annotate pytouhou/vm/eclrunner.py @ 263:ac677dd0ffe0

Add support for reading from a directory instead of a PBG3 (for debugging purposes).
author Thibaut Girka <thib@sitedethib.com>
date Mon, 23 Jan 2012 01:40:07 +0100
parents 507dfd6efe0c
children 3a86c4e070dc
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15
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16 from math import atan2, cos, sin, pi
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17
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3da4de9decd0 Use logging module
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18 from pytouhou.utils.helpers import get_logger
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19
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20 from pytouhou.vm.common import MetaRegistry, instruction
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21
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22 logger = get_logger(__name__)
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25
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26 class ECLMainRunner(object):
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27 __metaclass__ = MetaRegistry
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28 __slots__ = ('_ecl', '_game', 'processes', 'frame',
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29 'instruction_pointer')
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30
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31 def __init__(self, ecl, game):
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32 self._ecl = ecl
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33 self._game = game
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34 self.frame = 0
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35
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36 self.processes = []
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37
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38 self.instruction_pointer = 0
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40
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41 def run_iter(self):
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42 while True:
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43 try:
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44 frame, sub, instr_type, args = self._ecl.main[self.instruction_pointer]
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45 except IndexError:
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46 break
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47
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48 if frame > self.frame:
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49 break
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50 else:
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51 self.instruction_pointer += 1
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53 if frame == self.frame:
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54 try:
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55 callback = self._handlers[instr_type]
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56 except KeyError:
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57 logger.warn('unhandled main opcode %d (args: %r)', instr_type, args)
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58 else:
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59 callback(self, sub, instr_type, *args)
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60
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61 self.processes[:] = (process for process in self.processes
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62 if process.run_iteration())
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63
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64 if not self._game.spellcard:
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65 self.frame += 1
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66
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67
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68 def _pop_enemy(self, sub, instr_type, x, y, z, life, bonus_dropped, die_score):
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69 if instr_type & 4:
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70 if x < -990: #102h.exe@0x411820
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71 x = self._game.prng.rand_double() * 368
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72 if y < -990: #102h.exe@0x41184b
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73 y = self._game.prng.rand_double() * 416
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74 if z < -990: #102h.exe@0x411881
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75 y = self._game.prng.rand_double() * 800
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76 enemy = self._game.new_enemy((x, y), life, instr_type, bonus_dropped, die_score)
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77 process = ECLRunner(self._ecl, sub, enemy, self._game)
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78 self.processes.append(process)
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79 process.run_iteration()
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81
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82 @instruction(0)
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83 @instruction(2)
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84 @instruction(4)
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85 @instruction(6)
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86 def pop_enemy(self, sub, instr_type, x, y, z, life, bonus_dropped, die_score):
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87 if self._game.boss:
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88 return
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89 self._pop_enemy(sub, instr_type, x, y, z, life, bonus_dropped, die_score)
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90
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91
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93
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94 class ECLRunner(object):
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95 __metaclass__ = MetaRegistry
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96 __slots__ = ('_ecl', '_enemy', '_game', 'variables', 'sub', 'frame',
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97 'instruction_pointer', 'comparison_reg', 'stack')
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98
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99 def __init__(self, ecl, sub, enemy, game):
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100 # Things not supposed to change
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101 self._ecl = ecl
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102 self._enemy = enemy
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103 self._game = game
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104
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105 # Things supposed to change (and be put in the stack)
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106 self.variables = [0, 0, 0, 0,
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107 0., 0., 0., 0.,
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108 0, 0, 0, 0]
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109 self.comparison_reg = 0
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110 self.sub = sub
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111 self.frame = 0
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112 self.instruction_pointer = 0
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113
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114 self.stack = []
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115
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116
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117 def handle_callbacks(self):
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118 #TODO: implement missing callbacks and clean up!
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119 enm = self._enemy
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120 if enm.boss_callback is not None: #XXX: MSG's job!
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121 self.frame = 0
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122 self.sub = enm.boss_callback
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123 self.instruction_pointer = 0
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124 enm.boss_callback = None
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125 if enm.life <= 0 and enm.touchable:
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126 death_flags = enm.death_flags & 7
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127
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128 enm.die_anim()
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129
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130 if death_flags < 4:
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131 if enm._bonus_dropped >= 0:
190
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 185
diff changeset
132 enm.drop_particles(7, 0)
165
c8c60291c56f Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 160
diff changeset
133 self._game.drop_bonus(enm.x, enm.y, enm._bonus_dropped)
c8c60291c56f Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 160
diff changeset
134 elif enm._bonus_dropped == -1:
193
9f58e2a6e950 Fix particles, fix "random" item popping, change update order to match the original game's more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 192
diff changeset
135 if self._game.deaths_count % 3 == 0:
192
5e84dfd153ab Use the right “random” item drop function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 190
diff changeset
136 enm.drop_particles(10, 0)
5e84dfd153ab Use the right “random” item drop function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 190
diff changeset
137 self._game.drop_bonus(enm.x, enm.y, self._game.bonus_list[self._game.next_bonus])
5e84dfd153ab Use the right “random” item drop function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 190
diff changeset
138 self._game.next_bonus = (self._game.next_bonus + 1) % 32
5e84dfd153ab Use the right “random” item drop function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 190
diff changeset
139 else:
5e84dfd153ab Use the right “random” item drop function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 190
diff changeset
140 enm.drop_particles(4, 0)
5e84dfd153ab Use the right “random” item drop function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 190
diff changeset
141 self._game.deaths_count += 1
190
dbe6b7b2d3fc Fix a few things about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 185
diff changeset
142 else:
dbe6b7b2d3fc Fix a few things about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 185
diff changeset
143 enm.drop_particles(4, 0)
165
c8c60291c56f Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 160
diff changeset
144
166
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 165
diff changeset
145 if death_flags == 0:
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 165
diff changeset
146 enm._removed = True
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 165
diff changeset
147 return
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 165
diff changeset
148
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 165
diff changeset
149 if death_flags == 1:
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 165
diff changeset
150 enm.touchable = False
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 165
diff changeset
151 elif death_flags == 2:
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 165
diff changeset
152 pass # Just that?
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 165
diff changeset
153 elif death_flags == 3:
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 165
diff changeset
154 enm.damageable = False
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 165
diff changeset
155 enm.life = 1
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 165
diff changeset
156 enm.death_flags = 0
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 165
diff changeset
157 else:
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 165
diff changeset
158 pass #TODO: sparks
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 165
diff changeset
159
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 165
diff changeset
160 if death_flags != 0 and enm.death_callback is not None:
165
c8c60291c56f Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 160
diff changeset
161 self.frame = 0
c8c60291c56f Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 160
diff changeset
162 self.sub = enm.death_callback
c8c60291c56f Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 160
diff changeset
163 self.instruction_pointer = 0
c8c60291c56f Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 160
diff changeset
164 enm.death_callback = None
c8c60291c56f Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 160
diff changeset
165 elif enm.life <= enm.low_life_trigger and enm.low_life_callback is not None:
103
789994275968 Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 102
diff changeset
166 self.frame = 0
165
c8c60291c56f Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 160
diff changeset
167 self.sub = enm.low_life_callback
103
789994275968 Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 102
diff changeset
168 self.instruction_pointer = 0
165
c8c60291c56f Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 160
diff changeset
169 enm.low_life_callback = None
103
789994275968 Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 102
diff changeset
170 elif enm.timeout and enm.frame == enm.timeout:
93
d167280a82fc Handle timeout callbacks, and clean up unneeded things
Thibaut Girka <thib@sitedethib.com>
parents: 91
diff changeset
171 enm.frame = 0
103
789994275968 Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 102
diff changeset
172 if enm.timeout_callback is not None:
93
d167280a82fc Handle timeout callbacks, and clean up unneeded things
Thibaut Girka <thib@sitedethib.com>
parents: 91
diff changeset
173 self.frame = 0
d167280a82fc Handle timeout callbacks, and clean up unneeded things
Thibaut Girka <thib@sitedethib.com>
parents: 91
diff changeset
174 self.sub = enm.timeout_callback
d167280a82fc Handle timeout callbacks, and clean up unneeded things
Thibaut Girka <thib@sitedethib.com>
parents: 91
diff changeset
175 self.instruction_pointer = 0
103
789994275968 Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 102
diff changeset
176 enm.timeout_callback = None
93
d167280a82fc Handle timeout callbacks, and clean up unneeded things
Thibaut Girka <thib@sitedethib.com>
parents: 91
diff changeset
177 else:
103
789994275968 Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 102
diff changeset
178 enm.life = 0
93
d167280a82fc Handle timeout callbacks, and clean up unneeded things
Thibaut Girka <thib@sitedethib.com>
parents: 91
diff changeset
179 #TODO: other callbacks (low life, etc.)
d167280a82fc Handle timeout callbacks, and clean up unneeded things
Thibaut Girka <thib@sitedethib.com>
parents: 91
diff changeset
180
d167280a82fc Handle timeout callbacks, and clean up unneeded things
Thibaut Girka <thib@sitedethib.com>
parents: 91
diff changeset
181
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
182 def run_iteration(self):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
183 # First, if enemy is dead, return
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
184 if self._enemy._removed:
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
185 return False
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
186
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
187 # Then, check for callbacks
93
d167280a82fc Handle timeout callbacks, and clean up unneeded things
Thibaut Girka <thib@sitedethib.com>
parents: 91
diff changeset
188 self.handle_callbacks()
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
189
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
190 # Now, process script
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
191 while True:
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
192 try:
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
193 frame, instr_type, rank_mask, param_mask, args = self._ecl.subs[self.sub][self.instruction_pointer]
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
194 except IndexError:
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
195 return False
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
196
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
197 if frame > self.frame:
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
198 break
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
199 else:
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
200 self.instruction_pointer += 1
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
201
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
202
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
203 #TODO: skip bad ranks
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
204 if not rank_mask & (0x100 << self._game.rank):
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
205 continue
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
206
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
207
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
208 if frame == self.frame:
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
209 try:
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
210 callback = self._handlers[instr_type]
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
211 except KeyError:
58
3da4de9decd0 Use logging module
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
212 logger.warn('unhandled opcode %d (args: %r)', instr_type, args)
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
213 else:
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
214 callback(self, *args)
100
5c40cc1b8019 Use game's frame for interpolation. No more time manipulation interfering with interpolators!
Thibaut Girka <thib@sitedethib.com>
parents: 99
diff changeset
215 logger.debug('executed opcode %d (args: %r)', instr_type, args)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
216
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
217 self.frame += 1
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
218 return True
47
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
219
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
220
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
221 def _getval(self, value):
48
8353c33d53d4 Support a few more instructions
Thibaut Girka <thib@sitedethib.com>
parents: 47
diff changeset
222 if -10012 <= value <= -10001:
8353c33d53d4 Support a few more instructions
Thibaut Girka <thib@sitedethib.com>
parents: 47
diff changeset
223 return self.variables[int(-10001-value)]
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
224 elif -10025 <= value <= -10013:
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
225 if value == -10013:
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
226 return self._game.rank
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
227 elif value == -10014:
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
228 return self._game.difficulty
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
229 elif value == -10015:
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
230 return self._enemy.x
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
231 elif value == -10016:
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
232 return self._enemy.y
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
233 elif value == -10017:
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
234 return self._enemy.z
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
235 elif value == -10018:
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
236 player = self._enemy.select_player()
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
237 return player.x
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
238 elif value == -10019:
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
239 player = self._enemy.select_player()
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
240 return player.y
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
241 elif value == -10021:
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
242 return self._enemy.get_player_angle()
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
243 elif value == -10022:
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
244 return self._enemy.frame
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
245 elif value == -10024:
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
246 return self._enemy.life
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
247 elif value == -10025:
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
248 return self._enemy.select_player().state.character #TODO
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
249 raise NotImplementedError(value) #TODO
48
8353c33d53d4 Support a few more instructions
Thibaut Girka <thib@sitedethib.com>
parents: 47
diff changeset
250 else:
8353c33d53d4 Support a few more instructions
Thibaut Girka <thib@sitedethib.com>
parents: 47
diff changeset
251 return value
8353c33d53d4 Support a few more instructions
Thibaut Girka <thib@sitedethib.com>
parents: 47
diff changeset
252
8353c33d53d4 Support a few more instructions
Thibaut Girka <thib@sitedethib.com>
parents: 47
diff changeset
253
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
254 def _setval(self, variable_id, value):
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
255 if -10012 <= variable_id <= -10001:
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
256 self.variables[int(-10001-variable_id)] = value
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
257 elif -10025 <= variable_id <= -10013:
55
de358a7684c8 Fix a few bugs
Thibaut Girka <thib@sitedethib.com>
parents: 53
diff changeset
258 if variable_id == -10015:
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
259 self._enemy.x = value
55
de358a7684c8 Fix a few bugs
Thibaut Girka <thib@sitedethib.com>
parents: 53
diff changeset
260 elif variable_id == -10016:
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
261 self._enemy.y = value
55
de358a7684c8 Fix a few bugs
Thibaut Girka <thib@sitedethib.com>
parents: 53
diff changeset
262 elif variable_id == -10017:
50
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263 self._enemy.z = value
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264 elif variable_id == -10022:
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265 self._enemy.frame = value
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266 elif variable_id == -10024:
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267 self._enemy.life = value
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268 else:
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269 raise IndexError #TODO: proper exception
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270 else:
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271 raise IndexError #TODO: proper exception
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272
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273
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274 @instruction(0)
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275 def noop(self):
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276 pass #TODO: Really?
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277
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278
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279 @instruction(1)
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280 def destroy(self, arg):
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281 #TODO: arg?
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282 self._enemy._removed = True
48
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283
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284
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285 @instruction(2)
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286 def relative_jump(self, frame, instruction_pointer):
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287 """Jumps to a relative offset in the same subroutine.
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288
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289 Warning: the relative offset has been translated to an instruction pointer
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290 by the ECL parsing code (see pytouhou.formats.ecl).
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291 """
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292 self.frame, self.instruction_pointer = frame, instruction_pointer
48
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293
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294
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295 @instruction(3)
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296 def relative_jump_ex(self, frame, instruction_pointer, variable_id):
52
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297 """If the given variable is non-zero, decrease it by 1 and jump to a
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298 relative offset in the same subroutine.
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299
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300 Warning: the relative offset has been translated to an instruction pointer
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301 by the ECL parsing code (see pytouhou.formats.ecl).
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302 """
91
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303 counter_value = self._getval(variable_id) - 1
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304 if counter_value > 0:
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305 self._setval(variable_id, counter_value)
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306 self.frame, self.instruction_pointer = frame, instruction_pointer
47
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diff changeset
307
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parents: 43
diff changeset
308
49
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diff changeset
309 @instruction(4)
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310 @instruction(5)
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311 def set_variable(self, variable_id, value):
50
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312 self._setval(variable_id, self._getval(value))
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313
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314
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315 @instruction(6)
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316 def set_random_int(self, variable_id, maxval):
63
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317 """Set the specified variable to a random int in the [0, maxval) range.
52
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318 """
151
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319 self._setval(variable_id, int(self._getval(maxval) * self._game.prng.rand_double()))
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320
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321
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322 @instruction(8)
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323 def set_random_float(self, variable_id, maxval):
52
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324 """Set the specified variable to a random float in [0, maxval) range.
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325 """
151
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326 self._setval(variable_id, self._getval(maxval) * self._game.prng.rand_double())
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diff changeset
327
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diff changeset
328
59
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329 @instruction(9)
144
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330 def set_random_float2(self, variable_id, amp, minval):
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diff changeset
331 self._setval(variable_id, self._getval(minval) + self._getval(amp) * self._game.prng.rand_double())
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332
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333
75
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334 @instruction(10)
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335 def store_x(self, variable_id):
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336 self._setval(variable_id, self._enemy.x)
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337
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diff changeset
338
63
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339 @instruction(14)
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340 @instruction(21)
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341 def substract(self, variable_id, a, b):
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342 #TODO: 14 takes only ints and 21 only floats.
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343 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case.
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344 self._setval(variable_id, self._getval(a) - self._getval(b))
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345
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346
87
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diff changeset
347 @instruction(13)
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348 @instruction(20)
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349 def add(self, variable_id, a, b):
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350 #TODO: 13 takes only ints and 20 only floats.
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351 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case.
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352 self._setval(variable_id, self._getval(a) + self._getval(b))
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diff changeset
353
fda176f07d6d Fix add_int
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diff changeset
354
63
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355 @instruction(15)
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356 def multiply_int(self, variable_id, a, b):
65
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357 #TODO: takes only ints.
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358 self._setval(variable_id, self._getval(a) * self._getval(b))
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359
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diff changeset
360
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361 @instruction(16)
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362 def divide_int(self, variable_id, a, b):
65
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363 #TODO: takes only ints.
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364 self._setval(variable_id, self._getval(a) // self._getval(b))
63
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diff changeset
365
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diff changeset
366
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diff changeset
367 @instruction(17)
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368 def modulo(self, variable_id, a, b):
65
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diff changeset
369 self._setval(variable_id, self._getval(a) % self._getval(b))
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diff changeset
370
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diff changeset
371
96
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diff changeset
372 @instruction(18)
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diff changeset
373 def increment(self, variable_id):
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374 self._setval(variable_id, self._getval(variable_id) + 1)
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diff changeset
375
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diff changeset
376
63
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diff changeset
377 @instruction(23)
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378 def divide_float(self, variable_id, a, b):
65
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diff changeset
379 #TODO: takes only floats.
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diff changeset
380 self._setval(variable_id, self._getval(a) / self._getval(b))
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diff changeset
381
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diff changeset
382
77
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diff changeset
383 @instruction(25)
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diff changeset
384 def get_direction(self, variable_id, x1, y1, x2, y2):
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diff changeset
385 #TODO: takes only floats.
147
a61c96265779 Fix a crash with ECL instruction 25
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diff changeset
386 self._setval(variable_id, atan2(self._getval(y2) - self._getval(y1), self._getval(x2) - self._getval(x1)))
77
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diff changeset
387
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diff changeset
388
155
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parents: 154
diff changeset
389 @instruction(26)
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diff changeset
390 def float_to_unit_circle(self, variable_id):
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parents: 154
diff changeset
391 #TODO: takes only floats.
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diff changeset
392 self._setval(variable_id, (self._getval(variable_id) + pi) % (2*pi) - pi)
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parents: 154
diff changeset
393
ed86bec43b93 Implement two new instructions.
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parents: 154
diff changeset
394
51
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diff changeset
395 @instruction(27)
63
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diff changeset
396 @instruction(28)
65
0efec109f798 Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 64
diff changeset
397 def compare(self, a, b):
0efec109f798 Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 64
diff changeset
398 #TODO: 27 takes only ints and 28 only floats.
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
399 a, b = self._getval(a), self._getval(b)
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
400 if a < b:
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
401 self.comparison_reg = -1
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
402 elif a == b:
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
403 self.comparison_reg = 0
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
404 else:
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
405 self.comparison_reg = 1
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
406
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
407
64
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
408 @instruction(29)
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
409 def relative_jump_if_lower_than(self, frame, instruction_pointer):
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
410 if self.comparison_reg == -1:
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
411 self.relative_jump(frame, instruction_pointer)
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
412
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
413
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
414 @instruction(30)
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
415 def relative_jump_if_lower_or_equal(self, frame, instruction_pointer):
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
416 if self.comparison_reg != 1:
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
417 self.relative_jump(frame, instruction_pointer)
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
418
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
419
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
420 @instruction(31)
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
421 def relative_jump_if_equal(self, frame, instruction_pointer):
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
422 if self.comparison_reg == 0:
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
423 self.relative_jump(frame, instruction_pointer)
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
424
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
425
64
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
426 @instruction(32)
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
427 def relative_jump_if_greater_than(self, frame, instruction_pointer):
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
428 if self.comparison_reg == 1:
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
429 self.relative_jump(frame, instruction_pointer)
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
430
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
431
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
432 @instruction(33)
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
433 def relative_jump_if_greater_or_equal(self, frame, instruction_pointer):
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
434 if self.comparison_reg != -1:
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
435 self.relative_jump(frame, instruction_pointer)
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
436
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
437
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
438 @instruction(34)
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
439 def relative_jump_if_not_equal(self, frame, instruction_pointer):
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
440 if self.comparison_reg != 0:
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
441 self.relative_jump(frame, instruction_pointer)
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
442
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
443
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
444 @instruction(35)
47
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
445 def call(self, sub, param1, param2):
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
446 self.stack.append((self.sub, self.frame, self.instruction_pointer,
195
52c0b9399413 Fix ECL function calls... again
Thibaut Girka <thib@sitedethib.com>
parents: 194
diff changeset
447 list(self.variables), self.comparison_reg))
47
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
448 self.sub = sub
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
449 self.frame = 0
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
450 self.instruction_pointer = 0
185
68e6d3faeee6 Don’t reinitialize variables when another sub is called.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 183
diff changeset
451 self.variables[0] = param1
194
efa847ee8b3c Fix ECL function calls
Thibaut Girka <thib@sitedethib.com>
parents: 193
diff changeset
452 self.variables[4] = param2
47
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
453
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
454
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
455 @instruction(36)
47
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
456 def ret(self):
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
457 self.sub, self.frame, self.instruction_pointer, self.variables, self.comparison_reg = self.stack.pop()
47
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
458
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
459
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
460 @instruction(39)
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
461 def call_if_equal(self, sub, param1, param2, a, b):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
462 if self._getval(a) == self._getval(b):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
463 self.call(sub, param1, param2)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
464
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
465
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
466 @instruction(43)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
467 def set_pos(self, x, y, z):
74
adac26098408 Handle variables in set_pos instruction (Daiyousei...)
Thibaut Girka <thib@sitedethib.com>
parents: 70
diff changeset
468 self._enemy.set_pos(self._getval(x), self._getval(y), self._getval(z))
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
469
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
470
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
471 @instruction(45)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
472 def set_angle_speed(self, angle, speed):
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
473 self._enemy.update_mode = 0
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
474 self._enemy.angle, self._enemy.speed = angle, speed
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
475
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
476
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
477 @instruction(46)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
478 def set_rotation_speed(self, speed):
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
479 self._enemy.update_mode = 0
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
480 self._enemy.rotation_speed = speed
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
481
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
482
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
483 @instruction(47)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
484 def set_speed(self, speed):
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
485 self._enemy.update_mode = 0
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
486 self._enemy.speed = speed
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
487
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
488
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
489 @instruction(48)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
490 def set_acceleration(self, acceleration):
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
491 self._enemy.update_mode = 0
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
492 self._enemy.acceleration = acceleration
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
493
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
494
70
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
495 @instruction(49)
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
496 def set_random_angle(self, min_angle, max_angle):
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
497 angle = self._game.prng.rand_double() * (max_angle - min_angle) + min_angle
70
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
498 self._enemy.angle = angle
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
499
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
500
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
501 @instruction(50)
70
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
502 def set_random_angle_ex(self, min_angle, max_angle):
59
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
503 if self._enemy.screen_box:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
504 minx, miny, maxx, maxy = self._enemy.screen_box
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
505 else:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
506 minx, miny, maxx, maxy = (0., 0., 0., 0.)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
507
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
508 angle = self._game.prng.rand_double() * (max_angle - min_angle) + min_angle
59
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
509 sa, ca = sin(angle), cos(angle)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
510
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
511 if self._enemy.x > maxx - 96.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
512 ca = -abs(ca)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
513 elif self._enemy.x < minx + 96.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
514 ca = abs(ca)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
515
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
516 if self._enemy.y > maxy - 48.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
517 sa = -abs(sa)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
518 elif self._enemy.y < miny + 48.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
519 sa = abs(sa)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
520 self._enemy.angle = atan2(sa, ca)
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
521
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
522
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
523 @instruction(51)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
524 def target_player(self, unknown, speed):
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
525 #TODO: unknown
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
526 self._enemy.update_mode = 0
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
527 self._enemy.speed = speed
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
528 self._enemy.angle = self._enemy.get_player_angle()
43
7195aaf95f6e Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents: 42
diff changeset
529
7195aaf95f6e Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents: 42
diff changeset
530
183
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
531 @instruction(52)
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
532 def move_in_decel(self, duration, angle, speed):
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
533 self._enemy.angle, self._enemy.speed = angle, speed
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
534 self._enemy.stop_in(duration, lambda x: 2. * x - x ** 2)
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
535
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
536
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
537 @instruction(56)
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
538 def move_to_linear(self, duration, x, y, z):
140
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
539 self._enemy.move_to(duration,
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
540 self._getval(x), self._getval(y), self._getval(z),
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
541 lambda x: x)
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
542
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
543
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
544 @instruction(57)
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
545 def move_to_decel(self, duration, x, y, z):
140
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
546 self._enemy.move_to(duration,
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
547 self._getval(x), self._getval(y), self._getval(z),
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
548 lambda x: 2. * x - x ** 2)
62
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 59
diff changeset
549
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 59
diff changeset
550
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 59
diff changeset
551 @instruction(59)
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
552 def move_to_accel(self, duration, x, y, z):
140
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
553 self._enemy.move_to(duration,
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
554 self._getval(x), self._getval(y), self._getval(z),
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
555 lambda x: x ** 2)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
556
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
557
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
558 @instruction(61)
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
559 def stop_in(self, duration):
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
560 self._enemy.stop_in(duration, lambda x: x)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
561
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
562
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
563 @instruction(63)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
564 def stop_in_accel(self, duration):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
565 self._enemy.stop_in(duration, lambda x: 1. - x)
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
566
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
567
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
568 @instruction(65)
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
569 def set_screen_box(self, xmin, ymin, xmax, ymax):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
570 self._enemy.screen_box = xmin, ymin, xmax, ymax
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
571
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
572
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
573 @instruction(66)
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
574 def clear_screen_box(self):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
575 self._enemy.screen_box = None
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
576
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
577
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
578 @instruction(67)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
579 def set_bullet_attributes1(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
580 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
581 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
582 self._enemy.set_bullet_attributes(67, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
583 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
584 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
585 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
586 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
587 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
588 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
589 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
590 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
591
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
592
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
593 @instruction(68)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
594 def set_bullet_attributes2(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
595 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
596 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
597 self._enemy.set_bullet_attributes(68, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
598 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
599 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
600 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
601 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
602 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
603 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
604 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
605 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
606
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
607
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
608 @instruction(69)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
609 def set_bullet_attributes3(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
610 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
611 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
612 self._enemy.set_bullet_attributes(69, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
613 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
614 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
615 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
616 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
617 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
618 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
619 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
620 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
621
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
622
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
623 @instruction(70)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
624 def set_bullet_attributes4(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
625 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
626 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
627 self._enemy.set_bullet_attributes(70, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
628 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
629 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
630 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
631 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
632 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
633 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
634 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
635 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
636
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
637
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
638 @instruction(71)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
639 def set_bullet_attributes5(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
640 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
641 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
642 self._enemy.set_bullet_attributes(71, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
643 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
644 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
645 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
646 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
647 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
648 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
649 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
650 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
651
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
652
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
653 @instruction(74)
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
654 def set_bullet_attributes6(self, anim, sprite_idx_offset, bullets_per_shot,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
655 number_of_shots, speed, speed2, launch_angle,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
656 angle, flags):
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
657 #TODO
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
658 self._enemy.set_bullet_attributes(74, anim,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
659 self._getval(sprite_idx_offset),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
660 self._getval(bullets_per_shot),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
661 self._getval(number_of_shots),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
662 self._getval(speed),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
663 self._getval(speed2),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
664 self._getval(launch_angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
665 self._getval(angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
666 flags)
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
667
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
668
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
669 @instruction(75)
106
c7847bfed427 Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 105
diff changeset
670 def set_bullet_attributes7(self, anim, sprite_idx_offset, bullets_per_shot,
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
671 number_of_shots, speed, speed2, launch_angle,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
672 angle, flags):
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
673 #TODO
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
674 self._enemy.set_bullet_attributes(75, anim,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
675 self._getval(sprite_idx_offset),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
676 self._getval(bullets_per_shot),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
677 self._getval(number_of_shots),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
678 self._getval(speed),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
679 self._getval(speed2),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
680 self._getval(launch_angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
681 self._getval(angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
682 flags)
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
683
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
684
78
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
685 @instruction(76)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
686 def set_bullet_interval(self, value):
182
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
687 self._enemy.set_bullet_launch_interval(value)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
688
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
689
78
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
690 @instruction(77)
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
691 def set_bullet_interval_ex(self, value):
182
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
692 self._enemy.set_bullet_launch_interval(value, self._game.prng.rand_double()) #TODO: check
78
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
693
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
694
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
695 @instruction(78)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
696 def set_delay_attack(self):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
697 self._enemy.delay_attack = True
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
698
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
699
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
700 @instruction(79)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
701 def set_no_delay_attack(self):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
702 self._enemy.delay_attack = False
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
703
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
704
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
705 @instruction(81)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
706 def set_bullet_launch_offset(self, x, y, z):
134
e9ac3640280b Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 128
diff changeset
707 self._enemy.bullet_launch_offset = (self._getval(x), self._getval(y))
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
708
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
709
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
710 @instruction(82)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
711 def set_extended_bullet_attributes(self, *attributes):
102
ad9297e0fbf2 Handle variables in ECL instruction 82
Thibaut Girka <thib@sitedethib.com>
parents: 100
diff changeset
712 self._enemy.extended_bullet_attributes = tuple(self._getval(attr) for attr in attributes)
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
713
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
714
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 147
diff changeset
715 @instruction(83)
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 147
diff changeset
716 def change_bullets_into_star_items(self):
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
717 self._game.change_bullets_into_star_items()
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 147
diff changeset
718
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 147
diff changeset
719
95
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
720 @instruction(93)
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
721 def set_spellcard(self, unknown, number, name):
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
722 #TODO: display it on the game.
155
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
723 #TODO: make the enemies more resistants (and find how).
160
606468ab4f7b Clean up bullets when starting a spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 159
diff changeset
724 self._game.change_bullets_into_star_items()
180
5a1533677a9a Freeze time during spellcards
Thibaut Girka <thib@sitedethib.com>
parents: 178
diff changeset
725 self._game.spellcard = number
217
577f45454402 Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 207
diff changeset
726 self._game.enable_effect()
155
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
727
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
728
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
729 @instruction(94)
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
730 def end_spellcard(self):
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
731 #TODO: return everything back to normal
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
732 #TODO: give the spellcard bonus.
180
5a1533677a9a Freeze time during spellcards
Thibaut Girka <thib@sitedethib.com>
parents: 178
diff changeset
733 if self._game.spellcard:
5a1533677a9a Freeze time during spellcards
Thibaut Girka <thib@sitedethib.com>
parents: 178
diff changeset
734 self._game.change_bullets_into_star_items()
5a1533677a9a Freeze time during spellcards
Thibaut Girka <thib@sitedethib.com>
parents: 178
diff changeset
735 self._game.spellcard = None
217
577f45454402 Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 207
diff changeset
736 self._game.disable_effect()
95
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
737
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
738
134
e9ac3640280b Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 128
diff changeset
739 @instruction(95)
171
2f3665a77f11 Add support for the last unknown value of the enemy spawning.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 169
diff changeset
740 def pop_enemy(self, sub, x, y, z, life, bonus_dropped, die_score):
2f3665a77f11 Add support for the last unknown value of the enemy spawning.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 169
diff changeset
741 self._game.ecl_runner._pop_enemy(sub, 0, self._getval(x), self._getval(y), 0, life, bonus_dropped, die_score)
134
e9ac3640280b Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 128
diff changeset
742
e9ac3640280b Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 128
diff changeset
743
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
744 @instruction(96)
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
745 def kill_enemies(self):
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
746 for enemy in self._game.enemies:
177
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
747 if enemy.touchable and not enemy.boss:
166
dcf32488a2c9 Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 165
diff changeset
748 enemy.life = 0
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
749
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
750
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
751 @instruction(97)
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
752 def set_anim(self, script):
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
753 self._enemy.set_anim(script)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
754
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
755
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
756 @instruction(98)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
757 def set_multiple_anims(self, default, end_left, end_right, left, right):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
758 self._enemy.movement_dependant_sprites = end_left, end_right, left, right
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
759 self._enemy.set_anim(default)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
760
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
761
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
762 @instruction(99)
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
763 def set_aux_anm(self, number, script):
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
764 self._enemy.set_aux_anm(number, script)
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
765
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
766
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
767 @instruction(100)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
768 def set_death_anim(self, sprite_index):
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
769 self._enemy.death_anim = sprite_index
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
770
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
771
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
772 @instruction(101)
177
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
773 def set_boss_mode(self, value):
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
774 #TODO: if there are multiple boss, spawned by a 95,
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
775 # only the last one has her life displayed,
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
776 # but standard enemies are blocked only until any of them is killed.
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
777 if value == 0:
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
778 self._enemy.boss = True
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
779 self._game.boss = self._enemy
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
780 elif value == -1:
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
781 self._enemy.boss = False
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
782 self._game.boss = None
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
783 else:
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
784 raise Exception #TODO
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
785
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
786
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
787 @instruction(103)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
788 def set_hitbox(self, width, height, depth):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
789 self._enemy.hitbox = (width, height)
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
790 self._enemy.hitbox_half_size = (width / 2., height / 2.)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
791
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
792
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
793 @instruction(104)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
794 def set_collidable(self, collidable):
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
795 """Defines whether the enemy is “collidable”.
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
796 A collision between a collidable enemy and the player will kill the player.
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
797 """
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
798 self._enemy.collidable = bool(collidable & 1)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
799
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
800
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
801 @instruction(105)
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
802 def set_damageable(self, damageable):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
803 self._enemy.damageable = bool(damageable & 1)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
804
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
805
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
806 @instruction(107)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
807 def set_death_flags(self, death_flags):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
808 self._enemy.death_flags = death_flags
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
809
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
810
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
811 @instruction(108)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
812 def set_death_callback(self, sub):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
813 self._enemy.death_callback = sub
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
814
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
815
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
816 @instruction(109)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
817 def memory_write(self, value, index):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
818 #TODO
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
819 #XXX: this is a hack to display bosses although we don't handle MSG :)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
820 if index == 0:
103
789994275968 Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 102
diff changeset
821 self._enemy.boss_callback = value
789994275968 Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 102
diff changeset
822 else:
789994275968 Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 102
diff changeset
823 raise Exception #TODO
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
824
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
825
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
826 @instruction(111)
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
827 def set_life(self, value):
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
828 self._enemy.life = value
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
829
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
830
67
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
831 @instruction(112)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
832 def set_ellapsed_time(self, value):
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
833 """Sets the enemy's frame counter.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
834 This is used for timeouts, where the framecounter is compared to the
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
835 timeout value (what's displayed is (enemy.timeout - enemy.frame) // 60).
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
836 """
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
837 self._enemy.frame = value
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
838
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
839
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
840 @instruction(113)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
841 def set_low_life_trigger(self, value):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
842 self._enemy.low_life_trigger = value
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
843
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
844
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
845 @instruction(114)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
846 def set_low_life_callback(self, sub):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
847 self._enemy.low_life_callback = sub
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
848
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
849
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
850 @instruction(115)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
851 def set_timeout(self, timeout):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
852 self._enemy.timeout = timeout
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
853
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
854
67
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
855 @instruction(116)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
856 def set_timeout_callback(self, sub):
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
857 self._enemy.timeout_callback = sub
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
858
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
859
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
860 @instruction(117)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
861 def set_touchable(self, value):
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
862 """Defines whether the enemy is “touchable”.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
863 Bullets only collide with an enemy if it is “touchable”.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
864 Likewise, ReimuA's homing attacks only target “touchable” enemies.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
865 """
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
866 self._enemy.touchable = bool(value)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
867
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
868
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
869 @instruction(119)
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
870 def drop_some_bonus(self, number):
244
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
871 if self._enemy.select_player().state.power < 128:
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
872 if number > 0:
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
873 #TODO: find the real formula in the binary.
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
874 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_uint16() % 128,
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
875 self._enemy.y - 64 + self._game.prng.rand_uint16() % 128,
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
876 2)
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
877 for i in xrange(number - 1):
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
878 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_uint16() % 128,
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
879 self._enemy.y - 64 + self._game.prng.rand_uint16() % 128,
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
880 0)
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
881 else:
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
882 for i in xrange(number):
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
883 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_uint16() % 128,
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
884 self._enemy.y - 64 + self._game.prng.rand_uint16() % 128,
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
885 1)
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
886
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
887
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
888 @instruction(120)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
889 def set_automatic_orientation(self, flags):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
890 #TODO: does it change anything else than the sprite's rotation?
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
891 self._enemy.automatic_orientation = bool(flags & 1)
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
892
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
893
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
894 @instruction(121)
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
895 def call_special_function(self, function, arg):
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
896 if function == 0: # Cirno
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
897 if arg == 0:
249
2ef8f4e181e3 Change ECL special function 0 in order to match the game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 244
diff changeset
898 self._game.new_effect((self._enemy.x, self._enemy.y), 17)
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
899 for bullet in self._game.bullets:
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
900 bullet.speed = bullet.angle = 0.
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 251
diff changeset
901 bullet.dx, bullet.dy = 0., 0.
128
8ba018617829 Fix Cirno's freezing bullets
Thibaut Girka <thib@sitedethib.com>
parents: 107
diff changeset
902 bullet.set_anim(sprite_idx_offset=15) #TODO: check
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
903 else:
249
2ef8f4e181e3 Change ECL special function 0 in order to match the game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 244
diff changeset
904 self._game.new_effect((self._enemy.x, self._enemy.y), 17)
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
905 for bullet in self._game.bullets:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 251
diff changeset
906 bullet.flags = 16 #TODO: check
250
cd4800154c9b Change ECL special function 0 in order to match the game more closely (again)
Thibaut Girka <thib@sitedethib.com>
parents: 249
diff changeset
907 angle = pi + self._game.prng.rand_double() * 2. * pi
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 251
diff changeset
908 bullet.attributes[4:6] = [0.01, angle] #TODO: check
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 251
diff changeset
909 bullet.attributes[0] = -1 #TODO: check
250
cd4800154c9b Change ECL special function 0 in order to match the game more closely (again)
Thibaut Girka <thib@sitedethib.com>
parents: 249
diff changeset
910 bullet.set_anim(sprite_idx_offset=15) #TODO: check
168
b96d835c0807 Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 166
diff changeset
911 elif function == 1: # Cirno
207
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
912 offset = (self._game.prng.rand_uint16() % arg - arg / 2,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
913 self._game.prng.rand_uint16() % arg - arg / 2)
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
914 self._enemy.fire(offset=offset)
169
c4b4f7c068f2 Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 168
diff changeset
915 elif function == 13:
c4b4f7c068f2 Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 168
diff changeset
916 if self._enemy.bullet_attributes is None:
c4b4f7c068f2 Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 168
diff changeset
917 return
c4b4f7c068f2 Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 168
diff changeset
918
178
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
919 if self._enemy.frame % 6:
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
920 return
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
921
207
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
922 (type_, anim, sprite_idx_offset, bullets_per_shot, number_of_shots,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
923 speed, speed2, launch_angle, angle, flags) = self._enemy.bullet_attributes
178
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
924 for i in range(arg):
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
925 _angle = i*2*pi/arg
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
926 _angle2 = _angle + self._getval(-10007)
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
927 _distance = self._getval(-10008)
207
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
928 launch_pos = (192 + cos(_angle2) * _distance,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
929 224 + sin(_angle2) * _distance)
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
930 bullet_attributes = (type_, anim, sprite_idx_offset,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
931 bullets_per_shot, number_of_shots,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
932 speed, speed2,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
933 self._getval(-10006) + _angle, angle, flags)
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
934 self._enemy.fire(launch_pos=launch_pos,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
935 bullet_attributes=bullet_attributes)
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
936 else:
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
937 logger.warn("Unimplemented special function %d!", function)
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
938
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
939
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
940 @instruction(123)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
941 def skip_frames(self, frames):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
942 #TODO: is that all?
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
943 self.frame += self._getval(frames)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
944
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
945
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
946 @instruction(124)
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
947 def drop_specific_bonus(self, _type):
165
c8c60291c56f Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 160
diff changeset
948 #TODO: if _type < 0, “drop” an bullet animation instead of a bonus (never used).
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
949 self._game.drop_bonus(self._enemy.x, self._enemy.y, _type)
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
950
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
951
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
952 @instruction(126)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
953 def set_remaining_lives(self, lives):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
954 self._enemy.remaining_lives = lives
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
955
182
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
956
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
957 @instruction(128)
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
958 def interrupt(self, event):
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
959 self._enemy._anmrunner.interrupt(event)
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
960
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
961
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
962 @instruction(129)
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
963 def interrupt_aux(self, number, event):
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
964 self._enemy.aux_anm[number]._anmrunner.interrupt(event)
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
965
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
966
183
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
967 @instruction(132)
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
968 def set_visible(self, value):
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
969 self._enemy._visible = bool(value)
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
970 if self._enemy._sprite:
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
971 self._enemy._sprite._removed = bool(value)
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
972
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
973
182
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
974 @instruction(131)
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
975 def set_difficulty_coeffs(self, speed_a, speed_b, nb_a, nb_b, shots_a, shots_b):
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
976 self._enemy.difficulty_coeffs = (speed_a, speed_b, nb_a, nb_b, shots_a, shots_b)
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
977