annotate pytouhou/ui/gamerunner.py @ 422:52829ebe2561

Refactor window management in its own class.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Tue, 16 Jul 2013 21:07:15 +0200
parents b1248bab2d0f
children
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 from pytouhou.lib import sdl
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16
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17 from pyglet.gl import (glMatrixMode, glEnable, glDisable, glViewport,
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18 glScissor, glLoadMatrixf, glGenBuffers, glDeleteBuffers,
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19 GL_MODELVIEW, GL_PROJECTION, GL_FOG, GL_SCISSOR_TEST)
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21 from pytouhou.utils.helpers import get_logger
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22 from pytouhou.utils.maths import perspective, setup_camera, ortho_2d
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23
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24 from .gamerenderer import GameRenderer
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25 from .music import MusicPlayer, SFXPlayer, NullPlayer
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26 from .shaders.eosd import GameShader, BackgroundShader
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27
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28 from ctypes import c_uint, byref
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31 logger = get_logger(__name__)
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32
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33
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34 class GameRunner(GameRenderer):
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35 def __init__(self, window, resource_loader, replay=None, skip=False):
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36 GameRenderer.__init__(self, resource_loader)
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37
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38 self.window = window
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39 self.replay_level = None
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40 self.skip = skip
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41 self.keystate = 0
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42
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43 self.use_fixed_pipeline = window.use_fixed_pipeline #XXX
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44 self.width = window.width #XXX
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45 self.height = window.height #XXX
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46
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47 if not self.use_fixed_pipeline:
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48 self.game_shader = GameShader()
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49 self.background_shader = BackgroundShader()
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50 self.interface_shader = self.game_shader
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51
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52 vbo_array = (c_uint * 2)()
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53 glGenBuffers(2, vbo_array)
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54 self.vbo, self.back_vbo = vbo_array
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56
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57 def load_game(self, game=None, background=None, bgms=None, replay=None, save_keystates=None):
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58 self.game = game
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59 self.background = background
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60
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61 self.texture_manager.preload(game.resource_loader.instanced_anms.values())
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62
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63 if background:
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64 self.prerender_background(background)
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65
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66 self.set_input(replay)
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67 if replay and replay.levels[game.stage - 1]:
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68 game.players[0].state.lives = self.replay_level.lives
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69 game.players[0].state.power = self.replay_level.power
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70 game.players[0].state.bombs = self.replay_level.bombs
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71 game.difficulty = self.replay_level.difficulty
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72
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73 self.save_keystates = save_keystates
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74
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75 game.music = MusicPlayer(game.resource_loader, bgms)
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76 game.music.play(0)
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77 game.sfx_player = SFXPlayer(game.resource_loader) if not self.skip else NullPlayer()
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79
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80 def set_input(self, replay=None):
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81 if not replay or not replay.levels[self.game.stage-1]:
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82 self.replay_level = None
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83 else:
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84 self.replay_level = replay.levels[self.game.stage-1]
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85 self.keys = self.replay_level.iter_keystates()
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86
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87
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88 def start(self):
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89 width = self.game.interface.width if self.game else 640
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90 height = self.game.interface.height if self.game else 480
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91 if (width, height) != (self.width, self.height):
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92 self.window.set_size(width, height)
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93
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94 self.proj = perspective(30, float(self.game.width) / float(self.game.height),
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95 101010101./2010101., 101010101./10101.)
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96 game_view = setup_camera(0, 0, 1)
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97 self.game_mvp = game_view * self.proj
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98 self.interface_mvp = ortho_2d(0., float(self.width), float(self.height), 0.)
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100
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101 def finish(self):
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102 #TODO: actually clean after buffers are not needed anymore.
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103 #if not self.use_fixed_pipeline:
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104 # vbo_array = (c_uint * 2)(self.vbo, self.back_vbo)
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105 # glDeleteBuffers(2, vbo_array)
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106 pass
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107
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108
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109 def update(self):
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110 if self.background:
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111 self.background.update(self.game.frame)
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112 for event in sdl.poll_events():
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113 type_ = event[0]
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114 if type_ == sdl.KEYDOWN:
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115 scancode = event[1]
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116 if scancode == sdl.SCANCODE_ESCAPE:
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117 return False #TODO: implement the pause.
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118 elif type_ == sdl.QUIT:
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119 return False
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120 if self.game:
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121 if not self.replay_level:
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122 #TODO: allow user settings
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123 keys = sdl.get_keyboard_state()
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124 keystate = 0
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125 if keys[sdl.SCANCODE_Z]:
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126 keystate |= 1
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127 if keys[sdl.SCANCODE_X]:
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128 keystate |= 2
418
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129 if keys[sdl.SCANCODE_LSHIFT]:
187
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130 keystate |= 4
418
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131 if keys[sdl.SCANCODE_UP]:
187
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132 keystate |= 16
418
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133 if keys[sdl.SCANCODE_DOWN]:
187
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diff changeset
134 keystate |= 32
418
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135 if keys[sdl.SCANCODE_LEFT]:
187
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136 keystate |= 64
418
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diff changeset
137 if keys[sdl.SCANCODE_RIGHT]:
187
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diff changeset
138 keystate |= 128
418
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parents: 412
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139 if keys[sdl.SCANCODE_LCTRL]:
187
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140 keystate |= 256
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141 else:
374
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142 try:
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143 keystate = self.keys.next()
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144 except StopIteration:
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diff changeset
145 keystate = 0
378
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parents: 374
diff changeset
146 if self.skip:
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diff changeset
147 self.set_input()
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diff changeset
148 self.skip = False
379
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diff changeset
149 self.game.sfx_player = SFXPlayer(self.game.resource_loader)
187
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parents: 158
diff changeset
150
373
6deab6ad8be8 Add the ability to save a replay.
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diff changeset
151 if self.save_keystates is not None:
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diff changeset
152 self.save_keystates.append(keystate)
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parents: 370
diff changeset
153
331
1b4f04b08729 Add the story mode.
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parents: 330
diff changeset
154 self.game.run_iter(keystate)
422
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parents: 421
diff changeset
155 if not self.skip:
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parents: 421
diff changeset
156 self.render_game()
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diff changeset
157 self.render_interface()
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diff changeset
158 return True
131
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parents:
diff changeset
159
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parents:
diff changeset
160
300
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parents: 233
diff changeset
161 def render_game(self):
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
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parents: 224
diff changeset
162 # Switch to game projection
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diff changeset
163 #TODO: move that to GameRenderer?
300
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diff changeset
164 x, y = self.game.interface.game_pos
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diff changeset
165 glViewport(x, y, self.game.width, self.game.height)
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diff changeset
166 glScissor(x, y, self.game.width, self.game.height)
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parents: 233
diff changeset
167 glEnable(GL_SCISSOR_TEST)
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
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parents: 224
diff changeset
168
131
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parents:
diff changeset
169 GameRenderer.render(self)
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parents:
diff changeset
170
300
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diff changeset
171 glDisable(GL_SCISSOR_TEST)
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parents: 233
diff changeset
172
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diff changeset
173
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diff changeset
174 def render_interface(self):
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diff changeset
175 interface = self.game.interface
422
52829ebe2561 Refactor window management in its own class.
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parents: 421
diff changeset
176 interface.labels['framerate'].set_text('%.2ffps' % self.window.clock.get_fps())
300
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parents: 233
diff changeset
177
370
74471afbac37 Add a programmable pipeline renderer, and a --fixed-pipeline switch to use the old one.
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parents: 353
diff changeset
178 if self.use_fixed_pipeline:
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parents: 353
diff changeset
179 glMatrixMode(GL_MODELVIEW)
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parents: 353
diff changeset
180 glLoadMatrixf(self.interface_mvp.get_c_data())
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parents: 353
diff changeset
181 glDisable(GL_FOG)
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parents: 353
diff changeset
182 else:
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parents: 353
diff changeset
183 self.interface_shader.bind()
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parents: 353
diff changeset
184 self.interface_shader.uniform_matrixf('mvp', self.interface_mvp.get_c_data())
300
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parents: 233
diff changeset
185 glViewport(0, 0, self.width, self.height)
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
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parents: 224
diff changeset
186
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 300
diff changeset
187 items = [item for item in interface.items if item.anmrunner and item.anmrunner.running]
323
2fcdb8966957 Display lives and bombs.
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parents: 321
diff changeset
188 labels = interface.labels.values()
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parents: 321
diff changeset
189
300
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parents: 233
diff changeset
190 if items:
323
2fcdb8966957 Display lives and bombs.
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parents: 321
diff changeset
191 # Redraw all the interface
300
da53bc29b94a Add the game interface.
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parents: 233
diff changeset
192 self.render_elements(items)
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diff changeset
193 else:
323
2fcdb8966957 Display lives and bombs.
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parents: 321
diff changeset
194 # Redraw only changed labels
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parents: 321
diff changeset
195 labels = [label for label in labels if label.changed]
2fcdb8966957 Display lives and bombs.
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parents: 321
diff changeset
196
387
e1f5dcd4b83e Display something at the start of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 384
diff changeset
197 self.render_elements(interface.level_start)
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parents: 384
diff changeset
198
345
2c4589370cc6 Display a boss remaining lives and timeout.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 343
diff changeset
199 if self.game.boss:
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 343
diff changeset
200 self.render_elements(interface.boss_items)
2c4589370cc6 Display a boss remaining lives and timeout.
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parents: 343
diff changeset
201
323
2fcdb8966957 Display lives and bombs.
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parents: 321
diff changeset
202 self.render_elements(labels)
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parents: 321
diff changeset
203 for label in labels:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
204 label.changed = False
131
fab7ad2f0d8b Use Cython, improve performances!
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
205