Mercurial > touhou
annotate pytouhou/vm/eclrunner.py @ 268:dd621ad72beb
Fix callback handling and damage dealing.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Mon, 23 Jan 2012 23:00:42 +0100 |
parents | 3a86c4e070dc |
children | 729382f57ad0 |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
107
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16 from math import atan2, cos, sin, pi |
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17 |
58 | 18 from pytouhou.utils.helpers import get_logger |
19 | |
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20 from pytouhou.vm.common import MetaRegistry, instruction |
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21 |
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22 logger = get_logger(__name__) |
49
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23 |
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24 |
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25 |
97 | 26 class ECLMainRunner(object): |
27 __metaclass__ = MetaRegistry | |
180
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28 __slots__ = ('_ecl', '_game', 'processes', 'frame', |
97 | 29 'instruction_pointer') |
30 | |
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31 def __init__(self, ecl, game): |
97 | 32 self._ecl = ecl |
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33 self._game = game |
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34 self.frame = 0 |
97 | 35 |
36 self.processes = [] | |
37 | |
38 self.instruction_pointer = 0 | |
39 | |
40 | |
41 def run_iter(self): | |
42 while True: | |
43 try: | |
44 frame, sub, instr_type, args = self._ecl.main[self.instruction_pointer] | |
45 except IndexError: | |
46 break | |
47 | |
180
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48 if frame > self.frame: |
97 | 49 break |
50 else: | |
51 self.instruction_pointer += 1 | |
52 | |
180
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53 if frame == self.frame: |
97 | 54 try: |
55 callback = self._handlers[instr_type] | |
56 except KeyError: | |
99
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57 logger.warn('unhandled main opcode %d (args: %r)', instr_type, args) |
97 | 58 else: |
59 callback(self, sub, instr_type, *args) | |
60 | |
61 self.processes[:] = (process for process in self.processes | |
62 if process.run_iteration()) | |
63 | |
180
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64 if not self._game.spellcard: |
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65 self.frame += 1 |
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66 |
97 | 67 |
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68 def _pop_enemy(self, sub, instr_type, x, y, z, life, bonus_dropped, die_score): |
140
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69 if instr_type & 4: |
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70 if x < -990: #102h.exe@0x411820 |
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71 x = self._game.prng.rand_double() * 368 |
140
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72 if y < -990: #102h.exe@0x41184b |
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73 y = self._game.prng.rand_double() * 416 |
140
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74 if z < -990: #102h.exe@0x411881 |
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75 y = self._game.prng.rand_double() * 800 |
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76 enemy = self._game.new_enemy((x, y), life, instr_type, bonus_dropped, die_score) |
151
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77 process = ECLRunner(self._ecl, sub, enemy, self._game) |
140
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78 self.processes.append(process) |
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79 process.run_iteration() |
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80 |
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81 |
97 | 82 @instruction(0) |
83 @instruction(2) | |
84 @instruction(4) | |
85 @instruction(6) | |
171
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86 def pop_enemy(self, sub, instr_type, x, y, z, life, bonus_dropped, die_score): |
151
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87 if self._game.boss: |
97 | 88 return |
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89 self._pop_enemy(sub, instr_type, x, y, z, life, bonus_dropped, die_score) |
97 | 90 |
91 | |
92 | |
93 | |
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94 class ECLRunner(object): |
49
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95 __metaclass__ = MetaRegistry |
151
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96 __slots__ = ('_ecl', '_enemy', '_game', 'variables', 'sub', 'frame', |
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97 'instruction_pointer', 'comparison_reg', 'stack') |
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98 |
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99 def __init__(self, ecl, sub, enemy, game): |
49
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100 # Things not supposed to change |
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101 self._ecl = ecl |
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102 self._enemy = enemy |
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103 self._game = game |
49
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104 |
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105 # Things supposed to change (and be put in the stack) |
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106 self.variables = [0, 0, 0, 0, |
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107 0., 0., 0., 0., |
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108 0, 0, 0, 0] |
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109 self.comparison_reg = 0 |
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110 self.sub = sub |
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111 self.frame = 0 |
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112 self.instruction_pointer = 0 |
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113 |
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114 self.stack = [] |
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115 |
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116 |
93
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117 def handle_callbacks(self): |
103
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118 #TODO: implement missing callbacks and clean up! |
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119 enm = self._enemy |
103
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120 if enm.boss_callback is not None: #XXX: MSG's job! |
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121 self.frame = 0 |
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122 self.sub = enm.boss_callback |
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123 self.instruction_pointer = 0 |
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124 enm.boss_callback = None |
166
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125 if enm.life <= 0 and enm.touchable: |
165
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126 death_flags = enm.death_flags & 7 |
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127 |
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128 enm.die_anim() |
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129 |
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130 if death_flags < 4: |
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131 if enm._bonus_dropped >= 0: |
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132 enm.drop_particles(7, 0) |
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133 self._game.drop_bonus(enm.x, enm.y, enm._bonus_dropped) |
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134 elif enm._bonus_dropped == -1: |
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135 if self._game.deaths_count % 3 == 0: |
192
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136 enm.drop_particles(10, 0) |
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137 self._game.drop_bonus(enm.x, enm.y, self._game.bonus_list[self._game.next_bonus]) |
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138 self._game.next_bonus = (self._game.next_bonus + 1) % 32 |
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139 else: |
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140 enm.drop_particles(4, 0) |
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141 self._game.deaths_count += 1 |
190
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142 else: |
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143 enm.drop_particles(4, 0) |
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144 |
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145 if death_flags == 0: |
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146 enm._removed = True |
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147 return |
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148 |
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149 if death_flags == 1: |
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150 enm.touchable = False |
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151 elif death_flags == 2: |
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152 pass # Just that? |
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153 elif death_flags == 3: |
268
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154 #TODO: disable boss mode |
166
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155 enm.damageable = False |
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156 enm.life = 1 |
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157 enm.death_flags = 0 |
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158 |
268
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159 if death_flags != 0 and enm.death_callback >= 0: |
165
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160 self.frame = 0 |
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161 self.sub = enm.death_callback |
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162 self.instruction_pointer = 0 |
268
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163 enm.death_callback = -1 |
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164 elif enm.life <= enm.low_life_trigger and enm.low_life_callback >= 0: |
103
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165 self.frame = 0 |
165
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166 self.sub = enm.low_life_callback |
103
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167 self.instruction_pointer = 0 |
268
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168 enm.low_life_callback = -1 |
103
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169 elif enm.timeout and enm.frame == enm.timeout: |
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170 enm.frame = 0 |
268
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171 if enm.timeout_callback >= 0: |
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172 self.frame = 0 |
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173 self.sub = enm.timeout_callback |
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174 self.instruction_pointer = 0 |
268
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175 enm.timeout_callback = -1 |
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176 else: |
103
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177 enm.life = 0 |
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178 #TODO: other callbacks (low life, etc.) |
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179 |
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180 |
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181 def run_iteration(self): |
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182 # First, if enemy is dead, return |
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183 if self._enemy._removed: |
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184 return False |
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185 |
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186 # Then, check for callbacks |
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187 self.handle_callbacks() |
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188 |
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189 # Now, process script |
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190 while True: |
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191 try: |
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192 frame, instr_type, rank_mask, param_mask, args = self._ecl.subs[self.sub][self.instruction_pointer] |
50
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193 except IndexError: |
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194 return False |
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195 |
50
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196 if frame > self.frame: |
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197 break |
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198 else: |
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199 self.instruction_pointer += 1 |
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200 |
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201 |
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202 #TODO: skip bad ranks |
151
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203 if not rank_mask & (0x100 << self._game.rank): |
57
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204 continue |
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205 |
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206 |
50
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207 if frame == self.frame: |
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208 try: |
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209 callback = self._handlers[instr_type] |
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210 except KeyError: |
58 | 211 logger.warn('unhandled opcode %d (args: %r)', instr_type, args) |
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212 else: |
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213 callback(self, *args) |
100
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214 logger.debug('executed opcode %d (args: %r)', instr_type, args) |
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215 |
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216 self.frame += 1 |
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217 return True |
47
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218 |
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219 |
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220 def _getval(self, value): |
48
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221 if -10012 <= value <= -10001: |
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222 return self.variables[int(-10001-value)] |
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223 elif -10025 <= value <= -10013: |
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224 if value == -10013: |
151
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225 return self._game.rank |
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226 elif value == -10014: |
151
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227 return self._game.difficulty |
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228 elif value == -10015: |
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229 return self._enemy.x |
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230 elif value == -10016: |
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231 return self._enemy.y |
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232 elif value == -10017: |
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233 return self._enemy.z |
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234 elif value == -10018: |
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235 player = self._enemy.select_player() |
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236 return player.x |
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237 elif value == -10019: |
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238 player = self._enemy.select_player() |
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239 return player.y |
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240 elif value == -10021: |
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241 return self._enemy.get_player_angle() |
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242 elif value == -10022: |
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243 return self._enemy.frame |
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244 elif value == -10024: |
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245 return self._enemy.life |
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246 elif value == -10025: |
151
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247 return self._enemy.select_player().state.character #TODO |
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248 raise NotImplementedError(value) #TODO |
48
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249 else: |
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250 return value |
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251 |
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252 |
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253 def _setval(self, variable_id, value): |
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254 if -10012 <= variable_id <= -10001: |
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255 self.variables[int(-10001-variable_id)] = value |
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256 elif -10025 <= variable_id <= -10013: |
55 | 257 if variable_id == -10015: |
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258 self._enemy.x = value |
55 | 259 elif variable_id == -10016: |
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260 self._enemy.y = value |
55 | 261 elif variable_id == -10017: |
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262 self._enemy.z = value |
55 | 263 elif variable_id == -10022: |
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264 self._enemy.frame = value |
55 | 265 elif variable_id == -10024: |
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266 self._enemy.life = value |
55 | 267 else: |
268 raise IndexError #TODO: proper exception | |
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269 else: |
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270 raise IndexError #TODO: proper exception |
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271 |
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272 |
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273 @instruction(0) |
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274 def noop(self): |
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275 pass #TODO: Really? |
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276 |
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277 |
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278 @instruction(1) |
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279 def destroy(self, arg): |
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280 #TODO: arg? |
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281 self._enemy._removed = True |
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282 |
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283 |
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284 @instruction(2) |
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285 def relative_jump(self, frame, instruction_pointer): |
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286 """Jumps to a relative offset in the same subroutine. |
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287 |
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288 Warning: the relative offset has been translated to an instruction pointer |
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289 by the ECL parsing code (see pytouhou.formats.ecl). |
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290 """ |
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291 self.frame, self.instruction_pointer = frame, instruction_pointer |
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292 |
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293 |
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294 @instruction(3) |
53 | 295 def relative_jump_ex(self, frame, instruction_pointer, variable_id): |
52
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296 """If the given variable is non-zero, decrease it by 1 and jump to a |
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297 relative offset in the same subroutine. |
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298 |
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299 Warning: the relative offset has been translated to an instruction pointer |
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300 by the ECL parsing code (see pytouhou.formats.ecl). |
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301 """ |
91 | 302 counter_value = self._getval(variable_id) - 1 |
303 if counter_value > 0: | |
304 self._setval(variable_id, counter_value) | |
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305 self.frame, self.instruction_pointer = frame, instruction_pointer |
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306 |
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307 |
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308 @instruction(4) |
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309 @instruction(5) |
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310 def set_variable(self, variable_id, value): |
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311 self._setval(variable_id, self._getval(value)) |
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312 |
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313 |
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314 @instruction(6) |
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315 def set_random_int(self, variable_id, maxval): |
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316 """Set the specified variable to a random int in the [0, maxval) range. |
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317 """ |
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318 self._setval(variable_id, int(self._getval(maxval) * self._game.prng.rand_double())) |
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319 |
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320 |
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321 @instruction(8) |
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322 def set_random_float(self, variable_id, maxval): |
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323 """Set the specified variable to a random float in [0, maxval) range. |
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324 """ |
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325 self._setval(variable_id, self._getval(maxval) * self._game.prng.rand_double()) |
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326 |
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327 |
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328 @instruction(9) |
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329 def set_random_float2(self, variable_id, amp, minval): |
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330 self._setval(variable_id, self._getval(minval) + self._getval(amp) * self._game.prng.rand_double()) |
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331 |
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332 |
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333 @instruction(10) |
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334 def store_x(self, variable_id): |
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335 self._setval(variable_id, self._enemy.x) |
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336 |
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337 |
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338 @instruction(14) |
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339 @instruction(21) |
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340 def substract(self, variable_id, a, b): |
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341 #TODO: 14 takes only ints and 21 only floats. |
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342 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case. |
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343 self._setval(variable_id, self._getval(a) - self._getval(b)) |
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344 |
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345 |
87 | 346 @instruction(13) |
347 @instruction(20) | |
348 def add(self, variable_id, a, b): | |
349 #TODO: 13 takes only ints and 20 only floats. | |
350 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case. | |
351 self._setval(variable_id, self._getval(a) + self._getval(b)) | |
352 | |
353 | |
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354 @instruction(15) |
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355 def multiply_int(self, variable_id, a, b): |
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356 #TODO: takes only ints. |
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357 self._setval(variable_id, self._getval(a) * self._getval(b)) |
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358 |
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359 |
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360 @instruction(16) |
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361 def divide_int(self, variable_id, a, b): |
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362 #TODO: takes only ints. |
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363 self._setval(variable_id, self._getval(a) // self._getval(b)) |
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364 |
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365 |
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366 @instruction(17) |
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367 def modulo(self, variable_id, a, b): |
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368 self._setval(variable_id, self._getval(a) % self._getval(b)) |
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369 |
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370 |
96
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371 @instruction(18) |
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372 def increment(self, variable_id): |
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373 self._setval(variable_id, self._getval(variable_id) + 1) |
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374 |
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375 |
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376 @instruction(23) |
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377 def divide_float(self, variable_id, a, b): |
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378 #TODO: takes only floats. |
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379 self._setval(variable_id, self._getval(a) / self._getval(b)) |
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380 |
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381 |
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382 @instruction(25) |
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383 def get_direction(self, variable_id, x1, y1, x2, y2): |
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384 #TODO: takes only floats. |
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385 self._setval(variable_id, atan2(self._getval(y2) - self._getval(y1), self._getval(x2) - self._getval(x1))) |
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386 |
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387 |
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388 @instruction(26) |
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|
389 def float_to_unit_circle(self, variable_id): |
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Implement two new instructions.
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|
390 #TODO: takes only floats. |
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Implement two new instructions.
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|
391 self._setval(variable_id, (self._getval(variable_id) + pi) % (2*pi) - pi) |
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Implement two new instructions.
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changeset
|
392 |
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Implement two new instructions.
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diff
changeset
|
393 |
51
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Add support for a few instructions
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50
diff
changeset
|
394 @instruction(27) |
63
8527fe640844
Implement simple arithmetic instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
62
diff
changeset
|
395 @instruction(28) |
65
0efec109f798
Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
64
diff
changeset
|
396 def compare(self, a, b): |
0efec109f798
Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.
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|
397 #TODO: 27 takes only ints and 28 only floats. |
51
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changeset
|
398 a, b = self._getval(a), self._getval(b) |
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changeset
|
399 if a < b: |
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|
400 self.comparison_reg = -1 |
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changeset
|
401 elif a == b: |
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changeset
|
402 self.comparison_reg = 0 |
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diff
changeset
|
403 else: |
0707ff53e7b5
Add support for a few instructions
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diff
changeset
|
404 self.comparison_reg = 1 |
0707ff53e7b5
Add support for a few instructions
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diff
changeset
|
405 |
0707ff53e7b5
Add support for a few instructions
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diff
changeset
|
406 |
64
d469012368b3
Implement conditional jumps.
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diff
changeset
|
407 @instruction(29) |
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Implement conditional jumps.
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changeset
|
408 def relative_jump_if_lower_than(self, frame, instruction_pointer): |
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Implement conditional jumps.
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changeset
|
409 if self.comparison_reg == -1: |
d469012368b3
Implement conditional jumps.
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parents:
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changeset
|
410 self.relative_jump(frame, instruction_pointer) |
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Implement conditional jumps.
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changeset
|
411 |
d469012368b3
Implement conditional jumps.
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diff
changeset
|
412 |
d469012368b3
Implement conditional jumps.
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diff
changeset
|
413 @instruction(30) |
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Implement conditional jumps.
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changeset
|
414 def relative_jump_if_lower_or_equal(self, frame, instruction_pointer): |
d469012368b3
Implement conditional jumps.
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changeset
|
415 if self.comparison_reg != 1: |
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changeset
|
416 self.relative_jump(frame, instruction_pointer) |
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Implement conditional jumps.
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changeset
|
417 |
d469012368b3
Implement conditional jumps.
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diff
changeset
|
418 |
51
0707ff53e7b5
Add support for a few instructions
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changeset
|
419 @instruction(31) |
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changeset
|
420 def relative_jump_if_equal(self, frame, instruction_pointer): |
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421 if self.comparison_reg == 0: |
0707ff53e7b5
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|
422 self.relative_jump(frame, instruction_pointer) |
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changeset
|
423 |
0707ff53e7b5
Add support for a few instructions
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parents:
50
diff
changeset
|
424 |
64
d469012368b3
Implement conditional jumps.
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63
diff
changeset
|
425 @instruction(32) |
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Implement conditional jumps.
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changeset
|
426 def relative_jump_if_greater_than(self, frame, instruction_pointer): |
d469012368b3
Implement conditional jumps.
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changeset
|
427 if self.comparison_reg == 1: |
d469012368b3
Implement conditional jumps.
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changeset
|
428 self.relative_jump(frame, instruction_pointer) |
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Implement conditional jumps.
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63
diff
changeset
|
429 |
d469012368b3
Implement conditional jumps.
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diff
changeset
|
430 |
d469012368b3
Implement conditional jumps.
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diff
changeset
|
431 @instruction(33) |
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Implement conditional jumps.
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changeset
|
432 def relative_jump_if_greater_or_equal(self, frame, instruction_pointer): |
d469012368b3
Implement conditional jumps.
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parents:
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diff
changeset
|
433 if self.comparison_reg != -1: |
d469012368b3
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parents:
63
diff
changeset
|
434 self.relative_jump(frame, instruction_pointer) |
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Implement conditional jumps.
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parents:
63
diff
changeset
|
435 |
d469012368b3
Implement conditional jumps.
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parents:
63
diff
changeset
|
436 |
d469012368b3
Implement conditional jumps.
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parents:
63
diff
changeset
|
437 @instruction(34) |
d469012368b3
Implement conditional jumps.
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parents:
63
diff
changeset
|
438 def relative_jump_if_not_equal(self, frame, instruction_pointer): |
d469012368b3
Implement conditional jumps.
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parents:
63
diff
changeset
|
439 if self.comparison_reg != 0: |
d469012368b3
Implement conditional jumps.
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parents:
63
diff
changeset
|
440 self.relative_jump(frame, instruction_pointer) |
d469012368b3
Implement conditional jumps.
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63
diff
changeset
|
441 |
d469012368b3
Implement conditional jumps.
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diff
changeset
|
442 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
443 @instruction(35) |
47
1f1793e7ec8e
Handle a few more opcodes
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parents:
43
diff
changeset
|
444 def call(self, sub, param1, param2): |
1f1793e7ec8e
Handle a few more opcodes
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parents:
43
diff
changeset
|
445 self.stack.append((self.sub, self.frame, self.instruction_pointer, |
195
52c0b9399413
Fix ECL function calls... again
Thibaut Girka <thib@sitedethib.com>
parents:
194
diff
changeset
|
446 list(self.variables), self.comparison_reg)) |
47
1f1793e7ec8e
Handle a few more opcodes
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parents:
43
diff
changeset
|
447 self.sub = sub |
1f1793e7ec8e
Handle a few more opcodes
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43
diff
changeset
|
448 self.frame = 0 |
1f1793e7ec8e
Handle a few more opcodes
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43
diff
changeset
|
449 self.instruction_pointer = 0 |
185
68e6d3faeee6
Don’t reinitialize variables when another sub is called.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
183
diff
changeset
|
450 self.variables[0] = param1 |
194 | 451 self.variables[4] = param2 |
47
1f1793e7ec8e
Handle a few more opcodes
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parents:
43
diff
changeset
|
452 |
1f1793e7ec8e
Handle a few more opcodes
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parents:
43
diff
changeset
|
453 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
454 @instruction(36) |
47
1f1793e7ec8e
Handle a few more opcodes
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parents:
43
diff
changeset
|
455 def ret(self): |
51
0707ff53e7b5
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parents:
50
diff
changeset
|
456 self.sub, self.frame, self.instruction_pointer, self.variables, self.comparison_reg = self.stack.pop() |
47
1f1793e7ec8e
Handle a few more opcodes
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parents:
43
diff
changeset
|
457 |
1f1793e7ec8e
Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents:
43
diff
changeset
|
458 |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
459 @instruction(39) |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
460 def call_if_equal(self, sub, param1, param2, a, b): |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
461 if self._getval(a) == self._getval(b): |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
462 self.call(sub, param1, param2) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
463 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
464 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
465 @instruction(43) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
466 def set_pos(self, x, y, z): |
74
adac26098408
Handle variables in set_pos instruction (Daiyousei...)
Thibaut Girka <thib@sitedethib.com>
parents:
70
diff
changeset
|
467 self._enemy.set_pos(self._getval(x), self._getval(y), self._getval(z)) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
468 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
469 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
470 @instruction(45) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
471 def set_angle_speed(self, angle, speed): |
251
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
250
diff
changeset
|
472 self._enemy.update_mode = 0 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
473 self._enemy.angle, self._enemy.speed = angle, speed |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
474 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
475 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
476 @instruction(46) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
477 def set_rotation_speed(self, speed): |
251
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
250
diff
changeset
|
478 self._enemy.update_mode = 0 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
479 self._enemy.rotation_speed = speed |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
480 |
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
481 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
482 @instruction(47) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
483 def set_speed(self, speed): |
251
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
250
diff
changeset
|
484 self._enemy.update_mode = 0 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
485 self._enemy.speed = speed |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
486 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
487 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
488 @instruction(48) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
489 def set_acceleration(self, acceleration): |
251
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
250
diff
changeset
|
490 self._enemy.update_mode = 0 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
491 self._enemy.acceleration = acceleration |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
492 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
493 |
70
7c1f20407b3e
Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents:
69
diff
changeset
|
494 @instruction(49) |
7c1f20407b3e
Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents:
69
diff
changeset
|
495 def set_random_angle(self, min_angle, max_angle): |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
496 angle = self._game.prng.rand_double() * (max_angle - min_angle) + min_angle |
70
7c1f20407b3e
Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents:
69
diff
changeset
|
497 self._enemy.angle = angle |
7c1f20407b3e
Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents:
69
diff
changeset
|
498 |
7c1f20407b3e
Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents:
69
diff
changeset
|
499 |
51
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
500 @instruction(50) |
70
7c1f20407b3e
Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents:
69
diff
changeset
|
501 def set_random_angle_ex(self, min_angle, max_angle): |
59
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
502 if self._enemy.screen_box: |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
503 minx, miny, maxx, maxy = self._enemy.screen_box |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
504 else: |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
505 minx, miny, maxx, maxy = (0., 0., 0., 0.) |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
506 |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
507 angle = self._game.prng.rand_double() * (max_angle - min_angle) + min_angle |
59
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
508 sa, ca = sin(angle), cos(angle) |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
509 |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
510 if self._enemy.x > maxx - 96.0: |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
511 ca = -abs(ca) |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
512 elif self._enemy.x < minx + 96.0: |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
513 ca = abs(ca) |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
514 |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
515 if self._enemy.y > maxy - 48.0: |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
516 sa = -abs(sa) |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
517 elif self._enemy.y < miny + 48.0: |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
518 sa = abs(sa) |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
519 self._enemy.angle = atan2(sa, ca) |
51
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
520 |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
521 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
522 @instruction(51) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
523 def target_player(self, unknown, speed): |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
524 #TODO: unknown |
251
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
250
diff
changeset
|
525 self._enemy.update_mode = 0 |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
526 self._enemy.speed = speed |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
527 self._enemy.angle = self._enemy.get_player_angle() |
43
7195aaf95f6e
Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents:
42
diff
changeset
|
528 |
7195aaf95f6e
Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents:
42
diff
changeset
|
529 |
183
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
530 @instruction(52) |
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
531 def move_in_decel(self, duration, angle, speed): |
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
532 self._enemy.angle, self._enemy.speed = angle, speed |
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
533 self._enemy.stop_in(duration, lambda x: 2. * x - x ** 2) |
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
534 |
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
535 |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
536 @instruction(56) |
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
537 def move_to_linear(self, duration, x, y, z): |
140
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
538 self._enemy.move_to(duration, |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
539 self._getval(x), self._getval(y), self._getval(z), |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
540 lambda x: x) |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
541 |
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
542 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
543 @instruction(57) |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
544 def move_to_decel(self, duration, x, y, z): |
140
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
545 self._enemy.move_to(duration, |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
546 self._getval(x), self._getval(y), self._getval(z), |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
547 lambda x: 2. * x - x ** 2) |
62
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
59
diff
changeset
|
548 |
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
59
diff
changeset
|
549 |
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
59
diff
changeset
|
550 @instruction(59) |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
551 def move_to_accel(self, duration, x, y, z): |
140
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
552 self._enemy.move_to(duration, |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
553 self._getval(x), self._getval(y), self._getval(z), |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
554 lambda x: x ** 2) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
555 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
556 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
557 @instruction(61) |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
558 def stop_in(self, duration): |
75
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
559 self._enemy.stop_in(duration, lambda x: x) |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
560 |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
561 |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
562 @instruction(63) |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
563 def stop_in_accel(self, duration): |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
564 self._enemy.stop_in(duration, lambda x: 1. - x) |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
565 |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
566 |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
567 @instruction(65) |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
568 def set_screen_box(self, xmin, ymin, xmax, ymax): |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
569 self._enemy.screen_box = xmin, ymin, xmax, ymax |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
570 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
571 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
572 @instruction(66) |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
573 def clear_screen_box(self): |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
574 self._enemy.screen_box = None |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
575 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
576 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
577 @instruction(67) |
82 | 578 def set_bullet_attributes1(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
579 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
580 angle, flags): |
82 | 581 self._enemy.set_bullet_attributes(67, anim, |
582 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
583 self._getval(bullets_per_shot), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
584 self._getval(number_of_shots), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
585 self._getval(speed), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
586 self._getval(speed2), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
587 self._getval(launch_angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
588 self._getval(angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
589 flags) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
590 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
591 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
592 @instruction(68) |
82 | 593 def set_bullet_attributes2(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
594 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
595 angle, flags): |
82 | 596 self._enemy.set_bullet_attributes(68, anim, |
597 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
598 self._getval(bullets_per_shot), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
599 self._getval(number_of_shots), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
600 self._getval(speed), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
601 self._getval(speed2), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
602 self._getval(launch_angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
603 self._getval(angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
604 flags) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
605 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
606 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
607 @instruction(69) |
82 | 608 def set_bullet_attributes3(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
609 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
610 angle, flags): |
82 | 611 self._enemy.set_bullet_attributes(69, anim, |
612 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
613 self._getval(bullets_per_shot), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
614 self._getval(number_of_shots), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
615 self._getval(speed), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
616 self._getval(speed2), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
617 self._getval(launch_angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
618 self._getval(angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
619 flags) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
620 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
621 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
622 @instruction(70) |
82 | 623 def set_bullet_attributes4(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
624 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
625 angle, flags): |
82 | 626 self._enemy.set_bullet_attributes(70, anim, |
627 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
628 self._getval(bullets_per_shot), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
629 self._getval(number_of_shots), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
630 self._getval(speed), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
631 self._getval(speed2), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
632 self._getval(launch_angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
633 self._getval(angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
634 flags) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
635 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
636 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
637 @instruction(71) |
82 | 638 def set_bullet_attributes5(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
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|
639 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
640 angle, flags): |
82 | 641 self._enemy.set_bullet_attributes(71, anim, |
642 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
643 self._getval(bullets_per_shot), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
644 self._getval(number_of_shots), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
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parents:
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diff
changeset
|
645 self._getval(speed), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
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parents:
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diff
changeset
|
646 self._getval(speed2), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
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parents:
78
diff
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|
647 self._getval(launch_angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
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|
648 self._getval(angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
649 flags) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
650 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
651 |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
652 @instruction(74) |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
653 def set_bullet_attributes6(self, anim, sprite_idx_offset, bullets_per_shot, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
654 number_of_shots, speed, speed2, launch_angle, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
655 angle, flags): |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
656 #TODO |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
657 self._enemy.set_bullet_attributes(74, anim, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
658 self._getval(sprite_idx_offset), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
659 self._getval(bullets_per_shot), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
660 self._getval(number_of_shots), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
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parents:
82
diff
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|
661 self._getval(speed), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
662 self._getval(speed2), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
663 self._getval(launch_angle), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
664 self._getval(angle), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
665 flags) |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
666 |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
667 |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
668 @instruction(75) |
106 | 669 def set_bullet_attributes7(self, anim, sprite_idx_offset, bullets_per_shot, |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
670 number_of_shots, speed, speed2, launch_angle, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
671 angle, flags): |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
672 #TODO |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
673 self._enemy.set_bullet_attributes(75, anim, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
674 self._getval(sprite_idx_offset), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
675 self._getval(bullets_per_shot), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
676 self._getval(number_of_shots), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
677 self._getval(speed), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
678 self._getval(speed2), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
679 self._getval(launch_angle), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
680 self._getval(angle), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
681 flags) |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
682 |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
683 |
78
bcf965ede96c
Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents:
77
diff
changeset
|
684 @instruction(76) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
685 def set_bullet_interval(self, value): |
182
20843875ad8f
(Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents:
181
diff
changeset
|
686 self._enemy.set_bullet_launch_interval(value) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
687 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
688 |
78
bcf965ede96c
Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents:
77
diff
changeset
|
689 @instruction(77) |
bcf965ede96c
Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents:
77
diff
changeset
|
690 def set_bullet_interval_ex(self, value): |
182
20843875ad8f
(Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents:
181
diff
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|
691 self._enemy.set_bullet_launch_interval(value, self._game.prng.rand_double()) #TODO: check |
78
bcf965ede96c
Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents:
77
diff
changeset
|
692 |
bcf965ede96c
Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents:
77
diff
changeset
|
693 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
694 @instruction(78) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
695 def set_delay_attack(self): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
696 self._enemy.delay_attack = True |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
697 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
698 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
699 @instruction(79) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
700 def set_no_delay_attack(self): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
701 self._enemy.delay_attack = False |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
702 |
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
703 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
704 @instruction(81) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
705 def set_bullet_launch_offset(self, x, y, z): |
134
e9ac3640280b
Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
128
diff
changeset
|
706 self._enemy.bullet_launch_offset = (self._getval(x), self._getval(y)) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
707 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
708 |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
709 @instruction(82) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
710 def set_extended_bullet_attributes(self, *attributes): |
102
ad9297e0fbf2
Handle variables in ECL instruction 82
Thibaut Girka <thib@sitedethib.com>
parents:
100
diff
changeset
|
711 self._enemy.extended_bullet_attributes = tuple(self._getval(attr) for attr in attributes) |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
712 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
713 |
150
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
147
diff
changeset
|
714 @instruction(83) |
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
147
diff
changeset
|
715 def change_bullets_into_star_items(self): |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
716 self._game.change_bullets_into_star_items() |
150
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
147
diff
changeset
|
717 |
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
147
diff
changeset
|
718 |
95
e2d8f2a56ea4
Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
93
diff
changeset
|
719 @instruction(93) |
e2d8f2a56ea4
Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
93
diff
changeset
|
720 def set_spellcard(self, unknown, number, name): |
e2d8f2a56ea4
Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
93
diff
changeset
|
721 #TODO: display it on the game. |
155
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
154
diff
changeset
|
722 #TODO: make the enemies more resistants (and find how). |
160
606468ab4f7b
Clean up bullets when starting a spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
159
diff
changeset
|
723 self._game.change_bullets_into_star_items() |
180
5a1533677a9a
Freeze time during spellcards
Thibaut Girka <thib@sitedethib.com>
parents:
178
diff
changeset
|
724 self._game.spellcard = number |
217
577f45454402
Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
207
diff
changeset
|
725 self._game.enable_effect() |
155
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
154
diff
changeset
|
726 |
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
154
diff
changeset
|
727 |
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
154
diff
changeset
|
728 @instruction(94) |
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
154
diff
changeset
|
729 def end_spellcard(self): |
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
154
diff
changeset
|
730 #TODO: return everything back to normal |
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
154
diff
changeset
|
731 #TODO: give the spellcard bonus. |
180
5a1533677a9a
Freeze time during spellcards
Thibaut Girka <thib@sitedethib.com>
parents:
178
diff
changeset
|
732 if self._game.spellcard: |
5a1533677a9a
Freeze time during spellcards
Thibaut Girka <thib@sitedethib.com>
parents:
178
diff
changeset
|
733 self._game.change_bullets_into_star_items() |
5a1533677a9a
Freeze time during spellcards
Thibaut Girka <thib@sitedethib.com>
parents:
178
diff
changeset
|
734 self._game.spellcard = None |
217
577f45454402
Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
207
diff
changeset
|
735 self._game.disable_effect() |
95
e2d8f2a56ea4
Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
93
diff
changeset
|
736 |
e2d8f2a56ea4
Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
93
diff
changeset
|
737 |
134
e9ac3640280b
Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
128
diff
changeset
|
738 @instruction(95) |
171
2f3665a77f11
Add support for the last unknown value of the enemy spawning.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
169
diff
changeset
|
739 def pop_enemy(self, sub, x, y, z, life, bonus_dropped, die_score): |
2f3665a77f11
Add support for the last unknown value of the enemy spawning.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
169
diff
changeset
|
740 self._game.ecl_runner._pop_enemy(sub, 0, self._getval(x), self._getval(y), 0, life, bonus_dropped, die_score) |
134
e9ac3640280b
Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
128
diff
changeset
|
741 |
e9ac3640280b
Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
128
diff
changeset
|
742 |
154
364935f6e313
Implement enemy killing.
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parents:
152
diff
changeset
|
743 @instruction(96) |
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diff
changeset
|
744 def kill_enemies(self): |
268
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Fix callback handling and damage dealing.
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parents:
266
diff
changeset
|
745 for proc in self._game.ecl_runner.processes: |
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Fix callback handling and damage dealing.
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diff
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|
746 if proc._enemy.boss: |
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Fix callback handling and damage dealing.
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266
diff
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|
747 pass # Bosses are immune to 96 |
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Fix callback handling and damage dealing.
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diff
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|
748 elif proc._enemy.touchable: |
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Fix callback handling and damage dealing.
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diff
changeset
|
749 proc._enemy.life = 0 |
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Fix callback handling and damage dealing.
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266
diff
changeset
|
750 elif proc._enemy.death_callback > 0: |
dd621ad72beb
Fix callback handling and damage dealing.
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parents:
266
diff
changeset
|
751 #TODO: check |
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Fix callback handling and damage dealing.
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parents:
266
diff
changeset
|
752 #TODO: refactor |
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Fix callback handling and damage dealing.
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parents:
266
diff
changeset
|
753 proc.frame = 0 |
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Fix callback handling and damage dealing.
Thibaut Girka <thib@sitedethib.com>
parents:
266
diff
changeset
|
754 proc.instruction_pointer = 0 |
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parents:
266
diff
changeset
|
755 proc.sub = proc._enemy.death_callback |
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Fix callback handling and damage dealing.
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parents:
266
diff
changeset
|
756 proc._enemy.death_callback = -1 |
154
364935f6e313
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
757 |
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
758 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
759 @instruction(97) |
242
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
760 def set_anim(self, script): |
1d3c8c7473a2
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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diff
changeset
|
761 self._enemy.set_anim(script) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents:
48
diff
changeset
|
762 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
763 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents:
48
diff
changeset
|
764 @instruction(98) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
765 def set_multiple_anims(self, default, end_left, end_right, left, right): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
766 self._enemy.movement_dependant_sprites = end_left, end_right, left, right |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
767 self._enemy.set_anim(default) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
768 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
769 |
242
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
770 @instruction(99) |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
771 def set_aux_anm(self, number, script): |
1d3c8c7473a2
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
772 self._enemy.set_aux_anm(number, script) |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
773 |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
774 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
775 @instruction(100) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
776 def set_death_anim(self, sprite_index): |
181
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
777 self._enemy.death_anim = sprite_index |
49
cbe1cb50f2fd
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Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
778 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
779 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
780 @instruction(101) |
177
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
781 def set_boss_mode(self, value): |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
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parents:
171
diff
changeset
|
782 #TODO: if there are multiple boss, spawned by a 95, |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
783 # only the last one has her life displayed, |
6e8653ff2b23
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
784 # but standard enemies are blocked only until any of them is killed. |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
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parents:
171
diff
changeset
|
785 if value == 0: |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
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parents:
171
diff
changeset
|
786 self._enemy.boss = True |
6e8653ff2b23
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parents:
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diff
changeset
|
787 self._game.boss = self._enemy |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
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parents:
171
diff
changeset
|
788 elif value == -1: |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
789 self._enemy.boss = False |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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diff
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|
790 self._game.boss = None |
6e8653ff2b23
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
791 else: |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
792 raise Exception #TODO |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
793 |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
794 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
795 @instruction(103) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
796 def set_hitbox(self, width, height, depth): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
797 self._enemy.hitbox = (width, height) |
152
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
798 self._enemy.hitbox_half_size = (width / 2., height / 2.) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
799 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
800 |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
801 @instruction(104) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
802 def set_collidable(self, collidable): |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
803 """Defines whether the enemy is “collidable”. |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
804 A collision between a collidable enemy and the player will kill the player. |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
805 """ |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
806 self._enemy.collidable = bool(collidable & 1) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
807 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
808 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
809 @instruction(105) |
75
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
810 def set_damageable(self, damageable): |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
811 self._enemy.damageable = bool(damageable & 1) |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
812 |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
813 |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
814 @instruction(107) |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
815 def set_death_flags(self, death_flags): |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
816 self._enemy.death_flags = death_flags |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
817 |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
818 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
819 @instruction(108) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
820 def set_death_callback(self, sub): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
821 self._enemy.death_callback = sub |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents:
48
diff
changeset
|
822 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
823 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
824 @instruction(109) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
825 def memory_write(self, value, index): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
826 #TODO |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
827 #XXX: this is a hack to display bosses although we don't handle MSG :) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
828 if index == 0: |
103
789994275968
Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents:
102
diff
changeset
|
829 self._enemy.boss_callback = value |
789994275968
Fix boss callback, handle a few more callbacks
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parents:
102
diff
changeset
|
830 else: |
789994275968
Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents:
102
diff
changeset
|
831 raise Exception #TODO |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
832 |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
833 |
51
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
834 @instruction(111) |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
835 def set_life(self, value): |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
836 self._enemy.life = value |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
837 |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
838 |
67
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
839 @instruction(112) |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
840 def set_ellapsed_time(self, value): |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
841 """Sets the enemy's frame counter. |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
842 This is used for timeouts, where the framecounter is compared to the |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
843 timeout value (what's displayed is (enemy.timeout - enemy.frame) // 60). |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
844 """ |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
845 self._enemy.frame = value |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
846 |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
847 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
848 @instruction(113) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
849 def set_low_life_trigger(self, value): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
850 self._enemy.low_life_trigger = value |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
851 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
852 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
853 @instruction(114) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
854 def set_low_life_callback(self, sub): |
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diff
changeset
|
855 self._enemy.low_life_callback = sub |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents:
48
diff
changeset
|
856 |
23
444ac7bca7bc
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Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
857 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
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diff
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|
858 @instruction(115) |
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Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff
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|
859 def set_timeout(self, timeout): |
cbe1cb50f2fd
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parents:
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diff
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|
860 self._enemy.timeout = timeout |
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diff
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|
861 |
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diff
changeset
|
862 |
67
e2cb9d434dc2
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diff
changeset
|
863 @instruction(116) |
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diff
changeset
|
864 def set_timeout_callback(self, sub): |
e2cb9d434dc2
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diff
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|
865 self._enemy.timeout_callback = sub |
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diff
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|
866 |
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65
diff
changeset
|
867 |
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65
diff
changeset
|
868 @instruction(117) |
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diff
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|
869 def set_touchable(self, value): |
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parents:
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diff
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|
870 """Defines whether the enemy is “touchable”. |
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|
871 Bullets only collide with an enemy if it is “touchable”. |
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65
diff
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|
872 Likewise, ReimuA's homing attacks only target “touchable” enemies. |
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65
diff
changeset
|
873 """ |
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65
diff
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|
874 self._enemy.touchable = bool(value) |
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65
diff
changeset
|
875 |
e2cb9d434dc2
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Thibaut Girka <thib@sitedethib.com>
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65
diff
changeset
|
876 |
154
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Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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diff
changeset
|
877 @instruction(119) |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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|
878 def drop_some_bonus(self, number): |
244
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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|
879 if self._enemy.select_player().state.power < 128: |
2b7f69ad9ccd
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|
880 if number > 0: |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
242
diff
changeset
|
881 #TODO: find the real formula in the binary. |
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|
882 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_uint16() % 128, |
2b7f69ad9ccd
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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changeset
|
883 self._enemy.y - 64 + self._game.prng.rand_uint16() % 128, |
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Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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|
884 2) |
2b7f69ad9ccd
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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diff
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|
885 for i in xrange(number - 1): |
2b7f69ad9ccd
Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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changeset
|
886 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_uint16() % 128, |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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changeset
|
887 self._enemy.y - 64 + self._game.prng.rand_uint16() % 128, |
2b7f69ad9ccd
Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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diff
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|
888 0) |
2b7f69ad9ccd
Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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diff
changeset
|
889 else: |
2b7f69ad9ccd
Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
242
diff
changeset
|
890 for i in xrange(number): |
2b7f69ad9ccd
Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
242
diff
changeset
|
891 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_uint16() % 128, |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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diff
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|
892 self._enemy.y - 64 + self._game.prng.rand_uint16() % 128, |
2b7f69ad9ccd
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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242
diff
changeset
|
893 1) |
154
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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152
diff
changeset
|
894 |
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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152
diff
changeset
|
895 |
75
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
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74
diff
changeset
|
896 @instruction(120) |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
897 def set_automatic_orientation(self, flags): |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
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74
diff
changeset
|
898 #TODO: does it change anything else than the sprite's rotation? |
82 | 899 self._enemy.automatic_orientation = bool(flags & 1) |
75
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
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74
diff
changeset
|
900 |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
901 |
107
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
902 @instruction(121) |
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
903 def call_special_function(self, function, arg): |
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
904 if function == 0: # Cirno |
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
905 if arg == 0: |
249
2ef8f4e181e3
Change ECL special function 0 in order to match the game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
244
diff
changeset
|
906 self._game.new_effect((self._enemy.x, self._enemy.y), 17) |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
907 for bullet in self._game.bullets: |
107
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
908 bullet.speed = bullet.angle = 0. |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
251
diff
changeset
|
909 bullet.dx, bullet.dy = 0., 0. |
128
8ba018617829
Fix Cirno's freezing bullets
Thibaut Girka <thib@sitedethib.com>
parents:
107
diff
changeset
|
910 bullet.set_anim(sprite_idx_offset=15) #TODO: check |
107
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
911 else: |
249
2ef8f4e181e3
Change ECL special function 0 in order to match the game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
244
diff
changeset
|
912 self._game.new_effect((self._enemy.x, self._enemy.y), 17) |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
913 for bullet in self._game.bullets: |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
251
diff
changeset
|
914 bullet.flags = 16 #TODO: check |
250
cd4800154c9b
Change ECL special function 0 in order to match the game more closely (again)
Thibaut Girka <thib@sitedethib.com>
parents:
249
diff
changeset
|
915 angle = pi + self._game.prng.rand_double() * 2. * pi |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
251
diff
changeset
|
916 bullet.attributes[4:6] = [0.01, angle] #TODO: check |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
251
diff
changeset
|
917 bullet.attributes[0] = -1 #TODO: check |
250
cd4800154c9b
Change ECL special function 0 in order to match the game more closely (again)
Thibaut Girka <thib@sitedethib.com>
parents:
249
diff
changeset
|
918 bullet.set_anim(sprite_idx_offset=15) #TODO: check |
168
b96d835c0807
Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
166
diff
changeset
|
919 elif function == 1: # Cirno |
207 | 920 offset = (self._game.prng.rand_uint16() % arg - arg / 2, |
921 self._game.prng.rand_uint16() % arg - arg / 2) | |
922 self._enemy.fire(offset=offset) | |
266
3a86c4e070dc
Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
256
diff
changeset
|
923 elif function == 3: # Patchouli’s dual sign spellcards |
3a86c4e070dc
Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
256
diff
changeset
|
924 values = [[0, 3, 1], |
3a86c4e070dc
Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
256
diff
changeset
|
925 [2, 3, 4], |
3a86c4e070dc
Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
256
diff
changeset
|
926 [1, 4, 0], |
3a86c4e070dc
Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
256
diff
changeset
|
927 [4, 2, 3]] |
3a86c4e070dc
Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
256
diff
changeset
|
928 character = self._enemy.select_player().state.character |
3a86c4e070dc
Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
256
diff
changeset
|
929 self.variables[1:4] = values[character] |
169
c4b4f7c068f2
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
168
diff
changeset
|
930 elif function == 13: |
c4b4f7c068f2
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
168
diff
changeset
|
931 if self._enemy.bullet_attributes is None: |
c4b4f7c068f2
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
168
diff
changeset
|
932 return |
c4b4f7c068f2
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
168
diff
changeset
|
933 |
178
0bd5e5f19a73
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
177
diff
changeset
|
934 if self._enemy.frame % 6: |
0bd5e5f19a73
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
177
diff
changeset
|
935 return |
0bd5e5f19a73
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
177
diff
changeset
|
936 |
207 | 937 (type_, anim, sprite_idx_offset, bullets_per_shot, number_of_shots, |
938 speed, speed2, launch_angle, angle, flags) = self._enemy.bullet_attributes | |
178
0bd5e5f19a73
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
177
diff
changeset
|
939 for i in range(arg): |
0bd5e5f19a73
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
177
diff
changeset
|
940 _angle = i*2*pi/arg |
0bd5e5f19a73
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
177
diff
changeset
|
941 _angle2 = _angle + self._getval(-10007) |
0bd5e5f19a73
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
177
diff
changeset
|
942 _distance = self._getval(-10008) |
207 | 943 launch_pos = (192 + cos(_angle2) * _distance, |
944 224 + sin(_angle2) * _distance) | |
945 bullet_attributes = (type_, anim, sprite_idx_offset, | |
946 bullets_per_shot, number_of_shots, | |
947 speed, speed2, | |
948 self._getval(-10006) + _angle, angle, flags) | |
949 self._enemy.fire(launch_pos=launch_pos, | |
950 bullet_attributes=bullet_attributes) | |
107
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
951 else: |
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
952 logger.warn("Unimplemented special function %d!", function) |
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
953 |
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
954 |
75
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
955 @instruction(123) |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
956 def skip_frames(self, frames): |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
957 #TODO: is that all? |
b3bd421bb895
Handle a few more ECL instructions
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parents:
74
diff
changeset
|
958 self.frame += self._getval(frames) |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
959 |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
960 |
154
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
961 @instruction(124) |
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
962 def drop_specific_bonus(self, _type): |
165
c8c60291c56f
Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
160
diff
changeset
|
963 #TODO: if _type < 0, “drop” an bullet animation instead of a bonus (never used). |
154
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
964 self._game.drop_bonus(self._enemy.x, self._enemy.y, _type) |
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
965 |
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
966 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
967 @instruction(126) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
968 def set_remaining_lives(self, lives): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
969 self._enemy.remaining_lives = lives |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
970 |
182
20843875ad8f
(Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents:
181
diff
changeset
|
971 |
242
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
972 @instruction(128) |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
973 def interrupt(self, event): |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
974 self._enemy._anmrunner.interrupt(event) |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
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975 |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
976 |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
977 @instruction(129) |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
978 def interrupt_aux(self, number, event): |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
979 self._enemy.aux_anm[number]._anmrunner.interrupt(event) |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
980 |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
981 |
183
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
982 @instruction(132) |
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
983 def set_visible(self, value): |
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
984 self._enemy._visible = bool(value) |
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
985 if self._enemy._sprite: |
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
986 self._enemy._sprite._removed = bool(value) |
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
987 |
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
988 |
182
20843875ad8f
(Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents:
181
diff
changeset
|
989 @instruction(131) |
20843875ad8f
(Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents:
181
diff
changeset
|
990 def set_difficulty_coeffs(self, speed_a, speed_b, nb_a, nb_b, shots_a, shots_b): |
20843875ad8f
(Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents:
181
diff
changeset
|
991 self._enemy.difficulty_coeffs = (speed_a, speed_b, nb_a, nb_b, shots_a, shots_b) |
20843875ad8f
(Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents:
181
diff
changeset
|
992 |