annotate pytouhou/games/eosd/game.py @ 792:11bc22bad1bf

python: Replace the image crate with png We weren’t using any of its features anyway, so the png crate is exactly what we need, without the many heavy dependencies of image. https://github.com/image-rs/image-png/pull/670 will eventually make it even faster to build.
author Link Mauve <linkmauve@linkmauve.fr>
date Sat, 17 Jan 2026 22:22:25 +0100
parents df6ae915ebaa
children
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
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15 from pytouhou.utils.interpolator import Interpolator
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16
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17 from pytouhou.game.game import Game as GameBase
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18 from pytouhou.game.bullettype import BulletType
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f037bca24f2d Partially implement lasers.
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19 from pytouhou.game.lasertype import LaserType
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20 from pytouhou.game.itemtype import ItemType
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21 from pytouhou.game.player import Player as PlayerBase
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22 from pytouhou.game.orb import Orb
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23 from pytouhou.game.background import Background
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24
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e35bef07290d Always import runners from pytouhou.vm, to allow their replacement.
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25 from pytouhou.vm import ECLMainRunner
220
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26
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27
615
d1f0bb0b7a17 Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)
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28 class Common:
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29 default_power = [0, 64, 128, 128, 128, 128, 0]
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30
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31 def __init__(self, resource_loader, player_characters, continues, *,
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32 width=384, height=448):
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33 self.width, self.height = width, height
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34
434
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35 self.etama = resource_loader.get_multi_anm(('etama3.anm', 'etama4.anm'))
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36 self.bullet_types = [BulletType(self.etama[0], 0, 11, 14, 15, 16, hitbox_size=2,
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37 type_id=0),
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38 BulletType(self.etama[0], 1, 12, 17, 18, 19, hitbox_size=3,
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39 type_id=1),
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40 BulletType(self.etama[0], 2, 12, 17, 18, 19, hitbox_size=2,
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41 type_id=2),
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42 BulletType(self.etama[0], 3, 12, 17, 18, 19, hitbox_size=3,
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43 type_id=3),
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44 BulletType(self.etama[0], 4, 12, 17, 18, 19, hitbox_size=2.5,
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45 type_id=4),
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46 BulletType(self.etama[0], 5, 12, 17, 18, 19, hitbox_size=2,
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47 type_id=5),
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48 BulletType(self.etama[0], 6, 13, 20, 20, 20, hitbox_size=8,
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49 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0),
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50 type_id=6),
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51 BulletType(self.etama[0], 7, 13, 20, 20, 20, hitbox_size=5.5,
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52 launch_anim_offsets=(1, 1, 1, 1),
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53 type_id=7),
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54 BulletType(self.etama[0], 8, 13, 20, 20, 20, hitbox_size=4.5,
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55 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0),
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56 type_id=8),
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57 BulletType(self.etama[1], 0, 1, 2, 2, 2, hitbox_size=16,
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58 launch_anim_offsets=(0, 1, 2, 3),
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59 type_id=9)]
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60
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61 self.laser_types = [LaserType(self.etama[0], 9),
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62 LaserType(self.etama[0], 10)]
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63
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64 self.item_types = [ItemType(self.etama[0], 0, 7), #Power
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65 ItemType(self.etama[0], 1, 8), #Point
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66 ItemType(self.etama[0], 2, 9), #Big power
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67 ItemType(self.etama[0], 3, 10), #Bomb
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68 ItemType(self.etama[0], 4, 11), #Full power
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69 ItemType(self.etama[0], 5, 12), #1up
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70 ItemType(self.etama[0], 6, 13)] #Star
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71
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72 self.enemy_face = [('face03a.anm', 'face03b.anm'),
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73 ('face05a.anm',),
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74 ('face06a.anm', 'face06b.anm'),
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75 ('face08a.anm', 'face08b.anm'),
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76 ('face09a.anm', 'face09b.anm'),
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77 ('face09b.anm', 'face10a.anm', 'face10b.anm'),
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78 ('face08a.anm', 'face12a.anm', 'face12b.anm', 'face12c.anm')]
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79
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80 eosd_characters = resource_loader.get_eosd_characters()
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81 self.first_character = player_characters[0] // 2
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82 self.player_anms = {}
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83 self.players = [None] * len(player_characters)
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84 for i, player_character in enumerate(player_characters):
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85 character = player_character // 2
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86 if character not in self.player_anms:
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87 face = resource_loader.get_multi_anm(('face0%da.anm' % character,
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88 'face0%db.anm' % character,
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89 'face0%dc.anm' % character))
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90 anm = resource_loader.get_single_anm('player0%d.anm' % character)
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91 self.player_anms[character] = (anm, face)
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92
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93 self.players[i] = Player(i, self.player_anms[character][0],
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94 eosd_characters[player_character],
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95 character, continues)
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96
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97
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98
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99 class Game(GameBase):
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100 def __init__(self, resource_loader, stage, rank, difficulty,
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101 common, prng, hints=None, friendly_fire=True,
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102 nb_bullets_max=640):
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103
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104 self.etama = common.etama #XXX
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105 self.enm_anm = resource_loader.get_anm('stg%denm.anm' % stage)
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106 try:
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107 self.enm_anm = self.enm_anm + resource_loader.get_anm('stg%denm2.anm' % stage)
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108 except KeyError:
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109 pass
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diff changeset
110 ecl = resource_loader.get_ecl('ecldata%d.ecl' % stage)
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
111 self.ecl_runners = [ECLMainRunner(main, ecl.subs, self) for main in ecl.mains]
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
112
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
113 self.spellcard_effect_anm = resource_loader.get_single_anm('eff0%d.anm' % stage)
428
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
114
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
115 self.msg = resource_loader.get_msg('msg%d.dat' % stage)
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
116 msg_anm = [common.player_anms[common.first_character][1], #TODO: does it break bomb face of non-first player?
434
18e4b121646b Move the common parts of EoSDGame outside, to not reallocate them at each stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
117 resource_loader.get_multi_anm(common.enemy_face[stage - 1])]
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
118
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
119 self.msg_anm = [[], []]
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
120 for i, anms in enumerate(msg_anm):
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
121 for anm in anms:
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
122 for sprite in anm.sprites.values():
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
123 self.msg_anm[i].append((anm, sprite))
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
124
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
125 for player in common.players:
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
126 player._game = self
614
2cf518129725 Delay power assignment to players until the game is started.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 597
diff changeset
127 if player.power < 0:
2cf518129725 Delay power assignment to players until the game is started.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 597
diff changeset
128 player.power = common.default_power[stage - 1]
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
129
428
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
130 # Load stage data
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
131 self.std = resource_loader.get_stage('stage%d.std' % stage)
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
132
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
133 background_anm = resource_loader.get_single_anm('stg%dbg.anm' % stage)
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
134 self.background = Background(self.std, background_anm)
428
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 409
diff changeset
135
456
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 434
diff changeset
136 common.interface.start_stage(self, stage)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 434
diff changeset
137
597
244c99c568c8 Don’t hardcode the available games and interfaces, and relocation them.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 548
diff changeset
138 GameBase.__init__(self, common.players, stage, rank, difficulty,
244c99c568c8 Don’t hardcode the available games and interfaces, and relocation them.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 548
diff changeset
139 common.bullet_types, common.laser_types,
244c99c568c8 Don’t hardcode the available games and interfaces, and relocation them.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 548
diff changeset
140 common.item_types, nb_bullets_max, common.width,
244c99c568c8 Don’t hardcode the available games and interfaces, and relocation them.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 548
diff changeset
141 common.height, prng, common.interface, hints,
244c99c568c8 Don’t hardcode the available games and interfaces, and relocation them.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 548
diff changeset
142 friendly_fire)
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 289
diff changeset
143
548
1e9ea6519f3c Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
144 try:
1e9ea6519f3c Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
145 self.texts['stage_name'] = common.interface.stage_name
1e9ea6519f3c Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
146 except AttributeError:
1e9ea6519f3c Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
147 pass
456
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 434
diff changeset
148
548
1e9ea6519f3c Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
149 try:
1e9ea6519f3c Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
150 self.texts['song_name'] = common.interface.song_name
1e9ea6519f3c Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
151 except AttributeError:
1e9ea6519f3c Make EoSDInterface separate from EoSD game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
152 pass
345
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
153
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
diff changeset
154
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
155
597
244c99c568c8 Don’t hardcode the available games and interfaces, and relocation them.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 548
diff changeset
156 class Player(PlayerBase):
614
2cf518129725 Delay power assignment to players until the game is started.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 597
diff changeset
157 def __init__(self, number, anm, shts, character, continues):
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
158 self.sht = shts[0]
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
159 self.focused_sht = shts[1]
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
160
614
2cf518129725 Delay power assignment to players until the game is started.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 597
diff changeset
161 PlayerBase.__init__(self, number, anm, character, continues, power=-1)
229
5afc75f71fed Add “SHT” support to EoSD, and do a little cleanup.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 220
diff changeset
162
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
163 self.orbs = [Orb(anm, 128, self),
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
164 Orb(anm, 129, self)]
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
165
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
166 self.orbs[0].offset_x = -24
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
167 self.orbs[1].offset_x = 24
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
168
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
169 self.orb_dx_interpolator = None
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
170 self.orb_dy_interpolator = None
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
171
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
172
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
173 def start_focusing(self):
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
174 self.orb_dx_interpolator = Interpolator((24,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
175 (8,), self._game.frame + 8,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
176 lambda x: x ** 2)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
177 self.orb_dy_interpolator = Interpolator((0,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
178 (-32,), self._game.frame + 8)
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
179 self.focused = True
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
180
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
181
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
182 def stop_focusing(self):
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
183 self.orb_dx_interpolator = Interpolator((8,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
184 (24,), self._game.frame + 8,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
185 lambda x: x ** 2)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
186 self.orb_dy_interpolator = Interpolator((-32,), self._game.frame,
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
187 (0,), self._game.frame + 8)
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
188 self.focused = False
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
189
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
190
384
690b5faaa0e6 Make rendering of multiple-sprites elements work like single-sprites.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
191 @property
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
192 def objects(self):
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
193 return [self] + (self.orbs if self.power >= 8 else [])
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
194
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
195
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
196 def update(self, keystate):
597
244c99c568c8 Don’t hardcode the available games and interfaces, and relocation them.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 548
diff changeset
197 PlayerBase.update(self, keystate)
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
198
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
199 if self.death_time == 0 or self._game.frame - self.death_time > 60:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
200 if self.orb_dx_interpolator:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
201 self.orb_dx_interpolator.update(self._game.frame)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
202 dx, = self.orb_dx_interpolator.values
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
203 self.orbs[0].offset_x = -dx
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
204 self.orbs[1].offset_x = dx
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
205 if self.orb_dy_interpolator:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
206 self.orb_dy_interpolator.update(self._game.frame)
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
207 dy, = self.orb_dy_interpolator.values
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
208 self.orbs[0].offset_y = dy
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
209 self.orbs[1].offset_y = dy
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
210
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
211 for orb in self.orbs:
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 200
diff changeset
212 orb.update()