Mercurial > touhou
annotate pytouhou/game/player.py @ 397:c5ba11ede097
Don’t duplicate values in sprite rendering data.
author | Emmanuel Gil Peyrot <linkmauve@linkmauve.fr> |
---|---|
date | Wed, 06 Feb 2013 21:41:05 +0100 |
parents | b11953cf1d3b |
children | c9433188ffdb |
rev | line source |
---|---|
52
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
1 # -*- encoding: utf-8 -*- |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
2 ## |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
4 ## |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
5 ## This program is free software; you can redistribute it and/or modify |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
6 ## it under the terms of the GNU General Public License as published |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
7 ## by the Free Software Foundation; version 3 only. |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
8 ## |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
9 ## This program is distributed in the hope that it will be useful, |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
12 ## GNU General Public License for more details. |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
13 ## |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
14 |
ab826bc29aa2
Add some documentation, GPLv3 headers, README and COPYING file.
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
15 |
130 | 16 from pytouhou.game.sprite import Sprite |
17 from pytouhou.vm.anmrunner import ANMRunner | |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
18 from pytouhou.game.bullettype import BulletType |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
19 from pytouhou.game.bullet import Bullet |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
20 from pytouhou.game.lasertype import LaserType |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
21 from pytouhou.game.laser import PlayerLaser |
339
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
22 from pytouhou.game.game import GameOver |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
23 |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
24 from math import pi |
130 | 25 |
26 | |
27 class PlayerState(object): | |
265
0aab9b34299e
Use better defaults for player, and start the stage as if in practice mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
248
diff
changeset
|
28 def __init__(self, character=0, score=0, power=0, lives=2, bombs=3): |
130 | 29 self.character = character # ReimuA/ReimuB/MarisaA/MarisaB/... |
30 | |
31 self.score = score | |
303
647bde10353d
Add score/effective_score distinction and prepare for highscore handling.
Thibaut Girka <thib@sitedethib.com>
parents:
294
diff
changeset
|
32 self.effective_score = score |
130 | 33 self.lives = lives |
34 self.bombs = bombs | |
35 self.power = power | |
36 | |
37 self.graze = 0 | |
38 self.points = 0 | |
39 | |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
40 self.x = 192.0 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
41 self.y = 384.0 |
130 | 42 |
191
d2b58a26c908
Set the correct invulnerability time.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
190
diff
changeset
|
43 self.invulnerable_time = 240 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
44 self.touchable = True |
199
8ec34c56fed0
Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
198
diff
changeset
|
45 self.focused = False |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
46 |
197
e1bc8c4cbb1a
Do the right action when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
196
diff
changeset
|
47 self.power_bonus = 0 # Never goes over 30. |
e1bc8c4cbb1a
Do the right action when collecting an item.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
196
diff
changeset
|
48 |
130 | 49 |
331
1b4f04b08729
Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
328
diff
changeset
|
50 def copy(self): |
1b4f04b08729
Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
328
diff
changeset
|
51 return PlayerState(self.character, self.score, |
1b4f04b08729
Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
328
diff
changeset
|
52 self.power, self.lives, self.bombs) |
1b4f04b08729
Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
328
diff
changeset
|
53 |
1b4f04b08729
Add the story mode.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
328
diff
changeset
|
54 |
130 | 55 class Player(object): |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
56 def __init__(self, state, game, anm_wrapper): |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
57 self._game = game |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
58 self.sprite = None |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
59 self.anmrunner = None |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
60 self.anm_wrapper = anm_wrapper |
130 | 61 |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
62 self.speeds = (self.sht.horizontal_vertical_speed, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
63 self.sht.diagonal_speed, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
64 self.sht.horizontal_vertical_focused_speed, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
65 self.sht.diagonal_focused_speed) |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
66 |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
67 self.fire_time = 0 |
142
c7f0fd9d2145
Simple collision detection
Thibaut Girka <thib@sitedethib.com>
parents:
130
diff
changeset
|
68 |
130 | 69 self.state = state |
70 self.direction = None | |
71 | |
72 self.set_anim(0) | |
73 | |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
74 self.death_time = 0 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
75 |
130 | 76 |
77 @property | |
78 def x(self): | |
79 return self.state.x | |
80 | |
81 | |
82 @property | |
83 def y(self): | |
84 return self.state.y | |
85 | |
86 | |
87 def set_anim(self, index): | |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
88 self.sprite = Sprite() |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
89 self.anmrunner = ANMRunner(self.anm_wrapper, index, self.sprite) |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
90 self.anmrunner.run_frame() |
130 | 91 |
92 | |
343
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
339
diff
changeset
|
93 def play_sound(self, name): |
379
e0e284fcb288
Make a sound when an enemy is hit.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
343
diff
changeset
|
94 self._game.sfx_player.play('%s.wav' % name) |
343
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
339
diff
changeset
|
95 |
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
339
diff
changeset
|
96 |
156
ebfd328e700c
Rename a few functions, move a few things around...
Thibaut Girka <thib@sitedethib.com>
parents:
152
diff
changeset
|
97 def collide(self): |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
98 if not self.state.invulnerable_time and not self.death_time and self.state.touchable: # Border Between Life and Death |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
99 self.death_time = self._game.frame |
248
77b83064b57e
Use the correct animation for player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
236
diff
changeset
|
100 self._game.new_effect((self.state.x, self.state.y), 17) |
198
13918723d1bc
Modify difficulty when it has to.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
197
diff
changeset
|
101 self._game.modify_difficulty(-1600) |
343
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
339
diff
changeset
|
102 self.play_sound('pldead00') |
190
dbe6b7b2d3fc
Fix a few things about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
184
diff
changeset
|
103 for i in range(16): |
388
ac2891afb0bb
Make particles behave as in the original game.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
386
diff
changeset
|
104 self._game.new_particle((self.state.x, self.state.y), 11, 256) #TODO: find the real size and range. |
152
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
142
diff
changeset
|
105 |
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
142
diff
changeset
|
106 |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
107 def start_focusing(self): |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
108 self.state.focused = True |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
109 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
110 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
111 def stop_focusing(self): |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
112 self.state.focused = False |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
113 |
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
114 |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
115 def fire(self): |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
116 sht = self.focused_sht if self.state.focused else self.sht |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
117 power = min(power for power in sht.shots if self.state.power < power) |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
118 |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
119 bullets = self._game.players_bullets |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
120 lasers = self._game.players_lasers |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
121 nb_bullets_max = self._game.nb_bullets_max |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
122 |
343
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
339
diff
changeset
|
123 if self.fire_time % 5 == 0: |
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
339
diff
changeset
|
124 self.play_sound('plst00') |
94fdb6c782c1
Implement sfx for player and enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
339
diff
changeset
|
125 |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
126 for shot in sht.shots[power]: |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
127 origin = self.orbs[shot.orb - 1] if shot.orb else self.state |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
128 |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
129 if shot.type == 3: |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
130 if self.fire_time != 30: |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
131 continue |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
132 |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
133 number = shot.delay #TODO: number can do very surprising things, like removing any bullet creation from enemies with 3. For now, crash when not 0 or 1. |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
134 if lasers[number]: |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
135 continue |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
136 |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
137 laser_type = LaserType(self.anm_wrapper, shot.sprite % 256, 68) |
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
138 lasers[number] = PlayerLaser(laser_type, 0, shot.hitbox, shot.damage, shot.angle, shot.speed, shot.interval, origin) |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
139 continue |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
140 |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
141 if (self.fire_time + shot.delay) % shot.interval != 0: |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
142 continue |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
143 |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
144 if nb_bullets_max is not None and len(bullets) == nb_bullets_max: |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
145 break |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
146 |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
147 x = origin.x + shot.pos[0] |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
148 y = origin.y + shot.pos[1] |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
149 |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
150 #TODO: find a better way to do that. |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
151 bullet_type = BulletType(self.anm_wrapper, shot.sprite % 256, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
152 shot.sprite % 256 + 32, #TODO: find the real cancel anim |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
153 0, 0, 0, 0.) |
294
94c636f8f863
Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
274
diff
changeset
|
154 #TODO: Type 1 (homing bullets) |
235
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
155 if shot.type == 2: |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
156 #TODO: triple-check acceleration! |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
157 bullets.append(Bullet((x, y), bullet_type, 0, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
158 shot.angle, shot.speed, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
159 (-1, 0, 0, 0, 0.15, -pi/2., 0., 0.), |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
160 16, self, self._game, player_bullet=True, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
161 damage=shot.damage, hitbox=shot.hitbox)) |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
162 else: |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
163 bullets.append(Bullet((x, y), bullet_type, 0, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
164 shot.angle, shot.speed, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
165 (0, 0, 0, 0, 0., 0., 0., 0.), |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
166 0, self, self._game, player_bullet=True, |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
167 damage=shot.damage, hitbox=shot.hitbox)) |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
168 |
e59bd7979ddc
Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
225
diff
changeset
|
169 |
130 | 170 def update(self, keystate): |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
171 if self.death_time == 0 or self._game.frame - self.death_time > 60: |
220
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
211
diff
changeset
|
172 speed, diag_speed = self.speeds[2:] if self.state.focused else self.speeds[:2] |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
173 try: |
220
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
211
diff
changeset
|
174 dx, dy = {16: (0.0, -speed), 32: (0.0, speed), 64: (-speed, 0.0), 128: (speed, 0.0), |
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
211
diff
changeset
|
175 16|64: (-diag_speed, -diag_speed), 16|128: (diag_speed, -diag_speed), |
0595315d3880
Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
211
diff
changeset
|
176 32|64: (-diag_speed, diag_speed), 32|128: (diag_speed, diag_speed)}[keystate & (16|32|64|128)] |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
177 except KeyError: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
178 dx, dy = 0.0, 0.0 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
179 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
180 if dx < 0 and self.direction != -1: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
181 self.set_anim(1) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
182 self.direction = -1 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
183 elif dx > 0 and self.direction != +1: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
184 self.set_anim(3) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
185 self.direction = +1 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
186 elif dx == 0 and self.direction is not None: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
187 self.set_anim({-1: 2, +1: 4}[self.direction]) |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
188 self.direction = None |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
189 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
190 self.state.x += dx |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
191 self.state.y += dy |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
192 |
380
c25530efea3b
Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
379
diff
changeset
|
193 if self.state.x < 8.: |
c25530efea3b
Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
379
diff
changeset
|
194 self.state.x = 8. |
c25530efea3b
Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
379
diff
changeset
|
195 if self.state.x > self._game.width - 8: |
c25530efea3b
Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
379
diff
changeset
|
196 self.state.x = self._game.width - 8. |
c25530efea3b
Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
379
diff
changeset
|
197 if self.state.y < 16.: |
c25530efea3b
Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
379
diff
changeset
|
198 self.state.y = 16. |
c25530efea3b
Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
379
diff
changeset
|
199 if self.state.y > self._game.height - 16: |
c25530efea3b
Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
379
diff
changeset
|
200 self.state.y = self._game.height -16. |
c25530efea3b
Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
379
diff
changeset
|
201 |
199
8ec34c56fed0
Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
198
diff
changeset
|
202 if not self.state.focused and keystate & 4: |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
203 self.start_focusing() |
199
8ec34c56fed0
Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
198
diff
changeset
|
204 elif self.state.focused and not keystate & 4: |
206
eca53abdfeab
Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents:
199
diff
changeset
|
205 self.stop_focusing() |
199
8ec34c56fed0
Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
198
diff
changeset
|
206 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
207 if self.state.invulnerable_time > 0: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
208 self.state.invulnerable_time -= 1 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
209 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
210 m = self.state.invulnerable_time % 8 |
328
56523a16db1d
Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
211 if m == 7 or self.state.invulnerable_time == 0: |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
212 self.sprite.color = (255, 255, 255) |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
213 self.sprite.changed = True |
328
56523a16db1d
Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
304
diff
changeset
|
214 elif m == 1: |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
215 self.sprite.color = (64, 64, 64) |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
216 self.sprite.changed = True |
130 | 217 |
196
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
218 if keystate & 1 and self.fire_time == 0: |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
219 self.fire_time = 30 |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
220 if self.fire_time > 0: |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
221 self.fire() |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
222 self.fire_time -= 1 |
1e501e3b6645
Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
193
diff
changeset
|
223 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
224 if self.death_time: |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
225 time = self._game.frame - self.death_time |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
226 if time == 6: # too late, you are dead :( |
175
5dc243bcf312
Don’t collect the items you drop while dying…
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
173
diff
changeset
|
227 self.state.touchable = False |
184
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
228 if self.state.power > 16: |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
229 self.state.power -= 16 |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
230 else: |
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
231 self.state.power = 0 |
386
dc6ed7b1c6de
Cancel player lasers when she dies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
384
diff
changeset
|
232 for laser in self._game.players_lasers: |
dc6ed7b1c6de
Cancel player lasers when she dies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
384
diff
changeset
|
233 if laser: |
dc6ed7b1c6de
Cancel player lasers when she dies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
384
diff
changeset
|
234 laser.cancel() |
184
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
235 |
339
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
236 self.state.lives -= 1 |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
237 if self.state.lives < 0: |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
238 #TODO: display a menu to ask the players if they want to continue. |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
239 self._game.continues -= 1 |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
240 if self._game.continues < 0: |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
241 raise GameOver |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
242 |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
243 for i in range(5): |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
244 self._game.drop_bonus(self.state.x, self.state.y, 4, |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
245 end_pos=(self._game.prng.rand_double() * 288 + 48, |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
246 self._game.prng.rand_double() * 192 - 64)) |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
247 self.state.score = 0 |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
248 self.state.effective_score = 0 |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
249 self.state.lives = 2 #TODO: use the right default. |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
250 self.state.bombs = 3 #TODO: use the right default. |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
251 self.state.power = 0 |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
252 |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
253 self.state.graze = 0 |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
254 self.state.points = 0 |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
255 else: |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
256 self._game.drop_bonus(self.state.x, self.state.y, 2, |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
257 end_pos=(self._game.prng.rand_double() * 288 + 48, # 102h.exe@0x41f3dc |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
258 self._game.prng.rand_double() * 192 - 64)) # @0x41f3 |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
259 for i in range(5): |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
260 self._game.drop_bonus(self.state.x, self.state.y, 0, |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
261 end_pos=(self._game.prng.rand_double() * 288 + 48, |
7a05edbab88a
Implement continues when the lives fall bellow 0.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
335
diff
changeset
|
262 self._game.prng.rand_double() * 192 - 64)) |
184
54eb6b254b7b
When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
181
diff
changeset
|
263 |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
264 elif time == 7: |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
265 self.sprite.mirrored = False |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
266 self.sprite.blendfunc = 0 |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
267 self.sprite.rescale = 0.75, 1.5 |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
268 self.sprite.fade(26, 96, lambda x: x) |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
269 self.sprite.scale_in(26, 0.00, 2.5, lambda x: x) |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
270 |
211
a765ef90c2b0
Make death animation closer to the original
Thibaut Girka <thib@sitedethib.com>
parents:
206
diff
changeset
|
271 elif time == 32: |
225
2d35565b5608
Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents:
220
diff
changeset
|
272 self.state.x = float(self._game.width) / 2. #TODO |
2d35565b5608
Move game size in the game's definition, and don't keep changing the window's size.
Thibaut Girka <thib@sitedethib.com>
parents:
220
diff
changeset
|
273 self.state.y = float(self._game.width) #TODO |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
274 self.direction = None |
130 | 275 |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
276 self.sprite = Sprite() |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
277 self.anmrunner = ANMRunner(self.anm_wrapper, 0, self.sprite) |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
278 self.sprite.alpha = 128 |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
279 self.sprite.rescale = 0.0, 2.5 |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
280 self.sprite.fade(30, 255, lambda x: x) |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
281 self.sprite.blendfunc = 1 |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
282 self.sprite.scale_in(30, 1., 1., lambda x: x) |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
283 self.anmrunner.run_frame() |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
284 |
211
a765ef90c2b0
Make death animation closer to the original
Thibaut Girka <thib@sitedethib.com>
parents:
206
diff
changeset
|
285 elif time == 61: # respawned |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
286 self.state.touchable = True |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
287 self.state.invulnerable_time = 240 |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
288 self.sprite.blendfunc = 0 |
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
289 self.sprite.changed = True |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
290 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
291 if time > 30: |
335
2350147cf043
Fix bullet cancellation and removal
Thibaut Girka <thib@sitedethib.com>
parents:
331
diff
changeset
|
292 self._game.cancel_bullets() |
172
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
293 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
294 if time > 90: # start the bullet hell again |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
295 self.death_time = 0 |
ea2ad94c33a0
Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
158
diff
changeset
|
296 |
304
f3099ebf4f61
Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents:
303
diff
changeset
|
297 self.anmrunner.run_frame() |
130 | 298 |