Mercurial > touhou
annotate pytouhou/vm/eclrunner.py @ 178:0bd5e5f19a73
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Sun, 23 Oct 2011 05:11:48 -0700 |
parents | 6e8653ff2b23 |
children | 5a1533677a9a |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 from math import atan2, cos, sin, pi |
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17 |
58 | 18 from pytouhou.utils.helpers import get_logger |
19 | |
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20 from pytouhou.vm.common import MetaRegistry, instruction |
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21 |
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22 logger = get_logger(__name__) |
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23 |
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24 |
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25 |
97 | 26 class ECLMainRunner(object): |
27 __metaclass__ = MetaRegistry | |
157
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28 __slots__ = ('_ecl', '_game', 'processes', |
97 | 29 'instruction_pointer') |
30 | |
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31 def __init__(self, ecl, game): |
97 | 32 self._ecl = ecl |
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33 self._game = game |
97 | 34 |
35 self.processes = [] | |
36 | |
37 self.instruction_pointer = 0 | |
38 | |
39 | |
40 def run_iter(self): | |
41 while True: | |
42 try: | |
43 frame, sub, instr_type, args = self._ecl.main[self.instruction_pointer] | |
44 except IndexError: | |
45 break | |
46 | |
151
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47 if frame > self._game.frame: |
97 | 48 break |
49 else: | |
50 self.instruction_pointer += 1 | |
51 | |
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52 if frame == self._game.frame: |
97 | 53 try: |
54 callback = self._handlers[instr_type] | |
55 except KeyError: | |
99
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56 logger.warn('unhandled main opcode %d (args: %r)', instr_type, args) |
97 | 57 else: |
58 callback(self, sub, instr_type, *args) | |
59 | |
60 self.processes[:] = (process for process in self.processes | |
61 if process.run_iteration()) | |
62 | |
63 | |
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64 def _pop_enemy(self, sub, instr_type, x, y, z, life, bonus_dropped, die_score): |
140
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65 if instr_type & 4: |
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66 if x < -990: #102h.exe@0x411820 |
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67 x = self._game.prng.rand_double() * 368 |
140
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68 if y < -990: #102h.exe@0x41184b |
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69 y = self._game.prng.rand_double() * 416 |
140
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70 if z < -990: #102h.exe@0x411881 |
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71 y = self._game.prng.rand_double() * 800 |
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72 enemy = self._game.new_enemy((x, y), life, instr_type, bonus_dropped, die_score) |
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73 process = ECLRunner(self._ecl, sub, enemy, self._game) |
140
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74 self.processes.append(process) |
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75 process.run_iteration() |
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76 |
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77 |
97 | 78 @instruction(0) |
79 @instruction(2) | |
80 @instruction(4) | |
81 @instruction(6) | |
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82 def pop_enemy(self, sub, instr_type, x, y, z, life, bonus_dropped, die_score): |
151
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83 if self._game.boss: |
97 | 84 return |
171
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85 self._pop_enemy(sub, instr_type, x, y, z, life, bonus_dropped, die_score) |
97 | 86 |
87 | |
88 | |
89 | |
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90 class ECLRunner(object): |
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91 __metaclass__ = MetaRegistry |
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92 __slots__ = ('_ecl', '_enemy', '_game', 'variables', 'sub', 'frame', |
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93 'instruction_pointer', 'comparison_reg', 'stack') |
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94 |
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95 def __init__(self, ecl, sub, enemy, game): |
49
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96 # Things not supposed to change |
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97 self._ecl = ecl |
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98 self._enemy = enemy |
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99 self._game = game |
49
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100 |
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101 # Things supposed to change (and be put in the stack) |
47
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102 self.variables = [0, 0, 0, 0, |
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103 0., 0., 0., 0., |
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104 0, 0, 0, 0] |
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105 self.comparison_reg = 0 |
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106 self.sub = sub |
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107 self.frame = 0 |
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108 self.instruction_pointer = 0 |
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109 |
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110 self.stack = [] |
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111 |
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112 |
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113 def handle_callbacks(self): |
103
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114 #TODO: implement missing callbacks and clean up! |
93
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115 enm = self._enemy |
103
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116 if enm.boss_callback is not None: #XXX: MSG's job! |
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117 self.frame = 0 |
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118 self.sub = enm.boss_callback |
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119 self.instruction_pointer = 0 |
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120 enm.boss_callback = None |
166
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121 if enm.life <= 0 and enm.touchable: |
165
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122 death_flags = enm.death_flags & 7 |
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123 |
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124 enm.die_anim() |
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125 |
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126 if death_flags < 4: |
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127 if enm._bonus_dropped >= 0: |
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128 self._game.drop_bonus(enm.x, enm.y, enm._bonus_dropped) |
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129 elif enm._bonus_dropped == -1: |
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130 self._game.drop_bonus(enm.x, enm.y, self._game.prng.rand_uint16() % 2) #TODO: find the formula in the binary. Can be big power sometimes. |
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131 |
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132 if death_flags == 0: |
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133 enm._removed = True |
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134 return |
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135 |
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136 if death_flags == 1: |
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137 enm.touchable = False |
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138 elif death_flags == 2: |
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139 pass # Just that? |
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140 elif death_flags == 3: |
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141 enm.damageable = False |
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142 enm.life = 1 |
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143 enm.death_flags = 0 |
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144 else: |
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145 pass #TODO: sparks |
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146 |
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147 if death_flags != 0 and enm.death_callback is not None: |
165
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148 self.frame = 0 |
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149 self.sub = enm.death_callback |
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150 self.instruction_pointer = 0 |
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151 enm.death_callback = None |
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152 elif enm.life <= enm.low_life_trigger and enm.low_life_callback is not None: |
103
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153 self.frame = 0 |
165
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154 self.sub = enm.low_life_callback |
103
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155 self.instruction_pointer = 0 |
165
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156 enm.low_life_callback = None |
103
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157 elif enm.timeout and enm.frame == enm.timeout: |
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158 enm.frame = 0 |
103
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159 if enm.timeout_callback is not None: |
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160 self.frame = 0 |
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161 self.sub = enm.timeout_callback |
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162 self.instruction_pointer = 0 |
103
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163 enm.timeout_callback = None |
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164 else: |
103
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165 enm.life = 0 |
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166 #TODO: other callbacks (low life, etc.) |
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167 |
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168 |
49
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169 def run_iteration(self): |
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170 # First, if enemy is dead, return |
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171 if self._enemy._removed: |
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172 return False |
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173 |
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174 # Then, check for callbacks |
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175 self.handle_callbacks() |
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176 |
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177 # Now, process script |
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178 while True: |
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179 try: |
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180 frame, instr_type, rank_mask, param_mask, args = self._ecl.subs[self.sub][self.instruction_pointer] |
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181 except IndexError: |
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182 return False |
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183 |
50
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184 if frame > self.frame: |
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185 break |
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186 else: |
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187 self.instruction_pointer += 1 |
57
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188 |
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189 |
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190 #TODO: skip bad ranks |
151
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191 if not rank_mask & (0x100 << self._game.rank): |
57
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192 continue |
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193 |
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194 |
50
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195 if frame == self.frame: |
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196 try: |
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197 callback = self._handlers[instr_type] |
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198 except KeyError: |
58 | 199 logger.warn('unhandled opcode %d (args: %r)', instr_type, args) |
50
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200 else: |
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201 callback(self, *args) |
100
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202 logger.debug('executed opcode %d (args: %r)', instr_type, args) |
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203 |
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204 self.frame += 1 |
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205 return True |
47
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206 |
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207 |
49
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208 def _getval(self, value): |
48
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209 if -10012 <= value <= -10001: |
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210 return self.variables[int(-10001-value)] |
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211 elif -10025 <= value <= -10013: |
50
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212 if value == -10013: |
151
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213 return self._game.rank |
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214 elif value == -10014: |
151
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215 return self._game.difficulty |
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216 elif value == -10015: |
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217 return self._enemy.x |
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218 elif value == -10016: |
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219 return self._enemy.y |
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220 elif value == -10017: |
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221 return self._enemy.z |
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222 elif value == -10018: |
79
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223 player = self._enemy.select_player() |
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224 return player.x |
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225 elif value == -10019: |
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226 player = self._enemy.select_player() |
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227 return player.y |
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228 elif value == -10021: |
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229 return self._enemy.get_player_angle() |
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230 elif value == -10022: |
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231 return self._enemy.frame |
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232 elif value == -10024: |
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233 return self._enemy.life |
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234 elif value == -10025: |
151
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235 return self._enemy.select_player().state.character #TODO |
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236 raise NotImplementedError(value) #TODO |
48
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237 else: |
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238 return value |
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239 |
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240 |
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241 def _setval(self, variable_id, value): |
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242 if -10012 <= variable_id <= -10001: |
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243 self.variables[int(-10001-variable_id)] = value |
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244 elif -10025 <= variable_id <= -10013: |
55 | 245 if variable_id == -10015: |
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246 self._enemy.x = value |
55 | 247 elif variable_id == -10016: |
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248 self._enemy.y = value |
55 | 249 elif variable_id == -10017: |
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250 self._enemy.z = value |
55 | 251 elif variable_id == -10022: |
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252 self._enemy.frame = value |
55 | 253 elif variable_id == -10024: |
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254 self._enemy.life = value |
55 | 255 else: |
256 raise IndexError #TODO: proper exception | |
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257 else: |
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258 raise IndexError #TODO: proper exception |
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259 |
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260 |
51
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261 @instruction(0) |
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262 def noop(self): |
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263 pass #TODO: Really? |
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264 |
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265 |
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266 @instruction(1) |
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267 def destroy(self, arg): |
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268 #TODO: arg? |
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269 self._enemy._removed = True |
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270 |
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271 |
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272 @instruction(2) |
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273 def relative_jump(self, frame, instruction_pointer): |
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274 """Jumps to a relative offset in the same subroutine. |
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275 |
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276 Warning: the relative offset has been translated to an instruction pointer |
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277 by the ECL parsing code (see pytouhou.formats.ecl). |
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278 """ |
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279 self.frame, self.instruction_pointer = frame, instruction_pointer |
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280 |
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281 |
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282 @instruction(3) |
53 | 283 def relative_jump_ex(self, frame, instruction_pointer, variable_id): |
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284 """If the given variable is non-zero, decrease it by 1 and jump to a |
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285 relative offset in the same subroutine. |
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286 |
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287 Warning: the relative offset has been translated to an instruction pointer |
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288 by the ECL parsing code (see pytouhou.formats.ecl). |
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289 """ |
91 | 290 counter_value = self._getval(variable_id) - 1 |
291 if counter_value > 0: | |
292 self._setval(variable_id, counter_value) | |
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293 self.frame, self.instruction_pointer = frame, instruction_pointer |
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294 |
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295 |
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296 @instruction(4) |
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297 @instruction(5) |
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298 def set_variable(self, variable_id, value): |
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299 self._setval(variable_id, self._getval(value)) |
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300 |
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301 |
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302 @instruction(6) |
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303 def set_random_int(self, variable_id, maxval): |
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304 """Set the specified variable to a random int in the [0, maxval) range. |
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305 """ |
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306 self._setval(variable_id, int(self._getval(maxval) * self._game.prng.rand_double())) |
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307 |
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308 |
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309 @instruction(8) |
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310 def set_random_float(self, variable_id, maxval): |
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311 """Set the specified variable to a random float in [0, maxval) range. |
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312 """ |
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313 self._setval(variable_id, self._getval(maxval) * self._game.prng.rand_double()) |
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314 |
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315 |
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316 @instruction(9) |
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317 def set_random_float2(self, variable_id, amp, minval): |
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318 self._setval(variable_id, self._getval(minval) + self._getval(amp) * self._game.prng.rand_double()) |
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319 |
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320 |
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321 @instruction(10) |
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322 def store_x(self, variable_id): |
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323 self._setval(variable_id, self._enemy.x) |
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324 |
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325 |
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326 @instruction(14) |
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327 @instruction(21) |
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328 def substract(self, variable_id, a, b): |
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329 #TODO: 14 takes only ints and 21 only floats. |
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330 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case. |
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331 self._setval(variable_id, self._getval(a) - self._getval(b)) |
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332 |
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333 |
87 | 334 @instruction(13) |
335 @instruction(20) | |
336 def add(self, variable_id, a, b): | |
337 #TODO: 13 takes only ints and 20 only floats. | |
338 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case. | |
339 self._setval(variable_id, self._getval(a) + self._getval(b)) | |
340 | |
341 | |
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342 @instruction(15) |
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343 def multiply_int(self, variable_id, a, b): |
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344 #TODO: takes only ints. |
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345 self._setval(variable_id, self._getval(a) * self._getval(b)) |
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346 |
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347 |
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348 @instruction(16) |
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349 def divide_int(self, variable_id, a, b): |
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350 #TODO: takes only ints. |
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351 self._setval(variable_id, self._getval(a) // self._getval(b)) |
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352 |
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353 |
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354 @instruction(17) |
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355 def modulo(self, variable_id, a, b): |
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356 self._setval(variable_id, self._getval(a) % self._getval(b)) |
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357 |
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358 |
96
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359 @instruction(18) |
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360 def increment(self, variable_id): |
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361 self._setval(variable_id, self._getval(variable_id) + 1) |
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362 |
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363 |
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364 @instruction(23) |
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365 def divide_float(self, variable_id, a, b): |
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366 #TODO: takes only floats. |
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367 self._setval(variable_id, self._getval(a) / self._getval(b)) |
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368 |
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369 |
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370 @instruction(25) |
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371 def get_direction(self, variable_id, x1, y1, x2, y2): |
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372 #TODO: takes only floats. |
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373 self._setval(variable_id, atan2(self._getval(y2) - self._getval(y1), self._getval(x2) - self._getval(x1))) |
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374 |
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375 |
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376 @instruction(26) |
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377 def float_to_unit_circle(self, variable_id): |
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378 #TODO: takes only floats. |
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379 self._setval(variable_id, (self._getval(variable_id) + pi) % (2*pi) - pi) |
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380 |
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381 |
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382 @instruction(27) |
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383 @instruction(28) |
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384 def compare(self, a, b): |
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385 #TODO: 27 takes only ints and 28 only floats. |
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386 a, b = self._getval(a), self._getval(b) |
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|
387 if a < b: |
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388 self.comparison_reg = -1 |
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389 elif a == b: |
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390 self.comparison_reg = 0 |
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|
391 else: |
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|
392 self.comparison_reg = 1 |
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|
393 |
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|
394 |
64
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|
395 @instruction(29) |
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|
396 def relative_jump_if_lower_than(self, frame, instruction_pointer): |
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397 if self.comparison_reg == -1: |
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398 self.relative_jump(frame, instruction_pointer) |
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|
399 |
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|
400 |
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|
401 @instruction(30) |
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|
402 def relative_jump_if_lower_or_equal(self, frame, instruction_pointer): |
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|
403 if self.comparison_reg != 1: |
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changeset
|
404 self.relative_jump(frame, instruction_pointer) |
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|
405 |
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|
406 |
51
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407 @instruction(31) |
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408 def relative_jump_if_equal(self, frame, instruction_pointer): |
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409 if self.comparison_reg == 0: |
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410 self.relative_jump(frame, instruction_pointer) |
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|
411 |
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|
412 |
64
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|
413 @instruction(32) |
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|
414 def relative_jump_if_greater_than(self, frame, instruction_pointer): |
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|
415 if self.comparison_reg == 1: |
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|
416 self.relative_jump(frame, instruction_pointer) |
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|
417 |
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|
418 |
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419 @instruction(33) |
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|
420 def relative_jump_if_greater_or_equal(self, frame, instruction_pointer): |
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|
421 if self.comparison_reg != -1: |
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|
422 self.relative_jump(frame, instruction_pointer) |
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|
423 |
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|
424 |
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|
425 @instruction(34) |
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|
426 def relative_jump_if_not_equal(self, frame, instruction_pointer): |
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|
427 if self.comparison_reg != 0: |
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|
428 self.relative_jump(frame, instruction_pointer) |
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|
429 |
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|
430 |
49
cbe1cb50f2fd
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431 @instruction(35) |
47
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432 def call(self, sub, param1, param2): |
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433 self.stack.append((self.sub, self.frame, self.instruction_pointer, |
51
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434 self.variables, self.comparison_reg)) |
47
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435 self.sub = sub |
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|
436 self.frame = 0 |
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|
437 self.instruction_pointer = 0 |
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|
438 self.variables = [param1, 0, 0, 0, |
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|
439 param2, 0., 0., 0., |
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|
440 0, 0, 0, 0] |
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|
441 |
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diff
changeset
|
442 |
49
cbe1cb50f2fd
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|
443 @instruction(36) |
47
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|
444 def ret(self): |
51
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445 self.sub, self.frame, self.instruction_pointer, self.variables, self.comparison_reg = self.stack.pop() |
47
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|
446 |
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|
447 |
50
811cefefb5c8
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|
448 @instruction(39) |
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449 def call_if_equal(self, sub, param1, param2, a, b): |
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changeset
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450 if self._getval(a) == self._getval(b): |
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49
diff
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|
451 self.call(sub, param1, param2) |
49
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changeset
|
452 |
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diff
changeset
|
453 |
cbe1cb50f2fd
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changeset
|
454 @instruction(43) |
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|
455 def set_pos(self, x, y, z): |
74
adac26098408
Handle variables in set_pos instruction (Daiyousei...)
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70
diff
changeset
|
456 self._enemy.set_pos(self._getval(x), self._getval(y), self._getval(z)) |
49
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diff
changeset
|
457 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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48
diff
changeset
|
458 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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48
diff
changeset
|
459 @instruction(45) |
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48
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changeset
|
460 def set_angle_speed(self, angle, speed): |
cbe1cb50f2fd
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|
461 self._enemy.angle, self._enemy.speed = angle, speed |
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diff
changeset
|
462 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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48
diff
changeset
|
463 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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48
diff
changeset
|
464 @instruction(46) |
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changeset
|
465 def set_rotation_speed(self, speed): |
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diff
changeset
|
466 self._enemy.rotation_speed = speed |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
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parents:
diff
changeset
|
467 |
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
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parents:
diff
changeset
|
468 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
469 @instruction(47) |
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changeset
|
470 def set_speed(self, speed): |
cbe1cb50f2fd
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changeset
|
471 self._enemy.speed = speed |
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diff
changeset
|
472 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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48
diff
changeset
|
473 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
474 @instruction(48) |
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changeset
|
475 def set_acceleration(self, acceleration): |
cbe1cb50f2fd
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changeset
|
476 self._enemy.acceleration = acceleration |
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48
diff
changeset
|
477 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents:
48
diff
changeset
|
478 |
70
7c1f20407b3e
Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents:
69
diff
changeset
|
479 @instruction(49) |
7c1f20407b3e
Add set_random_angle support
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69
diff
changeset
|
480 def set_random_angle(self, min_angle, max_angle): |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
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150
diff
changeset
|
481 angle = self._game.prng.rand_double() * (max_angle - min_angle) + min_angle |
70
7c1f20407b3e
Add set_random_angle support
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diff
changeset
|
482 self._enemy.angle = angle |
7c1f20407b3e
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69
diff
changeset
|
483 |
7c1f20407b3e
Add set_random_angle support
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parents:
69
diff
changeset
|
484 |
51
0707ff53e7b5
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50
diff
changeset
|
485 @instruction(50) |
70
7c1f20407b3e
Add set_random_angle support
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69
diff
changeset
|
486 def set_random_angle_ex(self, min_angle, max_angle): |
59
4fe37a620b22
Handle set_random_angle properly! At last!
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parents:
58
diff
changeset
|
487 if self._enemy.screen_box: |
4fe37a620b22
Handle set_random_angle properly! At last!
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parents:
58
diff
changeset
|
488 minx, miny, maxx, maxy = self._enemy.screen_box |
4fe37a620b22
Handle set_random_angle properly! At last!
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parents:
58
diff
changeset
|
489 else: |
4fe37a620b22
Handle set_random_angle properly! At last!
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parents:
58
diff
changeset
|
490 minx, miny, maxx, maxy = (0., 0., 0., 0.) |
4fe37a620b22
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parents:
58
diff
changeset
|
491 |
151
5cf927cbd9c5
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150
diff
changeset
|
492 angle = self._game.prng.rand_double() * (max_angle - min_angle) + min_angle |
59
4fe37a620b22
Handle set_random_angle properly! At last!
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58
diff
changeset
|
493 sa, ca = sin(angle), cos(angle) |
4fe37a620b22
Handle set_random_angle properly! At last!
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parents:
58
diff
changeset
|
494 |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
495 if self._enemy.x > maxx - 96.0: |
4fe37a620b22
Handle set_random_angle properly! At last!
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parents:
58
diff
changeset
|
496 ca = -abs(ca) |
4fe37a620b22
Handle set_random_angle properly! At last!
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58
diff
changeset
|
497 elif self._enemy.x < minx + 96.0: |
4fe37a620b22
Handle set_random_angle properly! At last!
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parents:
58
diff
changeset
|
498 ca = abs(ca) |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
499 |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
500 if self._enemy.y > maxy - 48.0: |
4fe37a620b22
Handle set_random_angle properly! At last!
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parents:
58
diff
changeset
|
501 sa = -abs(sa) |
4fe37a620b22
Handle set_random_angle properly! At last!
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parents:
58
diff
changeset
|
502 elif self._enemy.y < miny + 48.0: |
4fe37a620b22
Handle set_random_angle properly! At last!
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parents:
58
diff
changeset
|
503 sa = abs(sa) |
4fe37a620b22
Handle set_random_angle properly! At last!
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parents:
58
diff
changeset
|
504 self._enemy.angle = atan2(sa, ca) |
51
0707ff53e7b5
Add support for a few instructions
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50
diff
changeset
|
505 |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
506 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
507 @instruction(51) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
508 def target_player(self, unknown, speed): |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
509 #TODO: unknown |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
510 self._enemy.speed = speed |
79
ffe2c2b9912c
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Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
511 self._enemy.angle = self._enemy.get_player_angle() |
43
7195aaf95f6e
Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents:
42
diff
changeset
|
512 |
7195aaf95f6e
Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents:
42
diff
changeset
|
513 |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
514 @instruction(56) |
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
515 def move_to_linear(self, duration, x, y, z): |
140
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
516 self._enemy.move_to(duration, |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
517 self._getval(x), self._getval(y), self._getval(z), |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
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parents:
134
diff
changeset
|
518 lambda x: x) |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
519 |
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
520 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
521 @instruction(57) |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
522 def move_to_decel(self, duration, x, y, z): |
140
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
523 self._enemy.move_to(duration, |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
524 self._getval(x), self._getval(y), self._getval(z), |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
525 lambda x: 2. * x - x ** 2) |
62
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
59
diff
changeset
|
526 |
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
59
diff
changeset
|
527 |
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
59
diff
changeset
|
528 @instruction(59) |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
529 def move_to_accel(self, duration, x, y, z): |
140
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
530 self._enemy.move_to(duration, |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
531 self._getval(x), self._getval(y), self._getval(z), |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
532 lambda x: x ** 2) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
533 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
534 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
535 @instruction(61) |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
536 def stop_in(self, duration): |
75
b3bd421bb895
Handle a few more ECL instructions
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parents:
74
diff
changeset
|
537 self._enemy.stop_in(duration, lambda x: x) |
b3bd421bb895
Handle a few more ECL instructions
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parents:
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diff
changeset
|
538 |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
539 |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
540 @instruction(63) |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
541 def stop_in_accel(self, duration): |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
542 self._enemy.stop_in(duration, lambda x: 1. - x) |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
543 |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
544 |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
545 @instruction(65) |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
546 def set_screen_box(self, xmin, ymin, xmax, ymax): |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
547 self._enemy.screen_box = xmin, ymin, xmax, ymax |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
548 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
549 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
550 @instruction(66) |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
551 def clear_screen_box(self): |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
552 self._enemy.screen_box = None |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
553 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
554 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
555 @instruction(67) |
82 | 556 def set_bullet_attributes1(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
557 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
558 angle, flags): |
82 | 559 self._enemy.set_bullet_attributes(67, anim, |
560 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
561 self._getval(bullets_per_shot), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
562 self._getval(number_of_shots), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
563 self._getval(speed), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
564 self._getval(speed2), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
565 self._getval(launch_angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
566 self._getval(angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
567 flags) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
568 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
569 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
570 @instruction(68) |
82 | 571 def set_bullet_attributes2(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
572 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
573 angle, flags): |
82 | 574 self._enemy.set_bullet_attributes(68, anim, |
575 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
576 self._getval(bullets_per_shot), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
577 self._getval(number_of_shots), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
578 self._getval(speed), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
579 self._getval(speed2), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
580 self._getval(launch_angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
581 self._getval(angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
582 flags) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
583 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
584 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
585 @instruction(69) |
82 | 586 def set_bullet_attributes3(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
587 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
588 angle, flags): |
82 | 589 self._enemy.set_bullet_attributes(69, anim, |
590 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
591 self._getval(bullets_per_shot), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
592 self._getval(number_of_shots), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
593 self._getval(speed), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
594 self._getval(speed2), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
595 self._getval(launch_angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
596 self._getval(angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
597 flags) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
598 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
599 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
600 @instruction(70) |
82 | 601 def set_bullet_attributes4(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
602 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
603 angle, flags): |
82 | 604 self._enemy.set_bullet_attributes(70, anim, |
605 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
606 self._getval(bullets_per_shot), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
607 self._getval(number_of_shots), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
608 self._getval(speed), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
609 self._getval(speed2), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
610 self._getval(launch_angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
611 self._getval(angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
612 flags) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
613 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
614 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
615 @instruction(71) |
82 | 616 def set_bullet_attributes5(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
617 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
618 angle, flags): |
82 | 619 self._enemy.set_bullet_attributes(71, anim, |
620 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
621 self._getval(bullets_per_shot), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
622 self._getval(number_of_shots), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
623 self._getval(speed), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
624 self._getval(speed2), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
625 self._getval(launch_angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
626 self._getval(angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
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|
627 flags) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
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|
628 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
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55
diff
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|
629 |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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82
diff
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|
630 @instruction(74) |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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|
631 def set_bullet_attributes6(self, anim, sprite_idx_offset, bullets_per_shot, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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parents:
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|
632 number_of_shots, speed, speed2, launch_angle, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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|
633 angle, flags): |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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parents:
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|
634 #TODO |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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|
635 self._enemy.set_bullet_attributes(74, anim, |
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Basic bullet handling! Clean up as soon as possible :p
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|
636 self._getval(sprite_idx_offset), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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637 self._getval(bullets_per_shot), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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parents:
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638 self._getval(number_of_shots), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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639 self._getval(speed), |
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Basic bullet handling! Clean up as soon as possible :p
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640 self._getval(speed2), |
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Basic bullet handling! Clean up as soon as possible :p
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|
641 self._getval(launch_angle), |
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Basic bullet handling! Clean up as soon as possible :p
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|
642 self._getval(angle), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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|
643 flags) |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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|
644 |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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|
645 |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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|
646 @instruction(75) |
106 | 647 def set_bullet_attributes7(self, anim, sprite_idx_offset, bullets_per_shot, |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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|
648 number_of_shots, speed, speed2, launch_angle, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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|
649 angle, flags): |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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|
650 #TODO |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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|
651 self._enemy.set_bullet_attributes(75, anim, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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|
652 self._getval(sprite_idx_offset), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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|
653 self._getval(bullets_per_shot), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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parents:
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|
654 self._getval(number_of_shots), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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655 self._getval(speed), |
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Basic bullet handling! Clean up as soon as possible :p
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656 self._getval(speed2), |
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Basic bullet handling! Clean up as soon as possible :p
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657 self._getval(launch_angle), |
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Basic bullet handling! Clean up as soon as possible :p
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|
658 self._getval(angle), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
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|
659 flags) |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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|
660 |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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changeset
|
661 |
78
bcf965ede96c
Fix/rename/comment a few things
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|
662 @instruction(76) |
49
cbe1cb50f2fd
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663 def set_bullet_interval(self, value): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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664 self._enemy.bullet_launch_interval = value |
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|
665 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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|
666 |
78
bcf965ede96c
Fix/rename/comment a few things
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|
667 @instruction(77) |
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Fix/rename/comment a few things
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668 def set_bullet_interval_ex(self, value): |
82 | 669 self._enemy.bullet_launch_interval = value |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
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670 self._enemy.bullet_launch_timer = int(self._game.prng.rand_double() * value) #TODO: check |
78
bcf965ede96c
Fix/rename/comment a few things
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|
671 |
bcf965ede96c
Fix/rename/comment a few things
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diff
changeset
|
672 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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673 @instruction(78) |
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674 def set_delay_attack(self): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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675 self._enemy.delay_attack = True |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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|
676 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
677 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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changeset
|
678 @instruction(79) |
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679 def set_no_delay_attack(self): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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680 self._enemy.delay_attack = False |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
681 |
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
682 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
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|
683 @instruction(81) |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
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|
684 def set_bullet_launch_offset(self, x, y, z): |
134
e9ac3640280b
Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
128
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|
685 self._enemy.bullet_launch_offset = (self._getval(x), self._getval(y)) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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|
686 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
changeset
|
687 |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
688 @instruction(82) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
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parents:
78
diff
changeset
|
689 def set_extended_bullet_attributes(self, *attributes): |
102
ad9297e0fbf2
Handle variables in ECL instruction 82
Thibaut Girka <thib@sitedethib.com>
parents:
100
diff
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|
690 self._enemy.extended_bullet_attributes = tuple(self._getval(attr) for attr in attributes) |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
691 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
692 |
150
4f46717390aa
Introduce items, implement ECL instruction 83
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|
693 @instruction(83) |
4f46717390aa
Introduce items, implement ECL instruction 83
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changeset
|
694 def change_bullets_into_star_items(self): |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
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|
695 self._game.change_bullets_into_star_items() |
150
4f46717390aa
Introduce items, implement ECL instruction 83
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|
696 |
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
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diff
changeset
|
697 |
95
e2d8f2a56ea4
Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
93
diff
changeset
|
698 @instruction(93) |
e2d8f2a56ea4
Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
93
diff
changeset
|
699 def set_spellcard(self, unknown, number, name): |
e2d8f2a56ea4
Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
93
diff
changeset
|
700 #TODO: display it on the game. |
155
ed86bec43b93
Implement two new instructions.
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parents:
154
diff
changeset
|
701 #TODO: change the background. |
ed86bec43b93
Implement two new instructions.
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parents:
154
diff
changeset
|
702 #TODO: make the enemies more resistants (and find how). |
160
606468ab4f7b
Clean up bullets when starting a spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
159
diff
changeset
|
703 self._game.change_bullets_into_star_items() |
155
ed86bec43b93
Implement two new instructions.
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parents:
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diff
changeset
|
704 print("%d - %s" % (number+1, name)) |
ed86bec43b93
Implement two new instructions.
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154
diff
changeset
|
705 |
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
154
diff
changeset
|
706 |
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
154
diff
changeset
|
707 @instruction(94) |
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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154
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changeset
|
708 def end_spellcard(self): |
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Implement two new instructions.
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parents:
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diff
changeset
|
709 #TODO: return everything back to normal |
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Implement two new instructions.
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parents:
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diff
changeset
|
710 #TODO: give the spellcard bonus. |
ed86bec43b93
Implement two new instructions.
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parents:
154
diff
changeset
|
711 self._game.change_bullets_into_star_items() |
95
e2d8f2a56ea4
Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
93
diff
changeset
|
712 |
e2d8f2a56ea4
Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
93
diff
changeset
|
713 |
134
e9ac3640280b
Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
128
diff
changeset
|
714 @instruction(95) |
171
2f3665a77f11
Add support for the last unknown value of the enemy spawning.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
169
diff
changeset
|
715 def pop_enemy(self, sub, x, y, z, life, bonus_dropped, die_score): |
2f3665a77f11
Add support for the last unknown value of the enemy spawning.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
169
diff
changeset
|
716 self._game.ecl_runner._pop_enemy(sub, 0, self._getval(x), self._getval(y), 0, life, bonus_dropped, die_score) |
134
e9ac3640280b
Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
128
diff
changeset
|
717 |
e9ac3640280b
Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
128
diff
changeset
|
718 |
154
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
719 @instruction(96) |
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
720 def kill_enemies(self): |
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
721 for enemy in self._game.enemies: |
177
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
722 if enemy.touchable and not enemy.boss: |
166
dcf32488a2c9
Better enemy death, with animation and (hopefully) correct flags handling.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
165
diff
changeset
|
723 enemy.life = 0 |
154
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
724 |
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
725 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
726 @instruction(97) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
727 def set_anim(self, sprite_index): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
728 self._enemy.set_anim(sprite_index) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
729 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
730 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
731 @instruction(98) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
732 def set_multiple_anims(self, default, end_left, end_right, left, right): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
733 self._enemy.movement_dependant_sprites = end_left, end_right, left, right |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
734 self._enemy.set_anim(default) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
735 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
736 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
737 @instruction(100) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
738 def set_death_anim(self, sprite_index): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
739 self._enemy.death_anim = sprite_index % 256 #TODO |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
740 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
741 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
742 @instruction(101) |
177
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
743 def set_boss_mode(self, value): |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
744 #TODO: if there are multiple boss, spawned by a 95, |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
745 # only the last one has her life displayed, |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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171
diff
changeset
|
746 # but standard enemies are blocked only until any of them is killed. |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
747 if value == 0: |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
748 self._enemy.boss = True |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
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diff
changeset
|
749 self._game.boss = self._enemy |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
750 elif value == -1: |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
751 self._enemy.boss = False |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
752 self._game.boss = None |
6e8653ff2b23
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
753 else: |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
754 raise Exception #TODO |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
755 |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
756 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
757 @instruction(103) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
758 def set_hitbox(self, width, height, depth): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
759 self._enemy.hitbox = (width, height) |
152
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
760 self._enemy.hitbox_half_size = (width / 2., height / 2.) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
761 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
762 |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
763 @instruction(104) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
764 def set_collidable(self, collidable): |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
765 """Defines whether the enemy is “collidable”. |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
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parents:
78
diff
changeset
|
766 A collision between a collidable enemy and the player will kill the player. |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
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parents:
78
diff
changeset
|
767 """ |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
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parents:
78
diff
changeset
|
768 self._enemy.collidable = bool(collidable & 1) |
ffe2c2b9912c
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parents:
78
diff
changeset
|
769 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
770 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
771 @instruction(105) |
75
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
772 def set_damageable(self, damageable): |
b3bd421bb895
Handle a few more ECL instructions
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parents:
74
diff
changeset
|
773 self._enemy.damageable = bool(damageable & 1) |
b3bd421bb895
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74
diff
changeset
|
774 |
b3bd421bb895
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parents:
74
diff
changeset
|
775 |
b3bd421bb895
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parents:
74
diff
changeset
|
776 @instruction(107) |
b3bd421bb895
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parents:
74
diff
changeset
|
777 def set_death_flags(self, death_flags): |
b3bd421bb895
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parents:
74
diff
changeset
|
778 self._enemy.death_flags = death_flags |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
779 |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
780 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
781 @instruction(108) |
cbe1cb50f2fd
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Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
782 def set_death_callback(self, sub): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
783 self._enemy.death_callback = sub |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
784 |
cbe1cb50f2fd
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Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
785 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
786 @instruction(109) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
787 def memory_write(self, value, index): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
788 #TODO |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents:
48
diff
changeset
|
789 #XXX: this is a hack to display bosses although we don't handle MSG :) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
790 if index == 0: |
103
789994275968
Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents:
102
diff
changeset
|
791 self._enemy.boss_callback = value |
789994275968
Fix boss callback, handle a few more callbacks
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parents:
102
diff
changeset
|
792 else: |
789994275968
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parents:
102
diff
changeset
|
793 raise Exception #TODO |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
794 |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
795 |
51
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
796 @instruction(111) |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
797 def set_life(self, value): |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
798 self._enemy.life = value |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
799 |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
800 |
67
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
801 @instruction(112) |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
802 def set_ellapsed_time(self, value): |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
803 """Sets the enemy's frame counter. |
e2cb9d434dc2
Add support for a few opcodes.
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parents:
65
diff
changeset
|
804 This is used for timeouts, where the framecounter is compared to the |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
805 timeout value (what's displayed is (enemy.timeout - enemy.frame) // 60). |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
806 """ |
e2cb9d434dc2
Add support for a few opcodes.
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parents:
65
diff
changeset
|
807 self._enemy.frame = value |
e2cb9d434dc2
Add support for a few opcodes.
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parents:
65
diff
changeset
|
808 |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
809 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
810 @instruction(113) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
811 def set_low_life_trigger(self, value): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
812 self._enemy.low_life_trigger = value |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
813 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
814 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
815 @instruction(114) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
816 def set_low_life_callback(self, sub): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
817 self._enemy.low_life_callback = sub |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
818 |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
819 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
820 @instruction(115) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
821 def set_timeout(self, timeout): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents:
48
diff
changeset
|
822 self._enemy.timeout = timeout |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents:
48
diff
changeset
|
823 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
824 |
67
e2cb9d434dc2
Add support for a few opcodes.
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parents:
65
diff
changeset
|
825 @instruction(116) |
e2cb9d434dc2
Add support for a few opcodes.
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parents:
65
diff
changeset
|
826 def set_timeout_callback(self, sub): |
e2cb9d434dc2
Add support for a few opcodes.
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diff
changeset
|
827 self._enemy.timeout_callback = sub |
e2cb9d434dc2
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65
diff
changeset
|
828 |
e2cb9d434dc2
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parents:
65
diff
changeset
|
829 |
e2cb9d434dc2
Add support for a few opcodes.
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parents:
65
diff
changeset
|
830 @instruction(117) |
e2cb9d434dc2
Add support for a few opcodes.
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parents:
65
diff
changeset
|
831 def set_touchable(self, value): |
e2cb9d434dc2
Add support for a few opcodes.
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65
diff
changeset
|
832 """Defines whether the enemy is “touchable”. |
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diff
changeset
|
833 Bullets only collide with an enemy if it is “touchable”. |
e2cb9d434dc2
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diff
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|
834 Likewise, ReimuA's homing attacks only target “touchable” enemies. |
e2cb9d434dc2
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parents:
65
diff
changeset
|
835 """ |
e2cb9d434dc2
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parents:
65
diff
changeset
|
836 self._enemy.touchable = bool(value) |
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65
diff
changeset
|
837 |
e2cb9d434dc2
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65
diff
changeset
|
838 |
154
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
839 @instruction(119) |
364935f6e313
Implement enemy killing.
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parents:
152
diff
changeset
|
840 def drop_some_bonus(self, number): |
165
c8c60291c56f
Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
160
diff
changeset
|
841 bonus = 0 if self._enemy.select_player().state.power < 128 else 1 |
154
364935f6e313
Implement enemy killing.
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152
diff
changeset
|
842 for i in range(number): |
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152
diff
changeset
|
843 #TODO: find the formula in the binary. |
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diff
changeset
|
844 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_uint16() % 128, |
165
c8c60291c56f
Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
160
diff
changeset
|
845 self._enemy.y - 64 + self._game.prng.rand_uint16() % 128, |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
160
diff
changeset
|
846 bonus) |
154
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
847 |
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
848 |
75
b3bd421bb895
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parents:
74
diff
changeset
|
849 @instruction(120) |
b3bd421bb895
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parents:
74
diff
changeset
|
850 def set_automatic_orientation(self, flags): |
b3bd421bb895
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parents:
74
diff
changeset
|
851 #TODO: does it change anything else than the sprite's rotation? |
82 | 852 self._enemy.automatic_orientation = bool(flags & 1) |
75
b3bd421bb895
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parents:
74
diff
changeset
|
853 |
b3bd421bb895
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parents:
74
diff
changeset
|
854 |
107
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
855 @instruction(121) |
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856 def call_special_function(self, function, arg): |
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857 if function == 0: # Cirno |
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858 if arg == 0: |
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859 for bullet in self._game.bullets: |
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860 bullet.speed = bullet.angle = 0. |
128
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861 bullet.delta = (0., 0.) |
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862 bullet.set_anim(sprite_idx_offset=15) #TODO: check |
107
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863 else: |
151
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864 for bullet in self._game.bullets: |
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865 bullet.speed = 2.0 #TODO |
151
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866 bullet.angle = self._game.prng.rand_double() * pi #TODO |
128
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867 bullet.delta = (cos(bullet.angle) * bullet.speed, sin(bullet.angle) * bullet.speed) |
168
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868 elif function == 1: # Cirno |
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869 offset = self._enemy.bullet_launch_offset |
168
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870 self._enemy.bullet_launch_offset = ( |
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871 self._game.prng.rand_uint16() % arg - arg / 2, |
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872 self._game.prng.rand_uint16() % arg - arg / 2) |
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873 self._enemy.fire() |
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874 self._enemy.bullet_launch_offset = offset |
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875 elif function == 13: |
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876 if self._enemy.bullet_attributes is None: |
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877 return |
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878 |
178
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879 if self._enemy.frame % 6: |
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880 return |
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881 |
169
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882 offset = self._enemy.bullet_launch_offset |
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883 pos = self._enemy.x, self._enemy.y |
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884 attributes = self._enemy.bullet_attributes |
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885 |
178
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886 self._enemy.x, self._enemy.y = (192, 224) |
169
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887 type_, anim, sprite_idx_offset, bullets_per_shot, number_of_shots, speed, speed2, launch_angle, angle, flags = attributes |
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888 for i in range(arg): |
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889 _angle = i*2*pi/arg |
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890 _angle2 = _angle + self._getval(-10007) |
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891 _distance = self._getval(-10008) |
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892 self._enemy.bullet_launch_offset = (cos(_angle2) * _distance, sin(_angle2) * _distance) |
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893 self._enemy.bullet_attributes = (type_, anim, sprite_idx_offset, bullets_per_shot, number_of_shots, speed, speed2, self._getval(-10006) + _angle, angle, flags) |
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894 self._enemy.fire() |
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895 |
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896 self._enemy.bullet_attributes = attributes |
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897 self._enemy.x, self._enemy.y = pos |
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898 self._enemy.bullet_launch_offset = offset |
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899 else: |
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900 logger.warn("Unimplemented special function %d!", function) |
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901 |
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902 |
75
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903 @instruction(123) |
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904 def skip_frames(self, frames): |
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905 #TODO: is that all? |
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906 self.frame += self._getval(frames) |
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907 |
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908 |
154
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909 @instruction(124) |
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910 def drop_specific_bonus(self, _type): |
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911 #TODO: if _type < 0, “drop” an bullet animation instead of a bonus (never used). |
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912 self._game.drop_bonus(self._enemy.x, self._enemy.y, _type) |
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913 |
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914 |
49
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915 @instruction(126) |
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916 def set_remaining_lives(self, lives): |
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917 self._enemy.remaining_lives = lives |
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918 |