Mercurial > touhou
annotate pytouhou/games/eosd/game.py @ 792:11bc22bad1bf
python: Replace the image crate with png
We weren’t using any of its features anyway, so the png crate is exactly what
we need, without the many heavy dependencies of image.
https://github.com/image-rs/image-png/pull/670 will eventually make it even
faster to build.
| author | Link Mauve <linkmauve@linkmauve.fr> |
|---|---|
| date | Sat, 17 Jan 2026 22:22:25 +0100 |
| parents | df6ae915ebaa |
| children |
| rev | line source |
|---|---|
|
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
1 # -*- encoding: utf-8 -*- |
|
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
2 ## |
|
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
|
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
4 ## |
|
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
5 ## This program is free software; you can redistribute it and/or modify |
|
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
6 ## it under the terms of the GNU General Public License as published |
|
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
7 ## by the Free Software Foundation; version 3 only. |
|
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
8 ## |
|
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
9 ## This program is distributed in the hope that it will be useful, |
|
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
|
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
|
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
12 ## GNU General Public License for more details. |
|
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
13 ## |
|
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
14 |
|
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
15 from pytouhou.utils.interpolator import Interpolator |
|
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
16 |
|
597
244c99c568c8
Don’t hardcode the available games and interfaces, and relocation them.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
548
diff
changeset
|
17 from pytouhou.game.game import Game as GameBase |
|
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
18 from pytouhou.game.bullettype import BulletType |
|
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
262
diff
changeset
|
19 from pytouhou.game.lasertype import LaserType |
|
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
20 from pytouhou.game.itemtype import ItemType |
|
597
244c99c568c8
Don’t hardcode the available games and interfaces, and relocation them.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
548
diff
changeset
|
21 from pytouhou.game.player import Player as PlayerBase |
|
199
8ec34c56fed0
Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
22 from pytouhou.game.orb import Orb |
|
428
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
23 from pytouhou.game.background import Background |
|
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
24 |
|
547
e35bef07290d
Always import runners from pytouhou.vm, to allow their replacement.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
545
diff
changeset
|
25 from pytouhou.vm import ECLMainRunner |
|
220
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
216
diff
changeset
|
26 |
|
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
216
diff
changeset
|
27 |
|
615
d1f0bb0b7a17
Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
614
diff
changeset
|
28 class Common: |
|
614
2cf518129725
Delay power assignment to players until the game is started.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
597
diff
changeset
|
29 default_power = [0, 64, 128, 128, 128, 128, 0] |
|
2cf518129725
Delay power assignment to players until the game is started.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
597
diff
changeset
|
30 |
|
2cf518129725
Delay power assignment to players until the game is started.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
597
diff
changeset
|
31 def __init__(self, resource_loader, player_characters, continues, *, |
|
503
c622eaf64428
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
32 width=384, height=448): |
|
c622eaf64428
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
33 self.width, self.height = width, height |
|
c622eaf64428
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
34 |
|
434
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
35 self.etama = resource_loader.get_multi_anm(('etama3.anm', 'etama4.anm')) |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
36 self.bullet_types = [BulletType(self.etama[0], 0, 11, 14, 15, 16, hitbox_size=2, |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
37 type_id=0), |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
38 BulletType(self.etama[0], 1, 12, 17, 18, 19, hitbox_size=3, |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
39 type_id=1), |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
40 BulletType(self.etama[0], 2, 12, 17, 18, 19, hitbox_size=2, |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
41 type_id=2), |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
42 BulletType(self.etama[0], 3, 12, 17, 18, 19, hitbox_size=3, |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
43 type_id=3), |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
44 BulletType(self.etama[0], 4, 12, 17, 18, 19, hitbox_size=2.5, |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
45 type_id=4), |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
46 BulletType(self.etama[0], 5, 12, 17, 18, 19, hitbox_size=2, |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
47 type_id=5), |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
48 BulletType(self.etama[0], 6, 13, 20, 20, 20, hitbox_size=8, |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
49 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0), |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
50 type_id=6), |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
51 BulletType(self.etama[0], 7, 13, 20, 20, 20, hitbox_size=5.5, |
|
470
98995d8ac744
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
465
diff
changeset
|
52 launch_anim_offsets=(1, 1, 1, 1), |
|
434
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
53 type_id=7), |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
54 BulletType(self.etama[0], 8, 13, 20, 20, 20, hitbox_size=4.5, |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
55 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0), |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
56 type_id=8), |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
57 BulletType(self.etama[1], 0, 1, 2, 2, 2, hitbox_size=16, |
|
470
98995d8ac744
Reset ANMRunner.sprite_index_offset after the first frame, fixes bullettype 7; also forbid glitch bullet types.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
465
diff
changeset
|
58 launch_anim_offsets=(0, 1, 2, 3), |
|
434
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
59 type_id=9)] |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
60 |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
61 self.laser_types = [LaserType(self.etama[0], 9), |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
62 LaserType(self.etama[0], 10)] |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
63 |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
64 self.item_types = [ItemType(self.etama[0], 0, 7), #Power |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
65 ItemType(self.etama[0], 1, 8), #Point |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
66 ItemType(self.etama[0], 2, 9), #Big power |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
67 ItemType(self.etama[0], 3, 10), #Bomb |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
68 ItemType(self.etama[0], 4, 11), #Full power |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
69 ItemType(self.etama[0], 5, 12), #1up |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
70 ItemType(self.etama[0], 6, 13)] #Star |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
71 |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
72 self.enemy_face = [('face03a.anm', 'face03b.anm'), |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
73 ('face05a.anm',), |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
74 ('face06a.anm', 'face06b.anm'), |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
75 ('face08a.anm', 'face08b.anm'), |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
76 ('face09a.anm', 'face09b.anm'), |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
77 ('face09b.anm', 'face10a.anm', 'face10b.anm'), |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
78 ('face08a.anm', 'face12a.anm', 'face12b.anm', 'face12c.anm')] |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
79 |
|
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
80 eosd_characters = resource_loader.get_eosd_characters() |
|
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
81 self.first_character = player_characters[0] // 2 |
|
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
82 self.player_anms = {} |
|
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
83 self.players = [None] * len(player_characters) |
|
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
84 for i, player_character in enumerate(player_characters): |
|
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
85 character = player_character // 2 |
|
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
86 if character not in self.player_anms: |
|
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
87 face = resource_loader.get_multi_anm(('face0%da.anm' % character, |
|
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
88 'face0%db.anm' % character, |
|
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
89 'face0%dc.anm' % character)) |
|
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
90 anm = resource_loader.get_single_anm('player0%d.anm' % character) |
|
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
91 self.player_anms[character] = (anm, face) |
|
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
92 |
|
597
244c99c568c8
Don’t hardcode the available games and interfaces, and relocation them.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
548
diff
changeset
|
93 self.players[i] = Player(i, self.player_anms[character][0], |
|
244c99c568c8
Don’t hardcode the available games and interfaces, and relocation them.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
548
diff
changeset
|
94 eosd_characters[player_character], |
|
614
2cf518129725
Delay power assignment to players until the game is started.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
597
diff
changeset
|
95 character, continues) |
|
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
96 |
|
434
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
97 |
|
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
98 |
|
597
244c99c568c8
Don’t hardcode the available games and interfaces, and relocation them.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
548
diff
changeset
|
99 class Game(GameBase): |
|
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
100 def __init__(self, resource_loader, stage, rank, difficulty, |
|
508
1bc014f9d572
Make GameRunner entirely independent of Window or GameRenderer, so we can run a game without display.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
503
diff
changeset
|
101 common, prng, hints=None, friendly_fire=True, |
|
503
c622eaf64428
Optimize GameRunner some more, fix replay, and remove Window dependency in Renderer.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
102 nb_bullets_max=640): |
|
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
233
diff
changeset
|
103 |
|
434
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
104 self.etama = common.etama #XXX |
|
623
df6ae915ebaa
Don’t load stg?enm.anm two times if there is no stg?enm2.anm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
615
diff
changeset
|
105 self.enm_anm = resource_loader.get_anm('stg%denm.anm' % stage) |
|
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
106 try: |
|
623
df6ae915ebaa
Don’t load stg?enm.anm two times if there is no stg?enm2.anm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
615
diff
changeset
|
107 self.enm_anm = self.enm_anm + resource_loader.get_anm('stg%denm2.anm' % stage) |
|
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
108 except KeyError: |
|
623
df6ae915ebaa
Don’t load stg?enm.anm two times if there is no stg?enm2.anm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
615
diff
changeset
|
109 pass |
|
428
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
110 ecl = resource_loader.get_ecl('ecldata%d.ecl' % stage) |
|
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
111 self.ecl_runners = [ECLMainRunner(main, ecl.subs, self) for main in ecl.mains] |
|
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
112 |
|
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
113 self.spellcard_effect_anm = resource_loader.get_single_anm('eff0%d.anm' % stage) |
|
428
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
114 |
|
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
115 self.msg = resource_loader.get_msg('msg%d.dat' % stage) |
|
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
116 msg_anm = [common.player_anms[common.first_character][1], #TODO: does it break bomb face of non-first player? |
|
434
18e4b121646b
Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
117 resource_loader.get_multi_anm(common.enemy_face[stage - 1])] |
|
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
118 |
|
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
119 self.msg_anm = [[], []] |
|
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
120 for i, anms in enumerate(msg_anm): |
|
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
121 for anm in anms: |
|
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
122 for sprite in anm.sprites.values(): |
|
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
123 self.msg_anm[i].append((anm, sprite)) |
|
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
124 |
|
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
125 for player in common.players: |
|
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
126 player._game = self |
|
614
2cf518129725
Delay power assignment to players until the game is started.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
597
diff
changeset
|
127 if player.power < 0: |
|
2cf518129725
Delay power assignment to players until the game is started.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
597
diff
changeset
|
128 player.power = common.default_power[stage - 1] |
|
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
129 |
|
428
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
130 # Load stage data |
|
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
131 self.std = resource_loader.get_stage('stage%d.std' % stage) |
|
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
132 |
|
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
133 background_anm = resource_loader.get_single_anm('stg%dbg.anm' % stage) |
|
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
428
diff
changeset
|
134 self.background = Background(self.std, background_anm) |
|
428
f41a26971a19
Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
409
diff
changeset
|
135 |
|
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
434
diff
changeset
|
136 common.interface.start_stage(self, stage) |
|
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
434
diff
changeset
|
137 |
|
597
244c99c568c8
Don’t hardcode the available games and interfaces, and relocation them.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
548
diff
changeset
|
138 GameBase.__init__(self, common.players, stage, rank, difficulty, |
|
244c99c568c8
Don’t hardcode the available games and interfaces, and relocation them.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
548
diff
changeset
|
139 common.bullet_types, common.laser_types, |
|
244c99c568c8
Don’t hardcode the available games and interfaces, and relocation them.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
548
diff
changeset
|
140 common.item_types, nb_bullets_max, common.width, |
|
244c99c568c8
Don’t hardcode the available games and interfaces, and relocation them.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
548
diff
changeset
|
141 common.height, prng, common.interface, hints, |
|
244c99c568c8
Don’t hardcode the available games and interfaces, and relocation them.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
548
diff
changeset
|
142 friendly_fire) |
|
300
da53bc29b94a
Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
289
diff
changeset
|
143 |
|
548
1e9ea6519f3c
Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
547
diff
changeset
|
144 try: |
|
1e9ea6519f3c
Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
547
diff
changeset
|
145 self.texts['stage_name'] = common.interface.stage_name |
|
1e9ea6519f3c
Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
547
diff
changeset
|
146 except AttributeError: |
|
1e9ea6519f3c
Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
547
diff
changeset
|
147 pass |
|
456
cae1ae9de430
Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
434
diff
changeset
|
148 |
|
548
1e9ea6519f3c
Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
547
diff
changeset
|
149 try: |
|
1e9ea6519f3c
Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
547
diff
changeset
|
150 self.texts['song_name'] = common.interface.song_name |
|
1e9ea6519f3c
Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
547
diff
changeset
|
151 except AttributeError: |
|
1e9ea6519f3c
Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
547
diff
changeset
|
152 pass |
|
345
2c4589370cc6
Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
341
diff
changeset
|
153 |
|
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff
changeset
|
154 |
|
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
155 |
|
597
244c99c568c8
Don’t hardcode the available games and interfaces, and relocation them.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
548
diff
changeset
|
156 class Player(PlayerBase): |
|
614
2cf518129725
Delay power assignment to players until the game is started.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
597
diff
changeset
|
157 def __init__(self, number, anm, shts, character, continues): |
|
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
158 self.sht = shts[0] |
|
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
159 self.focused_sht = shts[1] |
|
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
160 |
|
614
2cf518129725
Delay power assignment to players until the game is started.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
597
diff
changeset
|
161 PlayerBase.__init__(self, number, anm, character, continues, power=-1) |
|
229
5afc75f71fed
Add “SHT” support to EoSD, and do a little cleanup.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
220
diff
changeset
|
162 |
|
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
163 self.orbs = [Orb(anm, 128, self), |
|
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
164 Orb(anm, 129, self)] |
|
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
165 |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
166 self.orbs[0].offset_x = -24 |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
167 self.orbs[1].offset_x = 24 |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
168 |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
169 self.orb_dx_interpolator = None |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
170 self.orb_dy_interpolator = None |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
171 |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
172 |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
173 def start_focusing(self): |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
174 self.orb_dx_interpolator = Interpolator((24,), self._game.frame, |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
175 (8,), self._game.frame + 8, |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
176 lambda x: x ** 2) |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
177 self.orb_dy_interpolator = Interpolator((0,), self._game.frame, |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
178 (-32,), self._game.frame + 8) |
|
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
179 self.focused = True |
|
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
180 |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
181 |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
182 def stop_focusing(self): |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
183 self.orb_dx_interpolator = Interpolator((8,), self._game.frame, |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
184 (24,), self._game.frame + 8, |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
185 lambda x: x ** 2) |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
186 self.orb_dy_interpolator = Interpolator((-32,), self._game.frame, |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
187 (0,), self._game.frame + 8) |
|
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
188 self.focused = False |
|
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
189 |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
190 |
|
384
690b5faaa0e6
Make rendering of multiple-sprites elements work like single-sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
379
diff
changeset
|
191 @property |
|
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
192 def objects(self): |
|
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
492
diff
changeset
|
193 return [self] + (self.orbs if self.power >= 8 else []) |
|
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
194 |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
195 |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
196 def update(self, keystate): |
|
597
244c99c568c8
Don’t hardcode the available games and interfaces, and relocation them.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
548
diff
changeset
|
197 PlayerBase.update(self, keystate) |
|
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
198 |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
199 if self.death_time == 0 or self._game.frame - self.death_time > 60: |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
200 if self.orb_dx_interpolator: |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
201 self.orb_dx_interpolator.update(self._game.frame) |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
202 dx, = self.orb_dx_interpolator.values |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
203 self.orbs[0].offset_x = -dx |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
204 self.orbs[1].offset_x = dx |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
205 if self.orb_dy_interpolator: |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
206 self.orb_dy_interpolator.update(self._game.frame) |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
207 dy, = self.orb_dy_interpolator.values |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
208 self.orbs[0].offset_y = dy |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
209 self.orbs[1].offset_y = dy |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
210 |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
211 for orb in self.orbs: |
|
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
212 orb.update() |
