log

age author description
2012-01-22 Thibaut Girka Fix bullet removal condition.
2012-01-22 Thibaut Girka Preload textures to avoid slowdowns during gameplay
2012-01-22 Thibaut Girka Fix initial bullet speed
2012-01-22 Thibaut Girka Improve data reading perfs
2012-01-22 Thibaut Girka Change position/speed interpoletor handling to match the original game more closely.
2012-01-22 Thibaut Girka Change ECL special function 0 in order to match the game more closely (again)
2012-01-21 Thibaut Girka Change ECL special function 0 in order to match the game more closely.
2012-01-21 Emmanuel Gil Peyrot Use the correct animation for player death.
2012-01-15 Emmanuel Gil Peyrot Fix instruction 70 to always fire to the right.
2012-01-15 Emmanuel Gil Peyrot Use the correct behaviour for flag 1 in bullet.
2012-01-02 Thibaut Girka Implement ANM0 instruction 29 and fix 24
2011-12-31 Emmanuel Gil Peyrot Drop the correct amount of power with 119.
2012-01-02 Thibaut Girka Update sprite's property even while waiting
2012-01-02 Emmanuel Gil Peyrot Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
2012-01-01 Thibaut Girka Add support for multiple-file anms to anmviewer, add feature to force acceptance of translations
2012-01-01 Thibaut Girka Fix ANM wait, translation/rotation order, and partially implement ANM0 instruction 24
2012-01-01 Thibaut Girka Fix a few crashes in the anmrunner, disable fullscreen switch, change alt+Fx to shift+Fx
2012-01-01 Thibaut Girka Fix ANM interrupts
2012-01-01 Emmanuel Gil Peyrot Add an anmviewer script.
2012-01-01 Thibaut Girka Implement ANM0 interrupts
2011-12-31 Emmanuel Gil Peyrot Do a little cleanup, and fix PCB SHT usage.
2011-12-31 Emmanuel Gil Peyrot Fix instructions 69 and 71.
2011-12-31 Thibaut Girka Fix replay handling a bit
2011-12-31 Thibaut Girka Hopefully implement “accelerating” bullets
2011-12-30 Thibaut Girka Search for 102h.exe in the game directory instead of the current directory.
2011-12-30 Thibaut Girka Improve find_character_defs, clean up a bit, and disable attack types 2 and 3 for now
2011-12-30 Emmanuel Gil Peyrot Add “SHT” support to EoSD, and do a little cleanup.
2011-12-20 Thibaut Girka Add basic cx_Freeze support in order to freeze to a windows executable.
2011-12-20 Emmanuel Gil Peyrot Actually use offset of Sprite in spellcard’s effect, and place it correctly.
2011-12-19 Thibaut Girka Fix setup.py...
2011-12-19 Thibaut Girka Move game size in the game's definition, and don't keep changing the window's size.
2011-12-19 Thibaut Girka Remove useless and occasionally problematic (think about non-utf8 terminals) print calls.
2011-12-18 Thibaut Girka Make pytouhou.ui.{background,texture} Cython modules as they are only used by Cython modules.
2011-12-18 Thibaut Girka Refactor rendering code a bit.
2011-12-18 Emmanuel Gil Peyrot Don’t try to render effect if there is no game.
2011-12-18 Emmanuel Gil Peyrot Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
2011-12-15 Thibaut Girka Move “eclviewer.py” to “eosd” and get rid of run-time depency on Cython.
2011-12-05 Thibaut Girka Minor changes to the setup script
2011-12-17 Emmanuel Gil Peyrot Change background during spellcards.
2011-12-07 Emmanuel Gil Peyrot Pass the real speed to Player. Thanks to elghinn for discovering the bug.
2011-12-07 Emmanuel Gil Peyrot Don’t scale texture instead of shifting it, fix ANM’s 28th opcode.
2011-11-29 Emmanuel Gil Peyrot Add support for PCB’s SHT format.
2011-11-27 Emmanuel Gil Peyrot Add a distutils setup and don’t hardcode DAT list.
2011-11-26 Thibaut Girka Hopefully fix enemy-player collision
2011-11-25 Thibaut Girka Make death animation closer to the original
2011-11-22 Emmanuel Gil Peyrot Implement collidable boolean of enemy.
2011-11-09 Emmanuel Gil Peyrot Create enemy with negative life as it should be.
2011-11-09 Emmanuel Gil Peyrot Implement autocollection of items.
2011-11-05 Thibaut Girka Minor refactoring
2011-11-05 Thibaut Girka Fix ReimuA, and refactor Player a bit.
2011-11-01 Thibaut Girka Rename pytouhou.opengl to pytouhou.ui, makes much more sense that way.
2011-11-01 Thibaut Girka Add some documentation (argh, so much left to document!)
2011-10-31 Thibaut Girka Make pylint slightly happier (and code analysis easier)
2011-10-31 Thibaut Girka Handle enemy collisions and damages in a way closer to the original game.
2011-10-31 Thibaut Girka Batch more sprites!
2011-10-31 Thibaut Girka Fix orbs' original position
2011-10-31 Emmanuel Gil Peyrot Implement orbs.
2011-10-30 Emmanuel Gil Peyrot Modify difficulty when it has to.
2011-10-30 Emmanuel Gil Peyrot Do the right action when collecting an item.
2011-10-29 Emmanuel Gil Peyrot Add a subclass for each character, and implement player attacks.
2011-10-29 Thibaut Girka Fix ECL function calls... again
2011-10-28 Thibaut Girka Fix ECL function calls
2011-10-28 Thibaut Girka Fix particles, fix "random" item popping, change update order to match the original game's more closely.
2011-10-27 Emmanuel Gil Peyrot Use the right “random” item drop function.
2011-10-27 Emmanuel Gil Peyrot Set the correct invulnerability time.
2011-10-27 Emmanuel Gil Peyrot Fix a few things about particles.
2011-10-27 Thibaut Girka Fix handling for replay files not beginning with stage 1
2011-10-27 Thibaut Girka Fix replay handling and add support for encrypted replays
2011-10-27 Emmanuel Gil Peyrot Implement replays.
2011-10-26 Emmanuel Gil Peyrot Parse command line with argparse.
2011-10-26 Emmanuel Gil Peyrot Don’t reinitialize variables when another sub is called.
2011-10-26 Emmanuel Gil Peyrot When touched, drop the items at the right place, and add precisions about particles.
2011-10-26 Emmanuel Gil Peyrot Implement two new ECL instructions.
2011-10-24 Thibaut Girka (Hopefully) use difficulty as it should.
2011-10-23 Emmanuel Gil Peyrot Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
2011-10-23 Thibaut Girka Freeze time during spellcards
2011-10-23 Thibaut Girka Make rand_uint16 slighty easier to understand, and add a rewind function for debugging purposes.
2011-10-23 Emmanuel Gil Peyrot Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
2011-10-23 Emmanuel Gil Peyrot Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
2011-10-22 Emmanuel Gil Peyrot Add grazing check.
2011-10-21 Emmanuel Gil Peyrot Don’t collect the items you drop while dying…
2011-10-21 Thibaut Girka Use integers instead of floats to avoid filtering and ugly approximations (like the official game)
2011-10-21 Emmanuel Gil Peyrot Move effects where they should be.
2011-10-21 Emmanuel Gil Peyrot Implement player death.
2011-10-20 Emmanuel Gil Peyrot Add support for the last unknown value of the enemy spawning.
2011-10-20 Emmanuel Gil Peyrot Implement move anm instructions.
2011-10-18 Emmanuel Gil Peyrot Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
2011-10-18 Emmanuel Gil Peyrot Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
2011-10-18 Emmanuel Gil Peyrot Fix default death animation.
2011-10-18 Emmanuel Gil Peyrot Better enemy death, with animation and (hopefully) correct flags handling.
2011-10-18 Emmanuel Gil Peyrot Implement item dropping by enemies.
2011-10-16 Emmanuel Gil Peyrot Implement player bullets rendering and updating.
2011-10-16 Emmanuel Gil Peyrot Implement player bullets in Bullet.
2011-10-16 Emmanuel Gil Peyrot Add character choosing in CLI.
2011-10-11 Thibaut Girka Add bullet cancel anim support
2011-10-11 Thibaut Girka Clean up bullets when starting a spellcard
2011-10-10 Thibaut Girka Remove remaining pop_enemy/new_enemy mess
2011-10-10 Thibaut Girka Minor cleanup
2011-10-10 Thibaut Girka Remove half of the new_enemy/pop_enemy mess.
2011-10-10 Thibaut Girka Rename a few functions, move a few things around...
2011-10-09 Emmanuel Gil Peyrot Implement two new instructions.
2011-10-09 Emmanuel Gil Peyrot Implement enemy killing.
2011-10-09 Emmanuel Gil Peyrot Add falling items.
2011-10-09 Emmanuel Gil Peyrot Add collisions with enemies and items.
2011-10-04 Thibaut Girka Merge GameState into Game. TODO: Merge PlayerState into Player
2011-10-04 Thibaut Girka Introduce items, implement ECL instruction 83
2011-10-04 Thibaut Girka Fix bullet flags 16 and 32 handling
2011-10-04 Thibaut Girka Work around a bug in nouveau
2011-10-04 Thibaut Girka Fix a crash with ECL instruction 25
2011-10-03 Thibaut Girka Evil workaround to pyglet's X11 backend
2011-10-03 Thibaut Girka Fix bullet orientation in some cases (Meiling's last spellcard)
2011-09-30 Emmanuel Gil Peyrot Fix a stupid inversion of properties.
2011-09-25 Thibaut Girka Add max bullets limit
2011-09-25 Thibaut Girka Simple collision detection
2011-09-25 Thibaut Girka Fix draw order to match EoSD's
2011-09-25 Thibaut Girka Fix move_to (handle variables) and spawn_enemy
2011-09-25 Thibaut Girka Add EoSD's hitboxes
2011-09-25 Thibaut Girka Fix player hitboxes
2011-09-23 Emmanuel Gil Peyrot Add CLI rank choosing.
2011-09-23 Emmanuel Gil Peyrot Fix MSG parsing, use the offsets instead of trying to relate them to the actual data.
2011-09-23 Emmanuel Gil Peyrot Implement instruction 74.
2011-09-16 Emmanuel Gil Peyrot Add support for enemy spawnling enemies.
2011-09-11 Emmanuel Gil Peyrot Add reading support for the MSG format.
2011-09-11 Emmanuel Gil Peyrot Fix initial angle of bullets with bullet_launch_offset enabled.
2011-09-11 Thibaut Girka Use Cython, improve performances!
2011-09-10 Thibaut Girka Introduce characters!
2011-09-10 Thibaut Girka Fix potential crash
2011-09-10 Thibaut Girka Fix Cirno's freezing bullets
2011-09-10 Thibaut Girka Fix bullets
2011-09-10 Thibaut Girka Fix a rendering bug
2011-09-10 Thibaut Girka Small refactoring and massive performance improvements
2011-09-10 Thibaut Girka Fix a few things with special bullet flags
2011-09-10 Thibaut Girka Various optimizations
2011-09-09 Thibaut Girka Add support for launch animations! (Warning: slow :()
2011-09-09 Thibaut Girka More impressive data, use a wider range of things, and document things!
2011-09-08 Thibaut Girka Small refactoring and massive performance improvement
2011-09-07 Thibaut Girka Switch from pygame + PyOpenGL to pyglet
2011-09-07 Thibaut Girka Fix std parsing
2011-09-07 Thibaut Girka [Data] Fix a crash with 102h.exe (missing music), and fix bullet sizes
2011-09-07 Thibaut Girka Welcome self-sufficient data!
2011-09-06 Thibaut Girka Add sample data
2011-09-06 Thibaut Girka Fix special bullet function/flags handling
2011-09-06 Thibaut Girka Minor changes
2011-09-06 Thibaut Girka Add writing support to pytouhou.formats.ecl!
2011-09-06 Thibaut Girka Fix a few, minor things
2011-09-06 Thibaut Girka Add writing support to pytouhou.formats.std!
2011-09-06 Thibaut Girka Implement bullet_launch_offset thing
2011-09-05 Thibaut Girka Move everything graphical to pytouhou.opengl!
2011-09-05 Thibaut Girka (almost) implement Cirno's freezing spellcard
2011-09-05 Thibaut Girka Minor refactoring
2011-09-05 Thibaut Girka A few changes in the execution order to match 102h.exe
2011-09-05 Thibaut Girka Implement ECL instruction 75 in the same exact way as 102h.exe
2011-09-04 Thibaut Girka Fix boss callback, handle a few more callbacks
2011-09-04 Thibaut Girka Handle variables in ECL instruction 82
2011-09-04 Thibaut Girka Disable debug-level logging
2011-09-04 Thibaut Girka Use game's frame for interpolation. No more time manipulation interfering with interpolators!
2011-09-04 Thibaut Girka Change a debug string to avoid confusion
2011-09-04 Thibaut Girka Rename pytouhou.game.enemymanager to pytouhou.game.enemy
2011-09-04 Thibaut Girka Refactor \o/
2011-09-04 Thibaut Girka Handle ECL instruction 18
2011-09-04 Emmanuel Gil Peyrot Handle ECL opcodes with string.
2011-09-04 Thibaut Girka Various minor optimisations and refactoring
2011-09-04 Thibaut Girka Handle timeout callbacks, and clean up unneeded things
2011-09-04 Thibaut Girka Minor refactoring and optimizations. Drop stageviewer.
2011-09-04 Thibaut Girka Fix ECL instruction 3
2011-09-04 Thibaut Girka Minor refactoring
2011-09-04 Thibaut Girka Fix attack flags implementation
2011-09-04 Emmanuel Gil Peyrot Ugly implementation of three new attack flags.
2011-09-03 Thibaut Girka Fix add_int
2011-09-03 Thibaut Girka Handle a few attack flags
2011-09-03 Thibaut Girka Various optimizations
2011-09-03 Thibaut Girka Oops O:)
2011-09-03 Thibaut Girka Basic bullet handling! Clean up as soon as possible :p
2011-09-03 Thibaut Girka Fix a few things
2011-09-03 Thibaut Girka Handle one more ANM instruction, and handle sprite indexes offsets
2011-09-03 Thibaut Girka Fix set_random_sprite's format
2011-09-03 Thibaut Girka Handle a few more ECL instructions. Prepare for bullet handling \o/
2011-08-31 Thibaut Girka Fix/rename/comment a few things
2011-08-31 Emmanuel Gil Peyrot Handle a new ECL instruction, and add some names.
2011-08-31 Emmanuel Gil Peyrot Handle all move_to_* ECL instructions.
2011-08-30 Thibaut Girka Handle a few more ECL instructions
2011-08-28 Thibaut Girka Handle variables in set_pos instruction (Daiyousei...)
2011-08-28 Thibaut Girka Do not remove enemies as soon as they lose their animation (Daiyousei...)
2011-08-27 Thibaut Girka Handle a few more ANM instructions. pytouhou.game.background needs some serious refactoring.
2011-08-27 Thibaut Girka Add support for a few ANM instructions
2011-08-27 Thibaut Girka Add set_random_angle support
2011-08-27 Thibaut Girka Refactor. Move VMs to pytouhou.vm.
2011-08-26 Thibaut Girka Minor cleanup
2011-08-26 Thibaut Girka Add support for a few opcodes.
2011-08-25 Emmanuel Gil Peyrot Add offset translation for all relative jumps.
2011-08-25 Emmanuel Gil Peyrot Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.
2011-08-25 Emmanuel Gil Peyrot Implement conditional jumps.
2011-08-25 Emmanuel Gil Peyrot Implement simple arithmetic instructions.
2011-08-24 Thibaut Girka Fix animation determination (ins_98 stuff) and some interpolation functions
2011-08-24 Thibaut Girka Fix toggle_mirror.
2011-08-24 Thibaut Girka Enable interpolators to use different formulas
2011-08-23 Thibaut Girka Handle set_random_angle properly! At last!
2011-08-23 Thibaut Girka Use logging module
2011-08-23 Thibaut Girka Fix move_to interpolation, add support for a few ANM and ECL instructions
2011-08-22 Thibaut Girka Filter out off-screen enemies (the same way the official game does)
2011-08-22 Thibaut Girka Fix a few bugs
2011-08-22 Thibaut Girka Fix anim cycling
2011-08-22 Thibaut Girka Oops
2011-08-22 Thibaut Girka Add some documentation, GPLv3 headers, README and COPYING file.
2011-08-22 Thibaut Girka Add support for a few instructions
2011-08-22 Thibaut Girka Fix a few bugs and add support for a few instructions
2011-08-22 Thibaut Girka Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
2011-08-22 Thibaut Girka Support a few more instructions
2011-08-22 Thibaut Girka Handle a few more opcodes
2011-08-22 Thibaut Girka Add/fix a few opcodes
2011-08-22 Thibaut Girka Fix camera handling, should be much closer to the original, now
2011-08-22 Thibaut Girka Fix Matrix.rotate_y
2011-08-18 Thibaut Girka Fix set_counter, and relative_jump(_ex)
2011-08-18 Thibaut Girka Refactor ECL parsing/etc.
2011-08-14 Thibaut Girka Add (hopefully) "texture shifting" in animations
2011-08-14 Thibaut Girka HANDLE RANDOM PLACEMENT (main flag 4) with results identical to 102h.exe \o/ \o/ \o/
2011-08-14 Thibaut Girka Fix PRNG and add some methods to perform like EoSD
2011-08-14 Thibaut Girka Small refactoring and proper anm0's instruction 5 handling
2011-08-14 Thibaut Girka Add alpha (anm0 instruction 3) support
2011-08-14 Thibaut Girka Minor refactoring
2011-08-14 Thibaut Girka Fix anm0 parsing
2011-08-14 Thibaut Girka Fix animation script flow handling
2011-08-12 Thibaut Girka Fix scoping issue with _enemy_deleter
2011-08-12 Thibaut Girka Can't stop optimizing!
2011-08-12 Thibaut Girka Some more optimization!
2011-08-12 Thibaut Girka Various optimizations
2011-08-12 Thibaut Girka Don't lose time updating off-screen enemies' sprites
2011-08-12 Thibaut Girka Massive sprite updating/matrix handling optimizations
2011-08-12 Thibaut Girka Add rotating sprite support
2011-08-12 Thibaut Girka Basic sprite animation support
2011-08-12 Thibaut Girka Preload enemy and background textures
2011-08-12 Thibaut Girka Fix a deadlock :(
2011-08-12 Thibaut Girka Refacto ECL stuff, add support for a few instructions, and add some culling
2011-08-11 Thibaut Girka Fix Rumia's animations
2011-08-11 Thibaut Girka Small refactoring, and Rumia \o/
2011-08-11 Thibaut Girka Handle more enemies types and movements
2011-08-09 Thibaut Girka Minor fix in eclviewer
2011-08-09 Thibaut Girka Add preliminary ECL viewer/interpreter.
2011-08-09 Thibaut Girka Make game.sprite.Sprite use its own frame counter.
2011-08-06 Thibaut Girka Refactor in order to support multiple textures