Mercurial > touhou
annotate pytouhou/vm/eclrunner.py @ 502:3d3285918ba1
Disallow collection of items dropped by the other player in netplay, also fixes a longstanding bug where autocollection worked with those items.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
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date | Wed, 23 Oct 2013 18:24:08 +0200 |
parents | 3da7395f39e3 |
children | bcff39c920ab |
rev | line source |
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 from math import atan2, cos, sin, pi, hypot |
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17 |
58 | 18 from pytouhou.utils.helpers import get_logger |
19 | |
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20 from pytouhou.vm.common import MetaRegistry, instruction |
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21 |
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22 logger = get_logger(__name__) |
49
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23 |
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24 |
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25 |
97 | 26 class ECLMainRunner(object): |
27 __metaclass__ = MetaRegistry | |
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28 __slots__ = ('_main', '_subs', '_game', 'frame', |
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29 'instruction_pointer', 'boss_wait', 'handlers') |
97 | 30 |
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31 def __init__(self, main, subs, game): |
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32 self._main = main |
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33 self._subs = subs |
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34 self._game = game |
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35 self.handlers = self._handlers[6] |
180
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36 self.frame = 0 |
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37 self.boss_wait = False |
97 | 38 |
39 self.instruction_pointer = 0 | |
40 | |
41 | |
42 def run_iter(self): | |
284
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43 if not self._game.boss: |
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44 self.boss_wait = False |
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45 |
97 | 46 while True: |
47 try: | |
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48 frame, sub, instr_type, args = self._main[self.instruction_pointer] |
97 | 49 except IndexError: |
50 break | |
51 | |
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52 # The msg_wait instruction stops the reading of the ECL, not just the frame incrementation. |
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53 if frame > self.frame or self._game.msg_wait or self.boss_wait: |
97 | 54 break |
55 else: | |
56 self.instruction_pointer += 1 | |
57 | |
180
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58 if frame == self.frame: |
97 | 59 try: |
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60 callback = self.handlers[instr_type] |
97 | 61 except KeyError: |
99
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62 logger.warn('unhandled main opcode %d (args: %r)', instr_type, args) |
97 | 63 else: |
64 callback(self, sub, instr_type, *args) | |
65 | |
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66 if not (self._game.msg_wait or self.boss_wait): |
180
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67 self.frame += 1 |
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68 |
97 | 69 |
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70 def _pop_enemy(self, sub, instr_type, x, y, z, life, bonus_dropped, die_score): |
140
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71 if instr_type & 4: |
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72 if x < -990: #102h.exe@0x411820 |
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73 x = self._game.prng.rand_double() * 368 |
140
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74 if y < -990: #102h.exe@0x41184b |
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75 y = self._game.prng.rand_double() * 416 |
140
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76 if z < -990: #102h.exe@0x411881 |
270
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77 z = self._game.prng.rand_double() * 800 |
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78 enemy = self._game.new_enemy((x, y, z), life, instr_type, |
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79 bonus_dropped, die_score) |
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80 enemy.process = ECLRunner(self._subs, sub, enemy, self._game, self._pop_enemy) #TODO |
316
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81 enemy.process.run_iteration() |
140
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82 |
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83 |
97 | 84 @instruction(0) |
85 @instruction(2) | |
86 @instruction(4) | |
87 @instruction(6) | |
171
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88 def pop_enemy(self, sub, instr_type, x, y, z, life, bonus_dropped, die_score): |
151
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89 if self._game.boss: |
97 | 90 return |
171
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91 self._pop_enemy(sub, instr_type, x, y, z, life, bonus_dropped, die_score) |
97 | 92 |
93 | |
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94 @instruction(8) |
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95 def call_msg(self, sub, instr_type): |
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96 self._game.new_msg(sub) |
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97 |
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98 |
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99 @instruction(9) |
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100 def wait_msg(self, sub, instr_type): |
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101 self._game.msg_wait = True |
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102 |
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103 |
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104 @instruction(10) |
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105 def resume_ecl(self, sub, instr_type, unk1, unk2): |
497
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106 boss = self._game.boss._enemy |
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107 self._game.msg_wait = False |
497
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108 if not boss.boss_callback: |
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109 raise Exception #TODO |
497
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110 boss.boss_callback.fire() |
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111 |
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112 |
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113 @instruction(12) |
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114 def wait_for_boss_death(self, sub, instr_type): |
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115 self.boss_wait = True |
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116 |
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117 |
97 | 118 |
119 | |
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120 class ECLRunner(object): |
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121 __metaclass__ = MetaRegistry |
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122 __slots__ = ('_subs', '_enemy', '_game', '_pop_enemy', 'variables', 'sub', |
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123 'frame', 'instruction_pointer', 'comparison_reg', 'stack', |
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124 'running', 'handlers') |
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125 |
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126 def __init__(self, subs, sub, enemy, game, pop_enemy): |
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127 # Things not supposed to change |
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128 self._subs = subs |
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129 self._enemy = enemy |
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130 self._game = game |
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131 self._pop_enemy = pop_enemy |
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132 self.handlers = self._handlers[6] |
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133 |
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134 self.running = True |
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135 |
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136 # Things supposed to change (and be put in the stack) |
47
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137 self.variables = [0, 0, 0, 0, |
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138 0., 0., 0., 0., |
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139 0, 0, 0, 0] |
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140 self.comparison_reg = 0 |
307 | 141 self.switch_to_sub(sub) |
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142 |
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143 self.stack = [] |
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144 |
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145 |
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146 def switch_to_sub(self, sub, preserve_stack=False): |
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147 if not preserve_stack: |
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148 self.stack = [] |
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149 self.running = True |
291
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150 self.frame = 0 |
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151 self.sub = sub |
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152 self.instruction_pointer = 0 |
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153 |
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154 |
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155 def run_iteration(self): |
316
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156 # Process script |
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157 while self.running: |
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158 try: |
372
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159 frame, instr_type, rank_mask, param_mask, args = self._subs[self.sub][self.instruction_pointer] |
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160 except IndexError: |
316
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161 self.running = False |
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162 break |
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163 |
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164 if frame > self.frame: |
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165 break |
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166 else: |
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167 self.instruction_pointer += 1 |
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168 |
151
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169 if not rank_mask & (0x100 << self._game.rank): |
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170 continue |
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171 |
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172 if frame == self.frame: |
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173 try: |
376
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174 callback = self.handlers[instr_type] |
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175 except KeyError: |
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176 logger.warn('[%d %r - %04d] unhandled opcode %d (args: %r)', |
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177 id(self), [self.sub] + [e[0] for e in self.stack], |
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178 self.frame, instr_type, args) |
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179 else: |
365
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180 logger.debug('[%d %r - %04d] ins_%d%r', id(self), |
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181 [self.sub] + [e[0] for e in self.stack], |
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182 self.frame, instr_type, args) |
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183 callback(self, *args) |
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184 |
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185 self.frame += 1 |
316
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186 |
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187 |
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188 def _getval(self, value): |
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189 if -10012 <= value <= -10001: |
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190 return self.variables[int(-10001-value)] |
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191 elif -10025 <= value <= -10013: |
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192 if value == -10013: |
151
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193 return self._game.rank |
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194 elif value == -10014: |
151
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195 return self._game.difficulty |
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196 elif value == -10015: |
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197 return self._enemy.x |
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198 elif value == -10016: |
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199 return self._enemy.y |
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200 elif value == -10017: |
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201 return self._enemy.z |
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202 elif value == -10018: |
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203 player = self._enemy.select_player() |
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204 return player.x |
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205 elif value == -10019: |
79
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206 player = self._enemy.select_player() |
494
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207 return player.y |
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208 elif value == -10021: |
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209 return self._enemy.get_player_angle() |
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210 elif value == -10022: |
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211 return self._enemy.frame |
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212 elif value == -10024: |
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213 return self._enemy.life |
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214 elif value == -10025: |
494
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215 return self._enemy.select_player().character #TODO |
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216 raise NotImplementedError(value) #TODO |
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217 else: |
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218 return value |
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219 |
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220 |
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221 def _setval(self, variable_id, value): |
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222 if -10012 <= variable_id <= -10001: |
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223 self.variables[int(-10001-variable_id)] = value |
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224 elif -10025 <= variable_id <= -10013: |
55 | 225 if variable_id == -10015: |
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226 self._enemy.x = value |
55 | 227 elif variable_id == -10016: |
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228 self._enemy.y = value |
55 | 229 elif variable_id == -10017: |
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230 self._enemy.z = value |
55 | 231 elif variable_id == -10022: |
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232 self._enemy.frame = value |
55 | 233 elif variable_id == -10024: |
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234 self._enemy.life = value |
55 | 235 else: |
236 raise IndexError #TODO: proper exception | |
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237 else: |
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238 raise IndexError #TODO: proper exception |
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239 |
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240 |
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241 @instruction(0) |
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242 def noop(self): |
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243 pass #TODO: Really? |
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244 |
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245 |
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246 @instruction(1) |
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247 def destroy(self, arg): |
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248 #TODO: arg? |
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249 self._enemy.removed = True |
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250 |
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251 |
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252 @instruction(2) |
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253 def relative_jump(self, frame, instruction_pointer): |
52
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254 """Jumps to a relative offset in the same subroutine. |
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255 |
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256 Warning: the relative offset has been translated to an instruction pointer |
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257 by the ECL parsing code (see pytouhou.formats.ecl). |
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258 """ |
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259 self.frame, self.instruction_pointer = frame, instruction_pointer |
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260 |
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261 |
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262 @instruction(3) |
53 | 263 def relative_jump_ex(self, frame, instruction_pointer, variable_id): |
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264 """If the given variable is non-zero, decrease it by 1 and jump to a |
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265 relative offset in the same subroutine. |
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266 |
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267 Warning: the relative offset has been translated to an instruction pointer |
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268 by the ECL parsing code (see pytouhou.formats.ecl). |
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269 """ |
91 | 270 counter_value = self._getval(variable_id) - 1 |
271 if counter_value > 0: | |
272 self._setval(variable_id, counter_value) | |
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273 self.frame, self.instruction_pointer = frame, instruction_pointer |
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274 |
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275 |
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276 @instruction(4) |
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277 @instruction(5) |
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278 def set_variable(self, variable_id, value): |
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279 self._setval(variable_id, self._getval(value)) |
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280 |
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281 |
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282 @instruction(6) |
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283 def set_random_int(self, variable_id, maxval): |
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284 """Set the specified variable to a random int in the [0, maxval) range. |
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285 """ |
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286 self._setval(variable_id, int(self._getval(maxval) * self._game.prng.rand_double())) |
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287 |
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288 |
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289 @instruction(8) |
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290 def set_random_float(self, variable_id, maxval): |
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291 """Set the specified variable to a random float in [0, maxval) range. |
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292 """ |
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293 self._setval(variable_id, self._getval(maxval) * self._game.prng.rand_double()) |
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294 |
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295 |
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296 @instruction(9) |
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297 def set_random_float2(self, variable_id, amp, minval): |
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298 self._setval(variable_id, self._getval(minval) + self._getval(amp) * self._game.prng.rand_double()) |
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299 |
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300 |
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301 @instruction(10) |
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302 def store_x(self, variable_id): |
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303 self._setval(variable_id, self._enemy.x) |
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304 |
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305 |
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306 @instruction(14) |
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307 @instruction(21) |
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308 def substract(self, variable_id, a, b): |
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309 #TODO: 14 takes only ints and 21 only floats. |
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310 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case. |
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311 self._setval(variable_id, self._getval(a) - self._getval(b)) |
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312 |
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313 |
87 | 314 @instruction(13) |
315 @instruction(20) | |
316 def add(self, variable_id, a, b): | |
317 #TODO: 13 takes only ints and 20 only floats. | |
318 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case. | |
319 self._setval(variable_id, self._getval(a) + self._getval(b)) | |
320 | |
321 | |
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322 @instruction(15) |
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323 def multiply_int(self, variable_id, a, b): |
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324 #TODO: takes only ints. |
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325 self._setval(variable_id, self._getval(a) * self._getval(b)) |
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326 |
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327 |
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328 @instruction(16) |
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329 def divide_int(self, variable_id, a, b): |
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330 #TODO: takes only ints. |
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331 self._setval(variable_id, self._getval(a) // self._getval(b)) |
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332 |
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333 |
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334 @instruction(17) |
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335 def modulo(self, variable_id, a, b): |
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336 self._setval(variable_id, self._getval(a) % self._getval(b)) |
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337 |
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338 |
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339 @instruction(18) |
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340 def increment(self, variable_id): |
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341 self._setval(variable_id, self._getval(variable_id) + 1) |
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342 |
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343 |
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344 @instruction(23) |
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345 def divide_float(self, variable_id, a, b): |
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346 #TODO: takes only floats. |
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347 self._setval(variable_id, self._getval(a) / self._getval(b)) |
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348 |
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349 |
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350 @instruction(25) |
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351 def get_direction(self, variable_id, x1, y1, x2, y2): |
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352 #TODO: takes only floats. |
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353 self._setval(variable_id, atan2(self._getval(y2) - self._getval(y1), self._getval(x2) - self._getval(x1))) |
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354 |
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355 |
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356 @instruction(26) |
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357 def float_to_unit_circle(self, variable_id): |
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358 #TODO: takes only floats. |
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359 self._setval(variable_id, (self._getval(variable_id) + pi) % (2*pi) - pi) |
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360 |
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361 |
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362 @instruction(27) |
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363 @instruction(28) |
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364 def compare(self, a, b): |
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365 #TODO: 27 takes only ints and 28 only floats. |
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366 a, b = self._getval(a), self._getval(b) |
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367 if a < b: |
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368 self.comparison_reg = -1 |
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369 elif a == b: |
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370 self.comparison_reg = 0 |
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371 else: |
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372 self.comparison_reg = 1 |
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373 |
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374 |
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375 @instruction(29) |
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376 def relative_jump_if_lower_than(self, frame, instruction_pointer): |
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377 if self.comparison_reg == -1: |
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378 self.relative_jump(frame, instruction_pointer) |
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379 |
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380 |
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381 @instruction(30) |
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382 def relative_jump_if_lower_or_equal(self, frame, instruction_pointer): |
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383 if self.comparison_reg != 1: |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
384 self.relative_jump(frame, instruction_pointer) |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
385 |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
386 |
51
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
387 @instruction(31) |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
388 def relative_jump_if_equal(self, frame, instruction_pointer): |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
389 if self.comparison_reg == 0: |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
390 self.relative_jump(frame, instruction_pointer) |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
391 |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
392 |
64
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
393 @instruction(32) |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
394 def relative_jump_if_greater_than(self, frame, instruction_pointer): |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
395 if self.comparison_reg == 1: |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
396 self.relative_jump(frame, instruction_pointer) |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
397 |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
398 |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
399 @instruction(33) |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
400 def relative_jump_if_greater_or_equal(self, frame, instruction_pointer): |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
401 if self.comparison_reg != -1: |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
402 self.relative_jump(frame, instruction_pointer) |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
403 |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
404 |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
405 @instruction(34) |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
406 def relative_jump_if_not_equal(self, frame, instruction_pointer): |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
407 if self.comparison_reg != 0: |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
408 self.relative_jump(frame, instruction_pointer) |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
409 |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
410 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
411 @instruction(35) |
47
1f1793e7ec8e
Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents:
43
diff
changeset
|
412 def call(self, sub, param1, param2): |
1f1793e7ec8e
Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents:
43
diff
changeset
|
413 self.stack.append((self.sub, self.frame, self.instruction_pointer, |
195
52c0b9399413
Fix ECL function calls... again
Thibaut Girka <thib@sitedethib.com>
parents:
194
diff
changeset
|
414 list(self.variables), self.comparison_reg)) |
185
68e6d3faeee6
Don’t reinitialize variables when another sub is called.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
183
diff
changeset
|
415 self.variables[0] = param1 |
194 | 416 self.variables[4] = param2 |
364
b07e2f71f240
Empty ECL stack when calling a callback.
Thibaut Girka <thib@sitedethib.com>
parents:
362
diff
changeset
|
417 self.switch_to_sub(sub, preserve_stack=True) |
47
1f1793e7ec8e
Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents:
43
diff
changeset
|
418 |
1f1793e7ec8e
Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents:
43
diff
changeset
|
419 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
420 @instruction(36) |
47
1f1793e7ec8e
Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents:
43
diff
changeset
|
421 def ret(self): |
51
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
422 self.sub, self.frame, self.instruction_pointer, self.variables, self.comparison_reg = self.stack.pop() |
47
1f1793e7ec8e
Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents:
43
diff
changeset
|
423 |
1f1793e7ec8e
Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents:
43
diff
changeset
|
424 |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
425 @instruction(39) |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
426 def call_if_equal(self, sub, param1, param2, a, b): |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
427 if self._getval(a) == self._getval(b): |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
428 self.call(sub, param1, param2) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
429 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
430 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
431 @instruction(43) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
432 def set_pos(self, x, y, z): |
74
adac26098408
Handle variables in set_pos instruction (Daiyousei...)
Thibaut Girka <thib@sitedethib.com>
parents:
70
diff
changeset
|
433 self._enemy.set_pos(self._getval(x), self._getval(y), self._getval(z)) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
434 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
435 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
436 @instruction(45) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
437 def set_angle_speed(self, angle, speed): |
251
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
250
diff
changeset
|
438 self._enemy.update_mode = 0 |
270
7a9135b88853
Partially fix some of Flandre's spellcards.
Thibaut Girka <thib@sitedethib.com>
parents:
269
diff
changeset
|
439 self._enemy.angle, self._enemy.speed = self._getval(angle), self._getval(speed) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
440 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
441 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
442 @instruction(46) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
443 def set_rotation_speed(self, speed): |
251
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
250
diff
changeset
|
444 self._enemy.update_mode = 0 |
295
2a60642e8892
Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
291
diff
changeset
|
445 self._enemy.rotation_speed = self._getval(speed) |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
446 |
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
447 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
448 @instruction(47) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
449 def set_speed(self, speed): |
251
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
250
diff
changeset
|
450 self._enemy.update_mode = 0 |
295
2a60642e8892
Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
291
diff
changeset
|
451 self._enemy.speed = self._getval(speed) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
452 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
453 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
454 @instruction(48) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
455 def set_acceleration(self, acceleration): |
251
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
250
diff
changeset
|
456 self._enemy.update_mode = 0 |
295
2a60642e8892
Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
291
diff
changeset
|
457 self._enemy.acceleration = self._getval(acceleration) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
458 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
459 |
70
7c1f20407b3e
Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents:
69
diff
changeset
|
460 @instruction(49) |
7c1f20407b3e
Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents:
69
diff
changeset
|
461 def set_random_angle(self, min_angle, max_angle): |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
462 angle = self._game.prng.rand_double() * (max_angle - min_angle) + min_angle |
70
7c1f20407b3e
Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents:
69
diff
changeset
|
463 self._enemy.angle = angle |
7c1f20407b3e
Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents:
69
diff
changeset
|
464 |
7c1f20407b3e
Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents:
69
diff
changeset
|
465 |
51
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
466 @instruction(50) |
70
7c1f20407b3e
Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents:
69
diff
changeset
|
467 def set_random_angle_ex(self, min_angle, max_angle): |
59
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
468 if self._enemy.screen_box: |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
469 minx, miny, maxx, maxy = self._enemy.screen_box |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
470 else: |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
471 minx, miny, maxx, maxy = (0., 0., 0., 0.) |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
472 |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
473 angle = self._game.prng.rand_double() * (max_angle - min_angle) + min_angle |
59
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
474 sa, ca = sin(angle), cos(angle) |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
475 |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
476 if self._enemy.x > maxx - 96.0: |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
477 ca = -abs(ca) |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
478 elif self._enemy.x < minx + 96.0: |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
479 ca = abs(ca) |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
480 |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
481 if self._enemy.y > maxy - 48.0: |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
482 sa = -abs(sa) |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
483 elif self._enemy.y < miny + 48.0: |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
484 sa = abs(sa) |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
485 self._enemy.angle = atan2(sa, ca) |
51
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
486 |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
487 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
488 @instruction(51) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
489 def target_player(self, unknown, speed): |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
490 #TODO: unknown |
251
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
250
diff
changeset
|
491 self._enemy.update_mode = 0 |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
492 self._enemy.speed = speed |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
493 self._enemy.angle = self._enemy.get_player_angle() |
43
7195aaf95f6e
Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents:
42
diff
changeset
|
494 |
7195aaf95f6e
Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents:
42
diff
changeset
|
495 |
183
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
496 @instruction(52) |
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
497 def move_in_decel(self, duration, angle, speed): |
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
498 self._enemy.angle, self._enemy.speed = angle, speed |
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
499 self._enemy.stop_in(duration, lambda x: 2. * x - x ** 2) |
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
500 |
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
501 |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
502 @instruction(56) |
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
503 def move_to_linear(self, duration, x, y, z): |
140
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
504 self._enemy.move_to(duration, |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
505 self._getval(x), self._getval(y), self._getval(z), |
489
59bd29568753
Remove identity lambda for interpolators, improves performances slightly.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
471
diff
changeset
|
506 None) |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
507 |
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
508 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
509 @instruction(57) |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
510 def move_to_decel(self, duration, x, y, z): |
140
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
511 self._enemy.move_to(duration, |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
512 self._getval(x), self._getval(y), self._getval(z), |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
513 lambda x: 2. * x - x ** 2) |
62
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
59
diff
changeset
|
514 |
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
59
diff
changeset
|
515 |
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
59
diff
changeset
|
516 @instruction(59) |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
517 def move_to_accel(self, duration, x, y, z): |
140
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
518 self._enemy.move_to(duration, |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
519 self._getval(x), self._getval(y), self._getval(z), |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
520 lambda x: x ** 2) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
521 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
522 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
523 @instruction(61) |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
524 def stop_in(self, duration): |
489
59bd29568753
Remove identity lambda for interpolators, improves performances slightly.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
471
diff
changeset
|
525 self._enemy.stop_in(duration, None) |
75
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
526 |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
527 |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
528 @instruction(63) |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
529 def stop_in_accel(self, duration): |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
530 self._enemy.stop_in(duration, lambda x: 1. - x) |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
531 |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
532 |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
533 @instruction(65) |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
534 def set_screen_box(self, xmin, ymin, xmax, ymax): |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
535 self._enemy.screen_box = xmin, ymin, xmax, ymax |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
536 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
537 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
538 @instruction(66) |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
539 def clear_screen_box(self): |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
540 self._enemy.screen_box = None |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
541 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
542 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
543 @instruction(67) |
82 | 544 def set_bullet_attributes1(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
545 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
546 angle, flags): |
82 | 547 self._enemy.set_bullet_attributes(67, anim, |
548 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
549 self._getval(bullets_per_shot), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
550 self._getval(number_of_shots), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
551 self._getval(speed), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
552 self._getval(speed2), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
553 self._getval(launch_angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
554 self._getval(angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
555 flags) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
556 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
557 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
558 @instruction(68) |
82 | 559 def set_bullet_attributes2(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
560 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
561 angle, flags): |
82 | 562 self._enemy.set_bullet_attributes(68, anim, |
563 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
564 self._getval(bullets_per_shot), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
565 self._getval(number_of_shots), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
566 self._getval(speed), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
567 self._getval(speed2), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
568 self._getval(launch_angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
569 self._getval(angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
570 flags) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
571 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
572 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
573 @instruction(69) |
82 | 574 def set_bullet_attributes3(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
575 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
576 angle, flags): |
82 | 577 self._enemy.set_bullet_attributes(69, anim, |
578 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
579 self._getval(bullets_per_shot), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
580 self._getval(number_of_shots), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
581 self._getval(speed), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
582 self._getval(speed2), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
583 self._getval(launch_angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
584 self._getval(angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
585 flags) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
586 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
587 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
588 @instruction(70) |
82 | 589 def set_bullet_attributes4(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
590 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
591 angle, flags): |
82 | 592 self._enemy.set_bullet_attributes(70, anim, |
593 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
594 self._getval(bullets_per_shot), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
595 self._getval(number_of_shots), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
596 self._getval(speed), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
597 self._getval(speed2), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
598 self._getval(launch_angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
599 self._getval(angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
600 flags) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
601 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
602 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
603 @instruction(71) |
82 | 604 def set_bullet_attributes5(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
605 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
606 angle, flags): |
82 | 607 self._enemy.set_bullet_attributes(71, anim, |
608 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
609 self._getval(bullets_per_shot), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
610 self._getval(number_of_shots), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
611 self._getval(speed), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
612 self._getval(speed2), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
613 self._getval(launch_angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
614 self._getval(angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
615 flags) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
616 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
617 |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
618 @instruction(74) |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
619 def set_bullet_attributes6(self, anim, sprite_idx_offset, bullets_per_shot, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
620 number_of_shots, speed, speed2, launch_angle, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
621 angle, flags): |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
622 #TODO |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
623 self._enemy.set_bullet_attributes(74, anim, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
624 self._getval(sprite_idx_offset), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
625 self._getval(bullets_per_shot), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
626 self._getval(number_of_shots), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
627 self._getval(speed), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
628 self._getval(speed2), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
629 self._getval(launch_angle), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
630 self._getval(angle), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
631 flags) |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
632 |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
633 |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
634 @instruction(75) |
106 | 635 def set_bullet_attributes7(self, anim, sprite_idx_offset, bullets_per_shot, |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
636 number_of_shots, speed, speed2, launch_angle, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
637 angle, flags): |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
638 #TODO |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
639 self._enemy.set_bullet_attributes(75, anim, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
640 self._getval(sprite_idx_offset), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
641 self._getval(bullets_per_shot), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
642 self._getval(number_of_shots), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
643 self._getval(speed), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
644 self._getval(speed2), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
645 self._getval(launch_angle), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
646 self._getval(angle), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
647 flags) |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
648 |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
649 |
78
bcf965ede96c
Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents:
77
diff
changeset
|
650 @instruction(76) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
651 def set_bullet_interval(self, value): |
182
20843875ad8f
(Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents:
181
diff
changeset
|
652 self._enemy.set_bullet_launch_interval(value) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
653 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
654 |
78
bcf965ede96c
Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents:
77
diff
changeset
|
655 @instruction(77) |
bcf965ede96c
Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents:
77
diff
changeset
|
656 def set_bullet_interval_ex(self, value): |
329
1bb78c469f64
Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
Thibaut Girka <thib@sitedethib.com>
parents:
320
diff
changeset
|
657 self._enemy.set_bullet_launch_interval(value, self._game.prng.rand_uint32()) |
78
bcf965ede96c
Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents:
77
diff
changeset
|
658 |
bcf965ede96c
Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents:
77
diff
changeset
|
659 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
660 @instruction(78) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
661 def set_delay_attack(self): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
662 self._enemy.delay_attack = True |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
663 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
664 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
665 @instruction(79) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
666 def set_no_delay_attack(self): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
667 self._enemy.delay_attack = False |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
668 |
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
669 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
670 @instruction(81) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
671 def set_bullet_launch_offset(self, x, y, z): |
134
e9ac3640280b
Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
128
diff
changeset
|
672 self._enemy.bullet_launch_offset = (self._getval(x), self._getval(y)) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
673 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
674 |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
675 @instruction(82) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
676 def set_extended_bullet_attributes(self, *attributes): |
102
ad9297e0fbf2
Handle variables in ECL instruction 82
Thibaut Girka <thib@sitedethib.com>
parents:
100
diff
changeset
|
677 self._enemy.extended_bullet_attributes = tuple(self._getval(attr) for attr in attributes) |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
678 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
679 |
150
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
147
diff
changeset
|
680 @instruction(83) |
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
147
diff
changeset
|
681 def change_bullets_into_star_items(self): |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
682 self._game.change_bullets_into_star_items() |
150
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
147
diff
changeset
|
683 |
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
147
diff
changeset
|
684 |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
685 @instruction(85) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
686 def new_laser(self, laser_type, sprite_idx_offset, angle, speed, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
687 start_offset, end_offset, max_length, width, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
688 start_duration, duration, end_duration, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
689 grazing_delay, grazing_extra_duration, unknown): |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
690 self._enemy.new_laser(85, laser_type, sprite_idx_offset, self._getval(angle), speed, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
691 start_offset, end_offset, max_length, width, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
692 start_duration, duration, end_duration, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
693 grazing_delay, grazing_extra_duration, unknown) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
694 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
695 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
696 @instruction(86) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
697 def new_laser_towards_player(self, laser_type, sprite_idx_offset, angle, speed, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
698 start_offset, end_offset, max_length, width, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
699 start_duration, duration, end_duration, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
700 grazing_delay, grazing_extra_duration, unknown): |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
701 self._enemy.new_laser(86, laser_type, sprite_idx_offset, self._getval(angle), speed, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
702 start_offset, end_offset, max_length, width, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
703 start_duration, duration, end_duration, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
704 grazing_delay, grazing_extra_duration, unknown) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
705 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
706 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
707 @instruction(87) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
708 def set_upcoming_laser_id(self, laser_id): |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
709 self._enemy.current_laser_id = laser_id |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
710 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
711 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
712 @instruction(88) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
713 def alter_laser_angle(self, laser_id, delta): |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
714 try: |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
715 laser = self._enemy.laser_by_id[laser_id] |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
716 except KeyError: |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
717 pass #TODO |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
718 else: |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
719 laser.angle += self._getval(delta) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
720 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
721 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
722 @instruction(90) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
723 def reposition_laser(self, laser_id, ox, oy, oz): |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
724 try: |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
725 laser = self._enemy.laser_by_id[laser_id] |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
726 except KeyError: |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
727 pass #TODO |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
728 else: |
471
06f0eeb519bb
Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
457
diff
changeset
|
729 laser.set_base_pos(self._enemy.x + ox, self._enemy.y + oy) |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
730 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
731 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
732 @instruction(92) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
733 def cancel_laser(self, laser_id): |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
734 try: |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
735 laser = self._enemy.laser_by_id[laser_id] |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
736 except KeyError: |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
737 pass #TODO |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
738 else: |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
739 laser.cancel() |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
740 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
741 |
95
e2d8f2a56ea4
Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
93
diff
changeset
|
742 @instruction(93) |
276
754ff6452d7e
Fix spellcard number 0.
Thibaut Girka <thib@sitedethib.com>
parents:
275
diff
changeset
|
743 def set_spellcard(self, face, number, name): |
95
e2d8f2a56ea4
Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
93
diff
changeset
|
744 #TODO: display it on the game. |
308
7a464291dd9d
Fix difficulty modifiers within spellcards.
Thibaut Girka <thib@sitedethib.com>
parents:
307
diff
changeset
|
745 self._enemy.difficulty_coeffs = (-.5, .5, 0, 0, 0, 0) |
160
606468ab4f7b
Clean up bullets when starting a spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
159
diff
changeset
|
746 self._game.change_bullets_into_star_items() |
457
4ccc47828002
Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
445
diff
changeset
|
747 self._game.spellcard = (number, name, face) |
306
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
304
diff
changeset
|
748 self._game.enable_spellcard_effect() |
155
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
154
diff
changeset
|
749 |
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
154
diff
changeset
|
750 |
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
154
diff
changeset
|
751 @instruction(94) |
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
154
diff
changeset
|
752 def end_spellcard(self): |
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
154
diff
changeset
|
753 #TODO: return everything back to normal |
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
154
diff
changeset
|
754 #TODO: give the spellcard bonus. |
320
1a4ffdda8735
Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
318
diff
changeset
|
755 if self._game.spellcard is not None: |
180
5a1533677a9a
Freeze time during spellcards
Thibaut Girka <thib@sitedethib.com>
parents:
178
diff
changeset
|
756 self._game.change_bullets_into_star_items() |
5a1533677a9a
Freeze time during spellcards
Thibaut Girka <thib@sitedethib.com>
parents:
178
diff
changeset
|
757 self._game.spellcard = None |
306
52d791bb7c32
Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents:
304
diff
changeset
|
758 self._game.disable_spellcard_effect() |
95
e2d8f2a56ea4
Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
93
diff
changeset
|
759 |
e2d8f2a56ea4
Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
93
diff
changeset
|
760 |
134
e9ac3640280b
Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
128
diff
changeset
|
761 @instruction(95) |
171
2f3665a77f11
Add support for the last unknown value of the enemy spawning.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
169
diff
changeset
|
762 def pop_enemy(self, sub, x, y, z, life, bonus_dropped, die_score): |
372
704bea2e4360
Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
365
diff
changeset
|
763 self._pop_enemy(sub, 0, self._getval(x), |
704bea2e4360
Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
365
diff
changeset
|
764 self._getval(y), |
704bea2e4360
Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
365
diff
changeset
|
765 self._getval(z), |
704bea2e4360
Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
365
diff
changeset
|
766 life, bonus_dropped, die_score) |
134
e9ac3640280b
Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
128
diff
changeset
|
767 |
e9ac3640280b
Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
128
diff
changeset
|
768 |
154
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
769 @instruction(96) |
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
770 def kill_enemies(self): |
359
130d258217f3
Fix crash in ECL's kill_enemies
Thibaut Girka <thib@sitedethib.com>
parents:
358
diff
changeset
|
771 self._game.kill_enemies() |
154
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
772 |
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
773 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
774 @instruction(97) |
242
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
775 def set_anim(self, script): |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
776 self._enemy.set_anim(script) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
777 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
778 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
779 @instruction(98) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
780 def set_multiple_anims(self, default, end_left, end_right, left, right): |
295
2a60642e8892
Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
291
diff
changeset
|
781 if left == -1: |
2a60642e8892
Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
291
diff
changeset
|
782 self._enemy.movement_dependant_sprites = None |
2a60642e8892
Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
291
diff
changeset
|
783 else: |
2a60642e8892
Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
291
diff
changeset
|
784 self._enemy.movement_dependant_sprites = end_left, end_right, left, right |
2a60642e8892
Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
291
diff
changeset
|
785 self._enemy.set_anim(default) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
786 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
787 |
242
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
788 @instruction(99) |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
789 def set_aux_anm(self, number, script): |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
790 self._enemy.set_aux_anm(number, script) |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
791 |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
792 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
793 @instruction(100) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
794 def set_death_anim(self, sprite_index): |
181
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
795 self._enemy.death_anim = sprite_index |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
796 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
797 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
798 @instruction(101) |
177
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
799 def set_boss_mode(self, value): |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
800 #TODO: if there are multiple boss, spawned by a 95, |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
801 # only the last one has her life displayed, |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
802 # but standard enemies are blocked only until any of them is killed. |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
803 if value == 0: |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
804 self._enemy.boss = True |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
284
diff
changeset
|
805 self._game.boss = self |
346
862011266f2c
Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
343
diff
changeset
|
806 self._game.interface.set_boss_life() |
177
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
807 elif value == -1: |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
808 self._enemy.boss = False |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
809 self._game.boss = None |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
810 else: |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
811 raise Exception #TODO |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
812 |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
813 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
814 @instruction(103) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
815 def set_hitbox(self, width, height, depth): |
441
e8dc95a2a287
Make pytouhou.game.enemy an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
430
diff
changeset
|
816 self._enemy.set_hitbox(width, height) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
817 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
818 |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
819 @instruction(104) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
820 def set_collidable(self, collidable): |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
821 """Defines whether the enemy is “collidable”. |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
822 A collision between a collidable enemy and the player will kill the player. |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
823 """ |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
824 self._enemy.collidable = bool(collidable & 1) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
825 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
826 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
827 @instruction(105) |
75
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
828 def set_damageable(self, damageable): |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
829 self._enemy.damageable = bool(damageable & 1) |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
830 |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
831 |
343
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
329
diff
changeset
|
832 @instruction(106) |
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
329
diff
changeset
|
833 def play_sound(self, index): |
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
329
diff
changeset
|
834 self._enemy.play_sound(index) |
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
329
diff
changeset
|
835 |
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
329
diff
changeset
|
836 |
75
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
837 @instruction(107) |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
838 def set_death_flags(self, death_flags): |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
839 self._enemy.death_flags = death_flags |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
840 |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
841 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
842 @instruction(108) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
843 def set_death_callback(self, sub): |
497
3da7395f39e3
Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
844 self._enemy.death_callback.enable(self.switch_to_sub, (sub,)) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
845 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
846 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
847 @instruction(109) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
848 def memory_write(self, value, index): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
849 if index == 0: |
497
3da7395f39e3
Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
850 self._enemy.boss_callback.enable(self.switch_to_sub, (value,)) |
103
789994275968
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diff
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|
851 else: |
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diff
changeset
|
852 raise Exception #TODO |
49
cbe1cb50f2fd
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48
diff
changeset
|
853 |
23
444ac7bca7bc
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Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
854 |
51
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50
diff
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|
855 @instruction(111) |
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diff
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|
856 def set_life(self, value): |
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diff
changeset
|
857 self._enemy.life = value |
346
862011266f2c
Add a gauge and use it for the enemy life bar.
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diff
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|
858 self._game.interface.set_boss_life() |
51
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50
diff
changeset
|
859 |
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diff
changeset
|
860 |
67
e2cb9d434dc2
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diff
changeset
|
861 @instruction(112) |
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diff
changeset
|
862 def set_ellapsed_time(self, value): |
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65
diff
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863 """Sets the enemy's frame counter. |
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diff
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|
864 This is used for timeouts, where the framecounter is compared to the |
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diff
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|
865 timeout value (what's displayed is (enemy.timeout - enemy.frame) // 60). |
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diff
changeset
|
866 """ |
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diff
changeset
|
867 self._enemy.frame = value |
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diff
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|
868 |
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65
diff
changeset
|
869 |
49
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48
diff
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|
870 @instruction(113) |
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diff
changeset
|
871 def set_low_life_trigger(self, value): |
291
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diff
changeset
|
872 #TODO: the enemy's life bar fills in 100 frames. |
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diff
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|
873 # During those frames, the ECL doesn't seem to be executed. |
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|
874 # However, the ECL isn't directly paused by this instruction itself. |
49
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diff
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|
875 self._enemy.low_life_trigger = value |
347
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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diff
changeset
|
876 self._game.interface.set_spell_life() |
49
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48
diff
changeset
|
877 |
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diff
changeset
|
878 |
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48
diff
changeset
|
879 @instruction(114) |
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Thibaut Girka <thib@sitedethib.com>
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48
diff
changeset
|
880 def set_low_life_callback(self, sub): |
497
3da7395f39e3
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494
diff
changeset
|
881 self._enemy.low_life_callback.enable(self.switch_to_sub, (sub,)) |
49
cbe1cb50f2fd
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Thibaut Girka <thib@sitedethib.com>
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48
diff
changeset
|
882 |
23
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diff
changeset
|
883 |
49
cbe1cb50f2fd
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Thibaut Girka <thib@sitedethib.com>
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48
diff
changeset
|
884 @instruction(115) |
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Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
885 def set_timeout(self, timeout): |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
284
diff
changeset
|
886 self._enemy.frame = 0 |
49
cbe1cb50f2fd
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Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
887 self._enemy.timeout = timeout |
cbe1cb50f2fd
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Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
888 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents:
48
diff
changeset
|
889 |
67
e2cb9d434dc2
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parents:
65
diff
changeset
|
890 @instruction(116) |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
891 def set_timeout_callback(self, sub): |
497
3da7395f39e3
Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
494
diff
changeset
|
892 self._enemy.timeout_callback.enable(self.switch_to_sub, (sub,)) |
67
e2cb9d434dc2
Add support for a few opcodes.
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65
diff
changeset
|
893 |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
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65
diff
changeset
|
894 |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
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65
diff
changeset
|
895 @instruction(117) |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
896 def set_touchable(self, value): |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
897 """Defines whether the enemy is “touchable”. |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
898 Bullets only collide with an enemy if it is “touchable”. |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
899 Likewise, ReimuA's homing attacks only target “touchable” enemies. |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
900 """ |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
901 self._enemy.touchable = bool(value) |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
902 |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
903 |
389
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
904 @instruction(118) |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
905 def drop_particles(self, anim, number, a, b, c, d): |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
906 #TODO: find the utility of the other values. |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
907 |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
908 if number == 0 or number > 640: #TODO: remove that hardcoded 640, and verify it. |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
909 number = 640 |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
910 |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
911 if anim == -1: |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
912 return |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
913 if 0 <= anim <= 2: |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
914 self._game.new_effect((self._enemy.x, self._enemy.y), anim + 3, number=number) |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
915 elif anim == 3: |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
916 self._game.new_particle((self._enemy.x, self._enemy.y), 6, 256, number=number) #TODO: make it go back a bit at the end. |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
917 elif 4 <= anim <= 15: |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
918 self._game.new_particle((self._enemy.x, self._enemy.y), anim + 5, 192, number=number) |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
919 elif anim == 16: |
430
c9433188ffdb
Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
389
diff
changeset
|
920 self._game.new_effect((self._enemy.x, self._enemy.y), 0, self._game.spellcard_effect_anm, number=number) |
389
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
921 elif anim == 17: |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
922 self._game.new_particle((self._enemy.x, self._enemy.y), anim - 10, 640, number=number, reverse=True, duration=60) |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
923 elif anim == 18: |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
924 self._game.new_particle((self._enemy.x, self._enemy.y), anim - 10, 640, number=number, reverse=True, duration=240) |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
925 elif anim == 19: |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
926 self._game.new_effect((self._enemy.x, self._enemy.y), anim - 10, number=number) |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
927 else: |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
928 raise Exception #TODO |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
929 |
eef492100f4c
Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
376
diff
changeset
|
930 |
154
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
931 @instruction(119) |
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
932 def drop_some_bonus(self, number): |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
489
diff
changeset
|
933 if self._enemy.select_player().power < 128: |
244
2b7f69ad9ccd
Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
242
diff
changeset
|
934 if number > 0: |
2b7f69ad9ccd
Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
242
diff
changeset
|
935 #TODO: find the real formula in the binary. |
302
34ea45d95489
Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents:
299
diff
changeset
|
936 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_double() * 128, |
34ea45d95489
Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents:
299
diff
changeset
|
937 self._enemy.y - 64 + self._game.prng.rand_double() * 128, |
244
2b7f69ad9ccd
Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
242
diff
changeset
|
938 2) |
2b7f69ad9ccd
Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
242
diff
changeset
|
939 for i in xrange(number - 1): |
302
34ea45d95489
Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents:
299
diff
changeset
|
940 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_double() * 128, |
34ea45d95489
Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents:
299
diff
changeset
|
941 self._enemy.y - 64 + self._game.prng.rand_double() * 128, |
244
2b7f69ad9ccd
Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
242
diff
changeset
|
942 0) |
2b7f69ad9ccd
Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
242
diff
changeset
|
943 else: |
2b7f69ad9ccd
Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
242
diff
changeset
|
944 for i in xrange(number): |
302
34ea45d95489
Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents:
299
diff
changeset
|
945 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_double() * 128, |
34ea45d95489
Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents:
299
diff
changeset
|
946 self._enemy.y - 64 + self._game.prng.rand_double() * 128, |
244
2b7f69ad9ccd
Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
242
diff
changeset
|
947 1) |
154
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
948 |
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
949 |
75
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
950 @instruction(120) |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
951 def set_automatic_orientation(self, flags): |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
952 #TODO: does it change anything else than the sprite's rotation? |
82 | 953 self._enemy.automatic_orientation = bool(flags & 1) |
75
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
954 |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
955 |
107
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
956 @instruction(121) |
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
957 def call_special_function(self, function, arg): |
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
958 if function == 0: # Cirno |
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
959 if arg == 0: |
249
2ef8f4e181e3
Change ECL special function 0 in order to match the game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
244
diff
changeset
|
960 self._game.new_effect((self._enemy.x, self._enemy.y), 17) |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
961 for bullet in self._game.bullets: |
107
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
962 bullet.speed = bullet.angle = 0. |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
251
diff
changeset
|
963 bullet.dx, bullet.dy = 0., 0. |
128
8ba018617829
Fix Cirno's freezing bullets
Thibaut Girka <thib@sitedethib.com>
parents:
107
diff
changeset
|
964 bullet.set_anim(sprite_idx_offset=15) #TODO: check |
107
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
965 else: |
249
2ef8f4e181e3
Change ECL special function 0 in order to match the game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
244
diff
changeset
|
966 self._game.new_effect((self._enemy.x, self._enemy.y), 17) |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
967 for bullet in self._game.bullets: |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
251
diff
changeset
|
968 bullet.flags = 16 #TODO: check |
250
cd4800154c9b
Change ECL special function 0 in order to match the game more closely (again)
Thibaut Girka <thib@sitedethib.com>
parents:
249
diff
changeset
|
969 angle = pi + self._game.prng.rand_double() * 2. * pi |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
251
diff
changeset
|
970 bullet.attributes[4:6] = [0.01, angle] #TODO: check |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
251
diff
changeset
|
971 bullet.attributes[0] = -1 #TODO: check |
250
cd4800154c9b
Change ECL special function 0 in order to match the game more closely (again)
Thibaut Girka <thib@sitedethib.com>
parents:
249
diff
changeset
|
972 bullet.set_anim(sprite_idx_offset=15) #TODO: check |
168
b96d835c0807
Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
166
diff
changeset
|
973 elif function == 1: # Cirno |
207 | 974 offset = (self._game.prng.rand_uint16() % arg - arg / 2, |
975 self._game.prng.rand_uint16() % arg - arg / 2) | |
976 self._enemy.fire(offset=offset) | |
266
3a86c4e070dc
Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
256
diff
changeset
|
977 elif function == 3: # Patchouli’s dual sign spellcards |
3a86c4e070dc
Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
256
diff
changeset
|
978 values = [[0, 3, 1], |
3a86c4e070dc
Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
256
diff
changeset
|
979 [2, 3, 4], |
3a86c4e070dc
Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
256
diff
changeset
|
980 [1, 4, 0], |
3a86c4e070dc
Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
256
diff
changeset
|
981 [4, 2, 3]] |
494
6be9c99a3a24
Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
489
diff
changeset
|
982 character = self._enemy.select_player().character |
266
3a86c4e070dc
Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
256
diff
changeset
|
983 self.variables[1:4] = values[character] |
299
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
296
diff
changeset
|
984 elif function == 4: |
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
296
diff
changeset
|
985 if arg == 1: |
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
296
diff
changeset
|
986 self._game.time_stop = True |
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
296
diff
changeset
|
987 else: |
e04e402e6380
Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents:
296
diff
changeset
|
988 self._game.time_stop = False |
309
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
989 elif function == 7: # Remilia’s laser webs |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
990 base_angle = self._game.prng.rand_double() * 2 * pi |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
991 for i in xrange(16): |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
992 delta = [+pi / 4., -pi / 4.][i % 2] |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
993 ox, oy = self._enemy.bullet_launch_offset |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
994 length = 32. #TODO: check |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
995 |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
996 # Inner circle |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
997 angle = base_angle + i * pi / 8. |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
998 ox, oy = ox + cos(angle) * length, oy + sin(angle) * length |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
999 length = 112. #TODO: check |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1000 if arg == 0: |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1001 self._enemy.new_laser(85, 1, 1, angle, 0., 0., length, length, 30., |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1002 100, 80, 15, #TODO: check |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1003 0, 0, 0, offset=(ox, oy)) |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1004 else: |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1005 self._enemy.fire(offset=(ox, oy)) |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1006 |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1007 # Middle circle |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1008 ox, oy = ox + cos(angle) * length, oy + sin(angle) * length |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1009 angle += delta |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1010 |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1011 if arg == 0: |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1012 self._enemy.new_laser(85, 1, 1, angle, 0., 0., length, length, 30., |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1013 100, 80, 15, #TODO: check |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1014 0, 0, 0, offset=(ox, oy)) |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1015 else: |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1016 self._enemy.fire(offset=(ox, oy)) |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1017 |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1018 # Outer circle |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1019 ox, oy = ox + cos(angle) * length, oy + sin(angle) * length |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1020 angle += delta |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1021 length = 400. #TODO: check |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1022 |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1023 if arg == 0: |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1024 self._enemy.new_laser(85, 1, 1, angle, 0., 0., length, length, 30., |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1025 100, 80, 15, #TODO: check |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1026 0, 0, 0, offset=(ox, oy)) |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1027 else: |
14c9aca8e274
Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents:
308
diff
changeset
|
1028 self._enemy.fire(offset=(ox, oy)) |
296
c074783d0847
Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
295
diff
changeset
|
1029 elif function == 8: # Remilia’s magic |
c074783d0847
Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
295
diff
changeset
|
1030 bullet_attributes = [70, 1, 1, 1, 1, 0., 0., 0., 0.7, 0] |
c074783d0847
Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
295
diff
changeset
|
1031 n = 0 |
c074783d0847
Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
295
diff
changeset
|
1032 for bullet in self._game.bullets: |
312
8d1768fa4cbb
Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents:
310
diff
changeset
|
1033 if bullet._bullet_type.type_id < 5: |
296
c074783d0847
Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
295
diff
changeset
|
1034 continue |
c074783d0847
Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
295
diff
changeset
|
1035 n += 1 |
c074783d0847
Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
295
diff
changeset
|
1036 bullet_attributes[8] = bullet.angle |
c074783d0847
Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
295
diff
changeset
|
1037 self._enemy.fire(launch_pos=(bullet.x, bullet.y), |
c074783d0847
Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
295
diff
changeset
|
1038 bullet_attributes=bullet_attributes) |
c074783d0847
Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
295
diff
changeset
|
1039 self._setval(-10004, n) |
313
2ba2462afc70
Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents:
312
diff
changeset
|
1040 elif function == 9: |
2ba2462afc70
Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents:
312
diff
changeset
|
1041 self._game.new_effect((self._enemy.x, self._enemy.y), 17) |
2ba2462afc70
Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents:
312
diff
changeset
|
1042 base_angle = pi + 2. * self._game.prng.rand_double() * pi |
2ba2462afc70
Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents:
312
diff
changeset
|
1043 for bullet in self._game.bullets: |
2ba2462afc70
Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents:
312
diff
changeset
|
1044 if bullet._bullet_type.type_id < 5 and bullet.speed == 0.: |
2ba2462afc70
Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents:
312
diff
changeset
|
1045 bullet.flags = 16 #TODO: check |
2ba2462afc70
Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents:
312
diff
changeset
|
1046 distance = hypot(bullet.x - self._enemy.x, bullet.y - self._enemy.y) |
2ba2462afc70
Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents:
312
diff
changeset
|
1047 angle = base_angle |
2ba2462afc70
Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents:
312
diff
changeset
|
1048 angle += distance /80. #TODO: This is most probably wrong |
2ba2462afc70
Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents:
312
diff
changeset
|
1049 bullet.attributes[4:6] = [0.01, angle] #TODO: check |
2ba2462afc70
Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents:
312
diff
changeset
|
1050 bullet.attributes[0] = -1 #TODO: check |
2ba2462afc70
Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents:
312
diff
changeset
|
1051 bullet.set_anim(sprite_idx_offset=1) #TODO: check |
310
81c5b0b51093
Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents:
309
diff
changeset
|
1052 elif function == 11: |
81c5b0b51093
Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents:
309
diff
changeset
|
1053 self._game.new_effect((self._enemy.x, self._enemy.y), 17) |
81c5b0b51093
Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents:
309
diff
changeset
|
1054 self._game.prng.rand_double() #TODO: what is it for? |
81c5b0b51093
Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents:
309
diff
changeset
|
1055 for bullet in self._game.bullets: #TODO Bullet order is WRONG |
312
8d1768fa4cbb
Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents:
310
diff
changeset
|
1056 if bullet._bullet_type.type_id < 5 and bullet.speed == 0.: |
310
81c5b0b51093
Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents:
309
diff
changeset
|
1057 bullet.flags = 16 #TODO: check |
81c5b0b51093
Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents:
309
diff
changeset
|
1058 angle = pi + self._game.prng.rand_double() * 2. * pi |
81c5b0b51093
Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents:
309
diff
changeset
|
1059 bullet.attributes[4:6] = [0.01, angle] #TODO: check |
81c5b0b51093
Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents:
309
diff
changeset
|
1060 bullet.attributes[0] = -1 #TODO: check |
81c5b0b51093
Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents:
309
diff
changeset
|
1061 bullet.set_anim(sprite_idx_offset=1) #TODO: check |
169
c4b4f7c068f2
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
168
diff
changeset
|
1062 elif function == 13: |
c4b4f7c068f2
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
168
diff
changeset
|
1063 if self._enemy.bullet_attributes is None: |
c4b4f7c068f2
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
168
diff
changeset
|
1064 return |
c4b4f7c068f2
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
168
diff
changeset
|
1065 |
287
981d1893d564
Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents:
286
diff
changeset
|
1066 frame = self._getval(-10004) |
981d1893d564
Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents:
286
diff
changeset
|
1067 self._setval(-10004, frame + 1) |
981d1893d564
Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents:
286
diff
changeset
|
1068 |
981d1893d564
Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents:
286
diff
changeset
|
1069 if frame % 6 != 0: |
178
0bd5e5f19a73
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
177
diff
changeset
|
1070 return |
0bd5e5f19a73
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
177
diff
changeset
|
1071 |
207 | 1072 (type_, anim, sprite_idx_offset, bullets_per_shot, number_of_shots, |
1073 speed, speed2, launch_angle, angle, flags) = self._enemy.bullet_attributes | |
178
0bd5e5f19a73
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
177
diff
changeset
|
1074 for i in range(arg): |
287
981d1893d564
Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents:
286
diff
changeset
|
1075 _angle = i*2*pi/arg + self._getval(-10007) |
178
0bd5e5f19a73
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
177
diff
changeset
|
1076 _distance = self._getval(-10008) |
287
981d1893d564
Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents:
286
diff
changeset
|
1077 launch_pos = (192 + cos(_angle) * _distance, |
981d1893d564
Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents:
286
diff
changeset
|
1078 224 + sin(_angle) * _distance) |
207 | 1079 bullet_attributes = (type_, anim, sprite_idx_offset, |
1080 bullets_per_shot, number_of_shots, | |
1081 speed, speed2, | |
1082 self._getval(-10006) + _angle, angle, flags) | |
1083 self._enemy.fire(launch_pos=launch_pos, | |
1084 bullet_attributes=bullet_attributes) | |
275
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1085 elif function == 14: # Laevateinn |
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1086 if arg == 0: |
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1087 self.variables[4] = 0 |
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1088 for laser in self._enemy.laser_by_id.values(): |
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1089 self.variables[4] += 1 |
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1090 for pos in laser.get_bullets_pos(): |
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1091 self._enemy.fire(launch_pos=pos) |
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1092 else: |
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1093 pass #TODO: check |
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1094 elif function == 16: # QED: Ripples of 495 years |
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1095 if arg == 0: |
360
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1096 self.variables[9] = 40 + self._enemy.life // 25 |
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1097 self.variables[7] = 2. - self._enemy.life / 6000. |
273
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1098 else: |
360
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1099 #TODO: I'm really not sure about that... |
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1100 self.variables[6] = self._game.prng.rand_double() * (self._game.width - 64.) + 32. |
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1101 self.variables[7] = self._game.prng.rand_double() * (self._game.width / 2. - 64.) + 32. |
107
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1102 else: |
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1103 logger.warn("Unimplemented special function %d!", function) |
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1104 |
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1105 |
75
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1106 @instruction(123) |
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1107 def skip_frames(self, frames): |
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1108 #TODO: is that all? |
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1109 self.frame += self._getval(frames) |
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1110 |
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1111 |
154
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1112 @instruction(124) |
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1113 def drop_specific_bonus(self, _type): |
165
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1114 #TODO: if _type < 0, “drop” an bullet animation instead of a bonus (never used). |
154
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1115 self._game.drop_bonus(self._enemy.x, self._enemy.y, _type) |
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1116 |
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1117 |
49
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1118 @instruction(126) |
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1119 def set_remaining_lives(self, lives): |
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1120 self._enemy.remaining_lives = lives |
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1121 |
182
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1122 |
242
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1123 @instruction(128) |
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1124 def interrupt(self, event): |
304
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1125 self._enemy.anmrunner.interrupt(event) |
242
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1126 |
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1127 |
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1128 @instruction(129) |
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1129 def interrupt_aux(self, number, event): |
304
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1130 self._enemy.aux_anm[number].anmrunner.interrupt(event) |
242
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1131 |
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1132 |
182
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1133 @instruction(131) |
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1134 def set_difficulty_coeffs(self, speed_a, speed_b, nb_a, nb_b, shots_a, shots_b): |
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1135 self._enemy.difficulty_coeffs = (speed_a, speed_b, nb_a, nb_b, shots_a, shots_b) |
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1136 |
361
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1137 |
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1138 @instruction(132) |
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1139 def set_invisible(self, value): |
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1140 self._enemy.visible = not bool(value) |
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1141 |
362
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1142 |
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1143 @instruction(133) |
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1144 def copy_callbacks(self): |
497
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1145 self._enemy.timeout_callback.enable(self.switch_to_sub, (self._enemy.death_callback.args[0],)) |
362
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1146 |