annotate pytouhou/games/sample/game.py @ 792:11bc22bad1bf

python: Replace the image crate with png We weren’t using any of its features anyway, so the png crate is exactly what we need, without the many heavy dependencies of image. https://github.com/image-rs/image-png/pull/670 will eventually make it even faster to build.
author Link Mauve <linkmauve@linkmauve.fr>
date Sat, 17 Jan 2026 22:22:25 +0100
parents d1f0bb0b7a17
children
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
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15 from pytouhou.utils.interpolator import Interpolator
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16
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17 from pytouhou.game.game import Game as GameBase
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18 from pytouhou.game.bullettype import BulletType
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f037bca24f2d Partially implement lasers.
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19 from pytouhou.game.lasertype import LaserType
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20 from pytouhou.game.itemtype import ItemType
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21 from pytouhou.game.player import Player as PlayerBase
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22 from pytouhou.game.orb import Orb
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23 from pytouhou.game.background import Background
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24
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25 from pytouhou.vm import PythonMainRunner
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26 from . import enemies, shots
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27
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28
615
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29 class Common:
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30 default_power = [0, 64, 128, 128, 128, 128, 0]
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31
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32 def __init__(self, resource_loader, player_characters, continues, *,
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33 width=384, height=448):
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34 self.width, self.height = width, height
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35
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36 self.etama = resource_loader.get_multi_anm(('etama3.anm', 'etama4.anm'))
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37 self.bullet_types = [BulletType(self.etama[0], 0, 11, 14, 15, 16, hitbox_size=2,
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38 type_id=0),
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39 BulletType(self.etama[0], 1, 12, 17, 18, 19, hitbox_size=3,
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40 type_id=1),
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41 BulletType(self.etama[0], 2, 12, 17, 18, 19, hitbox_size=2,
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42 type_id=2),
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43 BulletType(self.etama[0], 3, 12, 17, 18, 19, hitbox_size=3,
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44 type_id=3),
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45 BulletType(self.etama[0], 4, 12, 17, 18, 19, hitbox_size=2.5,
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46 type_id=4),
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47 BulletType(self.etama[0], 5, 12, 17, 18, 19, hitbox_size=2,
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48 type_id=5),
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49 BulletType(self.etama[0], 6, 13, 20, 20, 20, hitbox_size=8,
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50 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0),
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51 type_id=6),
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52 BulletType(self.etama[0], 7, 13, 20, 20, 20, hitbox_size=5.5,
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53 launch_anim_offsets=(1, 1, 1, 1),
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54 type_id=7),
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55 BulletType(self.etama[0], 8, 13, 20, 20, 20, hitbox_size=4.5,
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56 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0),
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57 type_id=8),
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58 BulletType(self.etama[1], 0, 1, 2, 2, 2, hitbox_size=16,
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59 launch_anim_offsets=(0, 1, 2, 3),
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60 type_id=9)]
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61
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62 self.laser_types = [LaserType(self.etama[0], 9),
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63 LaserType(self.etama[0], 10)]
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64
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65 self.item_types = [ItemType(self.etama[0], 0, 7), #Power
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66 ItemType(self.etama[0], 1, 8), #Point
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67 ItemType(self.etama[0], 2, 9), #Big power
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68 ItemType(self.etama[0], 3, 10), #Bomb
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69 ItemType(self.etama[0], 4, 11), #Full power
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70 ItemType(self.etama[0], 5, 12), #1up
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71 ItemType(self.etama[0], 6, 13)] #Star
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72
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73 self.enemy_face = [('face03a.anm', 'face03b.anm'),
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74 ('face05a.anm',),
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75 ('face06a.anm', 'face06b.anm'),
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76 ('face08a.anm', 'face08b.anm'),
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77 ('face09a.anm', 'face09b.anm'),
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78 ('face09b.anm', 'face10a.anm', 'face10b.anm'),
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79 ('face08a.anm', 'face12a.anm', 'face12b.anm', 'face12c.anm')]
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80
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81 sample_characters = shots.characters
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82 self.first_character = player_characters[0] // 2
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83 self.player_anms = {}
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84 self.players = [None] * len(player_characters)
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85 for i, player_character in enumerate(player_characters):
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86 character = player_character // 2
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87 if character not in self.player_anms:
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88 face = resource_loader.get_multi_anm(('face0%da.anm' % character,
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89 'face0%db.anm' % character,
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90 'face0%dc.anm' % character))
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91 anm = resource_loader.get_single_anm('player0%d.anm' % character)
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92 self.player_anms[character] = (anm, face)
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93
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94 self.players[i] = Player(i, self.player_anms[character][0],
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95 sample_characters[player_character],
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96 character, continues)
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97
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98
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99
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100 class Game(GameBase):
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101 def __init__(self, resource_loader, stage, rank, difficulty,
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102 common, prng, hints=None, friendly_fire=True,
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103 nb_bullets_max=640):
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104
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105 self.etama = common.etama #XXX
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106 try:
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107 self.enm_anm = resource_loader.get_multi_anm(('stg%denm.anm' % stage,
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108 'stg%denm2.anm' % stage))
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109 except KeyError:
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110 self.enm_anm = resource_loader.get_anm('stg%denm.anm' % stage)
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111
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112 self.ecl_runners = [PythonMainRunner(getattr(enemies, 'stage%d' % stage), self)]
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113
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114 self.spellcard_effect_anm = resource_loader.get_single_anm('eff0%d.anm' % stage)
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115
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116 self.msg = resource_loader.get_msg('msg%d.dat' % stage)
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117 msg_anm = [common.player_anms[common.first_character][1], #TODO: does it break bomb face of non-first player?
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118 resource_loader.get_multi_anm(common.enemy_face[stage - 1])]
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119
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120 self.msg_anm = [[], []]
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121 for i, anms in enumerate(msg_anm):
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122 for anm in anms:
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123 for sprite in anm.sprites.values():
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124 self.msg_anm[i].append((anm, sprite))
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125
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126 for player in common.players:
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127 player._game = self
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128 if player.power < 0:
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129 player.power = common.default_power[stage - 1]
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130
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131 # Load stage data
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132 self.std = resource_loader.get_stage('stage%d.std' % stage)
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133
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134 background_anm = resource_loader.get_single_anm('stg%dbg.anm' % stage)
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135 self.background = Background(self.std, background_anm)
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136
456
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137 common.interface.start_stage(self, stage)
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138
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139 GameBase.__init__(self, common.players, stage, rank, difficulty,
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140 common.bullet_types, common.laser_types,
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141 common.item_types, nb_bullets_max, common.width,
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142 common.height, prng, common.interface, hints,
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143 friendly_fire)
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144
196
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145
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146
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147 class Player(PlayerBase):
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148 def __init__(self, number, anm, shts, character, continues):
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149 self.sht = shts[0]
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150 self.focused_sht = shts[1]
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151
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152 PlayerBase.__init__(self, number, anm, character, continues, power=-1)
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153
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154 self.orbs = [Orb(anm, 128, self),
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155 Orb(anm, 129, self)]
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156
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157 self.orbs[0].offset_x = -24
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158 self.orbs[1].offset_x = 24
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159
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160 def start_focusing(self):
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161 self.focused = True
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162
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163 def stop_focusing(self):
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164 self.focused = False
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165
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166 @property
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167 def objects(self):
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168 return [self] + self.orbs
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169
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170 def update(self, keystate):
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171 PlayerBase.update(self, keystate)
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172
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173 for orb in self.orbs:
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174 orb.update()