Mercurial > touhou
graph
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Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24Sun, 01 Jan 2012 23:51:01 +0100, by Thibaut Girka
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Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+FxSun, 01 Jan 2012 21:12:50 +0100, by Thibaut Girka
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Fix ANM interruptsSun, 01 Jan 2012 20:23:00 +0100, by Thibaut Girka
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Add an anmviewer script.Sun, 01 Jan 2012 19:51:34 +0100, by Emmanuel Gil Peyrot
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Implement ANM0 interruptsSun, 01 Jan 2012 19:47:34 +0100, by Thibaut Girka
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Do a little cleanup, and fix PCB SHT usage.Sat, 31 Dec 2011 16:31:10 +0100, by Emmanuel Gil Peyrot
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Fix instructions 69 and 71.Sat, 31 Dec 2011 03:08:01 +0100, by Emmanuel Gil Peyrot
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Fix replay handling a bitSat, 31 Dec 2011 02:50:04 +0100, by Thibaut Girka
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Hopefully implement “accelerating” bulletsSat, 31 Dec 2011 02:15:51 +0100, by Thibaut Girka
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Search for 102h.exe in the game directory instead of the current directory.Fri, 30 Dec 2011 19:17:55 +0100, by Thibaut Girka
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Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for nowFri, 30 Dec 2011 19:10:49 +0100, by Thibaut Girka
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Add “SHT” support to EoSD, and do a little cleanup.Fri, 30 Dec 2011 18:37:06 +0100, by Emmanuel Gil Peyrot
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Add basic cx_Freeze support in order to freeze to a windows executable.Tue, 20 Dec 2011 21:17:34 +0100, by Thibaut Girka
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Actually use offset of Sprite in spellcard’s effect, and place it correctly.Tue, 20 Dec 2011 21:36:14 +0100, by Emmanuel Gil Peyrot
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Fix setup.py...Mon, 19 Dec 2011 22:18:11 +0100, by Thibaut Girka
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Move game size in the game's definition, and don't keep changing the window's size.Mon, 19 Dec 2011 21:35:40 +0100, by Thibaut Girka
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Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.Mon, 19 Dec 2011 20:29:30 +0100, by Thibaut Girka
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Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.Sun, 18 Dec 2011 21:23:51 +0100, by Thibaut Girka
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Refactor rendering code a bit.Sun, 18 Dec 2011 20:47:48 +0100, by Thibaut Girka
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Don’t try to render effect if there is no game.Sun, 18 Dec 2011 19:51:29 +0100, by Emmanuel Gil Peyrot
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Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.Sun, 18 Dec 2011 14:14:32 +0100, by Emmanuel Gil Peyrot
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Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.Thu, 15 Dec 2011 19:24:11 +0100, by Thibaut Girka
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Minor changes to the setup scriptMon, 05 Dec 2011 23:57:58 +0100, by Thibaut Girka
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Change background during spellcards.Sat, 17 Dec 2011 21:18:39 +0100, by Emmanuel Gil Peyrot
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Pass the real speed to Player. Thanks to elghinn for discovering the bug.Wed, 07 Dec 2011 14:03:16 +0100, by Emmanuel Gil Peyrot
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Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.Wed, 07 Dec 2011 13:23:02 +0100, by Emmanuel Gil Peyrot
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Add support for PCB’s SHT format.Tue, 29 Nov 2011 23:18:07 +0100, by Emmanuel Gil Peyrot
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Add a distutils setup and don’t hardcode DAT list.Sun, 27 Nov 2011 15:13:31 +0100, by Emmanuel Gil Peyrot
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Hopefully fix enemy-player collisionSat, 26 Nov 2011 20:39:04 +0100, by Thibaut Girka
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Make death animation closer to the originalFri, 25 Nov 2011 23:41:24 +0100, by Thibaut Girka
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Implement collidable boolean of enemy.Tue, 22 Nov 2011 20:51:35 +0100, by Emmanuel Gil Peyrot
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Create enemy with negative life as it should be.Tue, 08 Nov 2011 23:01:18 -0800, by Emmanuel Gil Peyrot
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Implement autocollection of items.Tue, 08 Nov 2011 22:10:44 -0800, by Emmanuel Gil Peyrot
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Minor refactoringSat, 05 Nov 2011 20:19:15 +0100, by Thibaut Girka
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Fix ReimuA, and refactor Player a bit.Sat, 05 Nov 2011 19:43:11 +0100, by Thibaut Girka
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Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.Tue, 01 Nov 2011 13:50:33 +0100, by Thibaut Girka
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Add some documentation (argh, so much left to document!)Tue, 01 Nov 2011 13:46:03 +0100, by Thibaut Girka
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Make pylint slightly happier (and code analysis easier)Mon, 31 Oct 2011 19:29:47 +0100, by Thibaut Girka
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Handle enemy collisions and damages in a way closer to the original game.Mon, 31 Oct 2011 19:01:09 +0100, by Thibaut Girka
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Batch more sprites!Mon, 31 Oct 2011 18:08:26 +0100, by Thibaut Girka
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Fix orbs' original positionMon, 31 Oct 2011 17:54:06 +0100, by Thibaut Girka
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Implement orbs.Mon, 31 Oct 2011 09:38:57 -0700, by Emmanuel Gil Peyrot
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Modify difficulty when it has to.Sun, 30 Oct 2011 11:31:19 -0700, by Emmanuel Gil Peyrot
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Do the right action when collecting an item.Sun, 30 Oct 2011 11:29:08 -0700, by Emmanuel Gil Peyrot
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Add a subclass for each character, and implement player attacks.Sat, 29 Oct 2011 14:21:42 -0700, by Emmanuel Gil Peyrot
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Fix ECL function calls... againSat, 29 Oct 2011 11:42:22 +0200, by Thibaut Girka
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Fix ECL function callsFri, 28 Oct 2011 23:07:45 +0200, by Thibaut Girka
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Fix particles, fix "random" item popping, change update order to match the original game's more closely.Fri, 28 Oct 2011 12:38:26 +0200, by Thibaut Girka
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Use the right “random” item drop function.Thu, 27 Oct 2011 15:17:21 -0700, by Emmanuel Gil Peyrot
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Set the correct invulnerability time.Thu, 27 Oct 2011 15:09:42 -0700, by Emmanuel Gil Peyrot
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Fix a few things about particles.Thu, 27 Oct 2011 15:09:42 -0700, by Emmanuel Gil Peyrot
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Fix handling for replay files not beginning with stage 1Thu, 27 Oct 2011 21:53:26 +0200, by Thibaut Girka
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Fix replay handling and add support for encrypted replaysThu, 27 Oct 2011 14:24:07 +0200, by Thibaut Girka
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Implement replays.Wed, 26 Oct 2011 17:54:03 -0700, by Emmanuel Gil Peyrot
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Parse command line with argparse.Wed, 26 Oct 2011 15:03:50 -0700, by Emmanuel Gil Peyrot
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Don’t reinitialize variables when another sub is called.Wed, 26 Oct 2011 03:03:39 -0700, by Emmanuel Gil Peyrot
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When touched, drop the items at the right place, and add precisions about particles.Wed, 26 Oct 2011 02:38:50 -0700, by Emmanuel Gil Peyrot
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Implement two new ECL instructions.Wed, 26 Oct 2011 02:27:00 -0700, by Emmanuel Gil Peyrot
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(Hopefully) use difficulty as it should.Tue, 25 Oct 2011 01:29:40 +0200, by Thibaut Girka
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Don’t use the useless eff00.anm and implement particles (grazing, death, and more).Sun, 23 Oct 2011 14:50:44 -0700, by Emmanuel Gil Peyrot
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Freeze time during spellcardsSun, 23 Oct 2011 23:28:22 +0200, by Thibaut Girka
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Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.Sun, 23 Oct 2011 21:00:53 +0200, by Thibaut Girka
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Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.Sun, 23 Oct 2011 05:11:48 -0700, by Emmanuel Gil Peyrot
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Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.Sun, 23 Oct 2011 01:53:44 -0700, by Emmanuel Gil Peyrot
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Add grazing check.Sat, 22 Oct 2011 06:21:38 -0700, by Emmanuel Gil Peyrot
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Don’t collect the items you drop while dying…Fri, 21 Oct 2011 10:45:07 -0700, by Emmanuel Gil Peyrot
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Use integers instead of floats to avoid filtering and ugly approximations (like the official game)Fri, 21 Oct 2011 19:20:03 +0200, by Thibaut Girka
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Move effects where they should be.Fri, 21 Oct 2011 09:37:23 -0700, by Emmanuel Gil Peyrot
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Implement player death.Fri, 21 Oct 2011 09:29:16 -0700, by Emmanuel Gil Peyrot
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Add support for the last unknown value of the enemy spawning.Thu, 20 Oct 2011 06:34:35 -0700, by Emmanuel Gil Peyrot
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Implement move anm instructions.Thu, 20 Oct 2011 03:15:55 -0700, by Emmanuel Gil Peyrot
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Fix Cirno’s last spellcard and implement something for Patchy in extra stage.Tue, 18 Oct 2011 16:25:10 -0700, by Emmanuel Gil Peyrot
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Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.Tue, 18 Oct 2011 14:03:18 -0700, by Emmanuel Gil Peyrot
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Fix default death animation.Tue, 18 Oct 2011 13:37:55 -0700, by Emmanuel Gil Peyrot
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Better enemy death, with animation and (hopefully) correct flags handling.Tue, 18 Oct 2011 13:17:23 -0700, by Emmanuel Gil Peyrot
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Implement item dropping by enemies.Tue, 18 Oct 2011 07:35:02 -0700, by Emmanuel Gil Peyrot
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Implement player bullets rendering and updating.Sun, 16 Oct 2011 08:01:28 -0700, by Emmanuel Gil Peyrot
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Implement player bullets in Bullet.Sun, 16 Oct 2011 07:41:26 -0700, by Emmanuel Gil Peyrot
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Add character choosing in CLI.Sun, 16 Oct 2011 07:42:11 -0700, by Emmanuel Gil Peyrot
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Add bullet cancel anim supportTue, 11 Oct 2011 11:29:33 +0200, by Thibaut Girka
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Clean up bullets when starting a spellcardTue, 11 Oct 2011 11:17:39 +0200, by Thibaut Girka
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Remove remaining pop_enemy/new_enemy messMon, 10 Oct 2011 19:01:23 +0200, by Thibaut Girka
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Minor cleanupMon, 10 Oct 2011 18:56:13 +0200, by Thibaut Girka
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Remove half of the new_enemy/pop_enemy mess.Mon, 10 Oct 2011 18:42:02 +0200, by Thibaut Girka
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Rename a few functions, move a few things around...Mon, 10 Oct 2011 18:34:36 +0200, by Thibaut Girka
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Implement two new instructions.Sun, 09 Oct 2011 16:55:49 -0700, by Emmanuel Gil Peyrot
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Implement enemy killing.Sun, 09 Oct 2011 16:55:18 -0700, by Emmanuel Gil Peyrot
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Add falling items.Sun, 09 Oct 2011 16:54:49 -0700, by Emmanuel Gil Peyrot
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Add collisions with enemies and items.Sun, 09 Oct 2011 15:32:43 -0700, by Emmanuel Gil Peyrot
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Merge GameState into Game. TODO: Merge PlayerState into PlayerTue, 04 Oct 2011 23:32:02 +0200, by Thibaut Girka
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Introduce items, implement ECL instruction 83Tue, 04 Oct 2011 23:09:41 +0200, by Thibaut Girka
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Fix bullet flags 16 and 32 handlingTue, 04 Oct 2011 18:13:26 +0200, by Thibaut Girka
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Work around a bug in nouveauTue, 04 Oct 2011 17:52:37 +0200, by Thibaut Girka
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Fix a crash with ECL instruction 25Tue, 04 Oct 2011 17:52:12 +0200, by Thibaut Girka
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Evil workaround to pyglet's X11 backendMon, 03 Oct 2011 22:42:26 +0200, by Thibaut Girka
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Fix bullet orientation in some cases (Meiling's last spellcard)Mon, 03 Oct 2011 22:20:03 +0200, by Thibaut Girka
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Fix a stupid inversion of properties.Fri, 30 Sep 2011 11:19:33 -0700, by Emmanuel Gil Peyrot
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Add max bullets limitSun, 25 Sep 2011 21:00:43 +0200, by Thibaut Girka
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Simple collision detectionSun, 25 Sep 2011 20:56:14 +0200, by Thibaut Girka
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Fix draw order to match EoSD'sSun, 25 Sep 2011 20:18:30 +0200, by Thibaut Girka
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Fix move_to (handle variables) and spawn_enemySun, 25 Sep 2011 20:16:13 +0200, by Thibaut Girka
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Add EoSD's hitboxesSun, 25 Sep 2011 19:59:41 +0200, by Thibaut Girka
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Fix player hitboxesSun, 25 Sep 2011 19:55:58 +0200, by Thibaut Girka
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Add CLI rank choosing.Fri, 23 Sep 2011 10:08:33 -0700, by Emmanuel Gil Peyrot
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Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.Fri, 23 Sep 2011 10:05:20 -0700, by Emmanuel Gil Peyrot
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Implement instruction 74.Fri, 23 Sep 2011 02:52:09 -0700, by Emmanuel Gil Peyrot
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Add support for enemy spawnling enemies.Fri, 16 Sep 2011 11:21:33 -0700, by Emmanuel Gil Peyrot
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Add reading support for the MSG format.Sun, 11 Sep 2011 07:34:34 -0700, by Emmanuel Gil Peyrot
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Fix initial angle of bullets with bullet_launch_offset enabled.Sun, 11 Sep 2011 05:13:43 -0700, by Emmanuel Gil Peyrot
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Use Cython, improve performances!Sun, 11 Sep 2011 02:02:59 +0200, by Thibaut Girka
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Introduce characters!Sat, 10 Sep 2011 22:48:56 +0200, by Thibaut Girka
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Fix potential crashSat, 10 Sep 2011 18:33:45 +0200, by Thibaut Girka
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Fix Cirno's freezing bulletsSat, 10 Sep 2011 16:21:59 +0200, by Thibaut Girka
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Fix bulletsSat, 10 Sep 2011 16:13:54 +0200, by Thibaut Girka
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Fix a rendering bugSat, 10 Sep 2011 15:35:18 +0200, by Thibaut Girka
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Small refactoring and massive performance improvementsSat, 10 Sep 2011 15:04:47 +0200, by Thibaut Girka
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Fix a few things with special bullet flagsSat, 10 Sep 2011 12:16:36 +0200, by Thibaut Girka
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Various optimizationsSat, 10 Sep 2011 11:58:24 +0200, by Thibaut Girka
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Add support for launch animations! (Warning: slow :()Sat, 10 Sep 2011 01:26:30 +0200, by Thibaut Girka
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More impressive data, use a wider range of things, and document things!Fri, 09 Sep 2011 21:36:53 +0200, by Thibaut Girka
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Small refactoring and massive performance improvementThu, 08 Sep 2011 12:46:05 +0200, by Thibaut Girka
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Switch from pygame + PyOpenGL to pygletWed, 07 Sep 2011 18:12:24 +0200, by Thibaut Girka
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Fix std parsingWed, 07 Sep 2011 15:43:46 +0200, by Thibaut Girka
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[Data] Fix a crash with 102h.exe (missing music), and fix bullet sizesWed, 07 Sep 2011 12:10:28 +0200, by Thibaut Girka
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Welcome self-sufficient data!Wed, 07 Sep 2011 10:51:08 +0200, by Thibaut Girka
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Add sample dataWed, 07 Sep 2011 00:40:14 +0200, by Thibaut Girka
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Fix special bullet function/flags handlingWed, 07 Sep 2011 00:29:12 +0200, by Thibaut Girka
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Minor changesWed, 07 Sep 2011 00:17:11 +0200, by Thibaut Girka
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Add writing support to pytouhou.formats.ecl!Tue, 06 Sep 2011 22:40:45 +0200, by Thibaut Girka
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Fix a few, minor thingsTue, 06 Sep 2011 21:28:44 +0200, by Thibaut Girka
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Add writing support to pytouhou.formats.std!Tue, 06 Sep 2011 16:40:32 +0200, by Thibaut Girka
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Implement bullet_launch_offset thingTue, 06 Sep 2011 13:54:40 +0200, by Thibaut Girka
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Move everything graphical to pytouhou.opengl!Tue, 06 Sep 2011 00:26:13 +0200, by Thibaut Girka
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(almost) implement Cirno's freezing spellcardMon, 05 Sep 2011 23:04:43 +0200, by Thibaut Girka
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Minor refactoringMon, 05 Sep 2011 22:40:46 +0200, by Thibaut Girka
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A few changes in the execution order to match 102h.exeMon, 05 Sep 2011 17:18:47 +0200, by Thibaut Girka
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Implement ECL instruction 75 in the same exact way as 102h.exeMon, 05 Sep 2011 17:18:23 +0200, by Thibaut Girka
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Fix boss callback, handle a few more callbacksMon, 05 Sep 2011 01:07:43 +0200, by Thibaut Girka
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Handle variables in ECL instruction 82Mon, 05 Sep 2011 00:41:23 +0200, by Thibaut Girka
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Disable debug-level loggingMon, 05 Sep 2011 00:30:09 +0200, by Thibaut Girka
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Use game's frame for interpolation. No more time manipulation interfering with interpolators!Mon, 05 Sep 2011 00:29:31 +0200, by Thibaut Girka
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Change a debug string to avoid confusionSun, 04 Sep 2011 23:55:35 +0200, by Thibaut Girka
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Rename pytouhou.game.enemymanager to pytouhou.game.enemySun, 04 Sep 2011 23:51:14 +0200, by Thibaut Girka
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Refactor \o/Sun, 04 Sep 2011 23:50:00 +0200, by Thibaut Girka
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Handle ECL instruction 18Sun, 04 Sep 2011 21:50:50 +0200, by Thibaut Girka
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Handle ECL opcodes with string.Sun, 04 Sep 2011 12:52:47 -0700, by Emmanuel Gil Peyrot
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Various minor optimisations and refactoringSun, 04 Sep 2011 20:04:00 +0200, by Thibaut Girka
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Handle timeout callbacks, and clean up unneeded thingsSun, 04 Sep 2011 17:34:45 +0200, by Thibaut Girka
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Minor refactoring and optimizations. Drop stageviewer.Sun, 04 Sep 2011 17:33:40 +0200, by Thibaut Girka
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Fix ECL instruction 3Sun, 04 Sep 2011 10:19:42 +0200, by Thibaut Girka
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Minor refactoringSun, 04 Sep 2011 10:12:15 +0200, by Thibaut Girka
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Fix attack flags implementationSun, 04 Sep 2011 09:36:51 +0200, by Thibaut Girka
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Ugly implementation of three new attack flags.Sat, 03 Sep 2011 17:44:48 -0700, by Emmanuel Gil Peyrot
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Fix add_intSun, 04 Sep 2011 01:09:28 +0200, by Thibaut Girka
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Handle a few attack flagsSun, 04 Sep 2011 00:49:22 +0200, by Thibaut Girka
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Various optimizationsSat, 03 Sep 2011 23:34:12 +0200, by Thibaut Girka
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Oops O:)Sat, 03 Sep 2011 22:58:13 +0200, by Thibaut Girka
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Basic bullet handling! Clean up as soon as possible :pSat, 03 Sep 2011 22:22:58 +0200, by Thibaut Girka
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Fix a few thingsSat, 03 Sep 2011 22:16:47 +0200, by Thibaut Girka
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Handle one more ANM instruction, and handle sprite indexes offsetsSat, 03 Sep 2011 22:08:40 +0200, by Thibaut Girka
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Fix set_random_sprite's formatSat, 03 Sep 2011 20:15:13 +0200, by Thibaut Girka
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Handle a few more ECL instructions. Prepare for bullet handling \o/Sat, 03 Sep 2011 18:17:39 +0200, by Thibaut Girka
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Fix/rename/comment a few thingsWed, 31 Aug 2011 13:51:42 +0200, by Thibaut Girka
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Handle a new ECL instruction, and add some names.Tue, 30 Aug 2011 18:44:58 -0700, by Emmanuel Gil Peyrot
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Handle all move_to_* ECL instructions.Tue, 30 Aug 2011 17:12:08 -0700, by Emmanuel Gil Peyrot
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Handle a few more ECL instructionsTue, 30 Aug 2011 16:30:40 +0200, by Thibaut Girka
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Handle variables in set_pos instruction (Daiyousei...)Sun, 28 Aug 2011 11:20:35 +0200, by Thibaut Girka
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Do not remove enemies as soon as they lose their animation (Daiyousei...)Sun, 28 Aug 2011 11:20:16 +0200, by Thibaut Girka
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Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.Sun, 28 Aug 2011 01:23:11 +0200, by Thibaut Girka
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Add support for a few ANM instructionsSat, 27 Aug 2011 20:42:16 +0200, by Thibaut Girka
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Add set_random_angle supportSat, 27 Aug 2011 11:24:22 +0200, by Thibaut Girka
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Refactor. Move VMs to pytouhou.vm.Sat, 27 Aug 2011 10:58:54 +0200, by Thibaut Girka
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Minor cleanupFri, 26 Aug 2011 22:53:15 +0200, by Thibaut Girka
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Add support for a few opcodes.Fri, 26 Aug 2011 22:43:10 +0200, by Thibaut Girka
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Add offset translation for all relative jumps.Thu, 25 Aug 2011 11:33:47 -0700, by Emmanuel Gil Peyrot
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Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.Thu, 25 Aug 2011 20:19:25 +0200, by Emmanuel Gil Peyrot
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Implement conditional jumps.Wed, 24 Aug 2011 22:44:40 -0700, by Emmanuel Gil Peyrot
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Implement simple arithmetic instructions.Wed, 24 Aug 2011 17:14:05 -0700, by Emmanuel Gil Peyrot
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Fix animation determination (ins_98 stuff) and some interpolation functionsWed, 24 Aug 2011 21:16:14 +0200, by Thibaut Girka
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Fix toggle_mirror.Wed, 24 Aug 2011 21:14:07 +0200, by Thibaut Girka
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Enable interpolators to use different formulasWed, 24 Aug 2011 21:12:45 +0200, by Thibaut Girka
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Handle set_random_angle properly! At last!Wed, 24 Aug 2011 01:34:11 +0200, by Thibaut Girka
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Use logging moduleTue, 23 Aug 2011 21:01:50 +0200, by Thibaut Girka
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Fix move_to interpolation, add support for a few ANM and ECL instructionsTue, 23 Aug 2011 19:27:24 +0200, by Thibaut Girka
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Filter out off-screen enemies (the same way the official game does)Tue, 23 Aug 2011 00:15:22 +0200, by Thibaut Girka
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Fix a few bugsTue, 23 Aug 2011 00:10:35 +0200, by Thibaut Girka
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Fix anim cyclingMon, 22 Aug 2011 23:43:40 +0200, by Thibaut Girka
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OopsMon, 22 Aug 2011 23:20:17 +0200, by Thibaut Girka
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Add some documentation, GPLv3 headers, README and COPYING file.Mon, 22 Aug 2011 22:37:14 +0200, by Thibaut Girka
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Add support for a few instructionsMon, 22 Aug 2011 22:12:34 +0200, by Thibaut Girka
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Fix a few bugs and add support for a few instructionsMon, 22 Aug 2011 21:16:47 +0200, by Thibaut Girka
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunnerMon, 22 Aug 2011 19:23:00 +0200, by Thibaut Girka
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Support a few more instructionsMon, 22 Aug 2011 15:45:42 +0200, by Thibaut Girka
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Handle a few more opcodesMon, 22 Aug 2011 10:49:59 +0200, by Thibaut Girka
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Add/fix a few opcodesMon, 22 Aug 2011 10:49:49 +0200, by Thibaut Girka
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Fix camera handling, should be much closer to the original, nowMon, 22 Aug 2011 09:11:16 +0200, by Thibaut Girka
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Fix Matrix.rotate_yMon, 22 Aug 2011 09:10:36 +0200, by Thibaut Girka
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Fix set_counter, and relative_jump(_ex)Thu, 18 Aug 2011 22:24:32 +0200, by Thibaut Girka
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Refactor ECL parsing/etc.Thu, 18 Aug 2011 22:11:39 +0200, by Thibaut Girka
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Add (hopefully) "texture shifting" in animationsMon, 15 Aug 2011 00:41:51 +0200, by Thibaut Girka
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HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/Mon, 15 Aug 2011 00:41:32 +0200, by Thibaut Girka
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Fix PRNG and add some methods to perform like EoSDMon, 15 Aug 2011 00:38:19 +0200, by Thibaut Girka
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Small refactoring and proper anm0's instruction 5 handlingSun, 14 Aug 2011 18:08:45 +0200, by Thibaut Girka
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Add alpha (anm0 instruction 3) supportSun, 14 Aug 2011 18:00:06 +0200, by Thibaut Girka
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Minor refactoringSun, 14 Aug 2011 14:58:30 +0200, by Thibaut Girka
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Fix anm0 parsingSun, 14 Aug 2011 14:57:56 +0200, by Thibaut Girka
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Fix animation script flow handlingSun, 14 Aug 2011 13:34:58 +0200, by Thibaut Girka
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Fix scoping issue with _enemy_deleterSat, 13 Aug 2011 00:24:55 +0200, by Thibaut Girka
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Can't stop optimizing!Sat, 13 Aug 2011 00:14:29 +0200, by Thibaut Girka
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Some more optimization!Sat, 13 Aug 2011 00:02:11 +0200, by Thibaut Girka
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Various optimizationsFri, 12 Aug 2011 23:47:34 +0200, by Thibaut Girka
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Don't lose time updating off-screen enemies' spritesFri, 12 Aug 2011 22:03:34 +0200, by Thibaut Girka
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Massive sprite updating/matrix handling optimizationsFri, 12 Aug 2011 21:40:26 +0200, by Thibaut Girka
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Add rotating sprite supportFri, 12 Aug 2011 21:38:28 +0200, by Thibaut Girka
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Basic sprite animation supportFri, 12 Aug 2011 19:38:27 +0200, by Thibaut Girka
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Preload enemy and background texturesFri, 12 Aug 2011 19:25:08 +0200, by Thibaut Girka
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Fix a deadlock :(Fri, 12 Aug 2011 19:24:53 +0200, by Thibaut Girka
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Refacto ECL stuff, add support for a few instructions, and add some cullingFri, 12 Aug 2011 19:13:43 +0200, by Thibaut Girka
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Fix Rumia's animationsThu, 11 Aug 2011 21:21:38 +0200, by Thibaut Girka
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Small refactoring, and Rumia \o/Thu, 11 Aug 2011 12:39:12 +0200, by Thibaut Girka
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Handle more enemies types and movementsThu, 11 Aug 2011 12:13:48 +0200, by Thibaut Girka
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Minor fix in eclviewerTue, 09 Aug 2011 12:02:02 +0200, by Thibaut Girka
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Add preliminary ECL viewer/interpreter.Tue, 09 Aug 2011 11:40:48 +0200, by Thibaut Girka
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Make game.sprite.Sprite use its own frame counter.Tue, 09 Aug 2011 11:40:13 +0200, by Thibaut Girka
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Refactor in order to support multiple texturesSat, 06 Aug 2011 12:36:25 +0200, by Thibaut Girka
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RefactorFri, 05 Aug 2011 21:21:06 +0200, by Thibaut Girka
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Minor refactoringFri, 05 Aug 2011 14:54:32 +0200, by Thibaut Girka
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RefactorFri, 05 Aug 2011 13:23:33 +0200, by Thibaut Girka
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Add PRNG reverse-engineered from EoSD's 102h.exe.Fri, 05 Aug 2011 10:19:14 +0200, by Thibaut Girka
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Add some explanations to the magic constantsWed, 03 Aug 2011 15:25:26 +0200, by Thibaut Girka
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Use the original game's near and far planes.Tue, 02 Aug 2011 15:46:47 +0200, by Thibaut Girka
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Fix texture coords handlingTue, 02 Aug 2011 14:26:19 +0200, by Thibaut Girka
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Fix z-sorting issuesTue, 02 Aug 2011 13:21:28 +0200, by Thibaut Girka
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Add preliminary fog supportTue, 02 Aug 2011 10:21:48 +0200, by Thibaut Girka
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Fix sprite size/scale thing \o/Tue, 02 Aug 2011 00:45:30 +0200, by Thibaut Girka
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Fix camera handling, thanks, elghinn!Tue, 02 Aug 2011 00:43:12 +0200, by Thibaut Girka
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Add buggy stageviewer!Mon, 01 Aug 2011 17:17:22 +0200, by Thibaut Girka
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Add hgignore file to ignore python bytecode filesMon, 01 Aug 2011 17:16:54 +0200, by Thibaut Girka
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Add preliminay support for EoSD's ANM formatMon, 01 Aug 2011 15:45:42 +0200, by Thibaut Girka
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OopsMon, 01 Aug 2011 15:44:46 +0200, by Thibaut Girka