annotate pytouhou/ui/gamerunner.pyx @ 620:e5361b74b9ad

Remove 3d scaling code for matrix, as it isn’t used anywhere in the codebase.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 01 Apr 2015 02:28:54 +0200
parents a6af3ff86612
children 80687f258001
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
131
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
1 # -*- encoding: utf-8 -*-
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
2 ##
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
4 ##
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
5 ## This program is free software; you can redistribute it and/or modify
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
6 ## it under the terms of the GNU General Public License as published
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
7 ## by the Free Software Foundation; version 3 only.
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
8 ##
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
9 ## This program is distributed in the hope that it will be useful,
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
12 ## GNU General Public License for more details.
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
13 ##
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
14
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
15 cimport cython
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
16
455
6864a38b2413 Make pytouhou.lib.sdl cimportable, and convert pytouhou.ui.window.* to extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 438
diff changeset
17 from pytouhou.lib cimport sdl
146
96c30ffd9b87 Evil workaround to pyglet's X11 backend
Thibaut Girka <thib@sitedethib.com>
parents: 131
diff changeset
18
463
11708a1d0a1a Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 459
diff changeset
19 from .window cimport Window, Runner
528
7c3c90468996 Inherit music players from a base class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 511
diff changeset
20 from .music import BGMPlayer, SFXPlayer
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
21 from pytouhou.game.game cimport Game
528
7c3c90468996 Inherit music players from a base class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 511
diff changeset
22 from pytouhou.game.music cimport MusicPlayer
224
9bb26dbb8438 Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
Thibaut Girka <thib@sitedethib.com>
parents: 205
diff changeset
23
9bb26dbb8438 Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
Thibaut Girka <thib@sitedethib.com>
parents: 205
diff changeset
24
463
11708a1d0a1a Make GameRunner inherit from a Runner base class, to bypass Python calls in Window.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 459
diff changeset
25 cdef class GameRunner(Runner):
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
26 cdef object background, con, resource_loader, keys, replay_level, common
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
27 cdef Game game
458
1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
28 cdef Window window
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
29 cdef list save_keystates
464
36bc577b2392 Make the window resizable, and scale its content correctly.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 463
diff changeset
30 cdef bint skip
458
1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
31
511
2e8ceaa85d5c Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 508
diff changeset
32 # Since we want to support multiple renderers, don’t specify its type.
2e8ceaa85d5c Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 508
diff changeset
33 #TODO: find a way to still specify its interface.
2e8ceaa85d5c Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 508
diff changeset
34 cdef object renderer
2e8ceaa85d5c Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 508
diff changeset
35
2e8ceaa85d5c Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 508
diff changeset
36 def __init__(self, Window window, renderer, common, resource_loader,
2e8ceaa85d5c Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 508
diff changeset
37 bint skip=False, con=None):
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
38 self.renderer = renderer
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
39 self.common = common
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
40 self.resource_loader = resource_loader
419
1c92721f8e49 Re-implement frame control
Thibaut Girka <thib@sitedethib.com>
parents: 418
diff changeset
41
422
52829ebe2561 Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 421
diff changeset
42 self.window = window
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
43 self.replay_level = None
378
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 374
diff changeset
44 self.skip = skip
486
2f53be1b2f60 Merge netplay branch.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 477 464
diff changeset
45 self.con = con
331
1b4f04b08729 Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 330
diff changeset
46
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
47 self.width = common.interface.width
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
48 self.height = common.interface.height
422
52829ebe2561 Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 421
diff changeset
49
330
16ed1ab1e14b Add a GameRunner.load_game method to allow level changes.
Thibaut Girka <thib@sitedethib.com>
parents: 323
diff changeset
50
511
2e8ceaa85d5c Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 508
diff changeset
51 def load_game(self, Game game, background=None, bgms=None, replay=None,
2e8ceaa85d5c Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 508
diff changeset
52 save_keystates=None):
422
52829ebe2561 Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 421
diff changeset
53 self.game = game
52829ebe2561 Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 421
diff changeset
54 self.background = background
52829ebe2561 Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 421
diff changeset
55
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
56 if self.renderer is not None:
511
2e8ceaa85d5c Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 508
diff changeset
57 self.renderer.load_textures(self.resource_loader.instanced_anms)
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
58 self.renderer.load_background(background)
422
52829ebe2561 Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 421
diff changeset
59
378
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 374
diff changeset
60 self.set_input(replay)
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 374
diff changeset
61 if replay and replay.levels[game.stage - 1]:
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
62 game.players[0].lives = self.replay_level.lives
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
63 game.players[0].power = self.replay_level.power
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
64 game.players[0].bombs = self.replay_level.bombs
341
61caded6b4f5 Clean music playback API a little.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 334
diff changeset
65 game.difficulty = self.replay_level.difficulty
61caded6b4f5 Clean music playback API a little.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 334
diff changeset
66
373
6deab6ad8be8 Add the ability to save a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
67 self.save_keystates = save_keystates
6deab6ad8be8 Add the ability to save a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
68
528
7c3c90468996 Inherit music players from a base class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 511
diff changeset
69 null_player = MusicPlayer()
511
2e8ceaa85d5c Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 508
diff changeset
70 if bgms is not None:
528
7c3c90468996 Inherit music players from a base class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 511
diff changeset
71 game.music = BGMPlayer(self.resource_loader, bgms)
428
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 427
diff changeset
72 game.music.play(0)
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 427
diff changeset
73 else:
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 427
diff changeset
74 game.music = null_player
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 427
diff changeset
75
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
76 game.sfx_player = SFXPlayer(self.resource_loader) if not self.skip else null_player
343
94fdb6c782c1 Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
77
131
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
78
617
a6af3ff86612 Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 606
diff changeset
79 cdef bint set_input(self, replay=None) except True:
378
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 374
diff changeset
80 if not replay or not replay.levels[self.game.stage-1]:
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 374
diff changeset
81 self.replay_level = None
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 374
diff changeset
82 else:
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 374
diff changeset
83 self.replay_level = replay.levels[self.game.stage-1]
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 374
diff changeset
84 self.keys = self.replay_level.iter_keystates()
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 374
diff changeset
85
11d895b6c0dc Add the debug feature to start a game at the end of a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 374
diff changeset
86
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
87 @cython.cdivision(True)
617
a6af3ff86612 Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 606
diff changeset
88 cdef bint set_renderer_size(self, long width, long height) except True:
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
89 if self.renderer is not None:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
90 runner_width = float(self.width)
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
91 runner_height = float(self.height)
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
92
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
93 scale = min(width / runner_width,
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
94 height / runner_height)
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
95
511
2e8ceaa85d5c Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 508
diff changeset
96 new_width = <long>(runner_width * scale)
2e8ceaa85d5c Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 508
diff changeset
97 new_height = <long>(runner_height * scale)
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
98
511
2e8ceaa85d5c Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 508
diff changeset
99 x = (width - new_width) // 2
2e8ceaa85d5c Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 508
diff changeset
100 y = (height - new_height) // 2
2e8ceaa85d5c Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 508
diff changeset
101
2e8ceaa85d5c Don’t type the renderer in GameRunner, so that we can switch it without type issues.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 508
diff changeset
102 self.renderer.size = x, y, new_width, new_height
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
103
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
104
617
a6af3ff86612 Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 606
diff changeset
105 cdef bint start(self) except True:
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
106 if self.renderer is not None:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
107 self.set_renderer_size(self.width, self.height)
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
108 self.renderer.start(self.common)
370
74471afbac37 Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 353
diff changeset
109
131
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
110
617
a6af3ff86612 Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 606
diff changeset
111 cdef bint capture(self) except True:
592
19d930f9e3f0 Add the screenshot feature, using P or Home like the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 578
diff changeset
112 if self.renderer is not None:
19d930f9e3f0 Add the screenshot feature, using P or Home like the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 578
diff changeset
113 filename = 'screenshot/frame%06d.ppm' % self.game.frame
19d930f9e3f0 Add the screenshot feature, using P or Home like the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 578
diff changeset
114 self.renderer.capture(filename, self.width, self.height)
19d930f9e3f0 Add the screenshot feature, using P or Home like the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 578
diff changeset
115
19d930f9e3f0 Add the screenshot feature, using P or Home like the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 578
diff changeset
116
606
3c2f96f1d715 Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 594
diff changeset
117 cpdef bint update(self, bint render) except -1:
458
1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
118 cdef long keystate
592
19d930f9e3f0 Add the screenshot feature, using P or Home like the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 578
diff changeset
119 capture = False
458
1b56d62250ab Make pytouhou.ui.{window,shader,game{runner,renderer}} extension types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
120
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
121 if self.background is not None:
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 146
diff changeset
122 self.background.update(self.game.frame)
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
123 for event in sdl.poll_events():
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
124 type_ = event[0]
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
125 if type_ == sdl.KEYDOWN:
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
126 scancode = event[1]
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
127 if scancode == sdl.SCANCODE_ESCAPE:
422
52829ebe2561 Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 421
diff changeset
128 return False #TODO: implement the pause.
592
19d930f9e3f0 Add the screenshot feature, using P or Home like the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 578
diff changeset
129 elif scancode == sdl.SCANCODE_P or scancode == sdl.SCANCODE_HOME:
19d930f9e3f0 Add the screenshot feature, using P or Home like the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 578
diff changeset
130 capture = True
418
63f59be04a54 Replace Pyglet with SDL2 for window creation and events; disables framerate control/display and sound.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
131 elif type_ == sdl.QUIT:
422
52829ebe2561 Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 421
diff changeset
132 return False
464
36bc577b2392 Make the window resizable, and scale its content correctly.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 463
diff changeset
133 elif type_ == sdl.WINDOWEVENT:
36bc577b2392 Make the window resizable, and scale its content correctly.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 463
diff changeset
134 event_ = event[1]
36bc577b2392 Make the window resizable, and scale its content correctly.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 463
diff changeset
135 if event_ == sdl.WINDOWEVENT_RESIZED:
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
136 self.set_renderer_size(event[2], event[3])
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
137 if self.window is not None:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
138 self.window.set_size(event[2], event[3])
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
139 if self.replay_level is None:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
140 #TODO: allow user settings
538
1abb6f7db8cc Don’t retrieve the keyboard_state pointer at each frame.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 528
diff changeset
141 keys = sdl.keyboard_state
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
142 keystate = 0
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
143 if keys[sdl.SCANCODE_Z]:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
144 keystate |= 1
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
145 if keys[sdl.SCANCODE_X]:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
146 keystate |= 2
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
147 if keys[sdl.SCANCODE_LSHIFT]:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
148 keystate |= 4
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
149 if keys[sdl.SCANCODE_UP]:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
150 keystate |= 16
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
151 if keys[sdl.SCANCODE_DOWN]:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
152 keystate |= 32
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
153 if keys[sdl.SCANCODE_LEFT]:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
154 keystate |= 64
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
155 if keys[sdl.SCANCODE_RIGHT]:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
156 keystate |= 128
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
157 if keys[sdl.SCANCODE_LCTRL]:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
158 keystate |= 256
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
159 else:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
160 try:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
161 keystate = self.keys.next()
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
162 except StopIteration:
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
163 keystate = 0
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
164 if self.skip:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
165 self.set_input()
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
166 self.skip = False
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
167 self.game.sfx_player = SFXPlayer(self.resource_loader)
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
168
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
169 if self.save_keystates is not None:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
170 self.save_keystates.append(keystate)
187
46793ccfedca Implement replays.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
171
508
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
172 if self.con is not None:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
173 self.con.run_iter(self.game, keystate)
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
174 else:
1bc014f9d572 Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 504
diff changeset
175 self.game.run_iter([keystate])
373
6deab6ad8be8 Add the ability to save a replay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 370
diff changeset
176
549
56bca8ce4b68 Add a very simple sample interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 538
diff changeset
177 labels = self.game.interface.labels
56bca8ce4b68 Add a very simple sample interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 538
diff changeset
178 if self.window is not None and 'framerate' in labels:
56bca8ce4b68 Add a very simple sample interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 538
diff changeset
179 labels['framerate'].set_text('%.2ffps' % self.window.get_fps())
56bca8ce4b68 Add a very simple sample interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 538
diff changeset
180
594
12756994a92c Make frameskip actually skip the rendering part, not just the buffer swap.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 592
diff changeset
181 if render and not self.skip and self.renderer is not None:
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
182 self.renderer.render(self.game)
549
56bca8ce4b68 Add a very simple sample interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 538
diff changeset
183
592
19d930f9e3f0 Add the screenshot feature, using P or Home like the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 578
diff changeset
184 if capture:
19d930f9e3f0 Add the screenshot feature, using P or Home like the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 578
diff changeset
185 self.capture()
19d930f9e3f0 Add the screenshot feature, using P or Home like the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 578
diff changeset
186
422
52829ebe2561 Refactor window management in its own class.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 421
diff changeset
187 return True