annotate eosd @ 465:5f5955635d2c

Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 11 Sep 2013 16:03:55 +0200
parents ec327e58b477
children 58b47e788c59
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rev   line source
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b0b8825296d0 Follow the PEP-0394 guidelines, migrating from python to python2.
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1 #!/usr/bin/env python2
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2 # -*- encoding: utf-8 -*-
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3 ##
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4 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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5 ##
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6 ## This program is free software; you can redistribute it and/or modify
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7 ## it under the terms of the GNU General Public License as published
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8 ## by the Free Software Foundation; version 3 only.
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9 ##
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10 ## This program is distributed in the hope that it will be useful,
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11 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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12 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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13 ## GNU General Public License for more details.
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14 ##
18
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15
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16 import argparse
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17 import os
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18
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19
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20 pathsep = os.path.pathsep
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21 default_data = (pathsep.join(('CM.DAT', 'th06*_CM.DAT', '*CM.DAT', '*cm.dat')),
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22 pathsep.join(('ST.DAT', 'th6*ST.DAT', '*ST.DAT', '*st.dat')),
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23 pathsep.join(('IN.DAT', 'th6*IN.DAT', '*IN.DAT', '*in.dat')),
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24 pathsep.join(('MD.DAT', 'th6*MD.DAT', '*MD.DAT', '*md.dat')),
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25 pathsep.join(('102h.exe', '102*.exe', '東方紅魔郷.exe', '*.exe')))
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27
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28 parser = argparse.ArgumentParser(description='Libre reimplementation of the Touhou 6 engine.')
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29
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30 parser.add_argument('data', metavar='DAT', default=default_data, nargs='*', help='Game’s data files')
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31 parser.add_argument('-p', '--path', metavar='DIRECTORY', default='.', help='Game directory path.')
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32 parser.add_argument('-s', '--stage', metavar='STAGE', type=int, default=None, help='Stage, 1 to 7 (Extra).')
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33 parser.add_argument('-r', '--rank', metavar='RANK', type=int, default=0, help='Rank, from 0 (Easy, default) to 3 (Lunatic).')
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34 parser.add_argument('-c', '--character', metavar='CHARACTER', type=int, default=0, help='Select the character to use, from 0 (ReimuA, default) to 3 (MarisaB).')
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35 parser.add_argument('--replay', metavar='REPLAY', help='Select a replay')
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36 parser.add_argument('--save-replay', metavar='REPLAY', help='Save the upcoming game into a replay file')
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37 parser.add_argument('--skip-replay', action='store_true', help='Skip the replay and start to play when it’s finished')
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38 parser.add_argument('-b', '--boss-rush', action='store_true', help='Fight only bosses')
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39 parser.add_argument('--single-buffer', action='store_true', help='Disable double buffering')
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40 parser.add_argument('--fps-limit', metavar='FPS', default=-1, type=int, help='Set fps limit. A value of 0 disables fps limiting, while a negative value limits to 60 fps if and only if vsync doesn’t work.')
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41 parser.add_argument('--debug', action='store_true', help='Set unlimited continues, and perhaps other debug features.')
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42 parser.add_argument('--fixed-pipeline', action='store_true', help='Use the fixed pipeline instead of the new programmable one.')
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43 parser.add_argument('--no-background', action='store_false', help='Disable background display (huge performance boost on slow systems).')
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44 parser.add_argument('--no-particles', action='store_false', help='Disable particles handling (huge performance boost on slow systems).')
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45 parser.add_argument('--no-music', action='store_false', help='Disable background music.')
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46 parser.add_argument('--hints', metavar='HINTS', default=None, help='Hints file, to display text while playing.')
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47 parser.add_argument('--verbosity', metavar='VERBOSITY', choices=['DEBUG', 'INFO', 'WARNING', 'ERROR', 'CRITICAL'], help='Select the wanted logging level.')
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48 parser.add_argument('--game', metavar='GAME', choices=['EoSD'], default='EoSD', help='Select the game engine to use.')
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49
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50 args = parser.parse_args()
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51
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52
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53 import sys
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54 import logging
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55
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56 from pytouhou.lib.sdl import SDL
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57 from pytouhou.ui.window import Window
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58 from pytouhou.resource.loader import Loader
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59 from pytouhou.ui.gamerunner import GameRunner
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60 from pytouhou.game.player import PlayerState, GameOver
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61 from pytouhou.formats.t6rp import T6RP, Level
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62 from pytouhou.utils.random import Random
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63 from pytouhou.vm.msgrunner import NextStage
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64 from pytouhou.formats.hint import Hint
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65
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66
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67 if args.game == 'EoSD':
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68 from pytouhou.games.eosd import EoSDCommon as Common, EoSDGame as Game
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70
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71 class GameBossRush(Game):
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72 def run_iter(self, keystate):
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73 for i in range(20):
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74 skip = not (self.enemies or self.items or self.lasers
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75 or self.bullets or self.cancelled_bullets)
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76 if skip:
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77 keystate &= ~1
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78 Game.run_iter(self, keystate | 256 if i == 0 else 0)
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79 if not self.enemies and self.frame % 90 == 0:
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80 for player in self.players:
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81 if player.state.power < 128:
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82 player.state.power += 1
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83 if not skip:
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84 break
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85
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86 def cleanup(self):
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87 boss_wait = any(ecl_runner.boss_wait for ecl_runner in self.ecl_runners)
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88 if not (self.boss or self.msg_wait or boss_wait):
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89 self.enemies = [enemy for enemy in self.enemies
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90 if enemy.boss_callback != -1 or enemy.frame > 1]
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91 self.lasers = [laser for laser in self.lasers if laser.frame > 1]
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92 self.effects = [effect for effect in self.effects
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93 if not hasattr(effect, '_laser')
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94 or effect._laser in self.lasers]
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95 self.bullets = [bullet for bullet in self.bullets if bullet.frame > 1]
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96 Game.cleanup(self)
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98
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99 def main(path, data, stage_num, rank, character, replay, save_filename,
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100 skip_replay, boss_rush, fps_limit, single_buffer, debug,
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101 fixed_pipeline, enable_background, enable_particles, enable_music,
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102 hints, verbosity):
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103
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104 resource_loader = Loader(path)
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105
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106 try:
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107 resource_loader.scan_archives(data)
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108 except IOError:
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109 sys.stderr.write('Some data files were not found, did you forget the -p option?\n')
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110 exit(1)
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111
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112 with SDL():
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113 window = Window(double_buffer=(not single_buffer), fps_limit=fps_limit, fixed_pipeline=fixed_pipeline)
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114
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115 if stage_num is None:
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116 story = True
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117 stage_num = 1
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118 continues = 3
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119 else:
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120 story = False
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121 continues = 0
339
7a05edbab88a Implement continues when the lives fall bellow 0.
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122
460
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123 if debug:
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124 if not verbosity:
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125 verbosity = 'DEBUG'
465
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126 continues = -1 # Infinite lives
331
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127
460
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128 if verbosity:
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129 logging.basicConfig(level=logging.__getattribute__(verbosity))
415
236bc32597f1 Add a --verbosity option, to disable logging for machines with a very slow terminal.
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130
460
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131 if replay:
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132 with open(replay, 'rb') as file:
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133 replay = T6RP.read(file)
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134 rank = replay.rank
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135 character = replay.character
331
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136
460
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137 save_keystates = None
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138 if save_filename:
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139 save_replay = T6RP()
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140 save_replay.rank = rank
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141 save_replay.character = character
373
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142
460
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143 if hints:
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144 with open(hints, 'rb') as file:
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145 hints = Hint.read(file)
404
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146
460
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147 difficulty = 16
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148 default_power = [0, 64, 128, 128, 128, 128, 0][stage_num - 1]
465
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149 states = [PlayerState(character=character, power=default_power, continues=continues)]
187
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150
460
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151 game_class = GameBossRush if boss_rush else Game
332
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152
460
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153 common = Common(resource_loader)
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154 runner = GameRunner(window, resource_loader, skip=skip_replay)
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155 while True:
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156 if replay:
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157 level = replay.levels[stage_num - 1]
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158 if not level:
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159 raise Exception
262
8fa660da5f0c Automatically search data files using different names.
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parents: 231
diff changeset
160
460
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161 prng = Random(level.random_seed)
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
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162
460
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163 #TODO: apply the replay to the other players.
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164 #TODO: see if the stored score is used or if it’s the one from the previous stage.
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165 if stage_num != 1 and stage_num - 2 in replay.levels:
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166 previous_level = replay.levels[stage_num - 1]
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167 states[0].score = previous_level.score
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168 states[0].effective_score = previous_level.score
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169 states[0].points = level.point_items
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170 states[0].power = level.power
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171 states[0].lives = level.lives
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172 states[0].bombs = level.bombs
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173 difficulty = level.difficulty
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174 else:
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175 prng = Random()
373
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176
460
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177 if save_filename:
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178 if not replay:
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179 save_replay.levels[stage_num - 1] = level = Level()
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180 level.score = states[0].score
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181 level.random_seed = prng.seed
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182 level.point_items = states[0].points
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183 level.power = states[0].power
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184 level.lives = states[0].lives
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185 level.bombs = states[0].bombs
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186 level.difficulty = difficulty
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187 save_keystates = []
18
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188
460
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189 hints_stage = hints.stages[stage_num - 1] if hints else None
404
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190
465
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191 game = game_class(resource_loader, states, stage_num, rank, difficulty, common, prng=prng, hints=hints_stage)
331
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192
460
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193 if not enable_particles:
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194 def new_particle(pos, anim, amp, number=1, reverse=False, duration=24):
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195 pass
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196 game.new_particle = new_particle
407
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diff changeset
197
460
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198 background = game.background if enable_background else None
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199 bgms = game.std.bgms if enable_music else None
18
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200
460
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201 # Main loop
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202 runner.load_game(game, background, bgms, replay, save_keystates)
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203 window.set_runner(runner)
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204 try:
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diff changeset
205 window.run()
331
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diff changeset
206 break
460
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207 except NextStage:
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diff changeset
208 if not story or stage_num == (7 if boss_rush else 6 if rank > 0 else 5):
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diff changeset
209 break
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diff changeset
210 stage_num += 1
465
5f5955635d2c Move continues to PlayerState, and make sure they aren’t reinitialized before each stage.
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parents: 460
diff changeset
211 states = [player.state for player in game.players]
460
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diff changeset
212 except GameOver:
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diff changeset
213 print('Game over')
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diff changeset
214 break
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diff changeset
215 finally:
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216 if save_filename:
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217 last_key = -1
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diff changeset
218 for time, key in enumerate(save_keystates):
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diff changeset
219 if key != last_key:
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diff changeset
220 level.keys.append((time, key, 0))
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diff changeset
221 last_key = key
373
6deab6ad8be8 Add the ability to save a replay.
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parents: 372
diff changeset
222
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diff changeset
223 if save_filename:
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diff changeset
224 with open(save_filename, 'wb+') as file:
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diff changeset
225 save_replay.write(file)
18
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parents:
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226
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parents:
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227
334
4eca6130f118 Add options to set FPS limit and disable double buffering
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parents: 333
diff changeset
228 main(args.path, tuple(args.data), args.stage, args.rank, args.character,
378
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parents: 375
diff changeset
229 args.replay, args.save_replay, args.skip_replay, args.boss_rush,
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parents: 375
diff changeset
230 args.fps_limit, args.single_buffer, args.debug, args.fixed_pipeline,
428
f41a26971a19 Remove all Loader uses from outside pytouhou.games, and add a --no-music option to disable bgm.
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parents: 422
diff changeset
231 args.no_background, args.no_particles, args.no_music, args.hints,
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parents: 422
diff changeset
232 args.verbosity)