annotate pytouhou/game/enemy.py @ 105:572740acdb25

A few changes in the execution order to match 102h.exe
author Thibaut Girka <thib@sitedethib.com>
date Mon, 05 Sep 2011 17:18:47 +0200
parents 6c59d0eeb5fa
children c7847bfed427
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15
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16 from itertools import chain
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17 from io import BytesIO
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18 import os
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19 from struct import unpack, pack
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20 from pytouhou.utils.interpolator import Interpolator
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21 from pytouhou.vm.eclrunner import ECLRunner
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22 from pytouhou.vm.anmrunner import ANMRunner
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23 from pytouhou.game.sprite import Sprite
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24 from pytouhou.game.bullet import Bullet
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25 from math import cos, sin, atan2, pi
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27
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28 class Enemy(object):
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29 def __init__(self, pos, life, _type, anm_wrapper, game_state):
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30 self._game_state = game_state
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31 self._anm_wrapper = anm_wrapper
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32 self._sprite = None
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33 self._anmrunner = None
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34 self._removed = False
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35 self._type = _type
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36 self._was_visible = False
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37
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38 self.frame = 0
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39
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40 self.x, self.y = pos
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41 self.life = life
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42 self.max_life = life
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43 self.touchable = True
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44 self.damageable = True
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45 self.death_flags = 0
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46 self.bullets = []
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47 self.extended_bullet_attributes = (0, 0, 0, 0, 0., 0., 0., 0.)
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48 self.bullet_attributes = None
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49 self.bullet_launch_offset = (0, 0)
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50 self.death_callback = None
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51 self.boss_callback = None
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52 self.low_life_callback = None
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53 self.low_life_trigger = None
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54 self.timeout = None
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55 self.timeout_callback = None
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56 self.remaining_lives = -1
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57
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58 self.automatic_orientation = False
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59
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60 self.bullet_launch_interval = 0
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61 self.bullet_launch_timer = 0
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62 self.delay_attack = False
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63
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64 self.death_anim = None
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65 self.movement_dependant_sprites = None
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66 self.direction = None
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67 self.interpolator = None #TODO
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68 self.speed_interpolator = None
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69 self.angle = 0.
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70 self.speed = 0.
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71 self.rotation_speed = 0.
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72 self.acceleration = 0.
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73
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74 self.hitbox = (0, 0)
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75 self.screen_box = None
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77
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78 def set_bullet_attributes(self, type_, anim, sprite_idx_offset,
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79 bullets_per_shot, number_of_shots, speed, speed2,
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80 launch_angle, angle, flags):
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81 self.bullet_attributes = (type_, anim, sprite_idx_offset, bullets_per_shot,
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82 number_of_shots, speed, speed2, launch_angle,
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83 angle, flags)
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84 if not self.delay_attack:
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85 self.fire()
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88 def fire(self):
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89 (type_, anim, sprite_idx_offset, bullets_per_shot, number_of_shots,
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90 speed, speed2, launch_angle, angle, flags) = self.bullet_attributes
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91
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92 if speed2 < 0.3:
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93 speed2 = 0.3
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94
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95 self.bullet_launch_timer = 0
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96
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97 player = self.select_player()
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98
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99 if type_ in (67, 69, 71):
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100 launch_angle += self.get_player_angle(player)
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101 if type_ in (69, 70, 71):
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102 angle = 2. * pi / bullets_per_shot
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103 if type_ == 71:
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104 launch_angle += pi / bullets_per_shot
104
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105 if type_ != 75:
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106 launch_angle -= angle * (bullets_per_shot - 1) / 2.
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107
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108 for shot_nb in range(number_of_shots):
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109 shot_speed = speed if shot_nb == 0 else speed + (speed2 - speed) * float(shot_nb) / float(number_of_shots)
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110 bullet_angle = launch_angle
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111 for bullet_nb in range(bullets_per_shot):
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112 if type_ == 75: # 102.h@0x4138cf
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113 bullet_angle = self._game_state.prng.rand_double() * (launch_angle - angle) + angle
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114 shot_speed = self._game_state.prng.rand_double() * (speed - speed2) + speed2
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115 self.bullets.append(Bullet((self.x, self.y),
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116 anim, sprite_idx_offset,
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117 bullet_angle, shot_speed,
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118 self.extended_bullet_attributes,
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119 flags, player, self._game_state))
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120 bullet_angle += angle
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121
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122
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123 def select_player(self, players=None):
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124 return (players or self._game_state.players)[0] #TODO
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125
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126
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127 def get_player_angle(self, player=None):
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128 player = player or self.select_player()
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diff changeset
129 return atan2(player.y - self.y, player.x - self.x)
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diff changeset
130
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parents: 49
diff changeset
131
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents: 48
diff changeset
132 def set_anim(self, index):
69
a142e57218a0 Refactor. Move VMs to pytouhou.vm.
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diff changeset
133 self._sprite = Sprite()
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diff changeset
134 self._anmrunner = ANMRunner(self._anm_wrapper, index, self._sprite)
105
572740acdb25 A few changes in the execution order to match 102h.exe
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parents: 104
diff changeset
135 self._anmrunner.run_frame()
23
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parents: 22
diff changeset
136
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
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parents: 22
diff changeset
137
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
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parents: 22
diff changeset
138 def set_pos(self, x, y, z):
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parents: 22
diff changeset
139 self.x, self.y = x, y
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diff changeset
140 self.interpolator = Interpolator((x, y))
100
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diff changeset
141 self.interpolator.set_interpolation_start(self._game_state.frame, (x, y))
23
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parents: 22
diff changeset
142
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parents: 22
diff changeset
143
62
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diff changeset
144 def move_to(self, duration, x, y, z, formula):
57
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diff changeset
145 if not self.interpolator:
100
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parents: 98
diff changeset
146 frame = self._game_state.frame
62
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diff changeset
147 self.interpolator = Interpolator((self.x, self.y), formula)
100
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diff changeset
148 self.interpolator.set_interpolation_start(frame, (self.x, self.y))
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diff changeset
149 self.interpolator.set_interpolation_end(frame + duration - 1, (x, y))
23
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parents: 22
diff changeset
150
75
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diff changeset
151 self.speed = 0.
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diff changeset
152 self.angle = atan2(y - self.y, x - self.x)
23
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diff changeset
153
75
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diff changeset
154
b3bd421bb895 Handle a few more ECL instructions
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parents: 73
diff changeset
155 def stop_in(self, duration, formula):
57
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diff changeset
156 if not self.speed_interpolator:
100
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diff changeset
157 frame = self._game_state.frame
75
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diff changeset
158 self.speed_interpolator = Interpolator((self.speed,), formula)
100
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diff changeset
159 self.speed_interpolator.set_interpolation_start(frame, (self.speed,))
5c40cc1b8019 Use game's frame for interpolation. No more time manipulation interfering with interpolators!
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parents: 98
diff changeset
160 self.speed_interpolator.set_interpolation_end(frame + duration - 1, (0.,))
57
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diff changeset
161
75
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diff changeset
162 self.speed = 0.
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diff changeset
163
57
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parents: 56
diff changeset
164
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
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parents: 22
diff changeset
165 def is_visible(self, screen_width, screen_height):
73
e4af16a019d3 Do not remove enemies as soon as they lose their animation (Daiyousei...)
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parents: 72
diff changeset
166 if self._sprite:
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parents: 72
diff changeset
167 tx, ty, tw, th = self._sprite.texcoords
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parents: 72
diff changeset
168 if self._sprite.corner_relative_placement:
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diff changeset
169 raise Exception #TODO
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diff changeset
170 else:
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diff changeset
171 tx, ty, tw, th = 0., 0., 0., 0.
29
afa91be769ae Don't lose time updating off-screen enemies' sprites
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parents: 23
diff changeset
172
73
e4af16a019d3 Do not remove enemies as soon as they lose their animation (Daiyousei...)
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diff changeset
173 max_x = tw / 2.
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parents: 72
diff changeset
174 max_y = th / 2.
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parents: 72
diff changeset
175 min_x = -max_x
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diff changeset
176 min_y = -max_y
29
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parents: 23
diff changeset
177
56
299de3a9b69f Filter out off-screen enemies (the same way the official game does)
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parents: 52
diff changeset
178 if any((min_x > screen_width - self.x,
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parents: 52
diff changeset
179 max_x < -self.x,
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parents: 52
diff changeset
180 min_y > screen_height - self.y,
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diff changeset
181 max_y < -self.y)):
23
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parents: 22
diff changeset
182 return False
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parents: 22
diff changeset
183 return True
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parents: 22
diff changeset
184
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
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parents:
diff changeset
185
85
3804f07d3b0e Various optimizations
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parents: 83
diff changeset
186 def get_objects_by_texture(self, objects_by_texture):
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
187 for bullet in self.bullets:
85
3804f07d3b0e Various optimizations
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parents: 83
diff changeset
188 bullet.get_objects_by_texture(objects_by_texture)
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
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parents: 79
diff changeset
189
73
e4af16a019d3 Do not remove enemies as soon as they lose their animation (Daiyousei...)
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parents: 72
diff changeset
190 if not self._sprite:
85
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parents: 83
diff changeset
191 return
73
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diff changeset
192
94
ca571697ec83 Various minor optimisations and refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 93
diff changeset
193 sprite = self._sprite
ca571697ec83 Various minor optimisations and refactoring
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parents: 93
diff changeset
194 sprite.update_vertices_uvs_colors()
90
630e9045e851 Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 85
diff changeset
195
94
ca571697ec83 Various minor optimisations and refactoring
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parents: 93
diff changeset
196 key = sprite.anm.first_name, sprite.anm.secondary_name
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parents: 93
diff changeset
197 key = (key, sprite.blendfunc)
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parents: 93
diff changeset
198 rec = objects_by_texture.setdefault(key, ([], [], []))
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parents: 93
diff changeset
199 vertices = ((x + self.x, y + self.y, z) for x, y, z in sprite._vertices)
ca571697ec83 Various minor optimisations and refactoring
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parents: 93
diff changeset
200 rec[0].extend(vertices)
ca571697ec83 Various minor optimisations and refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 93
diff changeset
201 rec[1].extend(sprite._uvs)
ca571697ec83 Various minor optimisations and refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 93
diff changeset
202 rec[2].extend(sprite._colors)
36
f46c18872796 Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 34
diff changeset
203
f46c18872796 Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 34
diff changeset
204
69
a142e57218a0 Refactor. Move VMs to pytouhou.vm.
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parents: 68
diff changeset
205 def update(self):
21
bf225780973f Small refactoring, and Rumia \o/
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parents: 20
diff changeset
206 x, y = self.x, self.y
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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parents: 56
diff changeset
207 if self.interpolator:
100
5c40cc1b8019 Use game's frame for interpolation. No more time manipulation interfering with interpolators!
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parents: 98
diff changeset
208 self.interpolator.update(self._game_state.frame)
20
6ebf9539c077 Handle more enemies types and movements
Thibaut Girka <thib@sitedethib.com>
parents: 18
diff changeset
209 x, y = self.interpolator.values
21
bf225780973f Small refactoring, and Rumia \o/
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parents: 20
diff changeset
210
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
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parents:
diff changeset
211 self.speed += self.acceleration #TODO: units? Execution order?
ca26a84916cb Add preliminary ECL viewer/interpreter.
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parents:
diff changeset
212 self.angle += self.rotation_speed #TODO: units? Execution order?
ca26a84916cb Add preliminary ECL viewer/interpreter.
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parents:
diff changeset
213
57
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parents: 56
diff changeset
214
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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parents: 56
diff changeset
215 if self.speed_interpolator:
100
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parents: 98
diff changeset
216 self.speed_interpolator.update(self._game_state.frame)
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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parents: 56
diff changeset
217 self.speed, = self.speed_interpolator.values
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parents: 56
diff changeset
218
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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parents: 56
diff changeset
219
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
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parents:
diff changeset
220 dx, dy = cos(self.angle) * self.speed, sin(self.angle) * self.speed
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
221 if self._type & 2:
21
bf225780973f Small refactoring, and Rumia \o/
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parents: 20
diff changeset
222 x -= dx
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
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parents:
diff changeset
223 else:
21
bf225780973f Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents: 20
diff changeset
224 x += dx
bf225780973f Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents: 20
diff changeset
225 y += dy
bf225780973f Small refactoring, and Rumia \o/
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parents: 20
diff changeset
226
bf225780973f Small refactoring, and Rumia \o/
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parents: 20
diff changeset
227 if self.movement_dependant_sprites:
57
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parents: 56
diff changeset
228 #TODO: is that really how it works? Almost.
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parents: 56
diff changeset
229 # Sprite determination is done only once per changement, and is
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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parents: 56
diff changeset
230 # superseeded by ins_97.
62
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
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parents: 57
diff changeset
231 end_left, end_right, left, right = self.movement_dependant_sprites
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
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parents: 57
diff changeset
232 if x < self.x and self.direction != -1:
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
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parents: 57
diff changeset
233 self.set_anim(left)
22
fa87db09fc3a Fix Rumia's animations
Thibaut Girka <thib@sitedethib.com>
parents: 21
diff changeset
234 self.direction = -1
62
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
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parents: 57
diff changeset
235 elif x > self.x and self.direction != +1:
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
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parents: 57
diff changeset
236 self.set_anim(right)
22
fa87db09fc3a Fix Rumia's animations
Thibaut Girka <thib@sitedethib.com>
parents: 21
diff changeset
237 self.direction = +1
62
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
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parents: 57
diff changeset
238 elif x == self.x and self.direction is not None:
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
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parents: 57
diff changeset
239 self.set_anim({-1: end_left, +1: end_right}[self.direction])
22
fa87db09fc3a Fix Rumia's animations
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parents: 21
diff changeset
240 self.direction = None
21
bf225780973f Small refactoring, and Rumia \o/
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parents: 20
diff changeset
241
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
242
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
243 if self.screen_box:
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
244 xmin, ymin, xmax, ymax = self.screen_box
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
245 x = max(xmin, min(x, xmax))
811cefefb5c8 Fix a few bugs and add support for a few instructions
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parents: 49
diff changeset
246 y = max(ymin, min(y, ymax))
811cefefb5c8 Fix a few bugs and add support for a few instructions
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parents: 49
diff changeset
247
811cefefb5c8 Fix a few bugs and add support for a few instructions
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parents: 49
diff changeset
248
21
bf225780973f Small refactoring, and Rumia \o/
Thibaut Girka <thib@sitedethib.com>
parents: 20
diff changeset
249 self.x, self.y = x, y
69
a142e57218a0 Refactor. Move VMs to pytouhou.vm.
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parents: 68
diff changeset
250
a142e57218a0 Refactor. Move VMs to pytouhou.vm.
Thibaut Girka <thib@sitedethib.com>
parents: 68
diff changeset
251 #TODO
a142e57218a0 Refactor. Move VMs to pytouhou.vm.
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parents: 68
diff changeset
252 if self._anmrunner and not self._anmrunner.run_frame():
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parents: 68
diff changeset
253 self._anmrunner = None
a142e57218a0 Refactor. Move VMs to pytouhou.vm.
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parents: 68
diff changeset
254
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
255 if self._sprite:
69
a142e57218a0 Refactor. Move VMs to pytouhou.vm.
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parents: 68
diff changeset
256 if self._sprite._removed:
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cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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257 self._sprite = None
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a142e57218a0 Refactor. Move VMs to pytouhou.vm.
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258 else:
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630e9045e851 Minor refactoring
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259 self._sprite.update(angle_base=self.angle,
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260 force_rotation=self.automatic_orientation)
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f46c18872796 Minor refactoring
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261
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
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parents: 79
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262
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
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263 if self.bullet_launch_interval != 0:
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
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264 self.bullet_launch_timer += 1
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
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265 if self.bullet_launch_timer == self.bullet_launch_interval:
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
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266 self.fire()
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
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267
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
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parents: 79
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268
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
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269 for bullet in self.bullets:
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
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270 bullet.update()
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
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271
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
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parents: 79
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272
18
ca26a84916cb Add preliminary ECL viewer/interpreter.
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parents:
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273 self.frame += 1
ca26a84916cb Add preliminary ECL viewer/interpreter.
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parents:
diff changeset
274