Mercurial > touhou
annotate pytouhou/games/eosd.py @ 556:c34b23e29d16
Make the OpenGL flavor and version options work.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Fri, 30 May 2014 16:40:36 +0200 |
parents | 1e9ea6519f3c |
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rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 from pytouhou.utils.interpolator import Interpolator |
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16 |
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17 from pytouhou.game.game import Game |
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18 from pytouhou.game.bullettype import BulletType |
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Partially implement lasers.
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19 from pytouhou.game.lasertype import LaserType |
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20 from pytouhou.game.itemtype import ItemType |
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21 from pytouhou.game.player import Player |
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22 from pytouhou.game.orb import Orb |
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23 from pytouhou.game.background import Background |
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24 |
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Always import runners from pytouhou.vm, to allow their replacement.
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25 from pytouhou.vm import ECLMainRunner |
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Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
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26 |
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27 |
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28 class EoSDCommon(object): |
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29 def __init__(self, resource_loader, player_characters, continues, stage, |
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30 width=384, height=448): |
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31 self.width, self.height = width, height |
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32 |
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33 self.etama = resource_loader.get_multi_anm(('etama3.anm', 'etama4.anm')) |
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34 self.bullet_types = [BulletType(self.etama[0], 0, 11, 14, 15, 16, hitbox_size=2, |
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35 type_id=0), |
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36 BulletType(self.etama[0], 1, 12, 17, 18, 19, hitbox_size=3, |
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37 type_id=1), |
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38 BulletType(self.etama[0], 2, 12, 17, 18, 19, hitbox_size=2, |
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39 type_id=2), |
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40 BulletType(self.etama[0], 3, 12, 17, 18, 19, hitbox_size=3, |
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41 type_id=3), |
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42 BulletType(self.etama[0], 4, 12, 17, 18, 19, hitbox_size=2.5, |
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43 type_id=4), |
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44 BulletType(self.etama[0], 5, 12, 17, 18, 19, hitbox_size=2, |
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45 type_id=5), |
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46 BulletType(self.etama[0], 6, 13, 20, 20, 20, hitbox_size=8, |
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47 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0), |
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48 type_id=6), |
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49 BulletType(self.etama[0], 7, 13, 20, 20, 20, hitbox_size=5.5, |
470
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50 launch_anim_offsets=(1, 1, 1, 1), |
434
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51 type_id=7), |
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52 BulletType(self.etama[0], 8, 13, 20, 20, 20, hitbox_size=4.5, |
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53 launch_anim_offsets=(0, 1, 1, 2, 2, 3, 4, 0), |
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54 type_id=8), |
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55 BulletType(self.etama[1], 0, 1, 2, 2, 2, hitbox_size=16, |
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56 launch_anim_offsets=(0, 1, 2, 3), |
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57 type_id=9)] |
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58 |
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59 self.laser_types = [LaserType(self.etama[0], 9), |
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60 LaserType(self.etama[0], 10)] |
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61 |
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62 self.item_types = [ItemType(self.etama[0], 0, 7), #Power |
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63 ItemType(self.etama[0], 1, 8), #Point |
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64 ItemType(self.etama[0], 2, 9), #Big power |
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65 ItemType(self.etama[0], 3, 10), #Bomb |
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66 ItemType(self.etama[0], 4, 11), #Full power |
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67 ItemType(self.etama[0], 5, 12), #1up |
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68 ItemType(self.etama[0], 6, 13)] #Star |
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69 |
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70 self.enemy_face = [('face03a.anm', 'face03b.anm'), |
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71 ('face05a.anm',), |
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72 ('face06a.anm', 'face06b.anm'), |
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73 ('face08a.anm', 'face08b.anm'), |
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74 ('face09a.anm', 'face09b.anm'), |
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75 ('face09b.anm', 'face10a.anm', 'face10b.anm'), |
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76 ('face08a.anm', 'face12a.anm', 'face12b.anm', 'face12c.anm')] |
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77 |
494
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78 default_power = [0, 64, 128, 128, 128, 128, 0][stage] |
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79 |
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80 eosd_characters = resource_loader.get_eosd_characters() |
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81 self.first_character = player_characters[0] // 2 |
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82 self.player_anms = {} |
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83 self.players = [None] * len(player_characters) |
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84 for i, player_character in enumerate(player_characters): |
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85 character = player_character // 2 |
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86 if character not in self.player_anms: |
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87 face = resource_loader.get_multi_anm(('face0%da.anm' % character, |
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88 'face0%db.anm' % character, |
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89 'face0%dc.anm' % character)) |
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90 anm = resource_loader.get_single_anm('player0%d.anm' % character) |
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91 self.player_anms[character] = (anm, face) |
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92 |
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93 self.players[i] = EoSDPlayer(i, self.player_anms[character][0], |
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94 eosd_characters[player_character], |
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95 character, default_power, continues) |
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96 |
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97 |
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98 |
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99 class EoSDGame(Game): |
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100 def __init__(self, resource_loader, stage, rank, difficulty, |
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101 common, prng, hints=None, friendly_fire=True, |
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102 nb_bullets_max=640): |
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103 |
434
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104 self.etama = common.etama #XXX |
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105 try: |
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106 self.enm_anm = resource_loader.get_multi_anm(('stg%denm.anm' % stage, |
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107 'stg%denm2.anm' % stage)) |
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108 except KeyError: |
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109 self.enm_anm = resource_loader.get_anm('stg%denm.anm' % stage) |
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110 ecl = resource_loader.get_ecl('ecldata%d.ecl' % stage) |
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111 self.ecl_runners = [ECLMainRunner(main, ecl.subs, self) for main in ecl.mains] |
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112 |
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113 self.spellcard_effect_anm = resource_loader.get_single_anm('eff0%d.anm' % stage) |
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114 |
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115 self.msg = resource_loader.get_msg('msg%d.dat' % stage) |
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116 msg_anm = [common.player_anms[common.first_character][1], #TODO: does it break bomb face of non-first player? |
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117 resource_loader.get_multi_anm(common.enemy_face[stage - 1])] |
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118 |
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119 self.msg_anm = [[], []] |
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120 for i, anms in enumerate(msg_anm): |
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121 for anm in anms: |
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122 for sprite in anm.sprites.values(): |
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123 self.msg_anm[i].append((anm, sprite)) |
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124 |
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125 for player in common.players: |
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126 player._game = self |
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127 |
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128 # Load stage data |
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129 self.std = resource_loader.get_stage('stage%d.std' % stage) |
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130 |
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131 background_anm = resource_loader.get_single_anm('stg%dbg.anm' % stage) |
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132 self.background = Background(self.std, background_anm) |
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133 |
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134 common.interface.start_stage(self, stage) |
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135 |
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136 Game.__init__(self, common.players, stage, rank, difficulty, |
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137 common.bullet_types, common.laser_types, |
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138 common.item_types, nb_bullets_max, common.width, |
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139 common.height, prng, common.interface, hints, |
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140 friendly_fire) |
300
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141 |
548
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142 try: |
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143 self.texts['stage_name'] = common.interface.stage_name |
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144 except AttributeError: |
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145 pass |
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146 |
548
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147 try: |
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148 self.texts['song_name'] = common.interface.song_name |
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149 except AttributeError: |
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|
150 pass |
345
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diff
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|
151 |
196
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152 |
206
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153 |
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154 class EoSDPlayer(Player): |
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155 def __init__(self, number, anm, shts, character, power, continues): |
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156 self.sht = shts[0] |
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157 self.focused_sht = shts[1] |
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158 |
494
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159 Player.__init__(self, number, anm, character, power, continues) |
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160 |
494
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161 self.orbs = [Orb(anm, 128, self), |
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162 Orb(anm, 129, self)] |
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163 |
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164 self.orbs[0].offset_x = -24 |
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165 self.orbs[1].offset_x = 24 |
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166 |
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167 self.orb_dx_interpolator = None |
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168 self.orb_dy_interpolator = None |
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169 |
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170 |
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171 def start_focusing(self): |
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172 self.orb_dx_interpolator = Interpolator((24,), self._game.frame, |
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173 (8,), self._game.frame + 8, |
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174 lambda x: x ** 2) |
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175 self.orb_dy_interpolator = Interpolator((0,), self._game.frame, |
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176 (-32,), self._game.frame + 8) |
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177 self.focused = True |
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178 |
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179 |
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180 def stop_focusing(self): |
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181 self.orb_dx_interpolator = Interpolator((8,), self._game.frame, |
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182 (24,), self._game.frame + 8, |
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183 lambda x: x ** 2) |
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184 self.orb_dy_interpolator = Interpolator((-32,), self._game.frame, |
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185 (0,), self._game.frame + 8) |
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186 self.focused = False |
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187 |
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188 |
384
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189 @property |
206
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190 def objects(self): |
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191 return [self] + (self.orbs if self.power >= 8 else []) |
206
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192 |
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193 |
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194 def update(self, keystate): |
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195 Player.update(self, keystate) |
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196 |
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197 if self.death_time == 0 or self._game.frame - self.death_time > 60: |
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198 if self.orb_dx_interpolator: |
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199 self.orb_dx_interpolator.update(self._game.frame) |
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200 dx, = self.orb_dx_interpolator.values |
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201 self.orbs[0].offset_x = -dx |
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202 self.orbs[1].offset_x = dx |
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203 if self.orb_dy_interpolator: |
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204 self.orb_dy_interpolator.update(self._game.frame) |
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205 dy, = self.orb_dy_interpolator.values |
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206 self.orbs[0].offset_y = dy |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
207 self.orbs[1].offset_y = dy |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
208 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
209 for orb in self.orbs: |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
200
diff
changeset
|
210 orb.update() |