annotate pytouhou/vm/eclrunner.py @ 339:7a05edbab88a

Implement continues when the lives fall bellow 0.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Wed, 04 Jul 2012 21:38:00 +0200
parents 1bb78c469f64
children 94fdb6c782c1
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52
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15
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16 from math import atan2, cos, sin, pi, hypot
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17
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18 from pytouhou.utils.helpers import get_logger
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19
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20 from pytouhou.vm.common import MetaRegistry, instruction
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21
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22 logger = get_logger(__name__)
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23
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24
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25
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26 class ECLMainRunner(object):
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27 __metaclass__ = MetaRegistry
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28 __slots__ = ('_ecl', '_game', 'frame',
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29 'instruction_pointer',
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30 'boss_wait')
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31
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32 def __init__(self, ecl, game):
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33 self._ecl = ecl
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34 self._game = game
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35 self.frame = 0
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36 self.boss_wait = False
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37
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38 self.instruction_pointer = 0
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39
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40
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41 def run_iter(self):
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42 if not self._game.boss:
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43 self.boss_wait = False
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44
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45 while True:
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46 try:
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47 frame, sub, instr_type, args = self._ecl.main[self.instruction_pointer]
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48 except IndexError:
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49 break
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50
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51 # The msg_wait instruction stops the reading of the ECL, not just the frame incrementation.
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52 if frame > self.frame or self._game.msg_wait or self.boss_wait:
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53 break
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54 else:
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55 self.instruction_pointer += 1
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56
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57 if frame == self.frame:
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58 try:
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59 callback = self._handlers[instr_type]
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60 except KeyError:
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61 logger.warn('unhandled main opcode %d (args: %r)', instr_type, args)
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62 else:
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63 callback(self, sub, instr_type, *args)
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64
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65 if not (self._game.msg_wait or self.boss_wait):
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66 self.frame += 1
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67
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68
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69 def _pop_enemy(self, sub, instr_type, x, y, z, life, bonus_dropped, die_score):
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70 if instr_type & 4:
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71 if x < -990: #102h.exe@0x411820
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72 x = self._game.prng.rand_double() * 368
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73 if y < -990: #102h.exe@0x41184b
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74 y = self._game.prng.rand_double() * 416
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75 if z < -990: #102h.exe@0x411881
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76 z = self._game.prng.rand_double() * 800
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77 enemy = self._game.new_enemy((x, y, z), life, instr_type,
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78 bonus_dropped, die_score)
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79 enemy.process = ECLRunner(self._ecl, sub, enemy, self._game) #TODO
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80 enemy.process.run_iteration()
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81
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82
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83 @instruction(0)
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84 @instruction(2)
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85 @instruction(4)
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86 @instruction(6)
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87 def pop_enemy(self, sub, instr_type, x, y, z, life, bonus_dropped, die_score):
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88 if self._game.boss:
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89 return
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90 self._pop_enemy(sub, instr_type, x, y, z, life, bonus_dropped, die_score)
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91
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92
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93 @instruction(8)
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94 def call_msg(self, sub, instr_type):
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95 self._game.new_msg(sub)
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96
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97
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98 @instruction(9)
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99 def wait_msg(self, sub, instr_type):
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100 self._game.msg_wait = True
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101
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102
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103 @instruction(10)
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104 def resume_ecl(self, sub, instr_type, unk1, unk2):
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105 boss = self._game.boss
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106 self._game.msg_wait = False
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107 if boss._enemy.boss_callback > -1:
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108 boss.switch_to_sub(boss._enemy.boss_callback)
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109 boss._enemy.boss_callback = -1
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110 else:
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111 raise Exception #TODO
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112
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113
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114 @instruction(12)
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115 def wait_for_boss_death(self, sub, instr_type):
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116 self.boss_wait = True
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117
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118
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119
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120
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121 class ECLRunner(object):
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122 __metaclass__ = MetaRegistry
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123 __slots__ = ('_ecl', '_enemy', '_game', 'variables', 'sub', 'frame',
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124 'instruction_pointer', 'comparison_reg', 'stack',
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125 'running')
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126
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127 def __init__(self, ecl, sub, enemy, game):
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128 # Things not supposed to change
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129 self._ecl = ecl
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130 self._enemy = enemy
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131 self._game = game
49
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132
316
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133 self.running = True
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diff changeset
134
49
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135 # Things supposed to change (and be put in the stack)
47
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136 self.variables = [0, 0, 0, 0,
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137 0., 0., 0., 0.,
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138 0, 0, 0, 0]
51
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diff changeset
139 self.comparison_reg = 0
307
5930b33a0370 Minor refactoring
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diff changeset
140 self.switch_to_sub(sub)
23
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parents:
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141
47
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diff changeset
142 self.stack = []
23
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143
49
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diff changeset
144
291
f6b8483a990d Refactor a bit and fix Rumia's disparition.
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145 def switch_to_sub(self, sub):
316
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146 self.running = True
291
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diff changeset
147 self.frame = 0
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diff changeset
148 self.sub = sub
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diff changeset
149 self.instruction_pointer = 0
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diff changeset
150
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diff changeset
151
49
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diff changeset
152 def run_iteration(self):
316
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153 # Process script
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diff changeset
154 while self.running:
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diff changeset
155 try:
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156 frame, instr_type, rank_mask, param_mask, args = self._ecl.subs[self.sub][self.instruction_pointer]
50
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diff changeset
157 except IndexError:
316
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158 self.running = False
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159 break
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diff changeset
160
50
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diff changeset
161 if frame > self.frame:
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162 break
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163 else:
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164 self.instruction_pointer += 1
57
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165
151
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166 if not rank_mask & (0x100 << self._game.rank):
57
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167 continue
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diff changeset
168
50
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diff changeset
169 if frame == self.frame:
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170 try:
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171 callback = self._handlers[instr_type]
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172 except KeyError:
58
3da4de9decd0 Use logging module
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diff changeset
173 logger.warn('unhandled opcode %d (args: %r)', instr_type, args)
50
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174 else:
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175 callback(self, *args)
100
5c40cc1b8019 Use game's frame for interpolation. No more time manipulation interfering with interpolators!
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176 logger.debug('executed opcode %d (args: %r)', instr_type, args)
49
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diff changeset
177
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178 self.frame += 1
316
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179
47
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diff changeset
180
49
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diff changeset
181 def _getval(self, value):
48
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182 if -10012 <= value <= -10001:
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183 return self.variables[int(-10001-value)]
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184 elif -10025 <= value <= -10013:
50
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185 if value == -10013:
151
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186 return self._game.rank
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187 elif value == -10014:
151
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188 return self._game.difficulty
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189 elif value == -10015:
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190 return self._enemy.x
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191 elif value == -10016:
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192 return self._enemy.y
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193 elif value == -10017:
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194 return self._enemy.z
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195 elif value == -10018:
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196 player = self._enemy.select_player()
50
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diff changeset
197 return player.x
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diff changeset
198 elif value == -10019:
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199 player = self._enemy.select_player()
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diff changeset
200 return player.y
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diff changeset
201 elif value == -10021:
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202 return self._enemy.get_player_angle()
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diff changeset
203 elif value == -10022:
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diff changeset
204 return self._enemy.frame
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diff changeset
205 elif value == -10024:
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diff changeset
206 return self._enemy.life
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diff changeset
207 elif value == -10025:
151
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diff changeset
208 return self._enemy.select_player().state.character #TODO
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diff changeset
209 raise NotImplementedError(value) #TODO
48
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diff changeset
210 else:
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diff changeset
211 return value
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diff changeset
212
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diff changeset
213
49
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diff changeset
214 def _setval(self, variable_id, value):
50
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diff changeset
215 if -10012 <= variable_id <= -10001:
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diff changeset
216 self.variables[int(-10001-variable_id)] = value
50
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diff changeset
217 elif -10025 <= variable_id <= -10013:
55
de358a7684c8 Fix a few bugs
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diff changeset
218 if variable_id == -10015:
50
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diff changeset
219 self._enemy.x = value
55
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diff changeset
220 elif variable_id == -10016:
50
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diff changeset
221 self._enemy.y = value
55
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diff changeset
222 elif variable_id == -10017:
50
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diff changeset
223 self._enemy.z = value
55
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diff changeset
224 elif variable_id == -10022:
50
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diff changeset
225 self._enemy.frame = value
55
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diff changeset
226 elif variable_id == -10024:
50
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diff changeset
227 self._enemy.life = value
55
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diff changeset
228 else:
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229 raise IndexError #TODO: proper exception
49
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diff changeset
230 else:
50
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diff changeset
231 raise IndexError #TODO: proper exception
49
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diff changeset
232
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
233
51
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diff changeset
234 @instruction(0)
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diff changeset
235 def noop(self):
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diff changeset
236 pass #TODO: Really?
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237
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diff changeset
238
49
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diff changeset
239 @instruction(1)
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diff changeset
240 def destroy(self, arg):
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diff changeset
241 #TODO: arg?
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 302
diff changeset
242 self._enemy.removed = True
48
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diff changeset
243
8353c33d53d4 Support a few more instructions
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diff changeset
244
49
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diff changeset
245 @instruction(2)
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diff changeset
246 def relative_jump(self, frame, instruction_pointer):
52
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247 """Jumps to a relative offset in the same subroutine.
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diff changeset
248
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diff changeset
249 Warning: the relative offset has been translated to an instruction pointer
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diff changeset
250 by the ECL parsing code (see pytouhou.formats.ecl).
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diff changeset
251 """
49
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diff changeset
252 self.frame, self.instruction_pointer = frame, instruction_pointer
48
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diff changeset
253
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diff changeset
254
49
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diff changeset
255 @instruction(3)
53
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diff changeset
256 def relative_jump_ex(self, frame, instruction_pointer, variable_id):
52
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257 """If the given variable is non-zero, decrease it by 1 and jump to a
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diff changeset
258 relative offset in the same subroutine.
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diff changeset
259
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diff changeset
260 Warning: the relative offset has been translated to an instruction pointer
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diff changeset
261 by the ECL parsing code (see pytouhou.formats.ecl).
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diff changeset
262 """
91
f7525fa66bb0 Fix ECL instruction 3
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diff changeset
263 counter_value = self._getval(variable_id) - 1
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parents: 87
diff changeset
264 if counter_value > 0:
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diff changeset
265 self._setval(variable_id, counter_value)
49
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266 self.frame, self.instruction_pointer = frame, instruction_pointer
47
1f1793e7ec8e Handle a few more opcodes
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diff changeset
267
1f1793e7ec8e Handle a few more opcodes
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parents: 43
diff changeset
268
49
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diff changeset
269 @instruction(4)
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diff changeset
270 @instruction(5)
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271 def set_variable(self, variable_id, value):
50
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diff changeset
272 self._setval(variable_id, self._getval(value))
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273
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diff changeset
274
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diff changeset
275 @instruction(6)
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276 def set_random_int(self, variable_id, maxval):
63
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277 """Set the specified variable to a random int in the [0, maxval) range.
52
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278 """
151
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279 self._setval(variable_id, int(self._getval(maxval) * self._game.prng.rand_double()))
50
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280
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281
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282 @instruction(8)
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283 def set_random_float(self, variable_id, maxval):
52
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284 """Set the specified variable to a random float in [0, maxval) range.
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285 """
151
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286 self._setval(variable_id, self._getval(maxval) * self._game.prng.rand_double())
50
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diff changeset
287
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288
59
4fe37a620b22 Handle set_random_angle properly! At last!
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diff changeset
289 @instruction(9)
144
cadfc5e5ad7a Fix a stupid inversion of properties.
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diff changeset
290 def set_random_float2(self, variable_id, amp, minval):
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
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diff changeset
291 self._setval(variable_id, self._getval(minval) + self._getval(amp) * self._game.prng.rand_double())
59
4fe37a620b22 Handle set_random_angle properly! At last!
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292
4fe37a620b22 Handle set_random_angle properly! At last!
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293
75
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294 @instruction(10)
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295 def store_x(self, variable_id):
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296 self._setval(variable_id, self._enemy.x)
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297
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298
63
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299 @instruction(14)
65
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300 @instruction(21)
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301 def substract(self, variable_id, a, b):
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302 #TODO: 14 takes only ints and 21 only floats.
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303 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case.
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304 self._setval(variable_id, self._getval(a) - self._getval(b))
63
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305
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diff changeset
306
87
fda176f07d6d Fix add_int
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diff changeset
307 @instruction(13)
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diff changeset
308 @instruction(20)
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diff changeset
309 def add(self, variable_id, a, b):
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diff changeset
310 #TODO: 13 takes only ints and 20 only floats.
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diff changeset
311 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case.
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diff changeset
312 self._setval(variable_id, self._getval(a) + self._getval(b))
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diff changeset
313
fda176f07d6d Fix add_int
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diff changeset
314
63
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diff changeset
315 @instruction(15)
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316 def multiply_int(self, variable_id, a, b):
65
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diff changeset
317 #TODO: takes only ints.
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diff changeset
318 self._setval(variable_id, self._getval(a) * self._getval(b))
63
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319
8527fe640844 Implement simple arithmetic instructions.
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320
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diff changeset
321 @instruction(16)
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322 def divide_int(self, variable_id, a, b):
65
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diff changeset
323 #TODO: takes only ints.
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diff changeset
324 self._setval(variable_id, self._getval(a) // self._getval(b))
63
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diff changeset
325
8527fe640844 Implement simple arithmetic instructions.
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diff changeset
326
8527fe640844 Implement simple arithmetic instructions.
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diff changeset
327 @instruction(17)
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328 def modulo(self, variable_id, a, b):
65
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diff changeset
329 self._setval(variable_id, self._getval(a) % self._getval(b))
63
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diff changeset
330
8527fe640844 Implement simple arithmetic instructions.
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diff changeset
331
96
54929d495654 Handle ECL instruction 18
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diff changeset
332 @instruction(18)
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333 def increment(self, variable_id):
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334 self._setval(variable_id, self._getval(variable_id) + 1)
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diff changeset
335
54929d495654 Handle ECL instruction 18
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diff changeset
336
63
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diff changeset
337 @instruction(23)
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diff changeset
338 def divide_float(self, variable_id, a, b):
65
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diff changeset
339 #TODO: takes only floats.
63
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diff changeset
340 self._setval(variable_id, self._getval(a) / self._getval(b))
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341
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diff changeset
342
77
6fa6d74a049a Handle a new ECL instruction, and add some names.
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diff changeset
343 @instruction(25)
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diff changeset
344 def get_direction(self, variable_id, x1, y1, x2, y2):
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diff changeset
345 #TODO: takes only floats.
147
a61c96265779 Fix a crash with ECL instruction 25
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diff changeset
346 self._setval(variable_id, atan2(self._getval(y2) - self._getval(y1), self._getval(x2) - self._getval(x1)))
77
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diff changeset
347
6fa6d74a049a Handle a new ECL instruction, and add some names.
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diff changeset
348
155
ed86bec43b93 Implement two new instructions.
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parents: 154
diff changeset
349 @instruction(26)
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diff changeset
350 def float_to_unit_circle(self, variable_id):
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diff changeset
351 #TODO: takes only floats.
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diff changeset
352 self._setval(variable_id, (self._getval(variable_id) + pi) % (2*pi) - pi)
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parents: 154
diff changeset
353
ed86bec43b93 Implement two new instructions.
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parents: 154
diff changeset
354
51
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diff changeset
355 @instruction(27)
63
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diff changeset
356 @instruction(28)
65
0efec109f798 Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.
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diff changeset
357 def compare(self, a, b):
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diff changeset
358 #TODO: 27 takes only ints and 28 only floats.
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diff changeset
359 a, b = self._getval(a), self._getval(b)
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diff changeset
360 if a < b:
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diff changeset
361 self.comparison_reg = -1
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diff changeset
362 elif a == b:
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diff changeset
363 self.comparison_reg = 0
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diff changeset
364 else:
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365 self.comparison_reg = 1
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diff changeset
366
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diff changeset
367
64
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diff changeset
368 @instruction(29)
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369 def relative_jump_if_lower_than(self, frame, instruction_pointer):
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diff changeset
370 if self.comparison_reg == -1:
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diff changeset
371 self.relative_jump(frame, instruction_pointer)
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diff changeset
372
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373
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diff changeset
374 @instruction(30)
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diff changeset
375 def relative_jump_if_lower_or_equal(self, frame, instruction_pointer):
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diff changeset
376 if self.comparison_reg != 1:
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diff changeset
377 self.relative_jump(frame, instruction_pointer)
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diff changeset
378
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diff changeset
379
51
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diff changeset
380 @instruction(31)
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diff changeset
381 def relative_jump_if_equal(self, frame, instruction_pointer):
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diff changeset
382 if self.comparison_reg == 0:
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diff changeset
383 self.relative_jump(frame, instruction_pointer)
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diff changeset
384
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diff changeset
385
64
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diff changeset
386 @instruction(32)
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diff changeset
387 def relative_jump_if_greater_than(self, frame, instruction_pointer):
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diff changeset
388 if self.comparison_reg == 1:
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diff changeset
389 self.relative_jump(frame, instruction_pointer)
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diff changeset
390
d469012368b3 Implement conditional jumps.
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diff changeset
391
d469012368b3 Implement conditional jumps.
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diff changeset
392 @instruction(33)
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diff changeset
393 def relative_jump_if_greater_or_equal(self, frame, instruction_pointer):
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diff changeset
394 if self.comparison_reg != -1:
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diff changeset
395 self.relative_jump(frame, instruction_pointer)
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diff changeset
396
d469012368b3 Implement conditional jumps.
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diff changeset
397
d469012368b3 Implement conditional jumps.
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diff changeset
398 @instruction(34)
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diff changeset
399 def relative_jump_if_not_equal(self, frame, instruction_pointer):
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diff changeset
400 if self.comparison_reg != 0:
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diff changeset
401 self.relative_jump(frame, instruction_pointer)
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diff changeset
402
d469012368b3 Implement conditional jumps.
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parents: 63
diff changeset
403
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
404 @instruction(35)
47
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
405 def call(self, sub, param1, param2):
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
406 self.stack.append((self.sub, self.frame, self.instruction_pointer,
195
52c0b9399413 Fix ECL function calls... again
Thibaut Girka <thib@sitedethib.com>
parents: 194
diff changeset
407 list(self.variables), self.comparison_reg))
185
68e6d3faeee6 Don’t reinitialize variables when another sub is called.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 183
diff changeset
408 self.variables[0] = param1
194
efa847ee8b3c Fix ECL function calls
Thibaut Girka <thib@sitedethib.com>
parents: 193
diff changeset
409 self.variables[4] = param2
291
f6b8483a990d Refactor a bit and fix Rumia's disparition.
Thibaut Girka <thib@sitedethib.com>
parents: 287
diff changeset
410 self.switch_to_sub(sub)
47
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
411
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
412
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
413 @instruction(36)
47
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
414 def ret(self):
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
415 self.sub, self.frame, self.instruction_pointer, self.variables, self.comparison_reg = self.stack.pop()
47
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
416
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
417
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
418 @instruction(39)
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
419 def call_if_equal(self, sub, param1, param2, a, b):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
420 if self._getval(a) == self._getval(b):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
421 self.call(sub, param1, param2)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
422
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
423
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
424 @instruction(43)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
425 def set_pos(self, x, y, z):
74
adac26098408 Handle variables in set_pos instruction (Daiyousei...)
Thibaut Girka <thib@sitedethib.com>
parents: 70
diff changeset
426 self._enemy.set_pos(self._getval(x), self._getval(y), self._getval(z))
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
427
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
428
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
429 @instruction(45)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
430 def set_angle_speed(self, angle, speed):
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
431 self._enemy.update_mode = 0
270
7a9135b88853 Partially fix some of Flandre's spellcards.
Thibaut Girka <thib@sitedethib.com>
parents: 269
diff changeset
432 self._enemy.angle, self._enemy.speed = self._getval(angle), self._getval(speed)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
433
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
434
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
435 @instruction(46)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
436 def set_rotation_speed(self, speed):
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
437 self._enemy.update_mode = 0
295
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
438 self._enemy.rotation_speed = self._getval(speed)
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
439
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
440
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
441 @instruction(47)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
442 def set_speed(self, speed):
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
443 self._enemy.update_mode = 0
295
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
444 self._enemy.speed = self._getval(speed)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
445
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
446
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
447 @instruction(48)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
448 def set_acceleration(self, acceleration):
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
449 self._enemy.update_mode = 0
295
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
450 self._enemy.acceleration = self._getval(acceleration)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
451
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
452
70
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
453 @instruction(49)
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
454 def set_random_angle(self, min_angle, max_angle):
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
455 angle = self._game.prng.rand_double() * (max_angle - min_angle) + min_angle
70
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
456 self._enemy.angle = angle
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
457
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
458
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
459 @instruction(50)
70
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
460 def set_random_angle_ex(self, min_angle, max_angle):
59
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
461 if self._enemy.screen_box:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
462 minx, miny, maxx, maxy = self._enemy.screen_box
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
463 else:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
464 minx, miny, maxx, maxy = (0., 0., 0., 0.)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
465
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
466 angle = self._game.prng.rand_double() * (max_angle - min_angle) + min_angle
59
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
467 sa, ca = sin(angle), cos(angle)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
468
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
469 if self._enemy.x > maxx - 96.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
470 ca = -abs(ca)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
471 elif self._enemy.x < minx + 96.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
472 ca = abs(ca)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
473
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
474 if self._enemy.y > maxy - 48.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
475 sa = -abs(sa)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
476 elif self._enemy.y < miny + 48.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
477 sa = abs(sa)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
478 self._enemy.angle = atan2(sa, ca)
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
479
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
480
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
481 @instruction(51)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
482 def target_player(self, unknown, speed):
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
483 #TODO: unknown
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
484 self._enemy.update_mode = 0
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
485 self._enemy.speed = speed
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
486 self._enemy.angle = self._enemy.get_player_angle()
43
7195aaf95f6e Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents: 42
diff changeset
487
7195aaf95f6e Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents: 42
diff changeset
488
183
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
489 @instruction(52)
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
490 def move_in_decel(self, duration, angle, speed):
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
491 self._enemy.angle, self._enemy.speed = angle, speed
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
492 self._enemy.stop_in(duration, lambda x: 2. * x - x ** 2)
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
493
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
494
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
495 @instruction(56)
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
496 def move_to_linear(self, duration, x, y, z):
140
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
497 self._enemy.move_to(duration,
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
498 self._getval(x), self._getval(y), self._getval(z),
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
499 lambda x: x)
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
500
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
501
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
502 @instruction(57)
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
503 def move_to_decel(self, duration, x, y, z):
140
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
504 self._enemy.move_to(duration,
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
505 self._getval(x), self._getval(y), self._getval(z),
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
506 lambda x: 2. * x - x ** 2)
62
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 59
diff changeset
507
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 59
diff changeset
508
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 59
diff changeset
509 @instruction(59)
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
510 def move_to_accel(self, duration, x, y, z):
140
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
511 self._enemy.move_to(duration,
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
512 self._getval(x), self._getval(y), self._getval(z),
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
513 lambda x: x ** 2)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
514
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
515
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
516 @instruction(61)
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
517 def stop_in(self, duration):
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
518 self._enemy.stop_in(duration, lambda x: x)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
519
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
520
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
521 @instruction(63)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
522 def stop_in_accel(self, duration):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
523 self._enemy.stop_in(duration, lambda x: 1. - x)
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
524
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
525
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
526 @instruction(65)
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
527 def set_screen_box(self, xmin, ymin, xmax, ymax):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
528 self._enemy.screen_box = xmin, ymin, xmax, ymax
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
529
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
530
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
531 @instruction(66)
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
532 def clear_screen_box(self):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
533 self._enemy.screen_box = None
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
534
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
535
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
536 @instruction(67)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
537 def set_bullet_attributes1(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
538 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
539 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
540 self._enemy.set_bullet_attributes(67, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
541 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
542 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
543 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
544 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
545 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
546 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
547 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
548 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
549
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
550
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
551 @instruction(68)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
552 def set_bullet_attributes2(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
553 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
554 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
555 self._enemy.set_bullet_attributes(68, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
556 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
557 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
558 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
559 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
560 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
561 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
562 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
563 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
564
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
565
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
566 @instruction(69)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
567 def set_bullet_attributes3(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
568 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
569 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
570 self._enemy.set_bullet_attributes(69, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
571 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
572 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
573 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
574 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
575 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
576 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
577 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
578 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
579
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
580
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
581 @instruction(70)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
582 def set_bullet_attributes4(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
583 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
584 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
585 self._enemy.set_bullet_attributes(70, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
586 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
587 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
588 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
589 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
590 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
591 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
592 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
593 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
594
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
595
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
596 @instruction(71)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
597 def set_bullet_attributes5(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
598 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
599 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
600 self._enemy.set_bullet_attributes(71, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
601 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
602 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
603 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
604 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
605 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
606 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
607 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
608 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
609
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
610
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
611 @instruction(74)
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
612 def set_bullet_attributes6(self, anim, sprite_idx_offset, bullets_per_shot,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
613 number_of_shots, speed, speed2, launch_angle,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
614 angle, flags):
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
615 #TODO
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
616 self._enemy.set_bullet_attributes(74, anim,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
617 self._getval(sprite_idx_offset),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
618 self._getval(bullets_per_shot),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
619 self._getval(number_of_shots),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
620 self._getval(speed),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
621 self._getval(speed2),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
622 self._getval(launch_angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
623 self._getval(angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
624 flags)
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
625
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
626
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
627 @instruction(75)
106
c7847bfed427 Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 105
diff changeset
628 def set_bullet_attributes7(self, anim, sprite_idx_offset, bullets_per_shot,
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
629 number_of_shots, speed, speed2, launch_angle,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
630 angle, flags):
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
631 #TODO
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
632 self._enemy.set_bullet_attributes(75, anim,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
633 self._getval(sprite_idx_offset),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
634 self._getval(bullets_per_shot),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
635 self._getval(number_of_shots),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
636 self._getval(speed),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
637 self._getval(speed2),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
638 self._getval(launch_angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
639 self._getval(angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
640 flags)
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
641
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
642
78
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
643 @instruction(76)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
644 def set_bullet_interval(self, value):
182
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
645 self._enemy.set_bullet_launch_interval(value)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
646
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
647
78
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
648 @instruction(77)
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
649 def set_bullet_interval_ex(self, value):
329
1bb78c469f64 Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
Thibaut Girka <thib@sitedethib.com>
parents: 320
diff changeset
650 self._enemy.set_bullet_launch_interval(value, self._game.prng.rand_uint32())
78
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
651
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
652
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
653 @instruction(78)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
654 def set_delay_attack(self):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
655 self._enemy.delay_attack = True
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
656
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
657
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
658 @instruction(79)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
659 def set_no_delay_attack(self):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
660 self._enemy.delay_attack = False
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
661
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
662
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
663 @instruction(81)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
664 def set_bullet_launch_offset(self, x, y, z):
134
e9ac3640280b Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 128
diff changeset
665 self._enemy.bullet_launch_offset = (self._getval(x), self._getval(y))
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
666
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
667
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
668 @instruction(82)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
669 def set_extended_bullet_attributes(self, *attributes):
102
ad9297e0fbf2 Handle variables in ECL instruction 82
Thibaut Girka <thib@sitedethib.com>
parents: 100
diff changeset
670 self._enemy.extended_bullet_attributes = tuple(self._getval(attr) for attr in attributes)
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
671
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
672
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 147
diff changeset
673 @instruction(83)
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 147
diff changeset
674 def change_bullets_into_star_items(self):
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
675 self._game.change_bullets_into_star_items()
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 147
diff changeset
676
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 147
diff changeset
677
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
678 @instruction(85)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
679 def new_laser(self, laser_type, sprite_idx_offset, angle, speed,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
680 start_offset, end_offset, max_length, width,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
681 start_duration, duration, end_duration,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
682 grazing_delay, grazing_extra_duration, unknown):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
683 self._enemy.new_laser(85, laser_type, sprite_idx_offset, self._getval(angle), speed,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
684 start_offset, end_offset, max_length, width,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
685 start_duration, duration, end_duration,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
686 grazing_delay, grazing_extra_duration, unknown)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
687
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
688
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
689 @instruction(86)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
690 def new_laser_towards_player(self, laser_type, sprite_idx_offset, angle, speed,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
691 start_offset, end_offset, max_length, width,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
692 start_duration, duration, end_duration,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
693 grazing_delay, grazing_extra_duration, unknown):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
694 self._enemy.new_laser(86, laser_type, sprite_idx_offset, self._getval(angle), speed,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
695 start_offset, end_offset, max_length, width,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
696 start_duration, duration, end_duration,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
697 grazing_delay, grazing_extra_duration, unknown)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
698
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
699
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
700 @instruction(87)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
701 def set_upcoming_laser_id(self, laser_id):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
702 self._enemy.current_laser_id = laser_id
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
703
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
704
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
705 @instruction(88)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
706 def alter_laser_angle(self, laser_id, delta):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
707 try:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
708 laser = self._enemy.laser_by_id[laser_id]
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
709 except KeyError:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
710 pass #TODO
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
711 else:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
712 laser.angle += self._getval(delta)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
713
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
714
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
715 @instruction(90)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
716 def reposition_laser(self, laser_id, ox, oy, oz):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
717 try:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
718 laser = self._enemy.laser_by_id[laser_id]
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
719 except KeyError:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
720 pass #TODO
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
721 else:
279
3539520fff93 Fix sprite rotation/translation.
Thibaut Girka <thib@sitedethib.com>
parents: 276
diff changeset
722 laser.base_pos = self._enemy.x + ox, self._enemy.y + oy
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
723
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
724
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
725 @instruction(92)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
726 def cancel_laser(self, laser_id):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
727 try:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
728 laser = self._enemy.laser_by_id[laser_id]
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
729 except KeyError:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
730 pass #TODO
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
731 else:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
732 laser.cancel()
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
733
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
734
95
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
735 @instruction(93)
276
754ff6452d7e Fix spellcard number 0.
Thibaut Girka <thib@sitedethib.com>
parents: 275
diff changeset
736 def set_spellcard(self, face, number, name):
95
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
737 #TODO: display it on the game.
308
7a464291dd9d Fix difficulty modifiers within spellcards.
Thibaut Girka <thib@sitedethib.com>
parents: 307
diff changeset
738 self._enemy.difficulty_coeffs = (-.5, .5, 0, 0, 0, 0)
160
606468ab4f7b Clean up bullets when starting a spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 159
diff changeset
739 self._game.change_bullets_into_star_items()
276
754ff6452d7e Fix spellcard number 0.
Thibaut Girka <thib@sitedethib.com>
parents: 275
diff changeset
740 self._game.spellcard = (number, name)
306
52d791bb7c32 Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
741 self._game.enable_spellcard_effect()
155
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
742
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
743
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
744 @instruction(94)
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
745 def end_spellcard(self):
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
746 #TODO: return everything back to normal
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
747 #TODO: give the spellcard bonus.
320
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 318
diff changeset
748 if self._game.spellcard is not None:
180
5a1533677a9a Freeze time during spellcards
Thibaut Girka <thib@sitedethib.com>
parents: 178
diff changeset
749 self._game.change_bullets_into_star_items()
5a1533677a9a Freeze time during spellcards
Thibaut Girka <thib@sitedethib.com>
parents: 178
diff changeset
750 self._game.spellcard = None
306
52d791bb7c32 Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
751 self._game.disable_spellcard_effect()
95
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
752
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
753
134
e9ac3640280b Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 128
diff changeset
754 @instruction(95)
171
2f3665a77f11 Add support for the last unknown value of the enemy spawning.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 169
diff changeset
755 def pop_enemy(self, sub, x, y, z, life, bonus_dropped, die_score):
270
7a9135b88853 Partially fix some of Flandre's spellcards.
Thibaut Girka <thib@sitedethib.com>
parents: 269
diff changeset
756 self._game.ecl_runner._pop_enemy(sub, 0, self._getval(x),
7a9135b88853 Partially fix some of Flandre's spellcards.
Thibaut Girka <thib@sitedethib.com>
parents: 269
diff changeset
757 self._getval(y),
7a9135b88853 Partially fix some of Flandre's spellcards.
Thibaut Girka <thib@sitedethib.com>
parents: 269
diff changeset
758 self._getval(z),
7a9135b88853 Partially fix some of Flandre's spellcards.
Thibaut Girka <thib@sitedethib.com>
parents: 269
diff changeset
759 life, bonus_dropped, die_score)
134
e9ac3640280b Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 128
diff changeset
760
e9ac3640280b Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 128
diff changeset
761
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
762 @instruction(96)
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
763 def kill_enemies(self):
316
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents: 313
diff changeset
764 for enemy in self._game.enemies:
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents: 313
diff changeset
765 if enemy.boss:
268
dd621ad72beb Fix callback handling and damage dealing.
Thibaut Girka <thib@sitedethib.com>
parents: 266
diff changeset
766 pass # Bosses are immune to 96
316
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents: 313
diff changeset
767 elif enemy.touchable:
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents: 313
diff changeset
768 enemy.life = 0
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents: 313
diff changeset
769 elif enemy.death_callback > 0:
268
dd621ad72beb Fix callback handling and damage dealing.
Thibaut Girka <thib@sitedethib.com>
parents: 266
diff changeset
770 #TODO: check
316
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents: 313
diff changeset
771 enemy.process.switch_to_sub(enemy.death_callback)
f0be7ea62330 Fix a bug with ECL instruction 96, and fix overall ECL handling.
Thibaut Girka <thib@sitedethib.com>
parents: 313
diff changeset
772 enemy.death_callback = -1
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
773
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
774
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
775 @instruction(97)
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
776 def set_anim(self, script):
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
777 self._enemy.set_anim(script)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
778
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
779
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
780 @instruction(98)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
781 def set_multiple_anims(self, default, end_left, end_right, left, right):
295
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
782 if left == -1:
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
783 self._enemy.movement_dependant_sprites = None
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
784 else:
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
785 self._enemy.movement_dependant_sprites = end_left, end_right, left, right
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
786 self._enemy.set_anim(default)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
787
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
788
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
789 @instruction(99)
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
790 def set_aux_anm(self, number, script):
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
791 self._enemy.set_aux_anm(number, script)
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
792
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
793
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
794 @instruction(100)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
795 def set_death_anim(self, sprite_index):
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
796 self._enemy.death_anim = sprite_index
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
797
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
798
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
799 @instruction(101)
177
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
800 def set_boss_mode(self, value):
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
801 #TODO: if there are multiple boss, spawned by a 95,
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
802 # only the last one has her life displayed,
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
803 # but standard enemies are blocked only until any of them is killed.
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
804 if value == 0:
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
805 self._enemy.boss = True
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 284
diff changeset
806 self._game.boss = self
177
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
807 elif value == -1:
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
808 self._enemy.boss = False
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
809 self._game.boss = None
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
810 else:
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
811 raise Exception #TODO
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
812
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
813
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
814 @instruction(103)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
815 def set_hitbox(self, width, height, depth):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
816 self._enemy.hitbox = (width, height)
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
817 self._enemy.hitbox_half_size = (width / 2., height / 2.)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
818
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
819
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
820 @instruction(104)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
821 def set_collidable(self, collidable):
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
822 """Defines whether the enemy is “collidable”.
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
823 A collision between a collidable enemy and the player will kill the player.
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
824 """
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
825 self._enemy.collidable = bool(collidable & 1)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
826
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
827
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
828 @instruction(105)
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
829 def set_damageable(self, damageable):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
830 self._enemy.damageable = bool(damageable & 1)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
831
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
832
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
833 @instruction(107)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
834 def set_death_flags(self, death_flags):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
835 self._enemy.death_flags = death_flags
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
836
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
837
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
838 @instruction(108)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
839 def set_death_callback(self, sub):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
840 self._enemy.death_callback = sub
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
841
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
842
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
843 @instruction(109)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
844 def memory_write(self, value, index):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
845 if index == 0:
103
789994275968 Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 102
diff changeset
846 self._enemy.boss_callback = value
789994275968 Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 102
diff changeset
847 else:
789994275968 Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 102
diff changeset
848 raise Exception #TODO
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
849
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
850
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
851 @instruction(111)
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
852 def set_life(self, value):
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
853 self._enemy.life = value
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
854
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
855
67
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
856 @instruction(112)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
857 def set_ellapsed_time(self, value):
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
858 """Sets the enemy's frame counter.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
859 This is used for timeouts, where the framecounter is compared to the
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
860 timeout value (what's displayed is (enemy.timeout - enemy.frame) // 60).
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
861 """
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
862 self._enemy.frame = value
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
863
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
864
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
865 @instruction(113)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
866 def set_low_life_trigger(self, value):
291
f6b8483a990d Refactor a bit and fix Rumia's disparition.
Thibaut Girka <thib@sitedethib.com>
parents: 287
diff changeset
867 #TODO: the enemy's life bar fills in 100 frames.
f6b8483a990d Refactor a bit and fix Rumia's disparition.
Thibaut Girka <thib@sitedethib.com>
parents: 287
diff changeset
868 # During those frames, the ECL doesn't seem to be executed.
f6b8483a990d Refactor a bit and fix Rumia's disparition.
Thibaut Girka <thib@sitedethib.com>
parents: 287
diff changeset
869 # However, the ECL isn't directly paused by this instruction itself.
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
870 self._enemy.low_life_trigger = value
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
871
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
872
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
873 @instruction(114)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
874 def set_low_life_callback(self, sub):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
875 self._enemy.low_life_callback = sub
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
876
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
877
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
878 @instruction(115)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
879 def set_timeout(self, timeout):
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 284
diff changeset
880 self._enemy.frame = 0
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
881 self._enemy.timeout = timeout
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
882
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
883
67
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
884 @instruction(116)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
885 def set_timeout_callback(self, sub):
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
886 self._enemy.timeout_callback = sub
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
887
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
888
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
889 @instruction(117)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
890 def set_touchable(self, value):
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
891 """Defines whether the enemy is “touchable”.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
892 Bullets only collide with an enemy if it is “touchable”.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
893 Likewise, ReimuA's homing attacks only target “touchable” enemies.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
894 """
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
895 self._enemy.touchable = bool(value)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
896
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
897
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
898 @instruction(119)
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
899 def drop_some_bonus(self, number):
244
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
900 if self._enemy.select_player().state.power < 128:
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
901 if number > 0:
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
902 #TODO: find the real formula in the binary.
302
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
903 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_double() * 128,
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
904 self._enemy.y - 64 + self._game.prng.rand_double() * 128,
244
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
905 2)
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
906 for i in xrange(number - 1):
302
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
907 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_double() * 128,
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
908 self._enemy.y - 64 + self._game.prng.rand_double() * 128,
244
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
909 0)
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
910 else:
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
911 for i in xrange(number):
302
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
912 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_double() * 128,
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
913 self._enemy.y - 64 + self._game.prng.rand_double() * 128,
244
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
914 1)
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
915
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
916
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
917 @instruction(120)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
918 def set_automatic_orientation(self, flags):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
919 #TODO: does it change anything else than the sprite's rotation?
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
920 self._enemy.automatic_orientation = bool(flags & 1)
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
921
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
922
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
923 @instruction(121)
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
924 def call_special_function(self, function, arg):
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
925 if function == 0: # Cirno
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
926 if arg == 0:
249
2ef8f4e181e3 Change ECL special function 0 in order to match the game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 244
diff changeset
927 self._game.new_effect((self._enemy.x, self._enemy.y), 17)
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
928 for bullet in self._game.bullets:
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
929 bullet.speed = bullet.angle = 0.
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 251
diff changeset
930 bullet.dx, bullet.dy = 0., 0.
128
8ba018617829 Fix Cirno's freezing bullets
Thibaut Girka <thib@sitedethib.com>
parents: 107
diff changeset
931 bullet.set_anim(sprite_idx_offset=15) #TODO: check
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
932 else:
249
2ef8f4e181e3 Change ECL special function 0 in order to match the game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 244
diff changeset
933 self._game.new_effect((self._enemy.x, self._enemy.y), 17)
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
934 for bullet in self._game.bullets:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 251
diff changeset
935 bullet.flags = 16 #TODO: check
250
cd4800154c9b Change ECL special function 0 in order to match the game more closely (again)
Thibaut Girka <thib@sitedethib.com>
parents: 249
diff changeset
936 angle = pi + self._game.prng.rand_double() * 2. * pi
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 251
diff changeset
937 bullet.attributes[4:6] = [0.01, angle] #TODO: check
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 251
diff changeset
938 bullet.attributes[0] = -1 #TODO: check
250
cd4800154c9b Change ECL special function 0 in order to match the game more closely (again)
Thibaut Girka <thib@sitedethib.com>
parents: 249
diff changeset
939 bullet.set_anim(sprite_idx_offset=15) #TODO: check
168
b96d835c0807 Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 166
diff changeset
940 elif function == 1: # Cirno
207
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
941 offset = (self._game.prng.rand_uint16() % arg - arg / 2,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
942 self._game.prng.rand_uint16() % arg - arg / 2)
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
943 self._enemy.fire(offset=offset)
266
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
944 elif function == 3: # Patchouli’s dual sign spellcards
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
945 values = [[0, 3, 1],
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
946 [2, 3, 4],
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
947 [1, 4, 0],
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
948 [4, 2, 3]]
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
949 character = self._enemy.select_player().state.character
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
950 self.variables[1:4] = values[character]
299
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 296
diff changeset
951 elif function == 4:
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 296
diff changeset
952 if arg == 1:
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 296
diff changeset
953 self._game.time_stop = True
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 296
diff changeset
954 else:
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 296
diff changeset
955 self._game.time_stop = False
309
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
956 elif function == 7: # Remilia’s laser webs
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
957 base_angle = self._game.prng.rand_double() * 2 * pi
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
958 for i in xrange(16):
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
959 delta = [+pi / 4., -pi / 4.][i % 2]
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
960 ox, oy = self._enemy.bullet_launch_offset
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
961 length = 32. #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
962
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
963 # Inner circle
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
964 angle = base_angle + i * pi / 8.
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
965 ox, oy = ox + cos(angle) * length, oy + sin(angle) * length
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
966 length = 112. #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
967 if arg == 0:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
968 self._enemy.new_laser(85, 1, 1, angle, 0., 0., length, length, 30.,
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
969 100, 80, 15, #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
970 0, 0, 0, offset=(ox, oy))
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
971 else:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
972 self._enemy.fire(offset=(ox, oy))
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
973
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
974 # Middle circle
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
975 ox, oy = ox + cos(angle) * length, oy + sin(angle) * length
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
976 angle += delta
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
977
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
978 if arg == 0:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
979 self._enemy.new_laser(85, 1, 1, angle, 0., 0., length, length, 30.,
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
980 100, 80, 15, #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
981 0, 0, 0, offset=(ox, oy))
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
982 else:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
983 self._enemy.fire(offset=(ox, oy))
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
984
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
985 # Outer circle
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
986 ox, oy = ox + cos(angle) * length, oy + sin(angle) * length
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
987 angle += delta
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
988 length = 400. #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
989
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
990 if arg == 0:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
991 self._enemy.new_laser(85, 1, 1, angle, 0., 0., length, length, 30.,
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
992 100, 80, 15, #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
993 0, 0, 0, offset=(ox, oy))
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
994 else:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
995 self._enemy.fire(offset=(ox, oy))
296
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
996 elif function == 8: # Remilia’s magic
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
997 bullet_attributes = [70, 1, 1, 1, 1, 0., 0., 0., 0.7, 0]
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
998 n = 0
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
999 for bullet in self._game.bullets:
312
8d1768fa4cbb Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents: 310
diff changeset
1000 if bullet._bullet_type.type_id < 5:
296
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1001 continue
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1002 n += 1
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1003 bullet_attributes[8] = bullet.angle
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1004 self._enemy.fire(launch_pos=(bullet.x, bullet.y),
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1005 bullet_attributes=bullet_attributes)
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1006 self._setval(-10004, n)
313
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1007 elif function == 9:
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1008 self._game.new_effect((self._enemy.x, self._enemy.y), 17)
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1009 base_angle = pi + 2. * self._game.prng.rand_double() * pi
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1010 for bullet in self._game.bullets:
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1011 if bullet._bullet_type.type_id < 5 and bullet.speed == 0.:
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1012 bullet.flags = 16 #TODO: check
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1013 distance = hypot(bullet.x - self._enemy.x, bullet.y - self._enemy.y)
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1014 angle = base_angle
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1015 angle += distance /80. #TODO: This is most probably wrong
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1016 bullet.attributes[4:6] = [0.01, angle] #TODO: check
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1017 bullet.attributes[0] = -1 #TODO: check
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1018 bullet.set_anim(sprite_idx_offset=1) #TODO: check
310
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1019 elif function == 11:
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1020 self._game.new_effect((self._enemy.x, self._enemy.y), 17)
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1021 self._game.prng.rand_double() #TODO: what is it for?
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1022 for bullet in self._game.bullets: #TODO Bullet order is WRONG
312
8d1768fa4cbb Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents: 310
diff changeset
1023 if bullet._bullet_type.type_id < 5 and bullet.speed == 0.:
310
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1024 bullet.flags = 16 #TODO: check
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1025 angle = pi + self._game.prng.rand_double() * 2. * pi
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1026 bullet.attributes[4:6] = [0.01, angle] #TODO: check
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1027 bullet.attributes[0] = -1 #TODO: check
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1028 bullet.set_anim(sprite_idx_offset=1) #TODO: check
169
c4b4f7c068f2 Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 168
diff changeset
1029 elif function == 13:
c4b4f7c068f2 Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 168
diff changeset
1030 if self._enemy.bullet_attributes is None:
c4b4f7c068f2 Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 168
diff changeset
1031 return
c4b4f7c068f2 Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 168
diff changeset
1032
287
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1033 frame = self._getval(-10004)
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1034 self._setval(-10004, frame + 1)
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1035
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1036 if frame % 6 != 0:
178
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
1037 return
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
1038
207
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1039 (type_, anim, sprite_idx_offset, bullets_per_shot, number_of_shots,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1040 speed, speed2, launch_angle, angle, flags) = self._enemy.bullet_attributes
178
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
1041 for i in range(arg):
287
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1042 _angle = i*2*pi/arg + self._getval(-10007)
178
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
1043 _distance = self._getval(-10008)
287
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1044 launch_pos = (192 + cos(_angle) * _distance,
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1045 224 + sin(_angle) * _distance)
207
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1046 bullet_attributes = (type_, anim, sprite_idx_offset,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1047 bullets_per_shot, number_of_shots,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1048 speed, speed2,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1049 self._getval(-10006) + _angle, angle, flags)
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1050 self._enemy.fire(launch_pos=launch_pos,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1051 bullet_attributes=bullet_attributes)
275
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1052 elif function == 14: # Laevateinn
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1053 if arg == 0:
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1054 self.variables[4] = 0
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1055 for laser in self._enemy.laser_by_id.values():
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1056 self.variables[4] += 1
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1057 for pos in laser.get_bullets_pos():
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1058 self._enemy.fire(launch_pos=pos)
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1059 else:
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1060 pass #TODO: check
273
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1061 elif function == 16: # QED: Ripples of 495 years
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1062 #TODO: the rythm seems to be really wrong
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1063 # Indeed, Flandre is supposed to start slowly, and those values
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1064 # match the craziest parts of the spellcard
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1065 if arg == 0:
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1066 self.variables[9] = 40 #TODO: is that all?
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1067 self.variables[7] = 2. #TODO: check value. is that all?
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1068 else:
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1069 #TODO: check
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1070 self.variables[6] = self._game.prng.rand_double() * (self._game.width - 64.) + 32.
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1071 self.variables[7] = self._game.prng.rand_double() * (self._game.width / 2. - 64.) + 32.
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
1072 else:
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
1073 logger.warn("Unimplemented special function %d!", function)
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
1074
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
1075
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1076 @instruction(123)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1077 def skip_frames(self, frames):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1078 #TODO: is that all?
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1079 self.frame += self._getval(frames)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1080
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1081
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
1082 @instruction(124)
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
1083 def drop_specific_bonus(self, _type):
165
c8c60291c56f Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 160
diff changeset
1084 #TODO: if _type < 0, “drop” an bullet animation instead of a bonus (never used).
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
1085 self._game.drop_bonus(self._enemy.x, self._enemy.y, _type)
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
1086
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
1087
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
1088 @instruction(126)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
1089 def set_remaining_lives(self, lives):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
1090 self._enemy.remaining_lives = lives
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
1091
182
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
1092
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1093 @instruction(128)
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1094 def interrupt(self, event):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 302
diff changeset
1095 self._enemy.anmrunner.interrupt(event)
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1096
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1097
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1098 @instruction(129)
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1099 def interrupt_aux(self, number, event):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 302
diff changeset
1100 self._enemy.aux_anm[number].anmrunner.interrupt(event)
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1101
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1102
183
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
1103 @instruction(132)
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
1104 def set_visible(self, value):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 302
diff changeset
1105 self._enemy.visible = not bool(value)
183
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
1106
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
1107
182
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
1108 @instruction(131)
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
1109 def set_difficulty_coeffs(self, speed_a, speed_b, nb_a, nb_b, shots_a, shots_b):
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
1110 self._enemy.difficulty_coeffs = (speed_a, speed_b, nb_a, nb_b, shots_a, shots_b)
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
1111