few instructions
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50
diff
changeset
|
732 @instruction(111) |
0707ff53e7b5
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diff
changeset
|
733 def set_life(self, value): |
0707ff53e7b5
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diff
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|
734 self._enemy.life = value |
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|
735 |
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diff
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|
736 |
67
e2cb9d434dc2
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diff
changeset
|
737 @instruction(112) |
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changeset
|
738 def set_ellapsed_time(self, value): |
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|
739 """Sets the enemy's frame counter. |
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|
740 This is used for timeouts, where the framecounter is compared to the |
e2cb9d434dc2
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|
741 timeout value (what's displayed is (enemy.timeout - enemy.frame) // 60). |
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changeset
|
742 """ |
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changeset
|
743 self._enemy.frame = value |
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diff
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|
744 |
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65
diff
changeset
|
745 |
49
cbe1cb50f2fd
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changeset
|
746 @instruction(113) |
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changeset
|
747 def set_low_life_trigger(self, value): |
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748 self._enemy.low_life_trigger = value |
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749 |
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750 |
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751 @instruction(114) |
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752 def set_low_life_callback(self, sub): |
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753 self._enemy.low_life_callback = sub |
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754 |
23
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755 |
49
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756 @instruction(115) |
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757 def set_timeout(self, timeout): |
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758 self._enemy.timeout = timeout |
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759 |
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760 |
67
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761 @instruction(116) |
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762 def set_timeout_callback(self, sub): |
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763 self._enemy.timeout_callback = sub |
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764 |
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765 |
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766 @instruction(117) |
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767 def set_touchable(self, value): |
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768 """Defines whether the enemy is “touchable”. |
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769 Bullets only collide with an enemy if it is “touchable”. |
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770 Likewise, ReimuA's homing attacks only target “touchable” enemies. |
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771 """ |
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772 self._enemy.touchable = bool(value) |
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773 |
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774 |
75
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775 @instruction(120) |
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776 def set_automatic_orientation(self, flags): |
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777 #TODO: does it change anything else than the sprite's rotation? |
82 | 778 self._enemy.automatic_orientation = bool(flags & 1) |
75
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779 |
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780 |
107
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781 @instruction(121) |
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782 def call_special_function(self, function, arg): |
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783 if function == 0: # Cirno |
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784 if arg == 0: |
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785 for bullet in self._game_state.bullets: |
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786 bullet.speed = bullet.angle = 0. |
128
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787 bullet.delta = (0., 0.) |
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788 bullet.set_anim(sprite_idx_offset=15) #TODO: check |
107
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789 else: |
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790 for bullet in self._game_state.bullets: |
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791 bullet.speed = 2.0 #TODO |
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792 bullet.angle = self._game_state.prng.rand_double() * pi #TODO |
128
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793 bullet.delta = (cos(bullet.angle) * bullet.speed, sin(bullet.angle) * bullet.speed) |
107
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794 else: |
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795 logger.warn("Unimplemented special function %d!", function) |
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796 |
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797 |
75
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798 @instruction(123) |
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799 def skip_frames(self, frames): |
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800 #TODO: is that all? |
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801 self.frame += self._getval(frames) |
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802 |
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803 |
49
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804 @instruction(126) |
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805 def set_remaining_lives(self, lives): |
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806 self._enemy.remaining_lives = lives |
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807 |