Mercurial > touhou
annotate pytouhou/ui/opengl/renderer.pyx @ 664:f08e8e3c6196
Use bitflags for the rank, instead of an u16.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Sun, 11 Aug 2019 19:55:45 +0200 |
parents | ec972eb44391 |
children |
rev | line source |
---|---|
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
1 # -*- encoding: utf-8 -*- |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
2 ## |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
4 ## |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
5 ## This program is free software; you can redistribute it and/or modify |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
6 ## it under the terms of the GNU General Public License as published |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
7 ## by the Free Software Foundation; version 3 only. |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
8 ## |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
9 ## This program is distributed in the hope that it will be useful, |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
12 ## GNU General Public License for more details. |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
13 ## |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
14 |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
15 from libc.stdlib cimport malloc, free |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
16 from libc.string cimport memset |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
17 from os.path import join |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
18 |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
19 from pytouhou.lib.opengl cimport \ |
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
20 (glVertexPointer, glTexCoordPointer, glColorPointer, |
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
21 glVertexAttribPointer, glEnableVertexAttribArray, glBlendFunc, |
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
22 glBindTexture, glDrawElements, glBindBuffer, glBufferData, |
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
23 GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW, GL_UNSIGNED_BYTE, |
518
75ae628522c9
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
515
diff
changeset
|
24 GL_UNSIGNED_SHORT, GL_SHORT, GL_FLOAT, GL_SRC_ALPHA, |
593
974decb8df4f
Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
590
diff
changeset
|
25 GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_TEXTURE_2D, glGenBuffers, |
974decb8df4f
Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
590
diff
changeset
|
26 glDeleteBuffers, GLuint, glDeleteTextures, glGenVertexArrays, |
974decb8df4f
Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
590
diff
changeset
|
27 glDeleteVertexArrays, glBindVertexArray, glPushDebugGroup, |
611
a6a191e371c7
Add back a GL_QUADS path for legacy applications.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
606
diff
changeset
|
28 GL_DEBUG_SOURCE_APPLICATION, glPopDebugGroup, glDrawArrays) |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
29 |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
30 from pytouhou.lib.sdl import SDLError |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
31 |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
32 from pytouhou.game.element cimport Element |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
33 from .sprite cimport get_sprite_rendering_data |
593
974decb8df4f
Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
590
diff
changeset
|
34 from .backend cimport primitive_mode, is_legacy, use_debug_group, use_vao, use_primitive_restart |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
35 |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
36 from pytouhou.utils.helpers import get_logger |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
37 |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
38 logger = get_logger(__name__) |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
39 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
40 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
41 cdef class Texture: |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
42 def __cinit__(self, GLuint texture, Renderer renderer): |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
43 self.texture = texture |
515
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
44 |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
45 # Find an unused key in the textures array. |
590
e15672733c93
Switch to Python 3.x instead of 2.7.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
587
diff
changeset
|
46 for key in range(MAX_TEXTURES): |
515
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
47 if renderer.textures[key] == 0: |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
48 break |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
49 else: |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
50 raise MemoryError('Too many textures currently loaded, consider increasing MAX_TEXTURES (currently %d).' % MAX_TEXTURES) |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
51 |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
52 self.key = key |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
53 self.pointer = &renderer.textures[key] |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
54 self.pointer[0] = texture |
590
e15672733c93
Switch to Python 3.x instead of 2.7.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
587
diff
changeset
|
55 for i in range(2): |
515
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
56 renderer.indices[key][i] = self.indices[i] |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
57 |
537
63440d1e0717
Fix a segfault happening at exit time on Windows.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
532
diff
changeset
|
58 #XXX: keep a reference so that when __dealloc__ is called self.pointer is still valid. |
63440d1e0717
Fix a segfault happening at exit time on Windows.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
532
diff
changeset
|
59 self.renderer = renderer |
63440d1e0717
Fix a segfault happening at exit time on Windows.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
532
diff
changeset
|
60 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
61 def __dealloc__(self): |
515
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
62 if self.texture: |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
63 glDeleteTextures(1, &self.texture) |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
64 if self.pointer != NULL: |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
65 self.pointer[0] = 0 |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
66 # The dangling pointers in renderer.indices doesn’t matter, since we |
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
67 # won’t use them if no texture is loaded in that slot. |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
68 |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
69 |
468
feecdb4a8928
Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
464
diff
changeset
|
70 cdef long find_objects(Renderer self, object elements) except -1: |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
71 # Don’t type element as Element, or else the overriding of objects won’t work. |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
72 cdef Element obj |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
73 cdef long i = 0 |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
74 for element in elements: |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
75 for obj in element.objects: |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
76 sprite = obj.sprite |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
77 if sprite and sprite.visible: |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
78 # warning: no reference is preserved on the object—assuming the object will not die accidentally |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
79 self.elements[i] = <PyObject*>obj |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
80 i += 1 |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
81 if i >= 640*3-4: |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
82 return i |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
83 return i |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
84 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
85 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
86 cdef class Renderer: |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
87 def __dealloc__(self): |
560
c759b97f4f81
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
559
diff
changeset
|
88 if not is_legacy: |
462
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
89 glDeleteBuffers(1, &self.vbo) |
a71b912b45b7
Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
461
diff
changeset
|
90 |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
91 if use_vao: |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
92 glDeleteVertexArrays(1, &self.vao) |
627
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
93 glDeleteVertexArrays(1, &self.text_vao) |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
94 |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
95 |
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
96 def __init__(self, resource_loader): |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
97 self.texture_manager = TextureManager(resource_loader, self, Texture) |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
98 font_name = join(resource_loader.game_dir, 'font.ttf') |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
99 try: |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
100 self.font_manager = FontManager(font_name, 16, self, Texture) |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
101 except SDLError: |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
102 self.font_manager = None |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
103 logger.error('Font file “%s” not found, disabling text rendering altogether.', font_name) |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
104 |
560
c759b97f4f81
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
559
diff
changeset
|
105 if not is_legacy: |
582
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
106 if use_debug_group: |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
107 glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Renderer creation") |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
108 |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
109 glGenBuffers(1, &self.vbo) |
627
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
110 glGenBuffers(1, &self.text_vbo) |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
111 |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
112 if use_vao: |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
113 glGenVertexArrays(1, &self.vao) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
114 glBindVertexArray(self.vao) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
115 self.set_state() |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
116 |
627
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
117 glGenVertexArrays(1, &self.text_vao) |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
118 glBindVertexArray(self.text_vao) |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
119 self.set_text_state() |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
120 |
582
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
121 if use_debug_group: |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
122 glPopDebugGroup() |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
123 |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
124 |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
125 cdef void set_state(self) nogil: |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
126 glBindBuffer(GL_ARRAY_BUFFER, self.vbo) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
127 |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
128 #TODO: find a way to use offsetof() instead of those ugly substractions. |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
129 glVertexAttribPointer(0, 3, GL_SHORT, False, sizeof(Vertex), <void*>0) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
130 glEnableVertexAttribArray(0) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
131 glVertexAttribPointer(1, 2, GL_FLOAT, False, sizeof(Vertex), <void*>8) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
132 glEnableVertexAttribArray(1) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
133 glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, True, sizeof(Vertex), <void*>16) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
134 glEnableVertexAttribArray(2) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
135 |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
136 glBindBuffer(GL_ARRAY_BUFFER, 0) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
137 |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
138 |
627
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
139 cdef void set_text_state(self) nogil: |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
140 glBindBuffer(GL_ARRAY_BUFFER, self.text_vbo) |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
141 |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
142 #TODO: find a way to use offsetof() instead of those ugly substractions. |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
143 glVertexAttribPointer(0, 2, GL_SHORT, False, sizeof(Vertex), <void*>0) |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
144 glEnableVertexAttribArray(0) |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
145 glVertexAttribPointer(1, 2, GL_FLOAT, False, sizeof(Vertex), <void*>4) |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
146 glEnableVertexAttribArray(1) |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
147 glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, True, sizeof(Vertex), <void*>12) |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
148 glEnableVertexAttribArray(2) |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
149 |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
150 glBindBuffer(GL_ARRAY_BUFFER, 0) |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
151 |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
152 |
617
a6af3ff86612
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
611
diff
changeset
|
153 cdef bint render_elements(self, elements) except True: |
532
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
diff
changeset
|
154 cdef Element element |
301
6f1ca1cb5238
Avoid segfaults in the unlikely case a huge number of sprites is rendered.
Thibaut Girka <thib@sitedethib.com>
parents:
245
diff
changeset
|
155 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
156 nb_elements = find_objects(self, elements) |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
157 if not nb_elements: |
617
a6af3ff86612
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
611
diff
changeset
|
158 return False |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
159 |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
160 nb_vertices = 0 |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
161 memset(self.last_indices, 0, sizeof(self.last_indices)) |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
162 |
590
e15672733c93
Switch to Python 3.x instead of 2.7.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
587
diff
changeset
|
163 for element_idx in range(nb_elements): |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
164 element = <object>self.elements[element_idx] |
532
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
diff
changeset
|
165 ox, oy = <short>element.x, <short>element.y |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
diff
changeset
|
166 data = get_sprite_rendering_data(element.sprite) |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
diff
changeset
|
167 key = data.key |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
168 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
169 blendfunc = key & 1 |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
170 texture = key >> 1 |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
171 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
172 rec = self.indices[texture][blendfunc] |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
173 next_indice = self.last_indices[key] |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
174 |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
175 # Pack data in buffer |
532
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
diff
changeset
|
176 x1, x2, x3, x4, y1, y2, y3, y4, z1, z2, z3, z4 = <short>data.pos[0], <short>data.pos[1], <short>data.pos[2], <short>data.pos[3], <short>data.pos[4], <short>data.pos[5], <short>data.pos[6], <short>data.pos[7], <short>data.pos[8], <short>data.pos[9], <short>data.pos[10], <short>data.pos[11] |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
diff
changeset
|
177 r, g, b, a = data.color[0], data.color[1], data.color[2], data.color[3] |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
diff
changeset
|
178 self.vertex_buffer[nb_vertices] = Vertex(x1 + ox, y1 + oy, z1, 0, data.left, data.bottom, r, g, b, a) |
dacdcca59b66
Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
520
diff
changeset
|
179 self.vertex_buffer[nb_vertices+1] = Vertex(x2 + ox, y2 + oy, z2, 0, data.right, data.bottom, r, g, b, a) |
585
e0166cda75d5
Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
582
diff
changeset
|
180 self.vertex_buffer[nb_vertices+2] = Vertex(x4 + ox, y4 + oy, z4, 0, data.left, data.top, r, g, b, a) |
e0166cda75d5
Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
582
diff
changeset
|
181 self.vertex_buffer[nb_vertices+3] = Vertex(x3 + ox, y3 + oy, z3, 0, data.right, data.top, r, g, b, a) |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
182 |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
183 # Add indices |
611
a6a191e371c7
Add back a GL_QUADS path for legacy applications.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
606
diff
changeset
|
184 if is_legacy: |
a6a191e371c7
Add back a GL_QUADS path for legacy applications.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
606
diff
changeset
|
185 rec[next_indice] = nb_vertices |
a6a191e371c7
Add back a GL_QUADS path for legacy applications.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
606
diff
changeset
|
186 rec[next_indice+1] = nb_vertices + 1 |
a6a191e371c7
Add back a GL_QUADS path for legacy applications.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
606
diff
changeset
|
187 rec[next_indice+2] = nb_vertices + 3 |
a6a191e371c7
Add back a GL_QUADS path for legacy applications.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
606
diff
changeset
|
188 rec[next_indice+3] = nb_vertices + 2 |
a6a191e371c7
Add back a GL_QUADS path for legacy applications.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
606
diff
changeset
|
189 self.last_indices[key] += 4 |
a6a191e371c7
Add back a GL_QUADS path for legacy applications.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
606
diff
changeset
|
190 elif use_primitive_restart: |
585
e0166cda75d5
Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
582
diff
changeset
|
191 rec[next_indice] = nb_vertices |
e0166cda75d5
Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
582
diff
changeset
|
192 rec[next_indice+1] = nb_vertices + 1 |
e0166cda75d5
Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
582
diff
changeset
|
193 rec[next_indice+2] = nb_vertices + 2 |
e0166cda75d5
Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
582
diff
changeset
|
194 rec[next_indice+3] = nb_vertices + 3 |
e0166cda75d5
Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
582
diff
changeset
|
195 rec[next_indice+4] = 0xFFFF |
e0166cda75d5
Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
582
diff
changeset
|
196 self.last_indices[key] += 5 |
e0166cda75d5
Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
582
diff
changeset
|
197 else: |
e0166cda75d5
Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
582
diff
changeset
|
198 rec[next_indice] = nb_vertices |
e0166cda75d5
Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
582
diff
changeset
|
199 rec[next_indice+1] = nb_vertices + 1 |
e0166cda75d5
Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
582
diff
changeset
|
200 rec[next_indice+2] = nb_vertices + 2 |
e0166cda75d5
Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
582
diff
changeset
|
201 rec[next_indice+3] = nb_vertices + 1 |
e0166cda75d5
Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
582
diff
changeset
|
202 rec[next_indice+4] = nb_vertices + 2 |
e0166cda75d5
Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
582
diff
changeset
|
203 rec[next_indice+5] = nb_vertices + 3 |
e0166cda75d5
Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
582
diff
changeset
|
204 self.last_indices[key] += 6 |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
205 |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
206 nb_vertices += 4 |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
207 |
582
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
208 if use_debug_group: |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
209 glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Elements drawing") |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
210 |
560
c759b97f4f81
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
559
diff
changeset
|
211 if is_legacy: |
518
75ae628522c9
Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
515
diff
changeset
|
212 glVertexPointer(3, GL_SHORT, sizeof(Vertex), &self.vertex_buffer[0].x) |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
213 glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &self.vertex_buffer[0].u) |
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
214 glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), &self.vertex_buffer[0].r) |
395
43413d4ff05b
Don’t change the vertex attributes for each texture.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
394
diff
changeset
|
215 else: |
396
34a91f918e7c
Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
395
diff
changeset
|
216 glBindBuffer(GL_ARRAY_BUFFER, self.vbo) |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
217 glBufferData(GL_ARRAY_BUFFER, nb_vertices * sizeof(Vertex), &self.vertex_buffer[0], GL_DYNAMIC_DRAW) |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
218 glBindBuffer(GL_ARRAY_BUFFER, 0) |
396
34a91f918e7c
Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
395
diff
changeset
|
219 |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
220 if use_vao: |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
221 glBindVertexArray(self.vao) |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
222 else: |
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
223 self.set_state() |
395
43413d4ff05b
Don’t change the vertex attributes for each texture.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
394
diff
changeset
|
224 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
225 # Don’t change the state when it’s not needed. |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
226 previous_blendfunc = -1 |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
227 previous_texture = -1 |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
228 |
590
e15672733c93
Switch to Python 3.x instead of 2.7.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
587
diff
changeset
|
229 for key in range(2 * MAX_TEXTURES): |
449
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
230 nb_indices = self.last_indices[key] |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
231 if not nb_indices: |
d56536ef28e8
Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
435
diff
changeset
|
232 continue |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
233 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
234 blendfunc = key & 1 |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
235 texture = key >> 1 |
423
d8630c086926
Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
412
diff
changeset
|
236 |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
237 if blendfunc != previous_blendfunc: |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
238 glBlendFunc(GL_SRC_ALPHA, (GL_ONE_MINUS_SRC_ALPHA, GL_ONE)[blendfunc]) |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
239 if texture != previous_texture: |
515
b3193b43a86c
Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
513
diff
changeset
|
240 glBindTexture(GL_TEXTURE_2D, self.textures[texture]) |
593
974decb8df4f
Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
590
diff
changeset
|
241 glDrawElements(primitive_mode, nb_indices, GL_UNSIGNED_SHORT, self.indices[texture][blendfunc]) |
505
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
242 |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
243 previous_blendfunc = blendfunc |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
244 previous_texture = texture |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
245 |
bfea9e9a6845
Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
246 glBindTexture(GL_TEXTURE_2D, 0) |
222
5cac48b328ad
Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
247 |
560
c759b97f4f81
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
559
diff
changeset
|
248 if not is_legacy and use_vao: |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
249 glBindVertexArray(0) |
582
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
250 |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
251 if use_debug_group: |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
252 glPopDebugGroup() |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
253 |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
254 |
617
a6af3ff86612
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
611
diff
changeset
|
255 cdef bint render_quads(self, rects, colors, GLuint texture) except True: |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
256 # There is nothing that batch more than two quads on the same texture, currently. |
627
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
257 cdef TextVertex buf[8] |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
258 cdef unsigned short indices[12] |
611
a6a191e371c7
Add back a GL_QUADS path for legacy applications.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
606
diff
changeset
|
259 |
a6a191e371c7
Add back a GL_QUADS path for legacy applications.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
606
diff
changeset
|
260 if not is_legacy: |
a6a191e371c7
Add back a GL_QUADS path for legacy applications.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
606
diff
changeset
|
261 if use_primitive_restart: |
a6a191e371c7
Add back a GL_QUADS path for legacy applications.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
606
diff
changeset
|
262 indices[:] = [0, 1, 2, 3, 0xffff, 4, 5, 6, 7, 0, 0, 0] |
a6a191e371c7
Add back a GL_QUADS path for legacy applications.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
606
diff
changeset
|
263 else: |
a6a191e371c7
Add back a GL_QUADS path for legacy applications.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
606
diff
changeset
|
264 indices[:] = [0, 1, 2, 2, 3, 0, 4, 5, 6, 6, 7, 4] |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
265 |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
266 length = len(rects) |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
267 assert length == len(colors) |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
268 |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
269 for i, r in enumerate(rects): |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
270 c1, c2, c3, c4 = colors[i] |
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
271 |
627
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
272 buf[4*i] = TextVertex(r.x, r.y, 0, 0, c1.r, c1.g, c1.b, c1.a) |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
273 buf[4*i+1] = TextVertex(r.x + r.w, r.y, 1, 0, c2.r, c2.g, c2.b, c2.a) |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
274 buf[4*i+2] = TextVertex(r.x + r.w, r.y + r.h, 1, 1, c3.r, c3.g, c3.b, c3.a) |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
275 buf[4*i+3] = TextVertex(r.x, r.y + r.h, 0, 1, c4.r, c4.g, c4.b, c4.a) |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
276 |
582
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
277 if use_debug_group: |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
278 glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Quads drawing") |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
279 |
560
c759b97f4f81
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
559
diff
changeset
|
280 if is_legacy: |
627
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
281 glVertexPointer(2, GL_SHORT, sizeof(TextVertex), &buf[0].x) |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
282 glTexCoordPointer(2, GL_FLOAT, sizeof(TextVertex), &buf[0].u) |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
283 glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(TextVertex), &buf[0].r) |
461
6af3854ed826
Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
456
diff
changeset
|
284 else: |
627
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
285 glBindBuffer(GL_ARRAY_BUFFER, self.text_vbo) |
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
286 glBufferData(GL_ARRAY_BUFFER, 4 * length * sizeof(TextVertex), buf, GL_DYNAMIC_DRAW) |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
287 glBindBuffer(GL_ARRAY_BUFFER, 0) |
461
6af3854ed826
Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
456
diff
changeset
|
288 |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
289 if use_vao: |
627
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
290 glBindVertexArray(self.text_vao) |
558
94725968dabb
Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
539
diff
changeset
|
291 else: |
627
ec972eb44391
Use a specific vbo/vao pair for text rendering.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
617
diff
changeset
|
292 self.set_text_state() |
461
6af3854ed826
Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
456
diff
changeset
|
293 |
539
d6d9a711253d
Fix text sometimes being drawn with a wrong blend func.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
537
diff
changeset
|
294 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA) |
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
449
diff
changeset
|
295 glBindTexture(GL_TEXTURE_2D, texture) |
611
a6a191e371c7
Add back a GL_QUADS path for legacy applications.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
606
diff
changeset
|
296 |
a6a191e371c7
Add back a GL_QUADS path for legacy applications.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
606
diff
changeset
|
297 if is_legacy: |
a6a191e371c7
Add back a GL_QUADS path for legacy applications.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
606
diff
changeset
|
298 glDrawArrays(primitive_mode, 0, 4 * length) |
a6a191e371c7
Add back a GL_QUADS path for legacy applications.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
606
diff
changeset
|
299 else: |
a6a191e371c7
Add back a GL_QUADS path for legacy applications.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
606
diff
changeset
|
300 nb_indices = 5 * length - 1 if use_primitive_restart else 6 * length |
a6a191e371c7
Add back a GL_QUADS path for legacy applications.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
606
diff
changeset
|
301 glDrawElements(primitive_mode, nb_indices, GL_UNSIGNED_SHORT, indices) |
582
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
302 |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
303 if use_debug_group: |
6e79756b7f42
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
579
diff
changeset
|
304 glPopDebugGroup() |