Fri, 23 Aug 2019 02:24:08 +0200 |
Emmanuel Gil Peyrot |
anm0: only use recoverable errors, no panics except for anm0 asserts.
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Sat, 17 Aug 2019 15:33:45 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: implement TargetPlayer, and add a dummy Player to Game.
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Sat, 17 Aug 2019 14:09:39 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: stub PlaySound.
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Sat, 17 Aug 2019 14:07:57 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: implement SetExtendedBulletAttributes.
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Sat, 17 Aug 2019 14:04:59 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: implement SetBulletLaunchOffset.
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Sat, 17 Aug 2019 13:54:52 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: fix panic when bullet_interval is zero (disabled).
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Sat, 17 Aug 2019 13:50:54 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: implement SetBulletInterval and SetBulletIntervalEx.
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Sat, 17 Aug 2019 13:49:31 +0200 |
Emmanuel Gil Peyrot |
Fix PRNG not to panic, pass it to Enemy, and initialise it with time in eclrenderer.
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Sat, 17 Aug 2019 04:28:24 +0200 |
Emmanuel Gil Peyrot |
ecl_vm: implement the SetBulletAttributes opcodes.
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Fri, 16 Aug 2019 23:27:09 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: nearing the complete list
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Fri, 16 Aug 2019 23:53:03 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: fixes for previous instructions
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Fri, 16 Aug 2019 23:45:28 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: more work
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Fri, 16 Aug 2019 21:31:00 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: more instructions
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Mon, 12 Aug 2019 21:10:38 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: added sibling function and a warning.
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Fri, 16 Aug 2019 13:44:43 +0200 |
Emmanuel Gil Peyrot |
Add missing quad size override to stdrenderer.
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Fri, 16 Aug 2019 13:40:38 +0200 |
Emmanuel Gil Peyrot |
Implement a .std renderer, and its associated VM.
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Thu, 15 Aug 2019 21:35:22 +0200 |
Emmanuel Gil Peyrot |
Implement ECL instructions DelayAttack and NoDelayAttack.
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Thu, 15 Aug 2019 21:32:54 +0200 |
Emmanuel Gil Peyrot |
Use a struct for difficulty coeffs, so that we can impl Default on it.
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Thu, 15 Aug 2019 21:31:08 +0200 |
Emmanuel Gil Peyrot |
Rename unknown ECL instructions to better recognise them.
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Thu, 15 Aug 2019 00:26:01 +0200 |
Emmanuel Gil Peyrot |
Use the same RenderState as PyTouhou in anmrenderer, and normalize color, thanks phaazon!
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Mon, 12 Aug 2019 20:50:22 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: more instructions.
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Mon, 12 Aug 2019 20:32:08 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: instr 100 fix.
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Mon, 12 Aug 2019 20:26:12 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
Verified some more of ecl_vm.
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Mon, 12 Aug 2019 20:41:27 +0200 |
Emmanuel Gil Peyrot |
Add a parser for the stage background format.
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Mon, 12 Aug 2019 15:10:39 +0200 |
Emmanuel Gil Peyrot |
Use the requested rank in eclrenderer.
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Mon, 12 Aug 2019 15:10:19 +0200 |
Emmanuel Gil Peyrot |
Don’t allocate a Vec while reading a String in ECL.
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Mon, 12 Aug 2019 15:09:53 +0200 |
Emmanuel Gil Peyrot |
Use the correct half-size of the hitbox.
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Mon, 12 Aug 2019 15:09:34 +0200 |
Emmanuel Gil Peyrot |
Implement update_mode 1 on enemy.
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Mon, 12 Aug 2019 00:22:25 +0200 |
Emmanuel Gil Peyrot |
Implement ECL instruction 98, for directional sprites.
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Sun, 11 Aug 2019 20:14:20 +0200 |
Emmanuel Gil Peyrot |
Make rank user-defined in eclrenderer.
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Sun, 11 Aug 2019 19:55:45 +0200 |
Emmanuel Gil Peyrot |
Use bitflags for the rank, instead of an u16.
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Sun, 11 Aug 2019 18:19:19 +0200 |
Emmanuel Gil Peyrot |
Implement EclRunner::set_i32 and EclRunner::set_f32.
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Sun, 11 Aug 2019 18:14:01 +0200 |
Emmanuel Gil Peyrot |
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
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Sat, 10 Aug 2019 21:04:54 +0200 |
Emmanuel Gil Peyrot |
Implement enough instructions to execute sub 0 from stage 1.
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Sat, 10 Aug 2019 14:41:30 +0200 |
Emmanuel Gil Peyrot |
Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
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Fri, 09 Aug 2019 04:25:43 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
Yet more ecl.
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Sat, 10 Aug 2019 12:48:01 +0200 |
Emmanuel Gil Peyrot |
Add a contructor for enemy, and a new example.
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Fri, 09 Aug 2019 01:36:47 +0200 |
Emmanuel Gil Peyrot |
Port the Enemy struct from Python, for now without its methods.
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Fri, 09 Aug 2019 01:03:43 +0200 |
Emmanuel Gil Peyrot |
Add a simpler Sprite::new() which doesn’t override width/height.
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Thu, 08 Aug 2019 17:01:42 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
More ECL stuff.
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Thu, 08 Aug 2019 16:42:25 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
Up to instruction 34 validated.
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Thu, 08 Aug 2019 16:03:38 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
Some starting point for ecl_vm.
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Thu, 08 Aug 2019 17:19:30 +0200 |
Emmanuel Gil Peyrot |
Add the two generated Rust artifacts to the .hgignore file.
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Thu, 08 Aug 2019 17:13:20 +0200 |
Emmanuel Gil Peyrot |
Fix SHIFT_JIS parsing to not include nul bytes.
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Thu, 08 Aug 2019 17:03:00 +0200 |
Emmanuel Gil Peyrot |
Add an ECL parser.
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Thu, 08 Aug 2019 13:39:28 +0200 |
Emmanuel Gil Peyrot |
Use the merged name of RGB in AnmRenderer.
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Thu, 08 Aug 2019 13:38:31 +0200 |
Emmanuel Gil Peyrot |
Fix AnmRunner instance in test (requires Prng).
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Sun, 04 Aug 2019 00:07:46 +0200 |
Gauvain "GovanifY" Roussel-Tarbouriech |
Double checked prng.
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Sat, 03 Aug 2019 23:30:15 +0200 |
Emmanuel Gil Peyrot |
Add a PRNG and use it for anm0 instruction 16.
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Sat, 03 Aug 2019 22:44:36 +0200 |
Emmanuel Gil Peyrot |
Don’t hardcode my home directory in tests.
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Sat, 03 Aug 2019 22:44:01 +0200 |
Emmanuel Gil Peyrot |
Remove unused variables.
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Fri, 02 Aug 2019 20:24:45 +0200 |
Emmanuel Gil Peyrot |
Add an anmrenderer binary.
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Sun, 07 Jul 2019 12:19:50 +0200 |
Emmanuel Gil Peyrot |
Move interpolators in another module.
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Sun, 07 Jul 2019 12:17:42 +0200 |
Emmanuel Gil Peyrot |
Implement and use interpolators.
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Thu, 04 Jul 2019 21:47:53 +0200 |
Emmanuel Gil Peyrot |
Implement better defaults for Sprite, and a beginning of
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Thu, 04 Jul 2019 15:21:46 +0200 |
Emmanuel Gil Peyrot |
Implement AnmRunner.
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Wed, 03 Jul 2019 22:17:04 +0200 |
Emmanuel Gil Peyrot |
Add anm0 support.
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Wed, 03 Jul 2019 16:27:12 +0200 |
Emmanuel Gil Peyrot |
Hello Rust!
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Sun, 14 May 2017 20:14:03 +0100 |
Emmanuel Gil Peyrot |
Add a GLFW implementation of gui.Window.
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Thu, 14 Apr 2016 21:18:03 +0100 |
Emmanuel Gil Peyrot |
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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