annotate pytouhou/ui/opengl/renderer.pyx @ 585:e0166cda75d5

Use primitive-restart to lower the size of our ibo, if supported.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 08 Oct 2014 14:28:37 +0200
parents 6e79756b7f42
children 4b0593da29d5
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
423
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15 from libc.stdlib cimport malloc, free
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16 from libc.string cimport memset
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17 from os.path import join
222
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18
423
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19 from pytouhou.lib.opengl cimport \
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20 (glVertexPointer, glTexCoordPointer, glColorPointer,
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21 glVertexAttribPointer, glEnableVertexAttribArray, glBlendFunc,
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22 glBindTexture, glDrawElements, glBindBuffer, glBufferData,
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23 GL_ARRAY_BUFFER, GL_DYNAMIC_DRAW, GL_UNSIGNED_BYTE,
518
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24 GL_UNSIGNED_SHORT, GL_SHORT, GL_FLOAT, GL_SRC_ALPHA,
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25 GL_ONE_MINUS_SRC_ALPHA, GL_ONE, GL_ZERO, GL_TEXTURE_2D, GL_TRIANGLES,
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26 glGenBuffers, glBindFramebuffer, glViewport, glDeleteBuffers,
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27 glGenTextures, glTexParameteri, glTexImage2D, glGenRenderbuffers,
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28 glBindRenderbuffer, glRenderbufferStorage, glGenFramebuffers,
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29 glFramebufferTexture2D, glFramebufferRenderbuffer,
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30 glCheckFramebufferStatus, GL_FRAMEBUFFER, GL_TEXTURE_MIN_FILTER,
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31 GL_LINEAR, GL_TEXTURE_MAG_FILTER, GL_RGBA, GL_RENDERBUFFER,
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32 GL_DEPTH_COMPONENT16, GL_COLOR_ATTACHMENT0, GL_DEPTH_ATTACHMENT,
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33 GL_FRAMEBUFFER_COMPLETE, glClear, GL_COLOR_BUFFER_BIT,
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34 GL_DEPTH_BUFFER_BIT, GLuint, glDeleteTextures,
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35 GL_ELEMENT_ARRAY_BUFFER, GL_STATIC_DRAW, glGenVertexArrays,
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36 glDeleteVertexArrays, glBindVertexArray, glPushDebugGroup,
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37 GL_DEBUG_SOURCE_APPLICATION, glPopDebugGroup, GL_TRIANGLE_STRIP)
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38
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39 from pytouhou.lib.sdl import SDLError
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40
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41 from pytouhou.game.element cimport Element
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42 from .sprite cimport get_sprite_rendering_data
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43 from .backend cimport is_legacy, use_debug_group, use_vao, use_primitive_restart
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44
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45 from pytouhou.utils.helpers import get_logger
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46
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47 logger = get_logger(__name__)
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48
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49
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50 cdef class Texture:
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51 def __cinit__(self, GLuint texture, Renderer renderer):
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52 self.texture = texture
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53
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54 # Find an unused key in the textures array.
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55 for key in xrange(MAX_TEXTURES):
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56 if renderer.textures[key] == 0:
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57 break
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58 else:
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59 raise MemoryError('Too many textures currently loaded, consider increasing MAX_TEXTURES (currently %d).' % MAX_TEXTURES)
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60
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61 self.key = key
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62 self.pointer = &renderer.textures[key]
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63 self.pointer[0] = texture
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64 for i in xrange(2):
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65 renderer.indices[key][i] = self.indices[i]
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66
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67 #XXX: keep a reference so that when __dealloc__ is called self.pointer is still valid.
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68 self.renderer = renderer
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69
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70 def __dealloc__(self):
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71 if self.texture:
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72 glDeleteTextures(1, &self.texture)
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73 if self.pointer != NULL:
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74 self.pointer[0] = 0
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75 # The dangling pointers in renderer.indices doesn’t matter, since we
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76 # won’t use them if no texture is loaded in that slot.
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77
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78
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79 cdef long find_objects(Renderer self, object elements) except -1:
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80 # Don’t type element as Element, or else the overriding of objects won’t work.
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81 cdef Element obj
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82 cdef long i = 0
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83 for element in elements:
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84 for obj in element.objects:
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85 sprite = obj.sprite
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86 if sprite and sprite.visible:
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87 # warning: no reference is preserved on the object—assuming the object will not die accidentally
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88 self.elements[i] = <PyObject*>obj
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89 i += 1
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90 if i >= 640*3-4:
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91 return i
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92 return i
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93
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94
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95 cdef class Renderer:
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96 def __dealloc__(self):
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97 if not is_legacy:
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98 glDeleteBuffers(1, &self.framebuffer_vbo)
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99 glDeleteBuffers(1, &self.vbo)
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100
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101 if use_vao:
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102 glDeleteVertexArrays(1, &self.vao)
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103 glDeleteVertexArrays(1, &self.framebuffer_vao)
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104
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105
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106 def __init__(self, resource_loader):
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107 # Only used in modern GL.
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108 cdef unsigned short framebuffer_indices[6]
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109
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110 self.texture_manager = TextureManager(resource_loader, self, Texture)
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111 font_name = join(resource_loader.game_dir, 'font.ttf')
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112 try:
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113 self.font_manager = FontManager(font_name, 16, self, Texture)
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114 except SDLError:
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115 self.font_manager = None
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116 logger.error('Font file “%s” not found, disabling text rendering altogether.', font_name)
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117
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diff changeset
118 if not is_legacy:
520
c0b3f8709f74 Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 518
diff changeset
119 framebuffer_indices[:] = [0, 1, 2, 2, 3, 0]
c0b3f8709f74 Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 518
diff changeset
120
582
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 579
diff changeset
121 if use_debug_group:
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 579
diff changeset
122 glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Renderer creation")
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 579
diff changeset
123
423
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
124 glGenBuffers(1, &self.vbo)
462
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
125 glGenBuffers(1, &self.framebuffer_vbo)
520
c0b3f8709f74 Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 518
diff changeset
126 glGenBuffers(1, &self.framebuffer_ibo)
c0b3f8709f74 Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 518
diff changeset
127
c0b3f8709f74 Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 518
diff changeset
128 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, self.framebuffer_ibo)
c0b3f8709f74 Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 518
diff changeset
129 glBufferData(GL_ELEMENT_ARRAY_BUFFER, sizeof(framebuffer_indices), framebuffer_indices, GL_STATIC_DRAW)
c0b3f8709f74 Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 518
diff changeset
130 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)
423
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
131
558
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
132 if use_vao:
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
133 glGenVertexArrays(1, &self.vao)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
134 glBindVertexArray(self.vao)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
135 self.set_state()
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
136
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
137 glGenVertexArrays(1, &self.framebuffer_vao)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
138 glBindVertexArray(self.framebuffer_vao)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
139 self.set_framebuffer_state()
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
140 glBindVertexArray(0)
582
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 579
diff changeset
141
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 579
diff changeset
142 if use_debug_group:
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 579
diff changeset
143 glPopDebugGroup()
558
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
144
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
145
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
146 cdef void set_state(self) nogil:
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
147 glBindBuffer(GL_ARRAY_BUFFER, self.vbo)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
148
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
149 #TODO: find a way to use offsetof() instead of those ugly substractions.
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
150 glVertexAttribPointer(0, 3, GL_SHORT, False, sizeof(Vertex), <void*>0)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
151 glEnableVertexAttribArray(0)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
152 glVertexAttribPointer(1, 2, GL_FLOAT, False, sizeof(Vertex), <void*>8)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
153 glEnableVertexAttribArray(1)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
154 glVertexAttribPointer(2, 4, GL_UNSIGNED_BYTE, True, sizeof(Vertex), <void*>16)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
155 glEnableVertexAttribArray(2)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
156
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
157 glBindBuffer(GL_ARRAY_BUFFER, 0)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
158
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
159
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
160 cdef void set_framebuffer_state(self) nogil:
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
161 glBindBuffer(GL_ARRAY_BUFFER, self.framebuffer_vbo)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
162 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, self.framebuffer_ibo)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
163
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
164 #TODO: find a way to use offsetof() instead of those ugly hardcoded values.
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
165 glVertexAttribPointer(0, 2, GL_SHORT, False, sizeof(PassthroughVertex), <void*>0)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
166 glEnableVertexAttribArray(0)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
167 glVertexAttribPointer(1, 2, GL_FLOAT, False, sizeof(PassthroughVertex), <void*>4)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
168 glEnableVertexAttribArray(1)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
169
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
170 glBindBuffer(GL_ARRAY_BUFFER, 0)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
171
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
172
468
feecdb4a8928 Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 464
diff changeset
173 cdef void render_elements(self, elements):
532
dacdcca59b66 Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 520
diff changeset
174 cdef Element element
301
6f1ca1cb5238 Avoid segfaults in the unlikely case a huge number of sprites is rendered.
Thibaut Girka <thib@sitedethib.com>
parents: 245
diff changeset
175
505
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
176 nb_elements = find_objects(self, elements)
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
177 if not nb_elements:
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
178 return
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
179
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
180 nb_vertices = 0
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
181 memset(self.last_indices, 0, sizeof(self.last_indices))
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
182
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
183 for element_idx in xrange(nb_elements):
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
184 element = <object>self.elements[element_idx]
532
dacdcca59b66 Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 520
diff changeset
185 ox, oy = <short>element.x, <short>element.y
dacdcca59b66 Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 520
diff changeset
186 data = get_sprite_rendering_data(element.sprite)
dacdcca59b66 Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 520
diff changeset
187 key = data.key
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
188
505
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
189 blendfunc = key & 1
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
190 texture = key >> 1
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
191
505
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
192 rec = self.indices[texture][blendfunc]
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
193 next_indice = self.last_indices[key]
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
194
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
195 # Pack data in buffer
532
dacdcca59b66 Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 520
diff changeset
196 x1, x2, x3, x4, y1, y2, y3, y4, z1, z2, z3, z4 = <short>data.pos[0], <short>data.pos[1], <short>data.pos[2], <short>data.pos[3], <short>data.pos[4], <short>data.pos[5], <short>data.pos[6], <short>data.pos[7], <short>data.pos[8], <short>data.pos[9], <short>data.pos[10], <short>data.pos[11]
dacdcca59b66 Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 520
diff changeset
197 r, g, b, a = data.color[0], data.color[1], data.color[2], data.color[3]
dacdcca59b66 Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 520
diff changeset
198 self.vertex_buffer[nb_vertices] = Vertex(x1 + ox, y1 + oy, z1, 0, data.left, data.bottom, r, g, b, a)
dacdcca59b66 Don’t put back the rendering data into a tuple, use a specialised struct inside Sprite to pass it to the renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 520
diff changeset
199 self.vertex_buffer[nb_vertices+1] = Vertex(x2 + ox, y2 + oy, z2, 0, data.right, data.bottom, r, g, b, a)
585
e0166cda75d5 Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 582
diff changeset
200 self.vertex_buffer[nb_vertices+2] = Vertex(x4 + ox, y4 + oy, z4, 0, data.left, data.top, r, g, b, a)
e0166cda75d5 Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 582
diff changeset
201 self.vertex_buffer[nb_vertices+3] = Vertex(x3 + ox, y3 + oy, z3, 0, data.right, data.top, r, g, b, a)
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
202
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
203 # Add indices
585
e0166cda75d5 Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 582
diff changeset
204 if use_primitive_restart:
e0166cda75d5 Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 582
diff changeset
205 rec[next_indice] = nb_vertices
e0166cda75d5 Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 582
diff changeset
206 rec[next_indice+1] = nb_vertices + 1
e0166cda75d5 Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 582
diff changeset
207 rec[next_indice+2] = nb_vertices + 2
e0166cda75d5 Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 582
diff changeset
208 rec[next_indice+3] = nb_vertices + 3
e0166cda75d5 Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 582
diff changeset
209 rec[next_indice+4] = 0xFFFF
e0166cda75d5 Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 582
diff changeset
210 self.last_indices[key] += 5
e0166cda75d5 Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 582
diff changeset
211 else:
e0166cda75d5 Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 582
diff changeset
212 rec[next_indice] = nb_vertices
e0166cda75d5 Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 582
diff changeset
213 rec[next_indice+1] = nb_vertices + 1
e0166cda75d5 Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 582
diff changeset
214 rec[next_indice+2] = nb_vertices + 2
e0166cda75d5 Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 582
diff changeset
215 rec[next_indice+3] = nb_vertices + 1
e0166cda75d5 Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 582
diff changeset
216 rec[next_indice+4] = nb_vertices + 2
e0166cda75d5 Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 582
diff changeset
217 rec[next_indice+5] = nb_vertices + 3
e0166cda75d5 Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 582
diff changeset
218 self.last_indices[key] += 6
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
219
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
220 nb_vertices += 4
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
221
582
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 579
diff changeset
222 if use_debug_group:
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 579
diff changeset
223 glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Elements drawing")
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 579
diff changeset
224
560
c759b97f4f81 Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 559
diff changeset
225 if is_legacy:
518
75ae628522c9 Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 515
diff changeset
226 glVertexPointer(3, GL_SHORT, sizeof(Vertex), &self.vertex_buffer[0].x)
423
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
227 glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &self.vertex_buffer[0].u)
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
228 glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), &self.vertex_buffer[0].r)
395
43413d4ff05b Don’t change the vertex attributes for each texture.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 394
diff changeset
229 else:
396
34a91f918e7c Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 395
diff changeset
230 glBindBuffer(GL_ARRAY_BUFFER, self.vbo)
423
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
231 glBufferData(GL_ARRAY_BUFFER, nb_vertices * sizeof(Vertex), &self.vertex_buffer[0], GL_DYNAMIC_DRAW)
558
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
232 glBindBuffer(GL_ARRAY_BUFFER, 0)
396
34a91f918e7c Use Buffer Objects instead of host pointers.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 395
diff changeset
233
558
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
234 if use_vao:
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
235 glBindVertexArray(self.vao)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
236 else:
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
237 self.set_state()
395
43413d4ff05b Don’t change the vertex attributes for each texture.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 394
diff changeset
238
505
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
239 # Don’t change the state when it’s not needed.
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
240 previous_blendfunc = -1
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
241 previous_texture = -1
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
242
449
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
243 for key in xrange(2 * MAX_TEXTURES):
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
244 nb_indices = self.last_indices[key]
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
245 if not nb_indices:
d56536ef28e8 Improve render_elements’ speed a lot, and fix it in some corner cases. Thanks liori!
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 435
diff changeset
246 continue
423
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
247
505
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
248 blendfunc = key & 1
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
249 texture = key >> 1
423
d8630c086926 Replace Pyglet with our own Cython OpenGL wrapper.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 412
diff changeset
250
505
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
251 if blendfunc != previous_blendfunc:
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
252 glBlendFunc(GL_SRC_ALPHA, (GL_ONE_MINUS_SRC_ALPHA, GL_ONE)[blendfunc])
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
253 if texture != previous_texture:
515
b3193b43a86c Add an indirection layer for textures, to cope with drivers assigning them random names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 513
diff changeset
254 glBindTexture(GL_TEXTURE_2D, self.textures[texture])
585
e0166cda75d5 Use primitive-restart to lower the size of our ibo, if supported.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 582
diff changeset
255 glDrawElements(GL_TRIANGLE_STRIP if use_primitive_restart else GL_TRIANGLES, nb_indices, GL_UNSIGNED_SHORT, self.indices[texture][blendfunc])
505
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
256
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
257 previous_blendfunc = blendfunc
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
258 previous_texture = texture
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
259
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
260 glBindTexture(GL_TEXTURE_2D, 0)
222
5cac48b328ad Refactor rendering code a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
261
560
c759b97f4f81 Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 559
diff changeset
262 if not is_legacy and use_vao:
558
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
263 glBindVertexArray(0)
582
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 579
diff changeset
264
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 579
diff changeset
265 if use_debug_group:
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 579
diff changeset
266 glPopDebugGroup()
456
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
267
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
268
505
bfea9e9a6845 Manage the texture-specific indices in the Texture, and some more renderer optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 503
diff changeset
269 cdef void render_quads(self, rects, colors, GLuint texture):
456
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
270 # There is nothing that batch more than two quads on the same texture, currently.
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
271 cdef Vertex buf[8]
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
272 cdef unsigned short indices[12]
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
273 indices[:] = [0, 1, 2, 2, 3, 0, 4, 5, 6, 6, 7, 4]
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
274
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
275 length = len(rects)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
276 assert length == len(colors)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
277
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
278 for i, r in enumerate(rects):
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
279 c1, c2, c3, c4 = colors[i]
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
280
518
75ae628522c9 Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 515
diff changeset
281 buf[4*i] = Vertex(r.x, r.y, 0, 0, 0, 0, c1.r, c1.g, c1.b, c1.a)
75ae628522c9 Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 515
diff changeset
282 buf[4*i+1] = Vertex(r.x + r.w, r.y, 0, 0, 1, 0, c2.r, c2.g, c2.b, c2.a)
75ae628522c9 Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 515
diff changeset
283 buf[4*i+2] = Vertex(r.x + r.w, r.y + r.h, 0, 0, 1, 1, c3.r, c3.g, c3.b, c3.a)
75ae628522c9 Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 515
diff changeset
284 buf[4*i+3] = Vertex(r.x, r.y + r.h, 0, 0, 0, 1, c4.r, c4.g, c4.b, c4.a)
456
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
285
582
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 579
diff changeset
286 if use_debug_group:
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 579
diff changeset
287 glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Quads drawing")
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 579
diff changeset
288
560
c759b97f4f81 Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 559
diff changeset
289 if is_legacy:
518
75ae628522c9 Use shorts instead of ints for vertex position, reducing the size of a vertex to 20 bytes from 24.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 515
diff changeset
290 glVertexPointer(3, GL_SHORT, sizeof(Vertex), &buf[0].x)
461
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
291 glTexCoordPointer(2, GL_FLOAT, sizeof(Vertex), &buf[0].u)
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
292 glColorPointer(4, GL_UNSIGNED_BYTE, sizeof(Vertex), &buf[0].r)
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
293 else:
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
294 glBindBuffer(GL_ARRAY_BUFFER, self.vbo)
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
295 glBufferData(GL_ARRAY_BUFFER, 4 * length * sizeof(Vertex), buf, GL_DYNAMIC_DRAW)
558
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
296 glBindBuffer(GL_ARRAY_BUFFER, 0)
461
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
297
558
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
298 if use_vao:
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
299 glBindVertexArray(self.vao)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
300 else:
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
301 self.set_state()
461
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
302
539
d6d9a711253d Fix text sometimes being drawn with a wrong blend func.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 537
diff changeset
303 glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA)
456
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
304 glBindTexture(GL_TEXTURE_2D, texture)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 449
diff changeset
305 glDrawElements(GL_TRIANGLES, 6 * length, GL_UNSIGNED_SHORT, indices)
582
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 579
diff changeset
306
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 579
diff changeset
307 if use_debug_group:
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 579
diff changeset
308 glPopDebugGroup()
461
6af3854ed826 Make NativeText work with the fixed pipeline.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 456
diff changeset
309
462
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
310
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 468
diff changeset
311 cdef void render_framebuffer(self, Framebuffer fb):
462
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
312 cdef PassthroughVertex[4] buf
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
313
560
c759b97f4f81 Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 559
diff changeset
314 assert not is_legacy
462
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
315
582
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 579
diff changeset
316 if use_debug_group:
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 579
diff changeset
317 glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Framebuffer drawing")
579
b8df946d394d Add grouping for OpenGL calls, making traces much more readable.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 560
diff changeset
318
462
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
319 glBindFramebuffer(GL_FRAMEBUFFER, 0)
503
c622eaf64428 Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 468
diff changeset
320 glViewport(self.x, self.y, self.width, self.height)
462
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
321 glBlendFunc(GL_ONE, GL_ZERO)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
322 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
323
558
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
324 if use_vao:
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
325 glBindVertexArray(self.framebuffer_vao)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
326 else:
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
327 self.set_framebuffer_state()
462
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
328
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
329 buf[0] = PassthroughVertex(fb.x, fb.y, 0, 1)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
330 buf[1] = PassthroughVertex(fb.x + fb.width, fb.y, 1, 1)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
331 buf[2] = PassthroughVertex(fb.x + fb.width, fb.y + fb.height, 1, 0)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
332 buf[3] = PassthroughVertex(fb.x, fb.y + fb.height, 0, 0)
558
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
333
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
334 glBindBuffer(GL_ARRAY_BUFFER, self.framebuffer_vbo)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
335 glBufferData(GL_ARRAY_BUFFER, sizeof(buf), buf, GL_DYNAMIC_DRAW)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
336 glBindBuffer(GL_ARRAY_BUFFER, 0)
462
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
337
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
338 glBindTexture(GL_TEXTURE_2D, fb.texture)
520
c0b3f8709f74 Store the indices of the framebuffer in a static ibo.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 518
diff changeset
339 glDrawElements(GL_TRIANGLES, 6, GL_UNSIGNED_SHORT, NULL)
462
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
340 glBindTexture(GL_TEXTURE_2D, 0)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 461
diff changeset
341
558
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 539
diff changeset
342 if use_vao:
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diff changeset
343 glBindVertexArray(0)
94725968dabb Use vertex array objects, to be compatible with OpenGL 3.1+ core profile.
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parents: 539
diff changeset
344 else:
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parents: 539
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345 glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0)
582
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346
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
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347 if use_debug_group:
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
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diff changeset
348 glPopDebugGroup()
462
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349
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350
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351 cdef class Framebuffer:
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diff changeset
352 def __init__(self, int x, int y, int width, int height):
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353 self.x = x
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diff changeset
354 self.y = y
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diff changeset
355 self.width = width
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356 self.height = height
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diff changeset
357
582
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358 if use_debug_group:
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diff changeset
359 glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, "Framebuffer creation")
579
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parents: 560
diff changeset
360
462
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parents: 461
diff changeset
361 glGenTextures(1, &self.texture)
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parents: 461
diff changeset
362 glBindTexture(GL_TEXTURE_2D, self.texture)
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parents: 461
diff changeset
363 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR)
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parents: 461
diff changeset
364 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR)
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parents: 461
diff changeset
365 glTexImage2D(GL_TEXTURE_2D, 0,
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parents: 461
diff changeset
366 GL_RGBA,
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parents: 461
diff changeset
367 width, height,
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parents: 461
diff changeset
368 0,
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parents: 461
diff changeset
369 GL_RGBA, GL_UNSIGNED_BYTE,
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parents: 461
diff changeset
370 NULL)
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parents: 461
diff changeset
371 glBindTexture(GL_TEXTURE_2D, 0)
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parents: 461
diff changeset
372
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
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parents: 461
diff changeset
373 glGenRenderbuffers(1, &self.rbo)
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parents: 461
diff changeset
374 glBindRenderbuffer(GL_RENDERBUFFER, self.rbo)
559
1be60813f7cb Get OpenGL ES 2.0 to work thanks to libepoxy. PCB textures will need swizzle in the shaders since BGRA isn’t natively supported on GLES.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 558
diff changeset
375 glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT16, width, height)
462
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
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parents: 461
diff changeset
376 glBindRenderbuffer(GL_RENDERBUFFER, 0)
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parents: 461
diff changeset
377
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
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parents: 461
diff changeset
378 glGenFramebuffers(1, &self.fbo)
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
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parents: 461
diff changeset
379 glBindFramebuffer(GL_FRAMEBUFFER, self.fbo)
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parents: 461
diff changeset
380 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, self.texture, 0)
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parents: 461
diff changeset
381 glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, self.rbo)
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parents: 461
diff changeset
382 assert glCheckFramebufferStatus(GL_FRAMEBUFFER) == GL_FRAMEBUFFER_COMPLETE
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parents: 461
diff changeset
383 glBindFramebuffer(GL_FRAMEBUFFER, 0)
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parents: 461
diff changeset
384
582
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parents: 579
diff changeset
385 if use_debug_group:
6e79756b7f42 Don’t call gl*DebugGroup if it isn’t exposed by the driver.
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parents: 579
diff changeset
386 glPopDebugGroup()
579
b8df946d394d Add grouping for OpenGL calls, making traces much more readable.
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parents: 560
diff changeset
387
462
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
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parents: 461
diff changeset
388 cpdef bind(self):
a71b912b45b7 Render to framebuffers first, and reposition some interface elements in the game area.
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parents: 461
diff changeset
389 glBindFramebuffer(GL_FRAMEBUFFER, self.fbo)