annotate pytouhou/vm/eclrunner.py @ 364:b07e2f71f240

Empty ECL stack when calling a callback.
author Thibaut Girka <thib@sitedethib.com>
date Mon, 09 Jul 2012 22:13:52 +0200
parents 3be4c1078095
children 238d06c6603e
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15
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16 from math import atan2, cos, sin, pi, hypot
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17
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18 from pytouhou.utils.helpers import get_logger
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19
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20 from pytouhou.vm.common import MetaRegistry, instruction
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21
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22 logger = get_logger(__name__)
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25
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26 class ECLMainRunner(object):
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27 __metaclass__ = MetaRegistry
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28 __slots__ = ('_ecl', '_game', 'frame',
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29 'instruction_pointer',
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30 'boss_wait')
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31
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32 def __init__(self, ecl, game):
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33 self._ecl = ecl
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34 self._game = game
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35 self.frame = 0
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36 self.boss_wait = False
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37
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38 self.instruction_pointer = 0
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39
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40
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41 def run_iter(self):
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42 if not self._game.boss:
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43 self.boss_wait = False
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44
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45 while True:
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46 try:
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47 frame, sub, instr_type, args = self._ecl.main[self.instruction_pointer]
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48 except IndexError:
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49 break
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51 # The msg_wait instruction stops the reading of the ECL, not just the frame incrementation.
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52 if frame > self.frame or self._game.msg_wait or self.boss_wait:
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53 break
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54 else:
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55 self.instruction_pointer += 1
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56
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57 if frame == self.frame:
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58 try:
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59 callback = self._handlers[instr_type]
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60 except KeyError:
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61 logger.warn('unhandled main opcode %d (args: %r)', instr_type, args)
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62 else:
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63 callback(self, sub, instr_type, *args)
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64
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65 if not (self._game.msg_wait or self.boss_wait):
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66 self.frame += 1
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67
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68
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69 def _pop_enemy(self, sub, instr_type, x, y, z, life, bonus_dropped, die_score):
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70 if instr_type & 4:
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71 if x < -990: #102h.exe@0x411820
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72 x = self._game.prng.rand_double() * 368
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73 if y < -990: #102h.exe@0x41184b
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74 y = self._game.prng.rand_double() * 416
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75 if z < -990: #102h.exe@0x411881
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76 z = self._game.prng.rand_double() * 800
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77 enemy = self._game.new_enemy((x, y, z), life, instr_type,
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78 bonus_dropped, die_score)
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79 enemy.process = ECLRunner(self._ecl, sub, enemy, self._game) #TODO
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80 enemy.process.run_iteration()
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81
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82
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83 @instruction(0)
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84 @instruction(2)
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85 @instruction(4)
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86 @instruction(6)
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87 def pop_enemy(self, sub, instr_type, x, y, z, life, bonus_dropped, die_score):
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88 if self._game.boss:
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89 return
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90 self._pop_enemy(sub, instr_type, x, y, z, life, bonus_dropped, die_score)
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91
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92
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93 @instruction(8)
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94 def call_msg(self, sub, instr_type):
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95 self._game.new_msg(sub)
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96
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97
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98 @instruction(9)
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99 def wait_msg(self, sub, instr_type):
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100 self._game.msg_wait = True
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101
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102
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103 @instruction(10)
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104 def resume_ecl(self, sub, instr_type, unk1, unk2):
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105 boss = self._game.boss
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106 self._game.msg_wait = False
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107 if boss._enemy.boss_callback > -1:
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108 boss.switch_to_sub(boss._enemy.boss_callback)
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109 boss._enemy.boss_callback = -1
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110 else:
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111 raise Exception #TODO
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112
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113
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114 @instruction(12)
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115 def wait_for_boss_death(self, sub, instr_type):
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116 self.boss_wait = True
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117
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118
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119
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120
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121 class ECLRunner(object):
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122 __metaclass__ = MetaRegistry
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123 __slots__ = ('_ecl', '_enemy', '_game', 'variables', 'sub', 'frame',
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124 'instruction_pointer', 'comparison_reg', 'stack',
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125 'running')
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126
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127 def __init__(self, ecl, sub, enemy, game):
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128 # Things not supposed to change
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129 self._ecl = ecl
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130 self._enemy = enemy
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131 self._game = game
49
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diff changeset
132
316
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133 self.running = True
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diff changeset
134
49
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diff changeset
135 # Things supposed to change (and be put in the stack)
47
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diff changeset
136 self.variables = [0, 0, 0, 0,
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137 0., 0., 0., 0.,
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diff changeset
138 0, 0, 0, 0]
51
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diff changeset
139 self.comparison_reg = 0
307
5930b33a0370 Minor refactoring
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diff changeset
140 self.switch_to_sub(sub)
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
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parents:
diff changeset
141
47
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diff changeset
142 self.stack = []
23
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parents:
diff changeset
143
49
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diff changeset
144
364
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diff changeset
145 def switch_to_sub(self, sub, preserve_stack=False):
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diff changeset
146 if not preserve_stack:
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diff changeset
147 self.stack = []
316
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diff changeset
148 self.running = True
291
f6b8483a990d Refactor a bit and fix Rumia's disparition.
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diff changeset
149 self.frame = 0
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diff changeset
150 self.sub = sub
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diff changeset
151 self.instruction_pointer = 0
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parents: 287
diff changeset
152
f6b8483a990d Refactor a bit and fix Rumia's disparition.
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parents: 287
diff changeset
153
49
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diff changeset
154 def run_iteration(self):
316
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diff changeset
155 # Process script
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diff changeset
156 while self.running:
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diff changeset
157 try:
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158 frame, instr_type, rank_mask, param_mask, args = self._ecl.subs[self.sub][self.instruction_pointer]
50
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diff changeset
159 except IndexError:
316
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diff changeset
160 self.running = False
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diff changeset
161 break
49
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diff changeset
162
50
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diff changeset
163 if frame > self.frame:
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diff changeset
164 break
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diff changeset
165 else:
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diff changeset
166 self.instruction_pointer += 1
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
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diff changeset
167
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
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diff changeset
168 if not rank_mask & (0x100 << self._game.rank):
57
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diff changeset
169 continue
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diff changeset
170
50
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diff changeset
171 if frame == self.frame:
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diff changeset
172 try:
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diff changeset
173 callback = self._handlers[instr_type]
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diff changeset
174 except KeyError:
58
3da4de9decd0 Use logging module
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diff changeset
175 logger.warn('unhandled opcode %d (args: %r)', instr_type, args)
50
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diff changeset
176 else:
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diff changeset
177 callback(self, *args)
100
5c40cc1b8019 Use game's frame for interpolation. No more time manipulation interfering with interpolators!
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diff changeset
178 logger.debug('executed opcode %d (args: %r)', instr_type, args)
49
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diff changeset
179
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diff changeset
180 self.frame += 1
316
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diff changeset
181
47
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diff changeset
182
49
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diff changeset
183 def _getval(self, value):
48
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184 if -10012 <= value <= -10001:
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185 return self.variables[int(-10001-value)]
49
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diff changeset
186 elif -10025 <= value <= -10013:
50
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diff changeset
187 if value == -10013:
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
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188 return self._game.rank
50
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diff changeset
189 elif value == -10014:
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
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diff changeset
190 return self._game.difficulty
50
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diff changeset
191 elif value == -10015:
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diff changeset
192 return self._enemy.x
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193 elif value == -10016:
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194 return self._enemy.y
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195 elif value == -10017:
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196 return self._enemy.z
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diff changeset
197 elif value == -10018:
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
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diff changeset
198 player = self._enemy.select_player()
50
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diff changeset
199 return player.x
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diff changeset
200 elif value == -10019:
79
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diff changeset
201 player = self._enemy.select_player()
50
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diff changeset
202 return player.y
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diff changeset
203 elif value == -10021:
79
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diff changeset
204 return self._enemy.get_player_angle()
50
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diff changeset
205 elif value == -10022:
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diff changeset
206 return self._enemy.frame
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diff changeset
207 elif value == -10024:
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diff changeset
208 return self._enemy.life
57
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diff changeset
209 elif value == -10025:
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
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parents: 150
diff changeset
210 return self._enemy.select_player().state.character #TODO
57
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diff changeset
211 raise NotImplementedError(value) #TODO
48
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diff changeset
212 else:
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diff changeset
213 return value
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diff changeset
214
8353c33d53d4 Support a few more instructions
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diff changeset
215
49
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diff changeset
216 def _setval(self, variable_id, value):
50
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diff changeset
217 if -10012 <= variable_id <= -10001:
49
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diff changeset
218 self.variables[int(-10001-variable_id)] = value
50
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diff changeset
219 elif -10025 <= variable_id <= -10013:
55
de358a7684c8 Fix a few bugs
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diff changeset
220 if variable_id == -10015:
50
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diff changeset
221 self._enemy.x = value
55
de358a7684c8 Fix a few bugs
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diff changeset
222 elif variable_id == -10016:
50
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diff changeset
223 self._enemy.y = value
55
de358a7684c8 Fix a few bugs
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diff changeset
224 elif variable_id == -10017:
50
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diff changeset
225 self._enemy.z = value
55
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diff changeset
226 elif variable_id == -10022:
50
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diff changeset
227 self._enemy.frame = value
55
de358a7684c8 Fix a few bugs
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diff changeset
228 elif variable_id == -10024:
50
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diff changeset
229 self._enemy.life = value
55
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diff changeset
230 else:
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diff changeset
231 raise IndexError #TODO: proper exception
49
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diff changeset
232 else:
50
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diff changeset
233 raise IndexError #TODO: proper exception
49
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diff changeset
234
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
235
51
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diff changeset
236 @instruction(0)
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diff changeset
237 def noop(self):
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diff changeset
238 pass #TODO: Really?
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diff changeset
239
0707ff53e7b5 Add support for a few instructions
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diff changeset
240
49
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diff changeset
241 @instruction(1)
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diff changeset
242 def destroy(self, arg):
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diff changeset
243 #TODO: arg?
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 302
diff changeset
244 self._enemy.removed = True
48
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diff changeset
245
8353c33d53d4 Support a few more instructions
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diff changeset
246
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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diff changeset
247 @instruction(2)
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diff changeset
248 def relative_jump(self, frame, instruction_pointer):
52
ab826bc29aa2 Add some documentation, GPLv3 headers, README and COPYING file.
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diff changeset
249 """Jumps to a relative offset in the same subroutine.
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diff changeset
250
ab826bc29aa2 Add some documentation, GPLv3 headers, README and COPYING file.
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diff changeset
251 Warning: the relative offset has been translated to an instruction pointer
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diff changeset
252 by the ECL parsing code (see pytouhou.formats.ecl).
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diff changeset
253 """
49
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diff changeset
254 self.frame, self.instruction_pointer = frame, instruction_pointer
48
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diff changeset
255
8353c33d53d4 Support a few more instructions
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diff changeset
256
49
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diff changeset
257 @instruction(3)
53
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diff changeset
258 def relative_jump_ex(self, frame, instruction_pointer, variable_id):
52
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259 """If the given variable is non-zero, decrease it by 1 and jump to a
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diff changeset
260 relative offset in the same subroutine.
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diff changeset
261
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diff changeset
262 Warning: the relative offset has been translated to an instruction pointer
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diff changeset
263 by the ECL parsing code (see pytouhou.formats.ecl).
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264 """
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265 counter_value = self._getval(variable_id) - 1
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266 if counter_value > 0:
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267 self._setval(variable_id, counter_value)
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268 self.frame, self.instruction_pointer = frame, instruction_pointer
47
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diff changeset
269
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diff changeset
270
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diff changeset
271 @instruction(4)
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272 @instruction(5)
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273 def set_variable(self, variable_id, value):
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274 self._setval(variable_id, self._getval(value))
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275
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276
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277 @instruction(6)
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278 def set_random_int(self, variable_id, maxval):
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279 """Set the specified variable to a random int in the [0, maxval) range.
52
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280 """
151
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281 self._setval(variable_id, int(self._getval(maxval) * self._game.prng.rand_double()))
50
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282
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283
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284 @instruction(8)
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285 def set_random_float(self, variable_id, maxval):
52
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286 """Set the specified variable to a random float in [0, maxval) range.
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287 """
151
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288 self._setval(variable_id, self._getval(maxval) * self._game.prng.rand_double())
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289
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290
59
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291 @instruction(9)
144
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292 def set_random_float2(self, variable_id, amp, minval):
151
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293 self._setval(variable_id, self._getval(minval) + self._getval(amp) * self._game.prng.rand_double())
59
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294
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295
75
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296 @instruction(10)
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297 def store_x(self, variable_id):
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298 self._setval(variable_id, self._enemy.x)
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299
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300
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301 @instruction(14)
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302 @instruction(21)
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303 def substract(self, variable_id, a, b):
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304 #TODO: 14 takes only ints and 21 only floats.
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305 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case.
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306 self._setval(variable_id, self._getval(a) - self._getval(b))
63
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307
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diff changeset
308
87
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diff changeset
309 @instruction(13)
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310 @instruction(20)
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311 def add(self, variable_id, a, b):
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312 #TODO: 13 takes only ints and 20 only floats.
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313 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case.
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diff changeset
314 self._setval(variable_id, self._getval(a) + self._getval(b))
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diff changeset
315
fda176f07d6d Fix add_int
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316
63
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317 @instruction(15)
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318 def multiply_int(self, variable_id, a, b):
65
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319 #TODO: takes only ints.
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320 self._setval(variable_id, self._getval(a) * self._getval(b))
63
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321
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322
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323 @instruction(16)
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324 def divide_int(self, variable_id, a, b):
65
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325 #TODO: takes only ints.
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diff changeset
326 self._setval(variable_id, self._getval(a) // self._getval(b))
63
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327
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328
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329 @instruction(17)
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330 def modulo(self, variable_id, a, b):
65
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331 self._setval(variable_id, self._getval(a) % self._getval(b))
63
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diff changeset
332
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diff changeset
333
96
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334 @instruction(18)
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335 def increment(self, variable_id):
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336 self._setval(variable_id, self._getval(variable_id) + 1)
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diff changeset
337
54929d495654 Handle ECL instruction 18
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diff changeset
338
63
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diff changeset
339 @instruction(23)
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340 def divide_float(self, variable_id, a, b):
65
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diff changeset
341 #TODO: takes only floats.
63
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342 self._setval(variable_id, self._getval(a) / self._getval(b))
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343
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diff changeset
344
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diff changeset
345 @instruction(25)
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diff changeset
346 def get_direction(self, variable_id, x1, y1, x2, y2):
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diff changeset
347 #TODO: takes only floats.
147
a61c96265779 Fix a crash with ECL instruction 25
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diff changeset
348 self._setval(variable_id, atan2(self._getval(y2) - self._getval(y1), self._getval(x2) - self._getval(x1)))
77
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diff changeset
349
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diff changeset
350
155
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diff changeset
351 @instruction(26)
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diff changeset
352 def float_to_unit_circle(self, variable_id):
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diff changeset
353 #TODO: takes only floats.
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diff changeset
354 self._setval(variable_id, (self._getval(variable_id) + pi) % (2*pi) - pi)
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parents: 154
diff changeset
355
ed86bec43b93 Implement two new instructions.
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parents: 154
diff changeset
356
51
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diff changeset
357 @instruction(27)
63
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diff changeset
358 @instruction(28)
65
0efec109f798 Merge compare and substract functions, remove dangerous casts and add comments about differences with the original engine.
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diff changeset
359 def compare(self, a, b):
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diff changeset
360 #TODO: 27 takes only ints and 28 only floats.
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diff changeset
361 a, b = self._getval(a), self._getval(b)
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diff changeset
362 if a < b:
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diff changeset
363 self.comparison_reg = -1
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diff changeset
364 elif a == b:
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365 self.comparison_reg = 0
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diff changeset
366 else:
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367 self.comparison_reg = 1
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diff changeset
368
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diff changeset
369
64
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diff changeset
370 @instruction(29)
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371 def relative_jump_if_lower_than(self, frame, instruction_pointer):
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diff changeset
372 if self.comparison_reg == -1:
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diff changeset
373 self.relative_jump(frame, instruction_pointer)
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374
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375
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diff changeset
376 @instruction(30)
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diff changeset
377 def relative_jump_if_lower_or_equal(self, frame, instruction_pointer):
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diff changeset
378 if self.comparison_reg != 1:
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diff changeset
379 self.relative_jump(frame, instruction_pointer)
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diff changeset
380
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diff changeset
381
51
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diff changeset
382 @instruction(31)
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diff changeset
383 def relative_jump_if_equal(self, frame, instruction_pointer):
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diff changeset
384 if self.comparison_reg == 0:
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diff changeset
385 self.relative_jump(frame, instruction_pointer)
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diff changeset
386
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parents: 50
diff changeset
387
64
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diff changeset
388 @instruction(32)
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diff changeset
389 def relative_jump_if_greater_than(self, frame, instruction_pointer):
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diff changeset
390 if self.comparison_reg == 1:
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diff changeset
391 self.relative_jump(frame, instruction_pointer)
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diff changeset
392
d469012368b3 Implement conditional jumps.
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diff changeset
393
d469012368b3 Implement conditional jumps.
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diff changeset
394 @instruction(33)
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diff changeset
395 def relative_jump_if_greater_or_equal(self, frame, instruction_pointer):
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diff changeset
396 if self.comparison_reg != -1:
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diff changeset
397 self.relative_jump(frame, instruction_pointer)
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diff changeset
398
d469012368b3 Implement conditional jumps.
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diff changeset
399
d469012368b3 Implement conditional jumps.
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diff changeset
400 @instruction(34)
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diff changeset
401 def relative_jump_if_not_equal(self, frame, instruction_pointer):
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diff changeset
402 if self.comparison_reg != 0:
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
403 self.relative_jump(frame, instruction_pointer)
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
404
d469012368b3 Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 63
diff changeset
405
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
406 @instruction(35)
47
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
407 def call(self, sub, param1, param2):
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
408 self.stack.append((self.sub, self.frame, self.instruction_pointer,
195
52c0b9399413 Fix ECL function calls... again
Thibaut Girka <thib@sitedethib.com>
parents: 194
diff changeset
409 list(self.variables), self.comparison_reg))
185
68e6d3faeee6 Don’t reinitialize variables when another sub is called.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 183
diff changeset
410 self.variables[0] = param1
194
efa847ee8b3c Fix ECL function calls
Thibaut Girka <thib@sitedethib.com>
parents: 193
diff changeset
411 self.variables[4] = param2
364
b07e2f71f240 Empty ECL stack when calling a callback.
Thibaut Girka <thib@sitedethib.com>
parents: 362
diff changeset
412 self.switch_to_sub(sub, preserve_stack=True)
47
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
413
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
414
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
415 @instruction(36)
47
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
416 def ret(self):
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
417 self.sub, self.frame, self.instruction_pointer, self.variables, self.comparison_reg = self.stack.pop()
47
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
418
1f1793e7ec8e Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents: 43
diff changeset
419
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
420 @instruction(39)
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
421 def call_if_equal(self, sub, param1, param2, a, b):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
422 if self._getval(a) == self._getval(b):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
423 self.call(sub, param1, param2)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
424
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
425
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
426 @instruction(43)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
427 def set_pos(self, x, y, z):
74
adac26098408 Handle variables in set_pos instruction (Daiyousei...)
Thibaut Girka <thib@sitedethib.com>
parents: 70
diff changeset
428 self._enemy.set_pos(self._getval(x), self._getval(y), self._getval(z))
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
429
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
430
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
431 @instruction(45)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
432 def set_angle_speed(self, angle, speed):
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
433 self._enemy.update_mode = 0
270
7a9135b88853 Partially fix some of Flandre's spellcards.
Thibaut Girka <thib@sitedethib.com>
parents: 269
diff changeset
434 self._enemy.angle, self._enemy.speed = self._getval(angle), self._getval(speed)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
435
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
436
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
437 @instruction(46)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
438 def set_rotation_speed(self, speed):
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
439 self._enemy.update_mode = 0
295
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
440 self._enemy.rotation_speed = self._getval(speed)
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
441
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
442
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
443 @instruction(47)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
444 def set_speed(self, speed):
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
445 self._enemy.update_mode = 0
295
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
446 self._enemy.speed = self._getval(speed)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
447
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
448
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
449 @instruction(48)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
450 def set_acceleration(self, acceleration):
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
451 self._enemy.update_mode = 0
295
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
452 self._enemy.acceleration = self._getval(acceleration)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
453
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
454
70
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
455 @instruction(49)
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
456 def set_random_angle(self, min_angle, max_angle):
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
457 angle = self._game.prng.rand_double() * (max_angle - min_angle) + min_angle
70
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
458 self._enemy.angle = angle
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
459
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
460
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
461 @instruction(50)
70
7c1f20407b3e Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents: 69
diff changeset
462 def set_random_angle_ex(self, min_angle, max_angle):
59
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
463 if self._enemy.screen_box:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
464 minx, miny, maxx, maxy = self._enemy.screen_box
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
465 else:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
466 minx, miny, maxx, maxy = (0., 0., 0., 0.)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
467
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
468 angle = self._game.prng.rand_double() * (max_angle - min_angle) + min_angle
59
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
469 sa, ca = sin(angle), cos(angle)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
470
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
471 if self._enemy.x > maxx - 96.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
472 ca = -abs(ca)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
473 elif self._enemy.x < minx + 96.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
474 ca = abs(ca)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
475
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
476 if self._enemy.y > maxy - 48.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
477 sa = -abs(sa)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
478 elif self._enemy.y < miny + 48.0:
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
479 sa = abs(sa)
4fe37a620b22 Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents: 58
diff changeset
480 self._enemy.angle = atan2(sa, ca)
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
481
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
482
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
483 @instruction(51)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
484 def target_player(self, unknown, speed):
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
485 #TODO: unknown
251
4b549894ef6b Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 250
diff changeset
486 self._enemy.update_mode = 0
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
487 self._enemy.speed = speed
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
488 self._enemy.angle = self._enemy.get_player_angle()
43
7195aaf95f6e Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents: 42
diff changeset
489
7195aaf95f6e Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents: 42
diff changeset
490
183
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
491 @instruction(52)
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
492 def move_in_decel(self, duration, angle, speed):
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
493 self._enemy.angle, self._enemy.speed = angle, speed
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
494 self._enemy.stop_in(duration, lambda x: 2. * x - x ** 2)
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
495
b6d7ce644f34 Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 182
diff changeset
496
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
497 @instruction(56)
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
498 def move_to_linear(self, duration, x, y, z):
140
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
499 self._enemy.move_to(duration,
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
500 self._getval(x), self._getval(y), self._getval(z),
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
501 lambda x: x)
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
502
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
503
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
504 @instruction(57)
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
505 def move_to_decel(self, duration, x, y, z):
140
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
506 self._enemy.move_to(duration,
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
507 self._getval(x), self._getval(y), self._getval(z),
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
508 lambda x: 2. * x - x ** 2)
62
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 59
diff changeset
509
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 59
diff changeset
510
1f591adcea04 Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents: 59
diff changeset
511 @instruction(59)
76
f305c0e406d6 Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 75
diff changeset
512 def move_to_accel(self, duration, x, y, z):
140
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
513 self._enemy.move_to(duration,
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
514 self._getval(x), self._getval(y), self._getval(z),
a9d46c4b5764 Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents: 134
diff changeset
515 lambda x: x ** 2)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
516
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
517
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
518 @instruction(61)
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
519 def stop_in(self, duration):
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
520 self._enemy.stop_in(duration, lambda x: x)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
521
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
522
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
523 @instruction(63)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
524 def stop_in_accel(self, duration):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
525 self._enemy.stop_in(duration, lambda x: 1. - x)
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
526
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
527
50
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
528 @instruction(65)
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
529 def set_screen_box(self, xmin, ymin, xmax, ymax):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
530 self._enemy.screen_box = xmin, ymin, xmax, ymax
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
531
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
532
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
533 @instruction(66)
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
534 def clear_screen_box(self):
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
535 self._enemy.screen_box = None
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
536
811cefefb5c8 Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 49
diff changeset
537
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
538 @instruction(67)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
539 def set_bullet_attributes1(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
540 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
541 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
542 self._enemy.set_bullet_attributes(67, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
543 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
544 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
545 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
546 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
547 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
548 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
549 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
550 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
551
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
552
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
553 @instruction(68)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
554 def set_bullet_attributes2(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
555 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
556 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
557 self._enemy.set_bullet_attributes(68, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
558 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
559 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
560 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
561 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
562 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
563 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
564 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
565 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
566
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
567
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
568 @instruction(69)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
569 def set_bullet_attributes3(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
570 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
571 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
572 self._enemy.set_bullet_attributes(69, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
573 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
574 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
575 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
576 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
577 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
578 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
579 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
580 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
581
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
582
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
583 @instruction(70)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
584 def set_bullet_attributes4(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
585 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
586 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
587 self._enemy.set_bullet_attributes(70, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
588 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
589 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
590 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
591 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
592 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
593 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
594 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
595 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
596
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
597
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
598 @instruction(71)
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
599 def set_bullet_attributes5(self, anim, sprite_idx_offset, bullets_per_shot,
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
600 number_of_shots, speed, speed2, launch_angle,
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
601 angle, flags):
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
602 self._enemy.set_bullet_attributes(71, anim,
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
603 self._getval(sprite_idx_offset),
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
604 self._getval(bullets_per_shot),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
605 self._getval(number_of_shots),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
606 self._getval(speed),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
607 self._getval(speed2),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
608 self._getval(launch_angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
609 self._getval(angle),
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
610 flags)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
611
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
612
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
613 @instruction(74)
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
614 def set_bullet_attributes6(self, anim, sprite_idx_offset, bullets_per_shot,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
615 number_of_shots, speed, speed2, launch_angle,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
616 angle, flags):
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
617 #TODO
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
618 self._enemy.set_bullet_attributes(74, anim,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
619 self._getval(sprite_idx_offset),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
620 self._getval(bullets_per_shot),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
621 self._getval(number_of_shots),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
622 self._getval(speed),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
623 self._getval(speed2),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
624 self._getval(launch_angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
625 self._getval(angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
626 flags)
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
627
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
628
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
629 @instruction(75)
106
c7847bfed427 Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 105
diff changeset
630 def set_bullet_attributes7(self, anim, sprite_idx_offset, bullets_per_shot,
83
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
631 number_of_shots, speed, speed2, launch_angle,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
632 angle, flags):
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
633 #TODO
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
634 self._enemy.set_bullet_attributes(75, anim,
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
635 self._getval(sprite_idx_offset),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
636 self._getval(bullets_per_shot),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
637 self._getval(number_of_shots),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
638 self._getval(speed),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
639 self._getval(speed2),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
640 self._getval(launch_angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
641 self._getval(angle),
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
642 flags)
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
643
fc0294c745b6 Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents: 82
diff changeset
644
78
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
645 @instruction(76)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
646 def set_bullet_interval(self, value):
182
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
647 self._enemy.set_bullet_launch_interval(value)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
648
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
649
78
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
650 @instruction(77)
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
651 def set_bullet_interval_ex(self, value):
329
1bb78c469f64 Fix difficulty influence on bullet launch interval, and fix instruction 77's rand usage
Thibaut Girka <thib@sitedethib.com>
parents: 320
diff changeset
652 self._enemy.set_bullet_launch_interval(value, self._game.prng.rand_uint32())
78
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
653
bcf965ede96c Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents: 77
diff changeset
654
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
655 @instruction(78)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
656 def set_delay_attack(self):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
657 self._enemy.delay_attack = True
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
658
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
659
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
660 @instruction(79)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
661 def set_no_delay_attack(self):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
662 self._enemy.delay_attack = False
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
663
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
664
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
665 @instruction(81)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
666 def set_bullet_launch_offset(self, x, y, z):
134
e9ac3640280b Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 128
diff changeset
667 self._enemy.bullet_launch_offset = (self._getval(x), self._getval(y))
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
668
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
669
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
670 @instruction(82)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
671 def set_extended_bullet_attributes(self, *attributes):
102
ad9297e0fbf2 Handle variables in ECL instruction 82
Thibaut Girka <thib@sitedethib.com>
parents: 100
diff changeset
672 self._enemy.extended_bullet_attributes = tuple(self._getval(attr) for attr in attributes)
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
673
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
674
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 147
diff changeset
675 @instruction(83)
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 147
diff changeset
676 def change_bullets_into_star_items(self):
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
677 self._game.change_bullets_into_star_items()
150
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 147
diff changeset
678
4f46717390aa Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents: 147
diff changeset
679
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
680 @instruction(85)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
681 def new_laser(self, laser_type, sprite_idx_offset, angle, speed,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
682 start_offset, end_offset, max_length, width,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
683 start_duration, duration, end_duration,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
684 grazing_delay, grazing_extra_duration, unknown):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
685 self._enemy.new_laser(85, laser_type, sprite_idx_offset, self._getval(angle), speed,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
686 start_offset, end_offset, max_length, width,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
687 start_duration, duration, end_duration,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
688 grazing_delay, grazing_extra_duration, unknown)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
689
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
690
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
691 @instruction(86)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
692 def new_laser_towards_player(self, laser_type, sprite_idx_offset, angle, speed,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
693 start_offset, end_offset, max_length, width,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
694 start_duration, duration, end_duration,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
695 grazing_delay, grazing_extra_duration, unknown):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
696 self._enemy.new_laser(86, laser_type, sprite_idx_offset, self._getval(angle), speed,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
697 start_offset, end_offset, max_length, width,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
698 start_duration, duration, end_duration,
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
699 grazing_delay, grazing_extra_duration, unknown)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
700
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
701
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
702 @instruction(87)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
703 def set_upcoming_laser_id(self, laser_id):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
704 self._enemy.current_laser_id = laser_id
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
705
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
706
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
707 @instruction(88)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
708 def alter_laser_angle(self, laser_id, delta):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
709 try:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
710 laser = self._enemy.laser_by_id[laser_id]
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
711 except KeyError:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
712 pass #TODO
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
713 else:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
714 laser.angle += self._getval(delta)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
715
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
716
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
717 @instruction(90)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
718 def reposition_laser(self, laser_id, ox, oy, oz):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
719 try:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
720 laser = self._enemy.laser_by_id[laser_id]
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
721 except KeyError:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
722 pass #TODO
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
723 else:
279
3539520fff93 Fix sprite rotation/translation.
Thibaut Girka <thib@sitedethib.com>
parents: 276
diff changeset
724 laser.base_pos = self._enemy.x + ox, self._enemy.y + oy
274
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
725
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
726
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
727 @instruction(92)
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
728 def cancel_laser(self, laser_id):
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
729 try:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
730 laser = self._enemy.laser_by_id[laser_id]
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
731 except KeyError:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
732 pass #TODO
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
733 else:
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
734 laser.cancel()
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
735
f037bca24f2d Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents: 273
diff changeset
736
95
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
737 @instruction(93)
276
754ff6452d7e Fix spellcard number 0.
Thibaut Girka <thib@sitedethib.com>
parents: 275
diff changeset
738 def set_spellcard(self, face, number, name):
95
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
739 #TODO: display it on the game.
308
7a464291dd9d Fix difficulty modifiers within spellcards.
Thibaut Girka <thib@sitedethib.com>
parents: 307
diff changeset
740 self._enemy.difficulty_coeffs = (-.5, .5, 0, 0, 0, 0)
160
606468ab4f7b Clean up bullets when starting a spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 159
diff changeset
741 self._game.change_bullets_into_star_items()
276
754ff6452d7e Fix spellcard number 0.
Thibaut Girka <thib@sitedethib.com>
parents: 275
diff changeset
742 self._game.spellcard = (number, name)
306
52d791bb7c32 Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
743 self._game.enable_spellcard_effect()
155
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
744
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
745
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
746 @instruction(94)
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
747 def end_spellcard(self):
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
748 #TODO: return everything back to normal
ed86bec43b93 Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 154
diff changeset
749 #TODO: give the spellcard bonus.
320
1a4ffdda8735 Cancel the bullets when a boss is killed and transfer them to the score.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 318
diff changeset
750 if self._game.spellcard is not None:
180
5a1533677a9a Freeze time during spellcards
Thibaut Girka <thib@sitedethib.com>
parents: 178
diff changeset
751 self._game.change_bullets_into_star_items()
5a1533677a9a Freeze time during spellcards
Thibaut Girka <thib@sitedethib.com>
parents: 178
diff changeset
752 self._game.spellcard = None
306
52d791bb7c32 Rename a few attributes/methods to make a little more sense.
Thibaut Girka <thib@sitedethib.com>
parents: 304
diff changeset
753 self._game.disable_spellcard_effect()
95
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
754
e2d8f2a56ea4 Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 93
diff changeset
755
134
e9ac3640280b Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 128
diff changeset
756 @instruction(95)
171
2f3665a77f11 Add support for the last unknown value of the enemy spawning.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 169
diff changeset
757 def pop_enemy(self, sub, x, y, z, life, bonus_dropped, die_score):
270
7a9135b88853 Partially fix some of Flandre's spellcards.
Thibaut Girka <thib@sitedethib.com>
parents: 269
diff changeset
758 self._game.ecl_runner._pop_enemy(sub, 0, self._getval(x),
7a9135b88853 Partially fix some of Flandre's spellcards.
Thibaut Girka <thib@sitedethib.com>
parents: 269
diff changeset
759 self._getval(y),
7a9135b88853 Partially fix some of Flandre's spellcards.
Thibaut Girka <thib@sitedethib.com>
parents: 269
diff changeset
760 self._getval(z),
7a9135b88853 Partially fix some of Flandre's spellcards.
Thibaut Girka <thib@sitedethib.com>
parents: 269
diff changeset
761 life, bonus_dropped, die_score)
134
e9ac3640280b Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 128
diff changeset
762
e9ac3640280b Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 128
diff changeset
763
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
764 @instruction(96)
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
765 def kill_enemies(self):
359
130d258217f3 Fix crash in ECL's kill_enemies
Thibaut Girka <thib@sitedethib.com>
parents: 358
diff changeset
766 self._game.kill_enemies()
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
767
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
768
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
769 @instruction(97)
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
770 def set_anim(self, script):
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
771 self._enemy.set_anim(script)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
772
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
773
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
774 @instruction(98)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
775 def set_multiple_anims(self, default, end_left, end_right, left, right):
295
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
776 if left == -1:
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
777 self._enemy.movement_dependant_sprites = None
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
778 else:
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
779 self._enemy.movement_dependant_sprites = end_left, end_right, left, right
2a60642e8892 Fix Remilia’s bat form.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 291
diff changeset
780 self._enemy.set_anim(default)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
781
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
782
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
783 @instruction(99)
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
784 def set_aux_anm(self, number, script):
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
785 self._enemy.set_aux_anm(number, script)
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
786
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
787
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
788 @instruction(100)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
789 def set_death_anim(self, sprite_index):
181
184196480f59 Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 180
diff changeset
790 self._enemy.death_anim = sprite_index
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
791
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
792
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
793 @instruction(101)
177
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
794 def set_boss_mode(self, value):
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
795 #TODO: if there are multiple boss, spawned by a 95,
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
796 # only the last one has her life displayed,
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
797 # but standard enemies are blocked only until any of them is killed.
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
798 if value == 0:
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
799 self._enemy.boss = True
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 284
diff changeset
800 self._game.boss = self
346
862011266f2c Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 343
diff changeset
801 self._game.interface.set_boss_life()
177
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
802 elif value == -1:
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
803 self._enemy.boss = False
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
804 self._game.boss = None
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
805 else:
6e8653ff2b23 Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 171
diff changeset
806 raise Exception #TODO
57
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
807
694f25881d0f Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 55
diff changeset
808
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
809 @instruction(103)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
810 def set_hitbox(self, width, height, depth):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
811 self._enemy.hitbox = (width, height)
152
86807b8a63bd Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 151
diff changeset
812 self._enemy.hitbox_half_size = (width / 2., height / 2.)
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
813
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
814
79
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
815 @instruction(104)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
816 def set_collidable(self, collidable):
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
817 """Defines whether the enemy is “collidable”.
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
818 A collision between a collidable enemy and the player will kill the player.
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
819 """
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
820 self._enemy.collidable = bool(collidable & 1)
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
821
ffe2c2b9912c Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents: 78
diff changeset
822
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
823 @instruction(105)
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
824 def set_damageable(self, damageable):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
825 self._enemy.damageable = bool(damageable & 1)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
826
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
827
343
94fdb6c782c1 Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 329
diff changeset
828 @instruction(106)
94fdb6c782c1 Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 329
diff changeset
829 def play_sound(self, index):
94fdb6c782c1 Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 329
diff changeset
830 self._enemy.play_sound(index)
94fdb6c782c1 Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 329
diff changeset
831
94fdb6c782c1 Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 329
diff changeset
832
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
833 @instruction(107)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
834 def set_death_flags(self, death_flags):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
835 self._enemy.death_flags = death_flags
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
836
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
837
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
838 @instruction(108)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
839 def set_death_callback(self, sub):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
840 self._enemy.death_callback = sub
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
841
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
842
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
843 @instruction(109)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
844 def memory_write(self, value, index):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
845 if index == 0:
103
789994275968 Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 102
diff changeset
846 self._enemy.boss_callback = value
789994275968 Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 102
diff changeset
847 else:
789994275968 Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents: 102
diff changeset
848 raise Exception #TODO
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
849
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
850
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
851 @instruction(111)
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
852 def set_life(self, value):
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
853 self._enemy.life = value
346
862011266f2c Add a gauge and use it for the enemy life bar.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 343
diff changeset
854 self._game.interface.set_boss_life()
51
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
855
0707ff53e7b5 Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents: 50
diff changeset
856
67
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
857 @instruction(112)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
858 def set_ellapsed_time(self, value):
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
859 """Sets the enemy's frame counter.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
860 This is used for timeouts, where the framecounter is compared to the
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
861 timeout value (what's displayed is (enemy.timeout - enemy.frame) // 60).
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
862 """
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
863 self._enemy.frame = value
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
864
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
865
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
866 @instruction(113)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
867 def set_low_life_trigger(self, value):
291
f6b8483a990d Refactor a bit and fix Rumia's disparition.
Thibaut Girka <thib@sitedethib.com>
parents: 287
diff changeset
868 #TODO: the enemy's life bar fills in 100 frames.
f6b8483a990d Refactor a bit and fix Rumia's disparition.
Thibaut Girka <thib@sitedethib.com>
parents: 287
diff changeset
869 # During those frames, the ECL doesn't seem to be executed.
f6b8483a990d Refactor a bit and fix Rumia's disparition.
Thibaut Girka <thib@sitedethib.com>
parents: 287
diff changeset
870 # However, the ECL isn't directly paused by this instruction itself.
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
871 self._enemy.low_life_trigger = value
347
b150ed7188a2 Show the size of the spellcard life.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 346
diff changeset
872 self._game.interface.set_spell_life()
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
873
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
874
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
875 @instruction(114)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
876 def set_low_life_callback(self, sub):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
877 self._enemy.low_life_callback = sub
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
878
23
444ac7bca7bc Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff changeset
879
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
880 @instruction(115)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
881 def set_timeout(self, timeout):
286
4838e9bab0f9 Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 284
diff changeset
882 self._enemy.frame = 0
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
883 self._enemy.timeout = timeout
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
884
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
885
67
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
886 @instruction(116)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
887 def set_timeout_callback(self, sub):
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
888 self._enemy.timeout_callback = sub
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
889
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
890
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
891 @instruction(117)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
892 def set_touchable(self, value):
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
893 """Defines whether the enemy is “touchable”.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
894 Bullets only collide with an enemy if it is “touchable”.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
895 Likewise, ReimuA's homing attacks only target “touchable” enemies.
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
896 """
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
897 self._enemy.touchable = bool(value)
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
898
e2cb9d434dc2 Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents: 65
diff changeset
899
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
900 @instruction(119)
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
901 def drop_some_bonus(self, number):
244
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
902 if self._enemy.select_player().state.power < 128:
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
903 if number > 0:
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
904 #TODO: find the real formula in the binary.
302
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
905 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_double() * 128,
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
906 self._enemy.y - 64 + self._game.prng.rand_double() * 128,
244
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
907 2)
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
908 for i in xrange(number - 1):
302
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
909 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_double() * 128,
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
910 self._enemy.y - 64 + self._game.prng.rand_double() * 128,
244
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
911 0)
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
912 else:
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
913 for i in xrange(number):
302
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
914 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_double() * 128,
34ea45d95489 Fix ECL instruction 119.
Thibaut Girka <thib@sitedethib.com>
parents: 299
diff changeset
915 self._enemy.y - 64 + self._game.prng.rand_double() * 128,
244
2b7f69ad9ccd Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 242
diff changeset
916 1)
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
917
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
918
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
919 @instruction(120)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
920 def set_automatic_orientation(self, flags):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
921 #TODO: does it change anything else than the sprite's rotation?
82
de48213a02bf Fix a few things
Thibaut Girka <thib@sitedethib.com>
parents: 79
diff changeset
922 self._enemy.automatic_orientation = bool(flags & 1)
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
923
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
924
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
925 @instruction(121)
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
926 def call_special_function(self, function, arg):
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
927 if function == 0: # Cirno
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
928 if arg == 0:
249
2ef8f4e181e3 Change ECL special function 0 in order to match the game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 244
diff changeset
929 self._game.new_effect((self._enemy.x, self._enemy.y), 17)
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
930 for bullet in self._game.bullets:
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
931 bullet.speed = bullet.angle = 0.
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 251
diff changeset
932 bullet.dx, bullet.dy = 0., 0.
128
8ba018617829 Fix Cirno's freezing bullets
Thibaut Girka <thib@sitedethib.com>
parents: 107
diff changeset
933 bullet.set_anim(sprite_idx_offset=15) #TODO: check
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
934 else:
249
2ef8f4e181e3 Change ECL special function 0 in order to match the game more closely.
Thibaut Girka <thib@sitedethib.com>
parents: 244
diff changeset
935 self._game.new_effect((self._enemy.x, self._enemy.y), 17)
151
5cf927cbd9c5 Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents: 150
diff changeset
936 for bullet in self._game.bullets:
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 251
diff changeset
937 bullet.flags = 16 #TODO: check
250
cd4800154c9b Change ECL special function 0 in order to match the game more closely (again)
Thibaut Girka <thib@sitedethib.com>
parents: 249
diff changeset
938 angle = pi + self._game.prng.rand_double() * 2. * pi
256
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 251
diff changeset
939 bullet.attributes[4:6] = [0.01, angle] #TODO: check
507dfd6efe0c Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents: 251
diff changeset
940 bullet.attributes[0] = -1 #TODO: check
250
cd4800154c9b Change ECL special function 0 in order to match the game more closely (again)
Thibaut Girka <thib@sitedethib.com>
parents: 249
diff changeset
941 bullet.set_anim(sprite_idx_offset=15) #TODO: check
168
b96d835c0807 Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 166
diff changeset
942 elif function == 1: # Cirno
207
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
943 offset = (self._game.prng.rand_uint16() % arg - arg / 2,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
944 self._game.prng.rand_uint16() % arg - arg / 2)
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
945 self._enemy.fire(offset=offset)
266
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
946 elif function == 3: # Patchouli’s dual sign spellcards
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
947 values = [[0, 3, 1],
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
948 [2, 3, 4],
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
949 [1, 4, 0],
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
950 [4, 2, 3]]
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
951 character = self._enemy.select_player().state.character
3a86c4e070dc Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 256
diff changeset
952 self.variables[1:4] = values[character]
299
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 296
diff changeset
953 elif function == 4:
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 296
diff changeset
954 if arg == 1:
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 296
diff changeset
955 self._game.time_stop = True
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 296
diff changeset
956 else:
e04e402e6380 Implemented Sakuya's time stop.
Elias Boutaleb <kagekyio@gmail.com>
parents: 296
diff changeset
957 self._game.time_stop = False
309
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
958 elif function == 7: # Remilia’s laser webs
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
959 base_angle = self._game.prng.rand_double() * 2 * pi
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
960 for i in xrange(16):
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
961 delta = [+pi / 4., -pi / 4.][i % 2]
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
962 ox, oy = self._enemy.bullet_launch_offset
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
963 length = 32. #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
964
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
965 # Inner circle
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
966 angle = base_angle + i * pi / 8.
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
967 ox, oy = ox + cos(angle) * length, oy + sin(angle) * length
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
968 length = 112. #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
969 if arg == 0:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
970 self._enemy.new_laser(85, 1, 1, angle, 0., 0., length, length, 30.,
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
971 100, 80, 15, #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
972 0, 0, 0, offset=(ox, oy))
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
973 else:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
974 self._enemy.fire(offset=(ox, oy))
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
975
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
976 # Middle circle
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
977 ox, oy = ox + cos(angle) * length, oy + sin(angle) * length
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
978 angle += delta
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
979
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
980 if arg == 0:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
981 self._enemy.new_laser(85, 1, 1, angle, 0., 0., length, length, 30.,
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
982 100, 80, 15, #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
983 0, 0, 0, offset=(ox, oy))
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
984 else:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
985 self._enemy.fire(offset=(ox, oy))
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
986
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
987 # Outer circle
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
988 ox, oy = ox + cos(angle) * length, oy + sin(angle) * length
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
989 angle += delta
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
990 length = 400. #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
991
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
992 if arg == 0:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
993 self._enemy.new_laser(85, 1, 1, angle, 0., 0., length, length, 30.,
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
994 100, 80, 15, #TODO: check
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
995 0, 0, 0, offset=(ox, oy))
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
996 else:
14c9aca8e274 Implement Remilia's laser webs.
Thibaut Girka <thib@sitedethib.com>
parents: 308
diff changeset
997 self._enemy.fire(offset=(ox, oy))
296
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
998 elif function == 8: # Remilia’s magic
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
999 bullet_attributes = [70, 1, 1, 1, 1, 0., 0., 0., 0.7, 0]
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1000 n = 0
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1001 for bullet in self._game.bullets:
312
8d1768fa4cbb Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents: 310
diff changeset
1002 if bullet._bullet_type.type_id < 5:
296
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1003 continue
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1004 n += 1
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1005 bullet_attributes[8] = bullet.angle
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1006 self._enemy.fire(launch_pos=(bullet.x, bullet.y),
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1007 bullet_attributes=bullet_attributes)
c074783d0847 Implement hardcoded function 8 for Remilia.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 295
diff changeset
1008 self._setval(-10004, n)
313
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1009 elif function == 9:
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1010 self._game.new_effect((self._enemy.x, self._enemy.y), 17)
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1011 base_angle = pi + 2. * self._game.prng.rand_double() * pi
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1012 for bullet in self._game.bullets:
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1013 if bullet._bullet_type.type_id < 5 and bullet.speed == 0.:
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1014 bullet.flags = 16 #TODO: check
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1015 distance = hypot(bullet.x - self._enemy.x, bullet.y - self._enemy.y)
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1016 angle = base_angle
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1017 angle += distance /80. #TODO: This is most probably wrong
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1018 bullet.attributes[4:6] = [0.01, angle] #TODO: check
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1019 bullet.attributes[0] = -1 #TODO: check
2ba2462afc70 Implement hardcoded function 9.
Thibaut Girka <thib@sitedethib.com>
parents: 312
diff changeset
1020 bullet.set_anim(sprite_idx_offset=1) #TODO: check
310
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1021 elif function == 11:
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1022 self._game.new_effect((self._enemy.x, self._enemy.y), 17)
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1023 self._game.prng.rand_double() #TODO: what is it for?
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1024 for bullet in self._game.bullets: #TODO Bullet order is WRONG
312
8d1768fa4cbb Fix Remilia's “Red Magic”.
Thibaut Girka <thib@sitedethib.com>
parents: 310
diff changeset
1025 if bullet._bullet_type.type_id < 5 and bullet.speed == 0.:
310
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1026 bullet.flags = 16 #TODO: check
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1027 angle = pi + self._game.prng.rand_double() * 2. * pi
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1028 bullet.attributes[4:6] = [0.01, angle] #TODO: check
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1029 bullet.attributes[0] = -1 #TODO: check
81c5b0b51093 Implement hardcoded function 11.
Thibaut Girka <thib@sitedethib.com>
parents: 309
diff changeset
1030 bullet.set_anim(sprite_idx_offset=1) #TODO: check
169
c4b4f7c068f2 Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 168
diff changeset
1031 elif function == 13:
c4b4f7c068f2 Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 168
diff changeset
1032 if self._enemy.bullet_attributes is None:
c4b4f7c068f2 Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 168
diff changeset
1033 return
c4b4f7c068f2 Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 168
diff changeset
1034
287
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1035 frame = self._getval(-10004)
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1036 self._setval(-10004, frame + 1)
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1037
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1038 if frame % 6 != 0:
178
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
1039 return
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
1040
207
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1041 (type_, anim, sprite_idx_offset, bullets_per_shot, number_of_shots,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1042 speed, speed2, launch_angle, angle, flags) = self._enemy.bullet_attributes
178
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
1043 for i in range(arg):
287
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1044 _angle = i*2*pi/arg + self._getval(-10007)
178
0bd5e5f19a73 Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 177
diff changeset
1045 _distance = self._getval(-10008)
287
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1046 launch_pos = (192 + cos(_angle) * _distance,
981d1893d564 Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents: 286
diff changeset
1047 224 + sin(_angle) * _distance)
207
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1048 bullet_attributes = (type_, anim, sprite_idx_offset,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1049 bullets_per_shot, number_of_shots,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1050 speed, speed2,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1051 self._getval(-10006) + _angle, angle, flags)
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1052 self._enemy.fire(launch_pos=launch_pos,
709f42eaa55e Minor refactoring
Thibaut Girka <thib@sitedethib.com>
parents: 195
diff changeset
1053 bullet_attributes=bullet_attributes)
275
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1054 elif function == 14: # Laevateinn
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1055 if arg == 0:
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1056 self.variables[4] = 0
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1057 for laser in self._enemy.laser_by_id.values():
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
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diff changeset
1058 self.variables[4] += 1
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1059 for pos in laser.get_bullets_pos():
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1060 self._enemy.fire(launch_pos=pos)
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1061 else:
4b0570bf5847 Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents: 274
diff changeset
1062 pass #TODO: check
273
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1063 elif function == 16: # QED: Ripples of 495 years
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1064 if arg == 0:
360
d55a1843b2a7 Fix Flandre's QED: Ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 359
diff changeset
1065 self.variables[9] = 40 + self._enemy.life // 25
d55a1843b2a7 Fix Flandre's QED: Ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 359
diff changeset
1066 self.variables[7] = 2. - self._enemy.life / 6000.
273
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
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parents: 272
diff changeset
1067 else:
360
d55a1843b2a7 Fix Flandre's QED: Ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 359
diff changeset
1068 #TODO: I'm really not sure about that...
273
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1069 self.variables[6] = self._game.prng.rand_double() * (self._game.width - 64.) + 32.
595b227886b1 Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents: 272
diff changeset
1070 self.variables[7] = self._game.prng.rand_double() * (self._game.width / 2. - 64.) + 32.
107
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
1071 else:
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
1072 logger.warn("Unimplemented special function %d!", function)
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
1073
5d9052b9a4e8 (almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents: 106
diff changeset
1074
75
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1075 @instruction(123)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1076 def skip_frames(self, frames):
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1077 #TODO: is that all?
b3bd421bb895 Handle a few more ECL instructions
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parents: 74
diff changeset
1078 self.frame += self._getval(frames)
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1079
b3bd421bb895 Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents: 74
diff changeset
1080
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
1081 @instruction(124)
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
1082 def drop_specific_bonus(self, _type):
165
c8c60291c56f Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 160
diff changeset
1083 #TODO: if _type < 0, “drop” an bullet animation instead of a bonus (never used).
154
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
1084 self._game.drop_bonus(self._enemy.x, self._enemy.y, _type)
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
1085
364935f6e313 Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 152
diff changeset
1086
49
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
1087 @instruction(126)
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
1088 def set_remaining_lives(self, lives):
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
1089 self._enemy.remaining_lives = lives
cbe1cb50f2fd Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents: 48
diff changeset
1090
182
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
1091
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1092 @instruction(128)
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1093 def interrupt(self, event):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 302
diff changeset
1094 self._enemy.anmrunner.interrupt(event)
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1095
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1096
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1097 @instruction(129)
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1098 def interrupt_aux(self, number, event):
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 302
diff changeset
1099 self._enemy.aux_anm[number].anmrunner.interrupt(event)
242
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1100
1d3c8c7473a2 Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 224
diff changeset
1101
182
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
1102 @instruction(131)
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
1103 def set_difficulty_coeffs(self, speed_a, speed_b, nb_a, nb_b, shots_a, shots_b):
20843875ad8f (Hopefully) use difficulty as it should.
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parents: 181
diff changeset
1104 self._enemy.difficulty_coeffs = (speed_a, speed_b, nb_a, nb_b, shots_a, shots_b)
20843875ad8f (Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents: 181
diff changeset
1105
361
b55939b4b40d Rename set_visible to set_invisible, since it's what it does...
Thibaut Girka <thib@sitedethib.com>
parents: 360
diff changeset
1106
b55939b4b40d Rename set_visible to set_invisible, since it's what it does...
Thibaut Girka <thib@sitedethib.com>
parents: 360
diff changeset
1107 @instruction(132)
b55939b4b40d Rename set_visible to set_invisible, since it's what it does...
Thibaut Girka <thib@sitedethib.com>
parents: 360
diff changeset
1108 def set_invisible(self, value):
b55939b4b40d Rename set_visible to set_invisible, since it's what it does...
Thibaut Girka <thib@sitedethib.com>
parents: 360
diff changeset
1109 self._enemy.visible = not bool(value)
b55939b4b40d Rename set_visible to set_invisible, since it's what it does...
Thibaut Girka <thib@sitedethib.com>
parents: 360
diff changeset
1110
362
3be4c1078095 (partially?) implement ECL's instruction 133
Thibaut Girka <thib@sitedethib.com>
parents: 361
diff changeset
1111
3be4c1078095 (partially?) implement ECL's instruction 133
Thibaut Girka <thib@sitedethib.com>
parents: 361
diff changeset
1112 @instruction(133)
3be4c1078095 (partially?) implement ECL's instruction 133
Thibaut Girka <thib@sitedethib.com>
parents: 361
diff changeset
1113 def copy_callbacks(self):
3be4c1078095 (partially?) implement ECL's instruction 133
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parents: 361
diff changeset
1114 self._enemy.timeout_callback = self._enemy.death_callback
3be4c1078095 (partially?) implement ECL's instruction 133
Thibaut Girka <thib@sitedethib.com>
parents: 361
diff changeset
1115