Tue, 31 Mar 2015 21:26:00 +0200 |
Emmanuel Gil Peyrot |
Use two passes for the module search, and clean it up so that pure Python modules don’t get compiled by default.
|
Mon, 30 Mar 2015 21:00:29 +0200 |
Emmanuel Gil Peyrot |
Fix a build issue introduced in the previous commit. Damn you, cython dependency tracking!
|
Sun, 29 Mar 2015 00:08:20 +0100 |
Emmanuel Gil Peyrot |
Change all “void except *” function into “bint except True”, to prevent PyErr_Occurred() from being called at each call.
|
Sat, 28 Mar 2015 23:21:15 +0100 |
Emmanuel Gil Peyrot |
Remove every case where an exception could be silently eaten by a cdef function.
|
Sat, 28 Mar 2015 21:40:51 +0100 |
Emmanuel Gil Peyrot |
Don’t inherit explicitely from object, we are not on Python 2.7 anymore. :)
|
Sat, 28 Mar 2015 21:02:05 +0100 |
Emmanuel Gil Peyrot |
Delay power assignment to players until the game is started.
|
Sat, 28 Mar 2015 19:58:50 +0100 |
Emmanuel Gil Peyrot |
Don’t uselessly malloc() a matrix for multiply, the stack is here for that!
|
Thu, 26 Mar 2015 20:20:37 +0100 |
Emmanuel Gil Peyrot |
Request a RGB888 context, since SDL2’s default of RGB332 sucks.
|
Sun, 21 Dec 2014 19:15:59 +0100 |
Emmanuel Gil Peyrot |
Add back a GL_QUADS path for legacy applications.
|
Sun, 21 Dec 2014 18:52:18 +0100 |
Emmanuel Gil Peyrot |
Move the passthrough shader to the Framebuffer class, since it isn’t used in the use_framebuffer_blit path.
|
Sun, 21 Dec 2014 18:10:23 +0100 |
Emmanuel Gil Peyrot |
Remove generic usage of GL_DRAW_FRAMEBUFFER which was introduced in GL 3.0 with framebuffer_blit.
|
Wed, 26 Nov 2014 14:00:17 +0100 |
Emmanuel Gil Peyrot |
Make ANM0 pure-python again, by moving the Cython-dependent ANM class into its own module.
|
Wed, 26 Nov 2014 13:37:07 +0100 |
Emmanuel Gil Peyrot |
Actually compile under 3.x feature level.
|
Wed, 26 Nov 2014 13:36:38 +0100 |
Emmanuel Gil Peyrot |
Fix compilation under Cython 0.22, by making the pyx and the pxd declarations’ except clause similar.
|
Tue, 11 Nov 2014 17:06:50 +0100 |
Thibaut Girka |
Mention Python 3 in the README…
|
Tue, 11 Nov 2014 15:46:31 +0100 |
Thibaut Girka |
Fix compiling issues with Cython 0.20 ; don't pretend to concat shader sources
|
Tue, 04 Nov 2014 16:44:59 +0100 |
Emmanuel Gil Peyrot |
Display the traceback on module load error.
|
Sat, 25 Oct 2014 20:02:56 +0200 |
Emmanuel Gil Peyrot |
Don’t crash when a sound file isn’t present in the resources.
|
Sat, 25 Oct 2014 18:57:10 +0200 |
Emmanuel Gil Peyrot |
Make sample data build again.
|
Sat, 25 Oct 2014 18:52:56 +0200 |
Emmanuel Gil Peyrot |
Add a sample character.
|
Sat, 25 Oct 2014 18:52:21 +0200 |
Emmanuel Gil Peyrot |
Add a sample Python ECL.
|
Sat, 25 Oct 2014 18:52:17 +0200 |
Emmanuel Gil Peyrot |
Add a sample game.
|
Sat, 25 Oct 2014 18:52:16 +0200 |
Emmanuel Gil Peyrot |
Don’t hardcode the available games and interfaces, and relocation them.
|
Sat, 25 Oct 2014 18:49:41 +0200 |
Emmanuel Gil Peyrot |
Fix a regression introduced in the previous commit when the interface has a different resolution than 640×480 and framebuffer_blit is enabled.
|
Sun, 19 Oct 2014 17:22:26 +0200 |
Emmanuel Gil Peyrot |
Fix legacy OpenGL support, and detect the absence of non-legacy context with libepoxy.
|
Sat, 18 Oct 2014 18:04:43 +0200 |
Emmanuel Gil Peyrot |
Make frameskip actually skip the rendering part, not just the buffer swap.
|
Thu, 16 Oct 2014 21:40:54 +0200 |
Emmanuel Gil Peyrot |
Only selects between GL_TRIANGLE_STRIP and GL_TRIANGLES once, in the backend.
|
Wed, 23 Apr 2014 19:19:32 +0200 |
Emmanuel Gil Peyrot |
Add the screenshot feature, using P or Home like the original game.
|
Wed, 15 Oct 2014 13:17:07 +0200 |
Emmanuel Gil Peyrot |
Make the SDLError exception class automatically call SDL_GetError().
|
Tue, 30 Sep 2014 17:14:24 +0200 |
Emmanuel Gil Peyrot |
Switch to Python 3.x instead of 2.7.
|
Fri, 10 Oct 2014 15:59:11 +0200 |
Emmanuel Gil Peyrot |
Add a frameskip option, and use swap interval to implement it.
|
Wed, 08 Oct 2014 19:20:15 +0200 |
Emmanuel Gil Peyrot |
Prevent a traceback when we call Window.run without a runner set.
|
Wed, 08 Oct 2014 18:34:27 +0200 |
Emmanuel Gil Peyrot |
Use ARB_framebuffer_blit instead of a second rendering pass for scaled rendering, if supported, and remove framebuffer stuff from the Renderer.
|
Wed, 08 Oct 2014 16:34:24 +0200 |
Emmanuel Gil Peyrot |
Simplify framebuffer rendering with glDrawArrays, and move it all to its own file.
|
Wed, 08 Oct 2014 14:28:37 +0200 |
Emmanuel Gil Peyrot |
Use primitive-restart to lower the size of our ibo, if supported.
|
Wed, 08 Oct 2014 13:21:03 +0200 |
Emmanuel Gil Peyrot |
Split GLenum into subtypes, in order to add type safety when calling OpenGL functions.
|
Sun, 05 Oct 2014 20:38:06 +0200 |
Emmanuel Gil Peyrot |
Use libepoxy to discover the actual GL version we are using, and available extensions.
|
Sun, 05 Oct 2014 17:46:51 +0200 |
Emmanuel Gil Peyrot |
Don’t call gl*DebugGroup if it isn’t exposed by the driver.
|
Sun, 07 Sep 2014 13:26:41 +0200 |
Emmanuel Gil Peyrot |
Fix a compilation issue on Cython 0.20.
|
Thu, 04 Sep 2014 21:07:45 +0200 |
Emmanuel Gil Peyrot |
Make setup.py chdir into our root directory, to prevent it to fail when called from elsewhere.
|
Sun, 17 Aug 2014 16:16:58 +0200 |
Emmanuel Gil Peyrot |
Add grouping for OpenGL calls, making traces much more readable.
|
Mon, 04 Aug 2014 18:18:55 +0200 |
Emmanuel Gil Peyrot |
Make Runner.update callable from Python code.
|
Wed, 06 Aug 2014 10:50:19 +0200 |
Emmanuel Gil Peyrot |
Move NextStage outside of pytouhou.vm.msg, to be able to use it from anywhere without dependency on EoSD.
|
Tue, 12 Aug 2014 15:07:54 +0200 |
Emmanuel Gil Peyrot |
Allow setup.py to be called without arguments.
|
Sat, 26 Jul 2014 14:46:03 +0200 |
Emmanuel Gil Peyrot |
Don’t log every instruction executed, nobody is interested in that, and demote unhandled opcodes to debug.
|
Sat, 26 Jul 2014 13:07:26 +0200 |
Emmanuel Gil Peyrot |
Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
|
Sat, 26 Jul 2014 01:04:24 +0200 |
Emmanuel Gil Peyrot |
Require GTK+ 3.10 instead of 3.12, since it’s the version available in Ubuntu 14.04.
|
Wed, 09 Jul 2014 23:44:53 +0200 |
Emmanuel Gil Peyrot |
Include the Glade file in the main package on install.
|
Thu, 10 Jul 2014 14:35:02 +0200 |
Emmanuel Gil Peyrot |
Give point items a score even when collected bellow the Point of Collection.
|
Thu, 10 Jul 2014 13:53:46 +0200 |
Emmanuel Gil Peyrot |
Don’t traceback when GTK+ isn’t available.
|
Wed, 09 Jul 2014 16:46:55 +0200 |
Emmanuel Gil Peyrot |
Don’t render spellcard background when --no-background is passed.
|
Tue, 01 Jul 2014 23:18:15 +0200 |
Emmanuel Gil Peyrot |
Add a GTK+ main menu, mimicking the original EoSD one.
|
Tue, 01 Jul 2014 23:17:40 +0200 |
Emmanuel Gil Peyrot |
Add a configuration parser, and pass those options to argparse as defaults. Also include an xdg helper.
|
Mon, 30 Jun 2014 20:37:52 +0200 |
Emmanuel Gil Peyrot |
Move all logging logic to the root logger, we don’t need specific handlers anymore.
|
Wed, 18 Jun 2014 22:39:11 +0200 |
Emmanuel Gil Peyrot |
Move CLI options to their own module.
|
Thu, 12 Jun 2014 18:41:01 +0200 |
Emmanuel Gil Peyrot |
Make Enemy.get_angle able to target any Element, not only Player.
|
Thu, 12 Jun 2014 18:40:21 +0200 |
Emmanuel Gil Peyrot |
Fix Windows build, the shaders package was skipped.
|
Thu, 05 Jun 2014 18:48:24 +0200 |
Emmanuel Gil Peyrot |
Fail when libepoxy can’t be found, pass --disable-opengl to skip the OpenGL backend compilation.
|
Thu, 05 Jun 2014 18:47:31 +0200 |
Emmanuel Gil Peyrot |
Use logging for errors in the pytouhou script.
|
Fri, 30 May 2014 16:51:38 +0200 |
Emmanuel Gil Peyrot |
Remove all reference to the old fixed pipeline option in the OpenGL backend, use the newer is_legacy one.
|