2012-01-22 |
Thibaut Girka |
Fix bullet removal condition.
|
2012-01-22 |
Thibaut Girka |
Preload textures to avoid slowdowns during gameplay
|
2012-01-22 |
Thibaut Girka |
Fix initial bullet speed
|
2012-01-22 |
Thibaut Girka |
Improve data reading perfs
|
2012-01-22 |
Thibaut Girka |
Change position/speed interpoletor handling to match the original game more closely.
|
2012-01-22 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely (again)
|
2012-01-21 |
Thibaut Girka |
Change ECL special function 0 in order to match the game more closely.
|
2012-01-21 |
Emmanuel Gil Peyrot |
Use the correct animation for player death.
|
2012-01-15 |
Emmanuel Gil Peyrot |
Fix instruction 70 to always fire to the right.
|
2012-01-15 |
Emmanuel Gil Peyrot |
Use the correct behaviour for flag 1 in bullet.
|
2012-01-02 |
Thibaut Girka |
Implement ANM0 instruction 29 and fix 24
|
2011-12-31 |
Emmanuel Gil Peyrot |
Drop the correct amount of power with 119.
|
2012-01-02 |
Thibaut Girka |
Update sprite's property even while waiting
|
2012-01-02 |
Emmanuel Gil Peyrot |
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
|
2012-01-01 |
Thibaut Girka |
Add support for multiple-file anms to anmviewer, add feature to force acceptance of translations
|
2012-01-01 |
Thibaut Girka |
Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24
|
2012-01-01 |
Thibaut Girka |
Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+Fx
|
2012-01-01 |
Thibaut Girka |
Fix ANM interrupts
|
2012-01-01 |
Emmanuel Gil Peyrot |
Add an anmviewer script.
|
2012-01-01 |
Thibaut Girka |
Implement ANM0 interrupts
|
2011-12-31 |
Emmanuel Gil Peyrot |
Do a little cleanup, and fix PCB SHT usage.
|
2011-12-31 |
Emmanuel Gil Peyrot |
Fix instructions 69 and 71.
|
2011-12-31 |
Thibaut Girka |
Fix replay handling a bit
|
2011-12-31 |
Thibaut Girka |
Hopefully implement “accelerating” bullets
|
2011-12-30 |
Thibaut Girka |
Search for 102h.exe in the game directory instead of the current directory.
|
2011-12-30 |
Thibaut Girka |
Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now
|
2011-12-30 |
Emmanuel Gil Peyrot |
Add “SHT” support to EoSD, and do a little cleanup.
|
2011-12-20 |
Thibaut Girka |
Add basic cx_Freeze support in order to freeze to a windows executable.
|
2011-12-20 |
Emmanuel Gil Peyrot |
Actually use offset of Sprite in spellcard’s effect, and place it correctly.
|
2011-12-19 |
Thibaut Girka |
Fix setup.py...
|
2011-12-19 |
Thibaut Girka |
Move game size in the game's definition, and don't keep changing the window's size.
|
2011-12-19 |
Thibaut Girka |
Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
|
2011-12-18 |
Thibaut Girka |
Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.
|
2011-12-18 |
Thibaut Girka |
Refactor rendering code a bit.
|
2011-12-18 |
Emmanuel Gil Peyrot |
Don’t try to render effect if there is no game.
|
2011-12-18 |
Emmanuel Gil Peyrot |
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
|
2011-12-15 |
Thibaut Girka |
Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.
|
2011-12-05 |
Thibaut Girka |
Minor changes to the setup script
|
2011-12-17 |
Emmanuel Gil Peyrot |
Change background during spellcards.
|
2011-12-07 |
Emmanuel Gil Peyrot |
Pass the real speed to Player. Thanks to elghinn for discovering the bug.
|
2011-12-07 |
Emmanuel Gil Peyrot |
Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.
|
2011-11-29 |
Emmanuel Gil Peyrot |
Add support for PCB’s SHT format.
|
2011-11-27 |
Emmanuel Gil Peyrot |
Add a distutils setup and don’t hardcode DAT list.
|
2011-11-26 |
Thibaut Girka |
Hopefully fix enemy-player collision
|
2011-11-25 |
Thibaut Girka |
Make death animation closer to the original
|
2011-11-22 |
Emmanuel Gil Peyrot |
Implement collidable boolean of enemy.
|
2011-11-09 |
Emmanuel Gil Peyrot |
Create enemy with negative life as it should be.
|
2011-11-09 |
Emmanuel Gil Peyrot |
Implement autocollection of items.
|
2011-11-05 |
Thibaut Girka |
Minor refactoring
|
2011-11-05 |
Thibaut Girka |
Fix ReimuA, and refactor Player a bit.
|
2011-11-01 |
Thibaut Girka |
Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
|
2011-11-01 |
Thibaut Girka |
Add some documentation (argh, so much left to document!)
|
2011-10-31 |
Thibaut Girka |
Make pylint slightly happier (and code analysis easier)
|
2011-10-31 |
Thibaut Girka |
Handle enemy collisions and damages in a way closer to the original game.
|
2011-10-31 |
Thibaut Girka |
Batch more sprites!
|
2011-10-31 |
Thibaut Girka |
Fix orbs' original position
|
2011-10-31 |
Emmanuel Gil Peyrot |
Implement orbs.
|
2011-10-30 |
Emmanuel Gil Peyrot |
Modify difficulty when it has to.
|
2011-10-30 |
Emmanuel Gil Peyrot |
Do the right action when collecting an item.
|
2011-10-29 |
Emmanuel Gil Peyrot |
Add a subclass for each character, and implement player attacks.
|
2011-10-29 |
Thibaut Girka |
Fix ECL function calls... again
|
2011-10-28 |
Thibaut Girka |
Fix ECL function calls
|
2011-10-28 |
Thibaut Girka |
Fix particles, fix "random" item popping, change update order to match the original game's more closely.
|
2011-10-27 |
Emmanuel Gil Peyrot |
Use the right “random” item drop function.
|
2011-10-27 |
Emmanuel Gil Peyrot |
Set the correct invulnerability time.
|
2011-10-27 |
Emmanuel Gil Peyrot |
Fix a few things about particles.
|
2011-10-27 |
Thibaut Girka |
Fix handling for replay files not beginning with stage 1
|
2011-10-27 |
Thibaut Girka |
Fix replay handling and add support for encrypted replays
|
2011-10-27 |
Emmanuel Gil Peyrot |
Implement replays.
|
2011-10-26 |
Emmanuel Gil Peyrot |
Parse command line with argparse.
|
2011-10-26 |
Emmanuel Gil Peyrot |
Don’t reinitialize variables when another sub is called.
|
2011-10-26 |
Emmanuel Gil Peyrot |
When touched, drop the items at the right place, and add precisions about particles.
|
2011-10-26 |
Emmanuel Gil Peyrot |
Implement two new ECL instructions.
|
2011-10-24 |
Thibaut Girka |
(Hopefully) use difficulty as it should.
|
2011-10-23 |
Emmanuel Gil Peyrot |
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
|
2011-10-23 |
Thibaut Girka |
Freeze time during spellcards
|
2011-10-23 |
Thibaut Girka |
Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.
|
2011-10-23 |
Emmanuel Gil Peyrot |
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
|
2011-10-23 |
Emmanuel Gil Peyrot |
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
|
2011-10-22 |
Emmanuel Gil Peyrot |
Add grazing check.
|
2011-10-21 |
Emmanuel Gil Peyrot |
Don’t collect the items you drop while dying…
|
2011-10-21 |
Thibaut Girka |
Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
|
2011-10-21 |
Emmanuel Gil Peyrot |
Move effects where they should be.
|
2011-10-21 |
Emmanuel Gil Peyrot |
Implement player death.
|
2011-10-20 |
Emmanuel Gil Peyrot |
Add support for the last unknown value of the enemy spawning.
|
2011-10-20 |
Emmanuel Gil Peyrot |
Implement move anm instructions.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Fix default death animation.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Better enemy death, with animation and (hopefully) correct flags handling.
|
2011-10-18 |
Emmanuel Gil Peyrot |
Implement item dropping by enemies.
|
2011-10-16 |
Emmanuel Gil Peyrot |
Implement player bullets rendering and updating.
|
2011-10-16 |
Emmanuel Gil Peyrot |
Implement player bullets in Bullet.
|
2011-10-16 |
Emmanuel Gil Peyrot |
Add character choosing in CLI.
|
2011-10-11 |
Thibaut Girka |
Add bullet cancel anim support
|
2011-10-11 |
Thibaut Girka |
Clean up bullets when starting a spellcard
|
2011-10-10 |
Thibaut Girka |
Remove remaining pop_enemy/new_enemy mess
|
2011-10-10 |
Thibaut Girka |
Minor cleanup
|
2011-10-10 |
Thibaut Girka |
Remove half of the new_enemy/pop_enemy mess.
|
2011-10-10 |
Thibaut Girka |
Rename a few functions, move a few things around...
|
2011-10-09 |
Emmanuel Gil Peyrot |
Implement two new instructions.
|
2011-10-09 |
Emmanuel Gil Peyrot |
Implement enemy killing.
|
2011-10-09 |
Emmanuel Gil Peyrot |
Add falling items.
|
2011-10-09 |
Emmanuel Gil Peyrot |
Add collisions with enemies and items.
|
2011-10-04 |
Thibaut Girka |
Merge GameState into Game. TODO: Merge PlayerState into Player
|
2011-10-04 |
Thibaut Girka |
Introduce items, implement ECL instruction 83
|
2011-10-04 |
Thibaut Girka |
Fix bullet flags 16 and 32 handling
|
2011-10-04 |
Thibaut Girka |
Work around a bug in nouveau
|
2011-10-04 |
Thibaut Girka |
Fix a crash with ECL instruction 25
|
2011-10-03 |
Thibaut Girka |
Evil workaround to pyglet's X11 backend
|
2011-10-03 |
Thibaut Girka |
Fix bullet orientation in some cases (Meiling's last spellcard)
|
2011-09-30 |
Emmanuel Gil Peyrot |
Fix a stupid inversion of properties.
|
2011-09-25 |
Thibaut Girka |
Add max bullets limit
|
2011-09-25 |
Thibaut Girka |
Simple collision detection
|
2011-09-25 |
Thibaut Girka |
Fix draw order to match EoSD's
|
2011-09-25 |
Thibaut Girka |
Fix move_to (handle variables) and spawn_enemy
|
2011-09-25 |
Thibaut Girka |
Add EoSD's hitboxes
|
2011-09-25 |
Thibaut Girka |
Fix player hitboxes
|
2011-09-23 |
Emmanuel Gil Peyrot |
Add CLI rank choosing.
|
2011-09-23 |
Emmanuel Gil Peyrot |
Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.
|
2011-09-23 |
Emmanuel Gil Peyrot |
Implement instruction 74.
|
2011-09-16 |
Emmanuel Gil Peyrot |
Add support for enemy spawnling enemies.
|
2011-09-11 |
Emmanuel Gil Peyrot |
Add reading support for the MSG format.
|
2011-09-11 |
Emmanuel Gil Peyrot |
Fix initial angle of bullets with bullet_launch_offset enabled.
|
2011-09-11 |
Thibaut Girka |
Use Cython, improve performances!
|
2011-09-10 |
Thibaut Girka |
Introduce characters!
|
2011-09-10 |
Thibaut Girka |
Fix potential crash
|
2011-09-10 |
Thibaut Girka |
Fix Cirno's freezing bullets
|
2011-09-10 |
Thibaut Girka |
Fix bullets
|
2011-09-10 |
Thibaut Girka |
Fix a rendering bug
|
2011-09-10 |
Thibaut Girka |
Small refactoring and massive performance improvements
|
2011-09-10 |
Thibaut Girka |
Fix a few things with special bullet flags
|
2011-09-10 |
Thibaut Girka |
Various optimizations
|
2011-09-09 |
Thibaut Girka |
Add support for launch animations! (Warning: slow :()
|
2011-09-09 |
Thibaut Girka |
More impressive data, use a wider range of things, and document things!
|
2011-09-08 |
Thibaut Girka |
Small refactoring and massive performance improvement
|
2011-09-07 |
Thibaut Girka |
Switch from pygame + PyOpenGL to pyglet
|
2011-09-07 |
Thibaut Girka |
Fix std parsing
|
2011-09-07 |
Thibaut Girka |
[Data] Fix a crash with 102h.exe (missing music), and fix bullet sizes
|
2011-09-07 |
Thibaut Girka |
Welcome self-sufficient data!
|
2011-09-06 |
Thibaut Girka |
Add sample data
|
2011-09-06 |
Thibaut Girka |
Fix special bullet function/flags handling
|
2011-09-06 |
Thibaut Girka |
Minor changes
|
2011-09-06 |
Thibaut Girka |
Add writing support to pytouhou.formats.ecl!
|
2011-09-06 |
Thibaut Girka |
Fix a few, minor things
|
2011-09-06 |
Thibaut Girka |
Add writing support to pytouhou.formats.std!
|
2011-09-06 |
Thibaut Girka |
Implement bullet_launch_offset thing
|
2011-09-05 |
Thibaut Girka |
Move everything graphical to pytouhou.opengl!
|
2011-09-05 |
Thibaut Girka |
(almost) implement Cirno's freezing spellcard
|
2011-09-05 |
Thibaut Girka |
Minor refactoring
|
2011-09-05 |
Thibaut Girka |
A few changes in the execution order to match 102h.exe
|
2011-09-05 |
Thibaut Girka |
Implement ECL instruction 75 in the same exact way as 102h.exe
|
2011-09-04 |
Thibaut Girka |
Fix boss callback, handle a few more callbacks
|
2011-09-04 |
Thibaut Girka |
Handle variables in ECL instruction 82
|
2011-09-04 |
Thibaut Girka |
Disable debug-level logging
|
2011-09-04 |
Thibaut Girka |
Use game's frame for interpolation. No more time manipulation interfering with interpolators!
|
2011-09-04 |
Thibaut Girka |
Change a debug string to avoid confusion
|
2011-09-04 |
Thibaut Girka |
Rename pytouhou.game.enemymanager to pytouhou.game.enemy
|
2011-09-04 |
Thibaut Girka |
Refactor \o/
|
2011-09-04 |
Thibaut Girka |
Handle ECL instruction 18
|
2011-09-04 |
Emmanuel Gil Peyrot |
Handle ECL opcodes with string.
|
2011-09-04 |
Thibaut Girka |
Various minor optimisations and refactoring
|
2011-09-04 |
Thibaut Girka |
Handle timeout callbacks, and clean up unneeded things
|
2011-09-04 |
Thibaut Girka |
Minor refactoring and optimizations. Drop stageviewer.
|
2011-09-04 |
Thibaut Girka |
Fix ECL instruction 3
|
2011-09-04 |
Thibaut Girka |
Minor refactoring
|
2011-09-04 |
Thibaut Girka |
Fix attack flags implementation
|
2011-09-04 |
Emmanuel Gil Peyrot |
Ugly implementation of three new attack flags.
|
2011-09-03 |
Thibaut Girka |
Fix add_int
|
2011-09-03 |
Thibaut Girka |
Handle a few attack flags
|
2011-09-03 |
Thibaut Girka |
Various optimizations
|
2011-09-03 |
Thibaut Girka |
Oops O:)
|
2011-09-03 |
Thibaut Girka |
Basic bullet handling! Clean up as soon as possible :p
|
2011-09-03 |
Thibaut Girka |
Fix a few things
|
2011-09-03 |
Thibaut Girka |
Handle one more ANM instruction, and handle sprite indexes offsets
|
2011-09-03 |
Thibaut Girka |
Fix set_random_sprite's format
|
2011-09-03 |
Thibaut Girka |
Handle a few more ECL instructions. Prepare for bullet handling \o/
|
2011-08-31 |
Thibaut Girka |
Fix/rename/comment a few things
|
2011-08-31 |
Emmanuel Gil Peyrot |
Handle a new ECL instruction, and add some names.
|
2011-08-31 |
Emmanuel Gil Peyrot |
Handle all move_to_* ECL instructions.
|
2011-08-30 |
Thibaut Girka |
Handle a few more ECL instructions
|
2011-08-28 |
Thibaut Girka |
Handle variables in set_pos instruction (Daiyousei...)
|
2011-08-28 |
Thibaut Girka |
Do not remove enemies as soon as they lose their animation (Daiyousei...)
|
2011-08-27 |
Thibaut Girka |
Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.
|
2011-08-27 |
Thibaut Girka |
Add support for a few ANM instructions
|
2011-08-27 |
Thibaut Girka |
Add set_random_angle support
|
2011-08-27 |
Thibaut Girka |
Refactor. Move VMs to pytouhou.vm.
|
2011-08-26 |
Thibaut Girka |
Minor cleanup
|
2011-08-26 |
Thibaut Girka |
Add support for a few opcodes.
|
2011-08-25 |
Emmanuel Gil Peyrot |
Add offset translation for all relative jumps.
|
2011-08-25 |
Emmanuel Gil Peyrot |
Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.
|
2011-08-25 |
Emmanuel Gil Peyrot |
Implement conditional jumps.
|
2011-08-25 |
Emmanuel Gil Peyrot |
Implement simple arithmetic instructions.
|
2011-08-24 |
Thibaut Girka |
Fix animation determination (ins_98 stuff) and some interpolation functions
|
2011-08-24 |
Thibaut Girka |
Fix toggle_mirror.
|
2011-08-24 |
Thibaut Girka |
Enable interpolators to use different formulas
|
2011-08-23 |
Thibaut Girka |
Handle set_random_angle properly! At last!
|
2011-08-23 |
Thibaut Girka |
Use logging module
|
2011-08-23 |
Thibaut Girka |
Fix move_to interpolation, add support for a few ANM and ECL instructions
|
2011-08-22 |
Thibaut Girka |
Filter out off-screen enemies (the same way the official game does)
|
2011-08-22 |
Thibaut Girka |
Fix a few bugs
|
2011-08-22 |
Thibaut Girka |
Fix anim cycling
|
2011-08-22 |
Thibaut Girka |
Oops
|
2011-08-22 |
Thibaut Girka |
Add some documentation, GPLv3 headers, README and COPYING file.
|
2011-08-22 |
Thibaut Girka |
Add support for a few instructions
|
2011-08-22 |
Thibaut Girka |
Fix a few bugs and add support for a few instructions
|
2011-08-22 |
Thibaut Girka |
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
|
2011-08-22 |
Thibaut Girka |
Support a few more instructions
|
2011-08-22 |
Thibaut Girka |
Handle a few more opcodes
|
2011-08-22 |
Thibaut Girka |
Add/fix a few opcodes
|
2011-08-22 |
Thibaut Girka |
Fix camera handling, should be much closer to the original, now
|
2011-08-22 |
Thibaut Girka |
Fix Matrix.rotate_y
|
2011-08-18 |
Thibaut Girka |
Fix set_counter, and relative_jump(_ex)
|
2011-08-18 |
Thibaut Girka |
Refactor ECL parsing/etc.
|
2011-08-14 |
Thibaut Girka |
Add (hopefully) "texture shifting" in animations
|
2011-08-14 |
Thibaut Girka |
HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/
|
2011-08-14 |
Thibaut Girka |
Fix PRNG and add some methods to perform like EoSD
|
2011-08-14 |
Thibaut Girka |
Small refactoring and proper anm0's instruction 5 handling
|
2011-08-14 |
Thibaut Girka |
Add alpha (anm0 instruction 3) support
|
2011-08-14 |
Thibaut Girka |
Minor refactoring
|
2011-08-14 |
Thibaut Girka |
Fix anm0 parsing
|
2011-08-14 |
Thibaut Girka |
Fix animation script flow handling
|
2011-08-12 |
Thibaut Girka |
Fix scoping issue with _enemy_deleter
|
2011-08-12 |
Thibaut Girka |
Can't stop optimizing!
|
2011-08-12 |
Thibaut Girka |
Some more optimization!
|
2011-08-12 |
Thibaut Girka |
Various optimizations
|
2011-08-12 |
Thibaut Girka |
Don't lose time updating off-screen enemies' sprites
|
2011-08-12 |
Thibaut Girka |
Massive sprite updating/matrix handling optimizations
|
2011-08-12 |
Thibaut Girka |
Add rotating sprite support
|
2011-08-12 |
Thibaut Girka |
Basic sprite animation support
|
2011-08-12 |
Thibaut Girka |
Preload enemy and background textures
|
2011-08-12 |
Thibaut Girka |
Fix a deadlock :(
|
2011-08-12 |
Thibaut Girka |
Refacto ECL stuff, add support for a few instructions, and add some culling
|
2011-08-11 |
Thibaut Girka |
Fix Rumia's animations
|
2011-08-11 |
Thibaut Girka |
Small refactoring, and Rumia \o/
|
2011-08-11 |
Thibaut Girka |
Handle more enemies types and movements
|
2011-08-09 |
Thibaut Girka |
Minor fix in eclviewer
|
2011-08-09 |
Thibaut Girka |
Add preliminary ECL viewer/interpreter.
|
2011-08-09 |
Thibaut Girka |
Make game.sprite.Sprite use its own frame counter.
|
2011-08-06 |
Thibaut Girka |
Refactor in order to support multiple textures
|