annotate pytouhou/vm/eclrunner.py @ 501:4778c482f24a

Make SDL(sound=False) work again, and disable sound if an exception occurs while setting it up.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 23 Oct 2013 18:24:07 +0200
parents 3da7395f39e3
children bcff39c920ab
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rev   line source
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15
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16 from math import atan2, cos, sin, pi, hypot
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17
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18 from pytouhou.utils.helpers import get_logger
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19
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20 from pytouhou.vm.common import MetaRegistry, instruction
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21
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22 logger = get_logger(__name__)
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25
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26 class ECLMainRunner(object):
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27 __metaclass__ = MetaRegistry
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28 __slots__ = ('_main', '_subs', '_game', 'frame',
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29 'instruction_pointer', 'boss_wait', 'handlers')
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30
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31 def __init__(self, main, subs, game):
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32 self._main = main
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33 self._subs = subs
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34 self._game = game
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35 self.handlers = self._handlers[6]
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36 self.frame = 0
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37 self.boss_wait = False
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38
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39 self.instruction_pointer = 0
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41
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42 def run_iter(self):
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43 if not self._game.boss:
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44 self.boss_wait = False
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45
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46 while True:
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47 try:
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48 frame, sub, instr_type, args = self._main[self.instruction_pointer]
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49 except IndexError:
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50 break
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52 # The msg_wait instruction stops the reading of the ECL, not just the frame incrementation.
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53 if frame > self.frame or self._game.msg_wait or self.boss_wait:
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54 break
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55 else:
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56 self.instruction_pointer += 1
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57
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58 if frame == self.frame:
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59 try:
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60 callback = self.handlers[instr_type]
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61 except KeyError:
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62 logger.warn('unhandled main opcode %d (args: %r)', instr_type, args)
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63 else:
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64 callback(self, sub, instr_type, *args)
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65
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66 if not (self._game.msg_wait or self.boss_wait):
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67 self.frame += 1
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68
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70 def _pop_enemy(self, sub, instr_type, x, y, z, life, bonus_dropped, die_score):
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71 if instr_type & 4:
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72 if x < -990: #102h.exe@0x411820
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73 x = self._game.prng.rand_double() * 368
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74 if y < -990: #102h.exe@0x41184b
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75 y = self._game.prng.rand_double() * 416
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76 if z < -990: #102h.exe@0x411881
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77 z = self._game.prng.rand_double() * 800
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78 enemy = self._game.new_enemy((x, y, z), life, instr_type,
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79 bonus_dropped, die_score)
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80 enemy.process = ECLRunner(self._subs, sub, enemy, self._game, self._pop_enemy) #TODO
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81 enemy.process.run_iteration()
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82
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83
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84 @instruction(0)
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85 @instruction(2)
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86 @instruction(4)
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87 @instruction(6)
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88 def pop_enemy(self, sub, instr_type, x, y, z, life, bonus_dropped, die_score):
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89 if self._game.boss:
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90 return
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91 self._pop_enemy(sub, instr_type, x, y, z, life, bonus_dropped, die_score)
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92
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93
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94 @instruction(8)
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95 def call_msg(self, sub, instr_type):
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96 self._game.new_msg(sub)
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97
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98
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99 @instruction(9)
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100 def wait_msg(self, sub, instr_type):
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101 self._game.msg_wait = True
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102
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103
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104 @instruction(10)
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105 def resume_ecl(self, sub, instr_type, unk1, unk2):
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106 boss = self._game.boss._enemy
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107 self._game.msg_wait = False
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108 if not boss.boss_callback:
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109 raise Exception #TODO
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110 boss.boss_callback.fire()
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111
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112
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113 @instruction(12)
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114 def wait_for_boss_death(self, sub, instr_type):
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115 self.boss_wait = True
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116
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117
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119
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120 class ECLRunner(object):
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121 __metaclass__ = MetaRegistry
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122 __slots__ = ('_subs', '_enemy', '_game', '_pop_enemy', 'variables', 'sub',
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123 'frame', 'instruction_pointer', 'comparison_reg', 'stack',
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124 'running', 'handlers')
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125
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126 def __init__(self, subs, sub, enemy, game, pop_enemy):
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127 # Things not supposed to change
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128 self._subs = subs
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129 self._enemy = enemy
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130 self._game = game
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diff changeset
131 self._pop_enemy = pop_enemy
376
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parents: 372
diff changeset
132 self.handlers = self._handlers[6]
49
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parents: 48
diff changeset
133
316
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diff changeset
134 self.running = True
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parents: 313
diff changeset
135
49
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diff changeset
136 # Things supposed to change (and be put in the stack)
47
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diff changeset
137 self.variables = [0, 0, 0, 0,
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diff changeset
138 0., 0., 0., 0.,
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diff changeset
139 0, 0, 0, 0]
51
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diff changeset
140 self.comparison_reg = 0
307
5930b33a0370 Minor refactoring
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diff changeset
141 self.switch_to_sub(sub)
23
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parents:
diff changeset
142
47
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diff changeset
143 self.stack = []
23
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parents:
diff changeset
144
49
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parents: 48
diff changeset
145
364
b07e2f71f240 Empty ECL stack when calling a callback.
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parents: 362
diff changeset
146 def switch_to_sub(self, sub, preserve_stack=False):
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diff changeset
147 if not preserve_stack:
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parents: 362
diff changeset
148 self.stack = []
316
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diff changeset
149 self.running = True
291
f6b8483a990d Refactor a bit and fix Rumia's disparition.
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diff changeset
150 self.frame = 0
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parents: 287
diff changeset
151 self.sub = sub
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parents: 287
diff changeset
152 self.instruction_pointer = 0
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parents: 287
diff changeset
153
f6b8483a990d Refactor a bit and fix Rumia's disparition.
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parents: 287
diff changeset
154
49
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diff changeset
155 def run_iteration(self):
316
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diff changeset
156 # Process script
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diff changeset
157 while self.running:
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diff changeset
158 try:
372
704bea2e4360 Use a future-proof ECL parser.
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parents: 365
diff changeset
159 frame, instr_type, rank_mask, param_mask, args = self._subs[self.sub][self.instruction_pointer]
50
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diff changeset
160 except IndexError:
316
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diff changeset
161 self.running = False
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diff changeset
162 break
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diff changeset
163
50
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diff changeset
164 if frame > self.frame:
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diff changeset
165 break
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parents: 49
diff changeset
166 else:
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diff changeset
167 self.instruction_pointer += 1
57
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parents: 55
diff changeset
168
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
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parents: 150
diff changeset
169 if not rank_mask & (0x100 << self._game.rank):
57
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diff changeset
170 continue
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diff changeset
171
50
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diff changeset
172 if frame == self.frame:
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diff changeset
173 try:
376
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parents: 372
diff changeset
174 callback = self.handlers[instr_type]
50
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diff changeset
175 except KeyError:
365
238d06c6603e Add more information to ECL debug messages
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diff changeset
176 logger.warn('[%d %r - %04d] unhandled opcode %d (args: %r)',
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diff changeset
177 id(self), [self.sub] + [e[0] for e in self.stack],
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diff changeset
178 self.frame, instr_type, args)
50
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diff changeset
179 else:
365
238d06c6603e Add more information to ECL debug messages
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diff changeset
180 logger.debug('[%d %r - %04d] ins_%d%r', id(self),
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diff changeset
181 [self.sub] + [e[0] for e in self.stack],
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diff changeset
182 self.frame, instr_type, args)
50
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diff changeset
183 callback(self, *args)
49
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diff changeset
184
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
185 self.frame += 1
316
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
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diff changeset
186
47
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diff changeset
187
49
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diff changeset
188 def _getval(self, value):
48
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diff changeset
189 if -10012 <= value <= -10001:
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diff changeset
190 return self.variables[int(-10001-value)]
49
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diff changeset
191 elif -10025 <= value <= -10013:
50
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diff changeset
192 if value == -10013:
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
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parents: 150
diff changeset
193 return self._game.rank
50
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diff changeset
194 elif value == -10014:
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
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parents: 150
diff changeset
195 return self._game.difficulty
50
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diff changeset
196 elif value == -10015:
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diff changeset
197 return self._enemy.x
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diff changeset
198 elif value == -10016:
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diff changeset
199 return self._enemy.y
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diff changeset
200 elif value == -10017:
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diff changeset
201 return self._enemy.z
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diff changeset
202 elif value == -10018:
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
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parents: 78
diff changeset
203 player = self._enemy.select_player()
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
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parents: 489
diff changeset
204 return player.x
50
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diff changeset
205 elif value == -10019:
79
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parents: 78
diff changeset
206 player = self._enemy.select_player()
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
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parents: 489
diff changeset
207 return player.y
50
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diff changeset
208 elif value == -10021:
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
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diff changeset
209 return self._enemy.get_player_angle()
50
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diff changeset
210 elif value == -10022:
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diff changeset
211 return self._enemy.frame
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diff changeset
212 elif value == -10024:
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diff changeset
213 return self._enemy.life
57
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parents: 55
diff changeset
214 elif value == -10025:
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
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parents: 489
diff changeset
215 return self._enemy.select_player().character #TODO
57
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diff changeset
216 raise NotImplementedError(value) #TODO
48
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diff changeset
217 else:
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diff changeset
218 return value
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diff changeset
219
8353c33d53d4 Support a few more instructions
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diff changeset
220
49
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diff changeset
221 def _setval(self, variable_id, value):
50
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diff changeset
222 if -10012 <= variable_id <= -10001:
49
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diff changeset
223 self.variables[int(-10001-variable_id)] = value
50
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diff changeset
224 elif -10025 <= variable_id <= -10013:
55
de358a7684c8 Fix a few bugs
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parents: 53
diff changeset
225 if variable_id == -10015:
50
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diff changeset
226 self._enemy.x = value
55
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diff changeset
227 elif variable_id == -10016:
50
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diff changeset
228 self._enemy.y = value
55
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diff changeset
229 elif variable_id == -10017:
50
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diff changeset
230 self._enemy.z = value
55
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diff changeset
231 elif variable_id == -10022:
50
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diff changeset
232 self._enemy.frame = value
55
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diff changeset
233 elif variable_id == -10024:
50
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diff changeset
234 self._enemy.life = value
55
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diff changeset
235 else:
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diff changeset
236 raise IndexError #TODO: proper exception
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
237 else:
50
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diff changeset
238 raise IndexError #TODO: proper exception
49
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diff changeset
239
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
240
51
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diff changeset
241 @instruction(0)
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diff changeset
242 def noop(self):
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parents: 50
diff changeset
243 pass #TODO: Really?
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diff changeset
244
0707ff53e7b5 Add support for a few instructions
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diff changeset
245
49
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diff changeset
246 @instruction(1)
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diff changeset
247 def destroy(self, arg):
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diff changeset
248 #TODO: arg?
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 302
diff changeset
249 self._enemy.removed = True
48
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diff changeset
250
8353c33d53d4 Support a few more instructions
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parents: 47
diff changeset
251
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
252 @instruction(2)
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diff changeset
253 def relative_jump(self, frame, instruction_pointer):
52
ab826bc29aa2 Add some documentation, GPLv3 headers, README and COPYING file.
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diff changeset
254 """Jumps to a relative offset in the same subroutine.
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parents: 51
diff changeset
255
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diff changeset
256 Warning: the relative offset has been translated to an instruction pointer
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diff changeset
257 by the ECL parsing code (see pytouhou.formats.ecl).
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diff changeset
258 """
49
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diff changeset
259 self.frame, self.instruction_pointer = frame, instruction_pointer
48
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diff changeset
260
8353c33d53d4 Support a few more instructions
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parents: 47
diff changeset
261
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
262 @instruction(3)
53
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parents: 52
diff changeset
263 def relative_jump_ex(self, frame, instruction_pointer, variable_id):
52
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264 """If the given variable is non-zero, decrease it by 1 and jump to a
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265 relative offset in the same subroutine.
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266
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267 Warning: the relative offset has been translated to an instruction pointer
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268 by the ECL parsing code (see pytouhou.formats.ecl).
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269 """
91
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270 counter_value = self._getval(variable_id) - 1
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271 if counter_value > 0:
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272 self._setval(variable_id, counter_value)
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273 self.frame, self.instruction_pointer = frame, instruction_pointer
47
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274
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275
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276 @instruction(4)
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277 @instruction(5)
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278 def set_variable(self, variable_id, value):
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279 self._setval(variable_id, self._getval(value))
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280
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281
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282 @instruction(6)
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283 def set_random_int(self, variable_id, maxval):
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284 """Set the specified variable to a random int in the [0, maxval) range.
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285 """
151
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286 self._setval(variable_id, int(self._getval(maxval) * self._game.prng.rand_double()))
50
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287
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288
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289 @instruction(8)
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290 def set_random_float(self, variable_id, maxval):
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291 """Set the specified variable to a random float in [0, maxval) range.
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292 """
151
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293 self._setval(variable_id, self._getval(maxval) * self._game.prng.rand_double())
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294
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295
59
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296 @instruction(9)
144
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297 def set_random_float2(self, variable_id, amp, minval):
151
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298 self._setval(variable_id, self._getval(minval) + self._getval(amp) * self._game.prng.rand_double())
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299
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300
75
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301 @instruction(10)
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302 def store_x(self, variable_id):
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303 self._setval(variable_id, self._enemy.x)
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304
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305
63
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306 @instruction(14)
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307 @instruction(21)
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308 def substract(self, variable_id, a, b):
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309 #TODO: 14 takes only ints and 21 only floats.
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310 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case.
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311 self._setval(variable_id, self._getval(a) - self._getval(b))
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312
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313
87
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314 @instruction(13)
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315 @instruction(20)
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316 def add(self, variable_id, a, b):
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317 #TODO: 13 takes only ints and 20 only floats.
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318 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case.
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319 self._setval(variable_id, self._getval(a) + self._getval(b))
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320
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321
63
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322 @instruction(15)
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323 def multiply_int(self, variable_id, a, b):
65
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324 #TODO: takes only ints.
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325 self._setval(variable_id, self._getval(a) * self._getval(b))
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326
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327
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328 @instruction(16)
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329 def divide_int(self, variable_id, a, b):
65
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330 #TODO: takes only ints.
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331 self._setval(variable_id, self._getval(a) // self._getval(b))
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332
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333
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334 @instruction(17)
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335 def modulo(self, variable_id, a, b):
65
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336 self._setval(variable_id, self._getval(a) % self._getval(b))
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337
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338
96
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339 @instruction(18)
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340 def increment(self, variable_id):
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341 self._setval(variable_id, self._getval(variable_id) + 1)
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342
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343
63
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344 @instruction(23)
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345 def divide_float(self, variable_id, a, b):
65
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346 #TODO: takes only floats.
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347 self._setval(variable_id, self._getval(a) / self._getval(b))
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348
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349
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350 @instruction(25)
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351 def get_direction(self, variable_id, x1, y1, x2, y2):
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diff changeset
352 #TODO: takes only floats.
147
a61c96265779 Fix a crash with ECL instruction 25
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diff changeset
353 self._setval(variable_id, atan2(self._getval(y2) - self._getval(y1), self._getval(x2) - self._getval(x1)))
77
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diff changeset
354
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diff changeset
355
155
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diff changeset
356 @instruction(26)
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diff changeset
357 def float_to_unit_circle(self, variable_id):
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diff changeset
358 #TODO: takes only floats.
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359 self._setval(variable_id, (self._getval(variable_id) + pi) % (2*pi) - pi)
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360
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diff changeset
361
51
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diff changeset
362 @instruction(27)
63
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diff changeset
363 @instruction(28)
65
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diff changeset
364 def compare(self, a, b):
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diff changeset
365 #TODO: 27 takes only ints and 28 only floats.
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diff changeset
366 a, b = self._getval(a), self._getval(b)
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367 if a < b:
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368 self.comparison_reg = -1
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369 elif a == b:
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370 self.comparison_reg = 0
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371 else:
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372 self.comparison_reg = 1
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373
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374
64
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375 @instruction(29)
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376 def relative_jump_if_lower_than(self, frame, instruction_pointer):
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377 if self.comparison_reg == -1:
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378 self.relative_jump(frame, instruction_pointer)
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379
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380
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diff changeset
381 @instruction(30)
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382 def relative_jump_if_lower_or_equal(self, frame, instruction_pointer):
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383 if self.comparison_reg != 1:
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384 self.relative_jump(frame, instruction_pointer)
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diff changeset
385
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diff changeset
386
51
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387 @instruction(31)
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388 def relative_jump_if_equal(self, frame, instruction_pointer):
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389 if self.comparison_reg == 0:
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390 self.relative_jump(frame, instruction_pointer)
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diff changeset
391
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diff changeset
392
64
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diff changeset
393 @instruction(32)
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394 def relative_jump_if_greater_than(self, frame, instruction_pointer):
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diff changeset
395 if self.comparison_reg == 1:
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396 self.relative_jump(frame, instruction_pointer)
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diff changeset
397
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diff changeset
398
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diff changeset
399 @instruction(33)
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diff changeset
400 def relative_jump_if_greater_or_equal(self, frame, instruction_pointer):
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
401 if self.comparison_reg != -1:
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
402 self.relative_jump(frame, instruction_pointer)
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
403
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
404
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
405 @instruction(34)
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
406 def relative_jump_if_not_equal(self, frame, instruction_pointer):
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
407 if self.comparison_reg != 0:
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
408 self.relative_jump(frame, instruction_pointer)
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
409
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
410
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
411 @instruction(35)
47
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
412 def call(self, sub, param1, param2):
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
413 self.stack.append((self.sub, self.frame, self.instruction_pointer,
195
52c0b9399413 Fix ECL function calls... again
Thibaut Girka <thib@sitedethib.com>
parents: 194
diff changeset
414 list(self.variables), self.comparison_reg))
185
68e6d3faeee6 Don’t reinitialize variables when another sub is called.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 183
diff changeset
415 self.variables[0] = param1
194
efa847ee8b3c Fix ECL function calls
Thibaut Girka <thib@sitedethib.com>
parents: 193
diff changeset
416 self.variables[4] = param2
364
b07e2f71f240 Empty ECL stack when calling a callback.
Thibaut Girka <thib@sitedethib.com>
parents: 362
diff changeset
417 self.switch_to_sub(sub, preserve_stack=True)
47
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
418
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
419
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
420 @instruction(36)
47
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
421 def ret(self):
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
422 self.sub, self.frame, self.instruction_pointer, self.variables, self.comparison_reg = self.stack.pop()
47
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
423
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
424
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
425 @instruction(39)
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
426 def call_if_equal(self, sub, param1, param2, a, b):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
427 if self._getval(a) == self._getval(b):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
428 self.call(sub, param1, param2)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
429
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
430
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
431 @instruction(43)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
432 def set_pos(self, x, y, z):
74
adac26098408 Handle variables in set_pos instruction (Daiyousei...)
Thibaut Girka <thib@sitedethib.com>
parents: 70
diff changeset
433 self._enemy.set_pos(self._getval(x), self._getval(y), self._getval(z))
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
434
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
435
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
436 @instruction(45)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
437 def set_angle_speed(self, angle, speed):
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
438 self._enemy.update_mode = 0
270
7a9135b88853 Partially fix some of Flandre's spellcards.
Thibaut Girka <thib@sitedethib.com>
parents: 269
diff changeset
439 self._enemy.angle, self._enemy.speed = self._getval(angle), self._getval(speed)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
440
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
441
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
442 @instruction(46)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
443 def set_rotation_speed(self, speed):
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
444 self._enemy.update_mode = 0
295
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
445 self._enemy.rotation_speed = self._getval(speed)
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
446
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
447
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
448 @instruction(47)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
449 def set_speed(self, speed):
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
450 self._enemy.update_mode = 0
295
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
451 self._enemy.speed = self._getval(speed)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
452
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
453
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
454 @instruction(48)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
455 def set_acceleration(self, acceleration):
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
456 self._enemy.update_mode = 0
295
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
457 self._enemy.acceleration = self._getval(acceleration)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
458
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
459
70
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
460 @instruction(49)
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
461 def set_random_angle(self, min_angle, max_angle):
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
462 angle = self._game.prng.rand_double() * (max_angle - min_angle) + min_angle
70
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
463 self._enemy.angle = angle
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
464
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
465
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
466 @instruction(50)
70
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
467 def set_random_angle_ex(self, min_angle, max_angle):
59
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
468 if self._enemy.screen_box:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
469 minx, miny, maxx, maxy = self._enemy.screen_box
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
470 else:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
471 minx, miny, maxx, maxy = (0., 0., 0., 0.)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
472
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
473 angle = self._game.prng.rand_double() * (max_angle - min_angle) + min_angle
59
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
474 sa, ca = sin(angle), cos(angle)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
475
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
476 if self._enemy.x > maxx - 96.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
477 ca = -abs(ca)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
478 elif self._enemy.x < minx + 96.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
479 ca = abs(ca)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
480
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
481 if self._enemy.y > maxy - 48.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
482 sa = -abs(sa)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
483 elif self._enemy.y < miny + 48.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
484 sa = abs(sa)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
485 self._enemy.angle = atan2(sa, ca)
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
486
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
487
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
488 @instruction(51)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
489 def target_player(self, unknown, speed):
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
490 #TODO: unknown
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
491 self._enemy.update_mode = 0
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
492 self._enemy.speed = speed
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
493 self._enemy.angle = self._enemy.get_player_angle()
43
7195aaf95f6e Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents: 42
diff changeset
494
7195aaf95f6e Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents: 42
diff changeset
495
183
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
496 @instruction(52)
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
497 def move_in_decel(self, duration, angle, speed):
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
498 self._enemy.angle, self._enemy.speed = angle, speed
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
499 self._enemy.stop_in(duration, lambda x: 2. * x - x ** 2)
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
500
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
501
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
502 @instruction(56)
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
503 def move_to_linear(self, duration, x, y, z):
140
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
504 self._enemy.move_to(duration,
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
505 self._getval(x), self._getval(y), self._getval(z),
489
59bd29568753 Remove identity lambda for interpolators, improves performances slightly.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 471
diff changeset
506 None)
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
507
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
508
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
509 @instruction(57)
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
510 def move_to_decel(self, duration, x, y, z):
140
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
511 self._enemy.move_to(duration,
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
512 self._getval(x), self._getval(y), self._getval(z),
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
513 lambda x: 2. * x - x ** 2)
62
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 59
diff changeset
514
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 59
diff changeset
515
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 59
diff changeset
516 @instruction(59)
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
517 def move_to_accel(self, duration, x, y, z):
140
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
518 self._enemy.move_to(duration,
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
519 self._getval(x), self._getval(y), self._getval(z),
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
520 lambda x: x ** 2)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
521
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
522
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
523 @instruction(61)
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
524 def stop_in(self, duration):
489
59bd29568753 Remove identity lambda for interpolators, improves performances slightly.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 471
diff changeset
525 self._enemy.stop_in(duration, None)
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
526
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
527
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
528 @instruction(63)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
529 def stop_in_accel(self, duration):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
530 self._enemy.stop_in(duration, lambda x: 1. - x)
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
531
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
532
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
533 @instruction(65)
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
534 def set_screen_box(self, xmin, ymin, xmax, ymax):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
535 self._enemy.screen_box = xmin, ymin, xmax, ymax
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
536
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
537
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
538 @instruction(66)
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
539 def clear_screen_box(self):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
540 self._enemy.screen_box = None
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
541
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
542
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
543 @instruction(67)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
544 def set_bullet_attributes1(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
545 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
546 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
547 self._enemy.set_bullet_attributes(67, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
548 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
549 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
550 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
551 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
552 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
553 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
554 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
555 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
556
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
557
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
558 @instruction(68)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
559 def set_bullet_attributes2(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
560 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
561 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
562 self._enemy.set_bullet_attributes(68, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
563 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
564 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
565 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
566 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
567 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
568 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
569 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
570 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
571
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
572
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
573 @instruction(69)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
574 def set_bullet_attributes3(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
575 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
576 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
577 self._enemy.set_bullet_attributes(69, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
578 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
579 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
580 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
581 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
582 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
583 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
584 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
585 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
586
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
587
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
588 @instruction(70)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
589 def set_bullet_attributes4(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
590 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
591 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
592 self._enemy.set_bullet_attributes(70, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
593 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
594 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
595 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
596 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
597 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
598 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
599 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
600 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
601
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
602
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
603 @instruction(71)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
604 def set_bullet_attributes5(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
605 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
606 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
607 self._enemy.set_bullet_attributes(71, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
608 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
609 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
610 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
611 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
612 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
613 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
614 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
615 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
616
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
617
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
618 @instruction(74)
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
619 def set_bullet_attributes6(self, anim, sprite_idx_offset, bullets_per_shot,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
620 number_of_shots, speed, speed2, launch_angle,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
621 angle, flags):
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
622 #TODO
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
623 self._enemy.set_bullet_attributes(74, anim,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
624 self._getval(sprite_idx_offset),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
625 self._getval(bullets_per_shot),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
626 self._getval(number_of_shots),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
627 self._getval(speed),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
628 self._getval(speed2),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
629 self._getval(launch_angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
630 self._getval(angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
631 flags)
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
632
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
633
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
634 @instruction(75)
106
c7847bfed427 Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 105
diff changeset
635 def set_bullet_attributes7(self, anim, sprite_idx_offset, bullets_per_shot,
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
636 number_of_shots, speed, speed2, launch_angle,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
637 angle, flags):
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
638 #TODO
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
639 self._enemy.set_bullet_attributes(75, anim,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
640 self._getval(sprite_idx_offset),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
641 self._getval(bullets_per_shot),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
642 self._getval(number_of_shots),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
643 self._getval(speed),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
644 self._getval(speed2),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
645 self._getval(launch_angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
646 self._getval(angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
647 flags)
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
648
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
649
78
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
650 @instruction(76)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
651 def set_bullet_interval(self, value):
182
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
652 self._enemy.set_bullet_launch_interval(value)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
653
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
654
78
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
655 @instruction(77)
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
656 def set_bullet_interval_ex(self, value):
329
1bb78c469f64 Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
Thibaut Girka <thib@sitedethib.com>
parents: 320
diff changeset
657 self._enemy.set_bullet_launch_interval(value, self._game.prng.rand_uint32())
78
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
658
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
659
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
660 @instruction(78)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
661 def set_delay_attack(self):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
662 self._enemy.delay_attack = True
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
663
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
664
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
665 @instruction(79)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
666 def set_no_delay_attack(self):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
667 self._enemy.delay_attack = False
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
668
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
669
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
670 @instruction(81)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
671 def set_bullet_launch_offset(self, x, y, z):
134
e9ac3640280b Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 128
diff changeset
672 self._enemy.bullet_launch_offset = (self._getval(x), self._getval(y))
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
673
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
674
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
675 @instruction(82)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
676 def set_extended_bullet_attributes(self, *attributes):
102
ad9297e0fbf2 Handle variables in ECL instruction 82
Thibaut Girka <thib@sitedethib.com>
parents: 100
diff changeset
677 self._enemy.extended_bullet_attributes = tuple(self._getval(attr) for attr in attributes)
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
678
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
679
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 147
diff changeset
680 @instruction(83)
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 147
diff changeset
681 def change_bullets_into_star_items(self):
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
682 self._game.change_bullets_into_star_items()
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 147
diff changeset
683
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 147
diff changeset
684
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
685 @instruction(85)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
686 def new_laser(self, laser_type, sprite_idx_offset, angle, speed,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
687 start_offset, end_offset, max_length, width,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
688 start_duration, duration, end_duration,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
689 grazing_delay, grazing_extra_duration, unknown):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
690 self._enemy.new_laser(85, laser_type, sprite_idx_offset, self._getval(angle), speed,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
691 start_offset, end_offset, max_length, width,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
692 start_duration, duration, end_duration,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
693 grazing_delay, grazing_extra_duration, unknown)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
694
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
695
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
696 @instruction(86)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
697 def new_laser_towards_player(self, laser_type, sprite_idx_offset, angle, speed,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
698 start_offset, end_offset, max_length, width,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
699 start_duration, duration, end_duration,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
700 grazing_delay, grazing_extra_duration, unknown):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
701 self._enemy.new_laser(86, laser_type, sprite_idx_offset, self._getval(angle), speed,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
702 start_offset, end_offset, max_length, width,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
703 start_duration, duration, end_duration,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
704 grazing_delay, grazing_extra_duration, unknown)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
705
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
706
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
707 @instruction(87)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
708 def set_upcoming_laser_id(self, laser_id):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
709 self._enemy.current_laser_id = laser_id
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
710
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
711
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
712 @instruction(88)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
713 def alter_laser_angle(self, laser_id, delta):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
714 try:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
715 laser = self._enemy.laser_by_id[laser_id]
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
716 except KeyError:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
717 pass #TODO
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
718 else:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
719 laser.angle += self._getval(delta)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
720
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
721
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
722 @instruction(90)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
723 def reposition_laser(self, laser_id, ox, oy, oz):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
724 try:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
725 laser = self._enemy.laser_by_id[laser_id]
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
726 except KeyError:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
727 pass #TODO
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
728 else:
471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 457
diff changeset
729 laser.set_base_pos(self._enemy.x + ox, self._enemy.y + oy)
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
730
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
731
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
732 @instruction(92)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
733 def cancel_laser(self, laser_id):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
734 try:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
735 laser = self._enemy.laser_by_id[laser_id]
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
736 except KeyError:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
737 pass #TODO
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
738 else:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
739 laser.cancel()
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
740
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
741
95
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
742 @instruction(93)
276
754ff6452d7e Fix spellcard number 0.
Thibaut Girka <thib@sitedethib.com>
parents: 275
diff changeset
743 def set_spellcard(self, face, number, name):
95
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
744 #TODO: display it on the game.
308
7a464291dd9d Fix difficulty modifiers within spellcards.
Thibaut Girka <thib@sitedethib.com>
parents: 307
diff changeset
745 self._enemy.difficulty_coeffs = (-.5, .5, 0, 0, 0, 0)
160
606468ab4f7b Clean up bullets when starting a spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 159
diff changeset
746 self._game.change_bullets_into_star_items()
457
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 445
diff changeset
747 self._game.spellcard = (number, name, face)
306
52d791bb7c32 Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
748 self._game.enable_spellcard_effect()
155
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
749
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
750
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
751 @instruction(94)
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
752 def end_spellcard(self):
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
753 #TODO: return everything back to normal
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
754 #TODO: give the spellcard bonus.
320
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 318
diff changeset
755 if self._game.spellcard is not None:
180
5a1533677a9a Freeze time during spellcards
Thibaut Girka <thib@sitedethib.com>
parents: 178
diff changeset
756 self._game.change_bullets_into_star_items()
5a1533677a9a Freeze time during spellcards
Thibaut Girka <thib@sitedethib.com>
parents: 178
diff changeset
757 self._game.spellcard = None
306
52d791bb7c32 Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
758 self._game.disable_spellcard_effect()
95
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
759
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
760
134
e9ac3640280b Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 128
diff changeset
761 @instruction(95)
171
2f3665a77f11 Add support for the last unknown value of the enemy spawning.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 169
diff changeset
762 def pop_enemy(self, sub, x, y, z, life, bonus_dropped, die_score):
372
704bea2e4360 Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 365
diff changeset
763 self._pop_enemy(sub, 0, self._getval(x),
704bea2e4360 Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 365
diff changeset
764 self._getval(y),
704bea2e4360 Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 365
diff changeset
765 self._getval(z),
704bea2e4360 Use a future-proof ECL parser.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 365
diff changeset
766 life, bonus_dropped, die_score)
134
e9ac3640280b Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 128
diff changeset
767
e9ac3640280b Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 128
diff changeset
768
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
769 @instruction(96)
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
770 def kill_enemies(self):
359
130d258217f3 Fix crash in ECL's kill_enemies
Thibaut Girka <thib@sitedethib.com>
parents: 358
diff changeset
771 self._game.kill_enemies()
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
772
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
773
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
774 @instruction(97)
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
775 def set_anim(self, script):
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
776 self._enemy.set_anim(script)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
777
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
778
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
779 @instruction(98)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
780 def set_multiple_anims(self, default, end_left, end_right, left, right):
295
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
781 if left == -1:
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
782 self._enemy.movement_dependant_sprites = None
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
783 else:
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
784 self._enemy.movement_dependant_sprites = end_left, end_right, left, right
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
785 self._enemy.set_anim(default)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
786
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
787
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
788 @instruction(99)
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
789 def set_aux_anm(self, number, script):
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
790 self._enemy.set_aux_anm(number, script)
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
791
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
792
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
793 @instruction(100)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
794 def set_death_anim(self, sprite_index):
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
795 self._enemy.death_anim = sprite_index
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
796
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
797
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
798 @instruction(101)
177
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
799 def set_boss_mode(self, value):
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
800 #TODO: if there are multiple boss, spawned by a 95,
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
801 # only the last one has her life displayed,
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
802 # but standard enemies are blocked only until any of them is killed.
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
803 if value == 0:
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
804 self._enemy.boss = True
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 284
diff changeset
805 self._game.boss = self
346
862011266f2c Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 343
diff changeset
806 self._game.interface.set_boss_life()
177
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
807 elif value == -1:
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
808 self._enemy.boss = False
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
809 self._game.boss = None
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
810 else:
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
811 raise Exception #TODO
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
812
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
813
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
814 @instruction(103)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
815 def set_hitbox(self, width, height, depth):
441
e8dc95a2a287 Make pytouhou.game.enemy an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 430
diff changeset
816 self._enemy.set_hitbox(width, height)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
817
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
818
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
819 @instruction(104)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
820 def set_collidable(self, collidable):
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
821 """Defines whether the enemy is “collidable”.
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
822 A collision between a collidable enemy and the player will kill the player.
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
823 """
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
824 self._enemy.collidable = bool(collidable & 1)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
825
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
826
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
827 @instruction(105)
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
828 def set_damageable(self, damageable):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
829 self._enemy.damageable = bool(damageable & 1)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
830
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
831
343
94fdb6c782c1 Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 329
diff changeset
832 @instruction(106)
94fdb6c782c1 Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 329
diff changeset
833 def play_sound(self, index):
94fdb6c782c1 Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 329
diff changeset
834 self._enemy.play_sound(index)
94fdb6c782c1 Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 329
diff changeset
835
94fdb6c782c1 Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 329
diff changeset
836
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
837 @instruction(107)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
838 def set_death_flags(self, death_flags):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
839 self._enemy.death_flags = death_flags
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
840
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
841
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
842 @instruction(108)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
843 def set_death_callback(self, sub):
497
3da7395f39e3 Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
844 self._enemy.death_callback.enable(self.switch_to_sub, (sub,))
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
845
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
846
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
847 @instruction(109)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
848 def memory_write(self, value, index):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
849 if index == 0:
497
3da7395f39e3 Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
850 self._enemy.boss_callback.enable(self.switch_to_sub, (value,))
103
789994275968 Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 102
diff changeset
851 else:
789994275968 Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 102
diff changeset
852 raise Exception #TODO
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
853
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
854
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
855 @instruction(111)
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
856 def set_life(self, value):
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
857 self._enemy.life = value
346
862011266f2c Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 343
diff changeset
858 self._game.interface.set_boss_life()
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
859
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
860
67
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
861 @instruction(112)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
862 def set_ellapsed_time(self, value):
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
863 """Sets the enemy's frame counter.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
864 This is used for timeouts, where the framecounter is compared to the
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
865 timeout value (what's displayed is (enemy.timeout - enemy.frame) // 60).
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
866 """
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
867 self._enemy.frame = value
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
868
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
869
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
870 @instruction(113)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
871 def set_low_life_trigger(self, value):
291
f6b8483a990d Refactor a bit and fix Rumia's disparition.
Thibaut Girka <thib@sitedethib.com>
parents: 287
diff changeset
872 #TODO: the enemy's life bar fills in 100 frames.
f6b8483a990d Refactor a bit and fix Rumia's disparition.
Thibaut Girka <thib@sitedethib.com>
parents: 287
diff changeset
873 # During those frames, the ECL doesn't seem to be executed.
f6b8483a990d Refactor a bit and fix Rumia's disparition.
Thibaut Girka <thib@sitedethib.com>
parents: 287
diff changeset
874 # However, the ECL isn't directly paused by this instruction itself.
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
875 self._enemy.low_life_trigger = value
347
b150ed7188a2 Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 346
diff changeset
876 self._game.interface.set_spell_life()
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
877
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
878
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
879 @instruction(114)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
880 def set_low_life_callback(self, sub):
497
3da7395f39e3 Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
881 self._enemy.low_life_callback.enable(self.switch_to_sub, (sub,))
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
882
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
883
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
884 @instruction(115)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
885 def set_timeout(self, timeout):
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 284
diff changeset
886 self._enemy.frame = 0
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
887 self._enemy.timeout = timeout
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
888
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
889
67
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
890 @instruction(116)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
891 def set_timeout_callback(self, sub):
497
3da7395f39e3 Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
892 self._enemy.timeout_callback.enable(self.switch_to_sub, (sub,))
67
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
893
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
894
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
895 @instruction(117)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
896 def set_touchable(self, value):
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
897 """Defines whether the enemy is “touchable”.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
898 Bullets only collide with an enemy if it is “touchable”.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
899 Likewise, ReimuA's homing attacks only target “touchable” enemies.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
900 """
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
901 self._enemy.touchable = bool(value)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
902
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
903
389
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
904 @instruction(118)
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
905 def drop_particles(self, anim, number, a, b, c, d):
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
906 #TODO: find the utility of the other values.
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
907
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
908 if number == 0 or number > 640: #TODO: remove that hardcoded 640, and verify it.
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
909 number = 640
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
910
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
911 if anim == -1:
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
912 return
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
913 if 0 <= anim <= 2:
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
914 self._game.new_effect((self._enemy.x, self._enemy.y), anim + 3, number=number)
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
915 elif anim == 3:
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
916 self._game.new_particle((self._enemy.x, self._enemy.y), 6, 256, number=number) #TODO: make it go back a bit at the end.
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
917 elif 4 <= anim <= 15:
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
918 self._game.new_particle((self._enemy.x, self._enemy.y), anim + 5, 192, number=number)
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
919 elif anim == 16:
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 389
diff changeset
920 self._game.new_effect((self._enemy.x, self._enemy.y), 0, self._game.spellcard_effect_anm, number=number)
389
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
921 elif anim == 17:
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
922 self._game.new_particle((self._enemy.x, self._enemy.y), anim - 10, 640, number=number, reverse=True, duration=60)
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
923 elif anim == 18:
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
924 self._game.new_particle((self._enemy.x, self._enemy.y), anim - 10, 640, number=number, reverse=True, duration=240)
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
925 elif anim == 19:
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
926 self._game.new_effect((self._enemy.x, self._enemy.y), anim - 10, number=number)
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
927 else:
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
928 raise Exception #TODO
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
929
eef492100f4c Add "explosion", instruction 118.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 376
diff changeset
930
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
931 @instruction(119)
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
932 def drop_some_bonus(self, number):
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 489
diff changeset
933 if self._enemy.select_player().power < 128:
244
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
934 if number > 0:
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
935 #TODO: find the real formula in the binary.
302
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
936 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_double() * 128,
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
937 self._enemy.y - 64 + self._game.prng.rand_double() * 128,
244
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
938 2)
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
939 for i in xrange(number - 1):
302
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
940 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_double() * 128,
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
941 self._enemy.y - 64 + self._game.prng.rand_double() * 128,
244
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
942 0)
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
943 else:
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
944 for i in xrange(number):
302
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
945 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_double() * 128,
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
946 self._enemy.y - 64 + self._game.prng.rand_double() * 128,
244
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
947 1)
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
948
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
949
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
950 @instruction(120)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
951 def set_automatic_orientation(self, flags):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
952 #TODO: does it change anything else than the sprite's rotation?
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
953 self._enemy.automatic_orientation = bool(flags & 1)
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
954
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
955
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
956 @instruction(121)
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
957 def call_special_function(self, function, arg):
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
958 if function == 0: # Cirno
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
959 if arg == 0:
249
2ef8f4e181e3 Change ECL special function 0 in order to match the game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 244
diff changeset
960 self._game.new_effect((self._enemy.x, self._enemy.y), 17)
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
961 for bullet in self._game.bullets:
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
962 bullet.speed = bullet.angle = 0.
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 251
diff changeset
963 bullet.dx, bullet.dy = 0., 0.
128
8ba018617829 Fix Cirno's freezing bullets
Thibaut Girka <thib@sitedethib.com>
parents: 107
diff changeset
964 bullet.set_anim(sprite_idx_offset=15) #TODO: check
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
965 else:
249
2ef8f4e181e3 Change ECL special function 0 in order to match the game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 244
diff changeset
966 self._game.new_effect((self._enemy.x, self._enemy.y), 17)
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
967 for bullet in self._game.bullets:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 251
diff changeset
968 bullet.flags = 16 #TODO: check
250
cd4800154c9b Change ECL special function 0 in order to match the game more closely (again)
Thibaut Girka <thib@sitedethib.com>
parents: 249
diff changeset
969 angle = pi + self._game.prng.rand_double() * 2. * pi
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 251
diff changeset
970 bullet.attributes[4:6] = [0.01, angle] #TODO: check
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 251
diff changeset
971 bullet.attributes[0] = -1 #TODO: check
250
cd4800154c9b Change ECL special function 0 in order to match the game more closely (again)
Thibaut Girka <thib@sitedethib.com>
parents: 249
diff changeset
972 bullet.set_anim(sprite_idx_offset=15) #TODO: check
168
b96d835c0807 Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 166
diff changeset
973 elif function == 1: # Cirno
207
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
974 offset = (self._game.prng.rand_uint16() % arg - arg / 2,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
975 self._game.prng.rand_uint16() % arg - arg / 2)
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
976 self._enemy.fire(offset=offset)
266
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
977 elif function == 3: # Patchouli’s dual sign spellcards
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
978 values = [[0, 3, 1],
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
979 [2, 3, 4],
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
980 [1, 4, 0],
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
981 [4, 2, 3]]
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 489
diff changeset
982 character = self._enemy.select_player().character
266
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
983 self.variables[1:4] = values[character]
299
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 296
diff changeset
984 elif function == 4:
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 296
diff changeset
985 if arg == 1:
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 296
diff changeset
986 self._game.time_stop = True
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 296
diff changeset
987 else:
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 296
diff changeset
988 self._game.time_stop = False
309
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
989 elif function == 7: # Remilia’s laser webs
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
990 base_angle = self._game.prng.rand_double() * 2 * pi
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
991 for i in xrange(16):
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
992 delta = [+pi / 4., -pi / 4.][i % 2]
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
993 ox, oy = self._enemy.bullet_launch_offset
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
994 length = 32. #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
995
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
996 # Inner circle
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
997 angle = base_angle + i * pi / 8.
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
998 ox, oy = ox + cos(angle) * length, oy + sin(angle) * length
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
999 length = 112. #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1000 if arg == 0:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1001 self._enemy.new_laser(85, 1, 1, angle, 0., 0., length, length, 30.,
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1002 100, 80, 15, #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1003 0, 0, 0, offset=(ox, oy))
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1004 else:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1005 self._enemy.fire(offset=(ox, oy))
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1006
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1007 # Middle circle
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1008 ox, oy = ox + cos(angle) * length, oy + sin(angle) * length
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1009 angle += delta
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1010
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1011 if arg == 0:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1012 self._enemy.new_laser(85, 1, 1, angle, 0., 0., length, length, 30.,
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1013 100, 80, 15, #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1014 0, 0, 0, offset=(ox, oy))
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1015 else:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1016 self._enemy.fire(offset=(ox, oy))
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1017
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1018 # Outer circle
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1019 ox, oy = ox + cos(angle) * length, oy + sin(angle) * length
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1020 angle += delta
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1021 length = 400. #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1022
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1023 if arg == 0:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1024 self._enemy.new_laser(85, 1, 1, angle, 0., 0., length, length, 30.,
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1025 100, 80, 15, #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1026 0, 0, 0, offset=(ox, oy))
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1027 else:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
1028 self._enemy.fire(offset=(ox, oy))
296
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1029 elif function == 8: # Remilia’s magic
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1030 bullet_attributes = [70, 1, 1, 1, 1, 0., 0., 0., 0.7, 0]
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1031 n = 0
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1032 for bullet in self._game.bullets:
312
8d1768fa4cbb Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents: 310
diff changeset
1033 if bullet._bullet_type.type_id < 5:
296
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1034 continue
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1035 n += 1
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1036 bullet_attributes[8] = bullet.angle
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1037 self._enemy.fire(launch_pos=(bullet.x, bullet.y),
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1038 bullet_attributes=bullet_attributes)
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1039 self._setval(-10004, n)
313
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1040 elif function == 9:
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1041 self._game.new_effect((self._enemy.x, self._enemy.y), 17)
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1042 base_angle = pi + 2. * self._game.prng.rand_double() * pi
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1043 for bullet in self._game.bullets:
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1044 if bullet._bullet_type.type_id < 5 and bullet.speed == 0.:
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1045 bullet.flags = 16 #TODO: check
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1046 distance = hypot(bullet.x - self._enemy.x, bullet.y - self._enemy.y)
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1047 angle = base_angle
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1048 angle += distance /80. #TODO: This is most probably wrong
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1049 bullet.attributes[4:6] = [0.01, angle] #TODO: check
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1050 bullet.attributes[0] = -1 #TODO: check
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1051 bullet.set_anim(sprite_idx_offset=1) #TODO: check
310
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1052 elif function == 11:
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1053 self._game.new_effect((self._enemy.x, self._enemy.y), 17)
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1054 self._game.prng.rand_double() #TODO: what is it for?
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1055 for bullet in self._game.bullets: #TODO Bullet order is WRONG
312
8d1768fa4cbb Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents: 310
diff changeset
1056 if bullet._bullet_type.type_id < 5 and bullet.speed == 0.:
310
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1057 bullet.flags = 16 #TODO: check
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1058 angle = pi + self._game.prng.rand_double() * 2. * pi
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1059 bullet.attributes[4:6] = [0.01, angle] #TODO: check
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1060 bullet.attributes[0] = -1 #TODO: check
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1061 bullet.set_anim(sprite_idx_offset=1) #TODO: check
169
c4b4f7c068f2 Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 168
diff changeset
1062 elif function == 13:
c4b4f7c068f2 Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 168
diff changeset
1063 if self._enemy.bullet_attributes is None:
c4b4f7c068f2 Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 168
diff changeset
1064 return
c4b4f7c068f2 Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 168
diff changeset
1065
287
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1066 frame = self._getval(-10004)
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1067 self._setval(-10004, frame + 1)
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1068
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1069 if frame % 6 != 0:
178
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
1070 return
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
1071
207
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1072 (type_, anim, sprite_idx_offset, bullets_per_shot, number_of_shots,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1073 speed, speed2, launch_angle, angle, flags) = self._enemy.bullet_attributes
178
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
1074 for i in range(arg):
287
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1075 _angle = i*2*pi/arg + self._getval(-10007)
178
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
1076 _distance = self._getval(-10008)
287
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1077 launch_pos = (192 + cos(_angle) * _distance,
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1078 224 + sin(_angle) * _distance)
207
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1079 bullet_attributes = (type_, anim, sprite_idx_offset,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1080 bullets_per_shot, number_of_shots,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1081 speed, speed2,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1082 self._getval(-10006) + _angle, angle, flags)
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1083 self._enemy.fire(launch_pos=launch_pos,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1084 bullet_attributes=bullet_attributes)
275
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1085 elif function == 14: # Laevateinn
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1086 if arg == 0:
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1087 self.variables[4] = 0
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1088 for laser in self._enemy.laser_by_id.values():
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1089 self.variables[4] += 1
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1090 for pos in laser.get_bullets_pos():
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1091 self._enemy.fire(launch_pos=pos)
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1092 else:
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1093 pass #TODO: check
273
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1094 elif function == 16: # QED: Ripples of 495 years
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1095 if arg == 0:
360
d55a1843b2a7 Fix Flandre's QED: Ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 359
diff changeset
1096 self.variables[9] = 40 + self._enemy.life // 25
d55a1843b2a7 Fix Flandre's QED: Ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 359
diff changeset
1097 self.variables[7] = 2. - self._enemy.life / 6000.
273
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1098 else:
360
d55a1843b2a7 Fix Flandre's QED: Ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 359
diff changeset
1099 #TODO: I'm really not sure about that...
273
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1100 self.variables[6] = self._game.prng.rand_double() * (self._game.width - 64.) + 32.
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1101 self.variables[7] = self._game.prng.rand_double() * (self._game.width / 2. - 64.) + 32.
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
1102 else:
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
1103 logger.warn("Unimplemented special function %d!", function)
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
1104
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
1105
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1106 @instruction(123)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1107 def skip_frames(self, frames):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1108 #TODO: is that all?
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1109 self.frame += self._getval(frames)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1110
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1111
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
1112 @instruction(124)
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
1113 def drop_specific_bonus(self, _type):
165
c8c60291c56f Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 160
diff changeset
1114 #TODO: if _type < 0, “drop” an bullet animation instead of a bonus (never used).
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
1115 self._game.drop_bonus(self._enemy.x, self._enemy.y, _type)
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
1116
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
1117
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
1118 @instruction(126)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
1119 def set_remaining_lives(self, lives):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
1120 self._enemy.remaining_lives = lives
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
1121
182
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
1122
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1123 @instruction(128)
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1124 def interrupt(self, event):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 302
diff changeset
1125 self._enemy.anmrunner.interrupt(event)
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1126
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1127
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1128 @instruction(129)
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1129 def interrupt_aux(self, number, event):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 302
diff changeset
1130 self._enemy.aux_anm[number].anmrunner.interrupt(event)
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1131
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1132
182
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
1133 @instruction(131)
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
1134 def set_difficulty_coeffs(self, speed_a, speed_b, nb_a, nb_b, shots_a, shots_b):
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
1135 self._enemy.difficulty_coeffs = (speed_a, speed_b, nb_a, nb_b, shots_a, shots_b)
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
1136
361
b55939b4b40d Rename set_visible to set_invisible, since it's what it does...
Thibaut Girka <thib@sitedethib.com>
parents: 360
diff changeset
1137
b55939b4b40d Rename set_visible to set_invisible, since it's what it does...
Thibaut Girka <thib@sitedethib.com>
parents: 360
diff changeset
1138 @instruction(132)
b55939b4b40d Rename set_visible to set_invisible, since it's what it does...
Thibaut Girka <thib@sitedethib.com>
parents: 360
diff changeset
1139 def set_invisible(self, value):
b55939b4b40d Rename set_visible to set_invisible, since it's what it does...
Thibaut Girka <thib@sitedethib.com>
parents: 360
diff changeset
1140 self._enemy.visible = not bool(value)
b55939b4b40d Rename set_visible to set_invisible, since it's what it does...
Thibaut Girka <thib@sitedethib.com>
parents: 360
diff changeset
1141
362
3be4c1078095 (partially?) implement ECL's instruction 133
Thibaut Girka <thib@sitedethib.com>
parents: 361
diff changeset
1142
3be4c1078095 (partially?) implement ECL's instruction 133
Thibaut Girka <thib@sitedethib.com>
parents: 361
diff changeset
1143 @instruction(133)
3be4c1078095 (partially?) implement ECL's instruction 133
Thibaut Girka <thib@sitedethib.com>
parents: 361
diff changeset
1144 def copy_callbacks(self):
497
3da7395f39e3 Make enemy callbacks programmables.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
1145 self._enemy.timeout_callback.enable(self.switch_to_sub, (self._enemy.death_callback.args[0],))
362
3be4c1078095 (partially?) implement ECL's instruction 133
Thibaut Girka <thib@sitedethib.com>
parents: 361
diff changeset
1146