annotate pytouhou/game/player.pyx @ 447:78e1c3864e73

Make pytouhou.game.game an extension type.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sat, 17 Aug 2013 06:29:53 +0200
parents b0abb05811f7
children 4ccc47828002
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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15 from libc.math cimport M_PI as pi
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17 from pytouhou.game.sprite cimport Sprite
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18 from pytouhou.vm.anmrunner import ANMRunner
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19 from pytouhou.game.bullettype import BulletType
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20 from pytouhou.game.bullet cimport Bullet
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21 from pytouhou.game.lasertype import LaserType
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22 from pytouhou.game.laser import PlayerLaser
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25 class GameOver(Exception):
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26 pass
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29 cdef class PlayerState:
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30 def __init__(self, long character=0, long score=0, long power=0, long lives=2, long bombs=3):
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31 self.character = character # ReimuA/ReimuB/MarisaA/MarisaB/...
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32
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33 self.score = score
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34 self.effective_score = score
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35 self.lives = lives
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36 self.bombs = bombs
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37 self.power = power
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39 self.graze = 0
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40 self.points = 0
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41
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42 self.x = 192.0
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43 self.y = 384.0
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45 self.invulnerable_time = 240
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46 self.touchable = True
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47 self.focused = False
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49 self.power_bonus = 0 # Never goes over 30.
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52 def copy(self):
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53 return PlayerState(self.character, self.score,
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54 self.power, self.lives, self.bombs)
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57 cdef class Player(Element):
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58 def __init__(self, PlayerState state, Game game, anm):
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59 Element.__init__(self)
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60
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61 self._game = game
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62 self.anm = anm
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64 self.speeds = (self.sht.horizontal_vertical_speed,
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65 self.sht.diagonal_speed,
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66 self.sht.horizontal_vertical_focused_speed,
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67 self.sht.diagonal_focused_speed)
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69 self.fire_time = 0
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71 self.state = state
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72 self.direction = 0
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73
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74 self.set_anim(0)
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75
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76 self.death_time = 0
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79 cdef void set_anim(self, index):
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80 self.sprite = Sprite()
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81 self.anmrunner = ANMRunner(self.anm, index, self.sprite)
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84 cpdef play_sound(self, str name):
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85 self._game.sfx_player.play('%s.wav' % name)
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88 cpdef collide(self):
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89 if not self.state.invulnerable_time and not self.death_time and self.state.touchable: # Border Between Life and Death
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90 self.death_time = self._game.frame
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91 self._game.new_effect((self.state.x, self.state.y), 17)
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92 self._game.modify_difficulty(-1600)
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93 self.play_sound('pldead00')
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94 for i in xrange(16):
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95 self._game.new_particle((self.state.x, self.state.y), 11, 256) #TODO: find the real size and range.
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98 def start_focusing(self):
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99 self.state.focused = True
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101
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102 def stop_focusing(self):
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103 self.state.focused = False
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106 cdef void fire(self):
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107 cdef double x, y
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108 cdef long shot_power
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109
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110 sht = self.focused_sht if self.state.focused else self.sht
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112 # Don’t use min() since sht.shots could be an empty dict.
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113 power = 999
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114 for shot_power in sht.shots:
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115 if self.state.power < shot_power:
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116 power = power if power < shot_power else shot_power
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117
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118 bullets = self._game.players_bullets
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119 lasers = self._game.players_lasers
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120 nb_bullets_max = self._game.nb_bullets_max
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121
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122 if self.fire_time % 5 == 0:
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123 self.play_sound('plst00')
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124
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125 for shot in sht.shots[power]:
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126 origin = self.orbs[shot.orb - 1] if shot.orb else self.state
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127 shot_type = <unsigned char>shot.type
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128
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b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
129 if shot_type == 3:
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
130 if self.fire_time != 30:
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
131 continue
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
132
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
133 #TODO: number can do very surprising things, like removing any
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
134 # bullet creation from enemies with 3. For now, crash when not
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
135 # an actual laser number.
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
136 number = <long>shot.delay
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
137 if lasers[number] is not None:
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
138 continue
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
139
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
140 laser_type = LaserType(self.anm, shot.sprite % 256, 68)
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
141 lasers[number] = PlayerLaser(laser_type, 0, shot.hitbox, shot.damage, shot.angle, shot.speed, shot.interval, origin)
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
142 continue
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
143
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
144 if (self.fire_time + shot.delay) % shot.interval != 0:
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
145 continue
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
146
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
147 if nb_bullets_max != 0 and len(bullets) == nb_bullets_max:
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
148 break
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
149
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
150 x = origin.x + shot.pos[0]
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
151 y = origin.y + shot.pos[1]
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
152
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
153 #TODO: find a better way to do that.
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
154 bullet_type = BulletType(self.anm, shot.sprite % 256,
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
155 shot.sprite % 256 + 32, #TODO: find the real cancel anim
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
156 0, 0, 0, 0.)
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
157 #TODO: Type 1 (homing bullets)
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
158 if shot_type == 2:
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
159 #TODO: triple-check acceleration!
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
160 bullets.append(Bullet((x, y), bullet_type, 0,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
161 shot.angle, shot.speed,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
162 (-1, 0, 0, 0, 0.15, -pi/2., 0., 0.),
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
163 16, self, self._game, player_bullet=True,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
164 damage=shot.damage, hitbox=shot.hitbox))
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
165 else:
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
166 bullets.append(Bullet((x, y), bullet_type, 0,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
167 shot.angle, shot.speed,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
168 (0, 0, 0, 0, 0., 0., 0., 0.),
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
169 0, self, self._game, player_bullet=True,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
170 damage=shot.damage, hitbox=shot.hitbox))
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
171
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
172
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
173 cpdef update(self, long keystate):
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
174 cdef double dx, dy
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
175
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
176 if self.death_time == 0 or self._game.frame - self.death_time > 60:
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 211
diff changeset
177 speed, diag_speed = self.speeds[2:] if self.state.focused else self.speeds[:2]
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
178 try:
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
179 dx, dy = {16: (0., -speed), 32: (0., speed), 64: (-speed, 0.), 128: (speed, 0.),
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 211
diff changeset
180 16|64: (-diag_speed, -diag_speed), 16|128: (diag_speed, -diag_speed),
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 211
diff changeset
181 32|64: (-diag_speed, diag_speed), 32|128: (diag_speed, diag_speed)}[keystate & (16|32|64|128)]
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
182 except KeyError:
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
183 dx, dy = 0., 0.
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
184
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
185 if dx < 0 and self.direction != -1:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
186 self.set_anim(1)
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
187 self.direction = -1
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
188 elif dx > 0 and self.direction != +1:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
189 self.set_anim(3)
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
190 self.direction = +1
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
191 elif dx == 0 and self.direction != 0:
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
192 self.set_anim({-1: 2, +1: 4}[self.direction])
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
193 self.direction = 0
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
194
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
195 self.state.x += dx
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
196 self.state.y += dy
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
197
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
198 #XXX
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
199 self.x = self.state.x
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
200 self.y = self.state.y
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
201
380
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
202 if self.state.x < 8.:
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
203 self.state.x = 8.
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
204 if self.state.x > self._game.width - 8:
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
205 self.state.x = self._game.width - 8.
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
206 if self.state.y < 16.:
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
207 self.state.y = 16.
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
208 if self.state.y > self._game.height - 16:
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
209 self.state.y = self._game.height -16.
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
210
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 198
diff changeset
211 if not self.state.focused and keystate & 4:
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
212 self.start_focusing()
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 198
diff changeset
213 elif self.state.focused and not keystate & 4:
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
214 self.stop_focusing()
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 198
diff changeset
215
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
216 if self.state.invulnerable_time > 0:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
217 self.state.invulnerable_time -= 1
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
218
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
219 m = self.state.invulnerable_time % 8
328
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 304
diff changeset
220 if m == 7 or self.state.invulnerable_time == 0:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
221 self.sprite.color = (255, 255, 255)
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
222 self.sprite.changed = True
328
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 304
diff changeset
223 elif m == 1:
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
224 self.sprite.color = (64, 64, 64)
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
225 self.sprite.changed = True
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
226
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
227 if keystate & 1 and self.fire_time == 0:
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
228 self.fire_time = 30
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
229 if self.fire_time > 0:
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
230 self.fire()
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
231 self.fire_time -= 1
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
232
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
233 if self.death_time:
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 445
diff changeset
234 time = self._game.frame - self.death_time
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
235 if time == 6: # too late, you are dead :(
175
5dc243bcf312 Don’t collect the items you drop while dying…
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 173
diff changeset
236 self.state.touchable = False
184
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
237 if self.state.power > 16:
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
238 self.state.power -= 16
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
239 else:
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
240 self.state.power = 0
386
dc6ed7b1c6de Cancel player lasers when she dies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 384
diff changeset
241 for laser in self._game.players_lasers:
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
242 if laser is not None:
386
dc6ed7b1c6de Cancel player lasers when she dies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 384
diff changeset
243 laser.cancel()
184
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
244
339
7a05edbab88a Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 335
diff changeset
245 self.state.lives -= 1
7a05edbab88a Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 335
diff changeset
246 if self.state.lives < 0:
7a05edbab88a Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 335
diff changeset
247 #TODO: display a menu to ask the players if they want to continue.
7a05edbab88a Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 335
diff changeset
248 self._game.continues -= 1
7a05edbab88a Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 335
diff changeset
249 if self._game.continues < 0:
7a05edbab88a Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 335
diff changeset
250 raise GameOver
7a05edbab88a Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 335
diff changeset
251
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
252 for i in xrange(5):
339
7a05edbab88a Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 335
diff changeset
253 self._game.drop_bonus(self.state.x, self.state.y, 4,
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254 end_pos=(self._game.prng.rand_double() * 288 + 48,
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255 self._game.prng.rand_double() * 192 - 64))
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256 self.state.score = 0
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257 self.state.effective_score = 0
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258 self.state.lives = 2 #TODO: use the right default.
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259 self.state.bombs = 3 #TODO: use the right default.
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260 self.state.power = 0
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261
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262 self.state.graze = 0
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263 self.state.points = 0
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264 else:
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265 self._game.drop_bonus(self.state.x, self.state.y, 2,
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266 end_pos=(self._game.prng.rand_double() * 288 + 48, # 102h.exe@0x41f3dc
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267 self._game.prng.rand_double() * 192 - 64)) # @0x41f3
445
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268 for i in xrange(5):
339
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269 self._game.drop_bonus(self.state.x, self.state.y, 0,
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270 end_pos=(self._game.prng.rand_double() * 288 + 48,
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271 self._game.prng.rand_double() * 192 - 64))
184
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272
172
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273 elif time == 7:
304
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274 self.sprite.mirrored = False
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275 self.sprite.blendfunc = 0
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276 self.sprite.rescale = 0.75, 1.5
445
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277 self.sprite.fade(26, 96)
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278 self.sprite.scale_in(26, 0., 2.5)
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279
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280 #TODO: the next two branches could be happening at the same frame.
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281 elif time == 31:
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282 self._game.cancel_bullets()
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283
211
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284 elif time == 32:
225
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285 self.state.x = float(self._game.width) / 2. #TODO
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286 self.state.y = float(self._game.width) #TODO
445
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287 self.direction = 0
130
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288
304
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289 self.sprite = Sprite()
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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290 self.anmrunner = ANMRunner(self.anm, 0, self.sprite)
304
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291 self.sprite.alpha = 128
445
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292 self.sprite.rescale = 0., 2.5
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293 self.sprite.fade(30, 255)
304
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294 self.sprite.blendfunc = 1
445
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295 self.sprite.scale_in(30, 1., 1.)
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296
211
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297 elif time == 61: # respawned
172
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298 self.state.touchable = True
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299 self.state.invulnerable_time = 240
304
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300 self.sprite.blendfunc = 0
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301 self.sprite.changed = True
172
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302
447
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303 elif time == 91: # start the bullet hell again
172
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304 self.death_time = 0
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305
304
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306 self.anmrunner.run_frame()
130
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307