annotate pytouhou/game/game.pyx @ 612:73f134f84c7f

Request a RGB888 context, since SDL2’s default of RGB332 sucks. On X11/GLX, it will select the first config available, that is the best one, while on EGL it will iterate over them to select the one closest to what the application requested. Of course, anything lower than RGB888 looks bad and we really don’t want that.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Thu, 26 Mar 2015 20:20:37 +0100
parents 3c2f96f1d715
children a6af3ff86612
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 from pytouhou.vm import MSGRunner
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16
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17 from pytouhou.game.element cimport Element
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18 from pytouhou.game.bullet cimport Bullet, LAUNCHED, CANCELLED
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19 from pytouhou.game.enemy cimport Enemy
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20 from pytouhou.game.item cimport Item
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21 from pytouhou.game.effect cimport Particle
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22 from pytouhou.game.laser cimport Laser, PlayerLaser
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23 from pytouhou.game.face import Face
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25
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26 cdef class Game:
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27 def __init__(self, players, long stage, long rank, long difficulty, bullet_types,
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28 laser_types, item_types, long nb_bullets_max=0, long width=384,
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29 long height=448, Random prng=None, interface=None, hints=None,
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30 bint friendly_fire=True):
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31 self.width, self.height = width, height
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32
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33 self.nb_bullets_max = nb_bullets_max
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34 self.bullet_types = bullet_types
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35 self.laser_types = laser_types
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36 self.item_types = item_types
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37
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38 self.players = players
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39 self.enemies = []
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40 self.effects = []
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41 self.bullets = []
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42 self.lasers = []
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43 self.cancelled_bullets = []
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44 self.players_bullets = []
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45 self.players_lasers = [None, None]
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46 self.items = []
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47 self.labels = []
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48 self.faces = [None, None]
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49 self.texts = {}
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50 self.interface = interface
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51 self.hints = hints
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52
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53 self.stage = stage
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54 self.rank = rank
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55 self.difficulty = difficulty
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56 self.difficulty_counter = 0
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57 self.difficulty_min = 12 if rank == 0 else 10
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58 self.difficulty_max = 20 if rank == 0 else 32
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59 self.boss = None
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60 self.spellcard = None
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61 self.time_stop = False
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62 self.msg_runner = None
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63 self.msg_wait = False
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64 self.bonus_list = [0, 0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 0, 0, 1, 1, 0,
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65 1, 0, 1, 0, 1, 0, 1, 0, 1, 0, 0, 1, 1, 1, 0, 2]
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66 self.prng = prng
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67 self.frame = 0
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68 self.sfx_player = None
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69
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70 self.spellcard_effect = None
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71
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72 # See 102h.exe@0x413220 if you think you're brave enough.
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73 self.deaths_count = self.prng.rand_uint16() % 3
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74 self.next_bonus = self.prng.rand_uint16() % 8
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75
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76 self.friendly_fire = friendly_fire
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77 self.last_keystate = 0
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80 cdef list msg_sprites(self):
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81 return [face for face in self.faces if face is not None] if self.msg_runner is not None and not self.msg_runner.ended else []
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82
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83
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84 cdef list lasers_sprites(self):
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85 return [laser for laser in self.players_lasers if laser is not None]
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86
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87
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88 cdef void modify_difficulty(self, long diff) nogil:
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89 self.difficulty_counter += diff
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90 while self.difficulty_counter < 0:
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91 self.difficulty -= 1
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92 self.difficulty_counter += 100
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93 while self.difficulty_counter >= 100:
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94 self.difficulty += 1
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95 self.difficulty_counter -= 100
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96 if self.difficulty < self.difficulty_min:
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97 self.difficulty = self.difficulty_min
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98 elif self.difficulty > self.difficulty_max:
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99 self.difficulty = self.difficulty_max
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100
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101
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102 cpdef enable_spellcard_effect(self):
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103 pos = (-32, -16)
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104 self.spellcard_effect = Effect(pos, 0,
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105 self.spellcard_effect_anm)
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106 self.spellcard_effect.sprite.allow_dest_offset = True
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107
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108 face = Effect(pos, 3, self.msg_anm[0][0][0])
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109 face.sprite.allow_dest_offset = True
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110 face.sprite.anm, face.sprite.texcoords = self.msg_anm[1][self.spellcard[2]]
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111 self.effects.append(face)
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112
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113 self.texts['enemy_spellcard'] = self.new_native_text((384-24, 24), self.spellcard[1], align='right')
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114
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115
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116 cpdef disable_spellcard_effect(self):
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117 self.spellcard_effect = None
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118 if 'enemy_spellcard' in self.texts:
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119 del self.texts['enemy_spellcard']
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120
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121
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122 cdef void set_player_bomb(self) except *:
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123 face = Effect((-32, -16), 1, self.msg_anm[0][0][0])
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124 face.sprite.allow_dest_offset = True
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diff changeset
125 self.effects.append(face)
516
577c3a88fb67 Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
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parents: 509
diff changeset
126 self.texts['player_spellcard'] = self.new_native_text((24, 24), u'Player Spellcard')
457
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parents: 456
diff changeset
127
4ccc47828002 Display the name of a spellcard and the face of its invoker.
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parents: 456
diff changeset
128
606
3c2f96f1d715 Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
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parents: 590
diff changeset
129 cdef void unset_player_bomb(self) except *:
516
577c3a88fb67 Merge the lists Game.texts and Game.native_texts into the Game.texts dict.
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parents: 509
diff changeset
130 del self.texts['player_spellcard']
217
577f45454402 Change background during spellcards.
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parents: 208
diff changeset
131
577f45454402 Change background during spellcards.
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parents: 208
diff changeset
132
502
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parents: 497
diff changeset
133 cpdef drop_bonus(self, double x, double y, long _type, end_pos=None, player=None):
165
c8c60291c56f Implement item dropping by enemies.
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parents: 164
diff changeset
134 if _type > 6:
c8c60291c56f Implement item dropping by enemies.
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parents: 164
diff changeset
135 return
303
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
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parents: 300
diff changeset
136 if len(self.items) >= self.nb_bullets_max:
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
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parents: 300
diff changeset
137 return #TODO: check
153
37df8c618c2e Add falling items.
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parents: 152
diff changeset
138 item_type = self.item_types[_type]
502
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parents: 497
diff changeset
139 self.items.append(Item((x, y), _type, item_type, self, end_pos=end_pos,
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parents: 497
diff changeset
140 player=player))
153
37df8c618c2e Add falling items.
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parents: 152
diff changeset
141
37df8c618c2e Add falling items.
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parents: 152
diff changeset
142
606
3c2f96f1d715 Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
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parents: 590
diff changeset
143 cdef void autocollect(self, Player player) except *:
447
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diff changeset
144 cdef Item item
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diff changeset
145
208
d07506a2e16e Implement autocollection of items.
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parents: 203
diff changeset
146 for item in self.items:
446
3a33ed7f3b85 Make pytouhou.game.item an extension type.
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parents: 445
diff changeset
147 item.autocollect(player)
208
d07506a2e16e Implement autocollection of items.
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parents: 203
diff changeset
148
d07506a2e16e Implement autocollection of items.
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parents: 203
diff changeset
149
606
3c2f96f1d715 Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
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parents: 590
diff changeset
150 cdef void cancel_bullets(self) except *:
447
78e1c3864e73 Make pytouhou.game.game an extension type.
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parents: 446
diff changeset
151 cdef Bullet bullet
471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
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parents: 468
diff changeset
152 cdef Laser laser
447
78e1c3864e73 Make pytouhou.game.game an extension type.
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diff changeset
153
335
2350147cf043 Fix bullet cancellation and removal
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parents: 328
diff changeset
154 for bullet in self.bullets:
2350147cf043 Fix bullet cancellation and removal
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parents: 328
diff changeset
155 bullet.cancel()
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parents: 328
diff changeset
156 for laser in self.lasers:
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parents: 328
diff changeset
157 laser.cancel()
2350147cf043 Fix bullet cancellation and removal
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parents: 328
diff changeset
158
606
3c2f96f1d715 Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
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parents: 590
diff changeset
159 cdef void cancel_player_lasers(self) except *:
471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
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parents: 468
diff changeset
160 cdef PlayerLaser laser
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parents: 468
diff changeset
161 for laser in self.players_lasers:
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parents: 468
diff changeset
162 if laser is not None:
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parents: 468
diff changeset
163 laser.cancel()
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diff changeset
164
335
2350147cf043 Fix bullet cancellation and removal
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parents: 328
diff changeset
165
468
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parents: 466
diff changeset
166 cpdef change_bullets_into_star_items(self):
447
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parents: 446
diff changeset
167 cdef Player player
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diff changeset
168 cdef Bullet bullet
471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
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parents: 468
diff changeset
169 cdef Laser laser
502
3d3285918ba1 Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
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parents: 497
diff changeset
170 cdef Item item
447
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parents: 446
diff changeset
171
486
2f53be1b2f60 Merge netplay branch.
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parents: 479 473
diff changeset
172 player = min(self.players, key=select_player_key)
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
173 item_type = self.item_types[6]
502
3d3285918ba1 Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
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parents: 497
diff changeset
174 items = [Item((bullet.x, bullet.y), 6, item_type, self)
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parents: 497
diff changeset
175 for bullet in self.bullets]
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 259
diff changeset
176 for laser in self.lasers:
502
3d3285918ba1 Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
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parents: 497
diff changeset
177 items.extend([Item(pos, 6, item_type, self)
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parents: 497
diff changeset
178 for pos in laser.get_bullets_pos()])
274
f037bca24f2d Partially implement lasers.
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parents: 259
diff changeset
179 laser.cancel()
502
3d3285918ba1 Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
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parents: 497
diff changeset
180 for item in items:
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parents: 497
diff changeset
181 item.autocollect(player)
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parents: 497
diff changeset
182 self.items.extend(items)
150
4f46717390aa Introduce items, implement ECL instruction 83
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parents: 143
diff changeset
183 self.bullets = []
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parents: 143
diff changeset
184
4f46717390aa Introduce items, implement ECL instruction 83
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parents: 143
diff changeset
185
468
feecdb4a8928 Add “except *” to cdef void functions, and type some more.
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parents: 466
diff changeset
186 cpdef change_bullets_into_bonus(self):
447
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parents: 446
diff changeset
187 cdef Player player
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diff changeset
188 cdef Bullet bullet
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diff changeset
189
320
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
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parents: 316
diff changeset
190 score = 0
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parents: 316
diff changeset
191 bonus = 2000
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parents: 316
diff changeset
192 for bullet in self.bullets:
590
e15672733c93 Switch to Python 3.x instead of 2.7.
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parents: 574
diff changeset
193 self.new_label((bullet.x, bullet.y), str(bonus).encode())
320
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
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parents: 316
diff changeset
194 score += bonus
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parents: 316
diff changeset
195 bonus += 10
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parents: 316
diff changeset
196 self.bullets = []
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parents: 316
diff changeset
197 #TODO: display the final bonus score.
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parents: 316
diff changeset
198
487
711c75115675 Various netplay-related fixes.
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parents: 486
diff changeset
199 #TODO: do we really want to give it to each player?
711c75115675 Various netplay-related fixes.
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parents: 486
diff changeset
200 for player in self.players:
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
201 player.score += score
487
711c75115675 Various netplay-related fixes.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 486
diff changeset
202
320
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
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parents: 316
diff changeset
203
468
feecdb4a8928 Add “except *” to cdef void functions, and type some more.
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parents: 466
diff changeset
204 cpdef kill_enemies(self):
447
78e1c3864e73 Make pytouhou.game.game an extension type.
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parents: 446
diff changeset
205 cdef Enemy enemy
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parents: 446
diff changeset
206
358
488c094ed51d Make bosses clean their mess when timeouting
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parents: 343
diff changeset
207 for enemy in self.enemies:
488c094ed51d Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents: 343
diff changeset
208 if enemy.boss:
488c094ed51d Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents: 343
diff changeset
209 pass # Bosses are immune to 96
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parents: 343
diff changeset
210 elif enemy.touchable:
488c094ed51d Make bosses clean their mess when timeouting
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parents: 343
diff changeset
211 enemy.life = 0
497
3da7395f39e3 Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
212 else:
358
488c094ed51d Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents: 343
diff changeset
213 #TODO: check
497
3da7395f39e3 Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
214 enemy.death_callback.fire()
358
488c094ed51d Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents: 343
diff changeset
215
488c094ed51d Make bosses clean their mess when timeouting
Thibaut Girka <thib@sitedethib.com>
parents: 343
diff changeset
216
468
feecdb4a8928 Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 466
diff changeset
217 cpdef new_effect(self, pos, long anim, anm=None, long number=1):
388
ac2891afb0bb Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 380
diff changeset
218 number = min(number, self.nb_bullets_max - len(self.effects))
590
e15672733c93 Switch to Python 3.x instead of 2.7.
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parents: 574
diff changeset
219 for i in range(number):
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
220 self.effects.append(Effect(pos, anim, anm or self.etama[1]))
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
221
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
222
447
78e1c3864e73 Make pytouhou.game.game an extension type.
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parents: 446
diff changeset
223 cpdef new_particle(self, pos, long anim, long amp, long number=1, bint reverse=False, long duration=24):
388
ac2891afb0bb Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 380
diff changeset
224 number = min(number, self.nb_bullets_max - len(self.effects))
590
e15672733c93 Switch to Python 3.x instead of 2.7.
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parents: 574
diff changeset
225 for i in range(number):
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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parents: 428
diff changeset
226 self.effects.append(Particle(pos, anim, self.etama[1], amp, self, reverse=reverse, duration=duration))
173
35d850502d1f Move effects where they should be.
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parents: 172
diff changeset
227
35d850502d1f Move effects where they should be.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 172
diff changeset
228
468
feecdb4a8928 Add “except *” to cdef void functions, and type some more.
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parents: 466
diff changeset
229 cpdef new_enemy(self, pos, life, instr_type, bonus_dropped, die_score):
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
230 enemy = Enemy(pos, life, instr_type, bonus_dropped, die_score, self.enm_anm, self)
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
231 self.enemies.append(enemy)
ac2e5e1c2c3c Refactor \o/
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parents: 83
diff changeset
232 return enemy
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
233
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
234
468
feecdb4a8928 Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 466
diff changeset
235 cpdef new_msg(self, sub):
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
236 self.msg_runner = MSGRunner(self.msg, sub, self)
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
237 self.msg_runner.run_iteration()
4838e9bab0f9 Implement dialogs (MSG files).
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parents: 274
diff changeset
238
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
239
473
1c891c71cf22 Cythonize pytouhou.game.text.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 471
diff changeset
240 cdef Text new_label(self, tuple pos, bytes text):
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
241 label = Text(pos, self.interface.ascii_anm, text=text, xspacing=8, shift=48)
404
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 403
diff changeset
242 label.set_timeout(60, effect='move')
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 403
diff changeset
243 self.labels.append(label)
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 403
diff changeset
244 return label
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
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parents: 403
diff changeset
245
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 403
diff changeset
246
473
1c891c71cf22 Cythonize pytouhou.game.text.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 471
diff changeset
247 cpdef NativeText new_native_text(self, tuple pos, unicode text, align='left'):
456
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 448
diff changeset
248 label = NativeText(pos, text, shadow=True, align=align)
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 448
diff changeset
249 return label
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 448
diff changeset
250
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 448
diff changeset
251
473
1c891c71cf22 Cythonize pytouhou.game.text.
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parents: 471
diff changeset
252 cpdef Text new_hint(self, hint):
404
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
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parents: 403
diff changeset
253 pos = hint['Pos']
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 403
diff changeset
254 #TODO: Scale
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 403
diff changeset
255
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 403
diff changeset
256 pos = pos[0] + 192, pos[1]
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
257 label = Text(pos, self.interface.ascii_anm, text=hint['Text'], align=hint['Align'])
404
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 403
diff changeset
258 label.set_timeout(hint['Time'])
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 403
diff changeset
259 label.set_alpha(hint['Alpha'])
473
1c891c71cf22 Cythonize pytouhou.game.text.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 471
diff changeset
260 label.set_color(None, hint['Color']) #XXX
327
13201d90bb22 Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
261 self.labels.append(label)
13201d90bb22 Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
262 return label
13201d90bb22 Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
263
13201d90bb22 Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
264
468
feecdb4a8928 Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 466
diff changeset
265 cpdef new_face(self, side, effect):
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 428
diff changeset
266 face = Face(self.msg_anm, effect, side)
403
9589a01e6edf Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
267 self.faces[side] = face
9589a01e6edf Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
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parents: 390
diff changeset
268 return face
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parents: 390
diff changeset
269
9589a01e6edf Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
270
486
2f53be1b2f60 Merge netplay branch.
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parents: 479 473
diff changeset
271 cpdef run_iter(self, list keystates):
471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 468
diff changeset
272 cdef Laser laser
509
292fea5c584e Some more type optimisations.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 502
diff changeset
273 cdef long i
486
2f53be1b2f60 Merge netplay branch.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 479 473
diff changeset
274
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
275 # 1. VMs.
372
704bea2e4360 Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 358
diff changeset
276 for runner in self.ecl_runners:
704bea2e4360 Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 358
diff changeset
277 runner.run_iter()
316
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents: 306
diff changeset
278
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents: 306
diff changeset
279 # 2. Modify difficulty
198
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
280 if self.frame % (32*60) == (32*60): #TODO: check if that is really that frame.
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
281 self.modify_difficulty(+100)
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
282
316
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents: 306
diff changeset
283 # 3. Filter out destroyed enemies
447
78e1c3864e73 Make pytouhou.game.game an extension type.
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parents: 446
diff changeset
284 self.enemies = filter_removed(self.enemies)
78e1c3864e73 Make pytouhou.game.game an extension type.
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parents: 446
diff changeset
285 self.effects = filter_removed(self.effects)
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
286 self.bullets = filter_removed(self.bullets)
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
287 self.cancelled_bullets = filter_removed(self.cancelled_bullets)
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
288 self.items = filter_removed(self.items)
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
289
316
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents: 306
diff changeset
290 # 4. Let's play!
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
291 # In the original game, updates are done in prioritized functions called "chains"
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
292 # We have to mimic this functionnality to be replay-compatible with the official game.
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
293
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
294 # Pri 6 is background
306
52d791bb7c32 Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents: 305
diff changeset
295 self.update_background() #TODO: Pri unknown
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
296 if self.msg_runner is not None:
486
2f53be1b2f60 Merge netplay branch.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 479 473
diff changeset
297 self.update_msg(keystates[0]) # Pri ?
590
e15672733c93 Switch to Python 3.x instead of 2.7.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 574
diff changeset
298 for i in range(len(keystates)):
486
2f53be1b2f60 Merge netplay branch.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 479 473
diff changeset
299 keystates[i] &= ~3 # Remove the ability to attack (keystates 1 and 2).
475
9d4d52793eca Experimental netplay! Yay!
Thibaut Girka <thib@sitedethib.com>
parents: 227
diff changeset
300 self.update_players(keystates) # Pri 7
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
301 self.update_enemies() # Pri 9
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
302 self.update_effects() # Pri 10
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
303 self.update_bullets() # Pri 11
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 259
diff changeset
304 for laser in self.lasers: #TODO: what priority is it?
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 259
diff changeset
305 laser.update()
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 299
diff changeset
306 self.interface.update() # Pri 12
404
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 403
diff changeset
307 if self.hints:
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 403
diff changeset
308 self.update_hints() # Not from this game, so unknown.
327
13201d90bb22 Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
309 for label in self.labels: #TODO: what priority is it?
13201d90bb22 Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
310 label.update()
590
e15672733c93 Switch to Python 3.x instead of 2.7.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 574
diff changeset
311 for text in self.texts.values(): #TODO: what priority is it?
456
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 448
diff changeset
312 if text is not None:
cae1ae9de430 Add native text support, MSG instructions 3 and 8, and text at the beginning of a stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 448
diff changeset
313 text.update()
403
9589a01e6edf Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
314 self.update_faces() # Pri XXX
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
315
316
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents: 306
diff changeset
316 # 5. Clean up
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
317 self.cleanup()
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
318
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
319 self.frame += 1
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
320
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
321
606
3c2f96f1d715 Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 590
diff changeset
322 cdef void update_background(self) except *:
299
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 294
diff changeset
323 if self.time_stop:
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
324 return
306
52d791bb7c32 Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents: 305
diff changeset
325 if self.spellcard_effect is not None:
52d791bb7c32 Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents: 305
diff changeset
326 self.spellcard_effect.update()
52d791bb7c32 Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents: 305
diff changeset
327 #TODO: update the actual background here?
217
577f45454402 Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 208
diff changeset
328
577f45454402 Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 208
diff changeset
329
606
3c2f96f1d715 Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 590
diff changeset
330 cdef void update_enemies(self) except *:
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
331 cdef Enemy enemy
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
332
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
333 for enemy in self.enemies:
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
334 enemy.update()
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
335
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
336
606
3c2f96f1d715 Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 590
diff changeset
337 cdef void update_msg(self, long keystate) except *:
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
338 cdef long k
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
339
448
3bc37791f0a2 Make Bullet.state an enum.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
340 for k in (1, 256):
3bc37791f0a2 Make Bullet.state an enum.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
341 if keystate & k and not self.last_keystate & k:
3bc37791f0a2 Make Bullet.state an enum.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
342 self.msg_runner.skip()
3bc37791f0a2 Make Bullet.state an enum.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
343 break
336
72ef7e24b373 Fix MSG skipping.
Thibaut Girka <thib@sitedethib.com>
parents: 335
diff changeset
344 self.msg_runner.skipping = bool(keystate & 256)
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
345 self.last_keystate = keystate
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
346 self.msg_runner.run_iteration()
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
347
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
348
606
3c2f96f1d715 Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 590
diff changeset
349 cdef void update_players(self, list keystates) except *:
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
350 cdef Bullet bullet
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
351 cdef Player player
486
2f53be1b2f60 Merge netplay branch.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 479 473
diff changeset
352 cdef long keystate
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
353
299
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 294
diff changeset
354 if self.time_stop:
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
355 return
328
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 327
diff changeset
356
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 327
diff changeset
357 for bullet in self.players_bullets:
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 327
diff changeset
358 bullet.update()
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 327
diff changeset
359
486
2f53be1b2f60 Merge netplay branch.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 479 473
diff changeset
360 for player, keystate in zip(self.players, keystates):
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
361 player.update(keystate) #TODO: differentiate keystates (multiplayer mode)
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 123
diff changeset
362
574
94229756abd9 Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
363 old_effective_score = player.effective_score
486
2f53be1b2f60 Merge netplay branch.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 479 473
diff changeset
364 #XXX: Why 78910? Is it really the right value?
574
94229756abd9 Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
365 player.effective_score = min(old_effective_score + 78910,
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
366 player.score)
574
94229756abd9 Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
367 if self.stage < 7:
94229756abd9 Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
368 for i in [10000000, 20000000, 40000000, 60000000]:
94229756abd9 Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
369 if player.effective_score >= i and old_effective_score < i:
94229756abd9 Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
370 if player.lives < 8:
94229756abd9 Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
371 player.lives += 1
94229756abd9 Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
372 self.modify_difficulty(+2)
94229756abd9 Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 547
diff changeset
373 player.play_sound('extend')
303
647bde10353d Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents: 300
diff changeset
374
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
375
606
3c2f96f1d715 Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 590
diff changeset
376 cdef void update_effects(self) except *:
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
377 cdef Element effect
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
378
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
379 for effect in self.effects:
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
380 effect.update()
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
381
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
382
606
3c2f96f1d715 Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 590
diff changeset
383 cdef void update_hints(self) except *:
404
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 403
diff changeset
384 for hint in self.hints:
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 403
diff changeset
385 if hint['Count'] == self.frame and hint['Base'] == 'start':
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 403
diff changeset
386 self.new_hint(hint)
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 403
diff changeset
387
6c0cb3eee33e Add MoF’s hints support, and fix the Text timeout interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 403
diff changeset
388
606
3c2f96f1d715 Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 590
diff changeset
389 cdef void update_faces(self) except *:
403
9589a01e6edf Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
390 for face in self.faces:
9589a01e6edf Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
391 if face:
9589a01e6edf Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
392 face.update()
9589a01e6edf Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
393
9589a01e6edf Move MSG faces management to pytouhou.game.game, they have nothing to do in the MSG VM.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
394
606
3c2f96f1d715 Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 590
diff changeset
395 cdef void update_bullets(self) except *:
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
396 cdef Player player
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
397 cdef Bullet bullet
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
398 cdef Item item
471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 468
diff changeset
399 cdef PlayerLaser player_laser
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 468
diff changeset
400 cdef Laser laser
492
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
401 cdef PlayerLaser plaser
471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 468
diff changeset
402 cdef double player_pos[2]
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
403
299
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 294
diff changeset
404 if self.time_stop:
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
405 return
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
406
161
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 159
diff changeset
407 for bullet in self.cancelled_bullets:
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 159
diff changeset
408 bullet.update()
7e7368356445 Add bullet cancel anim support
Thibaut Girka <thib@sitedethib.com>
parents: 159
diff changeset
409
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
410 for bullet in self.bullets:
164
5271789c067d Implement player bullets rendering and updating.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
411 bullet.update()
5271789c067d Implement player bullets rendering and updating.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 161
diff changeset
412
471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 468
diff changeset
413 for player_laser in self.players_lasers:
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 468
diff changeset
414 if player_laser is not None:
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 468
diff changeset
415 player_laser.update()
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 293
diff changeset
416
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
417 for item in self.items:
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
418 item.update()
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
419
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
420 for player in self.players:
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
421 if not player.touchable:
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
422 continue
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
423
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
424 px, py = player.x, player.y
471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 468
diff changeset
425 player_pos[:] = [px, py]
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
426 phalf_size = <double>player.sht.hitbox
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
427 px1, px2 = px - phalf_size, px + phalf_size
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
428 py1, py2 = py - phalf_size, py + phalf_size
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
429
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
430 ghalf_size = <double>player.sht.graze_hitbox
176
80a4c7ed43b3 Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
431 gx1, gx2 = px - ghalf_size, px + ghalf_size
80a4c7ed43b3 Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
432 gy1, gy2 = py - ghalf_size, py + ghalf_size
80a4c7ed43b3 Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
433
293
ab618c2bbce8 Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents: 290
diff changeset
434 for laser in self.lasers:
471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 468
diff changeset
435 if laser.check_collision(player_pos):
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
436 if player.invulnerable_time == 0:
293
ab618c2bbce8 Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents: 290
diff changeset
437 player.collide()
471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 468
diff changeset
438 elif laser.check_grazing(player_pos):
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
439 player.graze += 1 #TODO
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
440 player.score += 500 #TODO
343
94fdb6c782c1 Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
441 player.play_sound('graze')
293
ab618c2bbce8 Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents: 290
diff changeset
442 self.modify_difficulty(+6) #TODO
388
ac2891afb0bb Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 380
diff changeset
443 self.new_particle((px, py), 9, 192) #TODO
293
ab618c2bbce8 Implement laser collision.
Thibaut Girka <thib@sitedethib.com>
parents: 290
diff changeset
444
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
445 for bullet in self.bullets:
335
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
446 if bullet.state != LAUNCHED:
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
447 continue
2350147cf043 Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents: 328
diff changeset
448
468
feecdb4a8928 Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 466
diff changeset
449 bhalf_width = bullet.hitbox[0]
feecdb4a8928 Add “except *” to cdef void functions, and type some more.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 466
diff changeset
450 bhalf_height = bullet.hitbox[1]
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
451 bx, by = bullet.x, bullet.y
390
b11953cf1d3b Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 388
diff changeset
452 bx1, bx2 = bx - bhalf_width, bx + bhalf_width
b11953cf1d3b Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 388
diff changeset
453 by1, by2 = by - bhalf_height, by + bhalf_height
142
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
454
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
455 if not (bx2 < px1 or bx1 > px2
c7f0fd9d2145 Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
456 or by2 < py1 or by1 > py2):
156
ebfd328e700c Rename a few functions, move a few things around...
Thibaut Girka <thib@sitedethib.com>
parents: 154
diff changeset
457 bullet.collide()
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
458 if player.invulnerable_time == 0:
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
459 player.collide()
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
460
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
461 elif not bullet.grazed and not (bx2 < gx1 or bx1 > gx2
176
80a4c7ed43b3 Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
462 or by2 < gy1 or by1 > gy2):
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
463 bullet.grazed = True
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
464 player.graze += 1
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
465 player.score += 500 # found experimentally
343
94fdb6c782c1 Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 341
diff changeset
466 player.play_sound('graze')
198
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
467 self.modify_difficulty(+6)
388
ac2891afb0bb Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 380
diff changeset
468 self.new_particle((px, py), 9, 192) #TODO: find the real size and range.
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
469 #TODO: display a static particle during one frame at
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
470 # 12 pixels of the player, in the axis of the “collision”.
176
80a4c7ed43b3 Add grazing check.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
471
492
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
472 # Check for friendly-fire only if there are multiple players.
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
473 if self.friendly_fire and len(self.players) > 1:
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
474 for bullet in self.players_bullets:
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
475 if bullet.state != LAUNCHED:
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
476 continue
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
477
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
478 if bullet.player == player.number:
492
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
479 continue
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
480
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
481 bhalf_width = bullet.hitbox[0]
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
482 bhalf_height = bullet.hitbox[1]
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
483 bx, by = bullet.x, bullet.y
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
484 bx1, bx2 = bx - bhalf_width, bx + bhalf_width
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
485 by1, by2 = by - bhalf_height, by + bhalf_height
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
486
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
487 if not (bx2 < px1 or bx1 > px2
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
488 or by2 < py1 or by1 > py2):
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
489 bullet.collide()
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
490 if player.invulnerable_time == 0:
492
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
491 player.collide()
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
492
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
493 for plaser in self.players_lasers:
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
494 if not plaser:
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
495 continue
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
496
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
497 lhalf_width = plaser.hitbox[0]
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
498 lx, ly = plaser.x, plaser.y * 2.
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
499 lx1, lx2 = lx - lhalf_width, lx + lhalf_width
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
500
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
501 if not (lx2 < px1 or lx1 > px2
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
502 or ly < py1):
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
503 if player.invulnerable_time == 0:
492
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
504 player.collide()
887de1309491 Add friendly fire in netplay.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 487
diff changeset
505
208
d07506a2e16e Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 203
diff changeset
506 #TODO: is it the right place?
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
507 if py < 128 and player.power >= 128: #TODO: check py.
208
d07506a2e16e Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 203
diff changeset
508 self.autocollect(player)
d07506a2e16e Implement autocollection of items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 203
diff changeset
509
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
510 ihalf_size = <double>player.sht.item_hitbox
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
511 for item in self.items:
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
512 bx, by = item.x, item.y
390
b11953cf1d3b Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 388
diff changeset
513 bx1, bx2 = bx - ihalf_size, bx + ihalf_size
b11953cf1d3b Use only half-size hitboxes for player.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 388
diff changeset
514 by1, by2 = by - ihalf_size, by + ihalf_size
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
515
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
516 if not (bx2 < px1 or bx1 > px2
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
517 or by2 < py1 or by1 > py2):
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 217
diff changeset
518 item.on_collect(player)
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 143
diff changeset
519
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
520
466
b16d34fca5b4 Revert a change in 78e1c3864e73, causing boss rush to not destroy any standard enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 465
diff changeset
521 cpdef cleanup(self):
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
522 cdef Enemy enemy
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
523 cdef Bullet bullet
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
524 cdef Item item
471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 468
diff changeset
525 cdef PlayerLaser laser
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
526 cdef long i
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
527
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
528 # Filter out non-visible enemies
255
a0d6b1915591 Fix bullet removal condition.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
529 for enemy in self.enemies:
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents: 220
diff changeset
530 if enemy.is_visible(self.width, self.height):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
531 enemy.was_visible = True
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
532 elif enemy.was_visible:
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
533 # Filter out-of-screen enemy
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
534 enemy.removed = True
255
a0d6b1915591 Fix bullet removal condition.
Thibaut Girka <thib@sitedethib.com>
parents: 248
diff changeset
535
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
536 self.enemies = filter_removed(self.enemies)
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
537
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
538 # Filter out-of-scren bullets
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
539 cancelled_bullets = []
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
540 bullets = []
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
541 players_bullets = []
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
542
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
543 for bullet in self.cancelled_bullets:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
544 if bullet.state == CANCELLED and not bullet.removed:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
545 cancelled_bullets.append(bullet)
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
546
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
547 for bullet in self.bullets:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
548 if not bullet.removed:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
549 if bullet.state == CANCELLED:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
550 cancelled_bullets.append(bullet)
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
551 else:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
552 bullets.append(bullet)
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
553
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
554 for bullet in self.players_bullets:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
555 if not bullet.removed:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
556 if bullet.state == CANCELLED:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
557 cancelled_bullets.append(bullet)
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
558 else:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
559 players_bullets.append(bullet)
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
560
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
561 self.cancelled_bullets = cancelled_bullets
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
562 self.bullets = bullets
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
563 self.players_bullets = players_bullets
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
564
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 259
diff changeset
565 # Filter “timed-out” lasers
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
566 for i, laser in enumerate(self.players_lasers):
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
567 if laser is not None and laser.removed:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
568 self.players_lasers[i] = None
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
569
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
570 self.lasers = filter_removed(self.lasers)
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 259
diff changeset
571
165
c8c60291c56f Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 164
diff changeset
572 # Filter out-of-scren items
198
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
573 items = []
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
574 for item in self.items:
300
da53bc29b94a Add the game interface.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 299
diff changeset
575 if item.y < self.height:
198
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
576 items.append(item)
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
577 else:
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
578 self.modify_difficulty(-3)
13918723d1bc Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 197
diff changeset
579 self.items = items
165
c8c60291c56f Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 164
diff changeset
580
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
581 self.effects = filter_removed(self.effects)
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
582 self.labels = filter_removed(self.labels)
590
e15672733c93 Switch to Python 3.x instead of 2.7.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 574
diff changeset
583 self.texts = {key: text for key, text in self.texts.items() if not text.removed}
327
13201d90bb22 Display the text when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 321
diff changeset
584
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
585 # Disable boss mode if it is dead/it has timeout
545
bcff39c920ab Set boss mode directly from the enemy.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 516
diff changeset
586 if self.boss and self.boss.removed:
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
587 self.boss = None
97
ac2e5e1c2c3c Refactor \o/
Thibaut Girka <thib@sitedethib.com>
parents: 83
diff changeset
588
486
2f53be1b2f60 Merge netplay branch.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 479 473
diff changeset
589
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
590 cdef list filter_removed(list elements):
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
591 cdef Element element
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
592
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
593 filtered = []
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
594 for element in elements:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
595 if not element.removed:
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
596 filtered.append(element)
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 446
diff changeset
597 return filtered
486
2f53be1b2f60 Merge netplay branch.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 479 473
diff changeset
598
2f53be1b2f60 Merge netplay branch.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 479 473
diff changeset
599
2f53be1b2f60 Merge netplay branch.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 479 473
diff changeset
600 def select_player_key(player):
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
601 return (player.score, player.character)