Mercurial > touhou
annotate pytouhou/vm/eclrunner.py @ 289:e7f40bff72fc
Fix launch_anim_offsets.
author | Thibaut Girka <thib@sitedethib.com> |
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date | Wed, 15 Feb 2012 15:57:15 +0100 |
parents | 981d1893d564 |
children | f6b8483a990d |
rev | line source |
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52
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1 # -*- encoding: utf-8 -*- |
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2 ## |
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com> |
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4 ## |
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5 ## This program is free software; you can redistribute it and/or modify |
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6 ## it under the terms of the GNU General Public License as published |
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7 ## by the Free Software Foundation; version 3 only. |
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8 ## |
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9 ## This program is distributed in the hope that it will be useful, |
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 ## GNU General Public License for more details. |
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13 ## |
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14 |
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15 |
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16 from math import atan2, cos, sin, pi |
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17 |
58 | 18 from pytouhou.utils.helpers import get_logger |
19 | |
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20 from pytouhou.vm.common import MetaRegistry, instruction |
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21 |
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22 logger = get_logger(__name__) |
49
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23 |
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24 |
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25 |
97 | 26 class ECLMainRunner(object): |
27 __metaclass__ = MetaRegistry | |
180
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28 __slots__ = ('_ecl', '_game', 'processes', 'frame', |
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29 'instruction_pointer', |
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30 'time_stopped') |
97 | 31 |
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32 def __init__(self, ecl, game): |
97 | 33 self._ecl = ecl |
151
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34 self._game = game |
180
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35 self.frame = 0 |
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36 self.time_stopped = False |
97 | 37 |
38 self.processes = [] | |
39 | |
40 self.instruction_pointer = 0 | |
41 | |
42 | |
43 def run_iter(self): | |
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44 if not self._game.boss: |
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45 self.time_stopped = False |
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46 |
97 | 47 while True: |
48 try: | |
49 frame, sub, instr_type, args = self._ecl.main[self.instruction_pointer] | |
50 except IndexError: | |
51 break | |
52 | |
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53 # The msg_wait instruction stops the reading of the ECL, not just the frame incrementation. |
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54 if frame > self.frame or self._game.msg_wait or self.time_stopped: |
97 | 55 break |
56 else: | |
57 self.instruction_pointer += 1 | |
58 | |
180
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59 if frame == self.frame: |
97 | 60 try: |
61 callback = self._handlers[instr_type] | |
62 except KeyError: | |
99
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63 logger.warn('unhandled main opcode %d (args: %r)', instr_type, args) |
97 | 64 else: |
65 callback(self, sub, instr_type, *args) | |
66 | |
67 self.processes[:] = (process for process in self.processes | |
68 if process.run_iteration()) | |
69 | |
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70 if not (self._game.msg_wait or self.time_stopped): |
180
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71 self.frame += 1 |
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72 |
97 | 73 |
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74 def _pop_enemy(self, sub, instr_type, x, y, z, life, bonus_dropped, die_score): |
140
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75 if instr_type & 4: |
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76 if x < -990: #102h.exe@0x411820 |
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77 x = self._game.prng.rand_double() * 368 |
140
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78 if y < -990: #102h.exe@0x41184b |
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79 y = self._game.prng.rand_double() * 416 |
140
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80 if z < -990: #102h.exe@0x411881 |
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81 z = self._game.prng.rand_double() * 800 |
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82 enemy = self._game.new_enemy((x, y, z), life, instr_type, bonus_dropped, die_score) |
151
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83 process = ECLRunner(self._ecl, sub, enemy, self._game) |
140
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84 self.processes.append(process) |
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85 process.run_iteration() |
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86 |
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87 |
97 | 88 @instruction(0) |
89 @instruction(2) | |
90 @instruction(4) | |
91 @instruction(6) | |
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92 def pop_enemy(self, sub, instr_type, x, y, z, life, bonus_dropped, die_score): |
151
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93 if self._game.boss: |
97 | 94 return |
171
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95 self._pop_enemy(sub, instr_type, x, y, z, life, bonus_dropped, die_score) |
97 | 96 |
97 | |
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98 @instruction(8) |
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99 def call_msg(self, sub, instr_type): |
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100 self._game.new_msg(sub) |
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101 |
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102 |
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103 @instruction(9) |
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104 def wait_msg(self, sub, instr_type): |
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105 self._game.msg_wait = True |
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106 |
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107 |
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108 @instruction(10) |
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109 def resume_ecl(self, sub, instr_type, unk1, unk2): |
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110 boss = self._game.boss |
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111 enemy = boss._enemy |
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112 self._game.msg_wait = False |
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113 if enemy.boss_callback: |
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114 boss.frame = 0 |
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115 boss.sub = enemy.boss_callback |
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116 boss.instruction_pointer = 0 |
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117 enemy.boss_callback = None |
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118 else: |
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119 raise Exception #TODO |
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120 |
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121 |
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122 @instruction(12) |
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123 def stop_time(self, sub, instr_type): |
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124 self.time_stopped = True |
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125 |
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126 |
97 | 127 |
128 | |
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129 class ECLRunner(object): |
49
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130 __metaclass__ = MetaRegistry |
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131 __slots__ = ('_ecl', '_enemy', '_game', 'variables', 'sub', 'frame', |
51
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132 'instruction_pointer', 'comparison_reg', 'stack') |
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133 |
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134 def __init__(self, ecl, sub, enemy, game): |
49
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135 # Things not supposed to change |
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136 self._ecl = ecl |
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137 self._enemy = enemy |
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138 self._game = game |
49
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139 |
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140 # Things supposed to change (and be put in the stack) |
47
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141 self.variables = [0, 0, 0, 0, |
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142 0., 0., 0., 0., |
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143 0, 0, 0, 0] |
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144 self.comparison_reg = 0 |
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145 self.sub = sub |
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146 self.frame = 0 |
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147 self.instruction_pointer = 0 |
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148 |
47
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149 self.stack = [] |
23
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150 |
49
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151 |
93
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152 def handle_callbacks(self): |
103
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153 #TODO: implement missing callbacks and clean up! |
93
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154 enm = self._enemy |
166
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155 if enm.life <= 0 and enm.touchable: |
165
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156 death_flags = enm.death_flags & 7 |
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157 |
166
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158 enm.die_anim() |
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159 |
165
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160 if death_flags < 4: |
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161 if enm._bonus_dropped >= 0: |
190
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162 enm.drop_particles(7, 0) |
165
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163 self._game.drop_bonus(enm.x, enm.y, enm._bonus_dropped) |
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164 elif enm._bonus_dropped == -1: |
193
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192
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165 if self._game.deaths_count % 3 == 0: |
192
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166 enm.drop_particles(10, 0) |
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167 self._game.drop_bonus(enm.x, enm.y, self._game.bonus_list[self._game.next_bonus]) |
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168 self._game.next_bonus = (self._game.next_bonus + 1) % 32 |
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169 else: |
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170 enm.drop_particles(4, 0) |
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171 self._game.deaths_count += 1 |
190
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172 else: |
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173 enm.drop_particles(4, 0) |
165
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174 |
166
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175 if death_flags == 0: |
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176 enm._removed = True |
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177 return |
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178 |
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179 if death_flags == 1: |
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180 enm.touchable = False |
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181 elif death_flags == 2: |
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182 pass # Just that? |
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183 elif death_flags == 3: |
268
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184 #TODO: disable boss mode |
166
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185 enm.damageable = False |
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186 enm.life = 1 |
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187 enm.death_flags = 0 |
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188 |
268
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189 if death_flags != 0 and enm.death_callback >= 0: |
165
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190 self.frame = 0 |
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191 self.sub = enm.death_callback |
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192 self.instruction_pointer = 0 |
268
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193 enm.death_callback = -1 |
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194 elif enm.life <= enm.low_life_trigger and enm.low_life_callback >= 0: |
103
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195 self.frame = 0 |
165
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196 self.sub = enm.low_life_callback |
103
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197 self.instruction_pointer = 0 |
268
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198 enm.low_life_callback = -1 |
103
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199 elif enm.timeout and enm.frame == enm.timeout: |
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200 enm.frame = 0 |
268
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201 if enm.timeout_callback >= 0: |
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202 self.frame = 0 |
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203 self.sub = enm.timeout_callback |
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204 self.instruction_pointer = 0 |
268
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205 enm.timeout_callback = -1 |
272 | 206 elif enm.touchable: |
103
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207 enm.life = 0 |
272 | 208 elif enm.death_callback >= 0: |
209 self.frame = 0 | |
210 self.sub = enm.death_callback | |
211 self.instruction_pointer = 0 | |
212 enm.death_callback = -1 | |
213 enm.timeout = -1 #TODO: check | |
214 else: | |
215 raise Exception('What the hell, man!') | |
93
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216 |
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217 |
49
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218 def run_iteration(self): |
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219 # First, if enemy is dead, return |
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220 if self._enemy._removed: |
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221 return False |
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222 |
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223 # Then, check for callbacks |
93
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224 self.handle_callbacks() |
49
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225 |
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226 # Now, process script |
50
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227 while True: |
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228 try: |
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229 frame, instr_type, rank_mask, param_mask, args = self._ecl.subs[self.sub][self.instruction_pointer] |
50
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230 except IndexError: |
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231 return False |
49
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232 |
50
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233 if frame > self.frame: |
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234 break |
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235 else: |
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236 self.instruction_pointer += 1 |
57
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237 |
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238 |
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239 #TODO: skip bad ranks |
151
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240 if not rank_mask & (0x100 << self._game.rank): |
57
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241 continue |
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242 |
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243 |
50
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244 if frame == self.frame: |
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245 try: |
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246 callback = self._handlers[instr_type] |
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247 except KeyError: |
58 | 248 logger.warn('unhandled opcode %d (args: %r)', instr_type, args) |
50
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249 else: |
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250 callback(self, *args) |
100
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251 logger.debug('executed opcode %d (args: %r)', instr_type, args) |
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252 |
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253 self.frame += 1 |
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254 return True |
47
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255 |
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256 |
49
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257 def _getval(self, value): |
48
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258 if -10012 <= value <= -10001: |
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259 return self.variables[int(-10001-value)] |
49
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260 elif -10025 <= value <= -10013: |
50
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261 if value == -10013: |
151
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262 return self._game.rank |
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263 elif value == -10014: |
151
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264 return self._game.difficulty |
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265 elif value == -10015: |
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266 return self._enemy.x |
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267 elif value == -10016: |
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268 return self._enemy.y |
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269 elif value == -10017: |
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270 return self._enemy.z |
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271 elif value == -10018: |
79
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272 player = self._enemy.select_player() |
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273 return player.x |
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274 elif value == -10019: |
79
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275 player = self._enemy.select_player() |
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276 return player.y |
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277 elif value == -10021: |
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278 return self._enemy.get_player_angle() |
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279 elif value == -10022: |
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280 return self._enemy.frame |
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281 elif value == -10024: |
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282 return self._enemy.life |
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283 elif value == -10025: |
151
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284 return self._enemy.select_player().state.character #TODO |
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285 raise NotImplementedError(value) #TODO |
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286 else: |
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287 return value |
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288 |
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289 |
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290 def _setval(self, variable_id, value): |
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291 if -10012 <= variable_id <= -10001: |
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292 self.variables[int(-10001-variable_id)] = value |
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293 elif -10025 <= variable_id <= -10013: |
55 | 294 if variable_id == -10015: |
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295 self._enemy.x = value |
55 | 296 elif variable_id == -10016: |
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297 self._enemy.y = value |
55 | 298 elif variable_id == -10017: |
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299 self._enemy.z = value |
55 | 300 elif variable_id == -10022: |
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301 self._enemy.frame = value |
55 | 302 elif variable_id == -10024: |
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303 self._enemy.life = value |
55 | 304 else: |
305 raise IndexError #TODO: proper exception | |
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306 else: |
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307 raise IndexError #TODO: proper exception |
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308 |
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309 |
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310 @instruction(0) |
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311 def noop(self): |
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312 pass #TODO: Really? |
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313 |
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314 |
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315 @instruction(1) |
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316 def destroy(self, arg): |
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317 #TODO: arg? |
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318 self._enemy._removed = True |
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319 |
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320 |
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321 @instruction(2) |
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322 def relative_jump(self, frame, instruction_pointer): |
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323 """Jumps to a relative offset in the same subroutine. |
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324 |
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325 Warning: the relative offset has been translated to an instruction pointer |
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326 by the ECL parsing code (see pytouhou.formats.ecl). |
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327 """ |
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328 self.frame, self.instruction_pointer = frame, instruction_pointer |
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329 |
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330 |
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331 @instruction(3) |
53 | 332 def relative_jump_ex(self, frame, instruction_pointer, variable_id): |
52
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333 """If the given variable is non-zero, decrease it by 1 and jump to a |
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334 relative offset in the same subroutine. |
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335 |
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336 Warning: the relative offset has been translated to an instruction pointer |
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337 by the ECL parsing code (see pytouhou.formats.ecl). |
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338 """ |
91 | 339 counter_value = self._getval(variable_id) - 1 |
340 if counter_value > 0: | |
341 self._setval(variable_id, counter_value) | |
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342 self.frame, self.instruction_pointer = frame, instruction_pointer |
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343 |
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344 |
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345 @instruction(4) |
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346 @instruction(5) |
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347 def set_variable(self, variable_id, value): |
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348 self._setval(variable_id, self._getval(value)) |
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349 |
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350 |
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351 @instruction(6) |
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352 def set_random_int(self, variable_id, maxval): |
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353 """Set the specified variable to a random int in the [0, maxval) range. |
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354 """ |
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355 self._setval(variable_id, int(self._getval(maxval) * self._game.prng.rand_double())) |
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356 |
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357 |
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358 @instruction(8) |
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359 def set_random_float(self, variable_id, maxval): |
52
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360 """Set the specified variable to a random float in [0, maxval) range. |
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361 """ |
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362 self._setval(variable_id, self._getval(maxval) * self._game.prng.rand_double()) |
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363 |
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364 |
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365 @instruction(9) |
144
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366 def set_random_float2(self, variable_id, amp, minval): |
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367 self._setval(variable_id, self._getval(minval) + self._getval(amp) * self._game.prng.rand_double()) |
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368 |
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369 |
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370 @instruction(10) |
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371 def store_x(self, variable_id): |
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372 self._setval(variable_id, self._enemy.x) |
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373 |
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374 |
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375 @instruction(14) |
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376 @instruction(21) |
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377 def substract(self, variable_id, a, b): |
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378 #TODO: 14 takes only ints and 21 only floats. |
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379 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case. |
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380 self._setval(variable_id, self._getval(a) - self._getval(b)) |
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381 |
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382 |
87 | 383 @instruction(13) |
384 @instruction(20) | |
385 def add(self, variable_id, a, b): | |
386 #TODO: 13 takes only ints and 20 only floats. | |
387 # The original engine dereferences the variables in the type it waits for, so this isn't exactly the correct implementation, but the data don't contain such case. | |
388 self._setval(variable_id, self._getval(a) + self._getval(b)) | |
389 | |
390 | |
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391 @instruction(15) |
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392 def multiply_int(self, variable_id, a, b): |
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393 #TODO: takes only ints. |
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394 self._setval(variable_id, self._getval(a) * self._getval(b)) |
63
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|
395 |
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|
396 |
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|
397 @instruction(16) |
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|
398 def divide_int(self, variable_id, a, b): |
65
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|
399 #TODO: takes only ints. |
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|
400 self._setval(variable_id, self._getval(a) // self._getval(b)) |
63
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|
401 |
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|
402 |
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|
403 @instruction(17) |
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|
404 def modulo(self, variable_id, a, b): |
65
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|
405 self._setval(variable_id, self._getval(a) % self._getval(b)) |
63
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|
406 |
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|
407 |
96
54929d495654
Handle ECL instruction 18
Thibaut Girka <thib@sitedethib.com>
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95
diff
changeset
|
408 @instruction(18) |
54929d495654
Handle ECL instruction 18
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diff
changeset
|
409 def increment(self, variable_id): |
54929d495654
Handle ECL instruction 18
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changeset
|
410 self._setval(variable_id, self._getval(variable_id) + 1) |
54929d495654
Handle ECL instruction 18
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diff
changeset
|
411 |
54929d495654
Handle ECL instruction 18
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95
diff
changeset
|
412 |
63
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changeset
|
413 @instruction(23) |
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changeset
|
414 def divide_float(self, variable_id, a, b): |
65
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|
415 #TODO: takes only floats. |
63
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|
416 self._setval(variable_id, self._getval(a) / self._getval(b)) |
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|
417 |
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|
418 |
77
6fa6d74a049a
Handle a new ECL instruction, and add some names.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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diff
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|
419 @instruction(25) |
6fa6d74a049a
Handle a new ECL instruction, and add some names.
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420 def get_direction(self, variable_id, x1, y1, x2, y2): |
6fa6d74a049a
Handle a new ECL instruction, and add some names.
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parents:
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|
421 #TODO: takes only floats. |
147
a61c96265779
Fix a crash with ECL instruction 25
Thibaut Girka <thib@sitedethib.com>
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|
422 self._setval(variable_id, atan2(self._getval(y2) - self._getval(y1), self._getval(x2) - self._getval(x1))) |
77
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|
423 |
6fa6d74a049a
Handle a new ECL instruction, and add some names.
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diff
changeset
|
424 |
155
ed86bec43b93
Implement two new instructions.
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diff
changeset
|
425 @instruction(26) |
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changeset
|
426 def float_to_unit_circle(self, variable_id): |
ed86bec43b93
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diff
changeset
|
427 #TODO: takes only floats. |
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changeset
|
428 self._setval(variable_id, (self._getval(variable_id) + pi) % (2*pi) - pi) |
ed86bec43b93
Implement two new instructions.
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diff
changeset
|
429 |
ed86bec43b93
Implement two new instructions.
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diff
changeset
|
430 |
51
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diff
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|
431 @instruction(27) |
63
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|
432 @instruction(28) |
65
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|
433 def compare(self, a, b): |
0efec109f798
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|
434 #TODO: 27 takes only ints and 28 only floats. |
51
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diff
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|
435 a, b = self._getval(a), self._getval(b) |
0707ff53e7b5
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diff
changeset
|
436 if a < b: |
0707ff53e7b5
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diff
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|
437 self.comparison_reg = -1 |
0707ff53e7b5
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|
438 elif a == b: |
0707ff53e7b5
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diff
changeset
|
439 self.comparison_reg = 0 |
0707ff53e7b5
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diff
changeset
|
440 else: |
0707ff53e7b5
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diff
changeset
|
441 self.comparison_reg = 1 |
0707ff53e7b5
Add support for a few instructions
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diff
changeset
|
442 |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
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diff
changeset
|
443 |
64
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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diff
changeset
|
444 @instruction(29) |
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Implement conditional jumps.
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diff
changeset
|
445 def relative_jump_if_lower_than(self, frame, instruction_pointer): |
d469012368b3
Implement conditional jumps.
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diff
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|
446 if self.comparison_reg == -1: |
d469012368b3
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|
447 self.relative_jump(frame, instruction_pointer) |
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63
diff
changeset
|
448 |
d469012368b3
Implement conditional jumps.
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diff
changeset
|
449 |
d469012368b3
Implement conditional jumps.
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changeset
|
450 @instruction(30) |
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changeset
|
451 def relative_jump_if_lower_or_equal(self, frame, instruction_pointer): |
d469012368b3
Implement conditional jumps.
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diff
changeset
|
452 if self.comparison_reg != 1: |
d469012368b3
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63
diff
changeset
|
453 self.relative_jump(frame, instruction_pointer) |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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63
diff
changeset
|
454 |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
455 |
51
0707ff53e7b5
Add support for a few instructions
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50
diff
changeset
|
456 @instruction(31) |
0707ff53e7b5
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50
diff
changeset
|
457 def relative_jump_if_equal(self, frame, instruction_pointer): |
0707ff53e7b5
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diff
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|
458 if self.comparison_reg == 0: |
0707ff53e7b5
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diff
changeset
|
459 self.relative_jump(frame, instruction_pointer) |
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50
diff
changeset
|
460 |
0707ff53e7b5
Add support for a few instructions
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parents:
50
diff
changeset
|
461 |
64
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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63
diff
changeset
|
462 @instruction(32) |
d469012368b3
Implement conditional jumps.
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parents:
63
diff
changeset
|
463 def relative_jump_if_greater_than(self, frame, instruction_pointer): |
d469012368b3
Implement conditional jumps.
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63
diff
changeset
|
464 if self.comparison_reg == 1: |
d469012368b3
Implement conditional jumps.
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parents:
63
diff
changeset
|
465 self.relative_jump(frame, instruction_pointer) |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
466 |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
467 |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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63
diff
changeset
|
468 @instruction(33) |
d469012368b3
Implement conditional jumps.
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parents:
63
diff
changeset
|
469 def relative_jump_if_greater_or_equal(self, frame, instruction_pointer): |
d469012368b3
Implement conditional jumps.
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parents:
63
diff
changeset
|
470 if self.comparison_reg != -1: |
d469012368b3
Implement conditional jumps.
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parents:
63
diff
changeset
|
471 self.relative_jump(frame, instruction_pointer) |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
472 |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
473 |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
474 @instruction(34) |
d469012368b3
Implement conditional jumps.
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parents:
63
diff
changeset
|
475 def relative_jump_if_not_equal(self, frame, instruction_pointer): |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
476 if self.comparison_reg != 0: |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
477 self.relative_jump(frame, instruction_pointer) |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
478 |
d469012368b3
Implement conditional jumps.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
63
diff
changeset
|
479 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
480 @instruction(35) |
47
1f1793e7ec8e
Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents:
43
diff
changeset
|
481 def call(self, sub, param1, param2): |
1f1793e7ec8e
Handle a few more opcodes
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parents:
43
diff
changeset
|
482 self.stack.append((self.sub, self.frame, self.instruction_pointer, |
195
52c0b9399413
Fix ECL function calls... again
Thibaut Girka <thib@sitedethib.com>
parents:
194
diff
changeset
|
483 list(self.variables), self.comparison_reg)) |
47
1f1793e7ec8e
Handle a few more opcodes
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parents:
43
diff
changeset
|
484 self.sub = sub |
1f1793e7ec8e
Handle a few more opcodes
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parents:
43
diff
changeset
|
485 self.frame = 0 |
1f1793e7ec8e
Handle a few more opcodes
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parents:
43
diff
changeset
|
486 self.instruction_pointer = 0 |
185
68e6d3faeee6
Don’t reinitialize variables when another sub is called.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
183
diff
changeset
|
487 self.variables[0] = param1 |
194 | 488 self.variables[4] = param2 |
47
1f1793e7ec8e
Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents:
43
diff
changeset
|
489 |
1f1793e7ec8e
Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents:
43
diff
changeset
|
490 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
491 @instruction(36) |
47
1f1793e7ec8e
Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents:
43
diff
changeset
|
492 def ret(self): |
51
0707ff53e7b5
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parents:
50
diff
changeset
|
493 self.sub, self.frame, self.instruction_pointer, self.variables, self.comparison_reg = self.stack.pop() |
47
1f1793e7ec8e
Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents:
43
diff
changeset
|
494 |
1f1793e7ec8e
Handle a few more opcodes
Thibaut Girka <thib@sitedethib.com>
parents:
43
diff
changeset
|
495 |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
496 @instruction(39) |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
497 def call_if_equal(self, sub, param1, param2, a, b): |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
498 if self._getval(a) == self._getval(b): |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
499 self.call(sub, param1, param2) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
500 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
501 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
502 @instruction(43) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
503 def set_pos(self, x, y, z): |
74
adac26098408
Handle variables in set_pos instruction (Daiyousei...)
Thibaut Girka <thib@sitedethib.com>
parents:
70
diff
changeset
|
504 self._enemy.set_pos(self._getval(x), self._getval(y), self._getval(z)) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
505 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
506 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
507 @instruction(45) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
508 def set_angle_speed(self, angle, speed): |
251
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
250
diff
changeset
|
509 self._enemy.update_mode = 0 |
270
7a9135b88853
Partially fix some of Flandre's spellcards.
Thibaut Girka <thib@sitedethib.com>
parents:
269
diff
changeset
|
510 self._enemy.angle, self._enemy.speed = self._getval(angle), self._getval(speed) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
511 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
512 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
513 @instruction(46) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
514 def set_rotation_speed(self, speed): |
251
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
250
diff
changeset
|
515 self._enemy.update_mode = 0 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
516 self._enemy.rotation_speed = speed |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
517 |
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
518 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
519 @instruction(47) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
520 def set_speed(self, speed): |
251
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
250
diff
changeset
|
521 self._enemy.update_mode = 0 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
522 self._enemy.speed = speed |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
523 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
524 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
525 @instruction(48) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
526 def set_acceleration(self, acceleration): |
251
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
250
diff
changeset
|
527 self._enemy.update_mode = 0 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
528 self._enemy.acceleration = acceleration |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
529 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
530 |
70
7c1f20407b3e
Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents:
69
diff
changeset
|
531 @instruction(49) |
7c1f20407b3e
Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents:
69
diff
changeset
|
532 def set_random_angle(self, min_angle, max_angle): |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
533 angle = self._game.prng.rand_double() * (max_angle - min_angle) + min_angle |
70
7c1f20407b3e
Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents:
69
diff
changeset
|
534 self._enemy.angle = angle |
7c1f20407b3e
Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents:
69
diff
changeset
|
535 |
7c1f20407b3e
Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents:
69
diff
changeset
|
536 |
51
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
537 @instruction(50) |
70
7c1f20407b3e
Add set_random_angle support
Thibaut Girka <thib@sitedethib.com>
parents:
69
diff
changeset
|
538 def set_random_angle_ex(self, min_angle, max_angle): |
59
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
539 if self._enemy.screen_box: |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
540 minx, miny, maxx, maxy = self._enemy.screen_box |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
541 else: |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
542 minx, miny, maxx, maxy = (0., 0., 0., 0.) |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
543 |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
544 angle = self._game.prng.rand_double() * (max_angle - min_angle) + min_angle |
59
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
545 sa, ca = sin(angle), cos(angle) |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
546 |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
547 if self._enemy.x > maxx - 96.0: |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
548 ca = -abs(ca) |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
549 elif self._enemy.x < minx + 96.0: |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
550 ca = abs(ca) |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
551 |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
552 if self._enemy.y > maxy - 48.0: |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
553 sa = -abs(sa) |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
554 elif self._enemy.y < miny + 48.0: |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
555 sa = abs(sa) |
4fe37a620b22
Handle set_random_angle properly! At last!
Thibaut Girka <thib@sitedethib.com>
parents:
58
diff
changeset
|
556 self._enemy.angle = atan2(sa, ca) |
51
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
557 |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
558 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
559 @instruction(51) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
560 def target_player(self, unknown, speed): |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
561 #TODO: unknown |
251
4b549894ef6b
Change position/speed interpoletor handling to match the original game more closely.
Thibaut Girka <thib@sitedethib.com>
parents:
250
diff
changeset
|
562 self._enemy.update_mode = 0 |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
563 self._enemy.speed = speed |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
564 self._enemy.angle = self._enemy.get_player_angle() |
43
7195aaf95f6e
Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents:
42
diff
changeset
|
565 |
7195aaf95f6e
Fix set_counter, and relative_jump(_ex)
Thibaut Girka <thib@sitedethib.com>
parents:
42
diff
changeset
|
566 |
183
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
567 @instruction(52) |
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
568 def move_in_decel(self, duration, angle, speed): |
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
569 self._enemy.angle, self._enemy.speed = angle, speed |
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
570 self._enemy.stop_in(duration, lambda x: 2. * x - x ** 2) |
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
571 |
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
572 |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
573 @instruction(56) |
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
574 def move_to_linear(self, duration, x, y, z): |
140
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
575 self._enemy.move_to(duration, |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
576 self._getval(x), self._getval(y), self._getval(z), |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
577 lambda x: x) |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
578 |
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
579 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
580 @instruction(57) |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
581 def move_to_decel(self, duration, x, y, z): |
140
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
582 self._enemy.move_to(duration, |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
583 self._getval(x), self._getval(y), self._getval(z), |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
584 lambda x: 2. * x - x ** 2) |
62
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
59
diff
changeset
|
585 |
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
59
diff
changeset
|
586 |
1f591adcea04
Fix animation determination (ins_98 stuff) and some interpolation functions
Thibaut Girka <thib@sitedethib.com>
parents:
59
diff
changeset
|
587 @instruction(59) |
76
f305c0e406d6
Handle all move_to_* ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
75
diff
changeset
|
588 def move_to_accel(self, duration, x, y, z): |
140
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
589 self._enemy.move_to(duration, |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
590 self._getval(x), self._getval(y), self._getval(z), |
a9d46c4b5764
Fix move_to (handle variables) and spawn_enemy
Thibaut Girka <thib@sitedethib.com>
parents:
134
diff
changeset
|
591 lambda x: x ** 2) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
592 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
593 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
594 @instruction(61) |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
595 def stop_in(self, duration): |
75
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
596 self._enemy.stop_in(duration, lambda x: x) |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
597 |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
598 |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
599 @instruction(63) |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
600 def stop_in_accel(self, duration): |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
601 self._enemy.stop_in(duration, lambda x: 1. - x) |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
602 |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
603 |
50
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
604 @instruction(65) |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
605 def set_screen_box(self, xmin, ymin, xmax, ymax): |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
606 self._enemy.screen_box = xmin, ymin, xmax, ymax |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
607 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
608 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
609 @instruction(66) |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
610 def clear_screen_box(self): |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
611 self._enemy.screen_box = None |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
612 |
811cefefb5c8
Fix a few bugs and add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
49
diff
changeset
|
613 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
614 @instruction(67) |
82 | 615 def set_bullet_attributes1(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
616 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
617 angle, flags): |
82 | 618 self._enemy.set_bullet_attributes(67, anim, |
619 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
620 self._getval(bullets_per_shot), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
621 self._getval(number_of_shots), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
622 self._getval(speed), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
623 self._getval(speed2), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
624 self._getval(launch_angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
625 self._getval(angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
626 flags) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
627 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
628 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
629 @instruction(68) |
82 | 630 def set_bullet_attributes2(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
631 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
632 angle, flags): |
82 | 633 self._enemy.set_bullet_attributes(68, anim, |
634 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
635 self._getval(bullets_per_shot), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
636 self._getval(number_of_shots), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
637 self._getval(speed), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
638 self._getval(speed2), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
639 self._getval(launch_angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
640 self._getval(angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
641 flags) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
642 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
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parents:
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diff
changeset
|
643 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
644 @instruction(69) |
82 | 645 def set_bullet_attributes3(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
646 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
647 angle, flags): |
82 | 648 self._enemy.set_bullet_attributes(69, anim, |
649 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
650 self._getval(bullets_per_shot), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
651 self._getval(number_of_shots), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
652 self._getval(speed), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
653 self._getval(speed2), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
654 self._getval(launch_angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
655 self._getval(angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
656 flags) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
657 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
658 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
659 @instruction(70) |
82 | 660 def set_bullet_attributes4(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
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Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
661 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
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parents:
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diff
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|
662 angle, flags): |
82 | 663 self._enemy.set_bullet_attributes(70, anim, |
664 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
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Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
665 self._getval(bullets_per_shot), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
666 self._getval(number_of_shots), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
667 self._getval(speed), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
668 self._getval(speed2), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
669 self._getval(launch_angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
670 self._getval(angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
671 flags) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
672 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
673 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
674 @instruction(71) |
82 | 675 def set_bullet_attributes5(self, anim, sprite_idx_offset, bullets_per_shot, |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
676 number_of_shots, speed, speed2, launch_angle, |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
677 angle, flags): |
82 | 678 self._enemy.set_bullet_attributes(71, anim, |
679 self._getval(sprite_idx_offset), | |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
680 self._getval(bullets_per_shot), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
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|
681 self._getval(number_of_shots), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
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|
682 self._getval(speed), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
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diff
changeset
|
683 self._getval(speed2), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
684 self._getval(launch_angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
685 self._getval(angle), |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
686 flags) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
687 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
688 |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
689 @instruction(74) |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
690 def set_bullet_attributes6(self, anim, sprite_idx_offset, bullets_per_shot, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
691 number_of_shots, speed, speed2, launch_angle, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
692 angle, flags): |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
693 #TODO |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
694 self._enemy.set_bullet_attributes(74, anim, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
695 self._getval(sprite_idx_offset), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
696 self._getval(bullets_per_shot), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
697 self._getval(number_of_shots), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
698 self._getval(speed), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
699 self._getval(speed2), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
700 self._getval(launch_angle), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
701 self._getval(angle), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
702 flags) |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
703 |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
704 |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
705 @instruction(75) |
106 | 706 def set_bullet_attributes7(self, anim, sprite_idx_offset, bullets_per_shot, |
83
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
707 number_of_shots, speed, speed2, launch_angle, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
708 angle, flags): |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
709 #TODO |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
710 self._enemy.set_bullet_attributes(75, anim, |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
711 self._getval(sprite_idx_offset), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
712 self._getval(bullets_per_shot), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
713 self._getval(number_of_shots), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
714 self._getval(speed), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
715 self._getval(speed2), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
716 self._getval(launch_angle), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
717 self._getval(angle), |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
718 flags) |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
719 |
fc0294c745b6
Basic bullet handling! Clean up as soon as possible :p
Thibaut Girka <thib@sitedethib.com>
parents:
82
diff
changeset
|
720 |
78
bcf965ede96c
Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents:
77
diff
changeset
|
721 @instruction(76) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
722 def set_bullet_interval(self, value): |
182
20843875ad8f
(Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents:
181
diff
changeset
|
723 self._enemy.set_bullet_launch_interval(value) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
724 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
725 |
78
bcf965ede96c
Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents:
77
diff
changeset
|
726 @instruction(77) |
bcf965ede96c
Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents:
77
diff
changeset
|
727 def set_bullet_interval_ex(self, value): |
182
20843875ad8f
(Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents:
181
diff
changeset
|
728 self._enemy.set_bullet_launch_interval(value, self._game.prng.rand_double()) #TODO: check |
78
bcf965ede96c
Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents:
77
diff
changeset
|
729 |
bcf965ede96c
Fix/rename/comment a few things
Thibaut Girka <thib@sitedethib.com>
parents:
77
diff
changeset
|
730 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
731 @instruction(78) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
732 def set_delay_attack(self): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
733 self._enemy.delay_attack = True |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
734 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
735 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
736 @instruction(79) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
737 def set_no_delay_attack(self): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
738 self._enemy.delay_attack = False |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
739 |
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
740 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
741 @instruction(81) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
742 def set_bullet_launch_offset(self, x, y, z): |
134
e9ac3640280b
Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
128
diff
changeset
|
743 self._enemy.bullet_launch_offset = (self._getval(x), self._getval(y)) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
744 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
745 |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
746 @instruction(82) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
747 def set_extended_bullet_attributes(self, *attributes): |
102
ad9297e0fbf2
Handle variables in ECL instruction 82
Thibaut Girka <thib@sitedethib.com>
parents:
100
diff
changeset
|
748 self._enemy.extended_bullet_attributes = tuple(self._getval(attr) for attr in attributes) |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
749 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
750 |
150
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
147
diff
changeset
|
751 @instruction(83) |
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
147
diff
changeset
|
752 def change_bullets_into_star_items(self): |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
753 self._game.change_bullets_into_star_items() |
150
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
147
diff
changeset
|
754 |
4f46717390aa
Introduce items, implement ECL instruction 83
Thibaut Girka <thib@sitedethib.com>
parents:
147
diff
changeset
|
755 |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
756 @instruction(85) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
757 def new_laser(self, laser_type, sprite_idx_offset, angle, speed, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
758 start_offset, end_offset, max_length, width, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
759 start_duration, duration, end_duration, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
760 grazing_delay, grazing_extra_duration, unknown): |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
761 self._enemy.new_laser(85, laser_type, sprite_idx_offset, self._getval(angle), speed, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
762 start_offset, end_offset, max_length, width, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
763 start_duration, duration, end_duration, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
764 grazing_delay, grazing_extra_duration, unknown) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
765 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
766 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
767 @instruction(86) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
768 def new_laser_towards_player(self, laser_type, sprite_idx_offset, angle, speed, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
769 start_offset, end_offset, max_length, width, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
770 start_duration, duration, end_duration, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
771 grazing_delay, grazing_extra_duration, unknown): |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
772 self._enemy.new_laser(86, laser_type, sprite_idx_offset, self._getval(angle), speed, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
773 start_offset, end_offset, max_length, width, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
774 start_duration, duration, end_duration, |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
775 grazing_delay, grazing_extra_duration, unknown) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
776 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
777 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
778 @instruction(87) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
779 def set_upcoming_laser_id(self, laser_id): |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
780 self._enemy.current_laser_id = laser_id |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
781 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
782 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
783 @instruction(88) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
784 def alter_laser_angle(self, laser_id, delta): |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
785 try: |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
786 laser = self._enemy.laser_by_id[laser_id] |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
787 except KeyError: |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
788 pass #TODO |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
789 else: |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
790 laser.angle += self._getval(delta) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
791 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
792 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
793 @instruction(90) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
794 def reposition_laser(self, laser_id, ox, oy, oz): |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
795 try: |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
796 laser = self._enemy.laser_by_id[laser_id] |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
797 except KeyError: |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
798 pass #TODO |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
799 else: |
279
3539520fff93
Fix sprite rotation/translation.
Thibaut Girka <thib@sitedethib.com>
parents:
276
diff
changeset
|
800 laser.base_pos = self._enemy.x + ox, self._enemy.y + oy |
274
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
801 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
802 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
803 @instruction(92) |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
804 def cancel_laser(self, laser_id): |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
805 try: |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
806 laser = self._enemy.laser_by_id[laser_id] |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
807 except KeyError: |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
808 pass #TODO |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
809 else: |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
810 laser.cancel() |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
811 |
f037bca24f2d
Partially implement lasers.
Thibaut Girka <thib@sitedethib.com>
parents:
273
diff
changeset
|
812 |
95
e2d8f2a56ea4
Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
93
diff
changeset
|
813 @instruction(93) |
276
754ff6452d7e
Fix spellcard number 0.
Thibaut Girka <thib@sitedethib.com>
parents:
275
diff
changeset
|
814 def set_spellcard(self, face, number, name): |
95
e2d8f2a56ea4
Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
93
diff
changeset
|
815 #TODO: display it on the game. |
155
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
154
diff
changeset
|
816 #TODO: make the enemies more resistants (and find how). |
160
606468ab4f7b
Clean up bullets when starting a spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
159
diff
changeset
|
817 self._game.change_bullets_into_star_items() |
276
754ff6452d7e
Fix spellcard number 0.
Thibaut Girka <thib@sitedethib.com>
parents:
275
diff
changeset
|
818 self._game.spellcard = (number, name) |
217
577f45454402
Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
207
diff
changeset
|
819 self._game.enable_effect() |
155
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
154
diff
changeset
|
820 |
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
154
diff
changeset
|
821 |
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
154
diff
changeset
|
822 @instruction(94) |
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
154
diff
changeset
|
823 def end_spellcard(self): |
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
154
diff
changeset
|
824 #TODO: return everything back to normal |
ed86bec43b93
Implement two new instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
154
diff
changeset
|
825 #TODO: give the spellcard bonus. |
180
5a1533677a9a
Freeze time during spellcards
Thibaut Girka <thib@sitedethib.com>
parents:
178
diff
changeset
|
826 if self._game.spellcard: |
5a1533677a9a
Freeze time during spellcards
Thibaut Girka <thib@sitedethib.com>
parents:
178
diff
changeset
|
827 self._game.change_bullets_into_star_items() |
5a1533677a9a
Freeze time during spellcards
Thibaut Girka <thib@sitedethib.com>
parents:
178
diff
changeset
|
828 self._game.spellcard = None |
217
577f45454402
Change background during spellcards.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
207
diff
changeset
|
829 self._game.disable_effect() |
95
e2d8f2a56ea4
Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
93
diff
changeset
|
830 |
e2d8f2a56ea4
Handle ECL opcodes with string.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
93
diff
changeset
|
831 |
134
e9ac3640280b
Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
128
diff
changeset
|
832 @instruction(95) |
171
2f3665a77f11
Add support for the last unknown value of the enemy spawning.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
169
diff
changeset
|
833 def pop_enemy(self, sub, x, y, z, life, bonus_dropped, die_score): |
270
7a9135b88853
Partially fix some of Flandre's spellcards.
Thibaut Girka <thib@sitedethib.com>
parents:
269
diff
changeset
|
834 self._game.ecl_runner._pop_enemy(sub, 0, self._getval(x), |
7a9135b88853
Partially fix some of Flandre's spellcards.
Thibaut Girka <thib@sitedethib.com>
parents:
269
diff
changeset
|
835 self._getval(y), |
7a9135b88853
Partially fix some of Flandre's spellcards.
Thibaut Girka <thib@sitedethib.com>
parents:
269
diff
changeset
|
836 self._getval(z), |
7a9135b88853
Partially fix some of Flandre's spellcards.
Thibaut Girka <thib@sitedethib.com>
parents:
269
diff
changeset
|
837 life, bonus_dropped, die_score) |
134
e9ac3640280b
Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
128
diff
changeset
|
838 |
e9ac3640280b
Add support for enemy spawnling enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
128
diff
changeset
|
839 |
154
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
840 @instruction(96) |
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
841 def kill_enemies(self): |
268
dd621ad72beb
Fix callback handling and damage dealing.
Thibaut Girka <thib@sitedethib.com>
parents:
266
diff
changeset
|
842 for proc in self._game.ecl_runner.processes: |
dd621ad72beb
Fix callback handling and damage dealing.
Thibaut Girka <thib@sitedethib.com>
parents:
266
diff
changeset
|
843 if proc._enemy.boss: |
dd621ad72beb
Fix callback handling and damage dealing.
Thibaut Girka <thib@sitedethib.com>
parents:
266
diff
changeset
|
844 pass # Bosses are immune to 96 |
dd621ad72beb
Fix callback handling and damage dealing.
Thibaut Girka <thib@sitedethib.com>
parents:
266
diff
changeset
|
845 elif proc._enemy.touchable: |
dd621ad72beb
Fix callback handling and damage dealing.
Thibaut Girka <thib@sitedethib.com>
parents:
266
diff
changeset
|
846 proc._enemy.life = 0 |
dd621ad72beb
Fix callback handling and damage dealing.
Thibaut Girka <thib@sitedethib.com>
parents:
266
diff
changeset
|
847 elif proc._enemy.death_callback > 0: |
dd621ad72beb
Fix callback handling and damage dealing.
Thibaut Girka <thib@sitedethib.com>
parents:
266
diff
changeset
|
848 #TODO: check |
dd621ad72beb
Fix callback handling and damage dealing.
Thibaut Girka <thib@sitedethib.com>
parents:
266
diff
changeset
|
849 #TODO: refactor |
dd621ad72beb
Fix callback handling and damage dealing.
Thibaut Girka <thib@sitedethib.com>
parents:
266
diff
changeset
|
850 proc.frame = 0 |
dd621ad72beb
Fix callback handling and damage dealing.
Thibaut Girka <thib@sitedethib.com>
parents:
266
diff
changeset
|
851 proc.instruction_pointer = 0 |
dd621ad72beb
Fix callback handling and damage dealing.
Thibaut Girka <thib@sitedethib.com>
parents:
266
diff
changeset
|
852 proc.sub = proc._enemy.death_callback |
dd621ad72beb
Fix callback handling and damage dealing.
Thibaut Girka <thib@sitedethib.com>
parents:
266
diff
changeset
|
853 proc._enemy.death_callback = -1 |
154
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
854 |
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
855 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
856 @instruction(97) |
242
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
857 def set_anim(self, script): |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
858 self._enemy.set_anim(script) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
859 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
860 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
861 @instruction(98) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
862 def set_multiple_anims(self, default, end_left, end_right, left, right): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
863 self._enemy.movement_dependant_sprites = end_left, end_right, left, right |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
864 self._enemy.set_anim(default) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
865 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
866 |
242
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
867 @instruction(99) |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
868 def set_aux_anm(self, number, script): |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
869 self._enemy.set_aux_anm(number, script) |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
870 |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
871 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
872 @instruction(100) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
873 def set_death_anim(self, sprite_index): |
181
184196480f59
Don’t use the useless eff00.anm and implement particles (grazing, death, and more).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
180
diff
changeset
|
874 self._enemy.death_anim = sprite_index |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
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parents:
48
diff
changeset
|
875 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
876 |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
877 @instruction(101) |
177
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
878 def set_boss_mode(self, value): |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
879 #TODO: if there are multiple boss, spawned by a 95, |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
880 # only the last one has her life displayed, |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
881 # but standard enemies are blocked only until any of them is killed. |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
882 if value == 0: |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
883 self._enemy.boss = True |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
284
diff
changeset
|
884 self._game.boss = self |
177
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
885 elif value == -1: |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
886 self._enemy.boss = False |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
887 self._game.boss = None |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
888 else: |
6e8653ff2b23
Fix boss mode and don’t suicide the boss when she just want to kill the other enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
171
diff
changeset
|
889 raise Exception #TODO |
57
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
890 |
694f25881d0f
Fix move_to interpolation, add support for a few ANM and ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
55
diff
changeset
|
891 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
892 @instruction(103) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
893 def set_hitbox(self, width, height, depth): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
894 self._enemy.hitbox = (width, height) |
152
86807b8a63bd
Add collisions with enemies and items.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
151
diff
changeset
|
895 self._enemy.hitbox_half_size = (width / 2., height / 2.) |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
896 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
897 |
79
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
898 @instruction(104) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
899 def set_collidable(self, collidable): |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
900 """Defines whether the enemy is “collidable”. |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
901 A collision between a collidable enemy and the player will kill the player. |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
902 """ |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
903 self._enemy.collidable = bool(collidable & 1) |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
904 |
ffe2c2b9912c
Handle a few more ECL instructions. Prepare for bullet handling \o/
Thibaut Girka <thib@sitedethib.com>
parents:
78
diff
changeset
|
905 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
906 @instruction(105) |
75
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
907 def set_damageable(self, damageable): |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
908 self._enemy.damageable = bool(damageable & 1) |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
909 |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
910 |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
911 @instruction(107) |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
912 def set_death_flags(self, death_flags): |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
913 self._enemy.death_flags = death_flags |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
914 |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
915 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
916 @instruction(108) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
917 def set_death_callback(self, sub): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
918 self._enemy.death_callback = sub |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
919 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
920 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
921 @instruction(109) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
922 def memory_write(self, value, index): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
923 #TODO |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
924 #XXX: this is a hack to display bosses although we don't handle MSG :) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
925 if index == 0: |
103
789994275968
Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents:
102
diff
changeset
|
926 self._enemy.boss_callback = value |
789994275968
Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents:
102
diff
changeset
|
927 else: |
789994275968
Fix boss callback, handle a few more callbacks
Thibaut Girka <thib@sitedethib.com>
parents:
102
diff
changeset
|
928 raise Exception #TODO |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
929 |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
930 |
51
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
931 @instruction(111) |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
932 def set_life(self, value): |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
933 self._enemy.life = value |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
934 |
0707ff53e7b5
Add support for a few instructions
Thibaut Girka <thib@sitedethib.com>
parents:
50
diff
changeset
|
935 |
67
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
936 @instruction(112) |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
937 def set_ellapsed_time(self, value): |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
938 """Sets the enemy's frame counter. |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
939 This is used for timeouts, where the framecounter is compared to the |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
940 timeout value (what's displayed is (enemy.timeout - enemy.frame) // 60). |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
941 """ |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
942 self._enemy.frame = value |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
943 |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
944 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
945 @instruction(113) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
946 def set_low_life_trigger(self, value): |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
284
diff
changeset
|
947 #XXX: this instruction takes 100 frames to fill the enemy's life bar |
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
284
diff
changeset
|
948 self.frame -= 100 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
949 self._enemy.low_life_trigger = value |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
950 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
951 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
952 @instruction(114) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
953 def set_low_life_callback(self, sub): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
954 self._enemy.low_life_callback = sub |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
955 |
23
444ac7bca7bc
Refacto ECL stuff, add support for a few instructions, and add some culling
Thibaut Girka <thib@sitedethib.com>
parents:
diff
changeset
|
956 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
957 @instruction(115) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
958 def set_timeout(self, timeout): |
286
4838e9bab0f9
Implement dialogs (MSG files).
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
284
diff
changeset
|
959 self._enemy.frame = 0 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
960 self._enemy.timeout = timeout |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
961 |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
962 |
67
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
963 @instruction(116) |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
964 def set_timeout_callback(self, sub): |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
965 self._enemy.timeout_callback = sub |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
966 |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
967 |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
968 @instruction(117) |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
969 def set_touchable(self, value): |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
970 """Defines whether the enemy is “touchable”. |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
971 Bullets only collide with an enemy if it is “touchable”. |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
972 Likewise, ReimuA's homing attacks only target “touchable” enemies. |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
973 """ |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
974 self._enemy.touchable = bool(value) |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
975 |
e2cb9d434dc2
Add support for a few opcodes.
Thibaut Girka <thib@sitedethib.com>
parents:
65
diff
changeset
|
976 |
154
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
977 @instruction(119) |
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
978 def drop_some_bonus(self, number): |
244
2b7f69ad9ccd
Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
242
diff
changeset
|
979 if self._enemy.select_player().state.power < 128: |
2b7f69ad9ccd
Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
242
diff
changeset
|
980 if number > 0: |
2b7f69ad9ccd
Drop the correct amount of power with 119.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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|
981 #TODO: find the real formula in the binary. |
2b7f69ad9ccd
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|
982 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_uint16() % 128, |
2b7f69ad9ccd
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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|
983 self._enemy.y - 64 + self._game.prng.rand_uint16() % 128, |
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|
984 2) |
2b7f69ad9ccd
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
242
diff
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|
985 for i in xrange(number - 1): |
2b7f69ad9ccd
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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|
986 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_uint16() % 128, |
2b7f69ad9ccd
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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diff
changeset
|
987 self._enemy.y - 64 + self._game.prng.rand_uint16() % 128, |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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diff
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|
988 0) |
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
242
diff
changeset
|
989 else: |
2b7f69ad9ccd
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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diff
changeset
|
990 for i in xrange(number): |
2b7f69ad9ccd
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
242
diff
changeset
|
991 self._game.drop_bonus(self._enemy.x - 64 + self._game.prng.rand_uint16() % 128, |
2b7f69ad9ccd
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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changeset
|
992 self._enemy.y - 64 + self._game.prng.rand_uint16() % 128, |
2b7f69ad9ccd
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diff
changeset
|
993 1) |
154
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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diff
changeset
|
994 |
364935f6e313
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
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152
diff
changeset
|
995 |
75
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
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74
diff
changeset
|
996 @instruction(120) |
b3bd421bb895
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Thibaut Girka <thib@sitedethib.com>
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74
diff
changeset
|
997 def set_automatic_orientation(self, flags): |
b3bd421bb895
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Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
998 #TODO: does it change anything else than the sprite's rotation? |
82 | 999 self._enemy.automatic_orientation = bool(flags & 1) |
75
b3bd421bb895
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74
diff
changeset
|
1000 |
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74
diff
changeset
|
1001 |
107
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
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106
diff
changeset
|
1002 @instruction(121) |
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
1003 def call_special_function(self, function, arg): |
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
1004 if function == 0: # Cirno |
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(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
1005 if arg == 0: |
249
2ef8f4e181e3
Change ECL special function 0 in order to match the game more closely.
Thibaut Girka <thib@sitedethib.com>
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diff
changeset
|
1006 self._game.new_effect((self._enemy.x, self._enemy.y), 17) |
151
5cf927cbd9c5
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Thibaut Girka <thib@sitedethib.com>
parents:
150
diff
changeset
|
1007 for bullet in self._game.bullets: |
107
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
1008 bullet.speed = bullet.angle = 0. |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
251
diff
changeset
|
1009 bullet.dx, bullet.dy = 0., 0. |
128
8ba018617829
Fix Cirno's freezing bullets
Thibaut Girka <thib@sitedethib.com>
parents:
107
diff
changeset
|
1010 bullet.set_anim(sprite_idx_offset=15) #TODO: check |
107
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
1011 else: |
249
2ef8f4e181e3
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Thibaut Girka <thib@sitedethib.com>
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|
1012 self._game.new_effect((self._enemy.x, self._enemy.y), 17) |
151
5cf927cbd9c5
Merge GameState into Game. TODO: Merge PlayerState into Player
Thibaut Girka <thib@sitedethib.com>
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150
diff
changeset
|
1013 for bullet in self._game.bullets: |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
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251
diff
changeset
|
1014 bullet.flags = 16 #TODO: check |
250
cd4800154c9b
Change ECL special function 0 in order to match the game more closely (again)
Thibaut Girka <thib@sitedethib.com>
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249
diff
changeset
|
1015 angle = pi + self._game.prng.rand_double() * 2. * pi |
256
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
parents:
251
diff
changeset
|
1016 bullet.attributes[4:6] = [0.01, angle] #TODO: check |
507dfd6efe0c
Refactor pytouhou.game.bullet.
Thibaut Girka <thib@sitedethib.com>
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251
diff
changeset
|
1017 bullet.attributes[0] = -1 #TODO: check |
250
cd4800154c9b
Change ECL special function 0 in order to match the game more closely (again)
Thibaut Girka <thib@sitedethib.com>
parents:
249
diff
changeset
|
1018 bullet.set_anim(sprite_idx_offset=15) #TODO: check |
168
b96d835c0807
Implement Cirno’s 雪符「ダイアモンドブリザード」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
166
diff
changeset
|
1019 elif function == 1: # Cirno |
207 | 1020 offset = (self._game.prng.rand_uint16() % arg - arg / 2, |
1021 self._game.prng.rand_uint16() % arg - arg / 2) | |
1022 self._enemy.fire(offset=offset) | |
266
3a86c4e070dc
Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
256
diff
changeset
|
1023 elif function == 3: # Patchouli’s dual sign spellcards |
3a86c4e070dc
Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
256
diff
changeset
|
1024 values = [[0, 3, 1], |
3a86c4e070dc
Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
256
diff
changeset
|
1025 [2, 3, 4], |
3a86c4e070dc
Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
256
diff
changeset
|
1026 [1, 4, 0], |
3a86c4e070dc
Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
256
diff
changeset
|
1027 [4, 2, 3]] |
3a86c4e070dc
Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
256
diff
changeset
|
1028 character = self._enemy.select_player().state.character |
3a86c4e070dc
Implement ECL’s 3rd hardcoded function.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
256
diff
changeset
|
1029 self.variables[1:4] = values[character] |
169
c4b4f7c068f2
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
168
diff
changeset
|
1030 elif function == 13: |
c4b4f7c068f2
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
168
diff
changeset
|
1031 if self._enemy.bullet_attributes is None: |
c4b4f7c068f2
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
168
diff
changeset
|
1032 return |
c4b4f7c068f2
Fix Cirno’s last spellcard and implement something for Patchy in extra stage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
168
diff
changeset
|
1033 |
287
981d1893d564
Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents:
286
diff
changeset
|
1034 frame = self._getval(-10004) |
981d1893d564
Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents:
286
diff
changeset
|
1035 self._setval(-10004, frame + 1) |
981d1893d564
Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents:
286
diff
changeset
|
1036 |
981d1893d564
Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents:
286
diff
changeset
|
1037 if frame % 6 != 0: |
178
0bd5e5f19a73
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
177
diff
changeset
|
1038 return |
0bd5e5f19a73
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
177
diff
changeset
|
1039 |
207 | 1040 (type_, anim, sprite_idx_offset, bullets_per_shot, number_of_shots, |
1041 speed, speed2, launch_angle, angle, flags) = self._enemy.bullet_attributes | |
178
0bd5e5f19a73
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
177
diff
changeset
|
1042 for i in range(arg): |
287
981d1893d564
Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents:
286
diff
changeset
|
1043 _angle = i*2*pi/arg + self._getval(-10007) |
178
0bd5e5f19a73
Fix Patchouli’s 日符「ロイヤルフレア」 spellcard.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
177
diff
changeset
|
1044 _distance = self._getval(-10008) |
287
981d1893d564
Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents:
286
diff
changeset
|
1045 launch_pos = (192 + cos(_angle) * _distance, |
981d1893d564
Fix Patchouly's Royal Flare.
Thibaut Girka <thib@sitedethib.com>
parents:
286
diff
changeset
|
1046 224 + sin(_angle) * _distance) |
207 | 1047 bullet_attributes = (type_, anim, sprite_idx_offset, |
1048 bullets_per_shot, number_of_shots, | |
1049 speed, speed2, | |
1050 self._getval(-10006) + _angle, angle, flags) | |
1051 self._enemy.fire(launch_pos=launch_pos, | |
1052 bullet_attributes=bullet_attributes) | |
275
4b0570bf5847
Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents:
274
diff
changeset
|
1053 elif function == 14: # Laevateinn |
4b0570bf5847
Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents:
274
diff
changeset
|
1054 if arg == 0: |
4b0570bf5847
Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents:
274
diff
changeset
|
1055 self.variables[4] = 0 |
4b0570bf5847
Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents:
274
diff
changeset
|
1056 for laser in self._enemy.laser_by_id.values(): |
4b0570bf5847
Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents:
274
diff
changeset
|
1057 self.variables[4] += 1 |
4b0570bf5847
Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents:
274
diff
changeset
|
1058 for pos in laser.get_bullets_pos(): |
4b0570bf5847
Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents:
274
diff
changeset
|
1059 self._enemy.fire(launch_pos=pos) |
4b0570bf5847
Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents:
274
diff
changeset
|
1060 else: |
4b0570bf5847
Implement hardcoded function 14 used by spellcard “Lævateinn”.
Thibaut Girka <thib@sitedethib.com>
parents:
274
diff
changeset
|
1061 pass #TODO: check |
273
595b227886b1
Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents:
272
diff
changeset
|
1062 elif function == 16: # QED: Ripples of 495 years |
595b227886b1
Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents:
272
diff
changeset
|
1063 #TODO: the rythm seems to be really wrong |
595b227886b1
Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents:
272
diff
changeset
|
1064 # Indeed, Flandre is supposed to start slowly, and those values |
595b227886b1
Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents:
272
diff
changeset
|
1065 # match the craziest parts of the spellcard |
595b227886b1
Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents:
272
diff
changeset
|
1066 if arg == 0: |
595b227886b1
Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents:
272
diff
changeset
|
1067 self.variables[9] = 40 #TODO: is that all? |
595b227886b1
Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents:
272
diff
changeset
|
1068 self.variables[7] = 2. #TODO: check value. is that all? |
595b227886b1
Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents:
272
diff
changeset
|
1069 else: |
595b227886b1
Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents:
272
diff
changeset
|
1070 #TODO: check |
595b227886b1
Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents:
272
diff
changeset
|
1071 self.variables[6] = self._game.prng.rand_double() * (self._game.width - 64.) + 32. |
595b227886b1
Partially implement hardcoded function 16, used for QED: ripples of 495 years
Thibaut Girka <thib@sitedethib.com>
parents:
272
diff
changeset
|
1072 self.variables[7] = self._game.prng.rand_double() * (self._game.width / 2. - 64.) + 32. |
107
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
1073 else: |
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
1074 logger.warn("Unimplemented special function %d!", function) |
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
1075 |
5d9052b9a4e8
(almost) implement Cirno's freezing spellcard
Thibaut Girka <thib@sitedethib.com>
parents:
106
diff
changeset
|
1076 |
75
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
1077 @instruction(123) |
b3bd421bb895
Handle a few more ECL instructions
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parents:
74
diff
changeset
|
1078 def skip_frames(self, frames): |
b3bd421bb895
Handle a few more ECL instructions
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parents:
74
diff
changeset
|
1079 #TODO: is that all? |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
1080 self.frame += self._getval(frames) |
b3bd421bb895
Handle a few more ECL instructions
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parents:
74
diff
changeset
|
1081 |
b3bd421bb895
Handle a few more ECL instructions
Thibaut Girka <thib@sitedethib.com>
parents:
74
diff
changeset
|
1082 |
154
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
1083 @instruction(124) |
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
1084 def drop_specific_bonus(self, _type): |
165
c8c60291c56f
Implement item dropping by enemies.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
160
diff
changeset
|
1085 #TODO: if _type < 0, “drop” an bullet animation instead of a bonus (never used). |
154
364935f6e313
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
1086 self._game.drop_bonus(self._enemy.x, self._enemy.y, _type) |
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
1087 |
364935f6e313
Implement enemy killing.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
152
diff
changeset
|
1088 |
49
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
1089 @instruction(126) |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
1090 def set_remaining_lives(self, lives): |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
1091 self._enemy.remaining_lives = lives |
cbe1cb50f2fd
Refactor ECLRunner/EnemyManager so that all VM stuff goes to ECLRunner
Thibaut Girka <thib@sitedethib.com>
parents:
48
diff
changeset
|
1092 |
182
20843875ad8f
(Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents:
181
diff
changeset
|
1093 |
242
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
1094 @instruction(128) |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
1095 def interrupt(self, event): |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
|
1096 self._enemy._anmrunner.interrupt(event) |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
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parents:
224
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1097 |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
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1098 |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
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1099 @instruction(129) |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
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1100 def interrupt_aux(self, number, event): |
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Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
diff
changeset
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1101 self._enemy.aux_anm[number]._anmrunner.interrupt(event) |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
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changeset
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1102 |
1d3c8c7473a2
Implement auxiliary animations of enemies like magic circles, and interruptions from ecl.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
224
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changeset
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1103 |
183
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
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1104 @instruction(132) |
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Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
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1105 def set_visible(self, value): |
269 | 1106 self._enemy._visible = not bool(value) |
183
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Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
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1107 |
b6d7ce644f34
Implement two new ECL instructions.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents:
182
diff
changeset
|
1108 |
182
20843875ad8f
(Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents:
181
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1109 @instruction(131) |
20843875ad8f
(Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents:
181
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1110 def set_difficulty_coeffs(self, speed_a, speed_b, nb_a, nb_b, shots_a, shots_b): |
20843875ad8f
(Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents:
181
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1111 self._enemy.difficulty_coeffs = (speed_a, speed_b, nb_a, nb_b, shots_a, shots_b) |
20843875ad8f
(Hopefully) use difficulty as it should.
Thibaut Girka <thib@sitedethib.com>
parents:
181
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1112 |