annotate pytouhou/game/player.py @ 316:f0be7ea62330

Fix a bug with ECL instruction 96, and fix overall ECL handling. The issue with instruction 96 was about death callbacks, being executed on the caller of instruction 96 instead of the dying enemies. This was introduced by changeset 5930b33a0370. Additionnaly, ECL processes are now an attribute of the Enemy, and death/timeout conditions are checked right after the ECL frame, even if the ECL script has already ended, just like in the original game.
author Thibaut Girka <thib@sitedethib.com>
date Thu, 29 Mar 2012 21:18:35 +0200
parents f3099ebf4f61
children 56523a16db1d
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
52
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15
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16 from pytouhou.game.sprite import Sprite
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17 from pytouhou.vm.anmrunner import ANMRunner
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18 from pytouhou.game.bullettype import BulletType
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19 from pytouhou.game.bullet import Bullet
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20 from pytouhou.game.lasertype import LaserType
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21 from pytouhou.game.laser import PlayerLaser
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22
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23 from math import pi
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24
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25
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26 class PlayerState(object):
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27 def __init__(self, character=0, score=0, power=0, lives=2, bombs=3):
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28 self.character = character # ReimuA/ReimuB/MarisaA/MarisaB/...
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29
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30 self.score = score
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31 self.effective_score = score
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32 self.lives = lives
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33 self.bombs = bombs
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34 self.power = power
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35
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36 self.graze = 0
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37 self.points = 0
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38
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39 self.x = 192.0
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40 self.y = 384.0
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41
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42 self.invulnerable_time = 240
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43 self.touchable = True
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44 self.focused = False
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45
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46 self.power_bonus = 0 # Never goes over 30.
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47
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48
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49 class Player(object):
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50 def __init__(self, state, game, anm_wrapper):
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51 self._game = game
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52 self.sprite = None
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53 self.anmrunner = None
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54 self.anm_wrapper = anm_wrapper
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55
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56 self.speeds = (self.sht.horizontal_vertical_speed,
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57 self.sht.diagonal_speed,
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58 self.sht.horizontal_vertical_focused_speed,
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59 self.sht.diagonal_focused_speed)
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60
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61 self.hitbox_half_size = self.sht.hitbox / 2.
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62 self.graze_hitbox_half_size = self.sht.graze_hitbox / 2.
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63
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64 self.fire_time = 0
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65
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66 self.state = state
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67 self.direction = None
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68
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69 self.set_anim(0)
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70
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71 self.death_time = 0
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72
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73
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74 @property
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75 def x(self):
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76 return self.state.x
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77
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78
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79 @property
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80 def y(self):
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81 return self.state.y
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82
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83
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84 def objects(self):
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85 return []
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86
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87
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88 def set_anim(self, index):
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89 self.sprite = Sprite()
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90 self.anmrunner = ANMRunner(self.anm_wrapper, index, self.sprite)
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91 self.anmrunner.run_frame()
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92
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93
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94 def collide(self):
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95 if not self.state.invulnerable_time and not self.death_time and self.state.touchable: # Border Between Life and Death
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96 self.death_time = self._game.frame
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97 self._game.new_effect((self.state.x, self.state.y), 17)
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98 self._game.modify_difficulty(-1600)
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99 for i in range(16):
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100 self._game.new_particle((self.state.x, self.state.y), 2, 4., 256) #TODO: find the real size and range.
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101
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102
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103 def start_focusing(self):
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104 self.state.focused = True
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105
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106
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107 def stop_focusing(self):
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108 self.state.focused = False
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109
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110
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111 def fire(self):
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112 sht = self.focused_sht if self.state.focused else self.sht
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113 power = min(power for power in sht.shots if self.state.power < power)
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114
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115 bullets = self._game.players_bullets
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116 lasers = self._game.players_lasers
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117 nb_bullets_max = self._game.nb_bullets_max
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118
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119 for shot in sht.shots[power]:
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120 origin = self.orbs[shot.orb - 1] if shot.orb else self.state
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121
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122 if shot.type == 3:
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123 if self.fire_time != 30:
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124 continue
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125
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126 number = shot.delay #TODO: number can do very surprising things, like removing any bullet creation from enemies with 3. For now, crash when not 0 or 1.
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127 if lasers[number]:
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128 continue
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129
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130 laser_type = LaserType(self.anm_wrapper, shot.sprite % 256, 68)
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131 lasers[number] = PlayerLaser(laser_type, 0, shot.hitbox, shot.damage, shot.angle, shot.speed, shot.interval, origin)
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132 continue
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133
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134 if (self.fire_time + shot.delay) % shot.interval != 0:
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135 continue
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
136
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
137 if nb_bullets_max is not None and len(bullets) == nb_bullets_max:
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
138 break
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
139
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
140 x = origin.x + shot.pos[0]
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
141 y = origin.y + shot.pos[1]
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
142
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
143 #TODO: find a better way to do that.
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
144 bullet_type = BulletType(self.anm_wrapper, shot.sprite % 256,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
145 shot.sprite % 256 + 32, #TODO: find the real cancel anim
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
146 0, 0, 0, 0.)
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
147 #TODO: Type 1 (homing bullets)
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
148 if shot.type == 2:
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
149 #TODO: triple-check acceleration!
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
150 bullets.append(Bullet((x, y), bullet_type, 0,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
151 shot.angle, shot.speed,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
152 (-1, 0, 0, 0, 0.15, -pi/2., 0., 0.),
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
153 16, self, self._game, player_bullet=True,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
154 damage=shot.damage, hitbox=shot.hitbox))
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
155 else:
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
156 bullets.append(Bullet((x, y), bullet_type, 0,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
157 shot.angle, shot.speed,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
158 (0, 0, 0, 0, 0., 0., 0., 0.),
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
159 0, self, self._game, player_bullet=True,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
160 damage=shot.damage, hitbox=shot.hitbox))
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
161
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
162
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
163 def update(self, keystate):
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
164 if self.death_time == 0 or self._game.frame - self.death_time > 60:
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 211
diff changeset
165 speed, diag_speed = self.speeds[2:] if self.state.focused else self.speeds[:2]
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
166 try:
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 211
diff changeset
167 dx, dy = {16: (0.0, -speed), 32: (0.0, speed), 64: (-speed, 0.0), 128: (speed, 0.0),
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 211
diff changeset
168 16|64: (-diag_speed, -diag_speed), 16|128: (diag_speed, -diag_speed),
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 211
diff changeset
169 32|64: (-diag_speed, diag_speed), 32|128: (diag_speed, diag_speed)}[keystate & (16|32|64|128)]
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
170 except KeyError:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
171 dx, dy = 0.0, 0.0
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
173 if dx < 0 and self.direction != -1:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
174 self.set_anim(1)
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
175 self.direction = -1
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
176 elif dx > 0 and self.direction != +1:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
177 self.set_anim(3)
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
178 self.direction = +1
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
179 elif dx == 0 and self.direction is not None:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
180 self.set_anim({-1: 2, +1: 4}[self.direction])
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
181 self.direction = None
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
182
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
183 self.state.x += dx
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
184 self.state.y += dy
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
185
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 198
diff changeset
186 if not self.state.focused and keystate & 4:
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
187 self.start_focusing()
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 198
diff changeset
188 elif self.state.focused and not keystate & 4:
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
189 self.stop_focusing()
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 198
diff changeset
190
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
191 if self.state.invulnerable_time > 0:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
192 self.state.invulnerable_time -= 1
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
193
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
194 m = self.state.invulnerable_time % 8
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
195 if m == 0:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
196 self.sprite.color = (255, 255, 255)
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
197 self.sprite.changed = True
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
198 elif m == 2:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
199 self.sprite.color = (64, 64, 64)
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
200 self.sprite.changed = True
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
201
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
202 if keystate & 1 and self.fire_time == 0:
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
203 self.fire_time = 30
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
204 if self.fire_time > 0:
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
205 self.fire()
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
206 self.fire_time -= 1
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
207
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
208 if self.death_time:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
209 time = self._game.frame - self.death_time
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
210 if time == 6: # too late, you are dead :(
175
5dc243bcf312 Don’t collect the items you drop while dying…
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
211 self.state.touchable = False
184
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
212 self.state.lives -= 1
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
213 if self.state.power > 16:
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
214 self.state.power -= 16
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
215 else:
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
216 self.state.power = 0
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
217
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
218 self._game.drop_bonus(self.state.x, self.state.y, 2,
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
219 end_pos=(self._game.prng.rand_double() * 288 + 48, # 102h.exe@0x41f3dc
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
220 self._game.prng.rand_double() * 192 - 64)) # @0x41f3
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
221 for i in range(5):
184
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
222 self._game.drop_bonus(self.state.x, self.state.y, 0,
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
223 end_pos=(self._game.prng.rand_double() * 288 + 48,
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
224 self._game.prng.rand_double() * 192 - 64))
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
225
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
226 elif time == 7:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
227 self.sprite.mirrored = False
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
228 self.sprite.blendfunc = 0
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
229 self.sprite.rescale = 0.75, 1.5
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
230 self.sprite.fade(26, 96, lambda x: x)
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
231 self.sprite.scale_in(26, 0.00, 2.5, lambda x: x)
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
232
211
a765ef90c2b0 Make death animation closer to the original
Thibaut Girka <thib@sitedethib.com>
parents: 206
diff changeset
233 elif time == 32:
225
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents: 220
diff changeset
234 self.state.x = float(self._game.width) / 2. #TODO
2d35565b5608 Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents: 220
diff changeset
235 self.state.y = float(self._game.width) #TODO
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
236 self.direction = None
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
237
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
238 self.sprite = Sprite()
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
239 self.anmrunner = ANMRunner(self.anm_wrapper, 0, self.sprite)
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
240 self.sprite.alpha = 128
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
241 self.sprite.rescale = 0.0, 2.5
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
242 self.sprite.fade(30, 255, lambda x: x)
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
243 self.sprite.blendfunc = 1
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
244 self.sprite.scale_in(30, 1., 1., lambda x: x)
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
245 self.anmrunner.run_frame()
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
246
211
a765ef90c2b0 Make death animation closer to the original
Thibaut Girka <thib@sitedethib.com>
parents: 206
diff changeset
247 elif time == 61: # respawned
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
248 self.state.touchable = True
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
249 self.state.invulnerable_time = 240
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
250 self.sprite.blendfunc = 0
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
251 self.sprite.changed = True
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
252
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
253 if time > 30:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
254 for bullet in self._game.bullets:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
255 bullet.cancel()
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 265
diff changeset
256 for laser in self._game.lasers:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 265
diff changeset
257 laser.cancel()
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
258
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
259 if time > 90: # start the bullet hell again
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
260 self.death_time = 0
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
261
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
262 self.anmrunner.run_frame()
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
263