annotate pytouhou/game/player.pyx @ 581:cb8a443bc046

Fix a compilation issue on Cython 0.20.
author Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
date Sun, 07 Sep 2014 13:26:41 +0200
parents e35a083d4208
children e15672733c93
Ignore whitespace changes - Everywhere: Within whitespace: At end of lines:
rev   line source
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1 # -*- encoding: utf-8 -*-
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2 ##
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3 ## Copyright (C) 2011 Thibaut Girka <thib@sitedethib.com>
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4 ##
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5 ## This program is free software; you can redistribute it and/or modify
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6 ## it under the terms of the GNU General Public License as published
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7 ## by the Free Software Foundation; version 3 only.
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8 ##
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9 ## This program is distributed in the hope that it will be useful,
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10 ## but WITHOUT ANY WARRANTY; without even the implied warranty of
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11 ## MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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12 ## GNU General Public License for more details.
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13 ##
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14
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15 from libc.math cimport M_PI as pi
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17 from pytouhou.game.sprite cimport Sprite
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18 from pytouhou.vm import ANMRunner
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19 from pytouhou.game.bullettype cimport BulletType
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20 from pytouhou.game.bullet cimport Bullet
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21 from pytouhou.game.lasertype cimport LaserType
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22 from pytouhou.game.laser cimport PlayerLaser
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23 from pytouhou.game import GameOver
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25
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26 cdef class Player(Element):
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27 def __init__(self, long number, anm, long character=0, long power=0,
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28 long continues=0, long lives=2, long bombs=3, long score=0):
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29 Element.__init__(self, (192, 384))
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31 self.number = number
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32 self.character = character # ReimuA/ReimuB/MarisaA/MarisaB/...
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33
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34 self.score = score
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35 self.effective_score = score
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36 self.lives = lives
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37 self.bombs = bombs
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38 self.continues = continues
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39 self.power = power
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41 self.continues_used = 0
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42 self.miss = 0
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43 self.bombs_used = 0
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44
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45 self.graze = 0
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46 self.points = 0
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47
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48 self.invulnerable_time = 240
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49 self.touchable = True
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50 self.focused = False
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52 self.power_bonus = 0 # Never goes over 30.
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53
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54 self._game = None
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55 self.anm = anm
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56
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57 self.speeds = (self.sht.horizontal_vertical_speed,
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58 self.sht.diagonal_speed,
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59 self.sht.horizontal_vertical_focused_speed,
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60 self.sht.diagonal_focused_speed)
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61
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62 self.fire_time = 0
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64 self.direction = 0
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65
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66 self.set_anim(0)
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67
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68 self.death_time = 0
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71 cdef void set_anim(self, index):
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72 self.sprite = Sprite()
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73 self.anmrunner = ANMRunner(self.anm, index, self.sprite)
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75
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76 cdef void play_sound(self, str name):
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77 self._game.sfx_player.play('%s.wav' % name)
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79
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80 cdef void collide(self):
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81 if not self.invulnerable_time and not self.death_time and self.touchable: # Border Between Life and Death
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82 self.death_time = self._game.frame
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83 self._game.new_effect((self.x, self.y), 17)
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84 self._game.modify_difficulty(-1600)
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85 self.play_sound('pldead00')
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86 for i in xrange(16):
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87 self._game.new_particle((self.x, self.y), 11, 256) #TODO: find the real size and range.
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89
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90 def start_focusing(self):
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91 self.focused = True
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94 def stop_focusing(self):
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95 self.focused = False
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98 cdef void fire(self):
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99 cdef long shot_power
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100
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101 sht = self.focused_sht if self.focused else self.sht
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102
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103 # Don’t use min() since sht.shots could be an empty dict.
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104 power = 999
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105 for shot_power in sht.shots:
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106 if self.power < shot_power:
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107 power = power if power < shot_power else shot_power
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108
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109 bullets = self._game.players_bullets
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110 lasers = self._game.players_lasers
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111 nb_bullets_max = self._game.nb_bullets_max
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112
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113 if self.fire_time % 5 == 0:
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114 self.play_sound('plst00')
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115
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116 for shot in sht.shots[power]:
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117 origin = <Element>(self.orbs[shot.orb - 1] if shot.orb else self)
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118 shot_type = <unsigned char>shot.type
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119
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120 if shot_type == 3:
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121 if self.fire_time != 30:
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122 continue
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123
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124 #TODO: number can do very surprising things, like removing any
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125 # bullet creation from enemies with 3. For now, crash when not
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Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
126 # an actual laser number.
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
127 number = <long>shot.delay
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
128 if lasers[number] is not None:
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
129 continue
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
130
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
131 laser_type = LaserType(self.anm, shot.sprite % 256, 68)
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
132 lasers[number] = PlayerLaser(laser_type, 0, shot.hitbox, shot.damage, shot.angle, shot.speed, shot.interval, origin)
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
133 continue
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
134
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
135 if (self.fire_time + shot.delay) % shot.interval != 0:
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
136 continue
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
137
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
138 if nb_bullets_max != 0 and len(bullets) == nb_bullets_max:
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
139 break
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
140
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
141 x = origin.x + <double>shot.pos[0]
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
142 y = origin.y + <double>shot.pos[1]
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
143
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
144 #TODO: find a better way to do that.
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 390
diff changeset
145 bullet_type = BulletType(self.anm, shot.sprite % 256,
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
146 shot.sprite % 256 + 32, #TODO: find the real cancel anim
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
147 0, 0, 0, 0.)
294
94c636f8f863 Add player lasers for MarisaB.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 274
diff changeset
148 #TODO: Type 1 (homing bullets)
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
149 if shot_type == 2:
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
150 #TODO: triple-check acceleration!
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
151 bullets.append(Bullet((x, y), bullet_type, 0,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
152 shot.angle, shot.speed,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
153 (-1, 0, 0, 0, 0.15, -pi/2., 0., 0.),
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
154 16, self, self._game, player=self.number,
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
155 damage=shot.damage, hitbox=shot.hitbox))
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
156 else:
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
157 bullets.append(Bullet((x, y), bullet_type, 0,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
158 shot.angle, shot.speed,
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
159 (0, 0, 0, 0, 0., 0., 0., 0.),
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
160 0, self, self._game, player=self.number,
235
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
161 damage=shot.damage, hitbox=shot.hitbox))
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
162
e59bd7979ddc Do a little cleanup, and fix PCB SHT usage.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 225
diff changeset
163
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
164 cpdef update(self, long keystate):
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
165 cdef double dx, dy
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
166
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
167 if self.death_time == 0 or self._game.frame - self.death_time > 60:
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
168 speed, diag_speed = self.speeds[2:] if self.focused else self.speeds[:2]
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
169 try:
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
170 dx, dy = {16: (0., -speed), 32: (0., speed), 64: (-speed, 0.), 128: (speed, 0.),
220
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 211
diff changeset
171 16|64: (-diag_speed, -diag_speed), 16|128: (diag_speed, -diag_speed),
0595315d3880 Fix SHT handling; change a few things to be closer to ZUN’s mind; and first stub of PCB support.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 211
diff changeset
172 32|64: (-diag_speed, diag_speed), 32|128: (diag_speed, diag_speed)}[keystate & (16|32|64|128)]
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
173 except KeyError:
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
174 dx, dy = 0., 0.
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
175
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
176 if dx < 0 and self.direction != -1:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
177 self.set_anim(1)
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
178 self.direction = -1
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
179 elif dx > 0 and self.direction != +1:
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
180 self.set_anim(3)
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
181 self.direction = +1
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
182 elif dx == 0 and self.direction != 0:
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
183 self.set_anim({-1: 2, +1: 4}[self.direction])
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
184 self.direction = 0
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
185
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
186 self.x += dx
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
187 self.y += dy
445
b0abb05811f7 Make pytouhou.game.player an extension type, and move the GameOver exception there since it makes more sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 444
diff changeset
188
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
189 if self.x < 8.:
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
190 self.x = 8.
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
191 if self.x > self._game.width - 8:
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
192 self.x = self._game.width - 8.
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
193 if self.y < 16.:
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
194 self.y = 16.
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
195 if self.y > self._game.height - 16:
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
196 self.y = self._game.height -16.
380
c25530efea3b Replace player position in game zone right after its move; fix shots offsets at boundaries.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 379
diff changeset
197
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
198 if not self.focused and keystate & 4:
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
199 self.start_focusing()
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
200 elif self.focused and not keystate & 4:
206
eca53abdfeab Fix ReimuA, and refactor Player a bit.
Thibaut Girka <thib@sitedethib.com>
parents: 199
diff changeset
201 self.stop_focusing()
199
8ec34c56fed0 Implement orbs.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 198
diff changeset
202
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
203 if self.invulnerable_time > 0:
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
204 self.invulnerable_time -= 1
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
205
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
206 m = self.invulnerable_time % 8
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
207 if m == 7 or self.invulnerable_time == 0:
527
db28538cd399 Use Sprite C arrays instead of their tuple representation where it makes sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 509
diff changeset
208 for i in xrange(3):
db28538cd399 Use Sprite C arrays instead of their tuple representation where it makes sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 509
diff changeset
209 self.sprite._color[i] = 255
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
210 self.sprite.changed = True
328
56523a16db1d Fix some replay synchronization issues and update the TODO.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 304
diff changeset
211 elif m == 1:
527
db28538cd399 Use Sprite C arrays instead of their tuple representation where it makes sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 509
diff changeset
212 for i in xrange(3):
db28538cd399 Use Sprite C arrays instead of their tuple representation where it makes sense.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 509
diff changeset
213 self.sprite._color[i] = 64
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
214 self.sprite.changed = True
130
11ab06f4c4c6 Introduce characters!
Thibaut Girka <thib@sitedethib.com>
parents: 57
diff changeset
215
196
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
216 if keystate & 1 and self.fire_time == 0:
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
217 self.fire_time = 30
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
218 if self.fire_time > 0:
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
219 self.fire()
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
220 self.fire_time -= 1
1e501e3b6645 Add a subclass for each character, and implement player attacks.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 193
diff changeset
221
498
c9c2fb873dbd Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
222 if self.death_time == 0 or self.death_time < 6: #TODO: < or <=?
c9c2fb873dbd Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
223 if keystate & 2 and self.bombs and self.bomb_time == 0:
457
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
224 self._game.set_player_bomb()
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
225 self.bomb_time = 240
498
c9c2fb873dbd Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
226 self.bombs -= 1
c9c2fb873dbd Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
227 self.bombs_used += 1
c9c2fb873dbd Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
228 self.invulnerable_time = 240 #TODO: check the duration of bombs.
c9c2fb873dbd Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
229 self.death_time = 0 # Deathbomb.
457
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
230 if self.bomb_time > 0:
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
231 self.bomb_time -= 1
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
232 if self.bomb_time == 0:
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
233 self._game.unset_player_bomb()
4ccc47828002 Display the name of a spellcard and the face of its invoker.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 447
diff changeset
234
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
235 if self.death_time:
447
78e1c3864e73 Make pytouhou.game.game an extension type.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 445
diff changeset
236 time = self._game.frame - self.death_time
172
ea2ad94c33a0 Implement player death.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 158
diff changeset
237 if time == 6: # too late, you are dead :(
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
238 self.touchable = False
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
239 if self.power > 16:
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
240 self.power -= 16
184
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
241 else:
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
242 self.power = 0
498
c9c2fb873dbd Actually consume a bomb when using it, make the player invulnerable for a certain time, and implement deathbomb.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 494
diff changeset
243 self.bombs = 3 #TODO: use the right default.
471
06f0eeb519bb Make Laser and Orb extension types, and use that where possible.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 468
diff changeset
244 self._game.cancel_player_lasers()
184
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 181
diff changeset
245
494
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
246 self.miss += 1
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
Emmanuel Gil Peyrot <linkmauve@linkmauve.fr>
parents: 492
diff changeset
247 self.lives -= 1
6be9c99a3a24 Merge PlayerState into Player, fix player respawn position.
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diff changeset
248 if self.lives < 0:
339
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249 #TODO: display a menu to ask the players if they want to continue.
494
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250 if self.continues == 0:
339
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251 raise GameOver
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252
465
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253 # Don’t decrement if it’s infinite.
494
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254 if self.continues >= 0:
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255 self.continues -= 1
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diff changeset
256 self.continues_used += 1
465
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257
445
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258 for i in xrange(5):
502
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diff changeset
259 self._game.drop_bonus(self.x, self.y, 4, player=self,
339
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diff changeset
260 end_pos=(self._game.prng.rand_double() * 288 + 48,
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diff changeset
261 self._game.prng.rand_double() * 192 - 64))
574
94229756abd9 Give extra lives to the player once she has reached a certain score, and increment the default score on continue.
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diff changeset
262 self.score = self.continues_used if self.continues_used <= 9 else 9
494
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263 self.effective_score = 0
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diff changeset
264 self.lives = 2 #TODO: use the right default.
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265 self.bombs = 3 #TODO: use the right default.
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266 self.power = 0
339
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267
494
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268 self.graze = 0
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diff changeset
269 self.points = 0
339
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diff changeset
270 else:
502
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diff changeset
271 self._game.drop_bonus(self.x, self.y, 2, player=self,
339
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diff changeset
272 end_pos=(self._game.prng.rand_double() * 288 + 48, # 102h.exe@0x41f3dc
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diff changeset
273 self._game.prng.rand_double() * 192 - 64)) # @0x41f3
445
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diff changeset
274 for i in xrange(5):
502
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diff changeset
275 self._game.drop_bonus(self.x, self.y, 0, player=self,
339
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diff changeset
276 end_pos=(self._game.prng.rand_double() * 288 + 48,
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diff changeset
277 self._game.prng.rand_double() * 192 - 64))
184
54eb6b254b7b When touched, drop the items at the right place, and add precisions about particles.
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parents: 181
diff changeset
278
172
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diff changeset
279 elif time == 7:
304
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diff changeset
280 self.sprite.mirrored = False
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diff changeset
281 self.sprite.blendfunc = 0
527
db28538cd399 Use Sprite C arrays instead of their tuple representation where it makes sense.
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parents: 509
diff changeset
282 self.sprite._rescale[:] = [0.75, 1.5]
445
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parents: 444
diff changeset
283 self.sprite.fade(26, 96)
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diff changeset
284 self.sprite.scale_in(26, 0., 2.5)
172
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diff changeset
285
447
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diff changeset
286 #TODO: the next two branches could be happening at the same frame.
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diff changeset
287 elif time == 31:
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diff changeset
288 self._game.cancel_bullets()
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diff changeset
289
211
a765ef90c2b0 Make death animation closer to the original
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parents: 206
diff changeset
290 elif time == 32:
494
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diff changeset
291 self.x = float(self._game.width) / 2. #TODO
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parents: 492
diff changeset
292 self.y = float(self._game.width) #TODO
445
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diff changeset
293 self.direction = 0
130
11ab06f4c4c6 Introduce characters!
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parents: 57
diff changeset
294
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 303
diff changeset
295 self.sprite = Sprite()
430
c9433188ffdb Remove AnmWrapper, since ANMs are lists of entries now.
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parents: 390
diff changeset
296 self.anmrunner = ANMRunner(self.anm, 0, self.sprite)
527
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parents: 509
diff changeset
297 self.sprite._color[3] = 128
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diff changeset
298 self.sprite._rescale[:] = [0., 2.5]
445
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parents: 444
diff changeset
299 self.sprite.fade(30, 255)
304
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parents: 303
diff changeset
300 self.sprite.blendfunc = 1
445
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parents: 444
diff changeset
301 self.sprite.scale_in(30, 1., 1.)
172
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parents: 158
diff changeset
302
211
a765ef90c2b0 Make death animation closer to the original
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parents: 206
diff changeset
303 elif time == 61: # respawned
494
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diff changeset
304 self.touchable = True
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parents: 492
diff changeset
305 self.invulnerable_time = 240
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
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parents: 303
diff changeset
306 self.sprite.blendfunc = 0
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parents: 303
diff changeset
307 self.sprite.changed = True
172
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parents: 158
diff changeset
308
447
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diff changeset
309 elif time == 91: # start the bullet hell again
172
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diff changeset
310 self.death_time = 0
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diff changeset
311
304
f3099ebf4f61 Update attribute names to reflect the actual interface.
Thibaut Girka <thib@sitedethib.com>
parents: 303
diff changeset
312 self.anmrunner.run_frame()
130
11ab06f4c4c6 Introduce characters!
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parents: 57
diff changeset
313