2019-08-16 |
Emmanuel Gil Peyrot |
Add missing quad size override to stdrenderer.
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2019-08-16 |
Emmanuel Gil Peyrot |
Implement a .std renderer, and its associated VM.
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2019-08-15 |
Emmanuel Gil Peyrot |
Implement ECL instructions DelayAttack and NoDelayAttack.
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2019-08-15 |
Emmanuel Gil Peyrot |
Use a struct for difficulty coeffs, so that we can impl Default on it.
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2019-08-15 |
Emmanuel Gil Peyrot |
Rename unknown ECL instructions to better recognise them.
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2019-08-14 |
Emmanuel Gil Peyrot |
Use the same RenderState as PyTouhou in anmrenderer, and normalize color, thanks phaazon!
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2019-08-12 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: more instructions.
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2019-08-12 |
Gauvain "GovanifY" Roussel-Tarbouriech |
ecl_vm: instr 100 fix.
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2019-08-12 |
Gauvain "GovanifY" Roussel-Tarbouriech |
Verified some more of ecl_vm.
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2019-08-12 |
Emmanuel Gil Peyrot |
Add a parser for the stage background format.
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2019-08-12 |
Emmanuel Gil Peyrot |
Use the requested rank in eclrenderer.
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2019-08-12 |
Emmanuel Gil Peyrot |
Don’t allocate a Vec while reading a String in ECL.
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2019-08-12 |
Emmanuel Gil Peyrot |
Use the correct half-size of the hitbox.
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2019-08-12 |
Emmanuel Gil Peyrot |
Implement update_mode 1 on enemy.
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2019-08-11 |
Emmanuel Gil Peyrot |
Implement ECL instruction 98, for directional sprites.
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2019-08-11 |
Emmanuel Gil Peyrot |
Make rank user-defined in eclrenderer.
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2019-08-11 |
Emmanuel Gil Peyrot |
Use bitflags for the rank, instead of an u16.
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2019-08-11 |
Emmanuel Gil Peyrot |
Implement EclRunner::set_i32 and EclRunner::set_f32.
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2019-08-11 |
Emmanuel Gil Peyrot |
Implement Enemy::update(), which now renders the first fairy from stage 1 perfectly!
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2019-08-10 |
Emmanuel Gil Peyrot |
Implement enough instructions to execute sub 0 from stage 1.
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2019-08-10 |
Emmanuel Gil Peyrot |
Make ecl_vm compile, and use it in eclrenderer (doesn’t render yet).
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2019-08-09 |
Gauvain "GovanifY" Roussel-Tarbouriech |
Yet more ecl.
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2019-08-10 |
Emmanuel Gil Peyrot |
Add a contructor for enemy, and a new example.
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2019-08-08 |
Emmanuel Gil Peyrot |
Port the Enemy struct from Python, for now without its methods.
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2019-08-08 |
Emmanuel Gil Peyrot |
Add a simpler Sprite::new() which doesn’t override width/height.
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2019-08-08 |
Gauvain "GovanifY" Roussel-Tarbouriech |
More ECL stuff.
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2019-08-08 |
Gauvain "GovanifY" Roussel-Tarbouriech |
Up to instruction 34 validated.
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2019-08-08 |
Gauvain "GovanifY" Roussel-Tarbouriech |
Some starting point for ecl_vm.
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2019-08-08 |
Emmanuel Gil Peyrot |
Add the two generated Rust artifacts to the .hgignore file.
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2019-08-08 |
Emmanuel Gil Peyrot |
Fix SHIFT_JIS parsing to not include nul bytes.
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2019-08-08 |
Emmanuel Gil Peyrot |
Add an ECL parser.
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2019-08-08 |
Emmanuel Gil Peyrot |
Use the merged name of RGB in AnmRenderer.
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2019-08-08 |
Emmanuel Gil Peyrot |
Fix AnmRunner instance in test (requires Prng).
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2019-08-03 |
Gauvain "GovanifY" Roussel-Tarbouriech |
Double checked prng.
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2019-08-03 |
Emmanuel Gil Peyrot |
Add a PRNG and use it for anm0 instruction 16.
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2019-08-03 |
Emmanuel Gil Peyrot |
Don’t hardcode my home directory in tests.
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2019-08-03 |
Emmanuel Gil Peyrot |
Remove unused variables.
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2019-08-02 |
Emmanuel Gil Peyrot |
Add an anmrenderer binary.
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2019-07-07 |
Emmanuel Gil Peyrot |
Move interpolators in another module.
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2019-07-07 |
Emmanuel Gil Peyrot |
Implement and use interpolators.
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2019-07-04 |
Emmanuel Gil Peyrot |
Implement better defaults for Sprite, and a beginning of
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2019-07-04 |
Emmanuel Gil Peyrot |
Implement AnmRunner.
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2019-07-03 |
Emmanuel Gil Peyrot |
Add anm0 support.
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2019-07-03 |
Emmanuel Gil Peyrot |
Hello Rust!
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2017-05-14 |
Emmanuel Gil Peyrot |
Add a GLFW implementation of gui.Window.
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2016-04-14 |
Emmanuel Gil Peyrot |
Make sdl.Window inherit from gui.Window, so we can swap implementations.
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2015-07-09 |
Emmanuel Gil Peyrot |
Use the number of cores available for parallel compilation, instead of an hardcoded 4 threads.
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2015-05-23 |
Emmanuel Gil Peyrot |
package_data doesn’t work with no package specified, add the pytouhou package back.
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2015-05-20 |
Emmanuel Gil Peyrot |
Remove the music.py script, which was broken since the move to SDL2… long ago.
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2015-05-05 |
Emmanuel Gil Peyrot |
Move Particle to its own module, to not pollute pytouhou.game.effect.
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2015-05-05 |
Emmanuel Gil Peyrot |
Include all of the modules during cx_Freeze, and don’t prevent multi-threaded Cython compilation on non-Windows platforms.
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2015-05-05 |
Emmanuel Gil Peyrot |
Use the current revision as the version number.
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2015-04-19 |
Emmanuel Gil Peyrot |
Partially revert 98603f2c32b4, as the creation of a .h file made some checking tools unhappy.
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2015-03-05 |
Emmanuel Gil Peyrot |
Use a specific vbo/vao pair for text rendering.
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2015-04-09 |
Emmanuel Gil Peyrot |
Fix (again…) the OSX and Win32 build.
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2015-04-08 |
Emmanuel Gil Peyrot |
Cast things closer to their usage, in Item.
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2015-04-08 |
Emmanuel Gil Peyrot |
Simplify the invert code in Animation.
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2015-04-08 |
Emmanuel Gil Peyrot |
Don’t load stg?enm.anm two times if there is no stg?enm2.anm.
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2015-04-08 |
Emmanuel Gil Peyrot |
Reduce the precision of Sprite’s variables.
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2015-04-02 |
Emmanuel Gil Peyrot |
Fix OSX and Windows build, by renaming a forgotten variable.
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