Mercurial > touhou
graph
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Fix sprite rotation/translation.2012-02-08, by Thibaut Girka
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Fix generation of bullets/items position from lasers.2012-02-06, by Thibaut Girka
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Fix initial laser offset.2012-02-06, by Thibaut Girka
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Fix spellcard number 0.2012-02-05, by Thibaut Girka
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Implement hardcoded function 14 used by spellcard “Lævateinn”.2012-02-05, by Thibaut Girka
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Partially implement lasers.2012-02-05, by Thibaut Girka
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Partially implement hardcoded function 16, used for QED: ripples of 495 years2012-01-24, by Thibaut Girka
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Fix timeout handling2012-01-24, by Thibaut Girka
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Fix visibility handling2012-01-23, by Thibaut Girka
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Partially fix some of Flandre's spellcards.2012-01-23, by Thibaut Girka
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Fix set_visible.2012-01-23, by Thibaut Girka
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Fix callback handling and damage dealing.2012-01-23, by Thibaut Girka
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Fix Sakuya's bouncing knives2012-01-23, by Thibaut Girka
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Implement ECL’s 3rd hardcoded function.2012-01-23, by Emmanuel Gil Peyrot
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Use better defaults for player, and start the stage as if in practice mode.2012-01-23, by Emmanuel Gil Peyrot
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Homogenise score increase in item collection, in prevision for text handling.2012-01-15, by Emmanuel Gil Peyrot
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Add support for reading from a directory instead of a PBG3 (for debugging purposes).2012-01-23, by Thibaut Girka
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Automatically search data files using different names.2012-01-22, by Thibaut Girka
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Add heuristics to extract character data from the demo .exe.2012-01-22, by Thibaut Girka
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Implement bullet flags 1024 and 2048 (bouncing bullet).2012-01-22, by Thibaut Girka
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Minor performance improvement.2012-01-22, by Thibaut Girka
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Move bullet visibility check to Bullet to improve performance and prepare handling of flags 1024 and 2048.2012-01-22, by Thibaut Girka
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Switch Bullet to Cython to improve performances.2012-01-22, by Thibaut Girka
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Refactor pytouhou.game.bullet.2012-01-22, by Thibaut Girka
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Fix bullet removal condition.2012-01-22, by Thibaut Girka
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Preload textures to avoid slowdowns during gameplay2012-01-22, by Thibaut Girka
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Fix initial bullet speed2012-01-22, by Thibaut Girka
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Improve data reading perfs2012-01-22, by Thibaut Girka
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Change position/speed interpoletor handling to match the original game more closely.2012-01-22, by Thibaut Girka
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Change ECL special function 0 in order to match the game more closely (again)2012-01-22, by Thibaut Girka
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Change ECL special function 0 in order to match the game more closely.2012-01-21, by Thibaut Girka
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Use the correct animation for player death.2012-01-21, by Emmanuel Gil Peyrot
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Fix instruction 70 to always fire to the right.2012-01-15, by Emmanuel Gil Peyrot
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Use the correct behaviour for flag 1 in bullet.2012-01-15, by Emmanuel Gil Peyrot
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Implement ANM0 instruction 29 and fix 242012-01-02, by Thibaut Girka
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Drop the correct amount of power with 119.2011-12-31, by Emmanuel Gil Peyrot
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Update sprite's property even while waiting2012-01-02, by Thibaut Girka
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Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.2012-01-02, by Emmanuel Gil Peyrot
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Add support for multiple-file anms to anmviewer, add feature to force acceptance of translations2012-01-01, by Thibaut Girka
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Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 242012-01-01, by Thibaut Girka
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Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+Fx2012-01-01, by Thibaut Girka
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Fix ANM interrupts2012-01-01, by Thibaut Girka
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Add an anmviewer script.2012-01-01, by Emmanuel Gil Peyrot
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Implement ANM0 interrupts2012-01-01, by Thibaut Girka
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Do a little cleanup, and fix PCB SHT usage.2011-12-31, by Emmanuel Gil Peyrot
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Fix instructions 69 and 71.2011-12-31, by Emmanuel Gil Peyrot
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Fix replay handling a bit2011-12-31, by Thibaut Girka
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Hopefully implement “accelerating” bullets2011-12-31, by Thibaut Girka
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Search for 102h.exe in the game directory instead of the current directory.2011-12-30, by Thibaut Girka
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Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now2011-12-30, by Thibaut Girka
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Add “SHT” support to EoSD, and do a little cleanup.2011-12-30, by Emmanuel Gil Peyrot
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Add basic cx_Freeze support in order to freeze to a windows executable.2011-12-20, by Thibaut Girka
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Actually use offset of Sprite in spellcard’s effect, and place it correctly.2011-12-20, by Emmanuel Gil Peyrot
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Fix setup.py...2011-12-19, by Thibaut Girka
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Move game size in the game's definition, and don't keep changing the window's size.2011-12-19, by Thibaut Girka
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Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.2011-12-19, by Thibaut Girka
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Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.2011-12-18, by Thibaut Girka
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Refactor rendering code a bit.2011-12-18, by Thibaut Girka
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Don’t try to render effect if there is no game.2011-12-18, by Emmanuel Gil Peyrot
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Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.2011-12-18, by Emmanuel Gil Peyrot
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Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.2011-12-15, by Thibaut Girka
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Minor changes to the setup script2011-12-05, by Thibaut Girka
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Change background during spellcards.2011-12-17, by Emmanuel Gil Peyrot
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Pass the real speed to Player. Thanks to elghinn for discovering the bug.2011-12-07, by Emmanuel Gil Peyrot
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Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.2011-12-07, by Emmanuel Gil Peyrot
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Add support for PCB’s SHT format.2011-11-29, by Emmanuel Gil Peyrot
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Add a distutils setup and don’t hardcode DAT list.2011-11-27, by Emmanuel Gil Peyrot
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Hopefully fix enemy-player collision2011-11-26, by Thibaut Girka
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Make death animation closer to the original2011-11-25, by Thibaut Girka
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Implement collidable boolean of enemy.2011-11-22, by Emmanuel Gil Peyrot
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Create enemy with negative life as it should be.2011-11-09, by Emmanuel Gil Peyrot
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Implement autocollection of items.2011-11-09, by Emmanuel Gil Peyrot
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Minor refactoring2011-11-05, by Thibaut Girka
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Fix ReimuA, and refactor Player a bit.2011-11-05, by Thibaut Girka
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Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.2011-11-01, by Thibaut Girka
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Add some documentation (argh, so much left to document!)2011-11-01, by Thibaut Girka
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Make pylint slightly happier (and code analysis easier)2011-10-31, by Thibaut Girka
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Handle enemy collisions and damages in a way closer to the original game.2011-10-31, by Thibaut Girka
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Batch more sprites!2011-10-31, by Thibaut Girka
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Fix orbs' original position2011-10-31, by Thibaut Girka
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Implement orbs.2011-10-31, by Emmanuel Gil Peyrot
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Modify difficulty when it has to.2011-10-30, by Emmanuel Gil Peyrot
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Do the right action when collecting an item.2011-10-30, by Emmanuel Gil Peyrot
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Add a subclass for each character, and implement player attacks.2011-10-29, by Emmanuel Gil Peyrot
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Fix ECL function calls... again2011-10-29, by Thibaut Girka
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Fix ECL function calls2011-10-28, by Thibaut Girka
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Fix particles, fix "random" item popping, change update order to match the original game's more closely.2011-10-28, by Thibaut Girka
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Use the right “random” item drop function.2011-10-27, by Emmanuel Gil Peyrot
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Set the correct invulnerability time.2011-10-27, by Emmanuel Gil Peyrot
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Fix a few things about particles.2011-10-27, by Emmanuel Gil Peyrot
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Fix handling for replay files not beginning with stage 12011-10-27, by Thibaut Girka
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Fix replay handling and add support for encrypted replays2011-10-27, by Thibaut Girka
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Implement replays.2011-10-27, by Emmanuel Gil Peyrot
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Parse command line with argparse.2011-10-26, by Emmanuel Gil Peyrot
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Don’t reinitialize variables when another sub is called.2011-10-26, by Emmanuel Gil Peyrot
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When touched, drop the items at the right place, and add precisions about particles.2011-10-26, by Emmanuel Gil Peyrot
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Implement two new ECL instructions.2011-10-26, by Emmanuel Gil Peyrot
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(Hopefully) use difficulty as it should.2011-10-24, by Thibaut Girka
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Don’t use the useless eff00.anm and implement particles (grazing, death, and more).2011-10-23, by Emmanuel Gil Peyrot
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Freeze time during spellcards2011-10-23, by Thibaut Girka
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Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.2011-10-23, by Thibaut Girka
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Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.2011-10-23, by Emmanuel Gil Peyrot
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Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.2011-10-23, by Emmanuel Gil Peyrot
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Add grazing check.2011-10-22, by Emmanuel Gil Peyrot
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Don’t collect the items you drop while dying…2011-10-21, by Emmanuel Gil Peyrot
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Use integers instead of floats to avoid filtering and ugly approximations (like the official game)2011-10-21, by Thibaut Girka
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Move effects where they should be.2011-10-21, by Emmanuel Gil Peyrot
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Implement player death.2011-10-21, by Emmanuel Gil Peyrot
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Add support for the last unknown value of the enemy spawning.2011-10-20, by Emmanuel Gil Peyrot
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Implement move anm instructions.2011-10-20, by Emmanuel Gil Peyrot
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Fix Cirno’s last spellcard and implement something for Patchy in extra stage.2011-10-18, by Emmanuel Gil Peyrot
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Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.2011-10-18, by Emmanuel Gil Peyrot
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Fix default death animation.2011-10-18, by Emmanuel Gil Peyrot
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Better enemy death, with animation and (hopefully) correct flags handling.2011-10-18, by Emmanuel Gil Peyrot
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Implement item dropping by enemies.2011-10-18, by Emmanuel Gil Peyrot
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Implement player bullets rendering and updating.2011-10-16, by Emmanuel Gil Peyrot
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Implement player bullets in Bullet.2011-10-16, by Emmanuel Gil Peyrot
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Add character choosing in CLI.2011-10-16, by Emmanuel Gil Peyrot
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Add bullet cancel anim support2011-10-11, by Thibaut Girka
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Clean up bullets when starting a spellcard2011-10-11, by Thibaut Girka
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Remove remaining pop_enemy/new_enemy mess2011-10-10, by Thibaut Girka
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Minor cleanup2011-10-10, by Thibaut Girka
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Remove half of the new_enemy/pop_enemy mess.2011-10-10, by Thibaut Girka
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Rename a few functions, move a few things around...2011-10-10, by Thibaut Girka
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Implement two new instructions.2011-10-09, by Emmanuel Gil Peyrot
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Implement enemy killing.2011-10-09, by Emmanuel Gil Peyrot
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Add falling items.2011-10-09, by Emmanuel Gil Peyrot
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Add collisions with enemies and items.2011-10-09, by Emmanuel Gil Peyrot
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Merge GameState into Game. TODO: Merge PlayerState into Player2011-10-04, by Thibaut Girka
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Introduce items, implement ECL instruction 832011-10-04, by Thibaut Girka
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Fix bullet flags 16 and 32 handling2011-10-04, by Thibaut Girka
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Work around a bug in nouveau2011-10-04, by Thibaut Girka
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Fix a crash with ECL instruction 252011-10-04, by Thibaut Girka
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Evil workaround to pyglet's X11 backend2011-10-03, by Thibaut Girka
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Fix bullet orientation in some cases (Meiling's last spellcard)2011-10-03, by Thibaut Girka
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Fix a stupid inversion of properties.2011-09-30, by Emmanuel Gil Peyrot
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Add max bullets limit2011-09-25, by Thibaut Girka
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Simple collision detection2011-09-25, by Thibaut Girka
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Fix draw order to match EoSD's2011-09-25, by Thibaut Girka
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Fix move_to (handle variables) and spawn_enemy2011-09-25, by Thibaut Girka
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Add EoSD's hitboxes2011-09-25, by Thibaut Girka
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Fix player hitboxes2011-09-25, by Thibaut Girka
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Add CLI rank choosing.2011-09-23, by Emmanuel Gil Peyrot
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Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.2011-09-23, by Emmanuel Gil Peyrot
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Implement instruction 74.2011-09-23, by Emmanuel Gil Peyrot
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Add support for enemy spawnling enemies.2011-09-16, by Emmanuel Gil Peyrot
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Add reading support for the MSG format.2011-09-11, by Emmanuel Gil Peyrot
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Fix initial angle of bullets with bullet_launch_offset enabled.2011-09-11, by Emmanuel Gil Peyrot
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Use Cython, improve performances!2011-09-11, by Thibaut Girka
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Introduce characters!2011-09-10, by Thibaut Girka
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Fix potential crash2011-09-10, by Thibaut Girka
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Fix Cirno's freezing bullets2011-09-10, by Thibaut Girka
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Fix bullets2011-09-10, by Thibaut Girka
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Fix a rendering bug2011-09-10, by Thibaut Girka
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Small refactoring and massive performance improvements2011-09-10, by Thibaut Girka
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Fix a few things with special bullet flags2011-09-10, by Thibaut Girka
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Various optimizations2011-09-10, by Thibaut Girka
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Add support for launch animations! (Warning: slow :()2011-09-09, by Thibaut Girka
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More impressive data, use a wider range of things, and document things!2011-09-09, by Thibaut Girka
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Small refactoring and massive performance improvement2011-09-08, by Thibaut Girka
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Switch from pygame + PyOpenGL to pyglet2011-09-07, by Thibaut Girka
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Fix std parsing2011-09-07, by Thibaut Girka
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[Data] Fix a crash with 102h.exe (missing music), and fix bullet sizes2011-09-07, by Thibaut Girka
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Welcome self-sufficient data!2011-09-07, by Thibaut Girka
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Add sample data2011-09-06, by Thibaut Girka
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Fix special bullet function/flags handling2011-09-06, by Thibaut Girka
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Minor changes2011-09-06, by Thibaut Girka
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Add writing support to pytouhou.formats.ecl!2011-09-06, by Thibaut Girka
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Fix a few, minor things2011-09-06, by Thibaut Girka
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Add writing support to pytouhou.formats.std!2011-09-06, by Thibaut Girka
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Implement bullet_launch_offset thing2011-09-06, by Thibaut Girka
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Move everything graphical to pytouhou.opengl!2011-09-05, by Thibaut Girka
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(almost) implement Cirno's freezing spellcard2011-09-05, by Thibaut Girka
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Minor refactoring2011-09-05, by Thibaut Girka
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A few changes in the execution order to match 102h.exe2011-09-05, by Thibaut Girka
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Implement ECL instruction 75 in the same exact way as 102h.exe2011-09-05, by Thibaut Girka
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Fix boss callback, handle a few more callbacks2011-09-04, by Thibaut Girka
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Handle variables in ECL instruction 822011-09-04, by Thibaut Girka
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Disable debug-level logging2011-09-04, by Thibaut Girka
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Use game's frame for interpolation. No more time manipulation interfering with interpolators!2011-09-04, by Thibaut Girka
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Change a debug string to avoid confusion2011-09-04, by Thibaut Girka
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Rename pytouhou.game.enemymanager to pytouhou.game.enemy2011-09-04, by Thibaut Girka
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Refactor \o/2011-09-04, by Thibaut Girka
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Handle ECL instruction 182011-09-04, by Thibaut Girka
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Handle ECL opcodes with string.2011-09-04, by Emmanuel Gil Peyrot
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Various minor optimisations and refactoring2011-09-04, by Thibaut Girka
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Handle timeout callbacks, and clean up unneeded things2011-09-04, by Thibaut Girka
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Minor refactoring and optimizations. Drop stageviewer.2011-09-04, by Thibaut Girka
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Fix ECL instruction 32011-09-04, by Thibaut Girka
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Minor refactoring2011-09-04, by Thibaut Girka
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Fix attack flags implementation2011-09-04, by Thibaut Girka
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Ugly implementation of three new attack flags.2011-09-04, by Emmanuel Gil Peyrot
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Fix add_int2011-09-03, by Thibaut Girka
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Handle a few attack flags2011-09-03, by Thibaut Girka
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Various optimizations2011-09-03, by Thibaut Girka
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Oops O:)2011-09-03, by Thibaut Girka
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Basic bullet handling! Clean up as soon as possible :p2011-09-03, by Thibaut Girka
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Fix a few things2011-09-03, by Thibaut Girka
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Handle one more ANM instruction, and handle sprite indexes offsets2011-09-03, by Thibaut Girka
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Fix set_random_sprite's format2011-09-03, by Thibaut Girka
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Handle a few more ECL instructions. Prepare for bullet handling \o/2011-09-03, by Thibaut Girka
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Fix/rename/comment a few things2011-08-31, by Thibaut Girka
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Handle a new ECL instruction, and add some names.2011-08-31, by Emmanuel Gil Peyrot
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Handle all move_to_* ECL instructions.2011-08-31, by Emmanuel Gil Peyrot
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Handle a few more ECL instructions2011-08-30, by Thibaut Girka
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Handle variables in set_pos instruction (Daiyousei...)2011-08-28, by Thibaut Girka
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Do not remove enemies as soon as they lose their animation (Daiyousei...)2011-08-28, by Thibaut Girka
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Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.2011-08-27, by Thibaut Girka
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Add support for a few ANM instructions2011-08-27, by Thibaut Girka
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Add set_random_angle support2011-08-27, by Thibaut Girka
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Refactor. Move VMs to pytouhou.vm.2011-08-27, by Thibaut Girka
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Minor cleanup2011-08-26, by Thibaut Girka
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Add support for a few opcodes.2011-08-26, by Thibaut Girka
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Add offset translation for all relative jumps.2011-08-25, by Emmanuel Gil Peyrot
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Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.2011-08-25, by Emmanuel Gil Peyrot
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Implement conditional jumps.2011-08-25, by Emmanuel Gil Peyrot
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Implement simple arithmetic instructions.2011-08-25, by Emmanuel Gil Peyrot
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Fix animation determination (ins_98 stuff) and some interpolation functions2011-08-24, by Thibaut Girka
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Fix toggle_mirror.2011-08-24, by Thibaut Girka
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Enable interpolators to use different formulas2011-08-24, by Thibaut Girka
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Handle set_random_angle properly! At last!2011-08-23, by Thibaut Girka
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Use logging module2011-08-23, by Thibaut Girka
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Fix move_to interpolation, add support for a few ANM and ECL instructions2011-08-23, by Thibaut Girka
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Filter out off-screen enemies (the same way the official game does)2011-08-22, by Thibaut Girka
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Fix a few bugs2011-08-22, by Thibaut Girka
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Fix anim cycling2011-08-22, by Thibaut Girka
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Oops2011-08-22, by Thibaut Girka
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Add some documentation, GPLv3 headers, README and COPYING file.2011-08-22, by Thibaut Girka
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Add support for a few instructions2011-08-22, by Thibaut Girka
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Fix a few bugs and add support for a few instructions2011-08-22, by Thibaut Girka
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner2011-08-22, by Thibaut Girka
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Support a few more instructions2011-08-22, by Thibaut Girka
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Handle a few more opcodes2011-08-22, by Thibaut Girka
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Add/fix a few opcodes2011-08-22, by Thibaut Girka
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Fix camera handling, should be much closer to the original, now2011-08-22, by Thibaut Girka
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Fix Matrix.rotate_y2011-08-22, by Thibaut Girka
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Fix set_counter, and relative_jump(_ex)2011-08-18, by Thibaut Girka
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Refactor ECL parsing/etc.2011-08-18, by Thibaut Girka
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Add (hopefully) "texture shifting" in animations2011-08-14, by Thibaut Girka
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HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/2011-08-14, by Thibaut Girka